Aestri Yazar & Baermar Uraz — The Troupe

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The Troupe
S42 TheTroupe Portrait.png
Name Aestri Yazar & Baermar Uraz
Gender Woman (Aestri)
Man (Baermar)
Origin Oerth (D&D World)
DLC CHAPTER 32: Dungeons & Dragons
Voice Actor Aestri: Jesse Vilinsky
Baermar: Robbie Daymond
(both Blindlight)
Cost 500 Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png
Menu Music

Aestri Yazar & Baermar Uraz or The Troupe are one of 46 SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png currently featured in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.

They were introduced as the Survivor Collective of CHAPTER 32: Dungeons & Dragons, a Chapter DLC released on 3 June 2024.

They originate from the 1974 Board game Dungeons & Dragons.


Overview

Store Troupe.png

Aestri, fellow bard Baermar, and their troupe never back down from any adventure.

Their personal Perks, Mirrored IllusionIconPerks mirroredIllusion.pngIconPerks mirroredIllusion.pngIconPerks mirroredIllusion.png, Bardic InspirationIconPerks bardicInspiration.pngIconPerks bardicInspiration.pngIconPerks bardicInspiration.png, and Still SightIconPerks stillSight.pngIconPerks stillSight.pngIconPerks stillSight.png, allow them to create illusions, help others repair Generators quicker, and see nearby Generators, Totems, and Chests.


Lore

LoreKeyArt aestriYazar.jpg

Aestri and Baermar arrived in the Free City of Greyhawk to trade songs and stories with the locals. But what the bards learned during their visit would set them on their final adventure.

According to locals and travellers alike, a new magic unlike any other was spreading across the land. The forces of evil were disappearing from every corner of the land, leaving no trace of their malevolence. There was much rejoicing throughout Greyhawk, but Aestri and Baermar felt differently. A bard's purpose in life was to celebrate triumph over adversity. A world without evil would be a world with no new songs to sing.

Aestri knew what she had to do. She scoped out the taverns and back alleys of the city, looking for adventurers willing to help her and Baermar find the source of this strange new magic. Many turned her down - why would she want evil to return to the land? But using her wit and charisma, Aestri was able to inspire enough townsfolk to join her in restoring the balance between good and evil.

Together, this ragtag troupe of adventurers travelled through swamplands and under mountains. They were driven out of towns by those who believed the troupe was secretly in league with the evil that had been eradicated. And every so often, folks would be kind enough to provide food, shelter, and most importantly, information. Baermar eagerly wrote down every clue and rumour they heard and concluded that the source of this strange magic must lie near the Kingdom of Keoland, where people spoke of an ancient tower emerging from its ruins, being instantly rebuilt bigger and stronger than it was before.

Their suspicions were confirmed as the troupe made their way south. Villagers spoke of the tower — and its lord — in hushed tones, but Aestri knew the place by its reputation. They were traveling to the Rotted Tower, stronghold of the Arch-Lich Vecna.

As they drew closer and closer to the Rotted Tower, the troupe could feel evil magic in the air. They steeled themselves for a fight with Vecna, but were shocked to find the Rotted Tower was completely empty. They made their way up the spiral staircase, passing window after window of shattered stained glass, until they reached the top of the tower. Amidst the debris, Aestri found a hastily-written scroll.

Baermar was eager to show off his proficiency in arcana. He studied the scroll and realised the words were an incantation, written phonetically. As he sang the words aloud, the tower began to rumble. Black fog crept in through the stone floor. Aestri stopped Baermar from his recitation, but it was too late. The fog took hold of the adventurers, and within moments they were gone.


Load-out

Unique Perks

The Troupe come with 3 PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png that are unique to them:

IconPerks bardicInspiration.png
Bardic Inspiration It's time to give your audience a show.
Will you bring the house down or will you choke?

Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.

