Teamwork Perks

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Teamwork Perks are PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png that interact with and depend on the Teamwork Mechanic, which was first introduced with CHAPTER 27: Tools of Torment in Patch 6.6.0.

There are currently 4 Teamwork Perks available in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.


Overview

Teamwork Perks, when activated, provide a Survivor with buffs based on the actions of other Survivors or vice versa.


Behaviour

There are two main behaviour-types with Teamwork Perks:

The first type activates when a Healing action is completed on the user or vice versa.
Afterwards, the effects stay active for as long as the two involved Survivors remain within proximity of one another, with some buffer.

The second type activates when the injured user is close to another Survivor blinding or stunning the Killer or vice versa.
Afterwards, the effects trigger for a certain duration.


Teamwork Perks

Teamwork: Collective Stealth Teamwork: Collective Stealth When someone helps you out, you respond in kind.

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:

  • Suppresses your Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png for as long as you stay within 8/12/16 metres of one another.
    • This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.
Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

"I'm good, I'm good... but keep it down." — Renato Lyra

Teamwork: Power of Two Teamwork: Power of Two It is hard to keep up with you, but it does not stop people from trying.

Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:

  • Grants a +5 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for as long as you stay within 8/12/16 metres of one another.
    • This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.
Survivors can only be affected by one instance of Teamwork: Power of Two at a time.

"You good? Then keep up!" — Thalita Lyra

Teamwork: Throw Down Teamwork: Throw Down
This description is based on the changes announced for or featured in the upcoming Patch 9.1.0
"You know the best way to even the odds is to empower those around you."

Whenever you blind the Killer by any means or stun them using a PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png, Teamwork: Throw Down triggers its effect:

  • Grants the EnduranceIconStatusEffects enduranceSurvivor.png Status Effect to all other injured Survivors within 24 metres of your location for 6/8/10 seconds.
"Facing evil brings good people together." — Michonne Grimes
Teamwork: Toughen Up Teamwork: Toughen Up
This description is based on the changes announced for or featured in the upcoming Patch 9.1.0
"You maintain your composure under immense amounts of pain."

While injured, whenever another Survivor within 24 metres of your location blinds the Killer by any means or stuns them using a PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png, Teamwork: Toughen Up triggers its effect:

"They're fucking with the wrong people." — Rick Grimes


Trivia

  • Collective Stealth and Power of Two remained the only Teamwork Perks for over two-and-half years, until CHAPTER 36.5: The Walking Dead added two more.