Nemesis T-Type — The Nemesis

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The Nemesis
K24 TheNemesis Portrait.png
Name Nemesis T-Type
Game Alias(es) "The Pursuer"

"The Tyrant"

"The Potential"

Gender Man
Origin None (Bio-Weapon manufactured by Umbrella Europe)
Realm Raccoon City
Power T-Virus
Power Attack Type Special Attack

(Tentacle Strikes)

Weapon Raw Fists
Movement SpeedIconHelp movementSpeed.pngIconHelp movementSpeed.pngIconHelp movementSpeed.png 115 % | 4.6 m/s
Alternate Movement speed 95 % | 3.8 m/s

(MR1/MR2 Tentacle Strike)


100 % | 4 m/s

(MR3 Tentacle Strike)

Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png 32 metres
Height IconHelp height.pngIconHelp height.pngIconHelp height.png Tall
DLC CHAPTER 20: Resident Evil™
Voice Actor Nemesis: Sébastien Croteau

Female Zombie: Roxana B. L.

Male Zombie: David A. B.

(all The Monster Factory)

Cost 500 Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png
Breathing
Menu Music
Terror Radius Music

Nemesis T-Type or "The Nemesis" is one of 39 KillersIconHelpLoading killer.pngIconHelpLoading killer.pngIconHelpLoading killer.png currently featured in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER 20: Resident Evil™, a Chapter DLC released on 15 June 2021.

He originates from the video game franchise Resident Evil, specifically the 2020 remake of Resident Evil 3.


Overview

New Store Nemesis.png
Quotes left.png An unstoppable force relentless in his pursuit, nothing can stop The Nemesis from achieving his goal. His sweeping Tentacle infects Survivors with the T-Virus, further enhancing his destructive power in the process. Easily smash through pallets and breakable walls while two A.I-controlled Zombies patrol the map, applying additional pressure. Quotes right.png

The Nemesis is an unrelenting Killer, capable of attacking at mid-range with his tentacle, while receiving support from Zombies roaming the area.

His personal Perks, Lethal PursuerIconPerks lethalPursuer.pngIconPerks lethalPursuer.pngIconPerks lethalPursuer.png, HysteriaIconPerks hysteria.pngIconPerks hysteria.pngIconPerks hysteria.png, and EruptionIconPerks eruption.pngIconPerks eruption.pngIconPerks eruption.png, allow him to quickly ambush Survivors, while sowing confusion and fear when injuring and hooking them.

Difficulty Rating: Hard
(These Killers use mechanics that are specific to them and require more practice to be effective)


Lore

Resident Evil

K24 storeBackground.png

The Nemesis is a Model T-103 Tyrant, a superhuman bio-organic weapon mass-produced by Umbrella Corporation.
Unlike previous prototypes, it possessed near-human intelligence and could follow orders.
It was flown into Raccoon City alongside other Tyrants and ordered to eliminate any remaining members of S.T.A.R.S., including Jill Valentine.

The Nemesis, like all T-103 Tyrants, was infected with the T-VirusIconPowers t-Virus.pngIconPowers t-Virus.pngIconPowers t-Virus.png during its creation.
However, due the T-Virus degrading the host's brain and causing a decline in intelligence to the degree of making it impossible for the host to follow complex orders, T-103s were additionally infected with the NE-α parasite which would take control of the host's body, bypassing the degrading brain and providing The Nemesis with near-human intelligence.

When The Nemesis uses his tentacle, it is not actually a tentacle, but the parasite within him, as the NE-α Parasite is a worm-like creature.

Dead by Daylight

Nemesis Lore1.jpg

Designed by Umbrella Corporation, The Nemesis is a nearly unstoppable bio-organic weapon fixated on pursuing and eliminating its targets.
Part of the Tyrant T-103 series, this specimen has increased intelligence and awareness due to the NE-α Parasite implanted within it.
Its first mission unleashed it upon Racoon City, where it had a singular objective: exterminate S.T.A.R.S. members.
Rampaging through the city, The Nemesis faced off against Jill Valentine multiple times, and though she managed to escape, he was never far behind.
He nearly had his target, when a strange fog descended upon them, mixing with the smoke of a city in chaos.
The phenomenon meant nothing to him—the frigid cold and decreased oxygen never posing a threat.
All that mattered was soldiering on into The Fog, continuing the mission: find S.T.A.R.S., exterminate S.T.A.R.S., and kill anyone who gets in the way.


