The Xenomorph

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The Xenomorph
K33 TheXenomorph Portrait.png
Gender Not applicable (not human)
Origin None (Creature, Extraterrestrial Origin)
Realm Dvarka Deepwood
Power Hidden Pursuit
Power Attack Type Special Attack

(Tail Attacks)

Weapon Lithe Arm
Movement SpeedIconHelp movementSpeed.pngIconHelp movementSpeed.pngIconHelp movementSpeed.png 115 % | 4.6 m/s
Alternate Movement speed 115 % | 4.6 m/s

(Crawler Mode)

Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png 32 metres
Alternate Terror Radius 24 metres (Crawler Mode)
Height IconHelp height.pngIconHelp height.pngIconHelp height.png Average
DLC CHAPTER 29: Alien
Voice Actor Sébastien Croteau (The Monster Factory)
Cost 500 Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png
Menu Music
Terror Radius Music

The Xenomorph is one of 39 KillersIconHelpLoading killer.pngIconHelpLoading killer.pngIconHelpLoading killer.png currently featured in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.

It was introduced as the Killer of CHAPTER 29: Alien, a Chapter DLC released on 29 August 2023.

It originates from the 1979 Sci-Fi Horror Movie Alien.


Overview

Store Xenomorph.png

A relentless specimen from a distant planet, The Xenomorph is vicious, agile, and cunning.

Its personal Perks, Rapid BrutalityIconPerks rapidBrutality.pngIconPerks rapidBrutality.pngIconPerks rapidBrutality.png, Alien InstinctIconPerks alienInstinct.pngIconPerks alienInstinct.pngIconPerks alienInstinct.png, and Ultimate WeaponIconPerks ultimateWeapon.pngIconPerks ultimateWeapon.pngIconPerks ultimateWeapon.png, allow it to cause nearby Survivors to scream, gain Haste after basic attacks, and see Auras of faraway Survivors.

Difficulty Rating: Moderate
(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)


Lore

LoreKeyArt xenomorph.jpg

A perfect organism, born of violence, designed to kill.

The Xenomorph emerged from the chest cavity of a host named Kane and sought cover in the shadows of the Nostromo. As it shed its skin, the Xenomorph came to understand its environment. Using the ship’s air ducts, it killed its prey one by one, until only the human Ripley remained.

Desperate for survival, Ripley destroyed the Nostromo and sought refuge in an escape vessel. But the Xenomorph’s instincts gave it the edge. As the escape vessel floated through space, the Xenomorph lay in wait, watching its prey.

Just as it was went in for the kill, the vessel’s airlock opened and the Xenomorph was ejected into the cold vacuum of space.

All was lost. The Xenomorph was close to death. And then, in an instant, it disappeared in a cloud of black fog.


Load-out

Unique Perks

The Xenomorph comes with 3 PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png that are unique to it:

IconPerks alienInstinct.png
Alien Instinct "You are so stealthy, sometimes it seems like you appear out of nowhere."

Whenever you hook a Survivor, Alien Instinct activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the farthest Survivor from your current location who is in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png is revealed to you for 8 seconds.
  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.
"Yellow light's for my eyes only." — Dallas
IconPerks rapidBrutality.png
Rapid Brutality You move with a speed and fury that makes blood run cold.
  • You can no longer gain the BloodlustIconHelp bloodlust.pngIconHelp bloodlust.pngIconHelp bloodlust.png Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas

IconPerks ultimateWeapon.png
Ultimate Weapon When they spot you, they know the end is near.

Opening a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png causes all Survivors within 32 metres to suffer from the following effects:

  • Causes them to scream and reveal their location to you.
  • Inflicts the BlindnessIconStatusEffects vision.png Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 80/70/60 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Prestige

Prestiging The Xenomorph will automatically add Tier I of its Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their BloodwebIconHelp bloodweb.pngIconHelp bloodweb.pngIconHelp bloodweb.png.

