Tome 15 - Ascension

From Dead by Daylight Wiki
Jump to navigation Jump to search
IconHelp archivesLog.png
IconHelp archivesMemory.png
IconHelp archivesCollection.png
Tome15 Ascension Banner.jpg
Quotes left.png A Killer stalks in the shadows, as her father once wrote.

When his creation drove him to madness, she brought his nightmarish character to life, fashioning her costume and sharpening her blades.

The newest Survivors, Renato and Thalita, share a sibling bond forged by rivalry.
But to stay alive, they must stay together, for The Skull Merchant spares no one.

Delve deeper into this twisted tale to uncover surprises, including a familiar face! (Ashy Slashy - Ash Williams).
Face Trials darker than the witching hour (Night Market Cosmetic), demanding cunning and resolve! (Night Market - Mikaela Reid)
Elude the brutal snares of The Trapper or risk a fate far worse than broken bones! (Heatwave - The Trapper)
Voyage across a wasteland realm! (Downfall Remainder - Felix Richter)
Seek comfort in memories of home! (Family Dinner - Renato Lyra & Family Reunion - Thalita Lyra)
Brave untold horror to claim rewards! (Cyber Assassin - The Skull Merchant)

But remember, when The Skull Merchant is on the hunt, everyone is prey!

Quotes right.png
~ Tome 15 - Ascension Reveal Trailer Narration

Tome 15 - Ascension is the fifteenth TomeUnknown QuestionMark.pngUnknown QuestionMark.pngUnknown QuestionMark.png introduced to Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png and opened on 19 April 2023.
It was accompanied by Rift 15.


Overview

IconTome tome15.png

Tome 15 adds new Lore for the following Characters:

Character Lore Entry
The Skull MerchantIconHelpLoading skullMerchant.pngIconHelpLoading skullMerchant.pngIconHelpLoading skullMerchant.png Adriana Imai
Memory Fragments
Thalita LyraSurvivorThalita.pngSurvivorThalita.pngSurvivorThalita.png Thalita & Renato Lyra
Memory Fragments
Renato LyraSurvivorRenato.pngSurvivorRenato.pngSurvivorRenato.png
The ObserverIconHelp archivesGeneral.pngIconHelp archivesGeneral.pngIconHelp archivesGeneral.png The House of Arkham (V)
The Absolutely Horrifying Maniacal Puppet Show.

It also includes Character-based Challenges for the following characters:

Memories & Logs

Adriana Imai: Memory Fragments

Memory 2516

Second place. She wants to retch. She never comes in second place. If it weren’t for those idiots at the publishing house, cancelling Dad’s series, she’d be able to finish her semester… but they don’t know genius when they see it. So here she is. Watching her grades go into freefall as João takes top marks in the class.

João. The name makes her spit. He’s not special. He should be in second place.

Memory 2517

She sits at home, powerless. Maybe she can throw a wrench in the works. Call the school, get him in trouble. She calls. She doesn’t have a plan, but she calls.

A secretary picks up. Hello? Adriana hesitates. Hello?

I’m calling about my son. João. I didn’t receive his grades. Can I confirm the address on file?

The secretary, just like that, gives her everything. So easy. She hangs up. Stares at the phone. Why had she done that? Her mind drifts to Dad’s comic. This is what she would do. Gather information. And exploit.

Memory 534

She dumps her bike behind a fire hydrant. Checks her watch. Should be any minute now.

João walks out, right on cue, from his fencing lesson. She writes it down. She knows where he’ll be, better than even he knows. In an hour he’ll be home playing video games. He’ll go to bed at 10. He’ll wake up, go to school, stop by his friend’s house, bike home. Get tutored on math.

This has been her entire month. Following João. Learning his schedule. Learning everything about him. She still doesn’t know why. It felt good to have this power over someone. The power to know that at any time she could disrupt his entire routine. His entire life. She gets on her bike and tails him on his way home.

There’s an alley he always takes as a shortcut. Not a particularly safe place to be when you’re being pursued. But, of course, he doesn’t know that he’s being pursued. She’s been careful. His bike goes over a nail. He flips over the handlebars, scrapes his knees and palms. Swears. He sits there, staring at his flat tire, doing nothing. Useless. This is the boy who is taking first-place honours in her class. This feckless cretin.

She imagines jumping him right now. It would be impossible for anyone to see her. This is where she’d do it. From Dad’s manga, she thinks to herself. This is where I’d do it.

Memory 1601

She pores over the black, scratchy drawings of Sonhadores Sombrios. There must be some kind of clue in here. Something she missed. Something that would explain why her father walked out the door that day and never came back.

There were no answers. Not to that question, anyway.

This comic that her father had worked on, every night, to the dim light of an old accountant’s lamp, instead lay out a blueprint. A blueprint on how to live.

She loved Adi Valente, her dad’s first manga. But it didn’t teach her anything. Not like this. The Skull Merchant has a system. She learns everything she can about her target. Stalks their digital and literal footprints until she has a complete profile of their every move. Knows them better than they know themselves. And then she waits until they’re completely stuck in their routine, and she shatters it.

She chooses only the most elite opponents. Initially, it was to protect the weak, but that pretension faded quickly. Eventually, her only goal is to destroy those who challenge her claim to being the best. Takes them out of their element, and destroys them. Scared, alone, and far from home.

Adriana sees the parallels. The rich, comfortable executives she deals with daily operate with a sickening detachment. So used to their lives of comfort. Convinced of their own invincibility. It won’t be easy to crack their armour, but worthwhile endeavours are rarely easy.

Memory 950

The Skull Merchant dips her blade into the fetid water. Lets the blood and ichor slide off of the gleaming carbon fibre. Lets herself relax. Another job done. She removes her weapon slowly out of the water, taking care not to let any fall on the floor, and hangs it on the wall. Water is a terrible thing to waste.

She walks across her tiny, spartan room and plugs a cord from the wall into the nape of her neck. The real world dissolves around her, replaced by the other world. A bright world. A clean, perfect lie. She stares right into the sun for a few moments, stopping only to close some particularly invasive pop-ups that have burrowed their way into her hardware.