The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:

  • 1: You scream, but without notifying the Killer.
  • 2 - 10: Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png grant +1 % Progression.
  • 11 - 19: Skill Checks grant +2 % Progression.
  • 20: Skill Checks grant +3 % Progression.
Bardic Inspiration has a cool-down of 110/100/90 seconds after completing the Performance or cancelling it.

"Listen closely! I'm about to save your life!" — Aestri

IconPerks mirroredIllusion.png
Mirrored Illusion A familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 20 %, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png, Exit GateIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png, GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, or a TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png to spawn a Static Illusion that lasts for 40/50/60 seconds.
Mirrored Illusion deactivates after triggering successfully.

"Just... stay there... perfect!" — Baermar

IconPerks stillSight.png
Still Sight A clear mind and calm temperament will always find the means of their escape.

After standing still for 6/5/4 seconds, Still Sight activates:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer as well as any ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png and GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within 24 metres of your location are revealed to you until you start moving again.
"Breathe in. Breathe out. Now open your eyes." — Baermar

Prestige

Prestiging The Troupe will automatically add Tier I of their Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their BloodwebIconHelp bloodweb.pngIconHelp bloodweb.pngIconHelp bloodweb.png.

Prestige The Troupe twice more to automatically add Tier II and Tier III respectively into the other Survivors' inventories.


Achievements

Main article: Achievements


There is 1 Achievement related to The Troupe:

Icon Name Description
Ach adeptTroupe.jpg Adept Troupe Playing as Aestri Yazar & Baermar Uraz, escape a Trial using only their 3 Unique Perks: Mirrored Illusion, Bardic Inspiration, and Still Sight

Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Troupe:

Base Cosmetics

Default

Icon Name Body Rarity Description
S42 Accessory01.png The Troupe CategoryIcon head.png Common The bards knew this quest would be dangerous. They put together a ragtag group of adventurers to help them on their journey.
S42 Torso02.png Aestri Yazar CategoryIcon torso.png Common Aestri's wisdom was matched only by her humor. But beneath her wry grin, she was haunted by memories of her destroyed village.
S42 Torso01.png Baermar Uraz CategoryIcon torso.png Common Baermar was taken in by Aestri when he was a young boy. His passion for adventure would get him in and out of trouble many times.
S42 Legs01.png Jaunting Turnshoes CategoryIcon legs.png Common The Troupe traveled far and wide to restore balance to the land. Little did they know where their journey would take them.

Prestige

Icon Name Body Rarity Description
S42 Accessory01 P01.png Bloody Troupe CategoryIcon head.png Rare The bards knew this quest would put them in harm's way. They put together a ragtag group of adventurers who could hold their own in deadly situations.
S42 Torso02 P01.png Bloody Aestri CategoryIcon torso.png Rare Aestri's wisdom was matched only by her humor. But in her dreams, she was back in her village, watching it burn to the ground.
S42 Torso01 P01.png Bloody Baermar CategoryIcon torso.png Rare Baermar was taken in by Aestri when he was a young boy. His passion for adventure would one day be his downfall.
S42 Legs01 P01.png Blood-drenched Turnshoes CategoryIcon legs.png Rare The Troupe traveled far and wide to restore balance to the land. Little did they know where their journey would bring them face to face with an evil beyond comprehension.
Perk Charms
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
S42 PCharm001.png S42 PCharm002.png S42 PCharm003.png
A keepsake gained upon mastery of a particular skill.

Alternatives

DLC

Icon Name Body Rarity Description
S42 Torso02 04.png Gilded Elven Bodice (Aestri) CategoryIcon torso.png Common A finely crafted garment purchased from a skilled artisan. Money well spent, as far as Aestri was concerned.
S42 Torso01 04.png Gilded Brocade Shirt (Baermar) CategoryIcon torso.png Common A shirt made with delicate embroidery. He had to borrow some coin from Aestri to be able to afford it.

