Patch Notes 8.1.X

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Release Dates

Patches Release Dates
PTB 8.1.0 25 June 2024
8.1.0 16 July 2024
8.1.1 24 July 2024
8.1.1a 31 July 2024
8.1.2 6 August 2024

Public Test Build 8.1.0

CONTENT

  • New Survivor - Lara Croft
    • Perks:
      • Finesse
        • This perk activates while you are healthy. Your fast vaults are 20% faster. This perk goes on cooldown for 40/35/30 seconds after performing a fast vault.
      • Hardened
        • After you unlock a chest and cleanse or bless a totem, this perk activates. Anytime you would scream, reveal the Killer's aura for 3/4/5 seconds instead.
      • Specialist
        • Each time you open or rummage through a chest, gain 1 token, up to 3. When you do a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by 2/3/4.


PERK UPDATES

  • Darkness Revealed
    • Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds)
  • I'm All Ears
    • Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds)
  • Trail of Torment
    • Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds)
  • Oppression
    • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
  • Dragon's Grip
    • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
  • Machine Learning
    • Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds)
  • Autodidact
    • Decreased the initial progress penalty to 15%. (was 25%)
  • Empathic Connection
    • Increased the speed at which you heal others to 30% faster. (was 10%)
  • Iron Will
    • Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%)
  • Resurgence
    • Increased the healing progress gained to 50/60/70%. (was 40/45/50%)
  • Solidarity
    • Increased the heal conversion rate to 50/60/70%. (was 40/45/50%)
  • Babysitter
    • Increased the Haste bonus to 10%. (was 7%)
    • Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds)


KILLER TWEAKS

  • The Knight
    • Power
      • Added the ability to cycle between guards using the Secondary Ability button.
      • Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
      • The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It's possible to cancel early by using the Secondary Ability button.
      • Adjusted the Guards' detection to reduce the likelihood of being detected through walls.
      • While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
      • While drawing a patrol path, its length applies a modifier on the base total hunt time:
        • 1-15 meters: 1x
        • 16-25 meters: 1.25x
        • 26+ meters: 1.5x
      • Decreased The Carnifex's hunt duration to 12 seconds. (was 24 seconds)
      • Increased The Jailer's hunt duration to 24 seconds. (was 12 seconds)
      • Decreased the time it takes for each Guard to perform the Order action:
        • Carnifex: 1.8 seconds (was 2 seconds)
        • Assassin: 5 seconds (was 6 seconds)
        • Jailer: 5 seconds (was 6 seconds)
      • Increased each Guard's detection range:
        • Carnifex: 10 meters (was 8 meters)
        • Assassin: 10 meters (was 8 meters)
        • Jailer: 16 meters (was 14 meters)
    • Map of the Realm
      • Increases the Guard's detection range by 2 meters. (was 4 meters)
    • Pillaged Mead:
      • Decreases the Break or Damage action of Guards by 10%. (was 15%)
    • Battleaxe Head:
      • Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)
    • Treated Blade:
      • Decreases the cooldown after calling upon The Assassin by 20%. (Rework)
    • Cold Steel Manacles:
      • Decreases the cooldown after calling upon The Jailer by 20%. (Rework)
    • Sharpened Mount (was Chain Mail Fragment):
      • Increases the time it takes for the Standard to spawn by 15%. (Rework)
    • Grim Iron Mask:
      • When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)
    • Broken Hilt:
      • Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)
    • Ironworker's Tongs:
      • If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)
    • Town Watch's Torch:
      • While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)
    • Blacksmith's Hammer:
      • Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)
    • Flint and Steel:
      • After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)
    • Healing Poultice:
      • After summoning The Assassin, all Survivors within 8 meters of The Assassin's spawn location have their auras revealed for 8 seconds. (Rework)
    • Jailer's Chimes (was Lightweight Greaves):
      • After summoning The Jailer, Survivors that cross The Jailer's Patrol Path have their auras revealed for 8 seconds. (Rework)
    • Knight's Contract:
      • After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)
    • Iridescent Company Banner:
      • Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds)
      • The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor.
      • All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.
  • The Singularity
    • Power
      • When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
      • Tag depletion starts after 0.25 seconds after Slipstream has been accumulated. (but not completed) (was 0.3 seconds)
      • When taking over an inactive pod, the reticule will center on the closest Survivor in range and line of sight. (new)
      • When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it. (new)
      • New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod.
      • Added Aim Assist effect when aiming at a Slipstreamed Survivor
      • Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 - allows less downtime after shooting a Survivor)
      • Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
      • Added Hindered Icon to show the slow down when Survivors charge the EMP tool
      • Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
      • Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature.
      • Increased the Lock-On time to Slipstream a Survivor while controlling a pod to 0.8 seconds (was 0.6).
      • Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
      • Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
      • Increased readability of the Survivor-in-range indicator - Highlight is On = can be tagged / Highlight is Off = cannot be tagged
      • After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
      • Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
      • UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
      • Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
      • After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
      • EMP Range effect has been increased from 8M to 10M.
      • EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
      • No longer forced to pick up EMPs after opening Supply Cases
    • Perks
      • Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.


