Vecna — The Lich

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The Lich
K36 TheLich Portrait.png
Name Vecna
Gender Man
Origin Oerth (D&D World)
Realm The Decimated Borgo
Power Vile Darkness
Power Attack Type Special Attack

(Flight of the Damned)

Weapon Afterthought Dagger
Movement SpeedIconHelp movementSpeed.pngIconHelp movementSpeed.pngIconHelp movementSpeed.png 115 % | 4.6 m/s
Alternate Movement speed 200 % | 8 m/s

(Fly)

Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png 32 metres
Height IconHelp height.pngIconHelp height.pngIconHelp height.png Average
DLC CHAPTER 32: Dungeons & Dragons
Voice Actor Matthew Mercer (Blindlight, Voice Actor)
Cost 500 Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png
Menu Music
Terror Radius Music

Vecna or "The Lich" is one of 39 KillersIconHelpLoading killer.pngIconHelpLoading killer.pngIconHelpLoading killer.png currently featured in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER 32: Dungeons & Dragons, a Chapter DLC released on 3 June 2024.

He originates from the 1974 Board game Dungeons & Dragons.


Overview

Store Lich.png

Few dare speak The Lich's true name, for fear that he may hear — or worse.

His personal Perks, Weave AttunementIconPerks weaveAttunement.pngIconPerks weaveAttunement.pngIconPerks weaveAttunement.png, Languid TouchIconPerks languidTouch.pngIconPerks languidTouch.pngIconPerks languidTouch.png, and Dark ArroganceIconPerks darkArrogance.pngIconPerks darkArrogance.pngIconPerks darkArrogance.png, allow him to exploit used Items, exhaust those who disturb the Crows, and increase his Vaulting speed.

Difficulty Rating: Moderate
(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)


Lore

LoreKeyArt lich.jpg

The Whispered One. Lord of the Rotted Tower. The Master of Secrets. Few dare speak his true name, for fear that he may hear — or worse.

Even as a young wizard, Vecna’s command of magic was matched by none. While others spent decades committing to and perfecting one school of magic, he effortlessly mastered each one of them. After his mother’s execution for witchcraft, his focus became obsession as he pored the most of his study into the darkest school of magic—necromancy, the magic of life and death.

As his power grew, so did his ambition. Over the centuries, he shed his mortal shell and ascended to lichdom. His power gave rise to a great empire, ruled over from his Rotted Tower.

His thirst for dark knowledge to fill his Book of Vile Darkness led him to many realms and planes. But it was in his own realm one of his servants found something — a spell, perhaps, torn from an ancient tome — written in a language he had never seen. From it he could sense an incredible dark energy. Without any document of the language, he had to spend months painstakingly analysing its syntax, its phonetics, its form. He documented every stroke of every letter, scrutinising and theorising on their meanings, in a massive book hidden in his chambers. When his lieutenants came to him with problems in their domain, Vecna told them to deal with it themselves. He had more important matters to attend to.

Countless nights were spent memorizing the strange script, attempting to make it make sense. Only occasionally would he leave his keep to investigate rumours of people who had disappeared without a trace in the night. At these scenes, he could sense the same foreign magic that emanated from the torn page. He was convinced that whatever was killing these people had also written this strange script.

He was confounded, which made him furious. The scenes, few and far between, had no pattern, no common motive. No sign of struggle, no body, and only a lingering hum of dark energy. To what end did they need these bodies?

One dark night, he had a breakthrough: a word he had been interpreting as “dying” made more sense as “disappearing.” Perhaps these people were not being killed at all: perhaps they were being taken alive. He applied this substitution through his notes and everything seemed to fall into place.

He copied what he had learned to a fresh piece of parchment, written phonetically. He began to speak the words aloud and the room darkened. It filled with a creeping black fog. He felt himself displacing, going somewhere else. Vecna resisted, incanting memorised spells, holding the fog at bay. But as he gazed into the darkness, he felt that alluring energy from it; a despair, an evil he could scarcely imagine. A sick curiosity overcoming him, he dropped his concentration, and let the fog take him. Whatever it was, wherever it was, he understood that the only way to harness it was to submit to it. He knew, in his cold, unbeating heart, that its dark secrets would one day be his.


