Status HUD
The Status HUD is the primary information system available to Players in Dead by Daylight and displayed as an overlay on their screen.
Overview
The Status HUD is comprised of several subsystems, with each sub-system displaying distinct pieces of information about the state of the Trial and its Players:
System | Location on Screen | Information Type | Visibility |
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Status Effects | Right side (![]() |
Displays when a Player is afflicted by a Status Effect and if its timer-based, for how long. | Personal |
Proficiency Indicator | Bottom centre, above Status Bar | Displays when outside influences affect the Player's current interaction with an Interactable. | Personal |
Player Effects | Bottom right (![]() |
Displays when a Player and their abilities are affected directly by the effects of Unlockables, regardless of whether those originate from the Player's own Unlockables or from those of other Players. | Personal |
HUD Icons | Left side | Displays which Character is part of the Trial and is combined with the Health State and Survivor Activity HUD systems. | All Players |
Health State | Left side, combined with Survivor HUD Icons | Displays the current Health State (separate Article) of Survivors to all Players in the Trial and is combined with the Survivor HUD Icons and Survivor Activity HUD systems. | All Players |
Survivor Activity HUD | Left side (![]() |
Displays a Survivor's current activity/interaction to all other Survivors. | All Survivors |
Status Effects

First added with Patch 1.5.0, Status Effects show whenever a Survivor is affected by a special effect or affliction, indicated by a corresponding icon above the Perk diamond.
The icon's colour will reflect whether it is a buff (yellow) or a debuff (red).
Tiered Status Effects feature up to three Chevrons on the icon:
The more chevrons a Status Effect has, the stronger is its effect.
There are currently just two tiered Status Effects: Bloodlust and Madness
.
Status Effects that are on a timer may have their timer refreshed by a new application of the effect, but will generally not stack the strength of their effects.
Blessed
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The Blessed Status Effect is a buff applied exclusively to Survivors.
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Blindness
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The Blindness Status Effect is a debuff that can be applied to both Survivors and the Killer. |
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Bloodlust
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The Bloodlust Status Effect is a buff applied exclusively to the Killer.
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Broken
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The Broken Status Effect is a debuff applied exclusively to Survivors.
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Cursed
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The Cursed Status Effect is a debuff applied exclusively to Survivors.
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Deafened
Deep Wound
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The Deep Wound Status Effect is a debuff applied exclusively to Survivors.
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Endurance
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The Endurance Status Effect is a buff that can be applied to both Survivors and the Killer.
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Exhausted
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The Exhausted Status Effect is a debuff applied exclusively to Survivors.
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Exposed
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The Exposed Status Effect is a debuff applied exclusively to Survivors:
It should be noted that there is a popular misconception, especially amongst new Players, that due to the name "exposed", the Status Effect actually reveals their Aura to the Killer. |
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Glyph
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The Glyph Status Effect is a debuff that is currently exclusive to the Killer.
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Haemorrhage
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The Haemorrhage Status Effect is a debuff applied exclusively to Survivors.
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Haste
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The Haste Status Effect is a buff that can be applied to both Survivors and the Killer.
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Hindered
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The Hindered Status Effect is a debuff that can be applied to both Survivors and the Killer.
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Incapacitated
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The Incapacitated Status Effect is a debuff applied exclusively to Survivors.
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Madness
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The Madness Status Effect is a debuff applied exclusively to Survivors and exclusive to Trials against The Doctor![]() ![]() ![]()
The Madness Status Effect, used exclusively by The Doctor |
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Mangled
Oblivious
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The Oblivious Status Effect is a debuff applied exclusively to Survivors.
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Revealed
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The Revealed Status Effect is a debuff that is applied exclusively to Survivors. |
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Undetectable
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The Undetectable Status Effect is a buff applied exclusively to the Killer.
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Vision
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The Vision Status Effect is an unused buff that would have been applied to both Survivors and the Killer.
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Proficiency Indicators
First added with Patch 1.5.0, Proficiency Indicators indicate to both Killers and Survivors how various effects from either their own Add-ons, Perks, Offerings, etc., or those of other Players, affect their performance at the interaction they are currently performing.
They do this by displaying the effect's associated icon above the Progress Bar and by colouring said bar accordingly.
Unlike Status Effects, Proficiency Indicators are not inherently a buff (yellow) or a debuff (red) in effect, but can be either, indicated by the colour of the icon and the colour of the Progress Bar.