Load-out

Unique Perks

The Nemesis comes with 3 PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png that are unique to him:

IconPerks eruption.png
Eruption The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png applies Eruption:

  • All affected Generators are highlighted to you in yellow.
  • The next time any SurvivorIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
  • Instantly regresses the Generator by -10 % of its maximum possible Progression.
  • Causes all Survivors repairing the afflicted Generators to scream and reveal their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

IconPerks hysteria.png
Hysteria "You know how to brutalise one member of a team to cause a panic."

Whenever you injure a healthy Survivor, Hysteria triggers its effect:

  • Causes all Survivors currently in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 30/35/40 seconds.
    • This effect also applies the Survivor triggering it.
Hysteria has a cool-down of 20 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

IconPerks lethalPursuer.png
Lethal Pursuer You have been designed to track down and eliminate targets.

At the start of the Trial, the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Prestige

Prestiging The Nemesis will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their BloodwebIconHelp bloodweb.pngIconHelp bloodweb.pngIconHelp bloodweb.png.

Prestige The Nemesis twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Raw Fists

K24 W01.png

The Raw Fists are the Primary Weapon of The Nemesis.
Powerful arms to overpower targets swiftly.

Power: T-Virus

IconPowers t-Virus MR1.png
IconPowers t-Virus MR2.png
IconPowers t-Virus MR3.png

"A virus that causes extreme mutations and can be transferred to others.
Its effects heighten aggression and strength within The Nemesis."


SPECIAL ABILITY: T-VIRUS
The power of The Nemesis expands as his Mutation Rate grows.

Mutation Rate 1 is the default state of The Nemesis:

  • Grants access to the ranged Tentacle Strike attack.
    • Has a default range of 5 metres.
    • Cannot destroy Breakable WallsIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png or dropped PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png.
    • Reduces his Movement speed while charging and holding the attack to 3.8 m/s.


Mutation Rate 2 is reached after accumulating a total of 5 Contamination Points:

  • Allows the Tentacle Strike attack to destroy Breakable Walls and dropped Pallets.


Mutation Rate 3 is reached after accumulating a total of 15 Contamination Points:

  • Increases the range of the Tentacle Strike attack to 6.5 metres.
  • Increases the reduced Movement speed wile charging and holding the attack to 4.0 m/s.


SPECIAL ATTACK: TENTACLE STRIKE
Press and hold the Power button to charge a Tentacle Strike, then press the Attack button to unleash it.

Survivors hit with a Tentacle Strike grant The Nemesis Contamination Points towards his Mutation Rate and become afflicted by Contamination:

  • Grants +3 Points for hitting Survivors not yet afflicted with Contamination.
    • This also causes the hit Survivor to suffer from a -20 % HinderedIconStatusEffects hindered.pngIconStatusEffects hindered.pngIconStatusEffects hindered.png Status Effect for 2 seconds.
  • Grants +1 Point for hitting Survivors already afflicted with Contamination.

The Tentacle Strike has a Cool-down time of 2.25 seconds.

SPECIAL AFFLICTION: CONTAMINATION
Survivors suffering from Contamination are susceptible to damage from being either by a Tentacle Strike or by a Zombie.
Contaminated Survivors occasionally cough, potentially betraying their location.

SPECIAL ENEMY: ZOMBIES
During the Trial, 2 Zombies spawn and roam randomly through the environment.
Both of their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png are revealed to The Nemesis at all times.

Zombies can track nearby Survivors and are attracted to Loud Noise Notifications.
They can attack Survivors coming too close to them and abide by the same rules as a Tentacle Strike doing so.

Destroying Zombies will cause them to respawn after 12 seconds from below a random HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png.
Doing so with a Tentacle Strike as The Nemesis will also grant +1 Point towards Mutation Rate.

Survivors have limited means to counter Zombies:


SPECIAL ITEM: VACCINEIconItems vaccine.png
Survivors can cure themselves or other Survivors from Contamination by locating a Supply CaseIconHelp supplyCase.pngIconHelp supplyCase.pngIconHelp supplyCase.png and searching it for a VaccineIconItems vaccine.pngIconItems vaccine.pngIconItems vaccine.png:

  • A total of 4 Supply Cases spawn in random locations in the environment.
  • The Auras of Supply Cases are revealed to Contaminated Survivors at all times.
  • Each Supply Case contains 1 single-use Vaccine.
  • Using the Vaccine triggers Killer Instinct for 3 seconds.