You’re the merchant, right? A timid voice calls out somewhere behind her. She turns. A chipmunk with jacked human arms stares back at her. I might be. Who’s asking.

Someone with a job. This guy probably paid top credits for that avatar, and he looks like an absolute joke. She isn’t laughing, though.

I don’t take jobs anymore. I work for myself.

Well you might be interested in this one. He says you’re run down. That you’re all but retired.

And who is he?

Don’t know much about him. He’s a cyborg. Long past cyborg, I think. Mighta run out of flesh to fuse the steel to. Might just be a robot by now. Goes by the name of Terry Chrome.

We’ll see who’s out of touch, she says, and jacks herself out of the other world. She looks at her bed and sighs. Won’t get much sleep tonight. Hunt’s calling. She gazes out her window over the blasted-out wasteland of Neo De Janeiro as she plugs her arm back into the blade.

Memory 8433

Some people can’t wrap their head around it. The business doesn’t need to be successful to be profitable. Sure, it helps, especially at the beginning. But she’s not in the beginning of companies business. Grab something with decent gross revenue but ballooning expenses. Slash the budget. Cut anyone who isn’t keeping the lights on. Squeeze some profit out of it, and sell it at a mark-up to the first idiot who doesn’t look under the hood.

Lining up a directorial board that sees it the same way, though? Not so easy. These cowards, foisted on her by the shareholders, are too cowardly, or lazy, or, and she hates these ones the most, ethical to have that killer instinct. The self-righteous ones are the worst. As if it’s ethical to do anything less than everything to make the line go up. So long as you’re in the black, you’re in the right.

She yearned to take them out like she had so many of her rivals before. Take them out to the forest and hunt them like dogs. But there’s no challenge in that. These are soft, helpless fools. Fish in a barrel. She’s like the Skull Merchant. She only hunts apex predators.

She’d have to do this the old-fashioned way. Through remorseless bureaucratic manoeuvres.

Memory 2372

Finally. A target worth pursuing.

It’s been a while since we had a good one. And this is a really, really good one. Former military turned private contractor. Retired from the battlefield and to a quiet hobby farm to the northwest. Some say he survived months alone in the forest with nothing but a combat knife.

And he’s got the one parcel of land that stands between Adriana and the factory she’s trying to build.

Weeks of talk go nowhere. He doesn’t want to sell. Bigger numbers do nothing to change his mind. The board starts talking about selling the land surrounding his, to give up on the factory, to build it somewhere else. They might be right. But that doesn’t matter. She doesn’t lose.

She doesn’t come in second place.

So she goes to meet him herself. Face to face. She mentions the offer, he politely refuses again. That’s too bad. Because he’s retired, and the last thing he wants to do is go to war again. She hopes his will is up to date.

As she leaves she feels a flush cross her face. She overplayed her hand. A guy like that will be hypervigilant now. It won’t be easy to extract him. And it sure as hell won’t be easy to hunt him. But as her mind wanders to the hunt, the nerves turn into excitement. She’ll figure it out. She just needs to learn everything about him.

Memory 2373

Adriana looks into her new arm-mounted display. Her drone floats fifty storeys above the city, at the unfinished penthouse of a new luxury building her company invested in. Through its camera she sees the soldier, awakening from a chemically-assisted slumber. She watches as he shakes himself awake, immediately alert and focused. He rushes to the edge of the building and nearly falls. \n\nNot like that, old man. Don’t make this easy.

She watches as he finds his bearings. Stalks around the building, getting a feel for its blueprints. Finds the combat knife she so kindly left for him to defend himself. And descends the first flight of stairs towards freedom.

She knows the layout of this building like the back of her hand. She moves her drones into position. Of course, a soldier like him will have the wherewithal to avoid them. But catching him moving isn’t the point: they’re there to cut off options, to herd him exactly where she wants him. He’ll know that, too. That’s what makes the game so fun. Two brilliant minds, each playing six steps ahead. Odds are, even if he'll never admit it, he lives for this too.

She straps her blade to her arm: a gleaming silver edge inspired by her father’s manga. One more thing to tie her to him. She remembers him reading to her every night from Adi Valente. How singularly focused he was on his craft. It was the thing she admired most about him. She owed it to him to keep his vision intact.

More than intact. Alive. If nobody would buy the Skull Merchant’s story, she would become the Skull Merchant. One way or another, people will know his story.


Video

This video is unlocked after completing all Master Challenges associated with this Memory/Log entry


Thalita & Renato Lyra: Memory Fragments

Memory 2876

She had never seen anything go so high. Or fall so far.

Uncle Inacio cheers along with the rest of the crowd. Young Thalita’s ears vibrate from the sound, but she keeps her eyes on the falling kite. It looks like it’s dancing, twirling in the wind as it descends.

The match was the highlight of the day, exciting from the moment the ten contenders threw their kites skyward. The cheers came in waves as strings crossed, and one by one the kites fell. The silence surprised Thalita as the contenders on the field came down to two men: a teenager from Botafogo, and Uncle Inacio.

Mom and Dad hug Inacio so hard they don’t notice baby Renato crying in Mom’s arms. Inacio is beaming, the same twinkle Thalita saw in his eye as he assembled his kite that morning. She watches Inacio walk up to the teenager and shake his hand. The boy smiles.

Of course he smiles. He’s among friends and peers, on a bright sunny day in the most beautiful country in the world, celebrating. The boy doesn’t care that he lost. It’s the people around us who matter most.

Thalita looks above the crowd and watches the boy’s kite touch down softly on the ground.

Memory 9409

He fidgets with his hands. All he wants to do is fly a kite or work on the puzzle sitting in his bedroom. So much talking. It’s useless. It’s boring. We’re here to fly kites, not talk.

Renato looks around at the other kids. None of them are fidgeting like he is. They’re not shifting their feet or looking around. It’s so strange how they can stand so still and watch Thalita demonstrate kite design. Not just watch. But listen. Really listen.\n\nBut people always listen to Thalita. They listen to her thoughts and laugh at her jokes and talk to her and invite her to things. Grown-ups, kids, everybody. Renato tried one of her jokes himself. No one laughed.