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Expand to view content

IconHelp store.png In-Game Store

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Street Troubadours
03 June 2024 (Monday)
Description
Short on coin, the two bards performed their favorite songs to a curious crowd in the center of town.
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Ballad Performer (Aestri)
Aestri sang a song about a gelatinous cube that ate naughty children. The kids in the audience listened with eyes like saucers.
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Once the show was over, they walked through the crowd with their hats out, thanking the audience for their generosity.
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Street Entertainers
03 June 2024 (Monday)
Description
Short on coin, the two bards performed their favorite songs to a curious crowd in the center of town.
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Desperate Act (Baermar)
Baermar noticed the crowd start to dwindle. To win back the audience, he hopped onto the edge of the nearby fountain and did a little dance as he played.
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Curtain Call
Once the show was over, they walked through the crowd with their hats out, thanking the audience for their generosity.
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Street Buskers
03 June 2024 (Monday)
Description
Short on coin, the two bards performed their favorite songs to a curious crowd in the center of town.
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Poetic Performer (Aestri)
Aestri sang a song about a gelatinous cube that ate naughty children. The kids in the audience listened with eyes like saucers.
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S42 Legs01 CV02.png
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Final Bow
Once the show was over, they walked through the crowd with their hats out, thanking the audience for their generosity.
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Street Singers
03 June 2024 (Monday)
Description
Short on coin, the two bards performed their favorite songs to a curious crowd in the center of town.
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Showboat Act (Baermar)
Baermar noticed the crowd start to dwindle. To win back the audience, he hopped onto the edge of the nearby fountain and did a little dance as he played.
50IconHelp auricCells.png
S42 Legs01 CV03.png
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Once the show was over, they walked through the crowd with their hats out, thanking the audience for their generosity.
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S42 outfit 01 03.png
CategoryIcon head.png
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Treasure Collector
03 June 2024 (Monday)
Description
The treasure they sought was in the cave on the other side of a rickety rope bridge. With bated breath, they began their crossing.
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Blustery Way
An icy wind rocked the bridge as they moved. They were ill-prepared for the bitter cold.
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Kindred Spirit (Baermar)
Baermar's heart raced as he lunged for his friend. Grabbing her hand in the nick of time, he mustered all his strength to keep her from falling.
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Lucky Strike
Once they reached the other side, their legs gave out and they collapsed. After a moment of stunned silence, they both let out a nervous laugh.
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Treasure Hunter
03 June 2024 (Monday)
Description
The treasure they sought was in the cave on the other side of a rickety rope bridge. With bated breath, they began their crossing.
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Frigid Heights
An icy wind rocked the bridge as they moved. They were ill-prepared for the bitter cold.
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CategoryIcon torso.png
Nerves of Steel (Baermar)
Baermar's heart raced as he lunged for his friend. Grabbing her hand in the nick of time, he mustered all his strength to keep her from falling.
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Stroke Of Luck
Once they reached the other side, their legs gave out and they collapsed. After a moment of stunned silence, they both let out a nervous laugh.
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Treasure Seeker
03 June 2024 (Monday)
Description
The treasure they sought was in the cave on the other side of a rickety rope bridge. With bated breath, they began their crossing.
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S42 Accessory01 02.png
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CategoryIcon head.png
Turbulent Crossing
An icy wind rocked the bridge as they moved. They were ill-prepared for the bitter cold.
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Unwavering Will (Aestri)
Aestri tested each plank of the bridge before taking her next step. Even so, a rotted plank split in two beneath her foot, and she dropped through the hole.
