Patch Notes 9.0.X
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Release Dates
Patches | Release Dates |
---|---|
PTB 9.0.0 | 27 May 2025 |
9.0.0 | 17 June 2025 |
9.0.1 | 26 June 2025 |
9.0.2 | 2 July 2025 |
Public Test Build 9.0.0
CONTENT
- New Killer - The Animatronic
- Perks
- New Map - Freddy Fazbear's Pizza
- The rotting brainchild of a sadistic murderer still stands over the grassy plains. A place of joy for some, and unspeakable terror for others. Do not let the bright colors and parlor tricks deceive you; many have died within these walls, and many more will die still.
FEATURES
- AFK Crow System Update
- Survivors are considered AFK when not interacting within the last 10 seconds.
- While AFK, Survivors accrue AFK points, during which crows gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
- AFK points increase more slowly while moving or while in proximity to the Killer.
- After 90 seconds, the Survivor reaches 3 crows and Loud Noises trigger at regular intervals.
- Additionally, the Survivor loses collision with other players for 10 seconds.
- Completing interactions removes AFK points.
- Crows are removed as AFK points decrease.
- This system is disabled when the Hatch spawns or when End Game Collapse is triggered by any means.
- Bloodweb Spending Improvements
- Added an Auto Bloodweb button available after prestiging any one character for the first time, enabling players to automatically progress to a selected character level, Bloodpoints permitting.
- Removed the following pop-ups across all other characters after they have been shown for the first time:
- “The Bloodweb” introductory pop-up
- “Unpredictability” pop-up
- Perk slot unlocks
- Disconnection Penalties (not in PTB)
- Disconnection Penalties are now based on your last 20 matches played.
- Each disconnect in this set of 20 matches counts as a disconnection penalty point.
- Disconnection penalty points decrease as you play matches without disconnecting (previously decayed at the rate of 1 point per day).
- Emblem Updates
- Lightbringer:
- Performing an Invocation now awards 0.8 Lightbringer points per percent of progress.
- Being chased while a teammate performs an Invocation now awards 0.4 Lightbringer points per percent of progress.
- Blessing a Totem for the first time now awards 50 Lightbringer points.
- Being chased while a teammate blesses a Totem for the first time now awards 25 Lightbringer points.
- Increased Lightbringer points earned when a teammate repairs a Generator while you are being chased to 0.5 per percent of progress (was 0.33).
- Decreased Lightbringer points earned for repairing generators to 0.8 per percent of progress (was 1).
- Increased Lightbringer points earned when other Survivors cleanse a Dull Totem while you are chased to 10 (was 5).
- Increased Lightbringer points earned when other Survivors cleanse a Hex Totem while you are chased to 25 (was 10).
- Evader:
- Increased Evader points earned after a 15 second chase to 60 (was 25).
- Increased Evader chase multiplier at 10 meters to 1x (was 0.6x).
- Decreased Evader chase multiplier at 6 meters to 1x (was 1.2x).
- Gamma Setting
- Upon launch, new gamma calibration popup will be presented to all players.
- This visual setting can be accessed at all times via the Settings menu, under the Graphics tab.
- "Going Next" Prevention
- Added a system to detect Survivors who intentionally die early in the match.
- When a Survivor is determined to be doing this, they receive a disconnection penalty and lose one full grade. Note: This is disabled during the PTB.
- The Attempt Unhook ability is now only available in the following circumstances:
- Two Survivors remain in the Trial.
- A Survivor's Luck is increased with an Offering.
- A Survivor has equipped the Slippery Meat or Up the Ante perk.
- When more than two Survivors remain, they may struggle while on a hook, but with no chance of escape or penalty for failure.
- Letting two struggle skill checks pass without any input will no longer instantly kill you.
- The Abandoned score event (given to Survivors when a teammate disconnects) is now also granted when a Survivor gives up via this system.
- Increased the Abandoned score event to 2,000 Bloodpoints (was 600).
- Map Showcase
- Added new Map Game Mode that allows for players to queue up for a single, predetermined map.
- Mori Update
- Near the end of a Trial, the Killer can now activate a Mori when at least 2 Survivors are alive (up from 1 Survivor alive):
- 1 Survivor must be alive (Healthy, Injured or Dying)
- 1 Survivor or more must be Hooked, and on Struggle Phase
- When the above criteria are met, starting a Mori on a Survivor will now immediately start the Sacrifice of remaining Hooked Survivors in the Struggle Phase.
- Dev note: The change means that you do not need to wait for the hooked Survivor to be Sacrificed to be able to trigger a Mori.
- Offerings Updates
- All Realm/Map offerings now grant a flat 20% chance to be sent the associated Realm/Map.
- Duplicate Realm & Map offerings no longer stack.
- Most gameplay-altering offerings are now treated as secret during the loading screen reveal.
- Spawn Rules
- Survivors now spawn within 12m of each other by default, when possible.
- Survivors now spawn on the same floor as each other by default, when possible.
- The Survivor offering, Shroud of Binding, has been replaced with a new offering, the Shroud of Separation. Its new effect causes Survivors to spawn apart from one another.
- Any owned Shrouds of Binding are converted to Shrouds of Separation.
- The Killer offering, Shroud of Separation, has been replaced with a new offering, the Shroud of Vanishing. Its new effect causes all Survivor spawn offerings to be rejected by The Entity.
- Any owned Shrouds of Separation are converted to Shrouds of Vanishing.
- Spectator Mode
- Increased spectator slots in Custom Game to 5.
- Hotkeys have been assigned in Spectator Mode to make changing between players easier.
- Looping between players using the top bar while in Spectator Mode can now be done via hotkey.
- Added controller support for the above improvements.
- Voiceover Language Setting
- "Voice Language" is a new setting added under the General tab.
- French can now be chosen for voiceovers on select characters:
- Sable Ward, Gabriel Soma, The Good Guy, The Good Gal, Ellen Ripley & Rain are now available.
KILLER TWEAKS
- Killer Update - The Artist
- Add-Ons
- The Automatic Drawing add-on now reduces the cooldown time of Birds of Torment by 1.75 seconds after idle Dire Crows disintegrate (was 1.5 seconds).
- The Untitled Agony add-on now makes swarmed Survivors suffer from a 10% Hindered status effect for 1.5 seconds (was 15%).
- The Matias' Baby Shoes add-on now reveals the auras of Survivors within 4 meters of idle Dire Crows for 3 seconds (was 5 meters).
- The Ink Egg add-on now reduces the time before idle Dire Crows disintegrate by 1 seconds (was 2 seconds).
