Tarhos Kovács — The Knight

From Dead by Daylight Wiki
(Redirected from The Knight)
Jump to navigation Jump to search
The Knight
K30 TheKnight Portrait.png
Name Tarhos Kovács
Gender Man
Origin Hungarian
Realm The Decimated Borgo
Power Guardia Compagnia
Power Attack Type Special Attack

(Guard Attacks)

Weapon Imposing Claymore
Movement SpeedIconHelp movementSpeed.pngIconHelp movementSpeed.pngIconHelp movementSpeed.png 115 % | 4.6 m/s
Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png 32 metres
Height IconHelp height.pngIconHelp height.pngIconHelp height.png Average
DLC CHAPTER 26: Forged in Fog
Voice Actor Misha Standjofski (Knight)

David A.B. (Carnifex)

Simon Girard (Assassin)

Jeff Mott (Jailer) (The Monster Factory)

Cost 4,500 Iridescent ShardsIconCurrency iridescentShards.pngIconCurrency iridescentShards.pngIconCurrency iridescentShards.png

250 Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png

Breathing
Menu Music
Terror Radius Music

Tarhos Kovács or "The Knight" is one of 38 KillersIconHelpLoading killer.pngIconHelpLoading killer.pngIconHelpLoading killer.png currently featured in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER 26: Forged in Fog, a Chapter DLC released on 22 November 2022 and retired on 14 May 2024.

He is still available in the In-Game StoreIconHelp store.pngIconHelp store.pngIconHelp store.png and as part of the Endless Hunt Pack Chapter Pack DLC.


Overview

Store Knight.png

The Knight is a strategic Killer, able to send his faithful Guards to hunt for Survivors and damage objects on the battlefield.

His personal Perks, Nowhere to HideIconPerks nowhereToHide.pngIconPerks nowhereToHide.pngIconPerks nowhereToHide.png, Hex: Face the DarknessIconPerks hexFaceTheDarkness.pngIconPerks hexFaceTheDarkness.pngIconPerks hexFaceTheDarkness.png, and HubrisIconPerks hubris.pngIconPerks hubris.pngIconPerks hubris.png, allow him to reveal Survivors near Generators, curse Survivors to scream out in fear, and cause a Survivor who stuns you to become Exposed.

Difficulty Rating: Moderate
(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)


Lore

LoreKeyArt knight.jpg
Additional Lore can be found in Tome 14 - Betrayal: Nothing but Darkness

Tarhos Kovács didn’t remember much about his childhood, but what he did remember he would chase his entire life. He remembered the cries and screams in the village. He remembered his mother forcing him to swallow a thick, black fluid like medicine. He remembered collapsing to the hard floor only to awaken in a mass grave, buried under a crush of bodies, with the sound of the village burning in his ears. He remembered pushing, pulling, and climbing to the top of the bloody mass only to be seized by the death, destruction, and silence—the indifferent and impenetrable silence. A high-pitched whine suddenly sounded in his ears and his skin began to prickle as he realised he was in the presence of something he couldn’t possibly understand. And though he couldn’t articulate what he was experiencing, he knew it wasn’t pain, grief, or fear. It was something else. Something closer to—

Awe.

As Tarhos tried to make sense of the moment, he didn’t notice the men who approached him from behind. He didn’t even react when they carried him off to a horse-drawn buggy and locked him up in a small, wooden cage with other slaves. He just stared at the scene, mesmerized. And even as they rode away telling him he was headed for Italy, Tarhos stared through the wooden cracks with eyes wide open and a heart wanting to understand what could not be understood.

From that day on, Tarhos belonged to the Guardia Compagnia where he trained under Kadir Hakam. There he learned to wield weapons, forge armor, and recite a code of chivalry to obediently serve those who would employ his services. As the years passed, Tarhos made few friends amongst the hostile and competitive mercenaries. But his skill, strength, and smarts attracted a small following who believed his courage brought them luck in battle and that one day he would help them earn their collective freedom. Three of his followers pledged their undying allegiance to Tarhos and came to be known as his faithful three. His pack.

Alejandro Santiago apprenticed with the Guardia Compagnia’s Armourer.

Durkos Malecek showed an aptitude for stealth and silent kills.

Sander Rault matched Tarhos in size and strength. His weapon of choice: a massive battle axe.

As the Guardia Compagnia carried out campaigns in faraway lands, Tarhos dispatched countless enemies. Years passed. Blood flowed. And yet, all that killing still didn’t bring Tarhos closer to what he had experienced in his village. Nevertheless, for his bravery in battle, Tarhos was granted knighthood and freedom. The Hungarian slave was now liberated, his brutality rewarded, though his heart still longed for something else — something he could not name or describe. Tired of taking orders from those he considered his inferiors, Tarhos left the Guardia Compagnia to strike out on his own. Their leader, however, refused to release his followers.

Determined to raise enough gold to liberate his followers, Tarhos found employment with a wealthy Italian Lord. Vittorio Toscano was the Duke of Portoscuro. He was also a scholar, a world traveller, and a collector of ancient knowledge that had been hidden by an unknown cabal of mystics. Tarhos joined Vittorio’s latest expedition to find a fragment of a pillar from an ancient school lost to time. A stone Vittorio called the Lapis Paradisus for he believed it held secrets to open a gateway into a perfect world beyond good and evil.

The expedition searched Roman ruins in France and crossed the Pyrenees Mountains into Spain where the path led to the catacombs beneath the Portuguese city of Sintra.

The citizens there considered the catacombs sacred. Tarhos would have to kill the villagers guarding the entrance to retrieve the stone. Not wanting to shed blood, Vittorio commanded Tarhos to find another way. But Tarhos — who had seen the most horrific acts committed under the guise of chivalry — refused to be dissuaded by pretences of honour. He waited for Vittorio to ride back to camp. Then, with a mighty roar, he pushed forward, cutting a path of blood and gore into the darkness until he had the stone in his grasp.

Upon returning to the town of Portoscuro, Tarhos imprisoned Vittorio in his own dungeon, demanding to know the meaning behind the symbols etched in the stone. When Vittorio refused to talk, Tarhos brutally tortured his friends and relatives and made horrific displays of their bodies in the streets. But nothing he did shook Vittorio’s resolve to keep the secrets of the stone from Tarhos. Enraged, Tarhos seized control of Vittorio’s riches and raised a small army. Within months, Tarhos fearlessly marched upon the Guardia Compagnia, decimating their barracks, freeing his followers, cutting down his enemies like twigs and collecting their ‘righteous’ heads for his growing displays of ‘valor.’

