Albert Wesker — The Mastermind

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The Mastermind
K29 TheMastermind Portrait.png
Name Albert Wesker
Gender Man
Origin American
Power Virulent Bound
Power Attack Type Special Attack

(Bound Attacks)

Weapon Combat Knife
Movement SpeedIconHelp movementSpeed.pngIconHelp movementSpeed.pngIconHelp movementSpeed.png 115 % | 4.6 m/s
Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png 40 metres
Height IconHelp height.pngIconHelp height.pngIconHelp height.png Average
DLC CHAPTER 25: Resident Evil™: PROJECT W
Voice Actor Connor Fogarty (The Monster Factory)
Cost 500 Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png
Menu Music
Terror Radius Music

Albert Wesker or "The Mastermind" is one of 38 KillersIconHelpLoading killer.pngIconHelpLoading killer.pngIconHelpLoading killer.png currently featured in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER 25: Resident Evil™: PROJECT W, a Chapter DLC released on 30 August 2022.

He originates from the video game franchise Resident Evil, specifically Resident Evil 5 (2009).


Overview

New Store Mastermind.png
Quotes left.png A visionary as brilliant as he is ruthless, Albert Wesker’s strategic mind is unrivalled. While some plans require intellect, others call for brute force. Rush forward to seize Survivors in your grasp and give them the gift of Uroboros – a necessary step on the path to evolution. Quotes right.png

Albert Wesker is a brilliant and ruthless mastermind infused with the Power of Uroboros.

His personal Perks, Superior AnatomyIconPerks superiorAnatomy.pngIconPerks superiorAnatomy.pngIconPerks superiorAnatomy.png, Awakened AwarenessIconPerks awakenedAwareness.pngIconPerks awakenedAwareness.pngIconPerks awakenedAwareness.png, and TerminusIconPerks terminus.pngIconPerks terminus.pngIconPerks terminus.png, allow him to vault faster, see other Survivors' Auras while carrying one, and cause Survivors to be permanently Broken when the Exit Gates are powered.

Difficulty Rating: Moderate
(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)


Lore

LoreKeyArt mastermind.jpg

Albert Wesker was a high-ranking official in the Umbrella Corporation. While he made great strides with Umbrella, his ambition drove him to betray the corporation. Believing himself the best test subject, he exposed himself to the Prototype virus. Now with superhuman strength, Wesker faked his death and went underground with a new plan: expose the world to Uroboros, a biological weapon that would eliminate the weak and leave only the strong.

Wesker began to put his plan to action in Africa but was confronted by members of the Bioterrorism Security Assessment Alliance at a hangar stocked with missiles carrying Uroboros. Determined to be at the vanguard of evolution, he once again made himself a test subject. Exposing himself to Uroboros, he began to evolve in ways he could have never imagined. But as he felt his cells change, a strange black fog seeped into the hangar and filled his vision. When the fog finally dissipated, he found himself in another world surrounded by lesser beings that deserved to be put out of their misery.


Load-out

Unique Perks

The Mastermind comes with 3 PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png that are unique to him:

IconPerks awakenedAwareness.png
Awakened Awareness Your genes have been altered to heighten your senses in intense situations.While carrying a Survivor, you benefit from the following effect:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 16/18/20 metres of your location are revealed to you.


IconPerks superiorAnatomy.png
Superior Anatomy Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.

Whenever a Survivor performs a Rushed Vault within 8 metres of your location, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40 %.
Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

IconPerks terminus.png
Terminus You are a brilliant tactician who prepares for every eventuality.

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, Terminus activates:

  • All Survivors who are either injured, dying, or hooked, suffer from the BrokenIconStatusEffects broken.pngIconStatusEffects broken.pngIconStatusEffects broken.png Status Effect until an Exit Gate is opened.
    • This effect lingers for an additional 20/25/30 seconds.

Prestige

Prestiging The Mastermind will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their BloodwebIconHelp bloodweb.pngIconHelp bloodweb.pngIconHelp bloodweb.png.

Prestige The Mastermind twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Combat Knife

K29 W01.png

The Combat Knife is the Primary Weapon of The Mastermind.
A vicious blade with a serrated edge to aid in tearing up his opponents.

Power: Virulent Bound

IconPowers virulentBound.png

"The Mastermind can barrel forwards, infecting Survivors with the Uroboros Virus or leaping over obstacles."