He stops studying the other kids and watches his sister. She is special, even among the kids their age. He makes eye contact with her and she smiles. He smiles back, but it’s a sad smile. He knows, no matter how hard he tries, no one will ever look at him the way they look at her.

Finally, Thalita ends her talk and it’s time to throw their kites into the air. It’s a beautiful, sunny day, bright even through his sunglasses. He hears some of the kids comment that it’s too bright to see their kites so high above the beach, but he doesn’t let them distract him. He can see his kite just fine. And he can see his opponents’ kites, too.

Thalita says it’s unsportsmanlike to knock out other kites so quickly. Renato never understood this. It’s literally the game. His smile grows as each opponent falls. A true, joyous smile.

Hold on. Why has my string gone slack? Renato looks up and sees his kite floating downward.

Thalita’s cheering next to him, grabbing his shoulders and whooping.

No. This cannot happen. If I can’t be popular and I can’t be a winner, then what can I be?

Memory 1152

Thalita accepts the bottle from her friend on the right. Whatever’s in the bottle, she likes it. After a generous sip, she passes the bottle to her friend on the left.

They are sitting around a small bonfire on the beach, all ten of them, laughing and singing into the quiet night. The perfect capper to a long, tiring, fun day at Inacio’s shop.

Renato went home immediately after they finished closing up. He rambled about needing to prep, and his rambling turned into a lecture about how Thalita should prep, too. She stopped listening at that point.

What a silly boy. Thalita laughs at the thought. Renato doesn’t have the slightest idea.

This time with friends, most of whom she met at the beach, is many-splendored. It is careless abandon, it is utter joy, and it is prep.

Thalita has crossed kites with most of these kids. Some of them she had taught herself, others were already regulars when she started working for her uncle. All of them are very good kite-fighters. And Thalita has been around them long enough to realize they fight kites the way they tell jokes, sing songs, and ask questions. Some of them handle victory with more grace than others, and some of them suffer defeat with more bitterness.

Being with her friends helps her be a better kite-fighter, before, during, and after the match. And she gets to stay up all night having fun.

Try beating that, Renato.

Memory 5990

It was his most difficult match.

Renato always liked ending a kite-fight quickly, and he knows that Thalita knows this. She did what he expected her to do, stay away from him early on and let him take down most of the competitors. Renato was happy to do it. There’s a reason I can take down these other fighters. This sport is a puzzle. I’ve put in the work. I’ve studied the puzzle.

When the field of competitors narrowed to Renato and Thalita, he turned his focus on her. He went on the offensive, chasing her back and forth across the sky. Her theatrics always annoyed him. This is not supposed to be a show. This is a fight.

Renato finally outmanoeuvres his sister and catches her string with his kite. Tangled, they tug at their strings. Not too much, Renato reminds himself. One sharp pull is all it takes to snap your string and hand victory to your opponents.

The crowd is louder than ever, waiting in anticipation to see who will win, but Renato already knows it will be him. A few gentle pulls of his string and he saws through Thalita’s line.

His kite soars, the last one in the air, as Thalita’s begins its descent.

The crowd cheers, but Renato doesn’t hear them. Victory is for him and him alone. And one other person.

He runs to his sister and picks her up in a big bear hug. Whatever their differences, whatever ways she bothers him, Thalita has always been there, pushing Renato to be better in every way, whether she knows it or not.

Renato won, but it is their victory, together.

Memory 5834

She sits at one of the tables. Her dad says she’s too young to sit at the bar, even though at 11 in the morning, the bar is not open. As if she’s going to jump behind the bar and start serving herself cachaça or something.

Dad returns from outside, holding the stranger by the shoulder. He looks like a grown-up, but Thalita knows that everyone over 20 looks like a grownup to her. At 10 years old, the world is still divided into kids, big kids, and grown-ups.

Thalita was with her dad when they crossed paths with the stranger. Thalita was going to be dropped off at home for lunch. Mom is home for the afternoon and dad needs the afternoon with his band. But that plan changed when they found the stranger spray-painting the club in the alley.

Dad takes the stranger across the club. He’s calling out for Angelo, the club owner. He doesn’t seem to notice Thalita, or his band hanging out on the stage, for that matter.

He wouldn’t want me to follow him. He yelled at me to go back in the club when the stranger started cussing outside.

She shifts from seat to seat, table to table, closer to dad, Angelo, and the stranger. They’re standing together by the hall to Angelo’s office. They have no idea Thalita is inching closer and closer. Dad shows Angelo a picture on his phone. She remembers dad took a picture of the graffiti.

Angelo studies the picture and his usual scowl lightens into a… smile? She doesn’t hear what he says but she hears the three of them laughing. By the time she’s close enough to eavesdrop, Angelo has taken the stranger down the hall.

Dad finally notices Thalita. What just happened, dad?

He looks back down the hallway. I think I just got that young artist a job.

Memory 992

Renato flicks the switch and the lights crackle and hum. It is still dark outside, and through the window he can hear the waves rolling against the shore.

Two hours. That’s how long Renato has until Uncle Inacio comes to open the kite shop.

The floor beneath Renato’s sandals crunch as he gathers his supplies. Uncle Inacio gave up trying to sweep the sand out of the shop years ago. He would say the shop was one with the beach. Thalita would complain about it, but she never did anything about it.

Today is the day that Renato does something about it.

And he wouldn’t just stop at sweeping some sand off the floor. The counters need a deep clean, and the windows. Renato was excited to replace the garbage bins with the ones he bought last night, the one with the lids that you open with the foot pedal.

Once he sweeps the last of the sand out of the shop door, he fills a bucket with soapy water. I’ve been working at Inacio’s shop for three years now. I came in to work every day. I did my job well enough to make Inacio and Thalita happy. But I should have stepped up like this long ago.

He scrubs the grease stains off the floor, taking the last stubborn grains of sand with them. He remembers what Mauricio told him in his last days of hospice care. Everyone gets to where their supposed to be, and everyone gets there in their own time.

Renato grew to love volunteering at the retirement home. Taking care of others taught him a lot about taking care of himself. And the people closest to him.

He blinks and realizes the sun is pouring through the open windows. He can hear people laughing along the beach as they put down their towels and open their parasols. Inacio’s at the door, speechless.

