William Afton - The Animatronic

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The Animatronic
K40 TheAnimatronic Portrait.png
Name William Afton
Game Alias(es) "Springtrap"
Gender Man
Origin American of English descent
Realm Withered Isle
Power Fazbear's Fright
Power Attack Type Special Attack
Weapon Pizza Knife
Movement SpeedIconHelp movementSpeed.pngIconHelp movementSpeed.pngIconHelp movementSpeed.png 110 % | 4.4 m/s
Alternate Movement speed 115 % | 4.6 m/s

(No Axe)

Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png 24 metres
Height IconHelp height.pngIconHelp height.pngIconHelp height.png Average
DLC CHAPTER 36: Five Nights at Freddy's
Voice Actor PJ Heywood (Original Voice Actor)
Cost 500 Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png
Menu Music

William Afton or "The Animatronic", also known as "Springtrap", is one of 40 KillersIconHelpLoading killer.pngIconHelpLoading killer.pngIconHelpLoading killer.png currently featured in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER 36: Five Nights at Freddy's, a Chapter DLC released on 17 June 2025.

He originates from the Video Game Franchise Five Nights at Freddy's, specifically Five Nights at Freddy's 3.


Overview

Store Animatronic.png
Quotes left.png A monstrosity of flesh and metal, Springtrap’s bloodstained past is littered with the innocent dead. His horrifying innovations are a reminder that beneath the cruelty lies a brilliant inventor, whose creations brought laughter and screams to the same unfortunate audience. Quotes right.png


The Animatronic always comes back.

His personal Perks, Help WantedIconPerks HelpWanted.pngIconPerks HelpWanted.pngIconPerks HelpWanted.png, Phantom FearIconPerks PhantomFear.pngIconPerks PhantomFear.pngIconPerks PhantomFear.png, and HaywireIconPerks Haywire.pngIconPerks Haywire.pngIconPerks Haywire.png, help him compromise Generators, make Survivors scream, and regress Exit Gate Switches.

Lore

LoreKeyArt animatronic.jpg

Deep within the abandoned Freddy Fazbears`s Pizza, William Afton ran from the ghosts of his victims. He frantically put on his beloved Spring Bonnie costume, the disguise he wore while committing his heinous crimes, to hide from the pursuing spirits.

But fate had different plans for Afton. Something activated the springlocks within the Spring Bonnie costume. Metal clamped against metal, piercing the murderer and trapping him in his costume. As he screamed, the checkerboard floor rose up to meet him, and everything went black.

Thus was Springtrap born: from the death of a murderer.

He awoke to a familiar sound, his body a pillar of agony. The ghosts that had tormented him were gone. The walls surrounding him were decomposing, the floor beneath him failing away in mouldy patches. How much time had transpired since the springlocks tore through his body and fixed him within his costume? The urge to kill lingered within him still, the thirst long left unquenched.

The sound filled his ears again, Children`s laughter. Were children playing in the kitchen? Springtrap rose to his feet, adjusting to his new body, and marched towards the sounds.

He picked up speed as he moved. Walking turned to running. He rushed into the kitchen and found,

Nothing.

No children, no games, no laughter. Just a swirling mass of black fog enveloping the far wall.

Springtrap examined the fog. Curiosity tightened his grip on him as he stared into the darkness, his distended eyes could see shapes emerge within the fog.

Who were they? It didn`t matter. They were his victims now. Somehow, he knew the hunt could go on forever.

All he had to do was step into the fog.

Load-out

Unique Perks

The Animatronic comes with 3 PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png that are unique to him:

IconPerks Haywire.png
Haywire "For some reason, machinery has a habit of failing when you are near."

Whenever a Survivor stops opening an Exit GateIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png after accumulating at least 50 % Progression towards being opened, Haywire causes it to regress:

  • Regresses at a rate of 40/45/50 % of the normal Gate-Opening speed.
  • Causes Survivors to see the lights atop the switch flickering randomly while it regresses.
"There will be no redemption for you." — Springtrap
IconPerks HelpWanted.png
Help Wanted "Try as they might, you know how to stay one step ahead of your guests."

After performing the Damage Generator action, Help Wanted activates:

  • Causes that GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png to become a Compromised Generator.
Once the Compromised Generator is completed, you benefit from the following effect for 40/50/60 seconds:
  • Increases the Recovery speed of successful Basic Attacks by +25 %.
"You only think you are in control..." — Springtrap
IconPerks PhantomFear.png
Phantom Fear "You have always had a reputation for startling unsuspecting guests."