Load-out

Unique Perks

The Lich comes with 3 PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png that are unique to him:

IconPerks darkArrogance.png
Dark Arrogance When everything is going right, you are an inescapable inevitability.

Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:

  • Permanently increases the duration of Killer Blinds by any means and the duration of Pallet Stuns by +25 %.
  • Permanently increases your Vaulting speed by 15/20/25 %.
"Run all you want. I will not be denied." — Vecna
IconPerks languidTouch.png
Languid Touch Your dreadful aura is so suffocating that even terrifying scenes tire your prey.

When a Survivor scares off a CrowIconHelp crows.pngIconHelp crows.pngIconHelp crows.png within 36 metres of your location, Languid Touch activates:

  • Causes that Survivor to suffer from the ExhaustedIconStatusEffects exhausted.png Status Effect for 6/8/10 seconds.
Languid Touch has a cool-down of 5 seconds.

"Submit to me. It is inevitable." — Vecna

IconPerks weaveAttunement.png
Weave Attunement You are so attuned to magical energies that you can sense even minor ripples around enchantments.

Whenever an ItemIconHelp items.pngIconHelp items.pngIconHelp items.png is depleted for the first time, it is automatically dropped:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 12 metres of them.
    • Affected Survivors see the Aura of that Item as well.
  • Causes Survivors picking up a Survivor Item to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 20/25/30 seconds.
"No number of novelties will protect you from me!" — Vecna

Prestige

Prestiging The Lich will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their BloodwebIconHelp bloodweb.pngIconHelp bloodweb.pngIconHelp bloodweb.png.

Prestige The Lich twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Afterthought Dagger

K36 W01.png

The Afterthought Dagger is the Primary Weapon of The Lich.
Blade in hand, he fought with ferocity — even when he lost his eye and hand to the one who betrayed him.

Power: Vile Darkness

IconPowers VileDarkness.png
IconPowers Fly.png
IconPowers FlightoftheDamned.png
IconPowers DispellingSphere.png
IconPowers MageHand.png

"Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked."

SPECIAL ABILITY: VILE DARKNESS
Press and hold the Secondary Power button to open the Spell Selection.
Move the cursor towards one of four available Spells in order to select it:

  • FlyIconPowers SpellSelection Fly.png: Grants the ability to fly across the environment for up to 4 seconds and allows The Lich to ignore dropped PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png and WindowsIconHelp window.pngIconHelp window.pngIconHelp window.png.
  • Flight of the DamnedIconPowers SpellSelection FlightoftheDamned.png: Grants the ability to conjure 5 Flying Entities that can pass through obstacles and damage Survivors in their path.
    • Triggers Killer Instinct on Survivors downed by this Spell for 5 seconds.
    • Cannot hit crouched Survivors on level terrain.
  • Dispelling SphereIconPowers SpellSelection DispellingSphere.png: Grants the ability to cast a moving invisible Sphere that reveals Survivors through Killer Instinct and disables their Magic Items for 60 seconds upon contact.
    • Causes the specific type of Magic Item to become visible to The Lich on the Survivor HUD while they are disabled by the Spell.
    • The Cool-down duration of Magic Items is indicated to all Players with a timer on the Survivor HUD.
  • Mage HandIconPowers SpellSelection MageHand.png: Grants the ability to create a Magical Hand that lifts dropped Pallets back upright in 0.5 seconds or blocks already upright ones for 4 seconds.

Each Spell is on its own independent cool-down.