In time several lords in neighbouring provinces believed Tarhos was the very embodiment of evil. They banded together to create a ‘moral’ and ‘virtuous’ army to purge evil from Portoscuro. Tarhos ignored their threats. He viewed the lords as a cowardly lot who cloaked their greed and ambition in laws, codes, and platitudes. Laws and codes and platitudes designed to hide from the very darkness Tarhos embraced and accepted without judgment.

But, with his enemies on the march, Tarhos headed toward the dungeons to give Vittorio the death he deserved. He refused to afford him even the slightest hope of rescue. With dark intentions, he entered the small prison, wound his way into the bowels of the earth, and pushed through a torch-lit corridor. He hesitated for a moment, realising he would never learn Vittorio’s knowledge and secrets. But neither would anyone else. That was good enough for him. And so, he unlocked and kicked open the dungeon door. Two quick strides brought him to an empty, rat-infested chamber.

Tarhos stood silent for a moment, then a roar of indignation burst out of his lungs as the sounds of battle suddenly reverberated through the town. Instantly, he stumbled through the corridor, rushed up the twisting stairs, vaulted out of the moonlit doorway and charged through pools of gleaming blood and viscera, smashing and shattering his way through the enemy. The ‘moral’ and ‘virtuous’ lords rained flaming boulders and tree-trunks among the town, bursting through homes, crushing villagers like worms, pounding the ground and igniting stacks of hay and piles of lumber into massive tongues of fire.

Amidst the carnage and chaos, the pack found Tarhos, and back-to-back, they became a whirlwind of death. Some believed their courage gave them luck. Others believed something otherworldly protected them. Whatever it was, they alone felled dozens of warriors as easily as stomping and crushing beetles. And as they butchered the enemy, Tarhos didn’t notice the strange fog rising from the fallen corpses and clattering armour until he couldn’t see two inches in front of him in any direction.

Tarhos stumbled forward, groping in the thick fog like the dark fluid his mother forced down his throat all those years ago. His coordination and sense of direction was confused as he called out for his pack. How long he stumbled in the almost perfect darkness he did not know. But suddenly the fog dissipated to reveal a phantasmal wasteland of rotting bodies and burning villages and great crumbling towers leaning drunkenly on the horizon. He stared in awe. A familiar high-pitched whine sounded in his ears and his skin began to prickle. He stood transfixed, realising by some incredible chance, his heart had found exactly what it had been searching for all his life. He didn’t need Vittorio. He didn’t need the stone. He had found his paradise. He had found —

The beauty and the horror.

He had found —

The Sublime.


Load-out

Unique Perks

The Knight comes with 3 PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png that are unique to him:

IconPerks hexFaceTheDarkness.png
Hex: Face the Darkness You make an example of one of your victims, forcing their allies to become awed by your power.

Whenever you injure a Survivor by any means, if there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, revealing their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 2 seconds each time.

Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png or is fully healed, which extinguishes the Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

IconPerks hubris.png
Hubris You show no mercy, especially to those foolish enough to resist.
  • Whenever you are stunned by a Survivor, that Survivor suffers from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect for 10/15/20 seconds.

Hubris has a cool-down of 20 seconds.

"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

IconPerks nowhereToHide.png
Nowhere to Hide The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png triggers Nowhere to Hide:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács

Prestige

Prestiging The Knight will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their BloodwebIconHelp bloodweb.pngIconHelp bloodweb.pngIconHelp bloodweb.png.

Prestige The Knight twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Imposing Claymore

K30 Weapon01.png

The Imposing Claymore is the Primary Weapon of The Knight.
A massive weapon capable of cleaving a foe in half, in the right hands.

Power: Guardia Compagnia

IconPowers guardiaCompagnia Carnifex.png
IconPowers guardiaCompagnia Assassin.png
IconPowers guardiaCompagnia Jailer.png

"The Knight alone is a terrifying monster on the battlefield, but with his loyal Guards, he is nearly unstoppable.
Together, the Guardia Compagnia fights for their own freedom, killing anyone who gets in their way."


SPECIAL ABILITY: GUARDIA COMPAGNIA
The Knight can summon his three loyal companions one at a time to patrol nearby areas, hunt Survivors, or perform tasks on his behalf.

SPECIAL ABILITY: GUARD SUMMON
Press and hold the Secondary Power button to cycle through the 3 Guards.
Press and hold the Power button to enter the Guard Summon Mode.
Press the Secondary Power button to exit it at any time.

While in the Guard Summon Mode, The Knight can move forwards at 13.8 m/s while steering with his camera, represented to Survivors as a Ghostly Orb that quickly fades to become invisible after exceeding 10 metres.
Moving in this form leaves a trail known as the Patrol Path.

The Knight automatically exits the Guard Summon Mode after exceeding the maximum length of the Patrol Path of 32 metres or after 10 seconds have elapsed.

The Knight is unable to see Survivors in this mode, as well as their Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png and Pools of BloodIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png, but can still see their interactions with the environment.

The Knight can summon a new Guard at any time while another one is already active, causing that one to de-spawn and go on cool-down.

SPECIAL COMPANIONS: GUARDS
Each of the 3 Guards comes with his own special abilities and has their own separate cool-down:

  • The CarnifexIconPowers guardiaCompagnia Carnifex.png performs a Guard Order more quickly and has a shorter cool-down.
  • The AssassinIconPowers guardiaCompagnia Assassin.png walks faster during a Hunt and inflicts hit Survivors with Deep WoundIconStatusEffects deepWound.pngIconStatusEffects deepWound.pngIconStatusEffects deepWound.png Status Effect.
  • The JailerIconPowers guardiaCompagnia Jailer.png walks faster during a Patrol, has a larger Detection range, and longer Hunt and Patrol durations.


SPECIAL ABILITY: GUARD PATROL
While in the Guard Summon Mode drawing a Patrol Path of at least 10 metres grants the ability to order a Guard Patrol, summoning a Guard at the far end of the Patrol Path, causing him to repeatedly walk it up and down until either the Power Gauge is depleted or he detects a nearby Survivor, which will initiate a Hunt.
Additionally, the following effects apply, depending on the final length of the Patrol Path:

  • Grants The Knight a +5 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for 2 to 10 seconds.
  • Reduces the duration of the Hunt Start-up phase of a Guard by -10 to -25 %.
  • Increases the duration of the Hunt of a Guard by a factor of x1 to x1.5:
    • 1 to 15 metres: x1
    • 16 to 25 metres: x1.25
    • 26+ metres: x1.5
  • Increases the Materialisation phase of the Standard placed by a Guard by a factor of x1 to x2:
    • 1 to 15 metres: x1
    • 16 to 25 metres: x1.5
    • 26+ metres: x2

The Knight can cancel an active Patrol by hitting the Guard with a Basic Attack:

  • Reduces the Cool-down duration of that Guard for that time to 10 seconds.