Whenever a Survivor within your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png looks at you, they suffer from the following effects:

  • Causes them to scream and reveal their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to you for 2 seconds.
Phantom Fear has a cool-down of 80/70/60 seconds.

"Excellent. Your screams please me." — Springtrap

Prestige

Prestiging The Animatronic will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their BloodwebIconHelp bloodweb.pngIconHelp bloodweb.pngIconHelp bloodweb.png.

Prestige The Animatronic twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Pizza Knife

K40 Weapon01.png

The Pizza Knife is the Primary Weapon of The Animatronic.
Death was not the end. He was born anew, driven to continue his killing spree.

Power: Fazbear's Fright

IconPowers grab.png

"The Animatronic lived to kill, even when his mechanical costume became his tomb."

SPECIAL ABILITY: FAZBEAR'S FRIGHT
The Animatronic is armed with a Fire Axe, that he can throw, and causes 7 Security Doors to spawn in the environment.

SPECIAL ABILITY: FIRE AXE
Press and hold the Power button to initiate Ready Aim.
Press the Attack button to throw the Fire Axe or release the Power button to cancel the Power.
Once the Fire Axe hits its target, it embeds itself and applies various effects, depending on its target, and until it is dislodged again:

  • Inflicts the BrokenIconStatusEffects broken.png and ObliviousIconStatusEffects oblivious.png Status Effects while embedded in a Survivor.
  • Creates an Area of Effect of 2 metres around it while embedded in the environment.


SPECIAL MAP FEATURE: SECURITY SYSTEM
The Security Doors found in the enviroment can be accessed by both Survivors and The Animatronic.
Upon entering a Security Door, The Animatronic benefits from the following effect:

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.
    • This effect lingers for 20 seconds after exiting a Security Door.

The Status Effect is cancelled instantly if a Survivor using Camera View reveals The Animatronic.

SPECIAL INTERACTION: CAMERA VIEW
Each Security Door has a Camera attached to it.
Interacting with the door gives a Survivor access to the Camera View, allowing them to cycle through every Camera, travel to the Security Door they are currently looking through, and potentially reveal the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of The Animatronic to the team, while he moves through the doors.

SPECIAL MECHANIC: BATTERY POWER
Using the Cameras and Security Doors too often will deplete the limited battery power available, forcing Survivors to wait until the system reboots.
The Animatronic may travel between doors with or without battery power.

SPECIAL LOCATION: SECURITY ROOM
If The Animatronic enters a Security Door, they may choose to exit from any other door in the environment.
Moving to a door already in use by a Survivor will cause The Animatronic to grab that Survivor.

Power Trivia

Movement Speeds:

Main Article
  • Performing an Axe Throw: 2.76 m/s
  • Winding up an Axe Throw: 3.68 m/s
  • Walking: 4.4 m/s
  • Walking without the Fire Axe equipped: 4.6 m/s
    • If The Animatronic's Fire Axe is embedded on the environment or on a survivor, he will walk at this movement speed.


Fire Axe:

  • Winding up a Throw: 1 second
  • Winding up grace period: 0.15 seconds
    • The grace period is part of the winding up phase and starts as soon as the input for it is initiated, making the wind up action seem shorter than it actually is.
  • Cancel Wind up: 1 second
  • Recall Duration: 1.5 seconds
  • Post-Throw Cool-down Duration: 2 seconds
    • This cool-down starts after the projectile launch phase is finished.
  • Missed Fire Axe Recharge: 7 seconds
  • Successful Fire Axe Recharge: 10 seconds
    • The Fire Axe's recharge starts as soon as the Throw action is initiated.
  • Projectile Launch: 0.25 seconds
  • Projectile Speed: 30 m/s
  • Projectile Gravity: 68.6 m/s2
  • Projectile Maximum Range: 16 metres
  • Hitboxes:
    • Environmental Collision Radius: 0.05 metres
    • Survivor Detection Radius: 0.55 metres
  • Grab/Jumpscare:
    • Grab Survivor Interaction: 4.2 seconds
    • Grab distance: 3 metres
    • Killer look angle tolerance for a valid grab: 45°
  • Area of Effect:
    • AoE shrinking time: 0 seconds
    • AoE expansion time: 0.5 seconds
    • AoE duration: 15 seconds
    • Initial AoE Radius: 1 metre
    • Final AoE Radius: 2 metres
  • Near-Miss:
    • Near-Miss Killer Instinct Duration: 2 seconds
    • Near-Miss Radius: 1 metre