SPECIAL TREASURE CHESTS: MAGIC ITEMS
6 Treasure ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png containing special Magic Items for Survivors to equip spawn in the environment.
These include BootsT UI hud umg survivorMagicItems Boots.png or GauntletsT UI hud umg survivorMagicItems Bracers.png of:

  • All Magic Items reveal the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of The Lich for 1.5 seconds, when he casts their associated Spell.
  • The SkyguardT UI hud umg survivorMagicItems Fly.png: Reveals the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of The Lich during Fly.
    • This effect lingers for 0.25 seconds.
  • The NightwatchT UI hud umg survivorMagicItems FlightoftheDamned.png: Reveals the Auras of the Flying Entities during Flight of the Damned.
  • The ArchivistT UI hud umg survivorMagicItems DispellingSphere.png: Turns the Dispelling Sphere visible.
  • The InterloperT UI hud umg survivorMagicItems MageHand.png: Reveals the Auras of Pallets affected by Mage Hand.
    • Grants a +7 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for 3 seconds.

Beware of Mimics though, they may bite.

Survivors can have both a Boot and a Gauntlet equipped at the same time.
Unlucky Survivors may only find a regular ItemIconHelp items.pngIconHelp items.pngIconHelp items.png inside a Treasure Chest that is either depleted or half-depleted.

SPECIAL ITEMS: HAND & EYE OF VECNA
Rarely, Treasure Chests contain either the Hand of Vecna or the Eye of Vecna.

Healthy Survivors can use those Items to gain a special ability at the cost of a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png and triggering Killer Instinct after use:

  • Hand of VecnaIconItems LimitedVecnaHand.pngIconItems LimitedVecnaHand.pngIconItems LimitedVecnaHand.png: Rushing into a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png teleports the Survivor to a different Locker that is at least 10 metres away.
  • Eye of VecnaIconItems LimitedVecnaEye.pngIconItems LimitedVecnaEye.pngIconItems LimitedVecnaEye.png: Rushing out of a Locker has the following effects for 12 seconds:
    • Suppresses their Aura, Scratch Marks, Blood Pools and Grunts of Pain.
    • Grants them complete invisibility.
    • Grants +25 % Haste.
    • Triggers Killer Instinct for 3 seconds after becoming visible again.


SPECIAL INTERACTION: RECOVER ARTEFACTAtl Loadout Icon MementoMoris.png
Survivors attuned to the Eye of Vecna or the Hand of Vecna with an accumulated 2 Hook Stages are vulnerable to The Lich recovering his Artefact from them.
Press the Attack button while standing over the downed Survivor to execute them on the spot, performing a Mini-Mori.

Power Trivia

Movement Speeds:

Main Article
  • Post-Fly Cool-down: 1.012 m/s
  • Post-Casting Spells: 3.68 m/s
  • Charging Spells: 4.0 m/s
  • Walking: 4.6 m/s
  • Flying: 8.0 m/s


Spells:

  • Charge time: 0.2 seconds
    • How long it takes to charge a Spell before it can be cast.
  • Cool-down Charge threshold: 0.1 seconds
    • Buffer that prevents any cool-downs from applying by accidentally tapping the button.
  • Initial Cool-down duration: 15 seconds
    • Applies at the start of the Trial, starts after the initial camera pan is completed.
  • Cancellation Cool-down duration: 1.25 seconds
    • Applies after cancelling a Spell after charging it, instead of casting it.
  • Individual Recharge durations:
    • These cool-downs are applied individually to each Spell after casting and are not shared.
      Any Spell not currently recharging may be used at any time.
    • Dispelling Sphere: 35 seconds
    • Flight of the Damned: 35 seconds
    • Fly: 25 seconds
    • Mage Hand: 40 seconds
  • Spell Cast Cool-down after casting: 2 seconds
    • Fly is an exception with an increased Cool-down duration of 2.5 seconds
  • Spell Cast Cool-down after cancelling: 1 second
  • Magic Item Aura-reveal duration: 1.5 seconds
    • The time the Aura of The Lich is revealed to a Survivor wearing a Magic Item that matches the cast Spell.
    • For the Fly Spell, the Aura-reveal lasts for the entire duration of it.


