Patch Notes 9.0.X

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Release Dates

Patches Release Dates
PTB 9.0.0 27 May 2025
9.0.0 17 June 2025
9.0.1 26 June 2025
9.0.2 2 July 2025


Public Test Build 9.0.0

CONTENT


  • New Map - Freddy Fazbear's Pizza
    • The rotting brainchild of a sadistic murderer still stands over the grassy plains. A place of joy for some, and unspeakable terror for others. Do not let the bright colors and parlor tricks deceive you; many have died within these walls, and many more will die still.

FEATURES

  • AFK Crow System Update
    • Survivors are considered AFK when not interacting within the last 10 seconds.
    • While AFK, Survivors accrue AFK points, during which crows gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
    • AFK points increase more slowly while moving or while in proximity to the Killer.
    • After 90 seconds, the Survivor reaches 3 crows and Loud Noises trigger at regular intervals.
    • Additionally, the Survivor loses collision with other players for 10 seconds.
    • Completing interactions removes AFK points.
    • Crows are removed as AFK points decrease.
    • This system is disabled when the Hatch spawns or when End Game Collapse is triggered by any means.
  • Bloodweb Spending Improvements
    • Added an Auto Bloodweb button available after prestiging any one character for the first time, enabling players to automatically progress to a selected character level, Bloodpoints permitting.
    • Removed the following pop-ups across all other characters after they have been shown for the first time:
    • “The Bloodweb” introductory pop-up
    • “Unpredictability” pop-up
    • Perk slot unlocks
  • Disconnection Penalties (not in PTB)
    • Disconnection Penalties are now based on your last 20 matches played.
    • Each disconnect in this set of 20 matches counts as a disconnection penalty point.
    • Disconnection penalty points decrease as you play matches without disconnecting (previously decayed at the rate of 1 point per day).
    • Emblem Updates
    • Lightbringer:
      • Performing an Invocation now awards 0.8 Lightbringer points per percent of progress.
      • Being chased while a teammate performs an Invocation now awards 0.4 Lightbringer points per percent of progress.
      • Blessing a Totem for the first time now awards 50 Lightbringer points.
      • Being chased while a teammate blesses a Totem for the first time now awards 25 Lightbringer points.
      • Increased Lightbringer points earned when a teammate repairs a Generator while you are being chased to 0.5 per percent of progress (was 0.33).
      • Decreased Lightbringer points earned for repairing generators to 0.8 per percent of progress (was 1).
      • Increased Lightbringer points earned when other Survivors cleanse a Dull Totem while you are chased to 10 (was 5).
      • Increased Lightbringer points earned when other Survivors cleanse a Hex Totem while you are chased to 25 (was 10).
    • Evader:
      • Increased Evader points earned after a 15 second chase to 60 (was 25).
      • Increased Evader chase multiplier at 10 meters to 1x (was 0.6x).
      • Decreased Evader chase multiplier at 6 meters to 1x (was 1.2x).
  • Gamma Setting
    • Upon launch, new gamma calibration popup will be presented to all players.
    • This visual setting can be accessed at all times via the Settings menu, under the Graphics tab.
  • "Going Next" Prevention
    • Added a system to detect Survivors who intentionally die early in the match.
    • When a Survivor is determined to be doing this, they receive a disconnection penalty and lose one full grade. Note: This is disabled during the PTB.
    • The Attempt Unhook ability is now only available in the following circumstances:
    • Two Survivors remain in the Trial.
    • A Survivor's Luck is increased with an Offering.
    • A Survivor has equipped the Slippery Meat or Up the Ante perk.
    • When more than two Survivors remain, they may struggle while on a hook, but with no chance of escape or penalty for failure.
    • Letting two struggle skill checks pass without any input will no longer instantly kill you.
    • The Abandoned score event (given to Survivors when a teammate disconnects) is now also granted when a Survivor gives up via this system.
    • Increased the Abandoned score event to 2,000 Bloodpoints (was 600).
  • Map Showcase
    • Added new Map Game Mode that allows for players to queue up for a single, predetermined map.
  • Mori Update
    • Near the end of a Trial, the Killer can now activate a Mori when at least 2 Survivors are alive (up from 1 Survivor alive):
    • 1 Survivor must be alive (Healthy, Injured or Dying)
    • 1 Survivor or more must be Hooked, and on Struggle Phase
    • When the above criteria are met, starting a Mori on a Survivor will now immediately start the Sacrifice of remaining Hooked Survivors in the Struggle Phase.
    • Dev note: The change means that you do not need to wait for the hooked Survivor to be Sacrificed to be able to trigger a Mori.
  • Offerings Updates
    • All Realm/Map offerings now grant a flat 20% chance to be sent the associated Realm/Map.
    • Duplicate Realm & Map offerings no longer stack.
    • Most gameplay-altering offerings are now treated as secret during the loading screen reveal.
  • Spawn Rules
    • Survivors now spawn within 12m of each other by default, when possible.
    • Survivors now spawn on the same floor as each other by default, when possible.
    • The Survivor offering, Shroud of Binding, has been replaced with a new offering, the Shroud of Separation. Its new effect causes Survivors to spawn apart from one another.
    • Any owned Shrouds of Binding are converted to Shrouds of Separation.
    • The Killer offering, Shroud of Separation, has been replaced with a new offering, the Shroud of Vanishing. Its new effect causes all Survivor spawn offerings to be rejected by The Entity.
    • Any owned Shrouds of Separation are converted to Shrouds of Vanishing.
  • Spectator Mode
    • Increased spectator slots in Custom Game to 5.
    • Hotkeys have been assigned in Spectator Mode to make changing between players easier.
    • Looping between players using the top bar while in Spectator Mode can now be done via hotkey.
    • Added controller support for the above improvements.
    • Voiceover Language Setting
    • "Voice Language" is a new setting added under the General tab.
    • French can now be chosen for voiceovers on select characters:
    • Sable Ward, Gabriel Soma, The Good Guy, The Good Gal, Ellen Ripley & Rain are now available.


