Patch Notes 8.0.X
Release Dates
Patches | Release Dates |
---|---|
PTB 8.0.0 | 14 May 2024 |
8.0.0 | 3 June 2024 |
8.0.1 | 13 June 2024 |
8.0.2 | 19 June 2024 |
Public Test Build 8.0.0
CONTENT
- New Survivor - Aestri Yazar
- Perks:
- Mirrored Illusion: This perk activates after completing a total of 50% worth of repair progress on generators. Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds. Then, the perk deactivates.
- Bardic Inspiration: Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 60 seconds if the performance is completed. When the ability is cancelled or the performance completes, it goes on cooldown for 90/75/60 seconds.
1 | You scream, but nothing happens
2-10 | skill checks give +1% progress
11-19 | skill checks give +2% progress
20 | skill checks give +3% progress - Still Sight: After standing still for 6/5/4 seconds, this perk activates. Until you start moving, you see the aura of the Killer as well as all generators and chests within 18 meters.
- Perks:
- New Killer - The Lich
- Perks:
- Weave Attunement: When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items. Survivors within 8 meters of dropped items have their auras revealed to you. When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
- Languid Touch: When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds. This perk has a 20-second cooldown. Exhausted prevents Survivors from activating exhausting perks.
- Dark Arrogance: Increases the duration you are blinded and the duration of pallet stuns by 25%. Increases regular vault speed by 16/18/20%.
- Perks:
PERK UPDATES
- Deadlock
- Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
- Grim Embrace
- Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
- Pop Goes the Weasel
- Decreased the amount of progress lost to 20%. (was 30%)
- Scourge Hook: Pain Resonance
- Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)
- Background Player
- Decreased the movement speed bonus to 150%. (was 200%)
- Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
- Buckle Up
- Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed)
- The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
- Invocation: Weaving Spiders
- Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds)
- Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds)
- Decisive Strike
- Decreased the stun duration to 4 seconds. (was 5 seconds)
KILLER TWEAKS
- The Blight
- Compound Thirty-Three
- Increases Rush turn rate by 11%. (was 33%)
- Increases Rush duration by 11%. (was 33%)
- Iridescent Blight Tag
- Increases Rush speed by 10%. (was 20%)
- Compound Thirty-Three
- The Cannibal
- Power
- Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
- Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
- Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
- Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)
- Award-Winning Chili
- Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)
- Chainsaw File
- Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)
- Chili
- Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
- Homemade Muffler
- Decreases tantrum duration by 0.5 seconds. (was 1 second)
- Knife Scratches
- Increases Chainsaw Sweep movement speed by 1.5%. (was 2%)
- Increases time required to charge the Chainsaw by 10%. (was 12%)
- The Beast's Marks
- Increases Chainsaw Sweep movement speed by 2%. (was 3%)
- Increases time required to charge the Chainsaw by 12%. (was 14%)
- Power
- The Deathslinger
- Power
- Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
- Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
- Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)
- Bayshore's Cigar
- Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)
- Bayshore's Gold Tooth
- Increases the Speargun's reeling speed by 5%. (was 9%)
- Chewing Tobacco
- Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)
- Snake Oil
- Increases the Speargun's reeling speed by 2.5%. (was 5%)
- Power
- The Mastermind
- Power
- Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
- The Uroboros infection now resets to 1% upon being hooked. (was 50%)
- Power
- The Good Guy
- Power
- Scamper is now only available while performing a Slice & Dice.
- Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
- Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
- Added a 1 second cooldown after cancelling a Slice & Dice charge up.
- Power
- Strobing Light
- Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
- Pile of Nails
- Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds. (was 5 seconds)
- Yardstick
- Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)
- Hard Hat
- Removed "and exits Hidey-Ho Mode." from description.