Prestige The Xenomorph twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Lithe Arm

K33 Weapon01.png

Lithe Arm is the Primary Weapon of The Xenomorph.
Lean, but muscular, capable of striking the quickest prey.

Power: Hidden Pursuit

IconPowers hiddenPursuit.png
IconPowers hiddenPursuit crawlerMode.png

"Supposedly responding to a distress signal, the Nostromo's crew landed on LV-426.
What they found there became one of humanity's greatest horrors."


SPECIAL ABILITY: HIDDEN PURSUIT
The Xenomorph has a set of intertwining Tunnels available to it beneath the environment that it can access from any of the 7 Control Stations spawning in the environment.

SPECIAL OBJECT: CONTROL STATIONS
The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Control Stations are revealed to The Xenomorph in white at all times and within 12 metres to nearby Survivors.

SPECIAL INTERACTION: HIGHLIGHTING CONTROL STATIONS
Press the Secondary Power button while aiming at any Control Station to highlight it in yellow:

  • This reveals the shortest path to that Control Station when navigating through the Tunnels.

When near an Exit GateIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png, the nearest Control Station is automatically highlighted.

SPECIAL LOCOMOTION: TUNNELS
Press the Interaction button at a Control Station to enter the Tunnels:

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.
  • Increases its Movement speed to 18 m/s.
  • Increases the Charge speed of Crawler Mode to 8 c/s.

Press it again while underneath the same or another Control Station to exit the Tunnels, which triggers the following effects within 16 metres of the Control Station:

  • Triggers Killer Instinct for 3 seconds.
  • Deactivates any deployed Turrets for 2.5 seconds.


SPECIAL ABILITY: TRACKING FOOTSTEPS
While inside the Tunnels, The Xenomorph can detect the movement of Survivors walking or running above it within 16 metres of its location, indicated by reddish footsteps spawning on the ceiling.
Survivors can avoid being detected by crouching or standing still.

SPECIAL STATE: CRAWLER MODE
The Xenomorph passively charges Crawler Mode at a rate of 1 c/s when outside of the Tunnels.
Once the Power Gauge is full at 35 Charges, it automatically enters it:

  • Causes The Xenomorph to walk on all fours.
  • Reduces its Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png to 24 metres.
  • Grants the ability to perform a Tail Strike Attack.

There are only two ways for The Xenomorph to exit this mode:

  • It picks up and carries a downed Survivor.
  • It receives too much fire damage from Remote Flame Turrets.


SPECIAL ATTACK: TAIL STRIKE
While in Crawler Mode, press the Power button to perform a Tail Strike, which has an increased reach of 4.8 metres.

SPECIAL ITEM: REMOTE FLAME TURRETIconItems remoteFlameTurret.png
Survivors can interact with a Control Station to retrieve up to 4 Remote Flame TurretsIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.png in total and deploy them in the environment to counteract The Xenomorph
Turrets can also be undeployed, carried to a new location, and be redeployed.

While carrying a Turret, Survivors experience the following effects:

  • Causes them to suffer from a -35 % HinderedIconStatusEffects hindered.png Status Effect and the ExhaustedIconStatusEffects exhausted.png and IncapacitatedIconStatusEffects incapacitated.png Status Effects.
  • Grants immunity from being detected by The Xenomorph when it is inside the Tunnels.
  • Reveals their Aura and that of the Turret to other Survivors.

Whenever The Xenomorph comes within 10 metres of a Turret while in Crawler Mode and has Line of Sight with it, the Turret attacks, staggering The Xenomorph and inflicting fire damage, indicated by the Power gauge filling in red.
Once the Power gauge is full at 125 Charges, The Xenomorph is stunned and knocked out of Crawler Mode.

The Xenomorph can destroy deployed Turrets by attacking them, causing them to return to Control Stations after 60 seconds.

Control Stations have a cool-down of 30 seconds, before another Turret can be retrieved from the same one.