KILLER TWEAKS

  • Killer Update - The Artist
    • Add-Ons
      • The Automatic Drawing add-on now reduces the cooldown time of Birds of Torment by 1.75 seconds after idle Dire Crows disintegrate (was 1.5 seconds).
      • The Untitled Agony add-on now makes swarmed Survivors suffer from a 10% Hindered status effect for 1.5 seconds (was 15%).
      • The Matias' Baby Shoes add-on now reveals the auras of Survivors within 4 meters of idle Dire Crows for 3 seconds (was 5 meters).
      • The Ink Egg add-on now reduces the time before idle Dire Crows disintegrate by 1 seconds (was 2 seconds).
      • The Severed Hands add-on now causes Survivors coming within 2 meters of swarmed Survivors to become swarmed too (was 3 meters).
      • The Iridescent Feather add-on no longer reduces the number of summonable Dire Crows (used to reduce Dire Crow summons by 1).
  • Killer Update - The Lich
    • Power
      • All of The Lich's Spells are now available at the start of a Trial (was 15 seconds starting cooldown).
      • Decreased Dispelling Sphere cooldown to 30 seconds (was 35 seconds).
      • Decreased Fly cooldown to 20 seconds (was 25 seconds).
      • Decreased Mage Hand cooldown to 35 seconds (was 40 seconds).
      • Decreased Flight of the Damned cooldown to 30 seconds (was 35 seconds).
      • Removed the interaction time locking the Killer's camera when activating Dispelling Sphere (was 2 seconds).
      • Updated Dispelling Sphere's projectile to move quickly when first cast and slows down over the following 3 seconds, in order to spend less time revealing the area immediately in front of the Killer.
      • Increased the Killer Instinct duration once Survivors exit Dispelling Sphere to 5 seconds (was 3 seconds).
      • Increased the end interaction time of Fly to 2.75 seconds (was 2.5 seconds).
      • Increased the duration of Fly to 5 seconds (was 4 seconds).
      • Fixed a bug which prevented The Lich from reaching the intended movement speed (8.0 m/s) when casting Fly.
      • Fixed a bug which made the Survivor pallet interaction delay inconsistent for both Killers and Survivors after lifting a pallet with Mage Hand.
      • Increased the duration of the Survivor pallet interaction delay after lifting a pallet with Mage Hand to 0.55 second (was 0.15 second).
      • Increased The Lich's aura reveal duration to 2 seconds when the associated Spell is cast for each Magic Item (was 1.5 seconds).
      • Increased the duration of Haste to 4 seconds for Survivors equipped with Boots or Gauntlets of the Interloper when The Lich activates Mage Hand (was 3.5 seconds).
    • Add-ons
      • The Trickster's Glove add-on now increases the time Mage Hand holds a pallet up by 0.3 second (was 0.5 second).
      • The Crystal Ball add-on now increases the Killer Instinct effect by an additional 1 second when a Survivor is revealed by Dispelling Sphere (was 3 seconds).
      • The Potion of Speed add-on now decreases the period where you cannot attack after casting Fly by 0.15 seconds (was 0.3 seconds).
      • The Ring of Telekinesis add-on now increases your vaulting speed by 10% for the next 10 seconds when using the Mage Hand Spell on an upright pallet (was 8 seconds).
      • The Ring of Spell Storing add-on decreases the cooldown of all spells by 1 second (was 2 seconds).
      • The Cloak of Elvenkind add-on now decreases Terror Radius by 22 meters when activating the Fly spell (was 8 meters).
      • The Boots of Speed add-on now grants you 3% Haste for 2 seconds when casting Mage Hand (was 5%).
      • The Staff of Withering add-on now causes Exhaustion for 30 seconds to Survivors who enter the radius of Dispelling Sphere (was 20 seconds).
      • The Pearl of Power add-on now decreases the remaining cooldown for your spells by 2 seconds each time you land a basic attack (was 3 seconds).
      • The Robe of Eyes add-on now reveals the auras of Survivors within 6 meters of a treasure chest for 4 seconds each time you cast a spell (was 3 seconds).
      • The Dragontooth Dagger add-on now applies Haemorrhage and Mangled status effects to Survivors hit with a basic attack while holding a Magic Item for 60 seconds (was 45 seconds).
      • The Cloak of Invisibility add-on now activates Undetectable for 20 seconds each time all of your spells are on cooldown at the same time (was 10 seconds).
  • Killer Update - The Twins
    • Power
      • Victor is now able to trigger chases with Survivors.

PERK UPDATES

  • Killer
    • Call of Brine
      • Increased duration to 70 seconds (was 60 seconds).
      • Increased bonus Generator regression to 130/140/150% (was 115/120/125%).
    • Thrilling Tremors
      • Reduced cooldown to 40/35/30 seconds (was 100/80/60 seconds).
    • Superior Anatomy
      • Increased area of detection to 12 meters (was 8 meters).
      • Decreased cooldown to 25 seconds (was 30 seconds).
    • Dark Devotion
      • Increased duration of Terror Radius transfer to Obsession to 35/40/45 seconds (was 20/25/30 seconds).
      • Increased size of transferred Terror Radius to 40 meters (was 32 meters).
    • Hex: Retribution
      • Increased Oblivious duration caused by Survivor interacting with Dull or Hex Totems to 40/50/60 seconds (was 35/40/45 seconds).
      • Increased Survivor aura reveal triggered by Hex Totem removal to 20 seconds (was 15 seconds).
    • Machine Learning
      • Decreased Haste value to 8% (was 10%).
      • Increased duration to 40/50/60 seconds (was 30/35/40 seconds).
    • Remember Me
      • Updated description to more accurately reflect its in-game effect.
    • Terminus
      • Increased Broken duration once exit gates are open to 35/40/45 seconds (was 20/25/30 seconds).\
    • THWACK!
      • Increased reveal area to 36 meters (was 24 meters).
      • Increased Survivor aura reveal to 4/5/6 seconds (was 3/4/5 seconds).
  • Survivor
    • Botany Knowledge
      • Healing item efficiency reduction removed (was 20%).
    • Champion of Light
      • Decreased cooldown to 60/50/40 seconds (was 80/70/60 seconds).
    • Light-footed
      • Decreased cooldown to 14/12/10 seconds (was 28/24/20 seconds).
    • Desperate Measures
      • Increased scaling bonus speed to healing and unhook actions to 16/18/20% (was 10/12/14%).
    • Exultation
      • Increased the item recharge amount for stunning the Killer with a pallet to 75% (was 25%).
      • Decreased cooldown to 30/25/20 seconds (was 40/35/30 seconds).
    • Counterforce
      • Increased bonus Totem cleansing speed to 25% (was 20%).
      • Increased furthest Totem aura reveal duration to 10/12/14 seconds (was 2/3/4 seconds).
      • Increased stackable Totem cleansing speed bonus to 25% (was 20%).
    • Empathic Connection
      • Injured Survivor(s) can now see the aura of Survivor(s) with Empathic Connection anywhere on a map (was 32/64/96 meters).
      • Updated healing speed bonus to other Survivors to 25/30/35% across Tiers (was 30% across all Tiers).