- The Severed Hands add-on now causes Survivors coming within 2 meters of swarmed Survivors to become swarmed too (was 3 meters).
- The Iridescent Feather add-on no longer reduces the number of summonable Dire Crows (used to reduce Dire Crow summons by 1).
- Add-Ons
- Killer Update - The Lich
- Power
- All of The Lich's Spells are now available at the start of a Trial (was 15 seconds starting cooldown).
- Decreased Dispelling Sphere cooldown to 30 seconds (was 35 seconds).
- Decreased Fly cooldown to 20 seconds (was 25 seconds).
- Decreased Mage Hand cooldown to 35 seconds (was 40 seconds).
- Decreased Flight of the Damned cooldown to 30 seconds (was 35 seconds).
- Removed the interaction time locking the Killer's camera when activating Dispelling Sphere (was 2 seconds).
- Updated Dispelling Sphere's projectile to move quickly when first cast and slows down over the following 3 seconds, in order to spend less time revealing the area immediately in front of the Killer.
- Increased the Killer Instinct duration once Survivors exit Dispelling Sphere to 5 seconds (was 3 seconds).
- Increased the end interaction time of Fly to 2.75 seconds (was 2.5 seconds).
- Increased the duration of Fly to 5 seconds (was 4 seconds).
- Fixed a bug which prevented The Lich from reaching the intended movement speed (8.0 m/s) when casting Fly.
- Fixed a bug which made the Survivor pallet interaction delay inconsistent for both Killers and Survivors after lifting a pallet with Mage Hand.
- Increased the duration of the Survivor pallet interaction delay after lifting a pallet with Mage Hand to 0.55 second (was 0.15 second).
- Increased The Lich's aura reveal duration to 2 seconds when the associated Spell is cast for each Magic Item (was 1.5 seconds).
- Increased the duration of Haste to 4 seconds for Survivors equipped with Boots or Gauntlets of the Interloper when The Lich activates Mage Hand (was 3.5 seconds).
- Power
- Add-ons
- The Trickster's Glove add-on now increases the time Mage Hand holds a pallet up by 0.3 second (was 0.5 second).
- The Crystal Ball add-on now increases the Killer Instinct effect by an additional 1 second when a Survivor is revealed by Dispelling Sphere (was 3 seconds).
- The Potion of Speed add-on now decreases the period where you cannot attack after casting Fly by 0.15 seconds (was 0.3 seconds).
- The Ring of Telekinesis add-on now increases your vaulting speed by 10% for the next 10 seconds when using the Mage Hand Spell on an upright pallet (was 8 seconds).
- The Ring of Spell Storing add-on decreases the cooldown of all spells by 1 second (was 2 seconds).
- The Cloak of Elvenkind add-on now decreases Terror Radius by 22 meters when activating the Fly spell (was 8 meters).
- The Boots of Speed add-on now grants you 3% Haste for 2 seconds when casting Mage Hand (was 5%).
- The Staff of Withering add-on now causes Exhaustion for 30 seconds to Survivors who enter the radius of Dispelling Sphere (was 20 seconds).
- The Pearl of Power add-on now decreases the remaining cooldown for your spells by 2 seconds each time you land a basic attack (was 3 seconds).
- The Robe of Eyes add-on now reveals the auras of Survivors within 6 meters of a treasure chest for 4 seconds each time you cast a spell (was 3 seconds).
- The Dragontooth Dagger add-on now applies Haemorrhage and Mangled status effects to Survivors hit with a basic attack while holding a Magic Item for 60 seconds (was 45 seconds).
- The Cloak of Invisibility add-on now activates Undetectable for 20 seconds each time all of your spells are on cooldown at the same time (was 10 seconds).
- Add-ons
- Killer Update - The Twins
- Power
- Victor is now able to trigger chases with Survivors.
- Power
PERK UPDATES
- Killer
- Call of Brine
- Increased duration to 70 seconds (was 60 seconds).
- Increased bonus Generator regression to 130/140/150% (was 115/120/125%).
- Thrilling Tremors
- Reduced cooldown to 40/35/30 seconds (was 100/80/60 seconds).
- Superior Anatomy
- Increased area of detection to 12 meters (was 8 meters).
- Decreased cooldown to 25 seconds (was 30 seconds).
- Dark Devotion
- Increased duration of Terror Radius transfer to Obsession to 35/40/45 seconds (was 20/25/30 seconds).
- Increased size of transferred Terror Radius to 40 meters (was 32 meters).
- Hex: Retribution
- Increased Oblivious duration caused by Survivor interacting with Dull or Hex Totems to 40/50/60 seconds (was 35/40/45 seconds).
- Increased Survivor aura reveal triggered by Hex Totem removal to 20 seconds (was 15 seconds).
- Machine Learning
- Decreased Haste value to 8% (was 10%).
- Increased duration to 40/50/60 seconds (was 30/35/40 seconds).
- Remember Me
- Updated description to more accurately reflect its in-game effect.
- Terminus
- Increased Broken duration once exit gates are open to 35/40/45 seconds (was 20/25/30 seconds).\
- THWACK!
- Increased reveal area to 36 meters (was 24 meters).
- Increased Survivor aura reveal to 4/5/6 seconds (was 3/4/5 seconds).
- Call of Brine
- Survivor
- Botany Knowledge
- Healing item efficiency reduction removed (was 20%).
- Champion of Light
- Decreased cooldown to 60/50/40 seconds (was 80/70/60 seconds).
- Light-footed
- Decreased cooldown to 14/12/10 seconds (was 28/24/20 seconds).
- Desperate Measures
- Increased scaling bonus speed to healing and unhook actions to 16/18/20% (was 10/12/14%).
- Exultation
- Increased the item recharge amount for stunning the Killer with a pallet to 75% (was 25%).
- Decreased cooldown to 30/25/20 seconds (was 40/35/30 seconds).
- Counterforce
- Increased bonus Totem cleansing speed to 25% (was 20%).
- Increased furthest Totem aura reveal duration to 10/12/14 seconds (was 2/3/4 seconds).
- Increased stackable Totem cleansing speed bonus to 25% (was 20%).
- Empathic Connection
- Injured Survivor(s) can now see the aura of Survivor(s) with Empathic Connection anywhere on a map (was 32/64/96 meters).
- Updated healing speed bonus to other Survivors to 25/30/35% across Tiers (was 30% across all Tiers).
- Botany Knowledge
BUG FIXES
- Audio
- Fixed an issue where The Plague's Corrupt Purge activation sound effect would play multiple time in a row when all Pools of Devotion were corrupted.
- Fixed an issue where The Huntress' Were-Elk outfit lullaby was quieter than her other outfits.