Dispelling Sphere:

  • Activation time: 0.75 seconds
    • The time between The Lich casting the Spell and the Dispelling Sphere launching.
  • Trajectory Previewer Distance offset: 1.75 metres
    • The distance the Trajectory Previewer of the Dispelling Sphere is placed in front of The Lich.
  • Trajectory Previewer length: 10 metres
  • Trajectory Previewer width: 0.4 metres
  • Trajectory Previewer height offset: 1 metre
  • Movement speed: 5.5 m/s
  • Lifetime: 25 seconds
    • The Sphere de-spawns over 2 seconds after travelling for that duration.
  • Initial radius: 0.07 metres
    • This is used for the mini-sphere while The Lich is charging the Spell.
  • Eventual radius: 6 metres
  • Killer Instinct duration: 3 seconds
  • Disabled State duration for Magic Items: 45 seconds
    • This is indicated with a purple timer overlay on the Survivor HUD Portraits.


Flight of the Damned:

  • Activation time: 0.25 seconds
    • The time between The Lich casting the Spell and the Flying Entities spawning.
  • Summoning time: 0.5 seconds
    • How long it takes for the spawned Flying Entities to go from inactive to active and start flying.
  • Maximum Flight speed: 9 m/s
  • Maximum Flight length: 22 metres
  • Flight height: 1.4 metres
    • The height above the ground that the Flying Entities spawn and travel at.
      Survivors located below this height (i.e. when crouched) cannot be harmed.
  • Despawn time: 2 seconds
  • Distance offset 4 metres
    • How far in front of The Lich the Flying Entities spawn.
  • Trajectory Previewer length: 10 metres
  • Trajectory Previewer width: 0.45 metres
  • Trajectory Previewer height offset: 0.7 metres
  • Survivor Aura-reading distance: 2 metres
    • This refers to the maximum range at which Survivors can see the Auras of the Flying Entities.
  • Killer Instinct duration when downed: 5 seconds


Fly:

  • Flying Movement speed: 8.0 m/s
  • Speed Curve Transition time: 1 second
    • This refers to how long it takes The Lich to reach his maximum Flying speed and also to go back zero after ending the Fly Spell.
  • FOV Transition time: 1.5 seconds
  • Maximum Flying time: 4 seconds
    • Flying can be interrupted at any point by pressing the Attack button.
  • Collision-Loss linger duration (Vaultables): 1 second
    • This applies to the collision with Vault locations, not the one with Survivors, after The Lich ends the Fly Spell.


Mage Hand:

  • Range: 16 metres
  • Survivor Highlight range: 8 metres
    • This refers to the highlight indicating to a Survivor that a Pallet is affected by Mage Hand
  • Pre-Block Wait time: 0.35 seconds
    • This is how long the Mage Hand waits before blocking an upright Pallet.
  • Block duration: 4 seconds
  • Pre-Lift Wait time: 0.5 seconds
    • This is how long the Mage Hand waits before lifting a dropped Pallet.
  • Lift duration: 0.5 seconds
  • Post-Lift Block duration: 0.15 seconds
    • This applies only when the Pallet was lifted.

Add-ons for Vile Darkness

Icon Name Description
IconAddon CrystalBall.png
Crystal Ball Used by spellcasters for centuries to scry upon friend and foe alike.


IconAddon RavensFeather.png
Raven's Feather A material component most typically used by the Fly spell
  • Extends the Flight duration of the FlyT UI hud umg survivorMagicItems Fly.pngT UI hud umg survivorMagicItems Fly.pngT UI hud umg survivorMagicItems Fly.png Spell by +0.5 seconds.


IconAddon TatteredHeadband.png
Tattered Headband An enchanted accessory once owned by a powerful summoner. It still carries a whisper of its former magic.
  • Extends the Flight range of Flying Entities summoned by the Flight of the DamnedT UI hud umg survivorMagicItems FlightoftheDamned.pngT UI hud umg survivorMagicItems FlightoftheDamned.pngT UI hud umg survivorMagicItems FlightoftheDamned.png Spell by +4 metres.