MAP UPDATES

  • Added 2 new Map variations to the Mount Ormond Resort
  • Added 1 new Map variation to the Family Residence from the Yamaoka's Estate Realm
  • Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka's Estate Realm
  • Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level
  • Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm
  • Added lockers in the existing maze tiles in the Coldwind Farm Realm


FEATURES

  • Disconnect Bots
    • Disconnect Bots will now be able to spawn if a player disconnects during loading. This should allow for games that used to be cancelled for not having enough players to continue on.
  • Hook respawn
    • Hooks broken by a Sacrifice will now respawn after 60 seconds.
  • UX - Knight Guard's Chase
    • Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.
  • UX - Lobby Update
    • Cosmetics and Character selection are merged into a single section. As in the store, players can use subtabs to navigate between options, including Characters' bio pages.
    • Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters.
    • Filter option allows for players to show locked cosmetics if they want to do so.
    • As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby.
    • Now Moris can be previewed in the Lobby.
    • Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future.
  • UX - Singularity's Podding and Controlling
    • Biopod & Killer reticule was updated to better communicate states:
      • Green state: Idle, Firing Biopod, Slipstreaming Survivor
      • Purple state: Teleport to Survivor
      • Grey state: On cooldown
      • Red state: Destroying Biopod, Disabled Biopod
    • Biopods will now indicate to Survivors when they are about to be reactivated


BUG FIXES

  • Audio
    • The Voice-Over of the Lich is now correctly playing in the Mori Preview.
  • Bots
    • The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing.
    • The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps.
    • Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name.
  • Characters
    • Fixed an issue that caused female survivors to remain stuck in the trapped position animation even after freeing themselves.
    • The Good Guy’s Hidey-Ho Mode cooldown now begins at the end of a Slice & Dice attack.
    • The Onryo’s intermittent invisibility when within 24 meters of the Killer now happens in sync between the Survivors’ and Killer’s POV.
    • The path leading to the Highlighted Control Station can no longer be seen when outside of tunnels when playing as the Xenomorph.
  • Environment/Maps
    • Fixed an issue where players could get body blocked on the Forgotten Ruins in Decimated Borgo. The door frames have been updated.
    • Fixed a collision issue in Toba Landing map
    • Fixed an issue where the killer gets blocked on the Blood Lodge Map
    • Updated the pallet count on the Forgotten Ruins map
    • The Pig stays in Stealth when using the Passages in Forgotten Ruins.
    • Players may no longer get stuck in Passages if multiple players try to use them at the same time.
  • Perks
    • Survivors no longer randomly fail Merciless Storm skill checks when hitting in the success zone.
    • The Mirrored Illusion illusion correctly despawns when the Killer goes through it.
    • The Trapper’s Bloody Coil Add-On, The Plague’s Vile Purge, and the Skull Merchant’s Claw Trap now activate the Dissolution perk.
  • UI
    • Fixed an issue where some perks' descriptions have an improper number format
    • Fixed an issue where the account name is displayed in the main menu when turning on or off the "Hide your name" setting
    • Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown.
  • Misc
    • Fixed an issue that could soft-lock loading into a Trial due to a player's Loadout bringing an invalid Item.


KNOWN ISSUES

  • The Knight can spawn a guard while another guard is already summoned.


Patch 8.1.0

CONTENT

  • New Survivor: Lara Croft
    • Perks
      • Finesse: This perk activates while you are healthy. Your fast vaults are 20% faster. This perk goes on cool-down for 40/35/30 seconds after performing a fast vault.
      • Hardened: This perk activates after you complete all of the following: unlock a chest; cleanse or bless a totem. For the rest of the trial, anytime you would scream, reveal the Killer's aura for 3/4/5 seconds instead.
      • Specialist: Each time you open or rummage through a chest, gain 1 token, up to 6/6/6. When you hit a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by 2/3/4.


