CHAPTER 1: The Last Breath Chapter

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Logo theLastBreathChapter.png
The Last Breath Chapter
DLC1 LOGO.png
Release Date 18 August 2016 (Thursday)
Category Chapter DLC
Cost Free
Theme Music
Store Page

CHAPTER 1: The Last Breath Chapter was the first Chapter DLC for Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png, released on 18 August 2016.
It introduced the concept of Chapter-based DLCs.

It was released free of charge to the Community as a thank for supporting the game in its first two months on the original Steam platform.
Nowadays, the DLC is considered part of the Base Game content and does not require a separate installation.

This DLC features the following content:


Description

Stay sane...

The Last Breath is the first Chapter for Dead by Daylight. It provides a glimpse of the effect of insanity in its purest and most violent form, as players gets to visit the Crotus Prenn Asylum. You'll also meet a new Killer, the Nurse, and the Survivor Nea Karlsson.

Wretched minds, screaming in the dark can still be heard late at night. A Nurse with an equally distorted mind as those she treated. A Survivor with catlike movements. And an asylum that nobody left sane...or alive.


Killer: The Nurse

Main article: Sally Smithson


The Nurse's Info

K04 charSelect portrait.png

Say Hi to Sally

To work close to pure insanity is something that consumes the mind – warping it into something odd and feral. Sally Smithson's futile attempts to remain civilised failed, pushing her over the edge, making her “treat” several patients in a much more fatal manner.

The Nurse's Power

IconPowers breath.png

"A powerful and violent last breath snatched from Crotus Prenn Asylum Warden Patrick Spencer.
Channelling its energy allows The Nurse to pierce and jump through the Spirit World in a blink multiple times in a row.
Doing so leaves her in a state of fatigue."


SPECIAL ABILITY: SPENCER'S LAST BREATH
The Nurse starts the Trial with 2 Tokens.
Press and hold the Power button to charge a Blink.
Release the Power button to initiate a Blink.

Using Spencer's Last Breath consumes -1 Token per Blink / Chain Blink.

SPECIAL LOCOMOTION: BLINK
A Blink allows The Nurse to pierce the Realm of the Entity and teleport through obstacles and walls in a straight line:

  • Grants the ability to teleport for up to 20 metres.
    • The Nurse can adjust the Teleportation distance by aiming at any point closer to her.
    • The Nurse can teleport to other floors by aiming at the ceiling or floor of a room that has another one above or below it.


SPECIAL LOCOMOTION: CHAIN BLINK
After the first Blink, if there is at least 1 Token available, the Chain Blink Window automatically opens for 1.5 seconds, during which The Nurse can initate a Chain Blink:

  • Grants the ability to teleport for up to 12 metres.
    • The Nurse can adjust the Teleportation distance by aiming at any point closer to her.
    • The Nurse can teleport to other floors by aiming at the ceiling or floor of a room that has another one above or below it.


SPECIAL STATE: FATIGUE
After either the Chain Blink Window closes or the final Chain Blink elapses, The Nurse enters a state of Fatigue for 2 to 3 seconds, depending on how many Blinks she chained.

The Nurse's Perks

Tracking, Finding and Dismembering

The Nurse is a horrid creature with a power called Blink, making her able to teleport between two locations. The Nurse can only teleport in a straight line, but teleporting can be linked – making her move across a larger area. The Nurse also comes with 3 new Perks, emphasising on tracking and finding Survivors.

IconPerks aNursesCalling.png
A Nurse's Calling Unlocks potential in your Aura-reading ability.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors who are healing or being healed are revealed to you within 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

IconPerks stridor.png
Stridor You are acutely sensitive to the breathing of your prey.
  • Increases the volume of Grunts of Pain of injured Survivors by 30/40/50 %.
  • Increases the volume of regular breathing of Survivors by 15/20/25 %.

"If you do not stop and catch your breath... she will."

IconPerks thanatophobia.png
Thanatophobia Their courage fades in the face of their undeniable mortality.
  • Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 % Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 %.
  • Increases the Action Speed penalty by a further 12 %, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

"She plays with us and revels in our pain."


Survivor: Nea Karlsson

Main article: Nea Karlsson

Nea's Info

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Nea from Sweden

Nea had a good upbringing, in a small, rural town in Sweden. She never thought she'd be one of those with baggy pants who's tagging government building in the night. But being uprooted does something to a human, and her parents weren't that understanding to how Nea's life changed. So Nea fled the “normal” life her parents wanted her to live, and took refuge to the streets.

Nea's Perks

Staying Under the Radar

Nea is agile and quick. Years on skateboards and duping cops have made her beyond streetsmart, and as she's often spending days away from her comfortable and safe home, she's clever than most. Nea Karlsson comes with 3 new Perks, emphasising on evasion and speed.

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Balanced Landing Your agility and cat-like relexes are incomparable.

After falling from a height, you benefit from the following effects:

  • Reduces the duration of the Stagger upon landing by -75 %.
  • Suppresses all noises related to falling from height.
  • Grants a +50 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for 3 seconds upon landing.
Balanced Landing causes the ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

"I have jumped from higher places." — Nea Karlsson

IconPerks streetwise.png
Streetwise Long nights out taught you to do a lot with what you have got.
  • Increases the Efficiency of your ItemsIconHelp items.pngIconHelp items.pngIconHelp items.png by 15/20/25 %.

Streetwise extends its effect to all other SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png within 8 metres of your location and lingers for 15 seconds.

"You are doing it wrong! Let me show you how it is done." — Nea Karlsson

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Urban Evasion Years of evading the cops taught you a thing or two about stealth.
  • Increases your Crouching Movement speed by 90/95/100 %.

"The paint is still fresh but I am long gone." — Nea Karlsson


Gallery


Trailers