Security Doors:

  • Killer Exit Door: 1 second
  • Killer Enter Door: 2 seconds
  • Killer Teleport: 3 seconds
  • Office Jumpscare duration: 2.5 seconds
  • Disabled Security Door linger duration: 10 seconds
    • If The Animatronic embeds the Fire Axe on a Security Door to disable the door and then decides to recall the axe, the affected door will remain disabled for Survivors for this amount of time.
  • Undetectable lingering effect duration: 20 seconds
  • Distance threshold for generators near Security Doors: 16 metres
    • If an already spawned Security Door is closer than this threshold from the generator being evaluated, a harsher penalty will be applied for spawning another Security Door.


Survivor Interactions:

  • Fire Axe:
    • Altruistic Remove Axe Interaction: 5 seconds
    • Self-Remove Axe Interaction: 8 seconds
  • Security Doors:
    • Maximum Security Door aura reveal distance: 16 metres
    • Killer reveal system:
      • Look at Killer distance to reveal: 18 metres
      • Look at Killer time to reveal: 4 seconds
      • Look at Killer angle to reveal: 25°
      • Killer reveal to all survivors duration: 10 seconds
    • Security Camera system:
      • Minimum camera transition time: 0.1 seconds
      • Max security camera pitch: 40°
      • Max security camera yaw: 180°
    • Office Area:
      • Survivor Enter Door: 1 second
      • Survivor Exit Door: 2 seconds
      • Survivor Teleport: 5 seconds
    • Battery:
      • Battery consumption on Survivor Door Traversal: -15 charges
      • Battery maximum charge: 100 charges
      • Battery upon reboot completion: 50 charges
      • Battery threshold to enter reboot phase: 0 charges
      • Battery recharge rate: +5 c/s
      • Battery decharge rate per camera in use: -7 c/s
      • Battery reboot duration: 45 seconds

Add-ons for Fazbear's Fright

Icon Name Description
IconAddon GreasyPaperPlate.png
Greasy Paper Plate It sticks to everything it touches.
No amount of soap can wash it off.

While removing the Fire Axe embedded in them, the Survivor suffers from the following effect:

  • Increases the Removal time by +15 %.
IconAddon HelpWantedAd.png
Help Wanted Ad We all need a little help sometimes...

While winding up an axe throw, you benefit from the following effect:

  • Shows the starting trajectory of the Fire Axe.
IconAddon RestaurantMenu.png
Restaurant Menu The lamination is peeling and crusty.
How appetising.

While retrieving the Fire Axe whenever it is embedded in the environment, you benefit from the following effect:

  • Reduces the minimum Retrieval time by -20 %.
IconAddon RottenPizza.png
Rotten Pizza Food poisoning is no laughing matter.

You benefit from the following effect:

IconAddon OfficePhone.png
Office Phone He tried to leave messages as a warning.
He did not last long, either.

While within 24 metres of the Survivor embedded with the Fire Axe, other Survivors suffer from the primary effect:

Additionally, if they are in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png, they also suffer from the secondary effect:
  • Inflicts the BrokenIconStatusEffects broken.png Status Effect.
IconAddon PartyHat.png
Party Hat The party never ends, no matter how much they beg.

While the Fire Axe is embedded in the environment, the following effects apply:

  • Increases its Area of Effect to 250 % for 3 seconds.
  • Reduces the duration of the Area of Effect by -20 %.
IconAddon RippedCurtain.png
Ripped Curtain Taken from Pirates Cove, caught on the animatronic that lived there.

Survivors hit with the Fire Axe suffer from the following effects:

IconAddon SecurityGuardsBadge.png
Security Guard's Badge The badge comes with certain privileges for whoever carries it.

Upon exiting a Security Door after teleporting to it, the following effect applies:

  • Extends the duration of the UndetectableIconStatusEffects undetectable.png Status Effect by +25 % to 25 seconds.
IconAddon Streamers.png
Streamers Employees would throw them over the rafters for a quick decoration.

While travelling through the Security Doors, you benefit from the following effect:

  • Increases your Movement Speed by +15 %.
IconAddon BonniesGuitarStrings.png
Bonnie's Guitar Strings Worn strings that are off-tune and liable to snap.