- The only exception to this is the Sleep Penalty Proficiency Indicator.
Progress Bar
The Progress Bar is displayed whenever an interaction requires a certain amount of Charges to be completed.
The Bar has 3 possible states/colours:
It should be duly noted that the colour of the Progression is individual to each Player.
Even if the overall interaction (i.e. Generator Repair with multiple Survivors) is faster than the default Action speed of 1 Charge per second, if your individual speed/contribution to this is below that (i.e. due to Efficiency penalty), or above that (i.e. Toolbox Repair), the Progress Bar will be coloured accordingly.
Chance
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The Chance Proficiency Indicator works alongside the Luck Mechanic and indicates whether the action a Survivor is currently performing has a higher or lower chance at succeeding.
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Efficiency
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The Efficiency Proficiency Indicator indicates whether an Item's current Depletion rate is reduced or increased.
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Healing
Progression Speed
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The Progression speed Proficiency Indicator indicates whether the Progression speed of an Action being performed by the Player is increased or reduced. |
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Repairing
Sabotaging
Skill Check Difficulty
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The Skill Check Difficulty Proficiency Indicator indicates whether the Success Zone of a triggered Skill Check is increased or reduced. |
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Skill Check Probability
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The Skill Check Probability Proficiency Indicator indicates the Odds of an interaction triggering a Skill Check are increased or reduced, with the latter being considered beneficial. |
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Sleep Penalty
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The Sleep Penalty Proficiency Indicator only displays that the Wake Up action is slowed when trying to manually wake other Survivors in Trials against The Nightmare![]() ![]() ![]() |
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Player Effects System

The Player Effects System is used to indicate when something is affecting the Player and their abilities directly.
It was the very first such information system in Dead by Daylight and was already present in the release version 1.0.0.
It has remained in use to this date, with the Status Effects and Proficiency Indicator Systems complementing its functionality since Patch 1.5.0, taking up functions that would have been ill-suited to the Player Effects System.
Use
Originally, the Player Effects System was reserved solely for the effects of Perks and Add-ons that influenced other Players, but has since expanded to encompass any effects affecting the Player and their abilities directly, whether those originate from the Player's own Unlockables or from those of other Players.
It is also used to indicate when a Killer's Power is affecting the Player in a way that cannot be displayed by any of the other information systems in Dead by Daylight.
Buff vs. Debuff
Before the introduction of the newer Status Effects and Proficiency Indicator Systems, effects which buffed the Player would use a turquoise colour, instead of yellow.
Since the Player Effects System is the oldest remaining system, it still uses the turquoise colour to indicate a buff.
Debuffs already used a red colour back then.
Icon Examples
Buff | Debuff |
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Unlockables
The following Unlockables will display their icon using the Player Effects System:
Powers | |
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Carter's Spark![]() ![]() ![]() |
Shows a debuff icon of Carter's Spark while a Survivor's interactions are inhibited from being hit by a Shock Therapy Attack. |
Props / Interactables | |
Orange Glyphs | Shows a debuff icon while the Killer suffers from its afflictions. |
- Add-ons:
- Perks:
- Aftercare
- Better than New
- Blood Pact
- Blood Echo
- Boil Over
- Boon: Circle of Healing
- Boon: Dark Theory
- Boon: Exponential
- Boon: Illumination
- Boon: Shadow Step
- Coulrophobia
- Dark Devotion
- Dead Man's Switch
- Deadline
- Deathbound
- Dissolution
- Dying Light
- Fearmonger
- Franklin's Demise
- Genetic Limits
- Guardian
- Hex: Devour Hope
- Hex: Face the Darkness
- Hex: Pentimento
- Hex: Plaything
- Hysteria
- Kindred
- Knock Out
- Leader
- Leverage
- Open-Handed
- Overwhelming Presence
- Prove Thyself
- Quick Gambit
- Reassurance
- Remember Me
- Scourge Hook: Gift of Pain
- Streetwise
- Terminus
- Thanatophobia
- Unnerving Presence
- Up the Ante
- Vigil
- We'll Make It
- Aftercare
Survivor Activity HUD
First added with Patch 6.5.0, the Survivor Activity HUD shows whenever a Survivor is performing a supported interaction, allowing all Survivor Players to keep tabs on what the others are doing.
The Killer does not see the Survivor Activity HUD.