The shop hasn’t looked this clean in years. Wait until Thalita sees it.

Memory 7510

It was supposed to be a fun girls night out.

Thalita walks back to the table with a tray of shots and realizes Luisa, Dolores, and Beatriz aren’t there. Where did they go? She hears excited chatter from a group of girls standing by the bathroom. They’re not waiting in line.

In between the excited chatter, she hears yelling from the other side of the bathroom door.

Thalita breaks through the crowd of girls and into the bathroom. She remembers Dolores had mentioned that she would smack Antonia if she saw her here again, and she only got angrier the more Thalita and the others tried to calm her down.

Thalita stands, gobsmacked, at the sight of Dolores and Antonia on the white-tiled floor, arms flailing. I must have missed the big smack Dolores was talking about. Luisa and Beatriz are against the wall, yelling for them to stop. Someone creeps out of a stall and steps around the fight, leaving without even washing her hands.

Thalita is scared. And excited. Let’s see if I remember what mom taught me.

Antonia is on top, swinging her arms down, ignoring Dolores’s cries of stop, get off, and leave me alone. Thalita dives in, brings her arms around Antonia, and rolls her away from Dolores, pinning her on the ground.

Antonia tries to push Thalita off her, but Thalita comes down, putting her weight on Antonia. She curls her arms and legs around Antonia’s. Try taking a swing at me now, Antonia.

But she can’t. They are interlocked on the floor, almost frozen in place. Antonia can’t hurt Thalita, and Thalita can’t hurt Antonia. But the point isn’t to win the fight by hurting anyone. The point is to win the fight by stopping it. Mom wanted me to be able to handle myself without getting arrested.

Thalita tries to speak without compromising her position. She shouts to be heard over Antonia’s obscenities. Get a bouncer in here, now.

Beatriz runs out of the bathroom. Dolores watches, stunned. Amazed. Is that jiu-jitsu?

Thalita smiles. Mom always said it would come in handy one day.

Memory 4444

His mother would always say no one is an island. Renato knew what the saying meant, and he knew it wasn’t true. Renato felt like an island most of his life, either unable or unwilling to build bridges and connect to the other islands that would pass him by.

Renato breathed in the clean air. No cars allowed here. If I really were an island, I’d want to be Ilha de Paqueta.

His family had brought him out here when he was a teenager for Festa de São Roque. His family loved it. Everyone loved it. He hated it. Too crowded, too loud. And the fireworks. Renato couldn’t understand how anyone could enjoy fireworks.

But Renato isn't a teenager anymore, and today isn’t Festa de São Roque. The island is quiet and peaceful, the sun is shining, and the breeze is cool. His feet ache from hiking the island, but he doesn’t mind. There is peace to be had on Paqueta that is unlike anywhere else.

Renato drifts into a lush park and sits on a bench. His fingers twitch. He doesn’t have his guitar with him, or any puzzles. His phone battery died long ago. He relaxes his hands and tries to enjoy the stillness.

An older couple walk past him, towards the trees, and roll out a blanket on the grass. Renato watches them as they eat and drink, laugh and kiss. He wonders if they are from Rio, or Brazil. He wonders if they have kids and are enjoying a stolen moment away from family.

They look happy. Renato tries to picture himself sitting on that blanket, having a picnic with… who? It’s hard to imagine anyone would want that sort of life with him.

I’m happy to be an island. I think. I’ve got a long life ahead of me. I may change my mind.

The breeze picks up again and he closes his eyes, taking it in.


Video

This video is unlocked after completing all Master Challenges associated with this Memory/Log entry

The Observer: The House of Arkham (V)

SAGA OF THE REDCRANE. Through the Garden of Doom. 1.

Riding at a gallop through pools of moonlight and shadow, Saku ordered Maurice to slow down as they entered a strange city overgrown with giant vines and huge, glowing flowers. Carefully, Maurice picked his way through the narrow streets and only halted when Saku tugged on his mane. With a grim expression, she searched the buildings for signs of an ambush but didn’t spot anything. She was about to order Maurice to move on when she heard a strange blend of whispers and sounds coming from the fog. Sounds she couldn’t quite make out but somehow recognized from her childhood.

What strange realm had they happened upon?

What were these giant vines?

What were these strange sounds?

She didn’t know. She couldn’t know. The nightmare was beyond words, beyond reason, beyond comprehension, and she had stopped trying to understand what could not be understood long ago.

Maurice neighed, and she understood him. “I don’t like this place,” he said. “Let’s get out of here.” This, too, she didn’t try to understand but was grateful to have a friend she could communicate with even if he was a horse.

Saku nodded and pointed to a mountain range just beyond the city realm. “We’ll find refuge in the hills. Let’s—”

A sudden explosion interrupted her. Bulbous flowers suddenly burst into clouds of shimmering mist as a massive vine struck her so hard her teeth rattled! Then—from the shadows—another smashing, thundering vine thrust her off Maurice!

Instinctively, she reeled to her feet as countless vines attacked her from every direction. With a high-pitched ring, she withdrew her katana, spun, thrust and sliced away. And just as she sliced the very last vine, she heard a desperate whinny.

Saku turned to see vines dragging Maurice into a dark alley, his hoofs desperately chopping air, his head thrusting back and forth to break free.

With a great sense of urgency, Saku bolted after Maurice but stopped suddenly when she heard another strange noise. From behind her came the march of feet and the clang of metal.

Saku turned slowly to register a mass of fog advancing on her as though it were alive. And then, from the swirling, mass of fog came undead warriors clad in Armor she vaguely recognized. And not wanting to lead this undead army to Maurice, she charged toward the mountain silhouetted by the moon.

SAGA OF THE REDCRANE. Through the Garden of Doom. 2.

Charging up the jagged mountain trail, Saku searched for a cave or crevice to hide from the undead army. Now she was certain that she had somehow been lured into a trap created by the Black Serpent Clan who could manipulate the fog and use her memories against her. She had hunted down and executed most of the clan members back home, and she had followed the remaining cowards into this living nightmare that had trapped them all.

With a rasping breath, Saku halted when she reached a bottomless chasm.

The end of the trail.