Unlocks potential in your Aura-reading ability while moving between Security Doors:

  • The intensity of the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png reveals their current Repair progress.
Upon exiting a Security Door after teleporting to it, the following effect applies:
  • Reduces the duration of the UndetectableIconStatusEffects undetectable.png Status Effect by -100 % to 0 seconds.
    • This causes the Status Effect to be removed instantly.
IconAddon ChicasBib.png
Chica's Bib A good way to keep Mr Cupcake from making a mess.

While inside the Area of Effect of the Fire Axe, Survivors suffer from the following effect:

  • Inflicts the ExhaustedIconStatusEffects exhausted.png Status Effect.
    • This effect lingers for 5 seconds after leaving the Area of Effect.
IconAddon FoxyHook.png
Foxy's Hook A pirate's hook that seems more menacing than playful.

While inside the Area of Effect of the Fire Axe, Players benefit from the following effect:

  • Grants a +7 % HasteIconStatusEffects haste.png Status Effect.
    • This effect lingers for 6 seconds after leaving the Area of Effect.
IconAddon FreddysHat.png
Freddy's Hat Gabriel trusted the wrong grown-up.
Now he is the star of the show.

Modifies the trajectory of the Fire Axe:

  • Increases the weight of the Fire Axe by +100 %.
IconAddon PurpleGuyDrawing.png
Purple Guy Drawing He only takes 10 seconds to draw!

While a Survivor has the Fire Axe embedded in them, whenever they perform a Rushed action of any kind, Purple Guy Drawing triggers its primary effect:

  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to you for 3 seconds.
After removing the Fire Axe by themselves, Purple Guy Drawing triggers its secondary effect:
  • Their Aura is revealed to you for 6 seconds.
IconAddon AccessPanel.png
Access Panel Gaining control over the security doors is key to getting the job done.

Unlocks a special ability for the Fire Axe:

  • The Fire Axe can travel through Security Doors and will exit straight through the connected Security Door.
While aiming the Fire Axe, you benefit from the following effect:
IconAddon CelebratePoster.png
Celebrate! Poster The celebration lasts all night long, or until no one is left.

After embedding the Fire Axe in a Survivor, all Players benefit from the following effects while within 32 metres of that Survivor:

  • Grants a +12 % HasteIconStatusEffects haste.png Status Effect.
  • Increases the Vaulting speed by +20 %.
Both effects last until the Fire Axe is removed.
IconAddon EndoCPU.png
Endo CPU Greater computing power, for greater efficacy.

While inside the Area of Effect of the embedded Fire Axe, you benefit from the following effect:

  • Increases the Action speeds for Breaking and Damaging by +40 %.
    • This effect lingers for 5 seconds after leaving the Area of Effect.
IconAddon LootBag.png
Loot Bag Open the bag, and see what goodies are inside.

While a Survivor has the Fire Axe embedded in them, they suffer from the following effect:

  • Blocks the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png for that Survivor and also for all other Survivors within 12 metres of them.
IconAddon FazCoin.png
Faz-Coin Collecting these tokens comes with a price.

Upon throwing the Fire Axe, the following effects are applied:

  • Causes the Fire Axe to emit a copy of your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png until it is retrieved.
    • This Terror Radius is set to 24 metres.
  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect for 10 seconds.
IconAddon IridescentRemnant.png
Iridescent Remnant Molten metal — in the right hands, it is the key to immortality.

Upon travelling to a Security Door, the following effect is applied to it:

  • Blocks all upright PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png within 32 metres of that Security Door for 12 seconds.


Achievements

Main article: Achievements


There are 2 Achievements related to The Animatronic:

Icon Name Description
Ach adeptAnimatronic.jpg Adept Animatronic Playing as The Animatronic, achieve a Merciless Victory using only his 3 Unique Perks: Help Wanted, Phantom Fear, and Haywire
Ach jumpScared.jpg Jump Scared Playing as The AnimatronicIconHelpLoading K40.pngIconHelpLoading K40.pngIconHelpLoading K40.png, successfully interrupt a Survivor moving through the Security Office a total of 15 times.


Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Animatronic:

Base Cosmetics

Default

Icon Name Body Rarity Description
K40 Head01.png Rotting Skull CategoryIcon head.png Common He donned the headpiece, desperate to hide from the spirits of his past.
K40 Body01.png Activated Springlocks CategoryIcon body.png Common The internal mechanisms tore through flesh and bone as they snapped into place.
K40 Weapon01.png Pizza Knife CategoryIcon weapons.png Common Death was not the end.
He was born anew, driven to continue his killing spree.