TOOLBOX TWEAKS
- Toolbox
- Increases sabotage speed by 15%. (was 10%)
- Mechanic's Toolbox
- Increases sabotage speed by 25%. (was 10%)
- Commodious Toolbox
- Increases sabotage speed by 50%. (New functionality)
- Engineer's Toolbox
- Increases sabotage speed by 10%. (was Decreases by 25%)
- Alex's Toolbox
- 18 charges. (was 24 charges)
- Increases sabotage speed by 100%. (was 50%)
- Festive Toolbox
- Increases sabotage speed by 50%. (New functionality)
- Anniversary Toolbox
- Increases sabotage speed by 50%. (New functionality)
- Masquerade Toolbox
- Increases sabotage speed by 50%. (New functionality)
TOOLBOX ADD-ONS TWEAKS
- Cutting Wire
- Increases the Toolbox's sabotage speed by 20%. (was 15%)
- Grip Wrench
- Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
- Hacksaw
- Increases the Toolbox's sabotage speed by 30%. (was 20%)
MAP UPDATES
- New Map - Forgotten Ruins
- A new Map comes to the world of Dead by Daylight, found in The Decimated Borgo Realm. A tower standing tall alone, but what is above ground hides a new world underground. A prison area where Vittorio Toscano was thrown in for some time. On the other side of the dungeon, the Alchemist room is found, where a scholar can learn secrets of the world, or the dimensions that surround the universe of the Entity.
- Decimated Borgo Realm Update
- The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.
FEATURES
- UX
- Started adding search tags for Charms
- Only "Perks" and "Birds" for the moment.
- New Item Preview Window
- Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.
- Started adding search tags for Charms
BUG FIXES
- Archives
- Archive challenges requiring killers to complete a Trial with no more than X Survivors living should now correctly update throughout the match as Survivors die off.
- Audio
- Fixed an issue that caused some of The Good Guy's voice lines to be cut in the Mori Preview.
- Fixed an issue that caused the Nightmare's Jump Rope add-on to fail increasing Survivors grunts volume.
- Bots
- The names of the Bots that appear following a player disconnection have been corrected.
- Characters
- Fixed an issue that caused The Cannibal's Tantrum animation to sometimes not play after overcharging the chainsaw or hitting a collision.
- Fixed an issue that caused male Survivors to be dropped closer to Killer than female Survivors when escaping the Killer's grasp by any means.
- Fixed an issue that caused The Twin's Baby Teeth add-on not to inflict the Blindness status effect when attached to a Survivor.
- Fixed an issue that caused Victor's respawn animation to play on Charlotte before his cooldown finishes.
- Fixed an issue that caused Victor not to trigger the anti-camp meter when he was close to the hook.
- Fixed an issue that caused The Blight camera to pan down after breaking a pallet during Lethal Rush.
- Fixed an issue that caused Charles Lee Ray to be invisible during certain interactions.
- Fixed an issue that caused the Cenobite's camera to reset when turning while using his power.
- Fixed an issue that caused Survivors camera to snap back to the default position when exiting a locker.
- Fixed an issue that caused the Plague to lose Corrupt Purge when being stunned by any means.
- Environment/Maps
- Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of Killer Basement staircase in the main building of the Ironworks of Misery map.
- Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of the staircases in the Midwich Elementary map.
- Fixed an issue in the Underground Complex where two generators could spawn in the same room.
- Fixed an issue in the Underground Complex where a chest would spawn in rooms and clip with different elements of the environment.
- Fixed an issue in Lery's Hospital where an invisible collision was letting players walk over the stairs going down the basement in the Doctor's Office.
- Fixed multiple issues related to the Nurse blinking out of the Raccoon City Police Station map.
- Fixed an issue in the Eyrie of Crows map where a collision near the hill would prevent players from navigating.
- Fixed an issue in the Raccoon City Police Station map where Victor could climb on blockers.
- Fixed an issue in the Autohaven Wrecker's Realm where an obstacle blocked navigation for the Killer.
- Perks
- Fixed an issue that caused Victor to be unable to receive noise notifications from the Call of Brine perk.
- Fixed an issue that caused the Premonition perk to activate while being carried by the Killer.
- Fixed an issue that caused the Bamboozle perk to trigger when Killers used their power to vault through a window.
- Fixed an issue that caused the Bite the Bullet perk not to activate.
- Fixed an issue that caused the Deliverance perk to sometimes not activate.
- Fixed an issue that caused the Ultimate Weapon perk to sometimes not to activate the screaming animation from Survivor POV.
- UI
- Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.
- Misc
- Kill-switched items should no longer appear in Bloodwebs.
- Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
- Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
- Fixed a crash that could occur when a Survivor screams.