PERK UPDATES

  • Darkness Revealed
    • Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds)
  • I'm All Ears
    • Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds)
  • Trail of Torment
    • Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds)
  • Oppression
    • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
  • Dragon's Grip
    • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
  • Machine Learning
    • Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds)
  • Autodidact
    • Decreased the initial progress penalty to 15%. (was 25%)
  • Empathic Connection
    • Increased the speed at which you heal others to 30% faster. (was 10%)
  • Iron Will
    • Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%)
  • Resurgence
    • Increased the healing progress gained to 50/60/70%. (was 40/45/50%)
  • Solidarity
    • Increased the heal conversion rate to 50/60/70%. (was 40/45/50%)
  • Babysitter
    • Increased the Haste bonus to 10%. (was 7%)
    • Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds)


KILLER TWEAKS

  • The Knight
    • Power
      • Added the ability to cycle between guards using the Secondary Ability button.
      • Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
      • The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It's possible to cancel early by using the Secondary Ability button.
      • Adjusted the Guards' detection to reduce the likelihood of being detected through walls.
      • While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
      • While drawing a patrol path, its length applies a modifier on the base total hunt time:
        • 1-15 meters: 1x
        • 16-25 meters: 1.25x
        • 26+ meters: 1.5x
      • While drawing a patrol path, its length applies a modifier on the base banner spawn time:
        • 1-15 meters: 1x
        • 16-25 meters: 1.5x
        • 26+ meters: 2x
      • Decreased The Carnifex's hunt duration to 12 seconds. (was 24 seconds)
      • Increased The Jailer's hunt duration to 24 seconds. (was 12 seconds)
      • Decreased the time it takes for each Guard to perform the Order action:
        • Carnifex: 1.8 seconds (was 2 seconds)
        • Assassin: 5 seconds (was 6 seconds)
        • Jailer: 5 seconds (was 6 seconds)
      • Increased each Guard's detection range:
        • Carnifex: 10 meters (was 8 meters)
        • Assassin: 10 meters (was 8 meters)
        • Jailer: 16 meters (was 14 meters)
    • Map of the Realm
      • Increases the Guard's detection range by 2 meters. (was 4 meters)
    • Pillaged Mead
      • Decreases the Break or Damage action of Guards by 10%. (was 15%)
    • Battleaxe Head
      • Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)
    • Treated Blade
      • Decreases the cooldown after calling upon The Assassin by 20%. (Rework)
    • Cold Steel Manacles
      • Decreases the cooldown after calling upon The Jailer by 20%. (Rework)
    • Sharpened Mount (was Chain Mail Fragment):
      • Increases the time it takes for the Standard to spawn by 15%. (Rework)
    • Grim Iron Mask
      • When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)
    • Broken Hilt
      • Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)
    • Ironworker's Tongs
      • If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)
    • Town Watch's Torch
      • While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)
    • Blacksmith's Hammer
      • Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)
    • Flint and Steel
      • After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)
    • Healing Poultice
      • After summoning The Assassin, all Survivors within 8 meters of The Assassin's spawn location have their auras revealed for 8 seconds. (Rework)
    • Jailer's Chimes (was Lightweight Greaves):
      • After summoning The Jailer, Survivors that cross The Jailer's Patrol Path have their auras revealed for 8 seconds. (Rework)
    • Knight's Contract
      • After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)
    • Iridescent Company Banner
      • Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds)
      • The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor.
      • All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.
  • The Singularity
    • When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
    • Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed) (was 0.3 seconds)
    • When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it (new)
    • New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod
    • Added Aim Assist effect when aiming at a Slipstreamed Survivor
    • Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 - allows less downtime after shooting a Survivor)
    • Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
    • Added Hindered Icon to show the slow down when Survivors charge the EMP tool
    • Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
    • Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature.
    • Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
    • Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
    • Increased readability of the Survivor-in-range indicator - Highlight is On = can be tagged / Highlight is Off = cannot be tagged
    • After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
    • Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
    • UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
    • Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
    • After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
    • EMP Range effect has been increased from 8M to 10M.
    • EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
    • No longer forced to pick up EMPs after opening Supply Cases
    • Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.
  • The Good Guy
    • Hidey-Ho Mode cooldown now starts at the end of a Slice & Dice.
    • Hidey-Ho Mode cooldown reduced to 10 seconds (was 12 seconds)


MAP UPDATES

  • Added 2 new Map variations to the Mount Ormond Resort
  • Added 1 new Map variation to the Family Residence from the Yamaoka's Estate Realm
  • Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka's Estate Realm
  • Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level
  • Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm
  • Added lockers in the existing maze tiles in the Coldwind Farm Realm
  • Updated the placement of the Exit Gates
  • Updated new maze tile safety from the feedback collected during the PTB


EVENTS & ARCHIVES

  • Tome 20 - Mystic level 1 opens July 16 at 1100 Eastern


FEATURES

  • Hook Respawn
    • Hooks broken by a Sacrifice will now respawn after 60 seconds.