Nowhere to run.

Nowhere to hide.

Gathering herself, she stared long and hard into the endless darkness below. There were too many soldiers to contend with. She would likely die here.

At least she had given Maurice a fighting chance by diverting the army from him. She hoped he had found a way out of his entanglement and that he would continue to hunt down the Black Serpents in her absence. Then, taking a deep breath, Saku closed her eyes and visualised the battle to come as she prepared for the inevitable.

THE ABSOLUTELY HORRIFYING MANIACAL PUPPET SHOW. Guest Starring, Ashy Slashy. 1.

Mahan led his young niece Haley and her stepbrother Jaden and their friend Brach through the thickening fog. Cautiously, he tracked the lost members of their rag-tag, multiverse squad that had split-up after a deadly encounter with a giant wooden puppet. The puppet had chased them through a junkyard with an eerie laugh he couldn’t get out of his head like an advert jingle. He didn’t know if the rest of his squad was dead or alive, but he somehow sensed they were hiding out there in the endless darkness.

The laugh came again, bouncing and scraping through his head. He shuddered and felt his skin prickle up his back. He didn’t think things could get any weirder in this world made of dark imagination and living nightmares, and if he didn’t see another puppet—another evil puppet—for the rest of his life, he would die a happy man.

But just as he formed the thought—as though the nightmare were reading his mind—a strange purple and yellow booth materialized before him out of the fog.

Mahan cursed to himself for thinking about creepy puppets as he raised a cautioning hand and read a sign that formed huge white letters:

he Absolutely Horrifying Maniacal Puppet Show!

Puppets.

Bloody puppets!

He tried to suppress his thoughts and signalled with his hand to manoeuvre around the booth when a sudden maniacal laugh startled him. With thunderous applause that seemed to come from the fog, and a spotlight that found a shadowy figure emerging from the curtains.

“Hold on there meat puppets! The show’s just begun!

THE ABSOLUTELY HORRIFYING MANIACAL PUPPET SHOW. Guest Starring, Ashy Slashy. 2.

Mahan turned to see a small puppet with a tuft of fuzzy, black hair, black malicious button eyes, and a chainsaw for an arm. The puppet introduced himself as Ashy Slashy, the greatest puppet ever.

“Have any of you seen my namesake?” Ashy Slashy asked. “He looks like me, but much, much dumber. He’s gotta destroy something for me. No big deal.”

No one answered. There was a strange, tense silence. Then Ashy released a maniacal laugh, stopped suddenly, then laughed again and stopped awkwardly.

Brach and Jaden looked at each other and chuckled as Ashy fixed his bulging, black eyes on Haley.

“Ready to play, doll?”

Haley scrunched her face. “What does he mean? And don’t call me ‘doll.’”

“Okay, toots! I’ll show you what I mean!”

Suddenly the ground shook and fog swirled and thickened to engulf the squad. Cheers and applause rose to a crescendo then stopped all at once leaving them in complete darkness and silence. When the fog dissipated, they found themselves inside an abandoned asylum made from carboard, construction paper and duct tape.

Mahan stared at Haley, Jaden, and Brach with wide eyes. He couldn’t believe what was happening.

What he was seeing!

They had shrunk, and they were—

Puppets!

Then he looked to his own puppet hand and sighed deeply, accepting he was now a puppet and not even beginning to try to understand what could not be understood. Before he could mutter a word, the sudden buzz of a chainsaw filled the asylum followed by a cackle and a disturbing yell.

“Ready or not! Here I come, starting with you sweet cheeks! And you know exactly who I’m talking about…”

THE ABSOLUTELY HORRIFYING MANIACAL PUPPET SHOW. Guest Starring, Ashy Slashy. 3.

Bolting down the carboard hallway, puppet Mahan reached the garage door of the asylum. He halted and read a sign above the door: Escape Here!

He turned to face puppet Jaden who handed him the AA batteries they had scavenged in the asylum, and he told puppet Haley to get ready to lift the door. He then realised for the first time they had lost Brach.

“Where the hell’s Brach?”

Just as he asked the question, puppet Brach came staggering around the corner, screaming for help. He didn’t get very far before a chainsaw ripped through his body, sending puffs of white fluff and red confetti into the air.

'Trembling, puppet Mahan struggled to add the batteries to the electric panel. And just as he placed the last battery, puppet Jaden pushed the button to unlock the door and puppet Haley thrust the door upward with a thunderous smacking sound.

“Where you going, toots? I gotta a little something for ya!”

Haley turned to face Ashy. “Don’t really care for little!”

“Feisty!”

And with a diabolical scream, Ashy Slashy came rushing toward them as the last three puppet survivors raced outside and desperately dove through a wall of fog. Applause filled the asylum and stopped suddenly as Ashy approached the exit door. He shook his head and released a groan of frustration followed by a peal of laughter.

“And we were just getting started… Such a tease!”

With difficulty, Mahan rose and helped Jaden and Haley to their feet. To his relief they were human, again. He sighed and was grateful most of them survived this horrifying puppet realm.

And as he prepared to continue his search for the lost squad members, he tried not to think of giant wooden puppets or any other type of puppet for that matter. He didn’t want to give the living nightmare any more ideas.

Memory 4011

All things considered, the Pineapple is one of the better internet cafes Min has been to.

Even through her headphones, she can hear the boy at the next station snoring. Is it night-time? There are no windows back here. Min takes another gulp of her energy drink.

Her phone buzzes next to the keyboard. She ignores it and plants the flag on her home base. The banner fills the screen. Victory.

Winning used to feel good. Now it’s all she expects of herself. Losing hurts all the same. Why does she feel like she’s losing all the time?

She’s booted back to the lobby and queues for the next match. Her phone buzzes again. She knows what she’ll hear on the other end of the line. Her father yelling again. Telling her she’s wasting her time, her mind, her life. Mom will probably be crying close by, just to make sure Min can hear her.

The phone stops buzzing. I still need to go home at some point. The yelling will be even louder then. Maybe even worse than yelling. Things can’t keep going like this.

I’m not wasting my life. Min watches the screen dissolve into a loading screen. This is my life. So many people become famous playing MOBAs like this one. I’m just as good as any one of them. The only difference is they’re playing in stadiums, and I’m stuck here at the Pineapple.