The type of a performed interaction is indicated with a unique icon and a yellow circle surrounding it indicates the interaction's current progression (before Patch 8.4.0, progression was only revealed for the Repair and Recovery actions).
The introduction of the Survivor Activity HUD also modified the mechanic of indicating a Survivor being chased by the Killer, which was formerly exclusively to the Obsession.
The chase indicator is now available on all Survivors.
The following interactions are currently displayed on the Survivor Activity HUD:
HUD Icons
The HUD Icons represent each Survivor in the Trial and their current status.
This includes their current Health State, whether or not they are being carried, being hooked, having escaped, being sacrificed, being killed, or being dead.
It also includes over-/underlays with special interactions with Killer Powers.
With the second iteration of the 2v8 Game Mode Modifier in Year 9, the two Killer Players will additionally see the portrait of the other Killer.
Up to the Status HUD Rework in Patch 4.5.2, Survivors were represented with a generic icon in the Status HUD instead of their Character portrait.
Survivor Portraits
Iconic Survivor Portraits
With Patch 5.0.0, Iconic Survivors received their own portrait, replacing both the icon and the name displayed on the HUD:
Jonathan Byers | ![]() |
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Lisa Garland | ![]() |
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Cybil Bennett | ![]() |
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Maria | ![]() |
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James Sunderland | ![]() |
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Claire Redfield | ![]() |
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Sheva Alomar | ![]() |
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Chris Redfield | ![]() |
Carlos Oliveira | ![]() |
Tubarão | ![]() |
Saga Anderson | ![]() |
Rose Marigold | ![]() |
Rain Carradine | ![]() |
Alucard | ![]() | ||||||
Soma Cruz | ![]() |
Killer Portraits
Trapper | ![]() |
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Wraith | ![]() |
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Hillbilly | ![]() |
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Nurse | ![]() |
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Huntress | ![]() |
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Spirit | ![]() |
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Legion | ![]() |
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Ghost Face | ![]() |
Oni | ![]() |
Deathslinger | ![]() |
Blight | ![]() |
Nemesis | ![]() |
Mastermind | ![]() |
Iconic Killer Portraits
Naughty Bear | ![]() |
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Mordeo | ![]() |
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Tomie | ![]() |
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HUNK | ![]() |
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Samurai Eddie | ![]() |
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Stranger Eddie | ![]() |
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William Birkin | ![]() |
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Broken State
The Broken State is shown whenever a Survivor is damaged to the point that they can no longer be healed back to the Healthy State.
It adds a red version of the Broken Status Effect's icon to the Survivor's HUD portrait.
Caged State
The Caged State is shown whenever a Survivor was sent to a Cage of Atonement by The Executioner
.
It replaces the Survivor's HUD portrait with a stylised Survivor trapped in a stylised cage.
Carried State
The Carried State is shown whenever a Survivor is being carried by the Killer.
It replaces the Survivor's HUD portrait with a stylised Survivor hung up around their midsection.
Chain Hunt State
The Chain Hunt State is shown whenever Lament Configuration is charging a Chain Hunt when facing The Cenobite.
It frames all Survivors' HUD portraits with a ring of dark blue chains.
The ring slowly fills with light blue and white colours (same as The Cenobite's visual effects when using his Powers) while the next Chain Hunt is charging up.
Once the ring is filled, the Chain Hunt starts.
Chased State
The Chased State is shown whenever a Survivor whom is not the Obsession is being chased by the Killer.
It frames the chased Survivor's HUD portrait with two short wiggling Entity claws.
Condemned State
The Condemned State is shown whenever a Survivor has gained Condemned progress when facing The Onryō.
It frames the Survivor's HUD portrait with a ring that fills its seven sections in white.
Once a Survivor is fully Condemned, the ring turns red and they can be killed with the Inexorable Stare.
Contaminated State
The Contaminated State is shown whenever The Nemesis contaminates a Survivor with a Tentacle Strike.
It underlays the Survivor's HUD portrait in blue with the heartbeat line of an electrocardiogram.
Dead State
The Dead State is shown after a Survivor dies in any manner other than being sacrificed to the Entity using the Sacrificial Hooks, meaning being killed with a Memento Mori or comparable Unlockable, or bleeding out completely in the Dying State.
It replaces the Survivor's HUD portrait with a stylised skull.