Prestige

Icon Name Body Rarity Description
K40 Head01 P01.png Bloodthirsty Skull CategoryIcon head.png Rare He donned the headpiece, tormented by the horrors of his past.
K40 Body01 P01.png Visceral Springlocks CategoryIcon body.png Rare The internal mechanisms ripped him apart as they snapped into place.
K40 W01 P01.png Splattered Pizza Knife CategoryIcon weapons.png Rare Death could not stop him. He was born anew, driven to shed further blood.

Perk Charms

Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
K40 PCharm001.png K40 PCharm002.png K40 PCharm003.png
A keepsake gained upon mastery of a particular skill.

IconHelp store.png In-Game Store

Expand to view content
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K40 outfit 009.png
IconHelp cosmetic sets.png
CategoryIcon masks.png
CategoryIcon body.png
CategoryIcon weapons.png
Toxic Springtrap
17 June 2025 (Tuesday)
Description
He emerged from the depths of corrosive despair, radiating a newfound evil.
1080IconHelp auricCells.png
⇓ Expand ⇓
K40 Head009.png
Piece
Name
Collection
CategoryIcon masks.png
Bubonic Bunny
Engorged cysts emerged from the suit. His mind swam with disturbing sensations.
K40 Body009.png
Piece
Name
Collection
Veins coiled through his appendages, organic tissue that brought forth even more cysts.
K40 W009.png
Piece
Name
Collection
The corrosion ate away at the blade, sacrificing none of it's brutal efficiency.
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K40 outfit 008.png
IconHelp cosmetic sets.png
CategoryIcon masks.png
CategoryIcon body.png
CategoryIcon weapons.png
Clown Springtrap
17 June 2025 (Tuesday)
Description
As the fog settled, he felt himself take on a form he did not recognize.
1080IconHelp auricCells.png
⇓ Expand ⇓
K40 Head008.png
Piece
Name
Collection
CategoryIcon masks.png
Grease Paint Bunny
The makeup did not come off as he rubbed his fingertips against the matted fur.
K40 Body008.png
Piece
Name
Collection
CategoryIcon body.png
Bowtie & Boutonniere
The sight of a jacket and pants caught him by suprise. His characters often went without clothes.
K40 W008.png
Piece
Name
Collection
CategoryIcon weapons.png
Serrated Party Knife
The blade was something to behold. And he knew many would in their final moments.
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K40 outfit 006.png
IconHelp cosmetic sets.png
CategoryIcon masks.png
CategoryIcon body.png
CategoryIcon weapons.png
Glitchtrap
17 June 2025 (Tuesday)
Description
A mascot from the machine. A virtual manifestation of evil made flesh in the Entity's Realm.
1450IconHelp auricCells.png
⇓ Expand ⇓
K40 Head006.png
Piece
Name
Collection
CategoryIcon masks.png
Grinning Bunny
What lies behind those purple eyes and that malicious smile?
K40 Body006.png
Piece
Name
Collection
CategoryIcon body.png
Fetching Vest
He was torn apart and reassembled by various beta testers throughout development
K40 W006.png
Piece
Name
Collection
CategoryIcon weapons.png
Wireframe Knife
Even his weapon of choice was corrupted by untold errors.
Thumbnail
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Name
Collection Name
Release Date
Price
K40 outfit 007.png
IconHelp cosmetic sets.png
CategoryIcon masks.png
CategoryIcon body.png
CategoryIcon weapons.png
Yellow Rabbit
17 June 2025 (Tuesday)
Description
As he was dragged away by his own creations, a black fog took hold and dragged him somewhere else entirely.
1450IconHelp auricCells.png
⇓ Expand ⇓
K40 Head007.png
Piece
Name
Collection
CategoryIcon head.png
Killer's Sneer
Most knew him as a well-intentioned career counselor, but his facade concealed his true identity.
K40 Body007.png
Piece
Name
Collection
CategoryIcon body.png
Friendly Costume
He had killed many times before, disposing of the bodies inside the animatronics at a local pizzeria.
K40 W007.png
Piece
Name
Collection
Any semblance of morality was long gone, nothing and no-one would stop him.