SPECIAL ABILITY: GUARD ORDER
While in the Guard Summon Mode, press the Attack button while within 6 metres of a Breakable WallIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png, dropped PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png, or partially repaired GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png to initiate a Guard Order, causing the summoned Guard to perform the Break or Damage action on the highlighted object.

A Guard Order regresses a Generator by -5 %.

SPECIAL ATTACK: GUARD HUNT
If a Survivor is inside the Detection range of a Guard and either in his line-of-sight or triggers a Loud Noise Notification, the Guard will detect their presence and phase through the environment, including through floors and across elevation, to reach their exact detected location over 2.5 seconds, after which he starts a Hunt , chasing after the Hunted Survivor:

  • Places a Standard at the exact detected location of the Survivor, which materialises over several seconds.
  • Damages any Survivor coming into its attack range, regardless of whether they are the Hunted Survivor or not.

Hunted Survivors can escape a Hunt unharmed by doing either of the following:

  • Grabbing the materialised Standard by walking into it.
    • This also grants the Survivor a +50 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect and the EnduranceIconStatusEffects enduranceSurvivor.pngIconStatusEffects enduranceSurvivor.pngIconStatusEffects enduranceSurvivor.png Status Effect, both lasting for 3 seconds.
  • Unhooking another Survivor.
  • Outlasting the duration of the Hunt indicated on their HUD portrait.

If The Knight comes within 8 metres of his Guard, the Depletion rate of the Hunt is increased by a factor of x3.
If either the Guard or The Knight damages the Hunted Survivor, the Hunt ends immediately and the former disappears.
If the Guard downs the Hunted Survivor, they trigger Killer Instinct for 3 seconds.

Power Trivia

Movement Speeds:

Main Article
  • Walking: 4.6 m/s
  • Drawing the Patrol Path: 13.8 m/s


The Carnifex: IconPowers guardiaCompagnia Carnifex.png

Sander charSelect portrait.png
  • Patrol speed: 3.4 m/s (default)
  • Break or Damage Action duration: 1.8 seconds (shortest)
  • Patrol duration: 12 seconds (default)
  • Hunt speed: 4.1 m/s (default)
  • Attacks cause Deep Wound: no (default)
  • Flag Materialisation time: 5 seconds (default)
  • Hunt duration: 12 seconds (default)
  • Spawn Vision range: 2 metres (default)
  • Patrol Vision range: 10 metres (default)
  • Cool-down duration: 20 seconds (shortest)


The Assassin: IconPowers guardiaCompagnia Assassin.png

Durkos charSelect portrait.png
  • Patrol speed: 3.4 m/s (default)
  • Break or Damage Action duration: 5 seconds (default)
  • Patrol duration: 12 seconds (default)
  • Hunt speed: 4.4 m/s (fastest)
  • Attacks cause Deep Wound: yes (damages)
  • Flag Materialisation time: 5 seconds (default)
  • Hunt duration: 12 seconds (default)
  • Spawn Vision range: 2 metres (default)
  • Patrol Vision range: 10 metres (default)
  • Cool-down duration: 30 seconds (longest)


The Jailer: IconPowers guardiaCompagnia Jailer.png

Alejandro charSelect portrait.png
  • Patrol speed: 4.1 m/s (fastest)
  • Break or Damage Action duration: 5 seconds (default)
  • Patrol duration: 24 seconds (longest)
  • Hunt speed: 4.1 m/s (default)
  • Attacks cause Deep Wound: no (default)
  • Flag Materialisation time: 10 seconds (longest)
  • Hunt duration: 24 seconds (longest)
  • Spawn Vision range: 2 metres (default)
  • Patrol Vision range: 16 metres (largest)
  • Cool-down duration: 25 seconds (default)


Guards:

  • Guard Order, maximum distance: 6 metres
  • Spawn time: 1.5 seconds
  • Vision angle: 180 °
  • Vision Radius Expansion duration: 0.5 seconds
    • This refers to how long it takes for a Guard's Vision radius to reach its full range, since it grows from the centre of the Guard's model outwards after they first spawn.
  • Hunt Start-up duration: 2.5 seconds
    • This refers to the time it takes a Guard to travel to the location the Survivor was detected at before the actual Hunt starts.
    • This time is progressively reduced if the Patrol Path exceeds a length of 10 metres and ranges from a reduction of -10 % to a maximum of -25 % if the length reaches 32 metres.
  • Pulling Survivors out of Lockers: 3 seconds
  • Killer Instinct duration: 3 seconds
  • Pallet and Vault Slow-down speed: 2.2 m/s
  • Pallet and Vault Slow-down duration: 1 second
  • Minimum Aura visibility distance: 12 metres
    • Below this threshold, The Knight is unable to see an Aura of his Guards.
  • Progression Penalty when Damaging Generators: -5 %


Patrol Path:

  • Drawing Mode Charge time: 0.01 seconds
  • Drawing Mode FOV increase: +25 °
  • Drawing Mode Drawing time: up to 10 seconds
    • After this time elapses, The Knight is automatically forced out of the Guard Summon mode.
      In normal use cases, this has no effect on his ability to draw Paths, but prevents him from remaining in this mode for too long as a tactic to hide his Terror Radius.
  • Drawing Mode Drawing Time Warning threshold: at 70 %
    • Reaching the threshold while drawing the Patrol Path will sound an alarm that not much Drawing time is left.
    • Using the default values, this means the warning will sound after 7 seconds.
  • Path length: up to 32 metres
  • Path Length Warning threshold: at 70 %
    • Reaching the threshold while drawing the Patrol Path will sound an alarm that not much Path is left.
    • Using the default values, this means the warning will sound after drawing a Path of 22.4 metres.
  • Distance between Path nodes: 2 to 5 metres


Patrol Path Camera:

NOTE: while drawing a Patrol Path, the position of the camera (the Green Orb) is considered to be the location of The Knight, not where his body is physically located.
This does not, however, influence Unlockables with distance-related activation conditions as of Patch 6.4.2 anymore.
  • Maximum Yaw input: 290 °
    • Yaw is the turning motion of the camera.
  • Initial Offset distance: 80 centimetres
    • This refers to how far the camera is offset from The Knight's location when entering the Summon Guard mode.
  • Maximum Camera Walk speed: 13.8 m/s
  • Camera Acceleration multiplier: x1
    • The camera uses the same acceleration curve when moving as the Killer.
  • Camera Strafe multiplier: x0.25
    • The camera uses the same acceleration curve when strafing as the Killer.
  • The Green Orb is visible to Survivors, but continuously shrinks in size while moving forward, until it completely disappears once the Patrol Path is longer than 10 metres.