SPECIAL ABILITY: VIRULENT BOUND
The Mastermind starts the Trial with 2 Tokens.

SPECIAL ATTACK: BOUND ATTACK
Press and hold the Power button to charge Virulent Bound, reducing his Movement speed to 3.68 m/s while he prepares to strike.
Press the Attack button to initiate a Bound Attack, consuming -1 Token, or release the Power button to cancel it.
Press the Attack button again during the Chain Bound Window of 2 seconds to initiate a second, longer Bound Attack, if there is still a Token available:

  • Increases his Movement speed to 14 m/s during a Bound Attack.
    • The first Bound lasts for 0.5 seconds.
    • The second Bound lasts for 1 second.


SPECIAL INTERACTION: SURVIVOR COLLISION
Colliding with a Survivor at any point during a Bound Attack has multiple possible effects and interactions, which depend on the Survivor's current states regarding their health, infection, and interaction:

  • If the Survivor is interacting with a Prop or another Survivor, or is protected from entering the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png by a third-party effect, The Mastermind attacks them with a quick swipe of his tentacles:
    • Uninfected Survivors become infected with Uroboros and receive damage.
    • Infected Survivors receive damage.
    • Critically Infected Survivors receive double damage and are downed, unless they are protected.
  • If the Survivor is not interacting with a Prop or another Survivor, The Mastermind grabs them with his tentacles and continues travelling the remaining distance of his Bound Attack.
    • If he collides with an obstacle before ending the Bound Attack, either of the following applies:
      • Uninfected Survivors become infected with Uroboros and receive damage.
      • Infected Survivors receive damage, after which injured Survivors are released and dying Survivors are hoisted onto his shoulder.
      • Critically Infected Survivors receive double damage and are hoisted onto his shoulder.
    • If he does not collide with an obstacle before ending the Bound Attack, he throws the Survivor in a straight line, after which either of the following applies:
      • Uninfected Survivors become infected with Uroboros and receive damage, if they collide with an obstacle during the throw, after which they are released.
      • Infected Survivors receive damage, if they collide with an obstacle during the throw, after which injured Survivors are released and dying Survivors are downed.
      • Critically Infected Survivors receive double damage, if they collide with an obstacle during the throw, after which they are downed.
  • In any case, the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are blocked to the Survivor for the duration of the Bound Attack.
    • This effect lingers for 5 seconds after they are released.


SPECIAL INTERACTION: VIRULENT VAULT
Colliding with a dropped PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png or a WindowIconHelp window.pngIconHelp window.pngIconHelp window.png during a Bound Attack causes The Mastermind to automatically vault over it.

SPECIAL AFFLICTION: UROBOROS INFECTION
Uroboros grows in strength over time, which is indicated with an Infection Meter on the Survivor Portraits in the HUD:

  • Both Uninfected Survivors and Infected Survivors gain +20 Charges upon colliding with The Mastermind during a Bound Attack.
  • Infected Survivors passively gain +0.8 c/s at all times, unless they are hooked or downed.

Being hooked resets the Infection Meter to 1 Charge.

Once the Infection Meter is full at 100 Charges, Infected Survivors become Critically Infected:

  • Causes them to suffer from a permanent -4 % HinderedIconStatusEffects hindered.png Status Effect.


SPECIAL ITEM: FIRST AID SPRAYIconItems firstAidSpray.png
Survivors can cure themselves or other Survivors from Uroboros by locating a Supply CaseIconHelp supplyCase.pngIconHelp supplyCase.pngIconHelp supplyCase.png and searching it for a First Aid SprayIconItems firstAidSpray.pngIconItems firstAidSpray.pngIconItems firstAidSpray.png:

  • A total of 6 Supply Cases spawn in random locations in the environment.
  • The Auras of Supply Cases are revealed to Infected Survivors at all times.
  • Each Supply Case contains 1 First Aid Spray with 2 uses.
  • Using the First Aid Spray triggers Killer Instinct for 4 seconds.

