CHAPTER 20: Resident Evil™

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Logo residentEvil.png
Resident Evil™
ResidentEvil main header.png
Release Date 15 June 2021 (Tuesday)
Category Chapter DLC
Cost $11.99
1,500 Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png
Killer Theme
Survivor Theme
Store Page

CHAPTER 20: Resident Evil™ is the twentieth Chapter DLC for Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png, released on 15 June 2021.

This DLC features the following content:


Description

Resident Evil is a new Chapter for Dead by Daylight. It includes a Killer, Nemesis; two Survivors, Leon S. Kennedy and Jill Valentine; and a new map: the Raccoon City Police Station. Purchasing the add-on unlocks the new Killer, both Survivors, and an exclusive universal Charm.


Killer: The Nemesis

Main Article: Nemesis T-Type

The Nemesis's Info

K24 charSelect portrait.png

The Nemesis

Take control of Umbrella's bloodthirsty bio-organic weapon and hunt your targets without mercy.

The Nemesis's Power

IconPowers t-Virus MR1.png
IconPowers t-Virus MR2.png
IconPowers t-Virus MR3.png

"A virus that causes extreme mutations and can be transferred to others.
Its effects heighten aggression and strength within The Nemesis."


SPECIAL ABILITY: T-VIRUS
The power of The Nemesis expands as his Mutation Rate grows.

Mutation Rate 1 is the default state of The Nemesis:

  • Grants access to the ranged Tentacle Strike attack.
    • Has a default range of 5 metres.
    • Cannot destroy Breakable WallsIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png or dropped PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png.
    • Reduces his Movement speed while charging and holding the attack to 3.8 m/s.


Mutation Rate 2 is reached after accumulating a total of 5 Contamination Points:

  • Allows the Tentacle Strike attack to destroy Breakable Walls and dropped Pallets.


Mutation Rate 3 is reached after accumulating a total of 15 Contamination Points:

  • Increases the range of the Tentacle Strike attack to 6.5 metres.
  • Increases the reduced Movement speed wile charging and holding the attack to 4.0 m/s.


SPECIAL ATTACK: TENTACLE STRIKE
Press and hold the Power button to charge a Tentacle Strike, then press the Attack button to unleash it.

Survivors hit with a Tentacle Strike grant The Nemesis Contamination Points towards his Mutation Rate and become afflicted by Contamination:

  • Grants +3 Points for hitting Survivors not yet afflicted with Contamination.
    • This also causes the hit Survivor to suffer from a -20 % HinderedIconStatusEffects hindered.pngIconStatusEffects hindered.pngIconStatusEffects hindered.png Status Effect for 2 seconds.
  • Grants +1 Point for hitting Survivors already afflicted with Contamination.

The Tentacle Strike has a Cool-down time of 2.25 seconds.

SPECIAL AFFLICTION: CONTAMINATION
Survivors suffering from Contamination are susceptible to damage from being either by a Tentacle Strike or by a Zombie.
Contaminated Survivors occasionally cough, potentially betraying their location.

SPECIAL ENEMY: ZOMBIES
During the Trial, 2 Zombies spawn and roam randomly through the environment.
Both of their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png are revealed to The Nemesis at all times.

Zombies can track nearby Survivors and are attracted to Loud Noise Notifications.
They can attack Survivors coming too close to them and abide by the same rules as a Tentacle Strike doing so.

Destroying Zombies will cause them to respawn after 12 seconds from below a random HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png.
Doing so with a Tentacle Strike as The Nemesis will also grant +1 Point towards Mutation Rate.

Survivors have limited means to counter Zombies:


SPECIAL ITEM: VACCINEIconItems vaccine.png
Survivors can cure themselves or other Survivors from Contamination by locating a Supply CaseIconHelp supplyCase.pngIconHelp supplyCase.pngIconHelp supplyCase.png and searching it for a VaccineIconItems vaccine.pngIconItems vaccine.pngIconItems vaccine.png:

  • A total of 4 Supply Cases spawn in random locations in the environment.
  • The Auras of Supply Cases are revealed to Contaminated Survivors at all times.
  • Each Supply Case contains 1 single-use Vaccine.
  • Using the Vaccine triggers Killer Instinct for 3 seconds.

The Nemesis's Perks

IconPerks eruption.png
Eruption The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png applies Eruption:

  • All affected Generators are highlighted to you in yellow.
  • The next time any SurvivorIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
  • Instantly regresses the Generator by -10 % of its maximum possible Progression.
  • Causes all Survivors repairing the afflicted Generators to scream and reveal their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

IconPerks hysteria.png
Hysteria "You know how to brutalise one member of a team to cause a panic."

Whenever you injure a healthy Survivor, Hysteria triggers its effect:

  • Causes all Survivors currently in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 30/35/40 seconds.
    • This effect also applies the Survivor triggering it.
Hysteria has a cool-down of 20 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

IconPerks lethalPursuer.png
Lethal Pursuer You have been designed to track down and eliminate targets.