Standard:

  • Haste strength on pick-up: 50 %
  • Haste duration on pick-up: 3 seconds
  • Endurance duration on pick-up: 3 seconds

Add-ons for Guardia Compagnia

Icon Name Description
IconAddon grittyLump.png
Gritty Lump A rock-hard, dense loaf filled their stomachs on most days, giving them the energy to commit truly heinous acts.
  • Increases the Movement Speed of Guards during the Patrol Phase by +9 %.


IconAddon mapOfTheRealm.png
Map of the Realm These unique leather maps were not easy to come by, but when they could not be purchased, they could be taken by force.
  • Increases the Vision range of a Guard during the Patrol Phase by +2 metres.


IconAddon pillagedMead.png
Pillaged Mead Drinks taken from their victims tasted sweet, but such frivolities were often short-lived.
  • Reduces the duration of the Break or Damage action of a Guard by -10 %.


IconAddon tatteredTabard.png
Tattered Tabard Cloaked in heavy fabrics, neither human nor nature could stop them once they had their target.
  • Extends the duration of the Patrol Phase by +8 seconds.


IconAddon battleAxeHead.png
Battle Axe Head Sander Rault was a tower of a man, terrifying in form and demeanour.
  • Reduces the Cool-down time after summoning The CarnifexIconPowers guardiaCompagnia Carnifex.png by -20 %.


IconAddon callToArms.png
Call to Arms Posted across many towns, lords desperate to protect their riches posted for able-bodied mercenaries. None survived.
  • Increases the maximum length of the Patrol Path by +10 metres.
  • Increases the Movement speed while drawing the Patrol Path by +2.2 m/s.


IconAddon coldSteelManacles.png
Cold Steel Manacles Alejandro Santiago apprenticed as an armourer and showed no remorse.
  • Reduces the Cool-down time after summoning The JailerIconPowers guardiaCompagnia Jailer.png by -20 %.


IconAddon driedHorsemeat.png
Dried Horsemeat Long campaigns often required restocking, and the steeds of fallen enemies were as good as any farm-fresh ration.
  • Extends the duration of a Hunt by +4 seconds.


IconAddon treatedBlade.png
Treated Blade Durkos Malecek stuck to the shadows, and was an efficient slaughterer.
  • Reduces the Cool-down time after summoning The AssassinIconPowers guardiaCompagnia Assassin.png by -20 %.


IconAddon brokenHilt.png
Broken Hilt A fresh weapon is clean, even surgical; an attack with a broken one is malicious and desperate.
  • Survivors damaged by a Guard suffer from the HaemorrhageIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png and MangledIconStatusEffects mangled.pngIconStatusEffects mangled.pngIconStatusEffects mangled.png Status Effects for 70 seconds.


IconAddon grimIronMask.png
Grim Iron Mask No method of torture was too base for Guardia Compagnia.
Pain and humiliation went hand-in-hand.
  • Survivors detected by a Guard during the Patrol Phase suffer from the BlindnessIconStatusEffects vision.pngIconStatusEffects vision.pngIconStatusEffects vision.png Status Effect for 75 seconds.


IconAddon ironworkersTongs.png
Ironworker's Tongs Vital for repairs between battles and a horrifying, gauging, tearing improvisational weapon.
  • Causes Survivors to suffer from the ObliviousIconStatusEffects oblivious.pngIconStatusEffects oblivious.pngIconStatusEffects oblivious.png Status Effect for 60 seconds, if a Guard fails to damage them during a Hunt.


IconAddon sharpenedMount.png
Sharpened Mount To stand before the Standard of the Guardia Compagnia was to stand at the threshold between life and death.
  • Increases the Spawn duration of Standards by +15 %.


IconAddon townWatchsTorch.png
Town Watch's Torch Upon breaching a village, the first thing they would extinguish was the torches, and with them, hope.


IconAddon blacksmithsHammer.png
Blacksmith's Hammer In their hands, everything was a weapon.
  • Causes Survivors damaged by a Guard during a Hunt to suffer from the BrokenIconStatusEffects broken.pngIconStatusEffects broken.pngIconStatusEffects broken.png Status Effect for 60 seconds.


IconAddon flintAndSteel.png
Flint and Steel Attacks at night were not uncommon.
Fear was often their greatest ally.

Summoning The CarnifexIconPowers guardiaCompagnia Carnifex.png has the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 24 metres of unbroken PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png are revealed to you for 8 seconds.
IconAddon healingPoultice.png
Healing Poultice Their reputation was so large, so horrible, that the mere knowledge that they were coming was enough to bring people to their knees.

Summoning The AssassinIconPowers guardiaCompagnia Assassin.png has the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 8 metres of his Spawn location are revealed to you for 8 seconds.
IconAddon jailersChimes.png
Jailer's Chimes Many captives met the same grisly end for attempting to escape his clutches.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors crossing the Patrol Path of The JailerIconPowers guardiaCompagnia Jailer.png are revealed to you for 8 seconds.


IconAddon iridescentCompanyBanner.png
Iridescent Company Banner Where this banner was raised, those who called themselves 'civilised' ran and hid, because for all their codes and laws, they had nothing resembling actual strength.
  • Causes all WindowsIconHelp window.pngIconHelp window.pngIconHelp window.png on the Patrol Path to be blocked to all Survivors for 25 seconds after summoning a Guard.
  • Causes all Windows vaulted by the Hunted Survivor to be blocked to all other Survivors for the duration of the Hunt.
  • Causes the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png to be blocked to the Hunted Survivor for the duration of the Hunt.

"They huddle in their villages like parasites! They have lost the drive for power." — Tarhos Kovács

IconAddon knightsContract.png
Knight's Contract The original document contracting Tarhos to Vittorio's employ.
The laws of man could not stand up, though, to natural law.
  • Causes a Guard to linger around for 8 seconds after completing a Guard Order, triggering a Hunt, should he detect a Survivor in that time.

