Perks/General Perks

From Dead by Daylight Wiki
Jump to navigation Jump to search

This Article lists all General Perks currently available in Dead by Daylight.

General Perks are unlockable by all Characters by default.


General Survivor Perks

Dark Sense Dark Sense Unlocks potential in your Aura-reading ability:

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Dark Sense activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 5/7/10 seconds once they come within 24 metres of your location.
Dark Sense deactivates after use.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

Déjà Vu Déjà Vu Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of whichever 3 GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are currently in closest proximity to one another are revealed to you.
  • Increases your Repair speed on those Generators by 4/5/6 %.

Held MapIconItems map.pngIconItems map.pngIconItems map.png automatically track Auras revealed by Déjà Vu.

Hope Hope The growing odds of a successful escape fill you with hope and give you wings.

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, Hope activates:

  • Grants a permanent 5/6/7 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect.
"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes
Kindred Kindred Unlocks potential in your Aura-reading ability.

Whenever any Survivor is hooked, Kindred activates and applies the following effects:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to all Survivors whenever the Killer comes within 8/12/16 metres of the HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png.
  • If you are the Hooked Survivor, the Auras of all Survivors are revealed to each other.
  • If you are not the Hooked Survivor, the Auras of all other Survivors are only revealed to you.
"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes
Lightweight Lightweight Your running is light and soft, making your tracks harder to follow.
  • Reduces the Lifetime of your Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png by 3/4/5 seconds.
  • Reduces the Spawn chance of patches of Scratch Marks by -60 %, making their spacing inconsistent.

"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes

No One Left Behind No One Left Behind "It is inconceivable to leave someone behind."

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, No One Left Behind activates:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all other Survivors are revealed to you.
  • Increases your Action speeds for Healing and Unhooking by 50/75/100 %.
  • Increases the strength and duration of the Haste Status Effect granted to Survivors you unhook by +10 % and +5 seconds respectively:
    • Causes them to benefit from a 20 % HasteIconStatusEffects haste.png Status Effect for 15 seconds.
"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes
Plunderer's Instinct Plunderer's Instinct Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the following objects are revealed to you within 32/48/64 metres:
    • Closed ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png located in the environment.
    • ItemsIconHelp items.pngIconHelp items.pngIconHelp items.png sitting inside opened Chests.
    • Items dropped in the environment.

When unlocking or rummaging through Chests, you benefit from the following effect:

  • Increases the chances of finding rarer Items by +50 %.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

Premonition Premonition "You have the undeniable capability to sense danger."

Projects an invisible cone in the direction you are looking, with a Detection angle of 45 ° and a range of 36 metres:

  • Triggers an audio cue when detecting the KillerIconHelpLoading killer.pngIconHelpLoading killer.pngIconHelpLoading killer.png within it.
Premonition has a cool-down of 60/45/30 seconds.

"I have a bad feeling about this!"

Resilience Resilience "You are motivated in dire situations."

Whenever you are in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png, Resilience activates:

"Focus, even in these desperate times."
Slippery Meat Slippery Meat You have developed an efficient way to get off Hooks.
  • Grants the ability to attempt +3 additional Self-Unhooks during the first Hook Stage.
  • Increases the chances to successfully perform a Self-Unhook by 2/3/4 %.


Small Game Small Game "You have the undeniable capability to sense danger."

Projects an invisible cone in the direction you are looking, with a Detection angle of 45 ° and a range of 8/10/12 metres:

  • Triggers an audio cue when detecting any type of TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png within it.
    • This effect has a cool-down of 14/12/10 seconds after use.
Each time a Totem is cleansed, Small Game gains +1 Token, up to a maximum of 5 Tokens:
  • Reduces the Detection angle of the cone by a stack-able -5 ° per Token, up to a maximum of -25 °.
"Nope." — Andy, The Lost Tapes
Spine Chill Spine Chill An unnatural tingle warns you of impending doom.

Whenever the Killer is within 36 metres of your location and looking at you with a clear Line of Sight, Spine Chill activates:

  • Warns of the Killer's proximity and their potential awareness of your location by lighting its icon.
  • Increases your Action speeds for Blessing, Cleansing, Gate-Opening, Healing, Repairing, Sabotaging, Unhooking, and Unlocking by 2/4/6 %.
    • This effect lingers for 0.5 seconds after the Killer loses Line of Sight or exits the Activation range.
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes
This Is Not Happening This Is Not Happening You perform at your best when you are under extreme stress.
We'll Make It We'll Make It Helping others heightens your morale.

