Aestri Yazar & Baermar Uraz — The Troupe
The Troupe | |
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Name | Aestri Yazar & Baermar Uraz |
Gender | Woman (Aestri) Man (Baermar) |
Origin | Oerth (D&D World) |
DLC | CHAPTER 32: Dungeons & Dragons |
Voice Actor | Aestri: Jesse Vilinsky Baermar: Robbie Daymond (both Blindlight) |
Cost | 500 Auric Cells![]() ![]() ![]() |
Menu Music | |
CharID | S42 |
Aestri Yazar & Baermar Uraz or The Troupe are one of 46 Survivors currently featured in Dead by Daylight
.
They were introduced as the Survivor Collective of CHAPTER 32: Dungeons & Dragons, a Chapter DLC released on 3 June 2024.
They originate from the 1974 Board game Dungeons & Dragons.
Overview
Aestri, fellow bard Baermar, and their troupe never back down from any adventure.
Their personal Perks, Mirrored Illusion, Bardic Inspiration
, and Still Sight
, allow them to create illusions, help others repair Generators quicker, and see nearby Generators, Totems, and Chests.
Lore
Aestri and Baermar arrived in the Free City of Greyhawk to trade songs and stories with the locals. But what the bards learned during their visit would set them on their final adventure.
According to locals and travellers alike, a new magic unlike any other was spreading across the land. The forces of evil were disappearing from every corner of the land, leaving no trace of their malevolence. There was much rejoicing throughout Greyhawk, but Aestri and Baermar felt differently. A bard's purpose in life was to celebrate triumph over adversity. A world without evil would be a world with no new songs to sing.
Aestri knew what she had to do. She scoped out the taverns and back alleys of the city, looking for adventurers willing to help her and Baermar find the source of this strange new magic. Many turned her down - why would she want evil to return to the land? But using her wit and charisma, Aestri was able to inspire enough townsfolk to join her in restoring the balance between good and evil.
Together, this ragtag troupe of adventurers travelled through swamplands and under mountains. They were driven out of towns by those who believed the troupe was secretly in league with the evil that had been eradicated. And every so often, folks would be kind enough to provide food, shelter, and most importantly, information. Baermar eagerly wrote down every clue and rumour they heard and concluded that the source of this strange magic must lie near the Kingdom of Keoland, where people spoke of an ancient tower emerging from its ruins, being instantly rebuilt bigger and stronger than it was before.
Their suspicions were confirmed as the troupe made their way south. Villagers spoke of the tower — and its lord — in hushed tones, but Aestri knew the place by its reputation. They were traveling to the Rotted Tower, stronghold of the Arch-Lich Vecna.
As they drew closer and closer to the Rotted Tower, the troupe could feel evil magic in the air. They steeled themselves for a fight with Vecna, but were shocked to find the Rotted Tower was completely empty. They made their way up the spiral staircase, passing window after window of shattered stained glass, until they reached the top of the tower. Amidst the debris, Aestri found a hastily-written scroll.
Baermar was eager to show off his proficiency in arcana. He studied the scroll and realised the words were an incantation, written phonetically. As he sang the words aloud, the tower began to rumble. Black fog crept in through the stone floor. Aestri stopped Baermar from his recitation, but it was too late. The fog took hold of the adventurers, and within moments they were gone.
Load-out
Unique Perks
The Troupe come with 3 Perks that are unique to them:
Bardic Inspiration | It's time to give your audience a show. Will you bring the house down or will you choke? Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location. The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:
"Listen closely! I'm about to save your life!" — Aestri | |
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Mirrored Illusion | A familiar spell made unfamiliar in this corrupted landscape.
After repairing Generators for a total of 20 %, Mirrored Illusion activates:
"Just... stay there... perfect!" — Baermar | |
Still Sight | A clear mind and calm temperament will always find the means of their escape.
After standing still for 6/5/4 seconds, Still Sight activates:
|
Prestige
Prestiging The Troupe will automatically add Tier I of their Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.
Prestige The Troupe twice more to automatically add Tier II and Tier III respectively into the other Survivors' inventories.
Achievements
There is 1 Achievement related to The Troupe:
Icon | Name | Description |
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Adept Troupe | Playing as Aestri Yazar & Baermar Uraz, escape a Trial using only their 3 Unique Perks: Mirrored Illusion, Bardic Inspiration, and Still Sight |
Cosmetic Options
Players can choose from a variety of Cosmetic options to customise The Troupe:
Base Cosmetics
Default
Prestige
Perk Charms
Prestige Level 7 Reward | Prestige Level 8 Reward | Prestige Level 9 Reward |
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A keepsake gained upon mastery of a particular skill. |
Alternatives
DLC
Rift
In-Game Store
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Short on coin, the two bards performed their favorite songs to a curious crowd in the center of town.
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Short on coin, the two bards performed their favorite songs to a curious crowd in the center of town.
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Short on coin, the two bards performed their favorite songs to a curious crowd in the center of town.
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Short on coin, the two bards performed their favorite songs to a curious crowd in the center of town.
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The treasure they sought was in the cave on the other side of a rickety rope bridge. With bated breath, they began their crossing.
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The treasure they sought was in the cave on the other side of a rickety rope bridge. With bated breath, they began their crossing.
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The treasure they sought was in the cave on the other side of a rickety rope bridge. With bated breath, they began their crossing.
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Aestri believed there were countless worlds beyond her own. Part of her creativity lie in imagining these worlds, their people, and their customs.
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Baermar sensed something on the road ahead. There was only one way through the forest, so he readied himself for a fight.
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Aestri was beginning to lose hope when the ship she chartered came upon a lone island matching the description from the scroll.