- Character
- Fixed an issue where the Madness tier up animation would not trigger on Survivors when playing against The Doctor.
- Fixed an issue where The Nightmare's left hand would snap briefly when aiming at a Dream Pallet.
- Fixed an issue where Rupture could be activated while dropping a pallet as The Nightmare.
- Fixed an issue where Awake Survivors could heal Sleeping Survivors after the "Wake Up" interaction was interrupted.
- Fixed an issue where The Nightmare was unable to use Dream Projection in Trials.
- Fixed an issue where The Trickster did not have a fatigued animation after ending a Main Event.
- Fixed an issue where The Dark Lord could see the lute floating when a Survivor was using Bardic Inspiration while in Bat form.
- Fixed an issue where The Lich's Spell indicator became distorted when changing window modes on an ultra wide monitor.
- Fixed an issue where pallets would shake after lifting a pallet with The Lich's Mage Hand.
- Fixed an issue where the animation for The Lich's Mage Hand would repeat after raising a pallet.
- Fixed an issue where the activation prompt for the Eye of Vecna was not clearly labeled.
- Fixed an issue where the grace period to drop a pallet after it was raised by The Lich's Mage Hand was inconsistent.
- Fixed an issue where The Houndmaster's dog would appear to slide when charging the Chase command while blocked by obstacles.
- Environment/Maps
- Fixed an issue in the Coldwind Farm Realm where players could not vault in the combine harvester.
- Fixed an issue in the Autohaven Wreckers Realm where players could not vault in the crashed bus.
- Fixed an issue in the Toba Landing map where a placeholder tile would appear.
- Perks
- Fixed an issue where the durability icon remained visible after emptying a Toolbox with the Streetwise perk equipped*.
Patch 9.0.0
CONTENT
- New Killer - The Animatronic
- Perks
- New Map - Freddy Fazbear's Pizza
- The rotting brainchild of a sadistic murderer still stands over the grassy plains. A place of joy for some, and unspeakable terror for others. Do not let the bright colors and parlor tricks deceive you; many have died within these walls, and many more will die still.
FEATURES
- AFK Crow System Update
- Survivors are considered AFK when not interacting within the last 10 seconds.
- While AFK, Survivors accrue AFK points, during which crows gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
- AFK points increase more slowly while moving or while in proximity to the Killer.
- After 90 seconds, the Survivor reaches 3 crows and Loud Noises trigger at regular intervals.
- Additionally, the Survivor loses collision with other players for 10 seconds.
- Completing interactions removes AFK points.
- Crows are removed as AFK points decrease.
- This system is disabled when the Hatch spawns or when End Game Collapse is triggered by any means.
- Bloodweb Spending Improvements
- Added an Auto Bloodweb button available after prestiging any one character for the first time, enabling players to automatically progress to a selected character level, Bloodpoints permitting.
- Removed the following pop-ups across all other characters after they have been shown for the first time:
- “The Bloodweb” introductory pop-up
- “Unpredictability” pop-up
- Perk slot unlocks
- Disconnection Penalties
- Disconnection Penalties are now based on your last 20 matches played.
- Each disconnect in this set of 20 matches counts as a disconnection penalty point.
- Disconnection penalty points decrease as you play matches without disconnecting (previously decayed at the rate of 1 point per day).
- Gamma Setting
- Upon launch, new gamma calibration popup will be presented to all players.
- This visual setting can be accessed at all times via the Settings menu, under the Graphics tab.
- "Going Next" Prevention
- Added a system to detect Survivors who intentionally die early in the match.
- When a Survivor is determined to be doing this, they receive a disconnection penalty and lose one full grade.
- The Attempt Unhook ability is now only available in the following circumstances:
- Two Survivors remain in the Trial.
- A Survivor's Luck is increased with an Offering.
- A Survivor has equipped the Slippery Meat or Up the Ante perk.
- When more than two Survivors remain, they may struggle while on a hook, but with no chance of escape or penalty for failure.
- Letting two struggle skill checks pass without any input will no longer instantly kill you.
- The Abandoned score event (given to Survivors when a teammate disconnects) is now also granted when a Survivor gives up via this system.
- Increased the Abandoned score event to 2,000 Bloodpoints (was 600).
- Mori Update
- Near the end of a Trial, the Killer can now activate a Mori when 2 Survivors are alive and the following conditions occur simultaneously (up from 1 Survivor alive):
- 1 Survivor is Hooked and in the Struggle Phase
- 1 Survivor is in the Dying State
- When the above criteria are met, starting a Mori on a Survivor will now immediately start the Sacrifice of remaining Hooked Survivors in the Struggle Phase.
- Dev note: The change means that you do not need to wait for the hooked Survivor to be Sacrificed to be able to trigger a Mori. Performing a Mori with a single Survivor remaining will continue to function as it did before.
- Offerings Updates
- All Realm/Map offerings now grant a flat 20% chance to be sent the associated Realm/Map.
- Duplicate Realm & Map offerings no longer stack.
- Most gameplay-altering offerings are now treated as secret during the loading screen reveal.
- Spawn Rules
- Survivors now spawn within 12m of each other by default, when possible.
- Survivors now spawn on the same floor as each other by default, when possible.
- The Survivor offering, Shroud of Binding, has been replaced with a new offering, the Shroud of Separation. Its new effect causes Survivors to spawn apart from one another.
- Any owned Shrouds of Binding are converted to Shrouds of Separation.
- The Killer offering, Shroud of Separation, has been replaced with a new offering, the Shroud of Vanishing. Its new effect causes all Survivor spawn offerings to be rejected by The Entity.
- Any owned Shrouds of Separation are converted to Shrouds of Vanishing.
- Spectator Mode
- Increased spectator slots in Custom Game to 5.
- Hotkeys have been assigned in Spectator Mode to make changing between players easier.
- Looping between players using the top bar while in Spectator Mode can now be done via hotkey.
- Added controller support for the above improvements.
- Voiceover Language Setting
- "Voice Language" is a new setting added under the General tab.
- French can now be chosen for voiceovers on select characters:
- Sable Ward, Gabriel Soma, The Good Guy, The Good Gal, Ellen Ripley & Rain are now available.
- Performance
- Improved optimization at game launch to reduce instances of stuttering in-game.
KILLER UPDATES
- The Lich
- Power
- All of The Lich's Spells are now available at the start of a Trial (was 15 seconds starting cooldown).
- Decreased Dispelling Sphere cooldown to 30 seconds (was 35 seconds).
- Decreased Fly cooldown to 20 seconds (was 25 seconds).