IconAddon TrickstersGlove.png
Trickster's Glove A glove once belonging to an archane trickster whose mastery of Mage Hand clings to its fibers.
  • Increases the time an upright PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png is held in place for by the Mage HandT UI hud umg survivorMagicItems MageHand.pngT UI hud umg survivorMagicItems MageHand.pngT UI hud umg survivorMagicItems MageHand.png Spell by +0.5 second.


IconAddon GlassEye.png
Glass Eye A material component used to cast spells of detection.
  • Increases the radius of the Dispelling SphereT UI hud umg survivorMagicItems DispellingSphere.pngT UI hud umg survivorMagicItems DispellingSphere.pngT UI hud umg survivorMagicItems DispellingSphere.png Spell by +2 metres.
  • Increases the Movement speed of the Dispelling Sphere Spell by +10 %.


IconAddon LanternOfRevealing.png
Lantern of Revealing Even those who evade your attacks cannot evade your gaze.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors narrowly missed by Flying Entities summoned by the Flight of the DamnedT UI hud umg survivorMagicItems FlightoftheDamned.pngT UI hud umg survivorMagicItems FlightoftheDamned.pngT UI hud umg survivorMagicItems FlightoftheDamned.png Spell are revealed to you for 3 seconds.


IconAddon PotionOfSpeed.png
Potion of Speed A curious concoction that downgrades the rules of physics to mere suggestions.
  • Reduces the Interaction Cool-down time after casting the FlyT UI hud umg survivorMagicItems Fly.pngT UI hud umg survivorMagicItems Fly.pngT UI hud umg survivorMagicItems Fly.png Spell by -0.35 seconds.


IconAddon RingOfSpellStoring.png
Ring of Spell Storing A magical ring that rewards those who are well-prepared.
  • Reduces the default Recharge time of all Spells by -2 seconds.


IconAddon RingOfTelekinesis.png
Ring of Telekinesis Its arcane energy crackles to life when its user manipulates objects from afar.
  • Using the Mage HandT UI hud umg survivorMagicItems MageHand.pngT UI hud umg survivorMagicItems MageHand.pngT UI hud umg survivorMagicItems MageHand.png Spell on an upright PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png increases your Vaulting speed by +10 % for the next 8 seconds.


IconAddon BootsOfSpeed.png
Boots of Speed A simple click of their heels grants their wearer incredible pace.


IconAddon CloakOfElvenkind.png
Cloak of Elvenkind Its colours are constantly shifting, making you more difficult to detect from afar.
  • Reduces the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png by -8 metres while the FlyT UI hud umg survivorMagicItems Fly.pngT UI hud umg survivorMagicItems Fly.pngT UI hud umg survivorMagicItems Fly.png Spell is active.
    • This effect lingers for 6 seconds.


IconAddon OrnateHorn.png
Ornate Horn Once used to rally troops to battle, its very presence brings great armies to bear.


IconAddon PearlOfPower.png
Pearl of Power Its shimmering face energises mages who hold it, allowing them to cast more spells.

Successfully hitting a Survivor with a Basic Attack triggers the following effect:

  • Reduces the Recharge time of all Spells currently on cool-down by -3 seconds.
IconAddon StaffOfWithering.png
Staff of Withering Its necrotic power brings its targets closer to death.
  • Entering the radius of the Dispelling Sphere causes Survivors to suffer from the ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png Status Effect for 20 seconds.


IconAddon BagOfHolding.png
Bag of Holding The realm itself bends to its astounding capacity, populating trials with even more to take.
  • 2 Treasure ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png are guaranteed to roll a 1 on the Dice Roll.
  • Opening Treasure Chests causes Survivors to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 15 seconds.


IconAddon CloakOfInvisibility.png
Cloak of Invisibility A powerful magic item, envied by rogues and the conflict-averse alike.
  • Grants the UndetectableIconStatusEffects undetectable.pngIconStatusEffects undetectable.pngIconStatusEffects undetectable.png Status Effect for 10 seconds when all Spells are on cool-down.