Power Trivia

Movement Speeds:

Main Article
  • Walking in the Chain Bound Window: 2.76 m/s
  • Charging Virulent Bound: 3.68 m/s
  • Walking: 4.6 m/s
  • Performing a Virulent Bound: 14 m/s


Bound:

  • Power Charge time: 1.5 seconds
  • Power Recharge time: 5.5 seconds per Charge
    • Reduced Power Recharge Time bonus for each Infected Survivor: -0.5 seconds
  • Minimum Bound distance: 1 metre
    • Below this threshold, a Bound will not be initiated.
  • Chain Bound Window duration: 2 seconds
    • This refers to for how long after a first Bound, a second one can be initiated.
  • Bound Survivor-Grab duration: 0.86 seconds

Bound Durations:

  • First Bound duration: 0.5 seconds
  • Second Bound duration: 1 second
    • This Bound is also referred to as the Chain Bound, since The Mastermind can chain it to the first Bound.


Bound Ranges:
The Mastermind's Bounds do not have a fixed range, only their individual durations and their shared Movement speeds are defined in code.
Due to this and the Bounds having acceleration curves, an exact calculation of their range is not possible without in-depth developer-knowledge, only approximations.

  • The first Bound has an approximate range of 7 metres (the actual range is shorter due to acceleration).
  • The second Bound has an approximate range of 14 metres (the actual range is shorter due to acceleration).


Bound Camera Modifiers:

  • Yaw multiplier: x1
    • Yaw refers to left-right movement of the camera.
  • Yaw limit: 140 °
  • Pitch multiplier: x1
    • Pitch refers to up-down movement of the camera.


Infection:

  • Maximum Infection level: 100 Charges
    • If a Survivor reaches this level, they will enter Critical Infection and receive the Hindered Status Effect.
  • Passive Infection gain : 0.8 Charges per second
  • Initial Infection level: 20 Charges
    • This refers to the amount of Infection a Survivor receives when they first become infected.
  • Infection Incubation threshold: 20 Charges
    • Below this threshold, the Infection is essentially non-existent.
      The HUD icon and Passive Infection gain only start appearing / taking effect once the threshold is reached.
  • Infection Penalty when grabbed while already infected: +20 Charges
  • Infection Removal Killer Instinct duration: 4 seconds
  • Infection Removal Interaction duration: 5 seconds
  • Infection Healing multiplier: x1 (base used for Add-ons)


Cool-downs:

  • Bound Cancellation cool-down: 1.5 seconds
  • Bound cool-downs:
    • Vaulting an obstacle: 1.5 seconds
    • Slamming into a Breakable Wall or Pallet: 2 seconds
    • Letting the Chain Bound Window elapse: 3 seconds
    • Dropping from a ledge: 3 seconds
    • Completion with or without hitting a Survivor: 3 seconds
    • Completion with throwing a Survivor: 5 seconds


Collision Detection:

This refers to the Collision Boxes used to detect environmental objects or Survivors during a Bound
  • Horizontal angle: ±10 °
  • Vertical angle: ±20 °
  • Size for Environmental-Object Detection: 20 centimetres
  • Size for Survivor-Grab Detection: 30 centimetres


Throw:

  • Throw duration: 0.6 seconds
  • Throw Damage distance: 0.75 metres
    • If a Survivor is thrown into an obstacle within that distance, they receive damage and are immobilised.
  • Throw Movement Block duration: 1.9 seconds
    • This refers to how long after being thrown, Survivors are unable to move for.

Add-ons for Virulent Bound

Icon Name Description
IconAddon jewelBeetle.png
Jewel Beetle A beautiful and valuable insect.
While difficult to capture, it is worth a pretty penny.
  • Grants +100 % bonus Bloodpoints for Virulent Bound Score Events.
  • Reduces the remaining duration of a Bound by -50 % after colliding with a Survivor.


IconAddon RPDShoulderWalkie.png
R.P.D. Shoulder Walkie Without the ability to communicate, the cops of Raccoon City are isolated and don’t stand a chance.
  • Reduces the duration of the first Bound by -20 %.
  • Increases the duration of the second Bound by +20 %.


IconAddon unicornMedallion.png
Unicorn Medallion An old medallion depicting a majestic unicorn.
It was placed in storage for years.
  • Increases the duration of the first Bound by +20 %.
  • Reduces the duration of the second Bound by -20 %.


IconAddon uroborosTendril.png
Uroboros Tendril The result of decades of Bio Organic Weapon research.
It will not rest until it has swallowed the entire world.
  • Increases your Movement speed while charging Virulent Bound by +5 %.


IconAddon bullhorn.png
Bullhorn The commands screamed into this device riled up some and disoriented others.