- Decreased Mage Hand cooldown to 35 seconds (was 40 seconds).
- Decreased Flight of the Damned cooldown to 30 seconds (was 35 seconds).
- Removed the interaction time locking the Killer's camera when activating Dispelling Sphere (was 2 seconds).
- Updated Dispelling Sphere's projectile to move quickly when first cast and slow down over the following 3 seconds, in order to spend less time revealing the area immediately in front of the Killer.
- Increased the Killer Instinct duration once Survivors exit Dispelling Sphere to 5 seconds (was 3 seconds).
- Increased the end interaction time of Fly to 2.75 seconds (was 2.5 seconds).
- Increased the duration of Fly to 5 seconds (was 4 seconds).
- Fixed a bug which prevented The Lich from reaching the intended movement speed (8.0 m/s) when casting Fly.
- Fixed a bug which made the Survivor pallet interaction delay inconsistent for both Killers and Survivors after lifting a pallet with Mage Hand.
- Increased the duration of the Survivor pallet interaction delay after lifting a pallet with Mage Hand to 0.55 second (was 0.15 second).
- Increased The Lich's aura reveal duration to 2 seconds when the associated Spell is cast for each Magic Item (was 1.5 seconds).
- Increased the duration of Haste to 4 seconds for Survivors equipped with Boots or Gauntlets of the Interloper when The Lich activates Mage Hand (was 3.5 seconds).
- Power
- Add-ons
- The Trickster's Glove add-on now increases the time Mage Hand holds a pallet up by 0.3 second (was 0.5 second).
- The Crystal Ball add-on now increases the Killer Instinct effect by an additional 1 second when a Survivor is revealed by Dispelling Sphere (was 3 seconds).
- The Potion of Speed add-on now decreases the period where you cannot attack after casting Fly by 0.15 seconds (was 0.3 seconds).
- The Ring of Telekinesis add-on now increases your vaulting speed by 10% for the next 10 seconds when using the Mage Hand Spell on an upright pallet (was 8 seconds).
- The Ring of Spell Storing add-on decreases the cooldown of all spells by 1 second (was 2 seconds).
- The Cloak of Elvenkind add-on now decreases Terror Radius by 22 meters when activating the Fly spell (was 8 meters).
- The Boots of Speed add-on now grants you 3% Haste for 2 seconds when casting Mage Hand (was 5%).
- The Staff of Withering add-on now causes Exhaustion for 30 seconds to Survivors who enter the radius of Dispelling Sphere (was 20 seconds).
- The Pearl of Power add-on now decreases the remaining cooldown for your spells by 2 seconds each time you land a basic attack (was 3 seconds).
- The Robe of Eyes add-on now reveals the auras of Survivors within 6 meters of a treasure chest for 4 seconds each time you cast a spell (was 3 seconds).
- The Dragontooth Dagger add-on now applies Haemorrhage and Mangled status effects to Survivors hit with a basic attack while holding a Magic Item for 60 seconds (was 45 seconds).
- The Cloak of Invisibility add-on now activates Undetectable for 20 seconds each time all of your spells are on cooldown at the same time (was 10 seconds).
- Add-ons
- The Twins
- Power
- Victor is now able to trigger chases with Survivors.
- Power
PERK UPDATES
- Killer
- Batteries Included
- Reduced Haste bonus to 5% (was 7%).
- Increased area around completed Generator to 16 meters (was 12 meters).
- Call of Brine
- Increased duration to 70 seconds (was 60 seconds).
- Increased bonus Generator regression to 130/140/150% (was 115/120/125%).
- Dark Devotion
- Increased duration of Terror Radius transfer to Obsession to 35/40/45 seconds (was 20/25/30 seconds).
- Increased size of transferred Terror Radius to 40 meters (was 32 meters).
- Hex: Retribution
- Increased Oblivious duration caused by Survivor interacting with Dull or Hex Totems to 40/50/60 seconds (was 35/40/45 seconds).
- Increased Survivor aura reveal triggered by Hex Totem removal to 20 seconds (was 15 seconds).
- Machine Learning
- Decreased Haste value to 8% (was 10%).
- Increased duration to 40/50/60 seconds (was 30/35/40 seconds).
- Updated the text description to match that of Help Wanted.
- Remember Me
- Updated description to more accurately reflect its in-game effect.
- Superior Anatomy
- Increased area of detection to 12 meters (was 8 meters).
- Decreased cooldown to 25 seconds (was 30 seconds).
- Terminus
- Increased Broken duration once exit gates are open to 35/40/45 seconds (was 20/25/30 seconds).
- Thrilling Tremors
- Reduced cooldown to 40/35/30 seconds (was 100/80/60 seconds).
- THWACK!
- Increased reveal area to 36 meters (was 24 meters).
- Increased Survivor aura reveal to 4/5/6 seconds (was 3/4/5 seconds).
- Unbound
- Reduced Haste bonus after vaulting a window to 7% (was 10%).
- Batteries Included
- Survivor
- Babysitter
- Reduced Haste bonus for the unhooked Survivor to 10% (was 15%).
- Botany Knowledge
- Healing item efficiency reduction removed (was 20%).
- Champion of Light
- Decreased cooldown to 60/50/40 seconds (was 80/70/60 seconds).
- Counterforce
- Increased bonus Totem cleansing speed to 25% (was 20%).
- Increased furthest Totem aura reveal duration to 10/12/14 seconds (was 2/3/4 seconds).
- Increased stackable Totem cleansing speed bonus to 25% (was 20%).
- Desperate Measures
- Increased scaling bonus speed to healing and unhook actions to 16/18/20% (was 10/12/14%).
- Empathic Connection
- Injured Survivor(s) can now see the aura of Survivor(s) with Empathic Connection anywhere on a map (was 32/64/96 meters).
- Updated healing speed bonus to other Survivors to 25/30/35% across Tiers (was 30% across all Tiers).
- Exultation
- Increased the item recharge amount for stunning the Killer with a pallet to 75% (was 25%).
- Decreased cooldown to 30/25/20 seconds (was 40/35/30 seconds).
- Light-footed
- Decreased cooldown to 14/12/10 seconds (was 28/24/20 seconds).
- Babysitter
- Emblem Updates
- Lightbringer:
- Performing an Invocation now awards 0.8 Lightbringer points per percent of progress.
- Being chased while a teammate performs an Invocation now awards 0.4 Lightbringer points per percent of progress.
- Blessing a Totem for the first time now awards 50 Lightbringer points.
- Being chased while a teammate blesses a Totem for the first time now awards 25 Lightbringer points.
