The Trial Grounds — Realms and Maps

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IconHelp DBDlogo.png Quotes left.png I awoke to find myself in this strange place. I have no memory of how I came here. Quotes right.png
~ Benedict Baker
Dbd-journal-procedural.png Quotes left.png Every place feels mysterious, yet is somehow the same. Every time I wake up I shiver with fear for what new nightmare awaits. Each departure from the campfire is into confusion. Slowly I learn the different places, recognising features and buildings but I never really understand the pattern. As if some powerful force is shuffling the world as if we were a deck of cards. Maybe we are just pawns on a scrabble board? Quotes right.png
~ Benedict Baker's Journal
Quotes left.png In Dead by Daylight, Killers and Survivors face off in sinister arenas known as Realms. Fabricated by The Entity from the memories of its victims, Realms contain one or more locations – or maps – whose layouts change every time you play. Quotes right.png
Benedict Baker's depiction of the Procedural.

The Trial Grounds, also known as "Environments" or "Maps" are located in pockets of space referred to as "Realms", which themselves are all located in the overall Realm of The Entity.

Overview

The Realms and the Maps within them are twisted recreations of locations The Entity abducted its victims from, fashioned after their memories.

They now serve as the Trial Grounds for the endless cycle of Trials used to feed and sustain The Entity.

Lore

The Realms are small pockets within The Entity's malevolent universe and are constructed from Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png.

They do not coexist at all times, but are rather created whenever needed, including Sub-Realms such as the Campfire.

Anything beyond the border walls of the Trial Grounds or the woods and black fog found surrounding the Campfire are just a façade to mask the boundaries of the pockets.


Terminology

Realm

A Realm is the themed location fashioned from the memories of The Entity's victims, mimicking a twisted version of the location they were abducted from.

It usually consists of multiple Maps (though new Realms often just feature one Map) and dictates their shared theme, but is itself not a playable environment.

Map

A Map is the actual playable environment in which the Trials take place.

It is located within a Realm.
Multiple Maps within the same Realm all share the same assets, fog and sky colour, and colour palette, but feature different unique landmark buildings, based on a Map's individual lore.

Map Variation

Map Variations have been disabled with Patch 8.6.0.
They can, however, still be selected for Custom Games.

A Map Variation was a slightly altered version of an existing Map and marked with a Roman numeral, with original Map being marked 'I'.

Map Variations shared the same landmark buildings among them, but differed in the layout tiles, building locations, and sometimes even in size and shape.

They were originally added to the Game to provide Players with more gameplay alternatives without requiring the design of new Maps entirely, which would require a new landmark building and new Lore.


Realm Selection

When loading into a regular Trial, The Entity randomly chooses one from all available Maps.

Players may influence the Realm by burning a Realm Selection OfferingsIconHelp offerings.pngIconHelp offerings.pngIconHelp offerings.png, which usually (it is not a guaranteed chance) causes The Entity to still choose a random Map, but within a specific Realm, with Players generally unable to influence the specific Map.

This excludes edge-cases in which a Realm only features a single Map or when Players burn either the Alien FloraIconFavors alienFlora.pngIconFavors alienFlora.pngIconFavors alienFlora.png or Airlock DoorsIconFavors airlockDoors.pngIconFavors airlockDoors.pngIconFavors airlockDoors.png Offerings, which are tied to specific Maps instead of Realms.


Repetition Prevention Mechanics

Over the years, the perceived frequency of playing on the same Maps back-to-back was a frequent complaint of the Community.

The Developers eventually introduced a system that would prevent the repetition of Maps, and later replaced it with one preventing the repetition of Realms instead, since playing the same Realm back-to-back could actually feel more repetitious than Maps.

Map Repeat Prevention

This system is no longer in use.

This system was introduced in Patch 6.6.0 and used until Patch 8.4.2.
It affected the Map-Selection process in the following ways:

  • The chances to play the same Map back-to-back was reduced to near zero.
  • The chances to play recently played Maps in upcoming Trials was reduced to unlikely levels, but not zero.

This system, however, could be overridden with the use of Realm Selection Offerings and would not affected Custom Games.

Realm Repeat Prevention

This system is currently in use.

This system was introduced in Patch 8.5.0 and replaced the previous Map Repeat Prevention mechanic.
It affects the Realm-Selection process in the following ways:

  • The chances to play the same Realm back-to-back is reduced to zero.
  • The chances to play recently played Realms in upcoming Trials is reduced to unlikely levels, but not zero.