BUG FIXES

  • Audio
    • Fixed an issue where The Plague's Corrupt Purge activation sound effect would play multiple time in a row when all Pools of Devotion were corrupted.
    • Fixed an issue where The Huntress' Were-Elk outfit lullaby was quieter than her other outfits.
  • Character
    • Fixed an issue where the Madness tier up animation would not trigger on Survivors when playing against The Doctor.
    • Fixed an issue where The Nightmare's left hand would snap briefly when aiming at a Dream Pallet.
    • Fixed an issue where Rupture could be activated while dropping a pallet as The Nightmare.
    • Fixed an issue where Awake Survivors could heal Sleeping Survivors after the "Wake Up" interaction was interrupted.
    • Fixed an issue where The Nightmare was unable to use Dream Projection in Trials.
    • Fixed an issue where The Trickster did not have a fatigued animation after ending a Main Event.
    • Fixed an issue where The Dark Lord could see the lute floating when a Survivor was using Bardic Inspiration while in Bat form.
    • Fixed an issue where The Lich's Spell indicator became distorted when changing window modes on an ultra wide monitor.
    • Fixed an issue where pallets would shake after lifting a pallet with The Lich's Mage Hand.
    • Fixed an issue where the animation for The Lich's Mage Hand would repeat after raising a pallet.
    • Fixed an issue where the activation prompt for the Eye of Vecna was not clearly labeled.
    • Fixed an issue where the grace period to drop a pallet after it was raised by The Lich's Mage Hand was inconsistent.
    • Fixed an issue where The Houndmaster's dog would appear to slide when charging the Chase command while blocked by obstacles.
  • Environment/Maps
    • Fixed an issue in the Coldwind Farm Realm where players could not vault in the combine harvester.
    • Fixed an issue in the Autohaven Wreckers Realm where players could not vault in the crashed bus.
    • Fixed an issue in the Toba Landing map where a placeholder tile would appear.
    • Perks
    • Fixed an issue where the durability icon remained visible after emptying a Toolbox with the Streetwise perk equipped*.


Patch 9.0.0

CONTENT

  • New Map - Freddy Fazbear's Pizza
    • The rotting brainchild of a sadistic murderer still stands over the grassy plains. A place of joy for some, and unspeakable terror for others. Do not let the bright colors and parlor tricks deceive you; many have died within these walls, and many more will die still.

FEATURES

  • AFK Crow System Update
    • Survivors are considered AFK when not interacting within the last 10 seconds.
    • While AFK, Survivors accrue AFK points, during which crows gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
    • AFK points increase more slowly while moving or while in proximity to the Killer.
    • After 90 seconds, the Survivor reaches 3 crows and Loud Noises trigger at regular intervals.
    • Additionally, the Survivor loses collision with other players for 10 seconds.
    • Completing interactions removes AFK points.
    • Crows are removed as AFK points decrease.
    • This system is disabled when the Hatch spawns or when End Game Collapse is triggered by any means.
  • Bloodweb Spending Improvements
    • Added an Auto Bloodweb button available after prestiging any one character for the first time, enabling players to automatically progress to a selected character level, Bloodpoints permitting.
    • Removed the following pop-ups across all other characters after they have been shown for the first time:
      • “The Bloodweb” introductory pop-up
      • “Unpredictability” pop-up
      • Perk slot unlocks
  • Disconnection Penalties
    • Disconnection Penalties are now based on your last 20 matches played.
    • Each disconnect in this set of 20 matches counts as a disconnection penalty point.
    • Disconnection penalty points decrease as you play matches without disconnecting (previously decayed at the rate of 1 point per day).
  • Gamma Setting
    • Upon launch, new gamma calibration popup will be presented to all players.
    • This visual setting can be accessed at all times via the Settings menu, under the Graphics tab.
  • "Going Next" Prevention
    • Added a system to detect Survivors who intentionally die early in the match.
    • When a Survivor is determined to be doing this, they receive a disconnection penalty and lose one full grade.
    • The Attempt Unhook ability is now only available in the following circumstances:
      • Two Survivors remain in the Trial.
      • A Survivor's Luck is increased with an Offering.
      • A Survivor has equipped the Slippery Meat or Up the Ante perk.
      • When more than two Survivors remain, they may struggle while on a hook, but with no chance of escape or penalty for failure.
      • Letting two struggle skill checks pass without any input will no longer instantly kill you.
      • The Abandoned score event (given to Survivors when a teammate disconnects) is now also granted when a Survivor gives up via this system.
      • Increased the Abandoned score event to 2,000 Bloodpoints (was 600).
  • Mori Update
    • Near the end of a Trial, the Killer can now activate a Mori when 2 Survivors are alive and the following conditions occur simultaneously (up from 1 Survivor alive):
    • 1 Survivor is Hooked and in the Struggle Phase
    • 1 Survivor is in the Dying State
    • When the above criteria are met, starting a Mori on a Survivor will now immediately start the Sacrifice of remaining Hooked Survivors in the Struggle Phase.
    • Dev note: The change means that you do not need to wait for the hooked Survivor to be Sacrificed to be able to trigger a Mori. Performing a Mori with a single Survivor remaining will continue to function as it did before.
  • Offerings Updates
    • All Realm/Map offerings now grant a flat 20% chance to be sent the associated Realm/Map.
    • Duplicate Realm & Map offerings no longer stack.
    • Most gameplay-altering offerings are now treated as secret during the loading screen reveal.
  • Spawn Rules
    • Survivors now spawn within 12m of each other by default, when possible.
    • Survivors now spawn on the same floor as each other by default, when possible.
    • The Survivor offering, Shroud of Binding, has been replaced with a new offering, the Shroud of Separation. Its new effect causes Survivors to spawn apart from one another.
    • Any owned Shrouds of Binding are converted to Shrouds of Separation.
    • The Killer offering, Shroud of Separation, has been replaced with a new offering, the Shroud of Vanishing. Its new effect causes all Survivor spawn offerings to be rejected by The Entity.
    • Any owned Shrouds of Separation are converted to Shrouds of Vanishing.
  • Spectator Mode
    • Increased spectator slots in Custom Game to 5.
    • Hotkeys have been assigned in Spectator Mode to make changing between players easier.
    • Looping between players using the top bar while in Spectator Mode can now be done via hotkey.
    • Added controller support for the above improvements.
  • Voiceover Language Setting
    • "Voice Language" is a new setting added under the General tab.
    • French can now be chosen for voiceovers on select characters:
      • Sable Ward, Gabriel Soma, The Good Guy, The Good Gal, Ellen Ripley & Rain are now available.
  • Performance
    • Improved optimization at game launch to reduce instances of stuttering in-game.


