Remote Flame Turret

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Remote Flame Turret is a Limited ItemIconHelp items.pngIconHelp items.pngIconHelp items.png.

Icon Description Cost
IconItems remoteFlameTurret.png
Limited Item

A flamethrower turret that Survivors can retrieve from Control Stations and placed in the environment.

  • Tracks the presence of The XenomorphIconHelpLoading xenomorph.pngIconHelpLoading xenomorph.pngIconHelpLoading xenomorph.png within 41 metres of its location.
    • This ability is briefly disabled whenever The Xenomorph exits the Tunnels.
  • Grants immunity from Detection by The Xenomorph when it is inside the Tunnels while carrying the Turret.
  • Survivors suffer from a -35 % HinderedIconStatusEffects hindered.pngIconStatusEffects hindered.pngIconStatusEffects hindered.png Status Effect, and the ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png and IncapacitatedIconStatusEffects incapacitated.pngIconStatusEffects incapacitated.pngIconStatusEffects incapacitated.png Status Effects, while carrying the Turret.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors carrying a Turret are revealed to all other Survivors.
  • Shoots flames at a Crawler Mode The Xenomorph when within 10 metres and established Line of Sight.
    • This slows The Xenomorph and knocks it out of Crawler Mode after filling the Power gauge.
    • Overheats after doing so or when firing consecutively for 4 seconds.
    • Overheated Turrets can be repaired and reactivated by Survivors.
    • Multiple Turrets firing simultaneously do not stack their damage output.
  • Dropping a Turret on the ground instead of deploying it destroys it after 30 seconds, unless at least one Survivor remains within 6 metres of where it was dropped.
  • Can be destroyed by an attack from The Xenomorph.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png upon exiting the Trial.
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IconHelp bloodpoints.png


Change Log

Patch 7.2.2

  • QoL: revised the placement logic to allow for more flexibility on where Turrets can be placed.
    • Instead of a radius of a few metres that needed to be free around the Turret so it could be placed, it now suffices if the Turret model itself can be placed down.


Trivia

  • Turrets can detect the presence of The Xenomorph even when it is Undetectable or inside the tunnel system below the Map.
  • Escaping with the Remote Flame Turret triggers the Score Event "Turret On The Move".


Gallery

Motion Tracker

The screenshots below visualise the maximum distance at which Turrets are able to track The Xenomorph.
The blue circle highlights the location of the Turret (the Wiki recommends opening the images and zooming in, they are at a resolution of 2160p).