List of Realms and Maps

There are currently 20 Realms and 72 playable Maps (includes variations of the same Map) featured in Dead by Daylight:

The MacMillan Estate

Coal Tower
IconMap Ind CoalTower.png
CoalTowerOutline.png
CoalTowerIIOutline.png
Groaning Storehouse
IconMap Ind Storehouse.png
GroaningStorehouseOutline.png
GroaningStorehouseIIOutline.png
Ironworks of Misery
IconMap Ind Foundry.png
IronworksOfMiseryOutline.png
IronworksOfMiseryIIOutline.png
Shelter Woods
IconMap Ind Forest.png
ShelterWoodsOutline.png
ShelterWoodsIIOutline.png
ShelterWoods(2v8)Outline.png
Suffocation Pit
IconMap Ind Mine.png
SuffocationPitOutline.png
SuffocationPitIIOutline.png
SuffocationPit(2v8)Outline.png

Autohaven Wreckers

Azarov's Resting Place
IconMap Jnk Office.png
AzarovsRestingPlaceOutline.png
AzarovsRestingPlace(2v8)Outline.png
Blood Lodge
IconMap Jnk Lodge.png
BloodLodgeOutline.png
Gas Heaven
IconMap Jnk GasStation.png
GasHeavenOutline.png
GasHeaven(2v8)Outline.png
Wreckers' Yard
IconMap Jnk Scrapyard.png
WreckersYardOutline.png
Wretched Shop
IconMap Jnk Garage.png
WretchedShopOutline.png

Coldwind Farm

Fractured Cowshed
IconMap Frm Barn.png
FracturedCowshedOutline.png
Rancid Abattoir
IconMap Frm Slaughterhouse.png
RancidAbattoirOutline.png
RancidAbattoir(2v8)Outline.png
Rotten Fields
IconMap Frm Cornfield.png
RottenFieldsOutline.png
The Thompson House
IconMap Frm Farmhouse.png
TheThompsonHouseOutline.png
TheThompsonHouse(2v8)Outline.png
Torment Creek
IconMap Frm Silo.png
TormentCreekOutline.png

Crotus Prenn Asylum

Disturbed Ward
IconMap Asy Asylum.png
DisturbedWardOutline.png
DisturbedWard(2v8)Outline.png
Father Campbell's Chapel
IconMap Asy Chapel.png
FatherCampbellsChapelOutline.png
FatherCampbellsChapel(2v8)Outline.png

Haddonfield

Lampkin Lane
IconMap Sub Street.png
LampkinLaneOutline.png

Backwater Swamp

The Pale Rose
IconMap Swp ThePaleRose.png
ThePaleRoseOutline.png
Grim Pantry
IconMap Swp GrimPantry.png
GrimPantryOutline.png

Léry's Memorial Institute

Treatment Theatre
IconMap Hos Treatment.png
TreatmentTheatreOutline.png

Red Forest

Mother's Dwelling
IconMap Brl MadHouse.png
MothersDwellingOutline.png
MothersDwelling(2v8)Outline.png
The Temple of Purgation
IconMap Brl Temple.png
TheTempleOfPurgationOutline.png

Springwood

Badham Preschool
IconMap Eng Elmstreet.png
BadhamPreschoolOutline.png
BadhamPreschoolOutline.png
BadhamPreschoolOutline.png
BadhamPreschoolIVOutline.png
BadhamPreschoolVOutline.png

Gideon Meat Plant

The Game
IconMap Fin TheGame.png
TheGameOutline UpperFloor.png
TheGameOutline LowerFloor.png

Yamaoka Estate

Family Residence
IconMap Hti Manor.png
FamilyResidenceOutline.png
FamilyResidenceIIOutline.png
FamilyResidence(2v8)Outline.png
Sanctum of Wrath
IconMap Hti Shrine.png
SanctumOfWrathOutline.png
SanctumOfWrathIIOutline.png
SanctumOfWrath(2v8)Outline.png

Ormond

Mount Ormond Resort
IconMap Kny Cottage.png
MountOrmondResortOutline.png
MountOrmondResortIIOutline.png
MountOrmondResortIIIOutline.png
MountOrmondResort(2v8)Outline.png
Ormond Lake Mine
IconMap Kny Gelatolevel01.png
OrmondLakeMineOutline.png