KILLER UPDATES

  • The Lich
    • Power
      • All of The Lich's Spells are now available at the start of a Trial (was 15 seconds starting cooldown).
      • Decreased Dispelling Sphere cooldown to 30 seconds (was 35 seconds).
      • Decreased Fly cooldown to 20 seconds (was 25 seconds).
      • Decreased Mage Hand cooldown to 35 seconds (was 40 seconds).
      • Decreased Flight of the Damned cooldown to 30 seconds (was 35 seconds).
      • Removed the interaction time locking the Killer's camera when activating Dispelling Sphere (was 2 seconds).
      • Updated Dispelling Sphere's projectile to move quickly when first cast and slow down over the following 3 seconds, in order to spend less time revealing the area immediately in front of the Killer.
      • Increased the Killer Instinct duration once Survivors exit Dispelling Sphere to 5 seconds (was 3 seconds).
      • Increased the end interaction time of Fly to 2.75 seconds (was 2.5 seconds).
      • Increased the duration of Fly to 5 seconds (was 4 seconds).
      • Fixed a bug which prevented The Lich from reaching the intended movement speed (8.0 m/s) when casting Fly.
      • Fixed a bug which made the Survivor pallet interaction delay inconsistent for both Killers and Survivors after lifting a pallet with Mage Hand.
      • Increased the duration of the Survivor pallet interaction delay after lifting a pallet with Mage Hand to 0.55 second (was 0.15 second).
      • Increased The Lich's aura reveal duration to 2 seconds when the associated Spell is cast for each Magic Item (was 1.5 seconds).
      • Increased the duration of Haste to 4 seconds for Survivors equipped with Boots or Gauntlets of the Interloper when The Lich activates Mage Hand (was 3.5 seconds).
    • Add-ons
      • The Trickster's Glove add-on now increases the time Mage Hand holds a pallet up by 0.3 second (was 0.5 second).
      • The Crystal Ball add-on now increases the Killer Instinct effect by an additional 1 second when a Survivor is revealed by Dispelling Sphere (was 3 seconds).
      • The Potion of Speed add-on now decreases the period where you cannot attack after casting Fly by 0.15 seconds (was 0.3 seconds).
      • The Ring of Telekinesis add-on now increases your vaulting speed by 10% for the next 10 seconds when using the Mage Hand Spell on an upright pallet (was 8 seconds).
      • The Ring of Spell Storing add-on decreases the cooldown of all spells by 1 second (was 2 seconds).
      • The Cloak of Elvenkind add-on now decreases Terror Radius by 22 meters when activating the Fly spell (was 8 meters).
      • The Boots of Speed add-on now grants you 3% Haste for 2 seconds when casting Mage Hand (was 5%).
      • The Staff of Withering add-on now causes Exhaustion for 30 seconds to Survivors who enter the radius of Dispelling Sphere (was 20 seconds).
      • The Pearl of Power add-on now decreases the remaining cooldown for your spells by 2 seconds each time you land a basic attack (was 3 seconds).
      • The Robe of Eyes add-on now reveals the auras of Survivors within 6 meters of a treasure chest for 4 seconds each time you cast a spell (was 3 seconds).
      • The Dragontooth Dagger add-on now applies Haemorrhage and Mangled status effects to Survivors hit with a basic attack while holding a Magic Item for 60 seconds (was 45 seconds).
      • The Cloak of Invisibility add-on now activates Undetectable for 20 seconds each time all of your spells are on cooldown at the same time (was 10 seconds).
  • The Twins
    • Power
      • Victor is now able to trigger chases with Survivors.

PERK UPDATES

  • Killer
    • Batteries Included
      • Reduced Haste bonus to 5% (was 7%).
      • Increased area around completed Generator to 16 meters (was 12 meters).
    • Call of Brine
      • Increased duration to 70 seconds (was 60 seconds).
      • Increased bonus Generator regression to 130/140/150% (was 115/120/125%).
    • Dark Devotion
      • Increased duration of Terror Radius transfer to Obsession to 35/40/45 seconds (was 20/25/30 seconds).
      • Increased size of transferred Terror Radius to 40 meters (was 32 meters).
    • Hex: Retribution
      • Increased Oblivious duration caused by Survivor interacting with Dull or Hex Totems to 40/50/60 seconds (was 35/40/45 seconds).
      • Increased Survivor aura reveal triggered by Hex Totem removal to 20 seconds (was 15 seconds).
    • Machine Learning
      • Decreased Haste value to 8% (was 10%).
      • Increased duration to 40/50/60 seconds (was 30/35/40 seconds).
      • Updated the text description to match that of Help Wanted.
    • Remember Me
      • Updated description to more accurately reflect its in-game effect.
    • Superior Anatomy
      • Increased area of detection to 12 meters (was 8 meters).
      • Decreased cooldown to 25 seconds (was 30 seconds).
    • Terminus
      • Increased Broken duration once exit gates are open to 35/40/45 seconds (was 20/25/30 seconds).
    • Thrilling Tremors
      • Reduced cooldown to 40/35/30 seconds (was 100/80/60 seconds).
    • THWACK!
      • Increased reveal area to 36 meters (was 24 meters).
      • Increased Survivor aura reveal to 4/5/6 seconds (was 3/4/5 seconds).
    • Unbound
      • Reduced Haste bonus after vaulting a window to 7% (was 10%).
  • Survivor
    • Babysitter
      • Reduced Haste bonus for the unhooked Survivor to 10% (was 15%).
    • Botany Knowledge
      • Healing item efficiency reduction removed (was 20%).
    • Champion of Light
      • Decreased cooldown to 60/50/40 seconds (was 80/70/60 seconds).
    • Counterforce
      • Increased bonus Totem cleansing speed to 25% (was 20%).
      • Increased furthest Totem aura reveal duration to 10/12/14 seconds (was 2/3/4 seconds).
      • Increased stackable Totem cleansing speed bonus to 25% (was 20%).
    • Desperate Measures
      • Increased scaling bonus speed to healing and unhook actions to 16/18/20% (was 10/12/14%).
    • Empathic Connection
      • Injured Survivor(s) can now see the aura of Survivor(s) with Empathic Connection anywhere on a map (was 32/64/96 meters).
      • Updated healing speed bonus to other Survivors to 25/30/35% across Tiers (was 30% across all Tiers).
    • Exultation
      • Increased the item recharge amount for stunning the Killer with a pallet to 75% (was 25%).
      • Decreased cooldown to 30/25/20 seconds (was 40/35/30 seconds).
    • Light-footed
      • Decreased cooldown to 14/12/10 seconds (was 28/24/20 seconds).
  • Emblem Updates
    • Lightbringer:
      • Performing an Invocation now awards 0.8 Lightbringer points per percent of progress.
      • Being chased while a teammate performs an Invocation now awards 0.4 Lightbringer points per percent of progress.
      • Blessing a Totem for the first time now awards 50 Lightbringer points.
      • Being chased while a teammate blesses a Totem for the first time now awards 25 Lightbringer points.
      • Increased Lightbringer points earned when a teammate repairs a Generator while you are being chased to 0.5 per percent of progress (was 0.33).
      • Decreased Lightbringer points earned for repairing generators to 0.8 per percent of progress (was 1).
      • Increased Lightbringer points earned when other Survivors cleanse a Dull Totem while you are chased to 10 (was 5).
      • Increased Lightbringer points earned when other Survivors cleanse a Hex Totem while you are chased to 25 (was 10).
    • Evader:
      • Increased Evader points earned after a 15 second chase to 60 (was 25).
      • Increased Evader chase multiplier at 10 meters to 1x (was 0.6x).
      • Decreased Evader chase multiplier at 6 meters to 1x (was 1.2x).
  • Quest Rewards
    • Increased Daily Quest Blood Point rewards (2500 → 5000)
  • Map Showcase
    • Added new Map Game Mode that allows for players to queue up for a single, predetermined map.
  • Hellraiser DLC Changes
    • The following perks have become General Perks, and their names and icons have changed:
    • Deadlock is now No Holds Barred
    • Hex: Plaything is now Hex: Fortune's Fool
    • Scourge Hook: Gift of Pain is now Scourge Hook: Weeping Wounds
    • The following achievements/trophies have been updated, and their names, icons and unlock conditions have changed:
    • Tear Their Soul Apart is now Beyond Broken
    • Injure a  Survivor afflicted by the Broken Status Effect with a Basic Attack a total of 50 times.
    • Punch Drunk is now Neither Seen Nor Heard
    • Apply the Oblivious status effect to Survivors 30 times in public matches.
    • Adept Cenobite is now Lost All Hope
    • Down a Survivor within the bounds of any Exit Gate.