"Its structural perfection is matched only by its hostility." — Ash, Science Officer

Power Trivia

Movement Speeds:

Main Article
  • Tail Attack Cool-down: 1.2 m/s
  • Walking (outside the Tunnels): 4.6 m/s
  • Walking (inside the Tunnels): 18 m/s


Crawler Mode:

  • Activation threshold: 35 Charges
  • Charge rate outside of Tunnels: +1 c/s
  • Charge rate inside of Tunnels: +8 c/s
  • De-Charge rate through Turret attack: -1.5 c/s
  • Maximum remaining Charge after picking up a Survivor: 75 %


Tail Attack:

  • Charge time: 0.3 seconds
  • Attack range: 4.8 metres
  • Hitting time: 0.4 seconds
  • Cool-down on missed attacks: 2.5 seconds
  • Cool-down on successful attacks: 2.7 seconds
  • Speed Penalty duration upon cancellation: 1 second
    • It is possible to cancel the Tail Strike, though only during an incredibly brief window right after initiating the attack.


Tunnel System:

  • Time to enter a tunnel: 0.3 seconds
  • Transition time: 0.25 seconds
    • This refers to the time it takes for the normal Map to transition to the Tunnel System after finishing the interaction of entering the tunnels.
  • Maximum acceleration: x100.0
  • Maximum detection distance: 16 metres
    • This is the maximum range at which The Xenomorph can detect Survivors moving when in a tunnel.
  • Detection linger time: 1.5 seconds
    • This is the time when a Survivor can still be detected by The Xenomorph when in a tunnel after having left the detection range.
  • Time to exit a tunnel: 2.25 seconds
    • This can be broken down into two separate animations, the first lasting 0.5 seconds and the second 1.75 seconds.
  • Time penalty when exiting a tunnel close to a hooked Survivor: -200 %
  • Minimum range for time penalty: 16 metres
    • This is the minimum distance between a hooked Survivor and a Control Station for the time penalty for exiting tunnels to be triggered.
  • Footstep delay: 0.35 seconds
    • This is the delay between each footstep spawning when a Survivor is detected from a tunnel.
  • Exit block duration when entering a tunnel: 2.5 seconds
  • Detection downtime duration when entering a tunnel: 2.5 seconds


Turrets:

  • Maximum number in pool: 4 Turrets
  • Spawn time: 1 second
    • This refers to the time it takes for Turrets to manifest inside a Control Station.
  • Pickup time: 1.5 seconds
  • Hindered strength when carrying: -35 %
  • Auto-destroy timer when dropped: 30 seconds
    • This timer is paused if a Survivor remains within 6 metres of the dropped Turret.
  • Respawn timer after destruction: 60 seconds
  • Deploy/Un-deploy time: 2 seconds
  • Aura Linger duration: 3 seconds
  • Detection radius for firing: 10 metres


Flame Damage:

  • Crawler Mode Deactivation threshold: 125 Charges
    • This refers to how much damage Turrets must apply to The Xenomorph to knock it out of Crawler Mode.
  • Damage Charge rate: +66 c/s
  • Damage De-Charge rate: -25 c/s
  • Damage De-Charge delay: 1 second
  • Full Damage Stun timer: 1 second


Turret Overheating:

  • Heat Accumulation rate: +25 % per second firing
  • Heat Dissipation rate: -25 % per second not firing
  • Malfunction duration: 3.5 seconds
  • Motion Tracker range: 41 metres
  • Repair time: 3 seconds


Control Stations:

  • Availability Cool-down for Turrets from the same station: 30 seconds
  • Aura range: 12 metres
  • Area of Effect: 16 metres
    • Killer Instinct Linger duration: 3 seconds


Add-ons for Hidden Pursuit

Icon Name Description
IconAddon cerealRations.png
Cereal Rations Contains 100 % of the recommended daily intake of Vitamin A.
Tastes awful.