Power Trivia

Movement Speeds:

Main Article
  • Charging/Holding Tentacle Strike while in MR1/MR2: 3.8 m/s
  • Charging/Holding Tentacle Strike while in MR3: 4.0 m/s
  • Tentacle Strike cool-down: 4.2 m/s
    • This applies to cancelling the attack.


Tentacle Strike:

  • Charge time: 0.35 seconds
  • Charge and hold Movement speed: 3.8 m/s
  • Cancellation Cool-down time: 1.5 seconds
  • Cool-down Movement speed: 4.2 m/s
  • Attack ranges:
    • Mutation Rates 1 & 2: 5 metres
    • Mutation Rate 3: 6.5 metres
  • Attack Open time: 0.25 seconds
  • Attack Hit time: 0.333 seconds
  • Attack Cool-down: 2.25 seconds


Mutation Rate:

  • Thresholds:
    • MR1 to MR2: 5 Contamination Points
    • MR2 to MR3: 9 Contamination Points
    • MR Total Requirement: 14 Contamination Points
      • The total requirement refers to how many Contamination points are required to reach MR3 from MR1.
  • Contamination Points:
    • Contaminating Survivors with a Tentacle Strike: +3 Contamination Points
    • Hitting contaminated Survivors with a Tentacle Strike: +1 Contamination Point
    • Destroying Zombies with a Tentacle Strike: +1 Contamination Point
    • Destroying Zombies any other way: 0 Contamination Points


Contamination:

  • Hindered strength: -20 %
  • Hindered duration: 2 seconds
  • Killer Instinct duration: 3 seconds
  • Vaccination duration: 3 seconds
  • Supply Crate Opening time: 4 seconds
  • Supply Crate Closing timer: 15 seconds
    • This refers to how long a Supply Crate remains open if the Vaccine is not retrieved from it.


Zombie Behaviour:

Main Article: Zombies
  • Zombies spawn out of the ground beneath a randomly chosen HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png.
  • Zombies will react to all sorts of noises produced by Survivors, e.g. rushed actions, Generator Repairs, Chest Unlocks, etc.
  • Zombies shrink their collision hitbox when blinded, allowing Survivors to pass by them.
  • Initial Spawn delay: 12 seconds
    • This refers to how long it takes after loading into a Trial for the Zombies to spawn.
  • Destruction animation: 3 seconds
  • Spawn animation: 3 seconds
  • Blind Stun timer: 15 seconds
  • Fall height threshold: 0.5 metres
    • This refers to how far a Zombie must drop to be considered falling.
  • Fall Stun timer: 3.43 seconds
  • Idle timer: 1.5 seconds
    • This refers to how long Zombies idle before starting to patrol after (re-)spawning.


Zombie Attack:

  • Attack Open time: 0.2 seconds
  • Attack Hit time: 1.3 seconds
  • Attack Cool-down time: 0.5 seconds


Zombie Statistics:

Zombie Detection Radius and Angles visualised.
  • Walking speed: 1 m/s
  • Detection range: 14 metres
    • This refers to the range within which a Zombie will start chasing a Survivor, if the Survivor is in its Field of View.
  • Detection half-angle: 95 °
    • This refers to how far to the left or right a Zombie can spot Survivors in their Field of View from an imagined centre line.
  • Detection boundary: 20 metres
    • This refers to the distance a Survivor must be from a Zombie for the Zombie to stop chasing them.
  • Audio Detection range: 6 metres


Pitch:
This refers to the maximum vertical viewing angle The Nemesis is allowed from the horizon (0 °) while charging and holding Tentacle Strike:

  • Maximum Pitch: +20 °
  • Minimum Pitch: -32 °

Add-ons for T-Virus

Icon Name Description
IconAddon briansIntestine.png
Brian's Intestine The small intestine of Brian Irons, chief of the RPD.
It is an appetising sight for zombies.
  • Increases the Movement Speed of Zombies by +0.25 m/s.


IconAddon damagedSyringe.png
Damaged Syringe Medical equipment that fared poorly during the chaos that overwhelmed Raccoon City.
  • Increases the Injection time of VaccinesIconItems vaccine.pngIconItems vaccine.pngIconItems vaccine.png by +5 seconds.