- Spamming the unhook button no longer causes the hooked Survivor's camera to swing around repeatedly.
- Fixed an issue that caused the Hatch Unlock progress to reset when cancelling the interaction.
- Fixed an issue that caused Survivors to be unable to unhook a teammate if that hooked Survivor had previously unhooked themselves just before reaching the struggle stage.
KNOWN ISSUES
- Characters
- It is possible for The Dredge and a Survivor to get stuck in a locker if another Survivor tries to hide in the same locker before the teleportation.
- Perks
- UI feedback is missing for some Perks (Languid Touch, Weave Attunement, Bardic Inspiration).
- Survivors' Auras are revealed when swapping an item held in hands with an Item inside a Chest with the Weave Attunement Perk.
- The Survivor screams and animation triggers before the result of the dice appears with the Bardic Inspiration Perk.
- Rarely there is no lute or dice animations when triggering the Bardic Inspiration Perk.
- When rolling a 1 with the Bardic Inspiration perk, the lute song will continue to play indefinitely until the perk interaction is attempted again.
- It is possible to spawn a second illusion when there is already one active with the Mirrored Illusion Perk.
Patch 8.0.0
CONTENT
- New Survivor - Aestri Yazar
- New Killer - The Lich
- Killer Power: Vile Darkness
- Perks:
- New Map - Forgotten Ruins
PERK UPDATES
- Deadlock
- Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
- Grim Embrace
- Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
- Pop Goes the Weasel
- Decreased the amount of progress lost to 20%. (was 30%)
- Scourge Hook: Pain Resonance
- Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)
- Background Player
- Decreased the movement speed bonus to 150%. (was 200%)
- Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
- Buckle Up
- Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed)
- The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
- Invocation: Weaving Spiders
- Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds)
- Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds.
- Decisive Strike
- Decreased the stun duration to 4 seconds. (was 5 seconds)
KILLER TWEAKS
- The Blight
- Compound Thirty-Three
- Rush tokens are capped at 5. (was 3)
- Increases Rush turn rate by 11%. (was 33%)
- Increases Rush duration by 11%. (was 33%)
- Compound Thirty-Three
- Iridescent Blight Tag
- Increases Rush speed by 10%. (was 20%)
- The Cannibal
- Power
- Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
- Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
- Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
- Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)
- Award-winning Chilli|Award-Winning Chili
- Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)
- Chainsaw File
- Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)
- Chili
- Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
- Homemade Muffler
- Decreases tantrum duration by 0.5 seconds. (was 1 second)
- Knife Scratches
- Increases Chainsaw Sweep movement speed by 1.5%. (was 2%)
- Increases time required to charge the Chainsaw by 10%. (was 12%)
- The Beast's Marks
- Increases Chainsaw Sweep movement speed by 2%. (was 3%)
- Increases time required to charge the Chainsaw by 12%. (was 14%)
- Power
- The Deathslinger
- Power
- Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
- Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
- Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)
- Bayshore's Cigar
- Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)
- Bayshore's Gold Tooth
- Increases the Speargun's reeling speed by 5%. (was 9%)
- Chewing Tobacco
- Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)
- Snake Oil
- Increases the Speargun's reeling speed by 2.5%. (was 5%)
- Power
- The Mastermind
- Power
- Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
- The Uroboros infection now resets to 1% upon being hooked. (was 50%)
- Power
- The Good Guy
- Power
- Scamper is now only available while performing a Slice & Dice.
- Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
- Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
- Added a 1 second cooldown after cancelling a Slice & Dice charge up.
- Strobing Light
- Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
- Pile of Nails
- Upon manually exiting Hidey-Ho Mode, Chucky remains Undetectable for 3 seconds. (was 5 seconds)
- Yardstick
- Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)
- Hard Hat
- Removed "and exits Hidey-Ho Mode." from description.