- Increased Lightbringer points earned when a teammate repairs a Generator while you are being chased to 0.5 per percent of progress (was 0.33).
- Decreased Lightbringer points earned for repairing generators to 0.8 per percent of progress (was 1).
- Increased Lightbringer points earned when other Survivors cleanse a Dull Totem while you are chased to 10 (was 5).
- Increased Lightbringer points earned when other Survivors cleanse a Hex Totem while you are chased to 25 (was 10).
- Evader:
- Increased Evader points earned after a 15 second chase to 60 (was 25).
- Increased Evader chase multiplier at 10 meters to 1x (was 0.6x).
- Decreased Evader chase multiplier at 6 meters to 1x (was 1.2x).
- Lightbringer:
- Quest Rewards
- Increased Daily Quest Blood Point rewards (2500 → 5000)
- Map Showcase
- Added new Map Game Mode that allows for players to queue up for a single, predetermined map.
- Hellraiser DLC Changes
- The following perks have become General Perks, and their names and icons have changed:
- Deadlock is now No Holds Barred
- Hex: Plaything is now Hex: Fortune's Fool
- Scourge Hook: Gift of Pain is now Scourge Hook: Weeping Wounds
- The following achievements/trophies have been updated, and their names, icons and unlock conditions have changed:
- Tear Their Soul Apart is now Beyond Broken
- Injure a Survivor afflicted by the Broken Status Effect with a Basic Attack a total of 50 times.
- Punch Drunk is now Neither Seen Nor Heard
- Apply the Oblivious status effect to Survivors 30 times in public matches.
- Adept Cenobite is now Lost All Hope
- Down a Survivor within the bounds of any Exit Gate.
BUG FIXES
- Audio
- Fixed an issue where The Huntress' Were-Elk outfit lullaby was quieter than her other outfits.
- Fixed an issue where The Plague's Corrupt Purge activation sound effect would play multiple time in a row when all Pools of Devotion were corrupted.
- Fixed an issue where the basic attack SFX for The Unknown's Savage Shovel weapon from his Missing Zookeeper outfit was missing.
- Characters
- Fixed an issue where the Madness tier up animation would not trigger on Survivors when playing against The Doctor.
- Fixed an issue where The Nightmare's left hand would snap briefly when aiming at a Dream Pallet.
- Fixed an issue where Rupture could be activated while dropping a pallet as The Nightmare.
- Fixed an issue where Awake Survivors could heal Sleeping Survivors after the "Wake Up" interaction was interrupted.
- Fixed an issue where The Nightmare was unable to use Dream Projection in Trials.
- Fixed an issue where The Trickster did not have a fatigued animation after ending a Main Event.
- Fixed an issue where The Dark Lord could see the lute floating when a Survivor was using Bardic Inspiration while in Bat form.
- Fixed an issue where The Lich's Spell indicator became distorted when changing window modes on an ultra wide monitor.
- Fixed an issue where pallets would shake after lifting a pallet with The Lich's Mage Hand.
- Fixed an issue where the animation for The Lich's Mage Hand would repeat after raising a pallet.
- Fixed an issue where the activation prompt for the Eye of Vecna was not clearly labeled.
- Fixed an issue where the grace period to drop a pallet after it was raised by The Lich's Mage Hand was inconsistent.
- Fixed an issue where The Houndmaster's dog would appear to slide when charging the Chase command while blocked by obstacles.
- Fixed an issue where the speed line vignette VFX lingered indefinitely after using Fly as The Lich.
- Fixed stretching issues with The Plague’s vomit decals.
- Fixed an issue where The Plague could get stuck at 4.4 base speed after getting pallet stunned while charging Vile Purge.
- Fixed an issue where Survivors would briefly float after being pushed by The Mastermind's Bound Attack.
- Fixed an issue where The Skull Merchant's lobby animation would be interrupted.
- Fixed an issue where the Survivor's pointing animation would not play correctly.
- Fixed an issue where the Survivor's scream animation would not play correctly when vaulting.
- Fixed an issue where Felix Richter's Off The Shoulder torso outfit would flip over his shoulder and clip through his body.
- Fixed an issue where, while playing as The Twins, quickly unbinding Victor after leaping on an object or getting crushed would prevent Victor from performing any actions.
- Environment/Maps
- Fixed an issue in the Coldwind Farm Realm where players could not vault in the combine harvester.
- Fixed an issue in the Autohaven Wreckers Realm where players could not vault in the crashed bus.
- Fixed an issue in the Toba Landing map where a placeholder tile would appear.
- Fixed an issue in the Autohaven Wreckers Realm where both window vaults in the crashed bus would be blocked.
- Fixed an issue where a black line would appear on the ground in the Main Menu after backing out of the Rift Pass.
- Fixed an issue where a shadow can be seen following Survivors and the Killer in various Realms on Low Quality Graphic settings.
- Perks
- Fixed an issue where the durability icon remained visible after emptying a Toolbox with the Streetwise perk equipped.
- Quests
- Fixed an issue that caused Auric Cells Expiry Notice to not appear for players affected by the Act of Settlement when gaining Auric Cells from the Rift.
- UI
- Fixed a potential crash issue when selecting a Journal entry.
- Fixed an issue where the UI scale in the Match Details screen would be inconsistent after updating the UI Scale setting.
- Fixed an issue where the player’s name would overlap with other icons on the scoreboard in the Tally screen.
- Fixed a crash issue when leveling up in the Bloodweb.
- Fixed an issue where the input prompts did not initially match the input mode after switching from a keyboard & mouse to a controller.
- Fixed issues with text formatting on the Main Menu play buttons.
KNOWN ISSUES
- Survivors are misaligned during The Animatronic's locker grab animation when wearing the Yellow Rabbit outfit.
- Survivor and Glitchtrap shadows can be seen when traveling through Security Doors.
- Phantom Fear has no effect on add-ons that create a Terror Radius.
- Survivor directional SFX may not work properly.
- Killers selecting The Animatronic will crash when loading into a lobby on the Switch 2 platform only.
PTB ADJUSTMENTS
- Bot Improvements
- Survivor Bots no longer try to use disabled or occupied Security Doors.
- Survivor Bots now try to remove the Animatronic's Axe during chase.
- The Animatronic
- Help Wanted
- No gameplay change. Updated the description to match that of Machine Learning, which was also updated.
- Haywire
- Increased minimum regression threshold to 80% (was 50%).
- Increased regression speed to 80/90/100% (was 40/45/50%).
- Help Wanted
- Power
- Increased cooperative projectile removal to 5 seconds (was 3 seconds).