UX

  • Knight Guard's Chase
    • Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.
  • Lobby Update
    • Cosmetics and Character selection are merged into a single section. As in the store, players can use subtabs to navigate between options, including Characters' bio pages.
    • Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters.
    • Filter option allows for players to show locked cosmetics if they want to do so.
    • As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby.
    • Now Moris can be previewed in the Lobby.
    • Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future.
    • Following PTB feedback, we've adjusted the Cosmetics and Character selection back to 4 columns for a smoother browsing & selection (note that these changes will not be present on Switch but will be coming in a Hotfix).
  • Singularity's Podding and Controlling
    • Biopod & Killer reticule was updated to better communicate states:
      • Green state: Idle, Firing Biopod, Slipstreaming Survivor
      • Purple state: Teleport to Survivor
      • Grey state: On cooldown
      • Red state: Destroying Biopod, Disabled Biopod
    • Biopods will now indicate to Survivors when they are about to be reactivated


BUG FIXES

  • Audio
    • The Voice-Over of the Lich is now correctly playing in the Mori Preview.
    • Fixed an issue that caused The Knight's guards audio to remain audible after being despawned during a Hunt.
    • The Knight's Hunt audio cue is now triggered correctly when using the addon "Knight's Contract"
    • The Legion's (Susie) "Backstabber" outfit now match the correct voice.
  • Bots
    • The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing.
    • The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps.
    • Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name.
  • Characters
    • The Knight
      • Fixed an issue that allowed The Knight to spawn a Guard while another was already spawned.
      • Fixed an issue that caused survivors to not play their downed animation while using Bardic Inspiration.
      • Fixed an issue that causes the camera to see into The Knight's leg when vaulting with the 'Menacing Knight' outfit."
      • Fixed an issue that causes The Huntress's 'Were-Elk' outfit arms to bend weirdly when throwing an axe while looking down."
  • Environment/Maps
    • Fixed an issue Mother's Dwelling where players would get stuck in the ground
    • Fixed an issue in Greenville Square where the singularity could place pogs on part of the stairs of the Theater
    • Fixed an issue where a survivor spawner was misplaced
    • Fixed an issue with Projectiles going through metal sheets of the Shack in Autohaven Wreckers
    • Fixed an issue in the map Torment Creek where the killer could not navigate and be blocked in a chase
    • Fixed an issue in Midwich Elementary School where the traps would get hidden under rubbles
    • Fixed an issue in stairs of Midwich Elementary School where players would get stuck
    • Fixed an issue of floating pallets in the corn fields
    • Fixed an issue with stair in Midwich Elementary School where the players could not navigate smoothly near the Exit Door
    • Fixed an issue in Rotten Fields causing unnecessary network corrections
  • Perks
    • The Illusion created using the Mirrored Illusion perk now despawns when the killer walks through it.
    • The Decisive Strike stun now always has the correct duration.
  • UI
    • Fixed an issue where some perks' descriptions have an improper number format
    • Fixed an issue where the account name is displayed in the main menu when turning on or off the "Hide your name" setting
    • Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown.
  • Misc
    • Fixed an issue that could soft-lock loading into a Trial due to a player's loadout bringing an invalid Item.