At the start of the Trial, the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira


Survivor: Jill Valentine

Main Article: Jill Valentine

Jill's Info

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Jill is a brilliant S.T.A.R.S. agent, one of the only surviving members of her unit, and a hard target for even the most unrelenting adversary.

Jill's Perks

IconPerks blastMine.png
Blast Mine When direct combat is not an option, you still find ways to strike back.

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 40 %, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer damages the Trapped Generator, its Trap explodes half-way through:
    • Stuns the Killer for 4 seconds.
    • Blinds all Players within 12.5 metres of the Trapped Generator.
Blast Mine deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

IconPerks counterforce.png
Counterforce You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse TotemsIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png 20 % faster.

  • Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Totem farthest from you is revealed to you for 2/3/4 seconds.

"I don't mind a little detective work." — Jill Valentine

IconPerks resurgence.png
Resurgence You have come back from near impossible odds... and you will do it again.
  • Being unhooked or unhooking yourself grants you 50/60/70 % Healing progress.

"It's my turn, bitch!" — Jill Valentine


Survivor: Leon Scott Kennedy

Main Article: Leon Scott Kennedy

Leon's Info

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Unflinching in his mission to expose Umbrella, Leon has proven himself a true survivor since his first day with the RPD.

Leon's Perks

IconPerks biteTheBullet.png
Bite the Bullet Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another Survivor, you benefit from the following effects:

  • Suppresses all noises related to Healing and Grunts of Pain.
  • Failed Healing Skill Checks do not trigger a Loud Noise Notification.
    • Reduces the Penalty to 3/2/1 % of the total Progression.
"I can do this." — Leon Scott Kennedy
IconPerks flashbang.png
Flashbang You have adapted to a world in chaos and making what you can from the debris.

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 50/45/40 %, Flashbang activates:

Flashbang deactivates after use.

"Get outta my face!" — Leon Scott Kennedy

IconPerks rookieSpirit.png
Rookie Spirit You keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, succeed 5/4/3 Good or Great Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any regressing Generators are revealed to you until they stop regressing by any means.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy


DLC Charm

Icon Name Rarity Description Collection Usability
EC 001.png Umbrella Corporation Uncommon The rusted logo of the biomedical multinational Umbrella Corporation. Resident Evil Universal Charm


Easter Eggs

Start-up Screen

In an homage to the Resident Evil games, for the duration of CHAPTER 20's release, a voice spoke the name "Dead by Daylight" when proceeding from the Dead by Daylight Logo screen during start-up.

S.T.A.R.S.

When killing Jill ValentineSurvivorJill.pngSurvivorJill.pngSurvivorJill.png, Chris Redfield, or Rebecca ChambersSurvivorRebecca.pngSurvivorRebecca.pngSurvivorRebecca.png with his own hands or pulling them out of a Locker, The NemesisIconHelpLoading nemesis.pngIconHelpLoading nemesis.pngIconHelpLoading nemesis.png will speak his infamous "S.T.A.R.S." voice line from the Resident Evil games.

Resident Evil Village

Meg Thomas has an indirect cameo in the 2021 Resident Evil Village game, which released shortly before CHAPTER 20: Resident Evil.

    • The background scream heard in the 2017 Dead by Daylight Trailer before Jake and Claudette approach the Generator, which is attributed to Meg, can be heard when entering Castle Dimitrescu in Resident Evil Village.


Trivia

  • This Chapter was first teased unusually early, nearly three months before its intended release.
    The trailer released approximately forty minutes before the associated Public Test Build on 25 May 2021.
  • CHAPTER 20: Resident Evil™ was the first Chapter to not be teased by the Developers themselves, rather it was teased during a promotional live-stream by Resident Evil developer Capcom, celebrating the 25th anniversary of the franchise, as well as the release of Resident Evil Village.
  • This Chapter was the second Chapter to feature two Survivors instead of just one.
  • Capcom provided Behaviour with assets directly from the remade Resident Evil 2 and remade Resident Evil 3 for the development of this Chapter.
  • This Chapter's voice actors and actresses were contracted from "The Monster Factory", an organisation that promotes metal vocalists as voice actors and actresses in the video game and film industries.
    • The collaboration was so successful that the company was continuously enlisted to provide the voice-lines for subsequent Chapters.
  • With CHAPTER 25: Resident Evil™: PROJECT W coming as a second Resident Evil Chapter to Dead by Daylight, it makes CHAPTER 20: Resident Evil™ the first licensed Chapter to receive a sequel.
  • For a few weeks after the chapter's initial release, upon starting the game the player would hear a deep voice say "Dead by Daylight" at the title screen, which is an homage to many Resident Evil games doing the same.

    This was reinstated with the release of CHAPTER 25: Resident Evil™: PROJECT W.

Character Voices


Trailers