IconAddon chaliceGold.png
Chalice (Gold) A chalice of pure gold used to celebrate the summer solstice.
  • Increases the remaining duration of a Bound by +50 % after colliding with a Survivor.


IconAddon leatherGloves.png
Leather Gloves Gloves of a cold, calculating schemer.
They impart an air of icy professionalism.
  • Reduces the Power Recharge time by -8 %.


IconAddon lionMedallion.png
Lion Medallion An old medallion depicting a brave lion.
It was made when the Raccoon Police Station was still an art museum.
  • Increases the Throw distance of Survivors grabbed Mid-Bound by +30 %.


IconAddon looseCrank.png
Loose Crank To the person whose only tool is a crank, the whole world looks like a crank-shaped hole.
  • Increases your Movement speed during the Chain Bound Window by +8 %.


IconAddon eggGold.png
Egg (Gold) A highly coveted foodstuff.
The cash worth is second only to its regenerative effects.
  • Increases the duration of the Chain Bound Window by +50 %.


IconAddon maidenMedallion.png
Maiden Medallion A medallion depicting a beautiful maiden.
Its purpose was unknown for many years.
  • Survivors suffer from the BlindnessIconStatusEffects vision.pngIconStatusEffects vision.pngIconStatusEffects vision.png Status Effect for 60 seconds when they reach Critical Infection.


IconAddon portableSafe.png
Portable Safe A small container that requires a complicated combination to unlock.
  • Survivors suffer from the HaemorrhageIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png Status Effect until fully healed when injured using Virulent Bound.


IconAddon redHerb.png
Red Herb Acts as a reagent that strengthens the effect of that with which it is combined.


IconAddon videoConferenceDevice.png
Video Conference Device Many intricate conspiracies were orchestrated on devices just like this one.
  • Reduces the Infection timer of Survivors by -30 %.


IconAddon darkSunglasses.png
Dark Sunglasses Glasses enhanced with AR that grant the wearer an invaluable advantage on the battlefield.
  • Grants the UndetectableIconStatusEffects undetectable.pngIconStatusEffects undetectable.pngIconStatusEffects undetectable.png Status Effect for 20 seconds whenever a Survivors reaches Critical Infection.


IconAddon greenHerb.png
Green Herb A common plant, usually known for its restorative properties.
  • Increases the Infection applied when colliding with Survivors Mid-Bound by +30 %.


IconAddon helicopterStick.png
Helicopter Stick Debris from a helicopter crash.
Few jobs are more dangerous than a helicopter pilot's when Wesker is involved.


IconAddon uroborosVirus.png
Uroboros Virus For some, the strength and resistance was worth the trade-off.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors are revealed to you for 4 seconds when they reach Critical Infection.

"The balance of the world is changing… and you're completely oblivious to it." — Ricardo Irving

IconAddon iridescentUroborosVial.png
Iridescent Uroboros Vial The perfect bio-weapon.
Decades of research have led to this.
  • Causes all Survivors to start the Trial infected with Uroboros.
  • Survivors suffer from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect for 30 seconds when they reach Critical Infection.

"The entire world will be infected. A new Genesis is at hand and I will be the creator!" — Albert Wesker

IconAddon labPhoto.png
Lab Photo Wesker was as much a researcher as he was a guinea pig for Umbrella's bio-weapons.
  • Grants the ability to break Breakable WallsIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png or PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png when colliding with them Mid-Bound.
  • You can no longer vault over Pallets using Virulent Bound.

"Only a handful of humans truly matter. Everyone else is just so much chaff. So now I have to separate this chaff from the wheat." — Albert Wesker


Achievements

Main article: Achievements


There are 2 Achievements related to The Mastermind:

Icon Name Description
Ach adeptMastermind.jpg Adept Mastermind Playing as The Mastermind, achieve a Merciless Victory using only his 3 Unique Perks: Superior Anatomy, Awakened Awareness, and Terminus
Ach collisionCourse.jpg Collision Course Playing as The MastermindIconHelpLoading mastermind.pngIconHelpLoading mastermind.pngIconHelpLoading mastermind.png, slam one Survivor into another Survivor a total of 10 times.

Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Mastermind:

Default

Icon Name Body Rarity Description
K29 Head01.png The Mastermind CategoryIcon head.png Common A brilliant and driven scientist intent on taking humanity to the next level.
K29 Body01.png Intimidating Jacket CategoryIcon body.png Common Clad head to toe in all-black leather, he cuts an intimidating silhouette.
K29 W01.png Combat Knife CategoryIcon weapons.png Common A vicious blade with a serrated edge to aid in tearing up his opponents.