PTB ADJUSTMENTS

  • New Perk: Hardened
    • Clarified the description of the perk with bullet points to help avoid confusion.
  • New Perk: Specialist
    • Increased maximum tokens from 3/3/3 to 6/6/6.
  • New Perk: Finesse
    • Added a custom animation when vaulting pallets.
  • Bug Fixes - Lara Croft
    • Lara Croft correctly receives Bloodied outfit when going through Prestige 4-5-6.
    • The Hardened now correctly triggers from several abilities and perks such as The Doctor’s power, the Nurse’s Anxious Grasp Add-On, and the Make Your Choice and Hex: Face the Darkness Perks.
    • Generators now complete if the progress granted by the Specialist Perk brings them to full charge.
  • Disconnect Bots Changes
    • In PTB, we have enabled Disconnect Bots during loading. This is now once again disabled. Disconnect Bots continue to work as always in Live, only appearing when a Survivor disconnects after the game has started.
  • Killer Updates
    • The Knight
      • Power
        • While drawing a patrol path, its length applies a modifier on the base banner spawn time:
          • 1-15 meters: 1x
          • 16-25 meters: 1.5x
          • 26+ meters: 2x
        • Different Guards now share the same cooldown.
      • Bug Fixes
        • The Guard distraction effect on vault points now plays correctly when used several times on the same vault point.
        • Survivors standing on the Banner when it spawns now correctly ends the Hunt.
    • The Singularity
      • Removed autoaim while taking control of a Biopod
      • Reverted the time to Slipstream a Survivor from a Biopod back to 0.6 seconds (was 0.8 seconds on the PTB)
      • Tagging from a pod or from the weapon now play different sound effects.
      • Bug Fixes
        • Placing Biopods on surfaces like trees is now easier.
        • The body and the collision of the Singularity now correctly appear at the same place for survivors after teleporting.
        • Teleporting to a survivor no longer takes longer to complete than previously.
    • Bug Fixes
      • Bots
        • Disconnect Bots correctly interact with the Anonymous Mode setting.
    • Misc
      • Fixed issues arising from leaving another player's Custom Game lobby.
      • Fixed several server-side crashes.
      • Survivor animations are now correctly playing when performing various interactions.
      • The anti-camp system now correctly fills up when the Killer is standing on top of the Basement.


KNOWN ISSUES

  • The Hag and The Unknown's model appears floating after previewing the Mori a second time.
  • One of the new Ormond Map variations will be disabled until the next Hotfix.

Hotfix 8.1.1

CONTENT

  • The third Mount Ormond Resort Map variation has been enabled.
  • The Backwater Swamp maps have been re-enabled.
  • Killer Perk Updates
    • Stridor
      • Increased the grunts of pain to 30/40/50%. (was 25/50/50%)
      • Increased regular breathing to 15/20/25%. (was 0/0/25%)
      • The bonuses granted by the perk are additive. (was multiplicative)
  • Killer Updates
    • The Singularity
      • [NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally.
      • [CHANGE] Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds).
  • Events & Archives
    • Game Mode: 2V8 begins July 25 at 11:00:00 Eastern
      • Team together as survivors, or, for the first time, as a killer duo.
      • Use the new Skill and Class systems to define your loadout.
      • A single disconnected killer can be replaced by a Killer Bot.
      • The mode features unique, larger-than-ever Map variations
        • Suffocation Pit
        • Azarov's Resting Place
        • The Thompson House
        • Disturbed Ward
        • Mother's Dwelling
    • Game Mode: 2V8 also features an event tome, opening at the same time.


FEATURES

  • UX - Switch
    • Lobby
      • 3 columns wide navigation changed to 4 columns wide
      • "Owned" tags disabled.
  • UI
    • Lobby
      • Removed notifications on characters & customizations


BUG FIXES

  • Archives
    • Fix an issue where the Killer Archive challenge "Knockout (Remix) was not randomizing perk after a disconnect.
    • Fix an issue where "Core Memory" and "Glyph" Archive challenges were not appearing in the Trial after a disconnect.
  • Bots
    • Leaving a Custom Game with 4 Survivor Bots correctly ends the match, no longer allowing spectating.
  • Characters
    • Fixed an issue that caused some survivors to not play certain idle animations in the lobby.
    • Fixed an issue that caused The Lich's grab locker animation to stutter when grabbing a survivor out of a locker.
    • Fixed an issue that caused survivors to briefly play the downed animation when getting injured the first time.
    • Fixed an issue that caused survivors to become stuck in a floating animation after being released by The Mastermind.
    • Fixed an issue that caused The Executioner to have his head missing when performing a Mori.
    • Fixed an issue that caused The Executioner's Cage of Atonement ability repeated usages to slow or stop the bleed-out of a Survivor.
    • Fixed an Issue that prevented the Survivors Gate opening animations to be played when a flashlight was equipped
    • Fixed an issue that caused flashlights to be unusable after previously using a Flash Grenade or Firecracker item.
  • Environment/Maps
    • Fixed multiple issues where placeholder tiles would appear on different realms
    • Fixed an issue in Underground Complex where the Nurse could blink through walls to reach unobtainable areas
    • Fixed an issue in Nostromo where the Nurse could blink on top of debris
    • Fixed an issue in Crotus Prenn Asylum where the Trapper could hide traps under debris
    • Global Task Clean-up a variety of collisions in different maps
    • Fixed an issue in Midwich School where an object would block players from moving
    • Fix an issue on Backwater Swamp maps where survivors were immune to killer's basic attack while standing next to a boat.
  • Perks
    • Survivors with Dead Hard or Borrowed Time now correctly get endurance off the hook
    • Resourceful no longer gains progress when picking up an item previously swapped into a Chest by another Survivor
    • Sparks from Hex: Ruin no longer remain on the generator after failing a skill check,
  • UI
    • Fixed a formatting issue in the Tally Scoreboard to remove the comma displayed in the score.
    • Fixed a soft-lock in the Tutorial that happened when opening the Settings menu when a popup is displayed.
  • Miscellaneous
    • Improved data consistency after finishing a Trial.
    • Survivor no longer T-poses and bounces down from a the hook briefly when the unhook animation is interrupted
    • Fixed an Issue where the Generator count would decrease when a Survivor left the Tally screen of an ongoing Trial
    • Fixed Gamepad input conflict between the Lobby MatchMaking button (Play or Cancel) and the Lobby Customizations menu when trying to buy an item with Auric Cells.