While inside the Tunnels, you benefit from the following effect:

IconAddon drinkingBird.png
Drinking Bird One of the many tchotchkes littering the Nostromo's living quarters.
A bit of whimsy in an otherwise sterile environment.
  • Increases the duration of Killer Instinct after exiting the Tunnels by +3 seconds.


IconAddon ovomorph.png
Ovomorph It looks harmless, but the horrors held inside are immeasurable.
  • Increases the Charge rate of Crawler Mode while outside the Tunnels by +25 %.


IconAddon ripleysWatch.png
Ripley's Watch On a ship as massive as the Nostromo, synchronising watches was important to keep track of work shifts.


IconAddon ashsInnards.png
Ash's Innards While hardier, mechanical beings break too when enough force is applied.


IconAddon brettsCap.png
Brett's Cap This Nostromo ballcap was fashionable, but severely limited his vertical field of vision.

Whenever a Remote Flame TurretIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.png is destroyed by any means, it triggers the following effect:

  • Causes all Survivors within 16 metres of its location to suffer from the BlindnessIconStatusEffects vision.png Status Effect for 25 seconds.
IconAddon crewHeadset.png
Crew Headset While they facilitated team communication, the constant chatter made the crew easier to track.
  • Increases the Detection range of Survivor Footsteps when inside the Tunnels by +6 metres.


IconAddon lambertsStarMap.png
Lambert's Star Map Vital for interstellar travel, but not as useful on a smaller scale.


IconAddon lightWand.png
Light Wand A portable light source used by Ash and Dallas while looking for the invasive creature.
Mostly ineffective for lighting larger spaces.
  • Increases the temporary downtime of Remote Flame TurretsIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.png whenever you exit the Tunnels by +3 seconds.


IconAddon emergencyHelmet.png
Emergency Helmet An extra helmet on the bridge, for use in emergencies only.
  • Increases the Resistance towards Remote Flame TurretsIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.png before being knocked out of Crawler Mode by +15 %.


IconAddon kanesHelmet.png
Kane's Helmet A thin layer of glass was the difference between a minor inconvenience and the tragic destruction of the Nostromo's crew.
  • Survivors hit with a successful Tail Attack suffer from the MangledIconStatusEffects mangled.png Status Effect for 70 seconds.


IconAddon moultedSkin.png
Moulted Skin The Xenomorph moulted many times as it rapidly grew on the Nostromo.
Its shed skin was a constant reminder of its presence.


IconAddon multipurposeHatchet.png
Multipurpose Hatchet Equally useful for destruction and repair.
  • Survivors hit with a successful Tail Strike attack suffer from the HaemorrhageIconStatusEffects bleeding.png Status Effect until fully healed.


IconAddon parkersHeadband.png
Parker's Headband A bold fashion choice that doubled as a handy way to wick sweat from the eyes.
  • Grants a +5 % HasteIconStatusEffects haste.png Status Effect for 3 seconds after exiting the Tunnels.


IconAddon catCarrier.png
Cat Carrier Saving the cat is a noble goal.
It's also very distracting.

Whenever a Remote Flame TurretIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.png knocks you out of Crawler Mode, you benefit from the following effect:

IconAddon harpoonGun.png
Harpoon Gun Barely a weapon, its use is only viable in a situation of last resort.

Hitting a Survivor within 30 seconds of exiting the Tunnels triggers the following effect:

  • Causes all other Survivors farther than 16 metres from your location to scream and reveal their location to you.
IconAddon selfDestructBolt.png
Self-Destruct Bolt They needed to be removed to start, and replaced to end, the self-destruct sequence.
Just seeing them evokes a sense of urgency.
  • Increases the Vaulting speed while in Crawler Mode by +30 %.


IconAddon semioticKeyboard.png
Semiotic Keyboard Its symbols are designed to be universally recognisable, but they may take some getting used to.

Causes GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within 16 metres of a Remote Flame TurretIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.png to experience the following effect:

  • The intensity of the Generator Aura reveals its current Repair progress to you.
IconAddon acidicBlood.png
Acidic Blood When damaged, The Xenomorph's unique physiology made it deadlier than ever.