BUG FIXES

  • Audio
    • Fixed an issue where The Huntress' Were-Elk outfit lullaby was quieter than her other outfits.
    • Fixed an issue where The Plague's Corrupt Purge activation sound effect would play multiple time in a row when all Pools of Devotion were corrupted.
    • Fixed an issue where the basic attack SFX for The Unknown's Savage Shovel weapon from his Missing Zookeeper outfit was missing.
  • Characters
    • Fixed an issue where the Madness tier up animation would not trigger on Survivors when playing against The Doctor.
    • Fixed an issue where The Nightmare's left hand would snap briefly when aiming at a Dream Pallet.
    • Fixed an issue where Rupture could be activated while dropping a pallet as The Nightmare.
    • Fixed an issue where Awake Survivors could heal Sleeping Survivors after the "Wake Up" interaction was interrupted.
    • Fixed an issue where The Nightmare was unable to use Dream Projection in Trials.
    • Fixed an issue where The Trickster did not have a fatigued animation after ending a Main Event.
    • Fixed an issue where The Dark Lord could see the lute floating when a Survivor was using Bardic Inspiration while in Bat form.
    • Fixed an issue where The Lich's Spell indicator became distorted when changing window modes on an ultra wide monitor.
    • Fixed an issue where pallets would shake after lifting a pallet with The Lich's Mage Hand.
    • Fixed an issue where the animation for The Lich's Mage Hand would repeat after raising a pallet.
    • Fixed an issue where the activation prompt for the Eye of Vecna was not clearly labeled.
    • Fixed an issue where the grace period to drop a pallet after it was raised by The Lich's Mage Hand was inconsistent.
    • Fixed an issue where The Houndmaster's dog would appear to slide when charging the Chase command while blocked by obstacles.
    • Fixed an issue where the speed line vignette VFX lingered indefinitely after using Fly as The Lich.
    • Fixed stretching issues with The Plague’s vomit decals.
    • Fixed an issue where The Plague could get stuck at 4.4 base speed after getting pallet stunned while charging Vile Purge.
    • Fixed an issue where Survivors would briefly float after being pushed by The Mastermind's Bound Attack.
    • Fixed an issue where The Skull Merchant's lobby animation would be interrupted.
    • Fixed an issue where the Survivor's pointing animation would not play correctly.
    • Fixed an issue where the Survivor's scream animation would not play correctly when vaulting.
    • Fixed an issue where Felix Richter's Off The Shoulder torso outfit would flip over his shoulder and clip through his body.
    • Fixed an issue where, while playing as The Twins, quickly unbinding Victor after leaping on an object or getting crushed would prevent Victor from performing any actions.
  • Environment/Maps
    • Fixed an issue in the Coldwind Farm Realm where players could not vault in the combine harvester.
    • Fixed an issue in the Autohaven Wreckers Realm where players could not vault in the crashed bus.
    • Fixed an issue in the Toba Landing map where a placeholder tile would appear.
    • Fixed an issue in the Autohaven Wreckers Realm where both window vaults in the crashed bus would be blocked.
    • Fixed an issue where a black line would appear on the ground in the Main Menu after backing out of the Rift Pass.
    • Fixed an issue where a shadow can be seen following Survivors and the Killer in various Realms on Low Quality Graphic settings.
  • Perks
    • Fixed an issue where the durability icon remained visible after emptying a Toolbox with the Streetwise perk equipped.
  • Quests
    • Fixed an issue that caused Auric Cells Expiry Notice to not appear for players affected by the Act of Settlement when gaining Auric Cells from the Rift.
  • UI
    • Fixed a potential crash issue when selecting a Journal entry.
    • Fixed an issue where the UI scale in the Match Details screen would be inconsistent after updating the UI Scale setting.
    • Fixed an issue where the player’s name would overlap with other icons on the scoreboard in the Tally screen.
    • Fixed a crash issue when leveling up in the Bloodweb.
    • Fixed an issue where the input prompts did not initially match the input mode after switching from a keyboard & mouse to a controller.
    • Fixed issues with text formatting on the Main Menu play buttons.

KNOWN ISSUES

  • Survivors are misaligned during The Animatronic's locker grab animation when wearing the Yellow Rabbit outfit.
  • Survivor and Glitchtrap shadows can be seen when traveling through Security Doors.
  • Phantom Fear has no effect on add-ons that create a Terror Radius.
  • Survivor directional SFX may not work properly.
  • Killers selecting The Animatronic will crash when loading into a lobby on the Switch 2 platform only.