The game starts. Someone taps her on the shoulder. She ignores it. Go away. I’m not feeling sociable today.

Another tap on the shoulder. Min spins around in her seat.

The girl is about her age. Cool hoodie. New, clean sneakers. She’s looking right at Min.

Your username is “shininglion”, isn’t it? We should talk.

Memory 196

His Dad takes the claw hammer from him. Let me show you. He flips it around so the business end is facing him. Slides the claw under the nail, and rocks it back and forth. The nail comes out with ease. You need leverage, son.

Caleb tries himself. The nail comes out immediately. He turns to his dad and grins, and his dad nods back at him.

What’s this thing for, anyway?

Catching critters in the garden.

Caleb’s father winces.

All the nails seem a little cruel.

Well I don’t want ‘em to get away.

Just remember this. When you’re making something, simple is best. Imagine removing parts from it. If it would still work just as well, you didn’t need that part in the first place.

But... Where’s the fun in that?

Memory 1278

I received another strange note on my door about the ‘Sweet Darkness.’ This one wasn’t signed Z, or Zzl, or Zzl Trks. This one was signed Lady Trks. I don’t know what to think about all this bizarre excitement and this obvious attempt to lure me away from the tower. I’m adding the note to my Mad Designer collection as I’m quite certain they are one and the same.''


Video

This video is unlocked after completing all Master Challenges associated with this Memory/Log entry


Visual Rewards

Adriana Imai

Thalito & Renato Lyra

The Observer


Challenges

NOTE: As the Rift associated with this Tome has ended, these Challenges no longer award Rift FragmentsRiftFragments.pngRiftFragments.pngRiftFragments.png. They are documented for archival reasons.

Level 1

Challenge Task Character Completion Rewards
RiftFragments.png IconCurrency bloodpoints.png IconHelp archivesCollection.png
REGULAR CHALLENGES
Bring The Light Complete repairs on Generators a total of 3 times. ChallengeIcon survivor.png 3 15,000
Craft Time's Over Cleanse Totems a total of 5 times. 3 15,000
Leap of Faith Vault Pallets or Windows while in a chase a total of 6 times. 3 15,000
Liberator Safely unhook Survivors a total of 4 times. 3 15,000
Strategic Alliance Perform Cooperative Actions for a total of 60 seconds. 3 15,000
The Last Place You Look Unlock Chests a total of 3 times. 3 15,000
Bloody Good Hit Survivors with Basic Attacks a total of 12 times. ChallengeIcon killer.png 3 15,000
Buried Underground Hook Survivors in The Basement a total of 2 times. 3 15,000
Deadly Pursuit Chase Survivors for a total of 200 seconds. 3 15,000
Gruesome Hook Survivors a total of 10 times. 3 15,000
Bloody Rewards Earn a total of 50,000 Bloodpoints.
(Post-Trial Bloodpoints are not counted)
ChallengeIcon survivorKiller.png 3 15,000
Silver Age Earn Emblems of Silver Quality or better a total of 8 times. 3 15,000
MASTER CHALLENGES
Savior Safely unhook Survivors a total of 2 times in a single Trial. ChallengeIcon survivor.png 5 25,000 IconHelp archivesLog.png
Necessary Expenditures Hook Survivors a total of 4 times in a single Trial, while having LeverageIconPerks leverage.pngIconPerks leverage.pngIconPerks leverage.png equipped. ChallengeIcon killer.png 5 25,000 IconHelp archivesLog.png
Physical Tantrum Damage Generators, or break dropped Pallets or Breakable Walls for a total of 10 times in a single Trial. 5 25,000 IconHelp archivesLog.png
Stronger Together Playing as Thalita Lyra, stay within 12 meters of another Survivor after healing them for at least 1 Health State for a total 15 seconds in a single Trial, while having Teamwork: Power of TwoIconPerks teamworkPowerOfTwo.pngIconPerks teamworkPowerOfTwo.pngIconPerks teamworkPowerOfTwo.png equipped. SurvivorThalita.png 5 25,000 IconHelp archivesLog.png
Quiet Escape Playing as Renato Lyra, escape 1 Trial, while having Teamwork: Collective StealthIconPerks teamworkCollectiveStealth.pngIconPerks teamworkCollectiveStealth.pngIconPerks teamworkCollectiveStealth.png equipped. SurvivorRenato.png 5 25,000 IconHelp archivesLog.png
Assets Monitoring Playing as The Skull Merchant, deploy Drones within 10 meters of unfinished Generators, standing Totems, or locked Chests a total of 8 times in a single Trial. IconHelpLoading skullMerchant.png 5 25,000 IconHelp archivesLog.png
Target Acquired Playing as The Skull Merchant, hit Survivors within 30 seconds of being Tracked a total of 2 times in a single Trial. 5 25,000 IconHelp archivesLog.png
CORE MEMORY CHALLENGES
Core Memory: Shattered Recollection Collect and Synchronise a total of 3 Memory Shards in a single Trial. ChallengeIcon memoryShard shatteredRecollection.png QuestIcons fragment.png 5 25,000 IconHelp archivesLog.png

Completion Charm

Icon Name Rarity Description Collection
TI 029.png Robot Figure Uncommon At first it was a simple figure. Adi Valente Collection