KNOWN ISSUES

  • Performance issues with FPS drops in 2v8 mode on Switch.
    • Dev Note: We would like our Switch players to have the opportunity to play 2v8, but we are aware that the performance is not where we would like it to be unfortunately, due to the technical limitations of running a 10 player game.
  • Holding an item while crafting a Flash grenade from the Flashbang perk will result in the equipped item being lost.
  • Some assets in the Azarov's Resting Place map are missing collision.
  • Placeholder tiles may spawn in the Shelter Woods map.
  • Dead Hard perk does not give Endurance if the perk Off The Record is triggered.

Hotfix 8.1.1a

BUG FIX

  • Fixed an issue which caused a desync between the map tiles generated on the server and what players see.

Hotfix 8.1.2

CONTENT

  • Perks
    • Stridor
      • The effect of the perk is no longer multiplicative, meaning that it will increase Survivor grunts of pain volume (even if they have Iron Will)
    • Iron Will
      • The effect of the perk is no longer multiplicative, meaning it will lower Survivor grunts of pain volume rather than set it to zero


BUG FIXES

  • 2v8
    • Hooked music should now be playing correctly when the player is in a 2v8 Cage.
    • The Survivor's Innate Skill "Self-Care" ability icon should now be correctly lit while in the dying state.
    • Aura reveal SFX now correctly plays when being chased by a Killer.
  • Archives
    • Fixed an issue where deselecting an image reward within Tome 20 Mythic's journal collection would cause the game to freeze momentarily.
  • Audio
    • A Killer disconnecting and being replaced by a Bot will now correctly trigger the "replaced by Bot" sound cue.
  • Bots
    • Improved Bots pathing to avoid them trying to climb insurmountably steep hills.
    • The Huntress Bot is now better at charging up her hatchet the correct amount.
  • Characters
    • Fixed an issue that caused the white aura to be shown when the Singularity looks at a pod directly.
    • Fixed an issue that caused the Knight's Guard preview icon on the Knight's arm to be inconsistent with the selected Guard.
    • Fixed an issue that caused the Trapper's Bear Oil add-on to only silence one bear trap in the trial.
    • Fixed an issue that caused Survivors to be floating when hit by the Mastermind's Virulent Bound at the end of the self unhook animation.
  • Perks
    • Fixed an issue that caused Invocation: Weaving Spiders not to complete generators when above 90% repair progress.
    • Fixed an issue that caused Specialist to make generators impossible to complete if every Survivor in the trial had and consumed max tokens on the same generator. This should also fix other cases of incompletable generators when combing other perks with Specialist.
    • Fixed an issue that caused Survivor to lose their equipped items when crafting a Flash Grenade item from Flashbang.
    • Fixed an issue that caused Dead Hard not to give the Endurance effect if Off The Record is triggered.
  • Platforms
    • Fixed an issue that caused the Wraith's shadow to be visible while cloaked from Survivor POV on Switch.
  • Misc
    • Fixed an issue that could cause the game to freeze when the Lich leaves the tally screen before all other users after a match.
    • Fixed an issue that caused the Escape Cake Offering not to consistently award bonus Bloodpoints.