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Once they reached the other side, their legs gave out and they collapsed. After a moment of stunned silence, they both let out a nervous laugh.
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Infinite World
17 September 2024 (Tuesday)
Description
Aestri believed there were countless worlds beyond her own. Part of her creativity lie in imagining these worlds, their people, and their customs.
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Drifter's Lute
Strumming the strings of her lute, she sang a tale from a faraway land where a lone moon shone.
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Foreign Heart
The idea of another world seemed too fantastical to her audience, but her story of poems being read beneath the lone moon won them over.
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Still-Walker
As the crowd dispersed at the end of the night and she counted her earnings, Aestri couldn't help but watch the moons overhead.
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Roadside Ambush (Baermar)
03 June 2024 (Monday)
Description
Baermar sensed something on the road ahead. There was only one way through the forest, so he readied himself for a fight.
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Slumber Riff
The bandits appeared from behind the trees, crossbows out. He held his lute and strummed a soothing tune.
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Blue Spike
As the bandits prepared to fire, something changed. They listened to the melodic lute and one after another, they fell asleep.
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Unshaken Boots
Baermar and Aestri made it to the other side of the forest, to the harbor town where they could charter a boat.
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Tale From The Sea (Aestri)
03 June 2024 (Monday)
Description
Aestri was beginning to lose hope when the ship she chartered came upon a lone island matching the description from the scroll.
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Feathery Hat
She couldn't believe it. The silver seashell was buried just off the shore, under a rock shaped like a pyramid. She pulled the feather from her cap, eager to record her journey.
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Dazing Voice
She held the silver seashell to her ear. Inside, a voice as wild and vast as the ocean sang about a kingdom beneath the waves.
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Waveless Boots
She transcribed the song and drew the island on her map. Her prize sought, she buried the silver seashell once again, for another adventurer to find someday.
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Attention-Grabbing Act (Baermar)
Baermar noticed the crowd start to dwindle. To win back the audience, he hopped onto the edge of the nearby fountain and did a little dance as he played.
50IconHelp auricCells.png
S42 Torso01 CV04.png
Piece
Name
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CategoryIcon torso.png
Bravura Act (Baermar)
Baermar noticed the crowd start to dwindle. To win back the audience, he hopped onto the edge of the nearby fountain and did a little dance as he played.
50IconHelp auricCells.png
S42 Torso02 CV03.png
Piece
Name
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CategoryIcon torso.png
Cheeky Performer (Aestri)
Aestri sang a song about a gelatinous cube that ate naughty children. The kids in the audience listened with eyes like saucers.
50IconHelp auricCells.png
S42 Torso02 CV01.png
Piece
Name
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CategoryIcon torso.png
Melodic Performer (Aestri)
Aestri sang a song about a gelatinous cube that ate naughty children. The kids in the audience listened with eyes like saucers.
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S42 Torso01 02.png
Piece
Name
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CategoryIcon torso.png
Strong Support (Baermar)
Baermar's heart raced as he lunged for his friend. Grabbing her hand in the nick of time, he mustered all his strength to keep her from falling.
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S42 Torso02 01.png
Piece
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CategoryIcon torso.png
Sturdy Resilience (Aestri)
Aestri tested each plank of the bridge before taking her next step. Even so, a rotted plank split in two beneath her foot, and she dropped through the hole.
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Tough Nerves (Aestri)
Aestri tested each plank of the bridge before taking her next step. Even so, a rotted plank split in two beneath her foot, and she dropped through the hole.
100IconHelp auricCells.png
S42 Torso009.png
Piece
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CategoryIcon torso.png
Wintry Harp (Baermar)
He fought the urge to scratch himself all over, grateful for protection from the bitter cold.
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Wintry Lute (Aestri)
The wool was thick and warm. The slight itch didn't bother her in the least.
250IconHelp auricCells.png