Prestige

Icon Name Body Rarity Description Additional Notes
K29 Head01 P01.png The Bloody Mastermind CategoryIcon head.png Rare A bloody and driven scientist hellbent on taking humanity to the next level. Prestige Level 6 Reward
K29 Body01 P01.png Contaminated Jacket CategoryIcon body.png Rare Clad head to toe in all-black, bloody leather, he cuts a terrifying silhouette. Prestige Level 5 Reward
K29 W01 P01.png Soiled Knife CategoryIcon weapons.png Rare A bloodied blade with a serrated edge that has torn up his opponents. Prestige Level 4 Reward
Perk Charms
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
K29 PCharm001.png K29 PCharm002.png K29 PCharm003.png
A keepsake gained upon mastery of a particular skill.

IconHelp store.png In-Game Store

Expand to view content
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Albert Wesker (S.T.A.R.S.)
30 August 2022 (Tuesday)
Description
His time leading a S.T.A.R.S. team was really a cover for more underhanded motivations.
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K29 Head006.png
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Bio-Weapon Uroboros
His eyes glow red with power granted him from the virus.
K29 Body006.png
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Leader’s Uniform
He dressed the part, and inspired trust. That trust, however, was misplaced.
K29 W006.png
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CategoryIcon weapons.png
Customized Knife
A wicked blade, different from those used by the rest of S.T.A.R.S.
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K29 outfit 008.png
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New Dawn
10 February 2025 (Monday)
Description
He maintained constant communication with his agents while they were in the field.
1080IconHelp auricCells.png
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K29 Head008.png
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Dark Shade
He watched the screen from behind his sunglasses, watching his plans come together.
K29 Body008.png
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CategoryIcon body.png
Ironed Shirt
He never lost his cool, even when he learned he'd been betrayed.
K29 W008.png
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CategoryIcon weapons.png
Field Knife
Whatever happened, he knew the age of man was coming to an end.
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K29 outfit 007.png
IconHelp cosmetic sets.png
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Blighted Wesker
11 October 2022 (Tuesday)
Description
Nobody could predict the complex interactions that would occur between the serum and Uroboros, but that didn’t stop him from testing it on himself.
1080IconHelp auricCells.png
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Twisted Brilliance
His slick, clean-cut hair belied a dangerous mind.
K29 Body007.png
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Viscid Overcoat
An ichorous substance pulsed and grew upon his body, pressing through his clothes.
K29 W007.png
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Tainted Knife
Its blade glowed with a power he had never before seen.


DLC

Main article: Downloadable Content


The Mastermind is part of '1 DLC:


Change Log

Patch 6.2.1

  • Buff: increased the Survivor-Collision detection during a Bound Attack from 20 centimetres to 30 centimetres.
    • This change was motivated by negative Community Feedback towards the Developers having reduced the size for the release of 6.2.0 from originally 40 centimetres on the 6.2.0 PTB.
      The size of the Collision Box for environmental objects, however, remained the same after a reduction from originally 45 centimetres on the 6.2.0 PTB, which benefits The Mastermind.

Patch 7.0.1

  • Undocumented Quality of Life: added collision to The Mastermind after he has completely vaulted a Pallet.
    • This change was motivated by his lack of collision at the end of the vaulting animation, allowing Survivors to clip through him enough to vault the Pallet while he is locked in the animation unable to do anything.

Patch 7.1.2

  • Undocumented Quality of Life: updated and improved the hit validation when performing Virulent Bound on Survivors performing rushed actions or unhooking Survivors.
    • This change was motivated by inconsistencies with The Mastermind being able to grab Survivors with Virulent Bound from various actions that he was not intended to do.

Patch 8.0.0

  • Nerf: reduced the Movement Speed penalty experienced by Critically Infected Survivors from -8 % to -4 %.
  • Nerf: reduced the maximum Infection Progression a Survivor can have when hooked from 50 % to 1 %.

Patch 8.4.0

  • Buff: reduced the Power Recovery time from 6 seconds to 5.5 seconds.