Disconnected State
The Disconnected State is shown after a Survivor leaves match.
Before Survivors were replaced by Bots, it would replace the disconnected Survivor's HUD portrait with disconnected plugs.
Hooked State
The Hooked State is shown whenever a Survivor is on a Hook and undergoing the Sacrifice process.
It replaces the Survivor's HUD portrait with a stylised hook.
Hunted State
The Hunted State is shown whenever a Survivor is being hunted by a Guard spawned by The Knight.
It frames the Survivor's HUD portrait with a turqoise-green circle that displays a timer turning counter clockwise as it runs out, displaying the remaining Hunt duration before the Guard dissolves.
Infected State
The Infected State is shown whenever The Mastermind infects a Survivor with a Virulent Bound.
It frames the Survivor's HUD portrait with a patterned ring in two different colours:
- White is the Progression icon for this state, showing the partial progression towards Critical Infection.
- Partial progression is only visible to Survivors, The Mastermind will only ever see the full icon while Survivors are infected by Uroboros.
- Red indicates that the infected Survivor is now Critical Infection, at which point they receive the Hindered Status Effect and are more vulnerable to The Mastermind's Virulent Bounds.
- Both Survivors and The Mastermind will see this icon fully.
Lacerated State
The Lacerated State is shown whenever a Survivor gets hit by The Trickster's Blades.
The HUD also indicates how many Blades left until the next Health State.
It frames the Survivor's HUD portrait with a ring that fills its sections in fuchsia for each Blade that hit them.
Once they are one hit away from going down, the ring's colour changes to red.
Latched-On State
The Latched-On State is shown whenever Victor of The Twins successfully pounced on a Survivor's back.
It frames the Survivor's HUD portrait with Victor's hands grabbing at it.
Lock On State
The Lock On State is shown whenever a Survivor enters the Detection Zone of a drone deployed by The Skull Merchant.
It underlays the Survivor's HUD portrait with a yellow digitized timer when they are in the Detection Zone, which becomes orange if it fully fills up.
The icon also acts as a timer to display for how long the Survivor stays Locked On for.
Madness State
The Mad State is shown whenever a Survivor afflicted with Madness, induced by the Shock Attacks of The Doctor
.
The amount of static on the HUD overlay indicates the strength of Madness.
It underlays the Survivor's HUD portrait with increasing degrees of static:
- Madness Tier I shows horizontal lines of static
- Madness Tier II shows vertical lines of static
- Madness Tier III shows static noise
Marked State
The Marked State is shown whenever a Survivor was successfully stalked by The Ghost Face and now suffers from the Exposed Status Effect.
It frames the Survivor's HUD portrait with stylised blood drops propagating from the centre.
The icon also acts as a timer to display for how long the Survivor stays Marked for.
Obsessed State
The Obsessed State is shown each Trial on the Survivor designated as the Killer's Obsession.
It frames the Survivor's HUD portrait with two of The Entity's spider legs, which wiggle side-to-side whenever the Obsession is being chased by the Killer.
Puzzle Solving State
The Puzzle Solving State is shown whenever a Survivor has picked up the Lament Configuration when facing The Cenobite.
It frames the Survivor's HUD portrait with a cog wheel of ocker/gold colour while they are carrying the Lament Configuration.
The cog wheel animates when the Survivor is solving the box.
Sacrificed State
The Sacrificed State is shown after a Survivor lost the battle against The Entity or didn't escape within an hour after the trial started and was successfully sacrificed.
It replaces the Survivor's HUD portrait with a stylised blood-smeared skull.
Sickness State
The Sickness State is shown whenever a Survivor came in contact with Vile Purge by The Plague.
It underlays the Survivor's HUD portrait with a vomit-puddle of different colours:
- Red is the default background icon for this state and is visible to Survivors as soon as they come into contact with The Plague's vomit.
- For Survivors, the icon will initially partially hidden by its yellow version, based how much progression they have obtained towards full Sickness
- Both Survivors and The Plague will see this icon fully, as soon as Survivors are completely afflicted by her Sickness and receive the Broken Status Effect.
- Yellow is the Progression icon for this state, showing the partial progression towards full Sickness.
- Partial progression is only visible to Survivors, The Plague will only ever see the full icon while Survivors are partially sick.
Sleep State
The two Sleep States are shown whenever a Survivor is under the influence of micro-sleep (a timer will be shown) or asleep and inside the Dream World of The Nightmare.