Hawkins National Laboratory

The Underground Complex
IconMap Qat Laboratory.png
TheUndergroundComplexOutline.png

Grave of Glenvale

Dead Dawg Saloon
IconMap Ukr Saloon.png
DeadDawgSaloonOutline.png
DeadDawgSaloon(2v8)Outline.png

Silent Hill

Midwich Elementary School
IconMap Wal Level01.png
MidwichElementarySchoolOutline LowerFloor.png
MidwichElementarySchoolOutline UpperFloors.png

Raccoon City

Raccoon City Police Station
IconMap Ecl Eclipselevel01.png
RaccoonCityPoliceStationOutline LowerFloor.png
RaccoonCityPoliceStationOutline UpperFloor.png
Raccoon City Police Station East Wing
IconMap Ecl Eclipselevel01.png
RaccoonCityPoliceStationEastWingOutline LowerFloor.png
RaccoonCityPoliceStationEastWingOutline UpperFloor.png
Raccoon City Police Station West Wing
IconMap Ecl Orionlevel01.png
RaccoonCityPoliceStationWestWingOutline LowerFloor.png
RaccoonCityPoliceStationWestWingOutline UpperFloor.png

Forsaken Boneyard

Eyrie of Crows
IconMap Ion Ionlevel01.png
EyrieOfCrowsOutline.png
Dead Sands
IconMap Ice Level01.png
DeadSandsOutline.png

Withered Isle

Garden of Joy
IconMap Meteor Meteorlevel01.png
GardenOfJoyOutline.png
Greenville Square
IconMap Meteor Applepielevel01.png
GreenvilleSquareOutline.png

The Decimated Borgo

The Shattered Square
IconMap Qtm Quantumlevel01.png
TheShatteredSquareOutline.png
Forgotten Ruins
IconMap Qtm Churroslevel01.png
ForgottenRuinsOutline Surface.png

Dvarka Deepwood

Toba Landing
IconMap Uba Umbralevel01.png
TobaLandingOutline.png
Nostromo Wreckage
IconMap Uba Wormholelevel01.png
NostromoWreckageOutline.png


Recurring Structures

These are structures that appear on most if not all Maps:

The Basement The Killer Shack Hills Maze Tiles
Dbd-journal-basement.png
KillerShackOutside.png
Hill.png
MazeTile.png


Unused Maps

Over the course of Dead by Daylight's existence, several either unreleased or unused Maps have been found in the Game files.
It is not known whether they will be released at some point or be removed from the code eventually.

Maps listed in gold can (still) be found in the Game code, Maps in fuchsia have been removed over time.
Their names are generally WIP names of Maps and a Map's actual name upon release would likely be different:

  • The MacMillan Estate
    • Mini
    • Seb's Dream
  • Crotus Prenn Asylum
    • Infinite Gym
  • Haddonfield
    • Facility
  • Backwater Swamp
    • Dead Lake
    • Grim Gully
    • Mound
  • Ormond
    • Shack

Sub-Realms

Sub-Realms come in two varieties: different planes of existence existing in the Trial Grounds and small Realm pockets outside of the Trial Grounds.
There are currently 8 known Sub-Realms:

  • The Campfire
    • Location to which The Entity brings the Survivors and the Killer before a next Trial.
  • The Dream World
    • Another plane of existence that is accessible to The NightmareIconHelpLoading nightmare.pngIconHelpLoading nightmare.pngIconHelpLoading nightmare.png and Survivors affected by his Power.
  • The Ethereal Plane
    • Another plane of existence that is accessible to The SpiritIconHelpLoading spirit.pngIconHelpLoading spirit.pngIconHelpLoading spirit.png while using her Power.
  • The Otherworld
    • Another plane of existence that is accessible to The OnryōIconHelpLoading onryo.pngIconHelpLoading onryo.pngIconHelpLoading onryo.png while using her Power.
  • The Spirit World
    • Another plane of existence that is accessible to both The WraithIconHelpLoading wraith.pngIconHelpLoading wraith.pngIconHelpLoading wraith.png and The NurseIconHelpLoading nurse.pngIconHelpLoading nurse.pngIconHelpLoading nurse.png while using their respective Power.
  • The Upside Down
    • Another plane of existence that is accessible to The DemogorgonIconHelpLoading demogorgon.pngIconHelpLoading demogorgon.pngIconHelpLoading demogorgon.png while using its Power.
  • The Void
    • Location to which The Entity discards both Killers and Survivors that no longer serve their purpose and have been drained of all emotion.


