- Increases the Recovery rate from the following Status Effects by 43/55/66 %:
- The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled and Oblivious Status Effects.
Vigil
Vigil is a Unique Perk belonging to Quentin Smith
.
Prestige Quentin Smith to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Vigil for all other Characters.
- Increases the Recovery rate from the following Status Effects by 43/55/66 %:
Vigil extends its effect to all Survivors within 16 metres of your location and lingers for 15 seconds.
"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith
History
- Increases the Recovery rate from the following Status Effects by 20/25/30 %:
- The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled and Oblivious Status Effects.
- Increases the Recovery rate from the following Status Effects by 20/25/30 %:
- The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered and Oblivious Status Effects.
- Increases the Recovery rate from the following Status Effects by 10/15/20 %:
- The Blindness, Exhausted, Haemorrhage and Hindered Status Effects.
- Increases the Recovery rate from the following Status Effects by 10/15/20 %:
- The Blindness, Exhausted, Haemorrhage, Hindered and Mangled Status Effects.
Calculations
Vigil functions by increasing the default Recovery rate of Cool-down timers, which is set at 1 c/s.
It can also stack with other instances of itself, if multiple Survivors are using the Perk and standing within the shared Area of Effect.
Single Instance
If only one instance of Vigil is present, it increases the Recovery rate to 1.43/1.55/1.66 c/s respectively.
The numbers in the table below are rounded to one decimal place:
Cool-down Timers | |||
---|---|---|---|
120 seconds | ~83.9 seconds | ~77.4 seconds | ~72.3 seconds |
90 seconds | ~62.9 seconds | ~58.1 seconds | ~54.2 seconds |
80 seconds | ~55.9 seconds | ~51.6 seconds | ~48.2 seconds |
70 seconds | ~49 seconds | ~45.2 seconds | ~42.2 seconds |
60 seconds | ~42 seconds | ~38.7 seconds | ~36.1 seconds |
50 seconds | ~35 seconds | ~32.3 seconds | ~30.1 seconds |
45 seconds | ~31.5 seconds | ~29 seconds | ~27.1 seconds |
40 seconds | ~28 seconds | ~25.8 seconds | ~24.1 seconds |
35 seconds | ~24.5 seconds | ~22.6 seconds | ~21.1 seconds |
30 seconds | ~21 seconds | ~19.4 seconds | ~18.1 seconds |
25 seconds | ~17.5 seconds | ~16.1 seconds | ~15.1 seconds |
20 seconds | ~14 seconds | ~12.9 seconds | ~12 seconds |
15 seconds | ~10.5 seconds | ~9.7 seconds | ~9 seconds |
10 seconds | ~7 seconds | ~6.5 seconds | ~6 seconds |
5 seconds | ~3.5 seconds | ~3.2 seconds | ~3 seconds |
Multi-Instance
If multiple instances of Vigil are present, the effects stack additively first and are then applied as a combined multiplier:
- 2 instances of Vigil III increase the Recovery rate to 2.32 c/s (1 + 0.66 + 0.66).
- 3 instances of Vigil III increase the Recovery rate to 2.98 c/s (1 + 0.66 + 0.66 + 0.66).
- 4 instances of Vigil III increase the Recovery rate to 3.64 c/s (1 + 0.66 + 0.66 + 0.66 + 0.66).
The numbers in the table below are rounded to one decimal place:
Cool-down Timers | 2x Tier III | 3x Tier III | 4x Tier III |
---|---|---|---|
120 seconds | ~51.7 seconds | ~40.3 seconds | ~33 seconds |
90 seconds | ~38.8 seconds | ~30.2 seconds | ~24.7 seconds |
80 seconds | ~34.5 seconds | ~26.8 seconds | ~22 seconds |
70 seconds | ~30.2 seconds | ~23.5 seconds | ~19.2 seconds |
60 seconds | ~25.9 seconds | ~20.1 seconds | ~16.5 seconds |
50 seconds | ~21.6 seconds | ~16.8 seconds | ~13.7 seconds |
45 seconds | ~19.4seconds | ~15.1 seconds | ~12.4 seconds |
40 seconds | ~17.2 seconds | ~13.4 seconds | ~11 seconds |
35 seconds | ~15.1 seconds | ~11.7 seconds | ~9.6 seconds |
30 seconds | ~12.9 seconds | ~10.1 seconds | ~8.2 seconds |
25 seconds | ~10.8 seconds | ~8.4 seconds | ~6.9 seconds |
20 seconds | ~8.6 seconds | ~6.7 seconds | ~5.5 seconds |
15 seconds | ~6.5 seconds | ~5 seconds | ~4.1 seconds |
10 seconds | ~4.3 seconds | ~3.4 seconds | ~2.7 seconds |
5 seconds | ~2.2 seconds | ~1.7 seconds | ~1.4 seconds |
Change Log
Patch 2.3.0
- Buff: added a Linger effect so Survivors leaving its range can still temporarily benefit from Vigil's effect.
Patch 4.5.0
- Change: no longer affects Mangled, as the Status Effect was changed from being timer-based to lasting until fully healed.
Patch 5.3.0
- Buff: increased the Recovery Rate bonuses from 10/15/20 % to 20/25/30 %.
- Buff: now also affects the following new Status Effects: Broken, Exposed, Oblivious.
Patch 7.6.0
- Change: once again affects the Mangled Status Effect, as it itself was reverted back to being timer-based.
Patch 8.5.0
- Buff: doubled the Perk's range to affect other Survivors from 8 metres to 16 metres.
- Buff: further increased the Recovery Rate bonuses from 20/25/30 % to 43/55/66 %.
- It should be noted that the Patch Notes erroneously mention lower values of 30/35/40 %.
Cross-referencing the code from previous Patches confirmed that the coded values of older versions of Vigil matched their stated ones.
- It should be noted that the Patch Notes erroneously mention lower values of 30/35/40 %.
Trivia
- Vigil does stack with other instances of itself within its range.
- Vigil does not affect instances of the Exposed Status Effect when their timers are directly linked to a Killer's active Power (i.e Evil Within III
and Marked Survivors against Night Shroud
).
- Vigil does not affect any instances of the Hindered Status Effect that are applied by interacting with a Killer's Power.
Video
Recovering from Sprint Burst's Exhaustion with Vigil equipped | Without Vigil |
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