After unhooking another Survivor, We'll Make It activates:

  • Increases your Altruistic Healing speed by +100 % for 30/60/90 seconds.
"I am confident we can all escape in one piece if we help each other."
Hope Hope The growing odds of a successful escape fill you with hope and give you wings.

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, Hope activates:

  • Grants a permanent 5/6/7 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect.
"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes
Déjà Vu Déjà Vu Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of whichever 3 GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are currently in closest proximity to one another are revealed to you.
  • Increases your Repair speed on those Generators by 4/5/6 %.

Held MapIconItems map.pngIconItems map.pngIconItems map.png automatically track Auras revealed by Déjà Vu.

No One Left Behind No One Left Behind "It is inconceivable to leave someone behind."

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, No One Left Behind activates:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all other Survivors are revealed to you.
  • Increases your Action speeds for Healing and Unhooking by 50/75/100 %.
  • Increases the strength and duration of the Haste Status Effect granted to Survivors you unhook by +10 % and +5 seconds respectively:
    • Causes them to benefit from a 20 % HasteIconStatusEffects haste.png Status Effect for 15 seconds.
"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes
Small Game Small Game "You have the undeniable capability to sense danger."

Projects an invisible cone in the direction you are looking, with a Detection angle of 45 ° and a range of 8/10/12 metres:

  • Triggers an audio cue when detecting any type of TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png within it.
    • This effect has a cool-down of 14/12/10 seconds after use.
Each time a Totem is cleansed, Small Game gains +1 Token, up to a maximum of 5 Tokens:
  • Reduces the Detection angle of the cone by a stack-able -5 ° per Token, up to a maximum of -25 °.
"Nope." — Andy, The Lost Tapes
Plunderer's Instinct Plunderer's Instinct Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the following objects are revealed to you within 32/48/64 metres:
    • Closed ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png located in the environment.
    • ItemsIconHelp items.pngIconHelp items.pngIconHelp items.png sitting inside opened Chests.
    • Items dropped in the environment.

When unlocking or rummaging through Chests, you benefit from the following effect:

  • Increases the chances of finding rarer Items by +50 %.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

Spine Chill Spine Chill An unnatural tingle warns you of impending doom.

Whenever the Killer is within 36 metres of your location and looking at you with a clear Line of Sight, Spine Chill activates:

  • Warns of the Killer's proximity and their potential awareness of your location by lighting its icon.
  • Increases your Action speeds for Blessing, Cleansing, Gate-Opening, Healing, Repairing, Sabotaging, Unhooking, and Unlocking by 2/4/6 %.
    • This effect lingers for 0.5 seconds after the Killer loses Line of Sight or exits the Activation range.
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes
Kindred Kindred Unlocks potential in your Aura-reading ability.

Whenever any Survivor is hooked, Kindred activates and applies the following effects:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to all Survivors whenever the Killer comes within 8/12/16 metres of the HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png.
  • If you are the Hooked Survivor, the Auras of all Survivors are revealed to each other.
  • If you are not the Hooked Survivor, the Auras of all other Survivors are only revealed to you.
"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes
This Is Not Happening This Is Not Happening You perform at your best when you are under extreme stress.
Dark Sense Dark Sense Unlocks potential in your Aura-reading ability:

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Dark Sense activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 5/7/10 seconds once they come within 24 metres of your location.
Dark Sense deactivates after use.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

We'll Make It We'll Make It Helping others heightens your morale.

After unhooking another Survivor, We'll Make It activates:

  • Increases your Altruistic Healing speed by +100 % for 30/60/90 seconds.
"I am confident we can all escape in one piece if we help each other."
Slippery Meat Slippery Meat You have developed an efficient way to get off Hooks.
  • Grants the ability to attempt +3 additional Self-Unhooks during the first Hook Stage.
  • Increases the chances to successfully perform a Self-Unhook by 2/3/4 %.


Premonition Premonition "You have the undeniable capability to sense danger."

Projects an invisible cone in the direction you are looking, with a Detection angle of 45 ° and a range of 36 metres:

  • Triggers an audio cue when detecting the KillerIconHelpLoading killer.pngIconHelpLoading killer.pngIconHelpLoading killer.png within it.
Premonition has a cool-down of 60/45/30 seconds.

"I have a bad feeling about this!"

Lightweight Lightweight Your running is light and soft, making your tracks harder to follow.
  • Reduces the Lifetime of your Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png by 3/4/5 seconds.
  • Reduces the Spawn chance of patches of Scratch Marks by -60 %, making their spacing inconsistent.

"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes

Resilience Resilience "You are motivated in dire situations."

Whenever you are in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png, Resilience activates:

"Focus, even in these desperate times."