"I fear he has left me here to die." — Vittorio Toscano


Achievements

Main article: Achievements


There are 2 Achievements related to The Knight:

Icon Name Description
Ach adeptKnight.jpg Adept Knight Playing as The Knight, achieve a Merciless Victory using only his 3 Unique Perks: Nowhere to Hide, Hex: Face the Darkness, and Hubris
Ach crueltyLovesCompany.jpg Cruelty Loves Company Playing as The KnightIconHelpLoading knight.pngIconHelpLoading knight.pngIconHelpLoading knight.png, damage a total of 50 Survivors while they are being pursued by a Guard.


Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Knight:

Default

Icon Name Body Rarity Description
K30 Head01.png The Knight CategoryIcon head.png Common A dangerous and terrifying warrior obsessed with death and darkness.


K30 Body01.png Polished Armor CategoryIcon body.png Common Shining cold iron adorned his body from head to toe, making him an unstoppable juggernaut.


K30 Weapon01.png Imposing Claymore CategoryIcon weapons.png Common A massive weapon capable of cleaving a foe in half, in the right hands.


Prestige

Icon Name Body Rarity Description Additional Notes
K30 Head01 P01.png Bloody Knight CategoryIcon head.png Rare A deadly and blood-soaked warrior obsessed with death and darkness. Prestige Level 6 Reward


K30 Body01 P01.png Streaked Armor CategoryIcon body.png Rare Bloody cold iron adorned his body from head to toe, making him a terrifying juggernaut. Prestige Level 5 Reward


K30 W01 P01.png War-Scarred Claymore CategoryIcon weapons.png Rare A massive and gory weapon that cleaved many a foe in half. Prestige Level 4 Reward


Perk Charms
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
K30 PCharm001.png K30 PCharm002.png K30 PCharm003.png
A keepsake gained upon mastery of a particular skill.

Special

Expand to view content
Icon Name Body Rarity Description Event
K30 Head012.png The Bloodwyrm CategoryIcon head.png Very Rare He had no reason to believe in dragons. But he knew they struck fear in the hearts of gormless serfs. Buying a Pack of Auric Cells in Blood Moon 2024

Event

Expand to view content
Icon Name Body Rarity Description Event Exclusive to Event Participation
K30 Head01 WinterEvent2022.png Frosty Eyes CategoryIcon head.png Event Heart chilling eyes of the cold blooded.

"Have an amazing Winter season 2022!" - The Dead by Daylight Team

Bone Chill 2022
Tome: Level 2
Yes
K30 Head009.png Knight's Mask CategoryIcon masks.png Event A mask he found himself wearing at the masquerade ball. Twisted Masquerade 2023 Yes
K30 Head011.png Burning Sight CategoryIcon masks.png Event His gaze had the power to incite chaos and fear. Haunted by Daylight 2023 Yes
K30 Body011.png Open Heart CategoryIcon body.png Event The sight of his exposed heart unnerved his enemies. Haunted by Daylight 2023 Yes
K30 W011.png Knight Pommel CategoryIcon weapons.png Event He carved into the pommel with one of his opponent's sharpened blade. Haunted by Daylight 2023 Yes

IconHelp archivesGeneral.png Rift

Expand to view content
Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price
K30 outfit 017.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Vanquished Destroyer
12 June 2018 (Tuesday)
Description
Tarhos was locked in gruesome battle with the most fearsome mercenary in the empire.
1200IconHelp auricCells.png
⇓ Expand ⇓
K30 Head017.png
Piece
Name
Collection
Rift Tier
CategoryIcon head.png
Death Mask
41
The enemy wore the death mask of a defeated general, a testament to his prowess and brutality.
400IconHelp auricCells.png
K30 Body017.png
Piece
Name
Collection
Rift Tier
CategoryIcon body.png
Field of Battle
48
His enemy lived by a code of honor – Tarhos knew this, and he used it to his advantage.
400IconHelp auricCells.png
K30 W017.png
Piece
Name
Collection
Rift Tier
CategoryIcon weapons.png
Upraised Triumph
45
Tarhos ripped the weapon from his enemy’s severed hand and claimed the armor as a trophy.
400IconHelp auricCells.png
Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price
K30 outfit 017 01.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Vanquished Destroyer (Deep Rift)
12 June 2018 (Tuesday)
Description
Tarhos was locked in brutal combat with a mercenary feared by all who knew his name.
1200IconHelp auricCells.png
⇓ Expand ⇓
K30 Head017 01.png
Piece
Name
Collection
Rift Tier
CategoryIcon head.png
Death Mask (Deep Rift)
82
The enemy wore the death mask of a slaughtered general, a warning to anyone who dared confront him.
400IconHelp auricCells.png
K30 Body017 01.png
Piece
Name
Collection
Rift Tier
CategoryIcon body.png
Field of Battle (Deep Rift)
73
His enemy lived by a code of honor – Tarhos used this weakness to his benefit.
400IconHelp auricCells.png
K30 W017 01.png
Piece
Name
Collection
Rift Tier
CategoryIcon weapons.png
Upraised Triumph (Deep Rift)
78
Tarhos tore the weapon from his enemy’s severed hand and took the armor for himself.
400IconHelp auricCells.png
Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price
K30 outfit 007.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Permanent Injunction
19 November 2024 (Tuesday)
Description
Armor he was forced to wear by his lord.
1200IconHelp auricCells.png
21600IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Head007.png
Piece
Name
Collection
Rift Tier
CategoryIcon head.png
Infuriating Muzzle
68
This frustrating mask only increased his desire for chaos.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
K30 Body007.png
Piece
Name
Collection
Rift Tier
Whatever the situation, he would always upset the balance in his favor.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
K30 W007.png
Piece
Name
Collection
Rift Tier
This blade was used to deliver crushing blows.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price
K30 outfit 007 01.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Permanent Injunction (Deep Rift)
12 June 2018 (Tuesday)
Description
Armor he was forced to wear by his lord, corrupted by the Rift.
1200IconHelp auricCells.png
⇓ Expand ⇓
K30 Head007 01.png
Piece
Name
Collection
Rift Tier
CategoryIcon head.png
Infuriating Muzzle (Deep Rift)
74
This mask only increased his desire for chaos.
400IconHelp auricCells.png
K30 Body007 01.png
Piece
Name
Collection
Rift Tier
CategoryIcon body.png
False Beliefs (Deep Rift)
84
No matter the realm, he would always upset the balance in his favor.
400IconHelp auricCells.png
K30 W007 01.png
Piece
Name
Collection
Rift Tier
CategoryIcon weapons.png
Beast Blade (Deep Rift)
79
This warped blade was used to deliver crushing blows.
400IconHelp auricCells.png
Thumbnail
Contains
Name
Collection Name
Tome
Release Date
Price
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Cruel Champion
12 June 2018 (Tuesday)
Description
Tarhos arrived at the village where his target was rumored to be hiding. The air was heavy with the stench of decay and despair.
1200IconHelp auricCells.png
⇓ Expand ⇓
K30 Head008 01.png
Piece
Name
Collection
Rift Tier
CategoryIcon head.png
Stench Resistance
47
The sound of coughing and cries of pain bothered him to no end. He spat on the floor, distancing himself from mediocrity.
400IconHelp auricCells.png
K30 Body008 01.png
Piece
Name
Collection
Rift Tier
CategoryIcon body.png
Soiled Armor
53
A man grabbed his cape, begging for crumbs. He pushed him away in disgust, his frail frame cowering on the sidewalk.
400IconHelp auricCells.png
K30 W008 01.png
Piece
Name
Collection
Rift Tier
CategoryIcon weapons.png
Harvester Blade
42
The sight of his own reflection in the beggar’s eyes fueled his anger. He set the village on fire and watched as the flames consumed the crowd.
400IconHelp auricCells.png