IconAddon DragontoothDagger.png
Dragontooth Dagger Made from the actual tooth of a dragon, its edge is jagged and cruel.
  • Hitting Survivors holding a Magic Item with a Basic Attack causes them to suffer from the HaemorrhageIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png and MangledIconStatusEffects mangled.pngIconStatusEffects mangled.pngIconStatusEffects mangled.png Status Effects for 45 seconds.


IconAddon RobeOfEyes.png
Robe of Eyes When worn, none can escape its bearer's unyielding gaze.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 8 metres of a Treasure ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png are revealed to you for 3 seconds after casting a Spell.


IconAddon IridescentBookOfVileDarkness.png
Iridescent Book of Vile Darkness The ultimate compilation of cruelty, wickedness and depravity.
  • Using the FlyT UI hud umg survivorMagicItems Fly.pngT UI hud umg survivorMagicItems Fly.pngT UI hud umg survivorMagicItems Fly.png Spell to pass through a WindowIconHelp window.pngIconHelp window.pngIconHelp window.png blocks the window for Survivors for 45 seconds.
  • Reduces the Flight height of Flying Entites by -0.7 metres, allowing them to damage crouched Survivors.
  • Reduces the number of Flying Entities summoned by the Flight of the DamnedT UI hud umg survivorMagicItems FlightoftheDamned.pngT UI hud umg survivorMagicItems FlightoftheDamned.pngT UI hud umg survivorMagicItems FlightoftheDamned.png Spell by -3.

"What chance do you have against my centuries of preparation?" — Vecna

IconAddon SwordOfKass.png
Vorpal Sword A powerful magical artifact whose blade has severed many a head from its accompanying body.
  • Entering the radius of the Dispelling Sphere causes injured Survivors to suffer from the BrokenIconStatusEffects broken.pngIconStatusEffects broken.pngIconStatusEffects broken.png Status Effect for 30 seconds.
  • Causes the Mage HandT UI hud umg survivorMagicItems MageHand.pngT UI hud umg survivorMagicItems MageHand.pngT UI hud umg survivorMagicItems MageHand.png Spell to break dropped PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png instead of lifting them back upright.
    • This action takes 4 seconds to complete.

"Only one has ever crossed me and lived to regret it." — Vecna


Achievements

Main article: Achievements


There are 3 Achievements related to The Lich:

Icon Name Description
Ach adeptLich.jpg Adept Lich Playing as The Lich, achieve a Merciless Victory using only his 3 Unique Perks: Weave Attunement, Languid Touch, and Dark Arrogance
Ach battleCaster.jpg Battle Caster Playing as The LichIconHelpLoading lich.pngIconHelpLoading lich.pngIconHelpLoading lich.png, successfully hit Survivors within 15 seconds of casting a Spell a total of 25 times.
Ach rightfulOwner.jpg Rightful Owner Playing as The LichIconHelpLoading lich.pngIconHelpLoading lich.pngIconHelpLoading lich.png, retrieve either the Eye of VecnaIconItems LimitedVecnaEye.pngIconItems LimitedVecnaEye.pngIconItems LimitedVecnaEye.png or the Hand of VecnaIconItems LimitedVecnaHand.pngIconItems LimitedVecnaHand.pngIconItems LimitedVecnaHand.png from a downed Survivor on Death Hook and end the Trial with all Survivors either killed or sacrificed.


Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Lich:

Default

Icon Name Body Rarity Description
K36 Head01.png The Lich CategoryIcon head.png Common A mighty wizard who transcended life and death in his quest for power.
K36 Body01.png Natural Armor CategoryIcon body.png Common The fine golden filigree conformed perfectly to his withered, undead form.
K36 W01.png Afterthought Dagger CategoryIcon weapons.png Common Blade in hand, he fought with ferocity - even when he lost his eye and hand to the one who betrayed him.