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Baermar noticed the crowd start to dwindle. To win back the audience, he hopped onto the edge of the nearby fountain and did a little dance as he played.
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Baermar noticed the crowd start to dwindle. To win back the audience, he hopped onto the edge of the nearby fountain and did a little dance as he played.
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Aestri sang a song about a gelatinous cube that ate naughty children. The kids in the audience listened with eyes like saucers.
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Aestri sang a song about a gelatinous cube that ate naughty children. The kids in the audience listened with eyes like saucers.
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Baermar's heart raced as he lunged for his friend. Grabbing her hand in the nick of time, he mustered all his strength to keep her from falling.
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Aestri tested each plank of the bridge before taking her next step. Even so, a rotted plank split in two beneath her foot, and she dropped through the hole.
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Aestri tested each plank of the bridge before taking her next step. Even so, a rotted plank split in two beneath her foot, and she dropped through the hole.
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He fought the urge to scratch himself all over, grateful for protection from the bitter cold.
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The wool was thick and warm. The slight itch didn't bother her in the least.
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DLC
The Troupe are part of 1 DLC:
Trivia
- The Troupe belong to the Bard Class in the setting of Dungeons & Dragons.
- The Troupe are the first pair of Survivors to be multiple Characters in one, akin to The Legion
for Killers.
- Aestri is a female elf, whereas Baermar is a male human.
- Aestri is the third playable non-human Survivor introduced in the game, due to being an aforementioned elf.
- She is, however, the first added without being a secondary skin for another, and also the first without being partially human.
- Since Aestri and Baermar share the same male Survivor body model, Aestri is taller and bulkier than all other female Survivors.
- According to one of her voice-lines, Aestri has lived for at least three centuries.
- This would make Aestri by far the oldest Survivor when taken into the Realm by the Entity, beating out Bill Overbeck
.
- This would make Aestri by far the oldest Survivor when taken into the Realm by the Entity, beating out Bill Overbeck
- The Troupe are the second Survivor since Ash Williams
to feature a unique set of Customisation options.
- Instead of Head/Torso/Legs, they feature Hair/Torso/Legs.
Voice-Lines
- The Troupe are the eleventh voiced Survivor since Ash Williams.
- Aestri is voiced by professional voice actress and audio book narrator Jesse Vilinsky who is also known for her work in Tom Clancy's The Division 2.
- She also voiced Tryks for the Twisted Masquerade 2024, which started a week and a half after the Chapter's release.
- Both Aestri and Tryks hum the DbD main theme when idling in the main menu, but while Aestri hums it tunefully, Tryks turns it menacingly.
- Baermar is voiced by professional voice actor Robbie Daymond who is also known for his work in other video games, anime and animation.
Aestri
Voice Line | Audio |
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Idling in the Main Menu | |
"This land leaves much to be desired." | |
"Death. Desolation. We meet again." | |
"I wonder if I might find some fellow troubadours in this place." | |
"We are all just puppets dancing on someone’s strings." | |
"I have not lived three centuries just to perish in some desolate demi-plane." | |
"I have performed on many stages. This is but one more." | |
"I’ve woken up in worse places than this." | |
"Who will stand with me against the darkness?" | |
"There are beings out there unlike anything I’ve ever seen." | |
"I am ready to perform with any band." | |
"The song remains the same." | |
"Inspiration can strike at even the darkest of times." | |
"The fire is still going strong. And so am I." | |
"Does the sun ever rise around here?" | |
"At last. A short rest." | |
"Perhaps I will write a song about this plane... hmm, not today." | |
"Worry not. There is always more fun to be had." | |
"Who is brave enough to join me for my next adventure?" | |
(Humming the DbD Theme) | |
When another Player joins the Lobby as Baermar | |
"Still in one piece, are we?" | |
"Don’t worry, kid. We’re in this together." | |
"Ready for more?" | |
"My fellow bard." | |
"Everything all right? You seem nervous." | |
"Aren't you a sight for sore eyes?" | |
"Come on, then. Onward and upward." | |
"Let's have another go. What do you say?" | |
"Isn't this a lovely mess we've gotten ourselves into?" | |
"Don't tell me you're scared of what's out there?" |
Baermar
Voice Line | Audio |
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Idling in the Main Menu | |
"What strange land is this?" | |
"I have seen the heart of absolute evil." | |
"There is little hope to be had in this place." | |
"We are all victims of some gruesome fate." | |
"The adventure continues…" | |
"There is no vanquishing the evil here. But perhaps there is another way…" | |
"All one can do is endure… somehow…" | |
"The fire… it gives neither warmth nor comfort." | |
"How many more will be consumed by this evil?" | |
"The show must go on… it must…" | |
"May there always be music, no matter what..." | |
"What songs could be written about this plane of existence?" | |
"I’ve never missed a performance in my life." | |
"Well, then... isn't this curious?" | |
"This place could use a morale boost." | |
"I am at your service." | |
"Fear not, friends, for I have arrived!" | |
"The fight is far from over." | |
(Humming the DbD Theme) | |
When another Player joins the Lobby as Aestri | |
"You’re here. Thank the gods." | |
"May Tymora be on our side… for once." | |
"Where have you been?" | |
"Shall this be a duet, old friend?" | |
"Excellent. We may have a chance, together." | |
"About time you showed up." | |
"Come, now. Adventure awaits!" | |
"Hello, my friend." | |
"Let's see how you do out there." | |
"Are you afraid? It's all right, you can admit it." |
Gallery
In-game assets
- Aestri's Status HUD icon
- Baermar's Status HUD icon
Official art