- The Animatronic Add-Ons
- Power
- Addons
- Help Wanted Ad
- Preview distance grows faster.
- Restaurant Menu
- Increased effect to 20% (was 10%).
- Rotten Pizza
- Increased effect to 100% (was 50%).
- Ripped Curtain
- Decreased duration to 60 seconds (was 70 seconds).
- Greasy Paper Plate
- Increased effect to 15% (was 10%).
- Office Phone
- Increased range to 24 meters (was 12 meters).
- Reveals the aura of the axe to Survivors within this range (NEW).
- Decreases the time required to remove the Axe from another Survivor by 50% (NEW).
- Bonnie’s Guitar Strings
- Decreases the duration of the Undetectable status effect upon exiting the Security Door by 50% (NEW).
- Foxy’s Hook
- Decreased Haste effect to 7% (was 10%).
- Decreased Haste duration to 3 seconds (was 6 seconds).
- Purple Guy Drawing
- Decreased rushed action aura duration to 3 seconds (was 4 seconds).
- Increased Axe removal aura duration to 6 seconds (was 4 seconds).
- Loot Bag
- No longer causes incapacitated (REMOVED).
- Applies Exit Gate blocker effect to all Survivors within 12 meters (NEW).
- Celebrate! Poster
- Decreased haste to 12% (was 20%).
- Removed distance-based deactivation (REMOVED).
- Effect applies to all players within 32 meters (NEW).
- Faz-Coin
- Set Terror Radius size to 24 meters instead of copying the current Terror Radius size (REWORK).
- Iridescent Remnant
- Increased effect range to 32 meters (was 16 meters).
- Increased effect duration to 12 seconds (was 8 seconds).
- No longer blocks window vaults (REMOVED).
- Addons
- The Artist
- Add-Ons
- Reverted all add-on changes from the 9.0.0 PTB.
- Add-Ons
PTB BUG FIXES
- Fixed an issue that caused Survivors to be heard while they teleport in the Security Door.
- Fixed an issue that caused Loud Noise notifications to be inaudible when the Animatronic was inside a Security Door.
- Fixed an issue that caused Survivors close to another Survivor using Security Cameras to not hear their surroundings.
- Fixed an issue that caused the scanning SFX of Security Camera to continue playing when the Killer moved out of the scanning range.
- Fixed an issue that caused scanning SFX to continue playing when switching Security Cameras.
- Fixed an issue that caused SFX from the area around the target Security Camera to be audible while viewing a Security Camera.
- Fixed an issue in the Blackwater Swamp Realm where a Security Door would spawn facing a wall.
- Fixed an issue where VFX would display inconsistently for The Animatronic’s Fire Axe abilities.
- Fixed an issue where VFX would display inconsistently during characters’ movement through Security Doors.
- Fixed an issue where The Animatronic’s Fire Axe ember trail VFX remained visible on Survivors when retrieving the Axe.
- Fixed an issue where The Animatronic's Fire Axe wasn't automatically retrieved when the Axe was placed on various moveable map objects.
- Fixed an issue where The Animatronic could see the Axe aura when it was being removed via a co-op interaction.
- Fixed an issue where the "Remove Axe" prompt was prioritized over the vault prompt for Survivors when playing against The Animatronic.
- Fixed an issue where The Animatronic could perform an Axe grab on a Survivor inside a locker.
- Fixed an issue where The Animatronic and Survivor could become stuck or desynced when The Animatronic grabbed the Axe at the last second.
- Fixed an issue where The Animatronic could be blinded during the Axe grab animation.
- Fixed an issue where The Animatronic could not be blinded during pallet break and vault animations.
- Fixed an issue where the Greasy Paper Plate add-on was missing the debuff icon and interaction penalty.
- Fixed an issue where the Rotten Pizza add-on reduced the Axe radius.
- Fixed an issue where there were inconsistencies with Security Door numbers when entering the door selection area as The Animatronic.
- Fixed an issue where elements of Security Doors dissolved incorrectly upon opening them.
- Fixed an issue where Survivor models were in their default outfits when interrupted in the Security Room.
- Fixed an issue where The Animatronic's power icons appeared enabled when inside the Security Doors.
- Fixed an issue where the Survivor's visual heartbeat indicator was visible when teleporting to a Security Door.
- Fixed an issue where Survivors were audible when they teleported to a Security Door.
- Fixed an issue where Survivors getting interrupted in the Security Room were able to see the Security Door aura.
- Fixed an issue where Survivors could scan The Animatronic with a disabled Security Camera.
- Fixed an issue where the interrupt animation did not play when getting interrupted while using a Security Camera.
- Fixed an issue where players couldn't exit the Security Doors when using the mouse wheel as an input.
- Fixed an issue where Survivors' faces were distorted when interrupted in the Security Room.
- Fixed an issue where an input bind conflict was present for Survivors interacting with a Security Door while playing on controller.
- This fix has resulted in a change to the Security Door input mapping for Survivor players on all platforms.
- Fixed an issue where the Haywire perk wasn't disabled when both Exit Gates were open.
- Fixed an issue where the Help Wanted perk was not disabled when all generators were completed.
- Fixed an issue where the Decisive Strike perk did not activate when Axe grabbed by The Animatronic.
- Fixed an issue where the Machine Learning and Help Wanted perks stacked when activated multiple times.
- Fixed an issue where the Save The Best For Last perk did not lose a token when hitting the Obsession with The Animatronic's Axe.
- Fixed an issue in the Freddy Fazbear's Pizza map where a wheel chair failed to spawn on a tile.
- Fixed an issue in the Freddy Fazbear's Pizza map where players could climb on top of gift boxes.
- Fixed an issue in the Freddy Fazbear's Pizza map where the Dark Lord could get stuck next to a vault.
- Fixed an issue in the Freddy Fazbear's Pizza map where Killers could get stuck between a hook and the main building.
- Fixed an issue in the Freddy Fazbear's Pizza map where The Nurse could get partially stuck in the ramp of the repair room.
- Fixed an issue in the Freddy Fazbear's Pizza map where a Totem would clip into the ground.
- Fixed an issue in the Freddy Fazbear's Pizza map where The Blight was unable to collide with certain objects behind the main stage.
- Fixed an issue in the Freddy Fazbear's Pizza map where The Trapper could hide traps within the Entity's Corruption.
- Fixed a loading distance issue in the Freddy Fazbear's Pizza map kitchen by adjusting blood decal trail on the floor next to the fryer
- Fixed various issues with various 3D elements, both structural and decorative, in the Freddy Fazbear's Pizza map.
- Fixed an issue by changing loading distances on four bricks parts of the main building of Freddy Fazbear's Pizza.