IconHelp store.png In-Game Store

Expand to view content
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 01 CV04.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Calculating Behemoth
22 November 2022 (Tuesday)
Description
His armor gave no indication of his humanity and made him look like an iron statue.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Body01 CV04.png
Piece
Name
Collection
CategoryIcon body.png
Oppressive Champion
His freakish physique bowed and broke any armor except for this, custom-made for him by his company.
50IconHelp auricCells.png
900IconHelp iridescentShards.png
K30 W01 CV04.png
Piece
Name
Collection
CategoryIcon weapons.png
Massacring Broadsword
Few could handle the weight of this enormous sword, let alone use it so effectively.
50IconHelp auricCells.png
900IconHelp iridescentShards.png
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 01 CV02.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Sickening Behemoth
22 November 2022 (Tuesday)
Description
His armor gave no indication of his humanity and made him look like an iron statue.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Body01 CV02.png
Piece
Name
Collection
CategoryIcon body.png
Overwhelming Champion
His freakish physique bowed and broke any armor except for this, custom-made for him by his company.
50IconHelp auricCells.png
900IconHelp iridescentShards.png
K30 W01 CV02.png
Piece
Name
Collection
CategoryIcon weapons.png
Bonecrushing Broadsword
Few could handle the weight of this enormous sword, let alone use it so effectively.
50IconHelp auricCells.png
900IconHelp iridescentShards.png
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 01 CV01.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Pale Behemoth
22 November 2022 (Tuesday)
Description
His armor gave no indication of his humanity and made him look like an iron statue.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Body01 CV01.png
Piece
Name
Collection
CategoryIcon body.png
Pale Champion
His freakish physique bowed and broke any armor except for this, custom-made for him by his company.
50IconHelp auricCells.png
900IconHelp iridescentShards.png
K30 W01 CV01.png
Piece
Name
Collection
CategoryIcon weapons.png
Intimidating Broadsword
Few could handle the weight of this enormous sword, let alone use it so effectively.
50IconHelp auricCells.png
900IconHelp iridescentShards.png
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 01 CV03.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Furious Behemoth
22 November 2022 (Tuesday)
Description
His armor gave no indication of his humanity and made him look like an iron statue.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Body01 CV03.png
Piece
Name
Collection
CategoryIcon body.png
Tyrannical Champion
His freakish physique bowed and broke any armor except for this, custom-made for him by his company.
50IconHelp auricCells.png
900IconHelp iridescentShards.png
K30 W01 CV03.png
Piece
Name
Collection
CategoryIcon weapons.png
Mutilating Broadsword
Few could handle the weight of this enormous sword, let alone use it so effectively.
50IconHelp auricCells.png
900IconHelp iridescentShards.png
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 01 03.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Rusted Colossus
22 November 2022 (Tuesday)
Description
Years of battle wore at his protection, but not his resolve.
300IconHelp auricCells.png
5400IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Head01 03.png
Piece
Name
Collection
CategoryIcon head.png
Corroded Cover
He marched through rain and snow. He was even tougher than his armor.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
K30 Body01 03.png
Piece
Name
Collection
CategoryIcon body.png
Dilapidated Panels
A horrible grinding sound followed him as rust tore into rust.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
K30 W01 03.png
Piece
Name
Collection
CategoryIcon weapons.png
Blade of Decay
The sword has gone dull, but it’s still effective—just crueler.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 01 01.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Hide and Copper
22 November 2022 (Tuesday)
Description
Earlier iterations of his gear utilized whatever protective materials his company could find.
300IconHelp auricCells.png
5400IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Head01 01.png
Piece
Name
Collection
CategoryIcon head.png
Destroyed Headwear
The smell of copper reminded him of the blood of his victims.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
K30 Body01 01.png
Piece
Name
Collection
CategoryIcon body.png
Tattered Leather
Early in his career, he worked for others. He didn’t really start to earn until he and his company worked for themselves.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
K30 W01 01.png
Piece
Name
Collection
CategoryIcon weapons.png
Ancient Weapon
One of the first swords he wielded.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 01 02.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Silver Despot
22 November 2022 (Tuesday)
Description
He was rarely more intimidating than he was in this armor.
300IconHelp auricCells.png
5400IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Head01 02.png
Piece
Name
Collection
CategoryIcon head.png
Glorious Helmet
During downtime, he took great care to polish his armor.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
K30 Body01 02.png
Piece
Name
Collection
CategoryIcon body.png
Shimmering Plate
Bold and fearless, he liked to stand out amongst the other knights.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
K30 W01 02.png