Map Intro Themes

Upon loading into a Trial, during the initial camera pan, each Map will play a short intro theme, that is unique to each Realm, with the exception of Dvarka Deepwood and The Decimated Borgo, which both have a unique intro theme for either of their Maps.

These intro themes, with the exception of those for Haddonfield and Silent Hill, were added with Patch 5.5.0 for the Coldwind Farm and Patch 5.6.0 for all other Realms and are now an integral part of new Realms.

Realm Intros
Autohaven Wreckers
Backwater Swamp
Coldwind Farm
Crotus Prenn Asylum
Forsaken Boneyard
Gideon Meat Plant
Grave of Glenvale
Haddonfield
Hawkins National Laboratory
Léry's Memorial Institute
The MacMillan Estate
Ormond
Raccoon City
Red Forest
Silent Hill
Springwood
Withered Isle
Yamaoka Estate
Map Intros
The Decimated Borgo:
Forgotten Ruins
The Decimated Borgo:
The Shattered Square
Dvarka Deepwood:
Nostromo Wreckage
Dvarka Deepwood:
Toba Landing


Map Sizes

The Trial Grounds in Dead by Daylight come in a variety of sizes and consists of Tiles that are placed semi-procedurally between different Trials on the same Map.
Minor tiles can be placed and rotated randomly, whereas major tiles with large structures tend to remain in the same location.
Most Map tiles come in one of three sizes: 16x16, 16x32, or 32x32 metres.

Measuring Size

All Map Sizes have been measured manually by the Wiki Guardians of the Dead by Daylight Wiki as there are no official measurements available.
The Map size mentioned on the Wiki generally just regards the area a Map covers and disregards all structures placed within it that reduce the actual playable size, as there are no means to measure them accurately.

Methodology

The Wiki measures Map Sizes based on the length and structure of the outer walls surrounding all outdoor Maps, as it was discovered that they are constructed from segments that are exactly 8 metres in length (column to column) and never change between different iterations of a Map.

This is the most accurate method available to measure Map Sizes without requiring access to Developer Tools.
However, it creates an issue for measuring indoor Maps, as they have no visible outer wall segments and it has been noted that their repeating wall segments (if available) have varying sizes.
There have been found other methods to measure indoor Maps, but they require several hours of painstaking work and have been deemed not worth the trouble in the case of the Raccoon City Police Station Maps, which are excessively difficult to measure.

Square Tiles

The Wiki gives a Map's size in two different units: metres squared (m2) and Square Tiles (sqT).
A square Tile was defined to be an area of 8x8 metres, the length of an outer wall segment.
It is not to be confused with the three Tile sizes mentioned previously, as it is much smaller.

Size Table

Rank Map Size (sqT, 8x8 m2) Size (m2)
1 Mother's Dwelling (2v8) 200 12,800
2 Rancid Abattoir (2v8) 192 12,288
Sanctum of Wrath (2v8)
3 Disturbed Ward (2v8) 188 12,032
4 Suffocation Pit (2v8) 184 11,776
Azarov's Resting Place (2v8)
Gas Heaven (2v8)
Family Residence (2v8)
5 Shelter Woods (2v8) 180 11,520
The Thompson House (2v8)
Father Campbell's Chapel (2v8)
Mount Ormond Resort (2v8)
Dead Dawg Saloon (2v8)
6 Shelter Woods I 176 11,264
Shelter Woods II
Azarov's Resting Place I
7 Disturbed Ward I 172 11,008
8 Torment Creek I 168 10,752
Grim Pantry
9 Wretched Shop I 164 10,496
Garden of Joy
10 The Pale Rose 161 10,304
11 Ironworks of Misery I 160 10,240
Suffocation Pit I
Rotten Fields
Mount Ormond Resort II
Greenville Square
12 Groaning Storehouse I 156 9,984
Ironworks of Misery II
Blood Lodge
Gas Heaven I
Family Residence I
Family Residence II
Sanctum of Wrath I
Mount Ormond Resort I
Mount Ormond Resort III
13 Suffocation Pit II 152 9,728
Fractured Cowshed
The Thompson House I
Mother's Dwelling I
Nostromo Wreckage
14 Groaning Storehouse II 148 9,472
Badham Preschool V
Sanctum of Wrath II
Eyrie of Crows
15 Wreckers' Yard I 144 9,216
Badham Preschool I
Badham Preschool II
Badham Preschool III
The Shattered Square
16 The Game 142 9,088
17 Rancid Abattoir I 140 8,960
Father Campbell's Chapel I
Badham Preschool IV
Dead Sands
18 The Underground Complex 138 8,832
19 Coal Tower II 136 8,704
The Temple of Purgation
Dead Dawg Saloon I
Toba Landing
20 Coal Tower I 132 8,448
Lampkin Lane
Forgotten Ruins
Ormond Lake Mine
21 Midwich Elementary School 113.5 7,264
22 Treatment Theatre 98 6,272