IconAddon starsFieldCombatManual.png
S.T.A.R.S. Field Combat Manual A manual of compiled S.T.A.R.S. close-range combat knowledge, edited by Chris Redfield.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Zombies are highlighted to you in yellow for 6 seconds when they hit a Survivor.


IconAddon visitorWristband.png
Visitor Wristband An electronic Umbrella wristband for visitors to the facility.
It also doubles as a tracking device.
  • Increases the Survivor-Detection range of the Zombies by +2 metres.
  • Increases the Field of View of the Zombies by +10 °.


IconAddon adminWristband.png
Admin Wristband An electronic Umbrella wristband for administrators of the facility.
While allowing access to secure areas, it also doubles as a tracking device.
  • Increases the Survivor-Detection range of the Zombies by +4 metres.
  • Increases the Field of View of the Zombies by +17.5 °.


IconAddon adrenalineInjector.png
Adrenaline Injector A hormone that heightens senses and prepares the body to fight.


IconAddon marvinsBlood.png
Marvin's Blood The contaminated blood of a Raccoon City Police Officer.
  • Increases the Gain to Mutation Rate after hitting Survivors with a Tentacle Strike Attack by +0.5 points.

"All you need to know is that this place will eat you alive if you're not careful." — Marvin Branagh

IconAddon mikhailsEye.png
Mikhail's Eye While little was left of Mikhail, his left eyeball survived the blast that killed him.
It remains a tasty treat for zombies.
  • Increases the Movement Speed of Zombies by +0.35 m/s.


IconAddon zombieHeart.png
Zombie Heart The heart of an eviscerated zombie.
It is considered hazardous waste as it is certainly teeming with viruses.
  • Increases the Gain to Mutation Rate after hitting Zombies with a Tentacle Strike Attack by +0.75 points.

"Words won't work on this thing." — Leon Scott Kennedy

IconAddon lickerTongue.png
Licker Tongue A sticky prehensile tongue that easily wraps around anything it touches.
  • Increases the Duration of the HinderedIconStatusEffects hindered.pngIconStatusEffects hindered.pngIconStatusEffects hindered.png Status Effect when becoming Contaminated by +1 second.

"It's like... a nightmare." — Claire Redfield

IconAddon plant43Vines.png
Plant 43 Vines The tangled remnants of a plant infected with the T-Virus, it killed one of the researchers who developed it.


IconAddon serotoninInjector.png
Serotonin Injector A hormone that slightly relaxes the user for when stealth is required.
  • Grants the UndetectableIconStatusEffects undetectable.pngIconStatusEffects undetectable.pngIconStatusEffects undetectable.png Status Effect for 15 seconds, after a Zombie is disintegrated by any means.


IconAddon t-VirusSample.png
T-Virus Sample A sample of the T-Virus developed by Umbrella Corporation, it causes extreme mutations and brain damage in its subjects.
  • Increases the Gain to Mutation Rate after hitting Zombies with a Tentacle Strike Attack by +1 point.


IconAddon tyrantGore.png
Tyrant Gore A damaged sample from a T-002 Tyrant that died in combat.
There are signs of severe burns.
  • Reduces the Respawn time of disintegrated Zombies by -7.5 seconds.
  • Increases the Gain to Mutation Rate after hitting Zombies with a Tentacle Strike Attack by +0.75 points.


IconAddon brokenRecoveryCoin.png
Broken Recovery Coin A coin depicting a bird framed by a laurel wreath.
It is broken in half.
  • Reduces the number of Supply CasesIconHelp supplyCase.pngIconHelp supplyCase.pngIconHelp supplyCase.png in the environment by -1.

"This is not how I imagined my first day." — Leon Scott Kennedy

IconAddon depletedInkRibbon.png
Depleted Ink Ribbon Who will save them now? There is something about this ink ribbon being dry that energises zombies.
  • Reduces the Respawn time of disintegrated Zombies by -5 seconds.
  • Increases the Movement speed of Zombies by +0.5 m/s.
  • Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, disintegrated Zombies respawn in the Exit area.