- Fixed an issue in the Freddy Fazbear's Pizza map where shadows would end abruptly in various locations.
- Fixed an issue in the Freddy Fazbear's Pizza map where the floor would clip through the wall.
- Fixed an issue in the Freddy Fazbear's Pizza map where the intro camera would clip through The Houndmaster.
- Fixed an issue in the Wreckers' Yard map where a placeholder tile would appear in the map.
- Fixed an issue in the Toba Landing map where The Nurse could blink on a side of the main structure that is not accessible to any other character.
- Fixed an issue where The Legion would encounter stuttering during the Feral Frenzy fatigue state.
- Fixed an issue where the pick-up prompt for the Nostromo Wreckage keycard was incorrectly labeled.
- Fixed an issue where the Map Showcase tooltip would remain visible after the cursor left the Map Showcase label in the lobby.
- Fixed an issue where the Map Showcase tooltip would remain visible after disconnecting from a lobby.
- Fixed an issue where the final level preview in the Bloodweb Bulk Spending popup was not accurate.
- Fixed an issue where the Bloodweb Bulk Spending rewards popup would be missing for characters who were at max prestige level.
Hotfix 9.0.1
FEATURES
- AFK Crows
- Increased the intervals at which AFK Crows are gained to 120/140/180 seconds (was 60/75/90 seconds).
- Increased the Grace Period before AFK points start accruing to 30 seconds (was 10 seconds).
- Decreased the rate at which AFK points accrue while moving to 25% (was 50%).
- Decreased the rate at which AFK points accrue after Exit Gates are powered to 25% (NEW).
- Reset AFK points upon completing interactions (previously removed 60 AFK points).
CONTENT
- The Animatronic
- Adjusted the color of your current door position when operating the Security Cameras as a Survivor to improve the aura color distinction.
- Adjusted the following score events for The Animatronic:
- Got 'Em now awards Deviousness points (was Brutality).
- When Got 'Em triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).
- Yoink now awards Deviousness points (was Brutality).
- When Yoink triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).
- Another One! now awards Deviousness points (was Hunter).
- Look at You now awards Deviousness points (was Hunter).
- Added score events for Survivors facing The Animatronic:
- Say Cheese awards 700 Boldness points upon revealing the Killer through a Security Camera (NEW).
- Do It Yourself awards 350 Survival points upon self-removing an attached Fire Axe (NEW).
- Friend in Need awards 500 Altruism points upon participating in a co-op action to remove an attached Fire Axe from a fellow Survivor (NEW).
- Door to Door awards 100 Survival points upon entering a Security Door (NEW).
EVENTS
- The 9th Anniversary "Twisted Masquerade" event returns Thursday, June 26th at 11:00 AM Eastern.
BUG FIXES
- Archives
- Fixed an issue that caused "Invalid input: This item is not in the user's inventory database" to be incorrectly displayed to players.
- Audio
- Fixed an issue that caused Security Camera SFX to get stuck in a loop after Survivors moved the camera.
- Fixed an issue that caused the Hatch's SFX to be audible when traversing from one Security Door to another.
- Fixed an issue that caused the Killer's Terror Radius to be inaudible while a Survivor was inside a Security Door and both the Killer and Survivors are idle.
- Fixed an issue that caused Security Camera movement SFX to only be audible when looking at the camera of the Security Door being used by the Survivor.
- Fixed an issue that caused chase music to be missing for Survivors when chased by Victor.
- Fixed an issue that caused one of The Animatronic's voice lines to be silent when interacting with an occupied locker.
- Fixed an issue that caused the Animatronic's Axe SFX to still be audible when thrown outside of a map's boundaries.
- Fixed an issue that caused the French voiceover lines of The Good Guy to be missing.
- Fixed an issue that caused the SFX for The Artist's Leshen outfit to be louder than her other outfits.
- The Animatronic
- Fixed an issue that caused Survivors to see a single frame of the map when transitioning through Security Cameras.
- Fixed an issue that caused an error when hit by The Animatronic's Axe while affected by Endurance.
- Fixed an issue that caused The Animatronic's Grab Axe action to be temporarily disabled if a Survivor triggers an emote.
- Fixed an issue that caused The Animatronic to be unable to grab Survivors during a co-op Axe removal.
- Fixed an issue that caused the Remove Axe prompt to have priority over the Travel Via Passage prompt for Survivors.
- Fixed an issue that caused The Animatronic's Got 'Em scoring event to trigger incorrectly on hooked Survivors.
- Fixed an issue that caused The Animatronic's Survivor carrying speed to be inconsistent.
- Fixed an issue that caused certain Security Doors to be usable from behind.
- Fixed an issue that caused The Animatronic's Security Room jumpscare to gave an abrupt fade in & out visual effect.
- Fixed an issue that caused The Animatronic's prompt to retrieve their Axe to display incorrectly when the Axe is thrown outside the map.
- Fixed an issue that caused co-op Axe removal actions to not cancel when attacked.
- Fixed an issue that caused the game to desynchronize if a Survivor entered a Security Door behind The Animatronic as he grabs another Survivor.
- Fixed an issue that caused The Animatronic's Axe to disappear when thrown into Security Doors.
- Fixed an issue that caused The Animatronic's Axe to disappear when thrown at the lower part of any interactive object (i.e. breakable door).
- Fixed an issue that caused The Animatronic's Yellow Rabbit face to become distorted when reclaiming the Axe.**
- Fixed an issue that caused The Animatronic to be temporarily invisible when exiting a Security Door.
- Characters
- Fixed an issue that caused certain Killers to be missing their weapons on the Main Menu.
- Fixed an issue that caused the camera to get stuck after the first camera pan when The Onryō triggers a Mori on a Survivor.
- Fixed an issue that caused Main Menu animations to be missing for Killers.
- Fixed an issue that caused The Plague to get stuck at 4.4 base speed after being pallet stunned while charging Vile Purge.
- Fixed an issue that caused The Plague's Corrupt Purge to change back to Vile Purge if the time runs out mid-action.
- Fixed an issue that caused rapid camera stutters for The Ghoul when grabbing Survivors with its power.
- Fixed an issue that caused The Ghoul's cooldown of Kagune Leap to not reset properly after destroying pallets.
- Fixed an issue that caused The Ghoul's Enraged mode bonus cooldown to not be correctly applied to actions.
- Fixed an issue that caused hooks to not turn into Scourged Hooks when controlling Victor with the 'Scourge Hook: Jagged Compass' perk.
- Fixed an issue that caused Survivors to not become Broken when missing a No Quarter skill check against The Houndmaster.