Prestige

Icon Name Body Rarity Description
K36 Head01 P01.png Bloody Lich CategoryIcon head.png Rare A mighty wizard who transcended the bloody grip of death in his brutal pursuit of power.
K36 Body01 P01.png Blood Stain Armor CategoryIcon body.png Rare The blood glistened against the fine golden filigree, a mark of his latest conquest.
K36 W01 P01.png Bloody Afterthought CategoryIcon weapons.png Rare Blade in hand, he sliced through his enemy – even as blood poured from his arm and face.

Perk Charms

Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
K36 PCharm001.png K36 PCharm002.png K36 PCharm003.png
A keepsake gained upon mastery of a particular skill.

Alternatives

DLC

Icon Name Body Rarity Description
K36 W01 01.png Blade of Mayhem CategoryIcon weapons.png Common He searched for power across the multiverse with his blade by his side, leaving chaos in his wake.

IconHelp archivesGeneral.png Rift

Expand to view content

IconHelp store.png In-Game Store

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Contains
Name
Collection Name
Release Date
Price
K36 outfit 006.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Whispered One
03 June 2024 (Monday)
Description
Only one deity was powerful enough to successfully invade the floating city of Sigil.
1200IconHelp auricCells.png
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K36 Head006.png
Piece
Name
Collection
CategoryIcon head.png
Immutable Crown
His incursion caused powerful disruptions that reverberated through the multiverse.
400IconHelp auricCells.png
K36 Body006.png
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Collection
CategoryIcon body.png
Armor of Many Trophies
With the City of Doors under his control, absolute power was well within his grasp.
400IconHelp auricCells.png
K36 W006.png
Piece
Name
Collection
CategoryIcon weapons.png
Iniquitous Dagger
A conqueror's blade created through secret rituals, pulsing with immense power.
400IconHelp auricCells.png
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Contains
Name
Collection Name
Release Date
Price
K36 outfit 007.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Decaying King
16 January 2025 (Thursday)
Description
A great cult emerged in Vecna's wake, loyal followers who built temples in his honor.
1200IconHelp auricCells.png
⇓ Expand ⇓
K36 Head007.png
Piece
Name
Collection
CategoryIcon head.png
Rusted Crown
Followers believed he was punished for becoming too powerful, and they sought retribution.
400IconHelp auricCells.png
K36 Body007.png
Piece
Name
Collection
CategoryIcon body.png
Melted Dreams
They lit candles before a stone statue of his likeness, wishing for him to make his triumphant return.
400IconHelp auricCells.png
K36 W007.png
Piece
Name
Collection
Little did they know that the one they worshipped would spend eternity trapped in a distant realm.
400IconHelp auricCells.png


DLC

Main article: Downloadable Content


The Lich is part of 1 DLC:


Change Log

Patch 8.0.2

  • Nerf: increased the SFX volume for spawning Flight of the Damned skeletons to provide better auditory awareness to Survivors when using the Spell.
  • Reversal: increased the Pallet-Lift time for Mage Hand from 0.35 seconds to 0.5 seconds, reverting it back to its PTB value.
    • This nerf was motivated by the Spell being considered a bit too oppressive with the live build also having considerably increased the Movement speed of The Lich during the Cool-down phase that follows casting the Spell.

Patch 8.1.0

  • Undocumented Change: added a new Lobby animation for The Lich.
  • Undocumented Reversal: reverted The Lich's Layer 3 Terror Radius to be the same as it was in the PTB.

Patch 8.4.0

  • Buff: reduced the Cool-down time of Fly from 38 seconds to 25 seconds.
  • Buff: reduced the Cool-down time of Dispelling Sphere and Flight of the Damned from 38 seconds each to 35 seconds each.
  • Nerf: increased the Cool-down time of Mage Hand from 38 seconds to 40 seconds.
  • Nerf: increased the Cool-down time after cancelling a Spell Cast from 1 second to 1.25 seconds.
  • Nerf: reduced the time Magic Items stay disabled for after passing through the Dispelling Sphere from 60 seconds to 45 seconds.