It underlays the Survivor's HUD portrait with a timer during micro-sleep, static swirls when they are sleeping, and pulsating yellow rings when they are woken up by an Alarm Clock.
Swarmed State
The Swarmed State is shown whenever a Survivor is hit by a Dire Crow summoned by The Artist.
Tormented State
The Tormented State is shown whenever a Survivor, while not crouched, moves through a Torment Trail set by The Executioner.
It frames the Survivor's HUD portrait with a ring of barbed wire.
Trapped State
The Trapped State is shown whenever a Survivor gets caught in a Bear Trap when facing The Trapper
, or when caught in a Mimic when facing The Lich
.
It replaces the Survivor's HUD portrait with a half-way-opened bear trap.
Trapped Timer State
The Trapped Timer State is shown whenever a Survivor's has a Reverse Bear Trap of The Pig
attached to their head.
The former shows an inactive Reverse Bear Trap, while the latter shows one ticking down.
It underlays the Survivor's HUD portrait with a timer icon that indicates whether the Death timer is paused (white) or ticking down (red).
Survivors are shown the exact time they have left on the Death timer.
Weakened State
The Weakened State is shown whenever a Survivor comes in contact with UVX by The Unknown
.
Change Log
Patch 1.5.0
- Quality of Life: added the Status Effects and Proficiency Indicators systems to the Status HUD, which allow the game to better convey to Players when outside effects are affecting them and of which type the effects are.
Patch 2.5.0
- Change: timers no longer stack or automatically reset; the longest timer will prevail and shorter ones are ignored.
- If the new timer is the higher one, the previous timer is discarded and the Status Effect icon will visually reset to 100 %.
- If the new timer is the lower one, the new timer is discarded and the Status Effect icon will remain at its current progression.
Patch 3.4.0
- Killer Quality of Life: the red de-buff icon applied by Perks no longer appears on the Survivors' HUD until the debuff is active.
Patch 4.5.0
- Change: the Deep Wound timer is now 20 seconds across the board.
Patch 5.7.0
- Killer Buff: added a new effect to Haemorrhage, which now causes partial Healing progression to regress over time.
Patch 6.1.0
- Survivor Nerf: Endurance is no longer able to shield a Survivor from going down while suffering from Deep Wound at the same time.
- This change was motivated by wishing to prevent Survivors from being able to avoid more than just one hit from the Killer through stacking Endurance.
- Change: added the Glyph Status Effect, used exclusively for Killers when they are affected by the Orange Glyph effects.
Patch 6.5.0
- Survivor Buff: added the Survivor Activity HUD system to the Status HUD, which displays a Survivor's current interaction to all other Survivors.
- Survivor Quality of Life: added an icon to display when a Survivor is being carried.
Patch 6.5.1
- Survivor Buff: if a Survivor is working on a Generator, its current Progression is now displayed on the Survivor Activity HUD.
Patch 7.0.0
- Change: introduced a Killer version of the Endurance Status Effect, used exclusively for the Endure Stun Twisted Skill available during the Twisted Masquerade Events.
Patch 8.1.0
- Change: introduced the Revealed Status Effect, used exclusively in the 2v8 Game Mode.
Patch 8.4.0
- Survivor Buff: all activities shown on the Survivor Activity HUD now reveal their progress.
- Previously, this only applied to the Repair and Recovery actions.
- Survivor Quality of Life: added a new activity to the Survivor Activity HUD to differentiate Mending from Healing.
- Survivor Quality of Life: added a new activity to the Survivor Activity HUD to differentiate Blessing from Cleansing.
- Survivor Quality of Life: updated the Survivor Activity HUD to include some previously missing interactions with Killer Powers.
Patch 8.7.0
- Quality of Life: the icons of the Haste and Hindered Status Effects now show their current (cumulative) strength as a percentage.
References
- ↑ https://www.reddit.com/r/deadbydaylight/comments/sfw3gn/took_about_half_an_hour_some_coordination_and_one/ Screenshot from Reddit Post by u/Potassium_40. Reddit. Retrieved 30 January 2022.
- ↑ https://www.reddit.com/r/deadbydaylight/comments/11plare/the_maximum_amount_of_buff_indicators_possible_as/ Screenshot from Reddit Post by u/Potassium_40. Reddit. Retrieved 13 March 2023.
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