"Look, just so you know... this is the last fucking time." — Jill Valentine

IconAddon jillsSandwich.png
Jill's Sandwich It is tragically squished and dripping with blood from a recent battle.
Despite that, it has a delicious aroma that cannot be missed.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors unlocking a Supply CaseIconHelp supplyCase.pngIconHelp supplyCase.pngIconHelp supplyCase.png are revealed to you for 12 seconds after they succeed.


IconAddon ne-AParasite.png
Ne-α Parasite A parasite used in the development of Nemesis T-Types, it is capable of hijacking its host's brain.
  • Survivors suffer from the ObliviousIconStatusEffects oblivious.pngIconStatusEffects oblivious.pngIconStatusEffects oblivious.png Status Effect for 60 seconds after becoming Contaminated, or until they cure themselves with a VaccineIconItems vaccine.pngIconItems vaccine.pngIconItems vaccine.png.


IconAddon iridescentUmbrellaBadge.png
Iridescent Umbrella Badge A glass-like badge moulded from The Fog itself.
It represents a corporation that pushed far beyond ethical and humane science.
  • Survivors suffer from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect for 60 seconds after using a VaccineIconItems vaccine.pngIconItems vaccine.pngIconItems vaccine.png.

"Commitment, honesty, integrity. These are the core values that create the foundation of Umbrella Corp." — Doctor Matt Gorkis

IconAddon shatteredSTARSBadge.png
Shattered S.T.A.R.S. Badge A symbol of hope for Raccoon City, utterly destroyed.
  • Increases the Movement Speed of Zombies by +1.5 m/s for 60 seconds each time a Generator is completed.

"S.T.A.R.S..." — The Nemesis


Achievements

Main article: Achievements


There are 2 Achievements related to The Nemesis:

Icon Name Description
Ach adeptNemesis.jpg Adept Nemesis Playing as The Nemesis, achieve a Merciless Victory using only his 3 Unique Perks: Lethal Pursuer, Hysteria, and Eruption
Ach biologicalWeaponry.jpg Biological Weaponry Playing as The NemesisIconHelpLoading nemesis.pngIconHelpLoading nemesis.pngIconHelpLoading nemesis.png, use the Tentacle Strike to down Contaminated Survivors a total of 65 times.


Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Nemesis:

Base Cosmetics

Default

Icon Name Body Rarity Description
K24 Head01.png The Nemesis CategoryIcon head.png Common An overpowering prototype deployed as a highly intelligent tracker.
K24 Body01.png Dark Overcoat CategoryIcon body.png Common A coat almost impervious to damage and able to withstand havoc.
K24 W01.png Raw Fists CategoryIcon weapons.png Common Powerful arms to overpower targets swiftly.

Prestige

Icon Name Body Rarity Description Additional Notes
K24 Head01 P01.png Bloody Nemesis CategoryIcon head.png Rare A cold-blooded prototype deployed as a highly intelligent and bloodthirsty tracker. Prestige Level 6 Reward
K24 Body01 P01.png Bloodstained Overcoat CategoryIcon body.png Rare A blood dripping coat almost impervious to damage and able to withstand havoc. Prestige Level 5 Reward
K24 W01 P01.png Deadly Raw Fists CategoryIcon weapons.png Rare Blood-crusted, powerful arms that eliminate targets swiftly. Prestige Level 4 Reward
Perk Charms
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
K24 PCharm001.png K24 PCharm002.png K24 PCharm003.png
A keepsake gained upon mastery of a particular skill.

IconHelp store.png In-Game Store

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Nemesis Origin
10 February 2025 (Monday)
Description
Showing no mercy, the mutated experiment chased its targets relentlessly.
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K24 Head008.png
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Corroded Face
On the verge of tearing itself apart, barely held together by staples.
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Heavy Overcoat
Made of thick leather, its design modified to wrap around the monstrosity.
K24 W008.png
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Proto-Fist
The sight of S.T.A.R.S. agents drove him into a fury, and he went out swinging.
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K24 outfit 007.png
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Nemesis Blight
28 October 2021 (Thursday)
Description
The putrid serum mixed with the Ne-a Type parasite to create a chimerical horror that not even The Blight could have anticipated.
1080IconHelp auricCells.png
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K24 Head007.png
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Putrid Breath
Fetid discharges dribbled from his mouth, giving him a horrifying look of cruel hunger.
K24 Body007.png
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Noxious Armor
A spiked, sturdy coat torn apart by violent bulging muscles infected with putrid serum.
K24 Weapon007.png
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CategoryIcon weapons.png
Oozing Fist
Powerful arms, dribbling with foul bile.