Piece
Name
Collection
CategoryIcon weapons.png
Brilliant Blade
A fine sword forged in the village he razed to the ground.
100IconHelp auricCells.png
1800IconHelp iridescentShards.png
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 008.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Grim Campaign
18 April 2023 (Tuesday)
Description
An armor he forged himself, knowing the fear he wanted to inspire.
1200IconHelp auricCells.png
21600IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Head008.png
Piece
Name
Collection
CategoryIcon head.png
Beak Helmet
A helmet that inspired horror in all villages.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
K30 Body008.png
Piece
Name
Collection
CategoryIcon body.png
Impalement Spike
A refined armor with a touch of gold and forged details that daunted every opponent he met.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
K30 W008.png
Piece
Name
Collection
CategoryIcon weapons.png
Lengthy Blade
A sharpened blade with reach.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 014.png
IconHelp cosmetic sets.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Menacing Knight
03 June 2024 (Monday)
Description
The thieves heard of an ancient relic hidden in a cave. An encampment had surrounded the cave, so they knew they'd have to be careful.
1080IconHelp auricCells.png
⇓ Expand ⇓
K30 Head014.png
Piece
Name
Collection
CategoryIcon head.png
Blood Threat
They came across a towering knight on their way to the cave. In the dark of the night, his eyes seemed to glow red like fire.
K30 Body014.png
Piece
Name
Collection
CategoryIcon body.png
Resurrection Armor
It was hard to see through the darkness, but the knight appeared to be more monster than man, powered by some sinister darkness.
K30 W014.png
Piece
Name
Collection
CategoryIcon weapons.png
Harbinger Sword
Their screams were suddenly silenced. Only the thuds of their severed bodies hitting the ground echoed in the mountain pass.
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 013.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Moth Warrior
23 April 2024 (Tuesday)
Description
The boy was unique among the slaves bound for Italy. While others were gripped by fear, he was entranced by visions of blood and fire.
1200IconHelp auricCells.png
21600IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Head013.png
Piece
Name
Collection
CategoryIcon head.png
Horned Helm
A moth fluttered into the slaves' cage. He reached out for the creature, and it landed in his hand.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
K30 Body013.png
Piece
Name
Collection
CategoryIcon body.png
Omen of Death
He watched as the moth crawled from his fingertips to his palm. It looked so small and weak in his grasp.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
K30 W013.png
Piece
Name
Collection
CategoryIcon weapons.png
Sharpened Eclipse
After a moment's rest, the moth was on its way again. He watched it slip out of the cage and fly freely into the night.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 007.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Permanent Injunction
19 November 2024 (Tuesday)
Description
Armor he was forced to wear by his lord.
1200IconHelp auricCells.png
21600IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Head007.png
Piece
Name
Collection
Rift Tier
CategoryIcon head.png
Infuriating Muzzle
68
This frustrating mask only increased his desire for chaos.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
K30 Body007.png
Piece
Name
Collection
Rift Tier
Whatever the situation, he would always upset the balance in his favor.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
K30 W007.png
Piece
Name
Collection
Rift Tier
This blade was used to deliver crushing blows.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 006.png
IconHelp cosmetic sets.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Enchanted Plates
22 November 2022 (Tuesday)
Description
Something in The Entity’s Realm brought him to the brink of death… and back again.
1485IconHelp auricCells.png
29700IconHelp iridescentShards.png
⇓ Expand ⇓
K30 Head006.png
Piece
Name
Collection
CategoryIcon head.png
Glowing Horn
The ancient sigils discovered by his former employer created unexpected effects.
K30 Body006.png
Piece
Name
Collection
CategoryIcon body.png
Impaled Flesh
Without his armor, he could be stabbed.
K30 W006.png
Piece
Name
Collection
CategoryIcon weapons.png
Runic Edge
Covered in an ancient, unknown script with an otherworldly glow.
Thumbnail
Contains
Name
Collection Name
Release Date
Price
K30 outfit 011.png
CategoryIcon head.png
CategoryIcon body.png
CategoryIcon weapons.png
Jack O'Lantern
18 October 2023 (Wednesday)
Description
Captured by creeping ivy in the fog, he let his burning desire for chaos consume him, changing him.
1200IconHelp auricCells.png
⇓ Expand ⇓
K30 Head011.png
Piece
Name
Collection
CategoryIcon head.png
Burning Sight
His gaze had the power to incite fear and chaos.
400IconHelp auricCells.png
K30 Body011.png
Piece
Name
Collection
CategoryIcon body.png
Open Heart
The sight of his exposed heart unnerved his enemies.
400IconHelp auricCells.png
K30 W011.png
Piece
Name
Collection
CategoryIcon weapons.png
Knight Pommel
He carved into the pommel with one of his opponent's sharpened blade.
400IconHelp auricCells.png
K30 W010.png
Piece
Name
Collection
CategoryIcon weapons.png
Machine Blade
The blade was designed to cut through armor.
400IconHelp auricCells.png
7200IconHelp iridescentShards.png
K30 Head009.png
Piece
Name
Collection
A mask he found himself wearing at the masquerade ball.
400IconHelp auricCells.png