- Power
TOOLBOX TWEAKS
- Toolbox
- Increases sabotage speed by 15%. (was 10%)
- Mechanic's Toolbox
- Increases sabotage speed by 25%. (was 10%)
- Commodious Toolbox
- Increases sabotage speed by 50%. (New functionality)
- Engineer's Toolbox
- Increases sabotage speed by 10%. (was Decreases by 25%)
- Alex's Toolbox
- 18 charges. (was 24 charges)
- Increases sabotage speed by 100%. (was 50%)
- Festive Toolbox
- Increases sabotage speed by 50%. (New functionality)
- Anniversary Toolbox
- Increases sabotage speed by 50%. (New functionality)
- Masquerade Toolbox
- Increases sabotage speed by 50%. (New functionality)
TOOLBOX ADD-ONS TWEAKS
- Cutting Wire
- Increases the Toolbox's sabotage speed by 20%. (was 15%)
- Grip Wrench
- Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
- Hacksaw
- Increases the Toolbox's sabotage speed by 30%. (was 20%)
EVENTS & ARCHIVES
- The Twisted Masquerade event begins June 13th at 11:00 am ET.
- The Twisted Masquerade event tome also opens June 13th at 11:00 am ET.
MAP UPDATES
- Decimated Borgo Realm Update
- The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.
FEATURES
- UX
- Started adding search tags for Charms.
- Only "Perks" and "Birds" for the moment.
- New Item Preview Window
- Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.
- Started adding search tags for Charms.
BUG FIXES
- Archives
- Fixed an issue that affected Archives challenges which required the Killer to complete a Trial with no more than X Survivors living to update their progress incorrectly during a match. It now correctly updates throughout the match as each Survivor dies.
Fixed an issue that prevented the Archives challenge progress notification to display in the Match Results screen if the challenge was already completed before entering another trial.
- Bots
- The names of the Bots that appear following a player disconnection have been corrected.
- Characters
- Fixed an issue that caused some survivors to stop playing their idle animation when equipped with an item in the lobby.
- Fixed an issue that caused Survivor to be misaligned with The Ghost Face during a vault interruption.
- Fixed an issue that caused the Male Survivors to be misaligned when Naughty Bear picks them up.
- Fixed an issue that caused the chains from the Cenobites portals not to be dismissed when the Cenobite teleports to a Survivor solving the box.
- Fixed an issue that caused a crosshair to be briefly visible in the middle of the screen when unbinding Victor as the Twins.
- Fixed an issue that caused Victor to briefly appear on Charlottes head in the tally screen when playing as the Twins.
- Fixed an issue that caused the Plague's Vile and Corrupt Purge animation to continue playing after the interaction has ended.
- Fixed an issue that caused the Cannibal to be missing the Tantrum animation from the Killer POV when not extending the Chainsaw Sweep.
- Fixed an issue that caused the Cannibal to be missing the Tantrum animation after bumping into an asset.
- Fixed a crash that could sometimes happen when playing against killers with a lullaby
- Environment/Maps
- Fixed an issue that caused items to slightly float on the Ferry Boat in the Pale Rose map.
- Fixed an issue that prevented the Killer from interrupting Survivors performing the Invocation interaction from specific spots.
- Fixed an issue in Raccoon City Police Station where the Nurse can blink out bound
- Platforms
- Fixed an issue with input bindings for players on the Windows Store.
- Haptic Feedback has been fixed on PlayStation.
- UI
- Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.
- Fixed an issue where the survivor offerings' order is inconsistent in the match details
- Fixed a crash issue that could occur in the search bar
- Fixed a crash issue that could occur while reporting another player
- Fixed an issue where the perk's description is not displayed properly in the Tally Scoreboard on the Switch
- Fixed an issue where the owned tag is shown on customization items in the Rift
- Fixed an issue where a tooltip was not displayed on the disabled button in the lobby
- Misc
- Bloodwebs with kill-switched items should no longer be possible.
- Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
- Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
- Fixed an issue that VFX to misalign with the Spirit's body during the Mori preview with the Blazing Lineage outfit.
PUBLIC TEST BUILD (PTB) ADJUSTMENTS
- The Lich
- Survivor activating the effect of a Vecna Item suffers from Broken Status effect for 30 seconds.
- Decreasing the Spell charge time of all Spells from 0.33 seconds to 0.2 seconds.
- Increased all Spell charges movement speed from 3.68 m/s to 4.0 m/s.
- Increased duration of the Fly spell from 3.5 seconds to 4.0 seconds.
- Killer gains back collision with Survivors at the start of the end of Fly sequence.
- Slightly Increased ground friction and controls at the end of Fly to diminish the sliding effect.