- Fixed an issue that caused The Houndmaster's dog to bypass its leap animation for pallet vaults when redirected.**
- Fixed an issue that caused Dwight to be unable to self-unhook properly during the Survivor tutorial.
- Environment/Maps
- Fixed an issue that caused a stretched texture to be visible on the carpet in the main building of the Father Campbell's Chapel map.
- Fixed an issue that caused hooks in the Autohaven Wreckers realm to have placeholder textures.
- Fixed an issue that caused Survivors to be unable to access the basement on the Shelter Woods map.
- Fixed an issue that caused The Animatronic to be unable to interrupt a Survivor interacting with a Security Door across multiple maps.
- Fixed an issue that caused a placeholder tile to spawn in the Coldwind Farm realm.
- Fixed an issue that caused projectiles to get stuck on an invisible collision above a wooden table on the Freddy Fazbear's Pizza map.
- Fixed an issue that caused the camera to clip inside The Houndmaster during her spawn animation in the Withered Isle realm.
- Fixed an issue that caused projectiles to hit an invisible collision in the Gideon Meat Plant realm.**
- Fixed an issue that caused Survivors and killers to be able to climb on top of objects on the Freddy Fazbear's Pizza map.
- Platforms
- Fixed an issue that caused a crash on Switch 2 when launching the application.
- Fixed an issue that caused directional Survivor SFX to not work properly after exiting Security Camera view.
- Note: A fix for this issue was previously deployed on Steam last week.
- UI
- Fixed an issue that caused the "Cannot start with 2 Killer(s)" warning to disappear after transitioning from the Store to a Custom Game lobby.
- Fixed a potential crash issue when exiting a Trial immediately after making progress on a challenge.
- Miscellaneous
- Fixed an issue that caused the pick up interaction to have higher priority over Locker Search when a downed Survivor is next to a locker.
KNOWN ISSUES
- On Steam and Windows, a flashing light can sometimes be seen when the user hovers over the Friends menu and their online state refreshes after tabbing out of the title.
Hotfix 9.0.2
CONTENT
- The Animatronic Add-Ons
- Security Guard’s Badge
- Decreased effect to 25% (was 50%)
- Streamers
- Decreased effect to 15% (was 20%)
- Party Hat
- Increased duration to -20% (was -50%)
- Bonnie’s Guitar Strings
- Decreased undetectable duration to -100% (was -50%)
- Foxy’s Hook
- Increased duration to 6 seconds (was 3s)
- Endo CPU
- Increased break speeds to 40% (was 25%)
- Security Guard’s Badge
BUG FIXES
- Anniversary Event
- The Dark Lord can no longer see Invitation Orbs of Survivors while in Bat form.
- The VFX of the Endure any Stun Ability no longer triggers when the Killer is stunned by Decisive Strike.
- Fixed an issue that caused the remote hook SFX to remains active when the killer holds the ability then looks away from a hook.
- Audio
- Fixed an issue that caused The Ghoul to be missing its grunts at the start of the Trial when using the Legendary Outfit Rize Kamishiro.
- Fixed an issue where the male and female breathing SFX played simultaneously when switching from The Legion's Subliminal Menace (Frank) customization to any female Legion customization.
- Bots
- Fixed an issue that caused Survivor Bots to be unable to rotate their camera vertically.
- Fixed an issue that caused Survivor Bots to stay stuck trying to reveal the Animatronic when below or over the Security Door.
- Characters
- Fixed an issue that caused the Survivor's left arm pointing emote to not animate properly.
- The Nightmare's Dream Pallets now consistently play the rupturing animation in the POV of Survivors.
- The Artist's Dire crow acceleration speed is now consistent when fired at different angles.
- The Artist's Dire crow projectiles no longer miss moving survivors.
- The Artist's Dire crows now correctly reduce a health state on a survivor with a swarm, instead of triggering killer instinct.
- The Artist no longer jitters when pressing the Power Button twice in quick succession.
- Pressing M2 multiple times as The Artist no longer causes stuttering for the killer's power.
- The Ghoul can no longer use another "Kagune Leap" after being pallet stunned while performing a "grab-attack".
- Survivors are no longer temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.
- Fixed an issue where The Ghoul's Enraged Mode bonus cooldown was not applied to any actions.
- Fixed an issue where occasionally The Ghoul's camera POV moved rapidly and aggressively when grabbing Survivors with the power.
- The Nurse no longer stutters when blinks are cancelled by the Server.
- Fixed an issue where The Legion did not lose equipped add-ons after a match.**
- Fixed an issue where The Xenomorph was invisible during the idle animation with the Deep Sea outfit equipped on low graphic settings.
- The Animatronic
- Security Door enter animation/audio now plays for the Killer when a Survivor enters a security door, regardless of Killer's facing direction.
- The Animatronic's Oblivious and Broken Icons now appear when spectating a Survivor affected by the "Office Phone" add-on.
- The Animatronic's Axe Grab power icon no longer stays dim and transparent while in range as the Spectator.
- The Killer can now perform the "Grab Axe" animation when affected Survivors drop their equipped item
- The Animatronic's "Camera disabled" text no longer stays after Security Camera is enabled.
- Environment/Maps
- Fixed an issue to prevent Survivors being able to stand on the bench and chandelier in the Father Campbell's Chapel map
- Fixed an issue in The Macmillan Estate Realm where an invisible collision around the shack prevented players navigation
- Fixed an issue in The Suffocation Pit map where The Knight's guard would have issue navigating a ramp
- Fixed an issue in Treatment Theatre where the Knight's guard would have issues vaulting windows
- Fixed an issue in The Macmillan Estate Realm where a placeholder tile would spawn in the maps
- Fixed issues in The Underground Complex where The Nightmare could not launch its powers through some walls**
- Fixed an issue in Haddonfield where The Animatronics could not interrupt a survivor when interacting with the security room door
- Perks
- Fixed an issue that caused the wrong percentage to be shown in Up The Ante's description.
- Platforms
- Fixed an issue that caused Steam players to be stuck on the Initialization screen when joining a match
- Quests
- Fixed an issue that caused Rift Pass / Week 6 / Be Chased FOR 200 SECONDS to be unable to complete.
- Fixed an issue that caused Challenge 'I want it, I got it' in Tome 15 to be unable to complete.
KNOWN ISSUES
- The Chase music is missing for Survivor POV when being chased by Victor. The previous fix done for the Chapter 9.0.1 Hot Fix 1 release has been reverted whilst this issue is being addressed
- The Animatronic can be blinded during the Security Room interrupt grab.