General Killer Perks

Bitter Murmur Bitter Murmur Unlocks potential in your Aura-reading ability:
Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Bitter Murmur triggers its primary effect:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any Survivors within 16 metres of that Generator are revealed to you for 5 seconds.

Once the last Generator is completed, Bitter Murmur triggers its secondary effect:

  • The Auras of all Survivors are revealed to you for 5/7/10 seconds.


Deerstalker Deerstalker Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors in the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png are revealed to you within 20/28/36 metres.


Distressing Distressing "Your horrifying emanation strikes at a supernaturally long distance."

You benefit from the following permanent effect:

Hex: Fortune's Fool Hex: Fortune's Fool "A Hex that toys with a victim's suffering."

Each time you hook a Survivor for the first time, if there is at least one Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png in the environment, Hex: Fortune's Fool activates and lights a Hex Totem:

  • Causes that Survivor to suffer permanently from the ObliviousIconStatusEffects oblivious.png Status Effect.
  • Blocks their Hex Totem from being cleansed by any other Survivor for 90 seconds.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of their Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.
Hex: No One Escapes Death Hex: No One Escapes Death "A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping."

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, if there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining in the environment, Hex: No One Escapes Death activates and lights it:

  • Grants a 2/3/4 % HasteIconStatusEffects haste.png Status Effect.
  • Causes all Survivors to suffer from the ExposedIconStatusEffects exposed.png Status Effect.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death triggers the following effect:
  • The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
    • This range gradually expands to 24 metres over the course of 30 seconds.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Hex: Thrill of the Hunt Hex: Thrill of the Hunt "A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems."

Start the Trial with 5 Tokens, one for each Totem located in the environment:

  • Reduces the Action speeds for Blessing and Cleansing by a stack-able 8/10/12 % per Token, up to a maximum of 40/50/60 %.
Hex: Thrill of the Hunt loses -1 Token whenever a Totem is cleansed.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

Insidious Insidious Unlocks the stealth ability:
After standing still for 4/3/2 seconds, Insidious activates for as long as you remain stationary:

Insidious deactivates once you start moving again.

Iron Grasp Iron Grasp "Your powerful grasp on Survivors causes escapes to be nearly impossible."

While carrying a Survivor, they suffer from the following effects:

  • Reduces the strength of the Involuntary Strafing caused by their wiggling by -75 %.
  • Increases the time required to break free from your grasp by 4/8/12 %.
No Holds Barred No Holds Barred "You induce mental suffering by crushing any hope of escape."

Each time a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, No Holds Barred calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png for the following effects:

  • Blocks the Generator with the most Progression for 15/20/25 seconds.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Blocked Generator is highlighted to you in white.
Scourge Hook: Monstrous Shrine Scourge Hook: Monstrous Shrine "Your fervent care of the Hooks found in the Basement has aroused The Entity's interest."

At the start of the Trial, the 4 Hooks located inside the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
Scourge Hook: Weeping Wounds Scourge Hook: Weeping Wounds "You are the bringer of sweet pain."

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • Causes that Survivor to suffer from the HaemorrhageIconStatusEffects bleeding.png Status Effect for 90 seconds.
After the first time that Survivor is healed back to full health, they suffer from the following effect until they are injured again by any means:
  • Reduces their Action speeds for Healing and Repairing by 10/13/16 %.
Shattered Hope Shattered Hope To capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon TotemsAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.png you destroy them.
  • Destroying a Boon Totem this way reveals the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors that were within its range at that moment for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook

Sloppy Butcher Sloppy Butcher You know where to hit to make them bleed.

  • Wounds inflicted by Basic Attacks cause Survivors to suffer from the HaemorrhageIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png and MangledIconStatusEffects mangled.pngIconStatusEffects mangled.pngIconStatusEffects mangled.png Status Effects for 70/80/90 seconds.
    • Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration.
  • Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
Spies from the Shadows Spies from the Shadows "Allows the Crows found in the environment to directly communicate with you."

Whenever a Survivor startles a CrowIconHelp crows.pngIconHelp crows.pngIconHelp crows.png within 20/28/36 metres of your location, Spies from the Shadows triggers its effect:

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

Unrelenting Unrelenting "You recuperate faster from missed attacks made with your main weapon."

Basic Attacks benefit from the following effect:

  • Reduces the Cool-down time of missed attacks by 20/25/30 %.
Whispers Whispers "You have a rudimentary understanding of The Entity's voice."

Whenever any Survivor is within 48/40/32 metres of your location, Whispers triggers its effect:

  • Causes you to hear the sporadic whispers of The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png, indicating a Survivor's presence.
"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook
Hex: Thrill of the Hunt Hex: Thrill of the Hunt "A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems."