While in Crawler Mode, whenever a Survivor stuns you by any means within 20 seconds of you exiting the Tunnels, either of the following effects applies:

"I think we oughta discuss the bonus situation." — Parker
IconAddon improvisedCattleProd.png
Improvised Cattle Prod A brutal and noisy weapon, which might have been more effective against a cow.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, the following effect applies for 15 seconds:

  • While the effect is active, the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any Survivor coming within 10 metres of a Control Station are revealed to you for 15 seconds.


Achievements

Main article: Achievements


There are 2 Achievements related to The Xenomorph:

Icon Name Description
Ach adeptXenomorph.jpg Adept Xenomorph Playing as The Xenomorph, achieve a Merciless Victory using only its 3 Unique Perks: Rapid Brutality, Alien Instinct, and Ultimate Weapon
Ach terrorOfLv-426.jpg Terror of LV-426 Playing as The XenomorphIconHelpLoading xenomorph.pngIconHelpLoading xenomorph.pngIconHelpLoading xenomorph.png, hit Survivors with a Tail Strike Attack a total of 30 times.


Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Xenomorph:

Default

Icon Name Body Rarity Description
K33 Head01.png The Xenomorph CategoryIcon head.png Common A perfect organism, with a pure killer's instinct.
K33 Body01.png Mesoskeleton CategoryIcon body.png Common It moved quickly and silently through the ship.
K33 Weapon01.png Lithe Arm CategoryIcon weapons.png Common Lean, but muscular, capable of striking the quickest prey.

Prestige

Icon Name Body Rarity Description
K33 Head01 P01.png Bloody Xenomorph CategoryIcon head.png Rare A perfect organism, an instinctual killer.
K33 Body01 P01.png Spattered Mesoskeleton CategoryIcon body.png Rare It moved quickly, and showed no mercy.
K33 W01 P01.png Stained Arm CategoryIcon weapons.png Rare Lean, but muscular, covered in the blood of its prey.
Perk Charms
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
K33 PCharm001.png K33 PCharm002.png K33 PCharm003.png
A keepsake gained upon mastery of a particular skill.

Alternatives

IconHelp store.png In-Game Store

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Grid Xenomorph
29 August 2023 (Tuesday)
Description
A fierce opponent, scarred from combat.
675IconHelp auricCells.png
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K33 Head02.png
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CategoryIcon head.png
Hardened Carapace
Its slick skin reflected the moonlight.
K33 Body02.png
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Ridged Mesoskeleton
Its skeletal frame was especially pronounced.
K33 W02.png
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The talons of a worthy adversary.
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K33 outfit 010.png
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Juggernaut Xenomorph
07 November 2024 (Thursday)
Description
A deadly creature fused with parts of an ancient ship.
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K33 Head010.png
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Primal instincts raced through its body, colored by a touch of unnerving intelligence.
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Jockey Mesoskeleton
It crawled along the massive cargo bay, weaving between the dormant eggs.
K33 W010.png
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Biomechanical Claw
It sought to kill, attacking those who came near the crashed ship.
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K33 outfit 006.png
IconHelp cosmetic sets.png
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Xenomorph Clone
29 August 2023 (Tuesday)
Description
The wretched result of multiple genetic experiments.
1080IconHelp auricCells.png
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K33 Head006.png
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Two brutal minds fused into one.
K33 Body006.png
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The cloning process made its body wiry and fierce.
K33 W006.png
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The specimen was strong enough to escape its restraints.
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K33 outfit 008.png
IconHelp cosmetic sets.png
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Inoculated Xenomorph
24 October 2023 (Tuesday)
Description
The serum slowly circulated bit by bit, eating away at the perfect organism.
1485IconHelp auricCells.png
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K33 Head008.png
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Bursting Carapace
Several injections were required to pierce the hardened exterior and reach the tissue beneath.
K33 Body008.png
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Infected Mesoskeleton
Golden growths now infested its skeletal frame.
K33 W008.png
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CategoryIcon weapons.png
Contagious Claw
Its unforgiving claws were stained with serum.
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K33 outfit 007.png
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Xenomorph Queen
29 August 2023 (Tuesday)
Description
Mother. Hive Leader. The highest of lifeforms.
1485IconHelp auricCells.png
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K33 Head007.png
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The size of the crest was a display of her power.
K33 Body007.png
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Queen Mesoskeleton
Her armored body could withstand most ammunition.
K33 W007.png
Piece
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CategoryIcon weapons.png
Devastating Claw
A weapon fit for a queen.