Level 2

Challenge Task Character Completion Rewards
RiftFragments.png IconCurrency bloodpoints.png IconHelp archivesCollection.png
REGULAR CHALLENGES
A True Friend Safely unhook Survivors, or take Protection Hits for a total of 15 times. ChallengeIcon survivor.png 3 25,000
Escape Route Escape chases a total of 4 times. 3 25,000
Life Giver Heal any Survivor for a total of 5 Health States. 3 25,000
Sore Ankles Fall from a Great Height while being chased a total of 3 times. 3 25,000
Darkly Obsessed Hook the Obsession a total of 5 times. ChallengeIcon killer.png 3 25,000
Knockout Knock down Survivors a total of 15 times. 3 25,000
Reverent Sacrifice Survivors to The Entity a total of 8 times.
(Requires at least 2 Trials to complete.)
3 25,000
Scrap Yard Damage Generators a total of 14 times. 3 25,000
Bloody Rewards Earn a total of 75,000 Bloodpoints.
(Post-Trial Bloodpoints are not counted)
ChallengeIcon survivorKiller.png 3 15,000
Salvation or Sacrifice Complete either of the following actions for a total of 12 times:
  • Safely unhook Survivors.
  • Hook Survivors as the Killer.
3 25,000
MASTER CHALLENGES
Here For You Finish healing 1 Health State of another Survivor while using a Med-Kit. ChallengeIcon survivor.png 5 35,000 IconHelp archivesLog.png
My Body, Then My Mind. Completely heal yourself for 2 Health States in a single Trial, while having Blood RushIconPerks bloodRush.pngIconPerks bloodRush.pngIconPerks bloodRush.png equipped. 5 35,000 IconHelp archivesLog.png
Shared Task Complete repairs on Generators with other Survivors a total of 2 times in a single Trial, while having Friendly CompetitionIconPerks friendlyCompetition.pngIconPerks friendlyCompetition.pngIconPerks friendlyCompetition.png equipped. 5 35,000 IconHelp archivesLog.png
No Witness Hit Survivors while affected by the UndetectableIconStatusEffects undetectable.pngIconStatusEffects undetectable.pngIconStatusEffects undetectable.png Status Effect a total of 3 times in a single Trial. ChallengeIcon killer.png 5 35,000 IconHelp archivesLog.png
Outrun And Overcome Damage Generators or break dropped Pallets or Breakable Walls while in a chase with the Obsession for a total 3 times in a single Trial, while having Game AfootIconPerks gameAfoot.pngIconPerks gameAfoot.pngIconPerks gameAfoot.png equipped. 5 35,000 IconHelp archivesLog.png
Pursuing Prey Start a chase with 4 different Survivors in a single Trial. 5 35,000 IconHelp archivesLog.png
I Want It, I Got It! Playing as The Skull Merchant, down 1 Survivor with, or was injured by, a Claw Trap. IconHelpLoading skullMerchant.png 5 35,000 IconHelp archivesLog.png
I'm The Skull Merchant! Playing as The Skull Merchant, down Survivors a total of 4 times in a single Trial, while only having Game AfootIconPerks gameAfoot.pngIconPerks gameAfoot.pngIconPerks gameAfoot.png, THWACK!IconPerks thwack.pngIconPerks thwack.pngIconPerks thwack.png, and LeverageIconPerks leverage.pngIconPerks leverage.pngIconPerks leverage.png equipped. 5 35,000 IconHelp archivesLog.png
GLYPH CHALLENGES
Glyph Seeker Commune with 2 Red Glyphs. ChallengeIcon redGlyph.png ChallengeIcon glyph.png 5 35,000
Glyph Communer Commune with 1 Blue Glyph. ChallengeIcon blueGlyph.png 5 35,000
CORE MEMORY CHALLENGES
Core Memory: Shattered Recollection Collect and Synchronise a total of 4 Memory Shards in a single Trial. ChallengeIcon memoryShard shatteredRecollection.png QuestIcons fragment.png 5 35,000 IconHelp archivesLog.png

Completion Charm

Icon Name Rarity Description Collection
TI 030.png Robot Primal Stage Rare Simplicity has given way to an armed body made of sturdy metal. Adi Valente Collection

Level 3

Challenge Task Character Completion Rewards
RiftFragments.png IconCurrency bloodpoints.png IconHelp archivesCollection.png
REGULAR CHALLENGES
Grease Monkey Fully deplete Toolboxes a total of 3 times. ChallengeIcon survivor.png 3 30,000
High Skill Succeed at Great Skill Checks a total of 8 times. 3 30,000
Job Well Done Complete repairs on Generators a total of 6 times. 3 30,000
Buried Underground Hook Survivors in The Basement a total of 10 times. ChallengeIcon killer.png 3 30,000
Carry On Carry Survivors over a total of 250 meters. 3 30,000
Combo King Hit 2 different Survivors with a Basic Attack within 60 seconds a total of 4 times. 3 30,000
Deadly Pursuit Chase Survivors for a total of 240 seconds. 3 30,000
Unleash The Rage Damage Generators, or break dropped Pallets or Breakable Walls for a total of 16 times. 3 30,000
Bloody Rewards Earn a total of 100,000 Bloodpoints.
(Post-Trial Bloodpoints are not counted)
ChallengeIcon survivorKiller.png 3 30,000
Drop or Chop Complete either of the following actions for a total of 18 times:
  • Drop Pallets mid-chase as a Survivor.
  • Break dropped Pallets as the Killer.
3 30,000
Golden Age Earn Emblems of Gold Quality or better a total of 8 times. 3 30,000
MASTER CHALLENGES
Back Off! Stun the Killer a total of 3 times in a single Trial. ChallengeIcon survivor.png 5 50,000 IconHelp archivesLog.png
Team Player Blind the Killer while they are carrying a Survivor 1 time, while having Background PlayerIconPerks backgroundPlayer.pngIconPerks backgroundPlayer.pngIconPerks backgroundPlayer.png equipped. 5 50,000 IconHelp archivesLog.png
Where Did She Go? Vault dropped Pallets or Windows during the same chase without getting hit a total of 2 times. 5 50,000 IconHelp archivesLog.png
Oh, You Need My Help? Playing as Ash Williams, heal 1 Survivor from the Dying State, while having Buckle UpIconPerks buckleUp.pngIconPerks buckleUp.pngIconPerks buckleUp.png equipped. SurvivorAsh.png 5 50,000 IconHelp archivesLog.png
Focus Group Playing as The Doctor, shock 3 Survivors simultaneously while in a chase and having Monitor & AbuseIconPerks monitorAndAbuse.pngIconPerks monitorAndAbuse.pngIconPerks monitorAndAbuse.png equipped. IconHelpLoading doctor.png 5 50,000 IconHelp archivesLog.png
Mad Skills Playing as The Doctor, inflict the Madness IIIIconStatusEffects madness.pngIconStatusEffects madness.pngIconStatusEffects madness.png Status Effect on Survivors a total of 3 times in a single Trial. 5 50,000 IconHelp archivesLog.png
GLYPH CHALLENGES
Glyph Tracker Commune with 1 Purple Glyph.ChallengeIcon purpleGlyph.png ChallengeIcon glyph.png 5 50,000
Glyph Caretaker Commune with 3 White Glyphs.ChallengeIcon whiteGlyph.png 5 50,000
CORE MEMORY CHALLENGES
Core Memory: Shattered Recollection Collect and Synchronise a total of 5 Memory Shards in a single Trial. ChallengeIcon memoryShard shatteredRecollection.png QuestIcons fragment.png 5 50,000 IconHelp archivesLog.png