Alternate Character Models

The Animatronic has 2 alternate Character models available in the in-game Store:


DLC

Main article: Downloadable Content


The Animatronic is part of 1 DLC:


Change Log

Patch 9.0.1

  • Survivor Quality of Life: adjusted the Aura-colour of the Security Door the The Animatronic is currently at for Survivors viewing him through the Security Cameras to improve the distinction between various Aura-colours.


Trivia

  • The Animatronic was the fourth video game licensed Killer featured in Dead by Daylight.
  • The Animatronic is the second Killer with a Power that allows him to immediately grab Survivors that is separate from a basic grab.
  • The Animatronic's design in Dead by Daylight retains many details from his origin franchise with subtle changes for the game;
    • On his body, he lacks the original black button on his chest, as well as the darker color patterns on his stomach.
    • William Afton's decayed corpse is present inside the suit as opposed to in the Five Nights at Freddy's series, where only his head and intestines were visible.
      • For Dead by Daylight, William's arms and legs are severed at the elbow and ankles, respectively.
  • His lore references multiple different parts of Five Nights at Freddy's 3:
    • The first 3 lines reference his death and rebirth as seen at the end of Night 5; being chased by the ghosts of his victims until being forced into a springlock animatronic suit, that then malfunctions and kills him.
    • The 5th line references the audio lure, a gameplay mechanic that involves luring Springtrap around Fazbear's Fright using an audio sample of a child's laughter.
      • This lure was presumably used by the Entity to lure William to The Fog, as his lore takes place before he was brought to Fazbear's Fright.
  • Prior to Dead By Daylight, William Afton was not depicted with a Fire Axe in any official media, or a Pizza Knife, but a standard kitchen knife in the graphic novels and the movie.
    • The choice for a Fire Axe in Dead By Daylight might be informed design, since the character is associated with burning buildings. The overall visuals of the Fire Axe reflect this.
    • The Fire Axe could also be a direct reference to fan content, with William Afton wielding a Fire Axe In The Living Tombstone's Five Nights at Freddy's 3 music video in which he uses it to dismember the main 4 animatronics in the series. This animation is a more plausible rendition of the Five Nights at Freddy's 3 minigame where William Afton dismembers them by hand. This could make sense considering the events of the minigame and animation take place right before William Afton gets springlocked which leads to Afton finding the Fog after waking up, possibly bringing the axe with him.

Easter Eggs & References

  • The Animatronic features two unique Lobby Animations when selecting him, featuring him walking across the screen or peering out from the right side before exiting. This is a reference to him entering the office before jumpscaring and killing the player in Five Nights at Freddy's 3.
  • The Animatronic's power name, Fazbear's Fright, is a direct reference to the location of the same name that Five Nights at Freddy's 3 takes place in.
    • Coincidently, there is a short story book series of a similar name; Fazbear Frights.
  • The perk Phantom Fear may be a reference to a jumpscare mechanic in Five Nights at Freddy's 3, in which looking at some of the Phantom Animatronic will jumpscare the player.
    • The jumpscares in both his Mori and when grabbing the Fire Axe may also reference this, as the Phantom Animatronics will scream in the player's face when jumpscaring them.
  • The Animatronic's idle animation in both the Lobby and in a Trial is identical to his official render in Five Nights at Freddy's 3 after completing the game, where you can view not only Springtrap, but the other Phantom Animatronics.
  • While in the Lobby, The Animatronic may convulse and grab his head screaming before returning to his normal idle stance. The way he grabs his head is similar to the hidden screenshots that may appear when starting up a game when playing Five Nights at Freddy's 3.
  • The Animatronic's official store render in Dead by Daylight is very similar to his official render for his appearance in Five Nights at Freddy's AR: Special Delivery.
  • The Animatronic's weapon clean animation after a Basic Attack is a reference to the same action from the live action Five Nights at Freddy's movie, which in turn was a nod to the Scream franchise, as Matthew Lillard played one of the two original Ghostfaces in addition to William Afton.
  • The Endoskeleton featured in The Animatronic's Mori is a reference to the Five Nights at Freddy's movie, as it was later used to try and kill the protagonist Mike Schmidt.
  • Entering Supply Closet will cause an Endoskeleton to pop out of a vent in the ceiling. This is likely a reference to both Five Nights at Freddy's 2 and 3 where the Animatronics, including William Afton, will traverse the Pizzeria and later Fazbear's Fright through the vents in the buildings.
  • When sitting in the lobby looking at the Survivors, The Animatronic may turn slightly and look at the screen. The way he does this is similar to the way he looks at the security guard through the cameras in one of the vents in Five Nights at Freddy's 3.