Alternate Character Models

The Xenomorph has 4 alternate Character models available in the in-game Store:


DLC

Main article: Downloadable Content


The Xenomorph is part of 1 DLC:


Change Log

Patch 7.2.2

  • Nerf: reduced the Movement speed during the Cool-down after a missed or obstructed Tail Strike from 2 m/s to 1.2 m/s (same as after a successful hit).

Patch 8.6.0

  • Buff: reduced the Cool-down for missed or obstructed Tail Attacks from 3 seconds to 2.5 seconds.
  • Buff: reduced the Cool-down for successful Tail Attacks from 3 seconds to 2.7 seconds.
  • Buff: increased the Killer Instinct range when exiting a tunnel from 12 metres to 16 metres.
  • Buff: increased amount of fire needed to burn The Xenomorph out of Crawler Mode from 100 Charges to 125 Charges.
  • Nerf: increased Tail Attack charge time from 0.2 seconds to 0.3 seconds.
  • Nerf: increased Tail Attack charge sound volume for Survivors
  • Change: adjusted several Add-ons to align with these changes.


Trivia

  • The Xenomorph's four-legged mode of locomotion was originally called "Runner Mode" on the Public Test Build of its Release Patch.
    • The mode was renamed to its current "Crawler Mode" for release, due to some Players reasonably believing "Runner Mode" to refer to its two-legged gait instead.
  • The Xenomorph is unable to hear the HatchIconHelp hatch.pngIconHelp hatch.pngIconHelp hatch.png when inside the tunnels, so Players should not attempt searching for it that way.
  • The Xenomorph uniquely carries Survivors holding them by their necks, rather than carrying them over its shoulder.
  • The Xenomorph is currently the only Killer featuring Killer-specific Hooks, rather than Realm-specific ones.
    • That behaviour, however, is not a first in Dead by Daylight's history, as all Hooks used to be Killer-specific when the Game first released and until the introduction of CHAPTER 2: The HALLOWEEN® Chapter.
  • The Xenomorph's Tunnels are a reference to how it traversed the Nostromo mainly through its ventilation shafts in the original movie and the visual design of them reflects the bio-matter covering structures The Xenomorphs incorporate into their nests.
  • The Xenomorph has a skull underneath its dome that is visible in promotional art, but not in-game.

Voice Actor

  • The Xenomorph is voiced by Sébastien Croteau, who previously voiced The NemesisIconHelpLoading nemesis.pngIconHelpLoading nemesis.pngIconHelpLoading nemesis.png and also provided his vocals for the many wailing human voices surrounding the sound design of The DredgeIconHelpLoading dredge.pngIconHelpLoading dredge.pngIconHelpLoading dredge.png.

Cosmetic Trivia

  • Canonically, all of The Xenomorph Outfits in Dead by Daylight represent a different character — the only exception being the Blighted Outfit — with some of them originating or being inspired from various Alien films:
    • The Xenomorph Queen originates from Aliens.
    • The Grid Xenomorph originates from Alien vs Predator.
    • The Xenomorph Clone is inspired by Ripley 5 in Alien: Resurrection.
    • The Juggernaut Xenomorph is inspired by the Engineers 'from Prometheus'.
    • The Inoculated Xenomorph is inspired by The Newborn from Alien: Resurrection with its exposed Skull.


Gallery

In-game assets