Trivia

  • The Lich is the third Killer to not physically interact with the environment or Survivors, relying solely on his magical forces and conjurations to manipulate the environment.
  • The Lich's Prestige order was reversed compared to other Killers, with Prestige 4 granting the bloodstained headpiece instead of the bloodstained weapon. This was reverted back to the default order with the Patch 8.4.0.
  • While rare, it is possible for a Survivor to be hit with two Flying Entities at once, resulting in an instant down.
  • The Lich is only the second Killer since The NurseIconHelpLoading nurse.pngIconHelpLoading nurse.pngIconHelpLoading nurse.png who floats and glides across the floor instead of walking.
    • In a similar manner to her, he uses telekinesis to interact with Props instead of his own hands.
  • The image used on the Vorpal Sword iridescent addon, is in fact the Sword of Kas and not the actual Vorpal Sword from D&D.

Mori

  • The Lich is the third Killer to have two entirely different Moris.
    • The Lich's default Mori features him summoning skeletons from a circle of purple flames all around the Survivor, lifting the Survivor up with his magical powers, and having the skeletons remove all of the Survivor's flesh, leaving only the bones, which then drop to the ground.
    • The Lich's Recover Artefact interaction features him conjuring large crystal spikes, impaling the Survivor.
      Skeletons then rise up from the ground, grab them, and pull them further onto the spikes before disappearing.
  • The Lich is the third Killer with a Mini-Mori ability.

Mark of Negation

  • The Lich has a magical Sigil below the back of his neck, which is called the Mark of Negation.
    • This Sigil was placed by The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png, and limits the powers of Vecna and prevents him from leaving the Realm.
    • Without this Sigil, Vecna could potentially rival the powers of The Entity, as both he and The Entity are god-like figures in their respective Lore.
      • This was demonstrated by the fact that The Lich was able to prevent The Entity from taking him at first.
        He was only able to be captured by The Entity when he willingly submitted to The Fog in order to learn its dark secrets.

Voice Actor

  • The Lich is voiced by Matthew Mercer, a prolific voice actor who is also known for serving as the Dungeon Master in the Dungeons & Dragons themed web series Critical Role.

Voice Lines

  • Vecna is the seventh Killer to actively speak during Trials.
Voice Line Audio
Idling in the Menu
"This place is unfamiliar..."
"Strange powers at work."
"I shall make this place mine."
"What secrets does this realm hold?"
"I will ascend."
"I will play my role... for now."
"All part of the plan."
"Run as they might, I always find my quarry." No audio.
"Run." No audio.
Joining a Lobby
"Another plane to conquer."
"I will not be denied."
"This shall be their resting place."
"This place... intriguing."
"There will be no escape."
"All according to plan."
"The wheels are in motion."
Hooking a Survivor
"A suitable sacrifice."
"Your life slips away..."
"Your time draws near."
"Only a little longer."
"I require a sacrifice."
"All things end."
"Die by my hand."
Killing a Survivor
"Join me in death."
"You will make a lovely plaything."
"Your tale ends here."
"Perish."
"Enough games."
"Farewell."
"This is the end."
Opening the Spell Selection Menu
"Decisions, decisions..."
"Perhaps this will do..."
"This one."
"Yes... perfect."
"I have just the thing."
"Ah, here it is."
"Wonderful."
"What tool to unravel them?"
"By which to watch them wither?"
"Let us test their constitution."
Selecting a Spell
"Arcane secrets..."
"Cursed flame..."
"Of many eyes..."
"From the dark..."
"Impossible geometry..."
"Beyond the fold..."
"Buried beneath..."
"Endless arcana."
Casting a Spell
"Be my eyes..."
"Dispel..."
"Aid me..."
"Join the hunt..."
"To the skies..."
"Like the crows..."
"Manipulate..."
"Hold them..."
Retrieving a Vecna Item
"How dare you."
"That belongs to me."
"Brigands..."
"That is not yours..."
"No!"
"You will pay for this."
"You’ve made a huge mistake."
"I will make you suffer for that."
"Fool, you know not what you carry."

Gallery

In-game assets

Official art