PTB ADJUSTMENTS

  • Bot Improvements
    • Survivor Bots no longer try to use disabled or occupied Security Doors.
    • Survivor Bots now try to remove the Animatronic's Axe during chase.
  • The Animatronic
    • Help Wanted
      • No gameplay change. Updated the description to match that of Machine Learning, which was also updated.
    • Haywire
      • Increased minimum regression threshold to 80% (was 50%).
      • Increased regression speed to 80/90/100% (was 40/45/50%).
    • Power
      • Increased cooperative projectile removal to 5 seconds (was 3 seconds).
      • The Animatronic Add-Ons
    • Addons
      • Help Wanted Ad
      • Preview distance grows faster.
      • Restaurant Menu
        • Increased effect to 20% (was 10%).
      • Rotten Pizza
        • Increased effect to 100% (was 50%).
      • Ripped Curtain
        • Decreased duration to 60 seconds (was 70 seconds).
      • Greasy Paper Plate
        • Increased effect to 15% (was 10%).
      • Office Phone
        • Increased range to 24 meters (was 12 meters).
        • Reveals the aura of the axe to Survivors within this range (NEW).
        • Decreases the time required to remove the Axe from another Survivor by 50% (NEW).
      • Bonnie’s Guitar Strings
        • Decreases the duration of the Undetectable status effect upon exiting the Security Door by 50% (NEW).
      • Foxy’s Hook
        • Decreased Haste effect to 7% (was 10%).
        • Decreased Haste duration to 3 seconds (was 6 seconds).
      • Purple Guy Drawing
        • Decreased rushed action aura duration to 3 seconds (was 4 seconds).
        • Increased Axe removal aura duration to 6 seconds (was 4 seconds).
      • Loot Bag
        • No longer causes incapacitated (REMOVED).
        • Applies Exit Gate blocker effect to all Survivors within 12 meters (NEW).
      • Celebrate! Poster
        • Decreased haste to 12% (was 20%).
        • Removed distance-based deactivation (REMOVED).
        • Effect applies to all players within 32 meters (NEW).
      • Faz-Coin
        • Set Terror Radius size to 24 meters instead of copying the current Terror Radius size (REWORK).
      • Iridescent Remnant
        • Increased effect range to 32 meters (was 16 meters).
        • Increased effect duration to 12 seconds (was 8 seconds).
        • No longer blocks window vaults (REMOVED).
  • The Artist
    • Add-Ons
      • Reverted all add-on changes from the 9.0.0 PTB.

PTB BUG FIXES

  • Fixed an issue that caused Survivors to be heard while they teleport in the Security Door.
  • Fixed an issue that caused Loud Noise notifications to be inaudible when the Animatronic was inside a Security Door.
  • Fixed an issue that caused Survivors close to another Survivor using Security Cameras to not hear their surroundings.
  • Fixed an issue that caused the scanning SFX of Security Camera to continue playing when the Killer moved out of the scanning range.
  • Fixed an issue that caused scanning SFX to continue playing when switching Security Cameras.
  • Fixed an issue that caused SFX from the area around the target Security Camera to be audible while viewing a Security Camera.
  • Fixed an issue in the Blackwater Swamp Realm where a Security Door would spawn facing a wall.
  • Fixed an issue where VFX would display inconsistently for The Animatronic’s Fire Axe abilities.
  • Fixed an issue where VFX would display inconsistently during characters’ movement through Security Doors.
  • Fixed an issue where The Animatronic’s Fire Axe ember trail VFX remained visible on Survivors when retrieving the Axe.
  • Fixed an issue where The Animatronic's Fire Axe wasn't automatically retrieved when the Axe was placed on various moveable map objects.
  • Fixed an issue where The Animatronic could see the Axe aura when it was being removed via a co-op interaction.
  • Fixed an issue where the "Remove Axe" prompt was prioritized over the vault prompt for Survivors when playing against The Animatronic.
  • Fixed an issue where The Animatronic could perform an Axe grab on a Survivor inside a locker.
  • Fixed an issue where The Animatronic and Survivor could become stuck or desynced when The Animatronic grabbed the Axe at the last second.
  • Fixed an issue where The Animatronic could be blinded during the Axe grab animation.
  • Fixed an issue where The Animatronic could not be blinded during pallet break and vault animations.
  • Fixed an issue where the Greasy Paper Plate add-on was missing the debuff icon and interaction penalty.
  • Fixed an issue where the Rotten Pizza add-on reduced the Axe radius.
  • Fixed an issue where there were inconsistencies with Security Door numbers when entering the door selection area as The Animatronic.
  • Fixed an issue where elements of Security Doors dissolved incorrectly upon opening them.
  • Fixed an issue where Survivor models were in their default outfits when interrupted in the Security Room.
  • Fixed an issue where The Animatronic's power icons appeared enabled when inside the Security Doors.
  • Fixed an issue where the Survivor's visual heartbeat indicator was visible when teleporting to a Security Door.
  • Fixed an issue where Survivors were audible when they teleported to a Security Door.
  • Fixed an issue where Survivors getting interrupted in the Security Room were able to see the Security Door aura.
  • Fixed an issue where Survivors could scan The Animatronic with a disabled Security Camera.
  • Fixed an issue where the interrupt animation did not play when getting interrupted while using a Security Camera.
  • Fixed an issue where players couldn't exit the Security Doors when using the mouse wheel as an input.
  • Fixed an issue where Survivors' faces were distorted when interrupted in the Security Room.
  • Fixed an issue where an input bind conflict was present for Survivors interacting with a Security Door while playing on controller.
  • This fix has resulted in a change to the Security Door input mapping for Survivor players on all platforms.
  • Fixed an issue where the Haywire perk wasn't disabled when both Exit Gates were open.
  • Fixed an issue where the Help Wanted perk was not disabled when all generators were completed.
  • Fixed an issue where the Decisive Strike perk did not activate when Axe grabbed by The Animatronic.
  • Fixed an issue where the Machine Learning and Help Wanted perks stacked when activated multiple times.
  • Fixed an issue where the Save The Best For Last perk did not lose a token when hitting the Obsession with The Animatronic's Axe.
  • Fixed an issue in the Freddy Fazbear's Pizza map where a wheel chair failed to spawn on a tile.
  • Fixed an issue in the Freddy Fazbear's Pizza map where players could climb on top of gift boxes.
  • Fixed an issue in the Freddy Fazbear's Pizza map where the Dark Lord could get stuck next to a vault.
  • Fixed an issue in the Freddy Fazbear's Pizza map where Killers could get stuck between a hook and the main building.
  • Fixed an issue in the Freddy Fazbear's Pizza map where The Nurse could get partially stuck in the ramp of the repair room.
  • Fixed an issue in the Freddy Fazbear's Pizza map where a Totem would clip into the ground.
  • Fixed an issue in the Freddy Fazbear's Pizza map where The Blight was unable to collide with certain objects behind the main stage.
  • Fixed an issue in the Freddy Fazbear's Pizza map where The Trapper could hide traps within the Entity's Corruption.
  • Fixed a loading distance issue in the Freddy Fazbear's Pizza map kitchen by adjusting blood decal trail on the floor next to the fryer
  • Fixed various issues with various 3D elements, both structural and decorative, in the Freddy Fazbear's Pizza map.
  • Fixed an issue by changing loading distances on four bricks parts of the main building of Freddy Fazbear's Pizza.
  • Fixed an issue in the Freddy Fazbear's Pizza map where shadows would end abruptly in various locations.
  • Fixed an issue in the Freddy Fazbear's Pizza map where the floor would clip through the wall.
  • Fixed an issue in the Freddy Fazbear's Pizza map where the intro camera would clip through The Houndmaster.
  • Fixed an issue in the Wreckers' Yard map where a placeholder tile would appear in the map.
  • Fixed an issue in the Toba Landing map where The Nurse could blink on a side of the main structure that is not accessible to any other character.
  • Fixed an issue where The Legion would encounter stuttering during the Feral Frenzy fatigue state.
  • Fixed an issue where the pick-up prompt for the Nostromo Wreckage keycard was incorrectly labeled.
  • Fixed an issue where the Map Showcase tooltip would remain visible after the cursor left the Map Showcase label in the lobby.
  • Fixed an issue where the Map Showcase tooltip would remain visible after disconnecting from a lobby.
  • Fixed an issue where the final level preview in the Bloodweb Bulk Spending popup was not accurate.
  • Fixed an issue where the Bloodweb Bulk Spending rewards popup would be missing for characters who were at max prestige level.