Completion Charm

Icon Name Rarity Description Collection
TI 031.png Robot Mid Stage Very Rare From its solid metal armour, wings were built to allow it to move in the sky. Adi Valente Collection

Level 4

Challenge Task Character Completion Rewards
RiftFragments.png IconCurrency bloodpoints.png IconHelp archivesCollection.png
REGULAR CHALLENGES
Blindsided Blind the Killer a total of 10 times. ChallengeIcon survivor.png 3 45,000
Escape Route Escape chases a total of 10 times. 3 45,000
Near Miss Avoid Basic Attacks a total of 5 times. 3 45,000
Strategic Alliance Perform Cooperative Actions for a total of 360 seconds. 3 45,000
The Last Place You Look Unlock Chests a total of 6 times. 3 45,000
Destroyer Of Hope Hook Survivors during the Endgame Collapse a total of 4 times. ChallengeIcon killer.png 3 45,000
Diverse Despair Hook 18 different Survivors. 3 45,000
Exposed Target Hit Survivors who are suffering from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect with your Basic Attack a total of 12 times. 3 45,000
Obsessive Kill the Obsession by any means a total of 10 times. 3 45,000
Shutdown Close 1 Hatch. 3 45,000
Bloody Rewards Earn a total of 125,000 Bloodpoints.
(Post-Trial Bloodpoints are not counted)
ChallengeIcon survivorKiller.png 3 45,000
Iridescent Age Earn Emblems of Iridescent Quality a total of 8 times. 3 45,000
MASTER CHALLENGES
Yeah, I'm Out! Wiggle free from the Killer 1 time, while having Flip-FlopIconPerks flip-Flop.pngIconPerks flip-Flop.pngIconPerks flip-Flop.png equipped. ChallengeIcon survivor.png 5 60,000 IconHelp archivesLog.png
Stay Underground Hook Survivors in The Basement a total of 4 times in a single Trial. ChallengeIcon killer.png 5 60,000 IconHelp archivesLog.png
Once You Get Jacked In The Face... Playing as Ash Williams, escape the Trial after taking Protection Hits a total of 3 times in a single Trial, while having Mettle of ManIconPerks mettleOfMan.pngIconPerks mettleOfMan.pngIconPerks mettleOfMan.png equipped. SurvivorAsh.png 5 60,000 IconHelp archivesLog.png
Don't Resist Treatment! Playing as The Doctor, hit Survivors a total of 4 times within 5 meters of a Pallet and within 10 seconds of that Survivor being shocked. IconHelpLoading doctor.png 5 60,000 IconHelp archivesLog.png
Remote Diagnosis Playing as The Doctor, shock Survivors at least 48 meters away a total of 5 times in a single Trial.
(Requires the Static Charge mechanic from the Iridescent QueenIconAddon iridescentQueen.pngIconAddon iridescentQueen.pngIconAddon iridescentQueen.png Add-on to complete)
5 60,000 IconHelp archivesLog.png
GLYPH CHALLENGES
Glyph Seeker Commune with 6 Red Glyphs. ChallengeIcon redGlyph.png ChallengeIcon glyph.png 5 60,000
Glyph Pursuer Commune with 12 Green Glyphs.ChallengeIcon greenGlyph.png 5 60,000
CORE MEMORY CHALLENGES
Core Memory: Shattered Recollection Collect and Synchronise a total of 6 Memory Shards in a single Trial. ChallengeIcon memoryShard shatteredRecollection.png QuestIcons fragment.png 5 60,000 IconHelp archivesLog.png

Completion Charm

Icon Name Rarity Description Collection
TI 032.png Robot Final Stage Ultra Rare In the end, with both hands armed and wings spread, it reached its full potential. Adi Valente Collection


Memory Shards: Shattered Recollection

Main article: Core Memory: Shattered Recollection

Tome 15 introduced the original Core Memory Challenge: Shattered Recollection

Players with this Challenge must collect and then synchronise a certain number of Memory Shards spawning in the Trial Grounds to restore a Core Memory.

Collecting enough Memory Shards will open an Archive Portal.
Memory Shards can be synchronised either by exiting the Trial or by interacting with said Archive Portal.
Doing the latter will reward the Player with a temporary HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect.


Trivia

  • SONHADORES SOMBRIOS is the name of Adriana's father's Dark Manga, which inspired her to become The Skull Merchant.
    • The Portuguese name translates to "Shadow Dreamers".
  • Maurice, the horse found in Father Campbell's Chapel, appears in the SAGA OF THE REDCRANE. Through the Garden of Doom. 1. and is ridden by Saku.
    • Since Maurice was absent from the aforementioned Map for months after the release of The DredgeIconHelpLoading dredge.pngIconHelpLoading dredge.pngIconHelpLoading dredge.png, but actually belongs to The ClownIconHelpLoading clown.pngIconHelpLoading clown.pngIconHelpLoading clown.png, it can be assumed that this might have been what happened to him.

Core Memories

  • Tome 15 introduced the new Core Memory Challenges, which tasks Players to restore a lost memory.
    • The Challenge is completed by finding Memory Shards, which are scattered in the Trials and restoring them to unlock story fragments in the journals.
    • Future Tomes will include new variations to this challenge, akin to the different variations to GlyphsQuestIcons glyph.pngQuestIcons glyph.pngQuestIcons glyph.png.

Visual Rewards

  • Tome 15 introduced "Visual Rewards" for completing Tome Challenges, which unlock an image instead of a text-based journal entry.


Trailer