- Reduced the FOTD Projectiles spawns from 1.0 seconds to 0.5 seconds.
- Increased the FOTD Projectiles movement speed from 8.0 m/s to 9.0 m/s.
- Increased FOTD Activation cooldown movement Speed from 2.3 m/s to 3.68 m/s.
- Increased Dispelling Sphere active time from 20 seconds. to 25 seconds.
- Increased Dispelling Sphere movement speed from 4.2 m/s to 5.5m/s.
- Increased Dispelling Sphere Activation cooldown movement Speed from 2.3m/s to 3.68m/s.
- Increased Mage Hand Activation cooldown movement Speed from 2.3m/s to 3.68m/s.
- Decreased Mage Hand time to lift a pallet from 0.5 seconds to 0.35 seconds.
- Decreased all Spell Cooldown from 50 seconds to 38 seconds.
- Decreased all Magic Items default Reveal Killer aura from 3.0 to 1.5 seconds.
- Addons
- Raven's Feather: Decreased duration of the Fly spell from 1 second. to 0.5 seconds.
- Trickster's Glove: Decreased Mage Hand holds pallet time from 1 seconds to 0.5 seconds.
- Crystal Ball: Increased the duration of Killer instinct from 1.5 seconds to 3.0 seconds.
- Potion of Speed: Decreases the period where you cannot attack after casting Fly from 0.5 seconds to 0.35 seconds.
- Ring of Telekinesis: Decreased the lift speed from 50% to 35%
- Ring of Spell: Storing Decreased the cooldown reduction of all spells from 5 seconds to 4 seconds.
- Robe of Eyes: Decreased distance detection from 8M to 6M.
- Dragontooth Dagger: Increased Haemorrhage and Mangled Status Effects from 30 seconds to 45 seconds.
- Cloak of Invisibility: Decreased the Undetectable time from 12 seconds to 10 seconds.
- Vorpal Sword: Decreased the Broken status effect from 60 seconds to 30 seconds.
- Score Events
- Violent Caster Increased from 100 to 300 Bloodpoints
- Spectral Smash Increased from 500 to 600 Bloodpoints
- Perks
- Weave Attunement
- Aura reveal distance increased from 8 meters to 12 meters of dropped items.
- Dark Arrogance
- Vault speed increase updated from 16/18/20% to 15/20/25%.
- Bardic Inspiration
- Buff now lasts 90 seconds instead of 60 and goes on cooldown for 110/100/90 seconds instead of 80/70/60.
- Duration of buff is now shown on the external perk icon.
- Still Sight
- Aura reveal distance increased from 18 meters to 24 meters.
- Weave Attunement
- Killer Updates
- The Blight
- Compound Thirty-Three
- Rush tokens are capped at 5. (was 3)
- Compound Thirty-Three
- The Blight
- Archives
- The current challenge progression will now pop on the side of the Tally screen at the end of every game, even if there was no progress on the selected challenge.
- Bots
- Bots can now use the Mirrored Illusion Perk correctly.
- Bots no longer magically see The Lich's Dispelling Sphere without an appropriate Magic Item.
- Bots should be less likely to stop mid-chase while thinking of options.
- Fixed multiple crashes that could occur due to playing with Bots.
- Duplicates of characters replaced by Bots should no longer appear in the Tally screen.
BUG FIXES
- The Lich
- Fixed an issue that caused The Lich to lose collision with Survivors while selecting or charging spells.
- Fixed an issue that caused The Lich to lose collision with Survivors during the Fly spell.
- Fixed an issue that caused The Lich to lose collision with crouching Survivors after using the Fly spell.
- Fixed an issue that caused The Lich to potentially get stuck if the Fly spell ends on top of a vault.
- Fixed an issue that caused The Lich to be unable to avoid being flashlight blinded after having used Fly or the Flight of the Damned spells.
- Fixed an issue that caused The Lich's spells to display in active cooldown on the spell selection screen when quickly cancelling any spell cast.
- Fixed an issue that caused Survivors to remain stuck in the grab animation for a few seconds after being interrupted during the Mimic chest escape interaction.
- Fixed an issue that caused the dispelling sphere loop SFX to be too loud on the survivor and killer perspective.