Start the Trial with 5 Tokens, one for each Totem located in the environment:

  • Reduces the Action speeds for Blessing and Cleansing by a stack-able 8/10/12 % per Token, up to a maximum of 40/50/60 %.
Hex: Thrill of the Hunt loses -1 Token whenever a Totem is cleansed.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

Insidious Insidious Unlocks the stealth ability:
After standing still for 4/3/2 seconds, Insidious activates for as long as you remain stationary:

Insidious deactivates once you start moving again.

Sloppy Butcher Sloppy Butcher You know where to hit to make them bleed.

  • Wounds inflicted by Basic Attacks cause Survivors to suffer from the HaemorrhageIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png and MangledIconStatusEffects mangled.pngIconStatusEffects mangled.pngIconStatusEffects mangled.png Status Effects for 70/80/90 seconds.
    • Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration.
  • Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
Iron Grasp Iron Grasp "Your powerful grasp on Survivors causes escapes to be nearly impossible."

While carrying a Survivor, they suffer from the following effects:

  • Reduces the strength of the Involuntary Strafing caused by their wiggling by -75 %.
  • Increases the time required to break free from your grasp by 4/8/12 %.
Hex: No One Escapes Death Hex: No One Escapes Death "A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping."

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, if there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining in the environment, Hex: No One Escapes Death activates and lights it:

  • Grants a 2/3/4 % HasteIconStatusEffects haste.png Status Effect.
  • Causes all Survivors to suffer from the ExposedIconStatusEffects exposed.png Status Effect.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death triggers the following effect:
  • The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
    • This range gradually expands to 24 metres over the course of 30 seconds.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Shattered Hope Shattered Hope To capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon TotemsAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.png you destroy them.
  • Destroying a Boon Totem this way reveals the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors that were within its range at that moment for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook

Deerstalker Deerstalker Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors in the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png are revealed to you within 20/28/36 metres.


Hex: Fortune's Fool Hex: Fortune's Fool "A Hex that toys with a victim's suffering."

Each time you hook a Survivor for the first time, if there is at least one Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png in the environment, Hex: Fortune's Fool activates and lights a Hex Totem:

  • Causes that Survivor to suffer permanently from the ObliviousIconStatusEffects oblivious.png Status Effect.
  • Blocks their Hex Totem from being cleansed by any other Survivor for 90 seconds.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of their Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.
Distressing Distressing "Your horrifying emanation strikes at a supernaturally long distance."

You benefit from the following permanent effect:

Scourge Hook: Monstrous Shrine Scourge Hook: Monstrous Shrine "Your fervent care of the Hooks found in the Basement has aroused The Entity's interest."

At the start of the Trial, the 4 Hooks located inside the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
Whispers Whispers "You have a rudimentary understanding of The Entity's voice."

Whenever any Survivor is within 48/40/32 metres of your location, Whispers triggers its effect:

  • Causes you to hear the sporadic whispers of The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png, indicating a Survivor's presence.
"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook
Spies from the Shadows Spies from the Shadows "Allows the Crows found in the environment to directly communicate with you."

Whenever a Survivor startles a CrowIconHelp crows.pngIconHelp crows.pngIconHelp crows.png within 20/28/36 metres of your location, Spies from the Shadows triggers its effect:

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

Bitter Murmur Bitter Murmur Unlocks potential in your Aura-reading ability:
Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Bitter Murmur triggers its primary effect:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any Survivors within 16 metres of that Generator are revealed to you for 5 seconds.

Once the last Generator is completed, Bitter Murmur triggers its secondary effect:

  • The Auras of all Survivors are revealed to you for 5/7/10 seconds.


Unrelenting Unrelenting "You recuperate faster from missed attacks made with your main weapon."

Basic Attacks benefit from the following effect:

  • Reduces the Cool-down time of missed attacks by 20/25/30 %.
Scourge Hook: Weeping Wounds Scourge Hook: Weeping Wounds "You are the bringer of sweet pain."

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • Causes that Survivor to suffer from the HaemorrhageIconStatusEffects bleeding.png Status Effect for 90 seconds.
After the first time that Survivor is healed back to full health, they suffer from the following effect until they are injured again by any means:
  • Reduces their Action speeds for Healing and Repairing by 10/13/16 %.
No Holds Barred No Holds Barred "You induce mental suffering by crushing any hope of escape."

Each time a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, No Holds Barred calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png for the following effects:

  • Blocks the Generator with the most Progression for 15/20/25 seconds.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Blocked Generator is highlighted to you in white.