Hotfix 9.0.1

FEATURES

  • AFK Crows
    • Increased the intervals at which AFK Crows are gained to 120/140/180 seconds (was 60/75/90 seconds).
    • Increased the Grace Period before AFK points start accruing to 30 seconds (was 10 seconds).
    • Decreased the rate at which AFK points accrue while moving to 25% (was 50%).
    • Decreased the rate at which AFK points accrue after Exit Gates are powered to 25% (NEW).
    • Reset AFK points upon completing interactions (previously removed 60 AFK points).

CONTENT

  • The Animatronic
    • Adjusted the color of your current door position when operating the Security Cameras as a Survivor to improve the aura color distinction.
    • Adjusted the following score events for The Animatronic:
      • Got 'Em now awards Deviousness points (was Brutality).
      • When Got 'Em triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).
      • Yoink now awards Deviousness points (was Brutality).
      • When Yoink triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).
      • Another One! now awards Deviousness points (was Hunter).
      • Look at You now awards Deviousness points (was Hunter).
    • Added score events for Survivors facing The Animatronic:
      • Say Cheese awards 700 Boldness points upon revealing the Killer through a Security Camera (NEW).
      • Do It Yourself awards 350 Survival points upon self-removing an attached Fire Axe (NEW).
      • Friend in Need awards 500 Altruism points upon participating in a co-op action to remove an attached Fire Axe from a fellow Survivor (NEW).
      • Door to Door awards 100 Survival points upon entering a Security Door (NEW).


EVENTS

  • The 9th Anniversary "Twisted Masquerade" event returns Thursday, June 26th at 11:00 AM Eastern.


BUG FIXES

  • Archives
    • Fixed an issue that caused "Invalid input: This item is not in the user's inventory database" to be incorrectly displayed to players.
  • Audio
    • Fixed an issue that caused Security Camera SFX to get stuck in a loop after Survivors moved the camera.
    • Fixed an issue that caused the Hatch's SFX to be audible when traversing from one Security Door to another.
    • Fixed an issue that caused the Killer's Terror Radius to be inaudible while a Survivor was inside a Security Door and both the Killer and Survivors are idle.
    • Fixed an issue that caused Security Camera movement SFX to only be audible when looking at the camera of the Security Door being used by the Survivor.
    • Fixed an issue that caused chase music to be missing for Survivors when chased by Victor.
    • Fixed an issue that caused one of The Animatronic's voice lines to be silent when interacting with an occupied locker.
    • Fixed an issue that caused the Animatronic's Axe SFX to still be audible when thrown outside of a map's boundaries.
    • Fixed an issue that caused the French voiceover lines of The Good Guy to be missing.
    • Fixed an issue that caused the SFX for The Artist's Leshen outfit to be louder than her other outfits.
  • The Animatronic
    • Fixed an issue that caused Survivors to see a single frame of the map when transitioning through Security Cameras.
    • Fixed an issue that caused an error when hit by The Animatronic's Axe while affected by Endurance.
    • Fixed an issue that caused The Animatronic's Grab Axe action to be temporarily disabled if a Survivor triggers an emote.
    • Fixed an issue that caused The Animatronic to be unable to grab Survivors during a co-op Axe removal.
    • Fixed an issue that caused the Remove Axe prompt to have priority over the Travel Via Passage prompt for Survivors.
    • Fixed an issue that caused The Animatronic's Got 'Em scoring event to trigger incorrectly on hooked Survivors.
    • Fixed an issue that caused The Animatronic's Survivor carrying speed to be inconsistent.
    • Fixed an issue that caused certain Security Doors to be usable from behind.
    • Fixed an issue that caused The Animatronic's Security Room jumpscare to gave an abrupt fade in & out visual effect.
    • Fixed an issue that caused The Animatronic's prompt to retrieve their Axe to display incorrectly when the Axe is thrown outside the map.
    • Fixed an issue that caused co-op Axe removal actions to not cancel when attacked.
    • Fixed an issue that caused the game to desynchronize if a Survivor entered a Security Door behind The Animatronic as he grabs another Survivor.
    • Fixed an issue that caused The Animatronic's Axe to disappear when thrown into Security Doors.
    • Fixed an issue that caused The Animatronic's Axe to disappear when thrown at the lower part of any interactive object (i.e. breakable door).
    • Fixed an issue that caused The Animatronic's Yellow Rabbit face to become distorted when reclaiming the Axe.**
    • Fixed an issue that caused The Animatronic to be temporarily invisible when exiting a Security Door.
  • Characters
    • Fixed an issue that caused certain Killers to be missing their weapons on the Main Menu.
    • Fixed an issue that caused the camera to get stuck after the first camera pan when The Onryō triggers a Mori on a Survivor.
    • Fixed an issue that caused Main Menu animations to be missing for Killers.
    • Fixed an issue that caused The Plague to get stuck at 4.4 base speed after being pallet stunned while charging Vile Purge.
    • Fixed an issue that caused The Plague's Corrupt Purge to change back to Vile Purge if the time runs out mid-action.
    • Fixed an issue that caused rapid camera stutters for The Ghoul when grabbing Survivors with its power.
    • Fixed an issue that caused The Ghoul's cooldown of Kagune Leap to not reset properly after destroying pallets.
    • Fixed an issue that caused The Ghoul's Enraged mode bonus cooldown to not be correctly applied to actions.
    • Fixed an issue that caused hooks to not turn into Scourged Hooks when controlling Victor with the 'Scourge Hook: Jagged Compass' perk.
    • Fixed an issue that caused Survivors to not become Broken when missing a No Quarter skill check against The Houndmaster.
    • Fixed an issue that caused The Houndmaster's dog to bypass its leap animation for pallet vaults when redirected.**
    • Fixed an issue that caused Dwight to be unable to self-unhook properly during the Survivor tutorial.
  • Environment/Maps
    • Fixed an issue that caused a stretched texture to be visible on the carpet in the main building of the Father Campbell's Chapel map.
    • Fixed an issue that caused hooks in the Autohaven Wreckers realm to have placeholder textures.
    • Fixed an issue that caused Survivors to be unable to access the basement on the Shelter Woods map.
    • Fixed an issue that caused The Animatronic to be unable to interrupt a Survivor interacting with a Security Door across multiple maps.
    • Fixed an issue that caused a placeholder tile to spawn in the Coldwind Farm realm.
    • Fixed an issue that caused projectiles to get stuck on an invisible collision above a wooden table on the Freddy Fazbear's Pizza map.
    • Fixed an issue that caused the camera to clip inside The Houndmaster during her spawn animation in the Withered Isle realm.
    • Fixed an issue that caused projectiles to hit an invisible collision in the Gideon Meat Plant realm.**
    • Fixed an issue that caused Survivors and killers to be able to climb on top of objects on the Freddy Fazbear's Pizza map.
  • Platforms
    • Fixed an issue that caused a crash on Switch 2 when launching the application.
    • Fixed an issue that caused directional Survivor SFX to not work properly after exiting Security Camera view.
      • Note: A fix for this issue was previously deployed on Steam last week.
  • UI
    • Fixed an issue that caused the "Cannot start with 2 Killer(s)" warning to disappear after transitioning from the Store to a Custom Game lobby.
    • Fixed a potential crash issue when exiting a Trial immediately after making progress on a challenge.
  • Miscellaneous
    • Fixed an issue that caused the pick up interaction to have higher priority over Locker Search when a downed Survivor is next to a locker.


