Scratch Marks
Scratch Marks are an essential Game Mechanic in Dead by Daylight and the main tracking tool for Killers.
Behaviour
Scratch Marks are created whenever a Survivor is running across the Trial Grounds (or when reaching at least 60 % of their default Movement speed while the sprint button is pressed).
Scratch Marks trail after Survivors and spawn in chunks. They betray the general location of a Survivor and the direction they are headed in to the Killer, who can see the Scratch Marks at all times.
Survivors cannot see their own Scratch Marks unless they use the Perk Fixated.
Scratch Marks are the main mechanic by which a Killer can track a Survivor's movement. There are few means to prevent Scratch Marks from spawning, only to alter their behaviour.
Scratch Marks start to fade in their brightness after a few moments and disappear completely after a few seconds, meaning that if the Killer sees Scratch Marks around, there will definitely be a Survivor close-by.
Spawning
Scratch Marks can spawn on all surfaces as long as they are within the spawn radius. If a Survivor runs close enough to a wall, a tall rock, a structure or even just the trees spawning throughout the Map, the Scratch Marks will spawn on their surface, which makes them visible from a considerable distance away for the Killer, allowing an attentive Killer to spot a Survivor's general location from across the Map.
Statistics
- Scratch Marks last for 10 seconds by default.
- Full brightness is reached after 1 second.
- Full brightness is maintained for 8 seconds.
- Fade-out takes 1 second to complete.
- However, on lighter surfaces, Scratch Marks appear to start the fading process up to ~4 seconds sooner, due to the fact that the initial fading is more noticeable in effect on light textures.
The fading time remains the same.
- However, on lighter surfaces, Scratch Marks appear to start the fading process up to ~4 seconds sooner, due to the fact that the initial fading is more noticeable in effect on light textures.
Unlockables
Add-ons
Dried Cherry Blossom | A crumbling, dried cherry flower. Once the symbol of mortality.
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Mother-Daughter Ring | A silver ring engraved with "for my precious daughter".
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Perks
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Babysitter | "While you have a reputation for being self-centred, you risk it all to help those in need."
Whenever you unhook a Survivor, you benefit from the following effect:
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Boon: Shadow Step | A Boon that conceals the truth.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem All Survivors benefit from the following effects when inside the Boon Totem's radius:
"Stick to the shadows and cover your tracks." — Mikaela Reid |
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Come and Get Me! | This description is based on the changes announced for or featured in the upcoming Patch 9.1.0 "You'll risk your life to save others."
After unhooking a Survivor, while crouched and stationary, press the Active Ability button to trigger the following effects:
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Dance With Me | When performing a Rushed action to vault a Window![]() ![]() ![]() ![]() ![]() ![]()
Dance With Me has a cool-down of 20/20/15 seconds. "Another show's off and runnin', |
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Deception | "Your adventurous lifestyle requires moments of crafty misdirection."
Press and hold the Sprint button while interacting with a Locker
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Distortion | Start the Trial with 1 Token.
Whenever the Killer attempts to read your Aura
Distortion does not activate when you are in the Dying State. |
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Diversion | After staying in the Terror Radius![]() ![]() ![]() While active, press the Active Ability button while crouched and motionless to throw a pebble in the direction you are facing:
Diversion deactivates after use. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis |
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Fixated | When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
"I wanna finish what we started. I want to kill it." — Nancy Wheeler |
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Inner Focus | You have honed your ability to see through the haze of the Ravage.
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11 |
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Lightweight | Your running is light and soft, making your tracks harder to follow.
"Take it slow, he knows where you have been... just like I have always said: |
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Low Profile | You work best alone. When it is just you and your pursuer, you know how to disappear. Whenever you are the only Survivor not currently incapacitated by either being downed, carried, or hooked, Low Profile activates:
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Lucky Break | "You have had your share of scrapes and bruises, but luck is always on your side."
Whenever you are in the Injured State
Lucky Break deactivates once its timer runs out or whenever your Health State ![]() ![]() ![]() "That's not enough to beat me. |
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Parental Guidance | "You have inherited the ability to hear the dead — and now the dead warn you of danger."
After stunning the Killer by any means, Parental Guidance triggers its effect:
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Poised | "Achieving goals boosts your confidence."
Whenever a Generator
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Self-Preservation | Life is unforgiving. The more confirmation you get of that, the more prepared you become.
"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee |
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Teamwork: Collective Stealth | When someone helps you out, you respond in kind.
Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:
"I'm good, I'm good... but keep it down." — Renato Lyra |
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Teamwork: Toughen Up | This description is based on the changes announced for or featured in the upcoming Patch 9.1.0 "You maintain your composure under immense amounts of pain."
While injured, whenever another Survivor within 24 metres of your location blinds the Killer by any means or stuns them using a Pallet
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Skills
Class | Icon | Name | Description |
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Unlockable Skill (Medic Unlock) | After being sent to a Cage of Corruption![]() ![]() ![]() While in the Injured State
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Change Log
Patch 1.9.0
- Survivor Quality of Life: improved the spawn behaviour of Scratch Marks, causing them to no longer appear on floors above a Survivor or on walls that are opposite to them.
Patch 8.2.0
- Killer Quality of Life: improved the general visibility of Scratch Marks.
- This was motivated by Scratch Marks being hard to see on some surfaces, especially red ones see Gallery.
Patch 8.6.0
- Killer Quality of Life: improved the spawn behaviour of Scratch Marks, causing them to spawn on the ground more consistently.
Trivia
- While it is possible for Survivors to reach a Walking speed >60 % when using Perks, this will not cause Scratch Marks to spawn until the Sprint button is also pressed at the same time.
Gallery
Videos
General Spawn behaviour | Spawn behaviour in the distance |
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Spawn behaviour with Lightweight![]() ![]() ![]() |
Spawn behaviour with Predator![]() ![]() ![]() |
Default spawn behaviour | |