DLC

Main article: Downloadable Content


The Troupe are part of 1 DLC:


Trivia

  • The Troupe belong to the Bard Class in the setting of Dungeons & Dragons.
  • The Troupe are the first pair of Survivors to be multiple Characters in one, akin to The LegionIconHelpLoading legion.pngIconHelpLoading legion.pngIconHelpLoading legion.png for Killers.
    • Aestri is a female elf, whereas Baermar is a male human.
  • Aestri is the third playable non-human Survivor introduced in the game, due to being an aforementioned elf.
    • She is, however, the first added without being a secondary skin for another, and also the first without being partially human.
  • Since Aestri and Baermar share the same male Survivor body model, Aestri is taller and bulkier than all other female Survivors.
  • According to one of her voice-lines, Aestri has lived for at least three centuries.
    • This would make Aestri by far the oldest Survivor when taken into the Realm by the Entity, beating out Bill OverbeckSurvivorBill.pngSurvivorBill.pngSurvivorBill.png.
  • The Troupe are the second Survivor since Ash WilliamsSurvivorAsh.pngSurvivorAsh.pngSurvivorAsh.png to feature a unique set of Customisation options.
    • Instead of Head/Torso/Legs, they feature Hair/Torso/Legs.

Voice-Lines

  • The Troupe are the eleventh voiced Survivor since Ash Williams.
  • Aestri is voiced by professional voice actress and audio book narrator Jesse Vilinsky who is also known for her work in Tom Clancy's The Division 2.
    • She also voiced Tryks for the Twisted Masquerade 2024, which started a week and a half after the Chapter's release.
    • Both Aestri and Tryks hum the DbD main theme when idling in the main menu, but while Aestri hums it tunefully, Tryks turns it menacingly.
  • Baermar is voiced by professional voice actor Robbie Daymond who is also known for his work in other video games, anime and animation.

Aestri

Voice Line Audio
Idling in the Main Menu
"This land leaves much to be desired."
"Death. Desolation. We meet again."
"I wonder if I might find some fellow troubadours in this place."
"We are all just puppets dancing on someone’s strings."
"I have not lived three centuries just to perish in some desolate demi-plane."
"I have performed on many stages. This is but one more."
"I’ve woken up in worse places than this."
"Who will stand with me against the darkness?"
"There are beings out there unlike anything I’ve ever seen."
"I am ready to perform with any band."
"The song remains the same."
"Inspiration can strike at even the darkest of times."
"The fire is still going strong. And so am I."
"Does the sun ever rise around here?"
"At last. A short rest."
"Perhaps I will write a song about this plane... hmm, not today."
"Worry not. There is always more fun to be had."
"Who is brave enough to join me for my next adventure?"
(Humming the DbD Theme)
When another Player joins the Lobby as Baermar
"Still in one piece, are we?"
"Don’t worry, kid. We’re in this together."
"Ready for more?"
"My fellow bard."
"Everything all right? You seem nervous."
"Aren't you a sight for sore eyes?"
"Come on, then. Onward and upward."
"Let's have another go. What do you say?"
"Isn't this a lovely mess we've gotten ourselves into?"
"Don't tell me you're scared of what's out there?"

Baermar

Voice Line Audio
Idling in the Main Menu
"What strange land is this?"
"I have seen the heart of absolute evil."
"There is little hope to be had in this place."
"We are all victims of some gruesome fate."
"The adventure continues…"
"There is no vanquishing the evil here. But perhaps there is another way…"
"All one can do is endure… somehow…"
"The fire… it gives neither warmth nor comfort."
"How many more will be consumed by this evil?"
"The show must go on… it must…"
"May there always be music, no matter what..."
"What songs could be written about this plane of existence?"
"I’ve never missed a performance in my life."
"Well, then... isn't this curious?"
"This place could use a morale boost."
"I am at your service."
"Fear not, friends, for I have arrived!"
"The fight is far from over."
(Humming the DbD Theme)
When another Player joins the Lobby as Aestri
"You’re here. Thank the gods."
"May Tymora be on our side… for once."
"Where have you been?"
"Shall this be a duet, old friend?"
"Excellent. We may have a chance, together."
"About time you showed up."
"Come, now. Adventure awaits!"
"Hello, my friend."
"Let's see how you do out there."
"Are you afraid? It's all right, you can admit it."

Gallery

In-game assets

Official art