KNOWN ISSUES

  • On Steam and Windows, a flashing light can sometimes be seen when the user hovers over the Friends menu and their online state refreshes after tabbing out of the title.

Hotfix 9.0.2

CONTENT

  • The Animatronic Add-Ons
    • Security Guard’s Badge
      • Decreased effect to 25% (was 50%)
    • Streamers
      • Decreased effect to 15% (was 20%)
    • Party Hat
      • Increased duration to -20% (was -50%)
    • Bonnie’s Guitar Strings
      • Decreased undetectable duration to -100% (was -50%)
    • Foxy’s Hook
      • Increased duration to 6 seconds (was 3s)
    • Endo CPU
      • Increased break speeds to 40% (was 25%)


BUG FIXES

  • Anniversary Event
    • The Dark Lord can no longer see Invitation Orbs of Survivors while in Bat form.
    • The VFX of the Endure any Stun Ability no longer triggers when the Killer is stunned by Decisive Strike.
    • Fixed an issue that caused the remote hook SFX to remains active when the killer holds the ability then looks away from a hook.
  • Audio
    • Fixed an issue that caused The Ghoul to be missing its grunts at the start of the Trial when using the Legendary Outfit Rize Kamishiro.
    • Fixed an issue where the male and female breathing SFX played simultaneously when switching from The Legion's Subliminal Menace (Frank) customization to any female Legion customization.
  • Bots
    • Fixed an issue that caused Survivor Bots to be unable to rotate their camera vertically.
    • Fixed an issue that caused Survivor Bots to stay stuck trying to reveal the Animatronic when below or over the Security Door.
  • Characters
    • Fixed an issue that caused the Survivor's left arm pointing emote to not animate properly.
    • The Nightmare's Dream Pallets now consistently play the rupturing animation in the POV of Survivors.
    • The Artist's Dire crow acceleration speed is now consistent when fired at different angles.
    • The Artist's Dire crow projectiles no longer miss moving survivors.
    • The Artist's Dire crows now correctly reduce a health state on a survivor with a swarm, instead of triggering killer instinct.
    • The Artist no longer jitters when pressing the Power Button twice in quick succession.
    • Pressing M2 multiple times as The Artist no longer causes stuttering for the killer's power.
    • The Ghoul can no longer use another "Kagune Leap" after being pallet stunned while performing a "grab-attack".
    • Survivors are no longer temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.
    • Fixed an issue where The Ghoul's Enraged Mode bonus cooldown was not applied to any actions.
    • Fixed an issue where occasionally The Ghoul's camera POV moved rapidly and aggressively when grabbing Survivors with the power.
    • The Nurse no longer stutters when blinks are cancelled by the Server.
    • Fixed an issue where The Legion did not lose equipped add-ons after a match.**
    • Fixed an issue where The Xenomorph was invisible during the idle animation with the Deep Sea outfit equipped on low graphic settings.
  • The Animatronic
    • Security Door enter animation/audio now plays for the Killer when a Survivor enters a security door, regardless of Killer's facing direction.
    • The Animatronic's Oblivious and Broken Icons now appear when spectating a Survivor affected by the "Office Phone" add-on.
    • The Animatronic's Axe Grab power icon no longer stays dim and transparent while in range as the Spectator.
    • The Killer can now perform the "Grab Axe" animation when affected Survivors drop their equipped item
    • The Animatronic's "Camera disabled" text no longer stays after Security Camera is enabled.
  • Environment/Maps
    • Fixed an issue to prevent Survivors being able to stand on the bench and chandelier in the Father Campbell's Chapel map
    • Fixed an issue in The Macmillan Estate Realm where an invisible collision around the shack prevented players navigation
    • Fixed an issue in The Suffocation Pit map where The Knight's guard would have issue navigating a ramp
    • Fixed an issue in Treatment Theatre where the Knight's guard would have issues vaulting windows
    • Fixed an issue in The Macmillan Estate Realm where a placeholder tile would spawn in the maps
    • Fixed issues in The Underground Complex where The Nightmare could not launch its powers through some walls**
    • Fixed an issue in Haddonfield where The Animatronics could not interrupt a survivor when interacting with the security room door
  • Perks
    • Fixed an issue that caused the wrong percentage to be shown in Up The Ante's description.
  • Platforms
    • Fixed an issue that caused Steam players to be stuck on the Initialization screen when joining a match
  • Quests
    • Fixed an issue that caused Rift Pass / Week 6 / Be Chased FOR 200 SECONDS to be unable to complete.
    • Fixed an issue that caused Challenge 'I want it, I got it' in Tome 15 to be unable to complete.


KNOWN ISSUES

  • The Chase music is missing for Survivor POV when being chased by Victor. The previous fix done for the Chapter 9.0.1 Hot Fix 1 release has been reverted whilst this issue is being addressed
  • The Animatronic can be blinded during the Security Room interrupt grab.