Alternate Character Models

The Knight has 1 alternate Character model available in the in-game Store:


DLC

Main article: Downloadable Content


The Knight is part of 2 DLCs:


Change Log

Patch 6.4.2

  • Buff: Guards damaging Generators now also apply the immediate default Regression penalty of -2.5 %, instead of only activating the Generator's Regression state as they did before.

Patch 6.5.0

  • Buff: doubled the Regression penalty when using a Guard to damage a Generator to -5 %.
  • Buff: the orb that indicates the location of The Knight while drawing a Patrol Path will shrink over time and disappear completely after 10 metres.
  • Buff: When drawing a Patrol Path longer than 10 metres, The Knight will gain the HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect with the duration dependent on the length of the Patrol Path.
  • Buff: Guards will move to the position where they spotted a Survivor and start a Hunt faster if a Patrol Path is longer than 10 metres.
  • Nerf: added a time limit of 10 seconds to drawing a Patrol Path.
    • This change was motivated by some Knight players using his Power to hide his Terror Radius for extended periods of time, especially when near a hooked Survivor.

Patch 8.1.0

  • Rework: Reworked Guardia Compagnia to give more versatility between The Knight and his Guards.
    • Buff: reduced the Breaking time of all Guards:
      • Reduced it for The Carnifex from 2 seconds to 1.8 seconds.
      • Reduced it for The Jailer/Assassin from 6 seconds to 5 seconds.
    • Buff (undocumented): halved the Expansion duration of a Guard's Detection radius from 1 second to 0.5 seconds.
    • Buff: increased the Detection radius of all Guards:
      • Increased it for The Jailer from 14 metres to 16 metres.
      • Increased it for The Carnifex/Assassin from 8 metres to 10 metres.
    • Buff: granted the ability to manually swap between Guards rather than summoning them in their standard rotation.
    • Buff: added a positive multiplier to the Hunt duration based on Path length, increasing the Hunt time by a factor of up to x1.5.
    • Buff: added a positive multiplier to the Spawn time of the Standards based on the length of the Patrol Paths, increasing the Spawn time by a factor of up to x2.
      • This change helps taking advantage of the Hunt duration multiplier.
    • QoL: reduced the camera push distance from 160 cm to 80 cm.
      • This allows The Knight to place Guards in tighter spaces.
    • QoL: allows The Knight to cancel a Patrol Path before a Guard is summoned.
    • Nerf: Patrol Paths now have a minimum length of 10 metres.
      • This change prevents The Knight from placing Guards in a single location without the Guard moving.
      • This nerf does not affect a Guard completing an Order in a Patrol Path that is less than 10 metres in length.
    • Nerf: added a negative multiplier to the Hunt duration based on proximity to The Knight, reducing the Hunt time by a factor of x3 if The Knight is within 8 metres of his Guard.
    • Nerf: adjusted the ability of Guards to detect Survivors, reducing the possibility of them being detected through solid walls.
    • Nerf: Increased the Cool-down duration after a Guard disappears from 3 seconds to 10 seconds
    • Change: swapped the Hunt durations and Standard spawn times between The Carnifex and The Jailer to make the latter a more valid choice:
      • Reduced the base Hunt duration of The Carnifex from 24 seconds to 12 seconds.
      • Increased the base Hunt duration of The Jailer from 12 seconds to 24 seconds.
      • Reduced the Standard spawn time of The Carnifex from 10 seconds to 5 seconds.
      • Increased the Standard spawn time of The Jailer from 5 seconds to 10 seconds.
    • Change: received an Add-on Pass, reworking several Add-ons.

Patch 8.2.0

  • Buff: all three Guards now have a separate Cool-down instead of a shared 10 seconds:
    • The Carnifex: 20 seconds
    • The Assassin: 30 seconds
    • The Jailer: 25 seconds
    • Despite the higher Cool-down durations, this change is a buff since The Knight can use a different Guard now while one is on Cool-down instead of having to wait it out all the time.
  • Buff: The Knight can now summon a new Guard at any time while another one is already active, causing the latter to de-spawn and go on cool-down.
    • Guards will not de-spawn if they are in the middle of completing an Order when another is summoned.
  • Buff: manually de-spawning a Guard by attacking them with a Basic Attack now reduces their individual cool-down to just 10 seconds.


Trivia

  • The Knight was originally a Hungarian slave, but was eventually granted freedom and a knighthood for his bravery in battle as a soldier.
  • The Carnifex was originally called "The Executioner", according to the Power icon's file name.
    This was likely changed to use the Latin terminology to avoid confusion with the actual Killer The ExecutionerIconHelpLoading wales.pngIconHelpLoading wales.pngIconHelpLoading wales.png.
  • The Knight, unlike other average height Killers, does not hoist himself through WindowIconHelp window.pngIconHelp window.pngIconHelp window.png vaults, but rather steps through them in the same manner as tall Killers do.

Voice Actors

  • The Knight shares his voice actor, Misha Standjofski, with one of the many pained, wailing voices that can be heard during Nightfall when facing The DredgeIconHelpLoading dredge.pngIconHelpLoading dredge.pngIconHelpLoading dredge.png and William Birkin.
  • The Carnifex shares his voice actor, David A.B., with the Male Zombie when facing The NemesisIconHelpLoading nemesis.pngIconHelpLoading nemesis.pngIconHelpLoading nemesis.png.

Patrol Path

  • When The Knight is drawing the Patrol Path, Survivors can see the current position of The Knight's free-floating camera represented as a green orb moving about the Trial Grounds, but only if the drawn Path is shorter than 10 metres, after which it becomes invisible to Survivors.
  • The green orb will emit the same stinger sound effect Killers have when starting to move after having stood still for a while, if The Knight has been standing still long enough to be considered stationary before he enters the Guard Summon mode.
  • The green orb represents The Knight's actual location in the game world, rather than his visible, physical one.
    This behaviour is analogous to The SpiritIconHelpLoading spirit.pngIconHelpLoading spirit.pngIconHelpLoading spirit.png while Phase Walking, with the phase-walking Spirit representing the green orb, and her Husk representing the kneeling Knight.
    • For The Knight, this behaviour used to have implications on Perks such as Make Your ChoiceIconPerks makeYourChoice.pngIconPerks makeYourChoice.pngIconPerks makeYourChoice.png or Hex: Devour HopeIconPerks hexDevourHope.pngIconPerks hexDevourHope.pngIconPerks hexDevourHope.png, which have distance-related activation conditions and would activate based on the location of the green orb, rather than The Knight's "Husk".
    • For balancing purposes, this behaviour was deemed a "bug" and was remedied with Patch 6.4.2.

Guards

  • Each Guard is represented by a unique Power icon, meaning that the Power icon tells The Knight which particular Guard will be summoned next.
  • That symbol is also shown as a green hologram floating above The Knight's left arm (which controls his Power).
    • As the hologram is also visible to Survivors, attentive Survivor can see it and know which Guard he will summon next as well.

Weapon

  • The Knight's Weapon is a Claymore, a Scottish variant of the late medieval two-handed sword and one of the most recognisable types of swords in popular culture.
    • The Knight accurately uses both hands to wield this Weapon.
  • While carrying a Survivor on his shoulder, The Knight is physically unable to wield the sword with both hands.
    • To adjust for this, the Developers created a unique animation for attacking while carrying, having The Knight carry the sword at the hilt and hitting Survivors with its pommel (the tip of the hilt) by thrusting it forwards.

Standard

  • A Standard is a special form of a flag, whose use dates back to ancient times to mark locations for troops on a battlefield.

The Faithful Three

  • The Knight had three loyal followers that formed his pack known as "The Faithful Three":
    • Alejandro Santiago (The Jailer), who apprenticed with the Guardia Compagnia's Armourer.
    • Durkos Malecek (The Assassin), who showed an aptitude for stealth and silent kills.
    • Sander Rault (The Carnifex), who matched Tarhos in size and strength, and wielded a massive Battle Axe.

Name

  • "Tarhos" is a Hungarian given name.
  • "Kovács" (anglicised as "Kovach") is the Hungarian word for "Forger" or "Smith" and is the Hungarian equivalent to the common English last name "Smith", which denotes the profession.
  • "Carnifex" is the Latin word for "Butcher", but was also used in Ancient Rome to refer to an executioner.
    • The connection to the Roman terminology is also evidenced by the fact that The Carnifex is referred to as The Executioner in the game files.


Gallery

In-game assets

Old assets

Concept arts