Cosmetic Trivia

  • The Yellow Rabbit is taken directly from William Afton's appearance in the live action Five Nights at Freddy's movie, with Matthew Lillard reprising his role through both voice and likeness in Dead by Daylight.
    • His starting animation is a reference to his entrance in the movie wearing the costume.
    • When loading into a Trial, one can see him holding his left side of his belly. This is where the springlocks had activated when he was attacked by the Cupcake.
  • Yellow Rabbit has voice lines towards Nicolas Cage, making him the third killer since Chucky to have the actor.
  • Glitchtrap originates from Five Nights at Freddy's: Help Wanted, serving as the main antagonist.
    • Glitchtrap intro is a reference to the Pizza Party ending, where he waves at the player and lures them to get stuffed inside Freddy Fazbear, while dancing in the background.
    • Glitchtrap is the second legendary since Rize Kamishiro to feature a slightly altered Mori animation as instead of jumpscaring, he shushes at the survivor.
    • Glitchtrap is the first legendary to feature unique grab animations.
      • The first is when he grabs his axe, instead of jumpscaring, he will shush at the Survivor.
      • The second is when he catches a Survivor while traveling in the office, instead of immediately running towards the survivor he will wave at them and pull out a knife behind his back after grabbing a survivor.
    • Glitchtrap is very heavily implied to not be William Afton, however, and is instead the Mimic program mimicking him posthumously. This topic is very heavily debated, due to being an unconfirmed theory, with sources conflicting each other.
      • Originally a digital manifestation within Five Nights at Freddy's: Help Wanted, the flavour text for the cosmetic states that the Entity had transformed Glitchtrap into a physical being.
    • While sitting idle in the lobby, Glitchtrap will occasionally jumpscare unsuspecting players.
  • Toxic Springtrap and Clown Springtrap are both from Five Nights at Freddy's AR: Special Delivery, a now defunct mobile game.
    • Toxic Springtrap was given a slight redesign for his appearance in Dead by Daylight, featuring a more bloated appearance.
    • Clown Springtrap features make up in William Afton's face.

Voice Actor

  • The Animatronic is voiced by PJ Heywood, who previously voiced the character in other media related to Five Nights at Freddy's.
    • Similarly, Matthew Lillard reprises his role to voice The Yellow Rabbit, a Legendary Outfit for The Animatronic.

Voice Lines

  • Most of The Animatronic's voice lines are references to his quotes in the games Five Nights at Freddy's AR: Special Delivery and Freddy Fazbear's Pizzeria Simulator. However, some of his lines are taken from other characters from Ultimate Custom Night and Freddy Fazbear's Pizzeria Simulator.
    • His iconic catchphrase "I always come back" is a reference to the Five Nights At Freddy's 3 teaser trailer, which contains the lines "He will come back; he always does", as well as being a line spoken by him in Freddy Fazbear's Pizzeria Simulator, Ultimate Custom Night, and the Five Nights at Freddy's movie.
    • "The darkest pit of hell is open for business" is a reference to a line delivered by Henry Emily in one of the endings of Freddy Fazbear's Pizzeria Simulator. ("Although for one of you, the darkest pit of hell has opened to swallow you whole, so don't keep the Devil waiting, old friend.")
    • "You will not be spared, you will not be saved" and "I am here to claim what is left of you" are taken from his quotes in Five Nights at Freddy's AR: Special Delivery, which are in turn directly taken from Nightmare in Ultimate Custom Night.
    • "Play with fire and you'll get burned" is taken and altered from Rockstar Foxy in Ultimate Custom Night. ("Y'arr, ya play with fire and sometimes ye get burned!")
      • This line also serves as a reference to his fate at the end of both Five Nights at Freddy's 3 and Freddy Fazbear's Pizzeria Simulator, where in both instances he gets lit on fire.
    • "Lets pull you apart" is taken and slightly altered from Nightmare Fredbear in Ultimate Custom Night. ("Let's see how many times you can be pulled apart.")
    • "It's me" is a recurring phrase in the series that is often associated with Golden Freddy, but has also been used by Glitchtrap, an alternate version of Springtrap, in Five Nights at Freddy's: Help Wanted.
    • "Don't move." is a line spoken by William Afton in the Silver Eyes novel and its graphic novel after he removes the Spring Bonnie suit to reveal his springlock scars to Carlton.

Gallery

In-game assets

Official art


References