Trivia

  • The Mastermind is one of the most normal-looking Killers in Dead by Daylight, with no initially visible physical alterations to him other than his glowing eyes, which he hides behind his sunglasses most of the time.
  • The Mastermind was the first Killer with a Power that allows him to immediately grab Survivors that is separate from a basic grab.
  • The Mastermind was the first Killer with the ability to throw Survivors as a means of damaging them.
  • Up until Patch 8.6.0, The Mastermind was the only killer with a Terror Radius of 40 metres.
  • The Mastermind was the first Killer to be referred to by his real name in the Killer Selection Menu rather than by a descriptive type or his Killer alias.
  • The Mastermind and The Nemesis are the first and currently only licensed killers to be added in the 2v8 game mode.


Animations & Model

  • The Mastermind's running animation is a reference to Wesker's running dash attack from Resident Evil 5.
  • The way The Mastermind swings his knife is a reference to the way the characters swing their knife in Resident Evil games.
  • The Mastermind's default knife is the knife he uses when he is playable in the mercenaries mode of Resident Evil 5.
  • The Mastermind's Mori is a reference to both the first confrontation between Chris Redfield and himself in Resident Evil CODE: Veronica, and Excella Gionne's death in Resident Evil 5.
  • When stunned, The Mastermind's glasses may fall off, resulting in him pulling out another pair from his coat.
  • The Mastermind's pose in his bio is a reference to one of his artwork from Teppen', which also originated from The Mastermind's render from Resident Evil 5.
    • The same pose from Teppen appears in one of The Mastermind's menu animations.

Skins

  • All of Wesker's skins with the exception of Blighted outfit is based off his appearances through the franchise
  • The Albert Wesker (S.T.A.R.S) is based off his design from Resident Evil (2002) .
    • This skin shares the same knife as HUNK with The Mastermind's being more dirtier and bloodier.
  • New Dawn is based off his design from Resident Evil 4 (2023).
    • This skin's description references the events of Resident Evil 4 (2023) and its DLC Separate Ways, with Ada Wong betraying him, by taking the dominant Plaga parasite contained within the Amber away from him.
    • The knife wielded in this skin belongs to Jack Krauser.

Lore

  • Wesker was taken by the The Entity during the final level of Resident Evil 5.
  • According to his Blighted Wesker Cosmetic, The Mastermind is the only Killer to inject the Blight Serum into himself, as opposed to The Blight administering them.

Voice Actor

  • Despite some initial beliefs and theories pointing to Albert Wesker's original voice actor from ten Resident Evil games, D.C. Douglas, reprising his role for Dead by Daylight, he himself confirmed that someone else stepped into his shoes for Dead by Daylight, and wished the new voice actor best of luck taking on the role of Albert Wesker.
  • It was ultimately revealed that actor and voice actor Connor Fogarty had taken on the role of voicing Albert Wesker for Dead by Daylight in collaboration with The Monster Factory Inc.

Voice-Lines

  • The Mastermind was the third Killer in the Game to actively speak in Trials.
    • All of his voice lines originate from Resident Evil 5.
  • Keeping with their infamous rivalry, The Mastermind has special voice lines when interacting with Chris Redfield.
Action Voice Line Audio
Using Virulent Bound. "Playtime is over."
"Is that all you have?"
"I expected more from you."
"Do you actually think you can defeat me?"
Downing Survivors. "Poor performance indeed."
"You disappoint me. Is that the best you've got?"
"Too bad you won't make it much further."
Survivor escaping from his grasp. "You've really become quite an inconvenience for me."
"This isn't over, Chris." (Chris Redfield only)
Grabbing a Survivor. "Seven minutes is all I can spare to play with you."
"I'll see you dead!"
Hooking a Survivor. "I'm just getting started."
"I tire of wasting my time with you."
"You will not live to see the dawn!"
"I expected more of a challenge."
"Farewell, old friend!" (Chris Redfield only)
Grabbing a Survivor. "Your feeble attempts only delay the inevitable.
Finding a Survivor in a Locker. "There's no point in hiding."
"You can't hide forever!"
Using a Memento Mori. "Let's finish this."
"Time to die, Chris." (Chris Redfield only)
Getting stunned by Survivors. "You'll pay for that!"
"Just accept your fate."
"You're merely postponing the inevitable!"
"Are you trying to make me angry?"
Once all Survivors are infected (triggers the Global Saturation Score Event). "I shall release Uroboros!"

Gallery

In-game assets