Realm Nature Guide

In celebration of Earth Day 2021, the Developers published a "totally accurate nature guide to The Entity's Realm":


Change Log (incomplete)

Patch 4.2.0

Patch 4.3.0

Patch 6.6.0

Patch 6.7.0

Patch 7.3.0

Patch 7.4.0

Patch 8.0.0

  • Updated the lighting of the The Decimated Borgo Realm to be turquoise rather than red to improve accessibility.

Patch 8.1.0

Patch 8.5.0

  • Modified the Map Repeat Prevention system to now be based on Realms instead.

Patch 8.6.0

  • Disabled all Map Variations for ranked Trials.
    • Only the original Map is chosen by the Map Selector:
      • For most Maps, this refers to the one marked by the Roman numeral 'I'.
      • For the RPD Map, this refers to the West Wing.
    • All Map Variations can still be selected for Custom Games


Trivia

  • The average Map has a size of 144 square Tiles or 9184 m2.
    • The largest Map in the Game is Mother's Dwelling II with 200 square Tiles.
    • The smallest Map in the Game is Treatment Theatre with 98 square Tiles.
      • Even though The Underground Complex used to be the Map covering the smallest surface area from a technical POV, its numerous catwalks increased its actual playable surface, estimated to be in the neighbourhood of ~138 square Tiles.
  • In almost every Realm there are newspapers that are titled Behaviour Times, referring to BHVR.
  • There are numerous paintings found all throughout the Realms depicting sceneries of certain Maps. Currently, there exist paintings of the Coldwind Farm, Crotus Prenn Asylum, Yamaoka Estate, Ormond, and Withered Isle Realms.


Gallery


Realms & Maps
MACMILLAN ESTATE AUTOHAVEN WRECKERS COLDWIND FARM CROTUS PRENN ASYLUM HADDONFIELD BACKWATER SWAMP
Coal Tower Azarov's Resting Place Fractured Cowshed Disturbed Ward Lampkin Lane The Pale Rose
Groaning Storehouse Blood Lodge Rancid Abattoir Father Campbell's Chapel Nothing.png Grim Pantry
Ironworks of Misery Gas Heaven Rotten Fields
Shelter Woods Wreckers' Yard The Thompson House
Suffocation Pit Wretched Shop Torment Creek
Nothing.png
LÉRY'S MEMORIAL INSTITUTE RED FOREST SPRINGWOOD GIDEON MEAT PLANT YAMAOKA ESTATE ORMOND
Treatment Theatre Mother's Dwelling Badham Preschool The Game Family Residence Mount Ormond Resort
The Temple of Purgation Sanctum of Wrath
Nothing.png
HAWKINS NATIONAL LABORATORY GRAVE OF GLENVALE SILENT HILL RACCOON CITY FORSAKEN BONEYARD WITHERED ISLE
The Underground Complex Dead Dawg Saloon Midwich Elementary School Raccoon City Police Station East Wing Dead Sands Garden of Joy
Raccoon City Police Station West Wing Eyrie of Crows Greenville Square
Nothing.png
THE DECIMATED BORGO DVARKA DEEPWOOD
The Shattered Square Toba Landing
Forgotten Ruins Nostromo Wreckage
Sub-Realms
The Campfire The Dream World The Ethereal Plane The Otherworld The Overlaps The Spirit World
The Upside Down The Void
Recurring Locations
The Basement The Killer Shack