DLC

Main article: Downloadable Content


The Nemesis is part of 1 DLC:


Change Log

Patch 5.2.0

  • Buff: slightly increased The Nemesis' Movement speed while charging a Tentacle Strike at MR3 from 3.8m/s to 4.0m/s.

Unknown Patch

  • Change: reassessed the difficulty rating from Very Hard to Hard.

Patch 8.2.0

  • Buff: reduced the threshold of MR2 from 6 points to 5 points.
    • Indirect Nerf: since the threshold of MR3 remained unchanged at 15 points, lowering it for MR2 resulted in the gap between the two increasing by +1 point, making it take slightly longer to reach MR3 from MR2, though the overall required points to fully mutate The Nemesis from MR1 to MR3 did not change.
  • Buff: greatly increased the duration of the Hindered Status Effect when Contaminating a Survivor from 0.25 seconds to 2 seconds.
  • Buff: increased the reach of the Tentacle Strike on MR3 from 6 metres to 6.5 metres.
  • Buff: reduced the Attack Cool-down time of the Tentacle Strike from 2.5 seconds to 2.25 seconds.


Trivia

  • The Nemesis is the first Killer to carry Survivors under his arm, rather than on his shoulder.
  • The Nemesis is the first Killer to feature AI-controlled minions in the form of a pair of Zombies roaming about the Trial Grounds on the hunt for Survivors.
  • The Nemesis is the first Killer to have Add-ons featuring quotes by Survivors.
  • The Nemesis is the first Killer that damages Generators using a single stomp.
  • The Nemesis is the second Killer to originate from another Game franchise.
  • The Nemesis is the fourth Killer to not attack with an actual weapon, but instead using his bare fists.
  • Upon The Nemesis' release, some WindowsIconHelp window.pngIconHelp window.pngIconHelp window.png, like those in the Killer Shack, had to be slightly vertically extended to accommodate his height.
  • Many of the actions performed by The Nemesis take inspiration directly from his appearance in the 2020 remake of Resident Evil 3.
    • His walking and running animation when pursuing Survivors and after a Trial are nearly identical to how he chases down Jill after their first encounter together and later pursues her throughout Raccoon City.
    • The way The Nemesis destroys objects and damages Survivors is nearly identical to his basic attacks including how he will punch and attempt to stomp on Jill, similar to how he damages Generators and closes the Hatch with a single stomp.
    • The Nemesis' Pallet breaking action in which he performs a double overhead fist slam is one of his knockdown attacks.
    • After striking a Survivor, The Nemesis may roar after hitting them, something he does after striking Jill with one of his many punch attacks.
    • When a Survivor escapes from The Nemesis' grasp, he will crouch down on one knee and place his fist to the ground, something he does when taking too much damage from Jill.
    • When being stunned by a Pallet, he reacts the same as to when Jill shoots him.
    • His Mori is a modified version of one of his two kill animations. Instead of wounding Jill with his tentacle and pulling her in, he will simply grab her by the head before throwing her to the ground and stomp on her face, similar to his Mori, however he again does not use his tentacle to pull Jill in before crushing her head.
  • The Nemesis and The Mastermind are the first and currently only licensed killers to be added in the 2v8 gamemode

Skins

  • Nemesis Origin is based off the original Nemesis design from Resident Evil 3: Nemesis (1999).
    • This design is inspired by the Chatterer from Hellraiser
  • Nemesis Blight is inspired by his second mutation in Resident Evil 3 (2020).
    • This skin also references William Birkin with its visible eye in the shoulder.

Voice Trivia

Zombie Trivia

  • The female Zombie is voiced by Roxana B.L., the male Zombie by David A.B.
  • It is possible to spot the spawn Hook of one Zombie under specific circumstances.
    • Zombies are loaded into the Trial like Survivors, spawning them above ground at their spawn Hook.
      When the Trial begins, the Game teleports the Zombies below ground.
      Since the teleportation command is not initiated until The Nemesis' camera panning elapses, it is possible to spot an above-ground-Zombie during one's own camera panning, and, for Survivors, potentially for a second or two after theirs has elapsed, due to the fact that the camera panning is not synced across all Players.


Gallery

In-game assets

Others