- Fixed an issue that caused blood burst VFX to appear at the feet of male survivors when attuning to the Eye of Vecna.
- Fixed an issue that caused the Magic Items to lack a dissolve VFX.
- Fixed an issue that caused the Vecna Items to lack a dissolve VFX.
- Fixed an issue that caused the Spell Indicator VFX invisibility or to remain dimly lit during and after the first Cooldowns.
- Fixed an issue that caused the Lich's motion trail VFX offset during multiple actions.
- Fixed an issue that caused the Eye of Vecna Invisibility Locker Smoke VFX to be only visible for the Survivor fast-exiting the Locker.
- Fixed an issue that caused the blood drip VFX for The Lich's wipe animation to offset.
- The Lich no longer speeds up briefly when casting Flight of the Damned or Dispelling Orb.
- The Lich's Flight of the Damned collision hitbox is now correctly lowered while using the Iridescent Book of Vile Darkness addon.
- Perks
- Fixed an issue that caused the Bardic Inspiration music to play indefinitely when falling the dice roll.
- Fixed an issue that caused the Bardic Inspiration perk animation to continue when a Survivor is downed during the interaction.
- Fixed an issue that caused Mirrored Illusion husk dissolution smoke VFX to remain longer than intended.
- Fixed an issue that caused Survivors' auras to be revealed when swapping a handheld item with an item inside a chest when the Killer had the Weaved Attunement perk.
- Fixed an issue that caused the Weave Attunement external perk icon not to be displayed.
- Fixed an issue that caused the Languid Touch external perk icon not to be displayed.
- Misc
- Buying multiple characters too fast should no longer crash the game.
- Fixed an issue that caused smoke flickering on pallets in the Forgotten Ruins map.
- Fixed an issue that caused trap Killers to be unable to use their powers at the entrance of the main building in the Forgotten Ruins map.
- Fixed an issue that caused Victor's SFX to keep looping after a Survivor shoves open a locker blocked by Victor when playing against the Twins.
- Fixed an issue that caused the Dredge and a Survivor to get stuck in a locker if another Survivor tried to hide in the same locker before the Dredge teleported.
- Fixed an issue that caused The Good Guy to be able to Scamper window vaults while in Hidey-Ho Mode.
- Fixed a crash that could occur when using Decisive Strike.
- Fixed a crash that could occur when playing the Tutorial matches.
- Survivors are now able to correctly blind the Unknown with a Flashlight.
Hotfix 8.0.1
CONTENT
- The Good Guy
- Power Drill
- Hidey-Ho Mode cooldown reduced by 10% after hitting a Survivor with Slice & Dice. (was 15%)
- Automatic Screwdriver
- Missing a Slice & Dice reduces Hidey-Ho Cooldown by 8%. (was 10%)
- Power Drill
Dev note: Currently, The Good Guy's Power incorrectly starts to recharge as soon as the Slice & Dice attack is started rather than after it finishes, making his Power recharge much faster than intended. This will be corrected in the near future. In the meantime, we have toned down these Add-Ons to make sure they don't get out of hand. They will return to their normal strength once this is resolved.
FEATURES
- UX Improvement
- Added an option on the Graphic settings menu for players to choose between the use of the full sized item preview or reduced item preview during matches.
BUG FIXES
- Archives
- Fixed an issue with the "Bloody Rewards" challenge where progress could not be made when the player was earning Bloodpoints in a trial.
- Audio
- Fixed an issue that caused The Legion's Backstabber outfit to have Frank's voice instead of Susie's.
- Bots
- Bots no longer break from interacting with pallets reset by Any Means Necessary.
- The Trapper Bot in Survive with Bots Tutorial remembered how to use Bear Traps again
- Characters
- Fixed an issue that caused some Survivors to lack facial animations while idle in the lobby.
- Fixed an issue that caused multiple clipping issues when performing various actions on the Survivor as The Pig.
- Fixed an issue that caused the hands to appear without the arms when teleporting to a TV while playing as The Onryo.
- Fixed an issue that caused the legs of male Survivors to clip through The Twins' POV when the Survivor performs Decisive Strike.
- Blight no longer slows down to 4.6m/s before the end of a Rush when using the Alchemist's Ring add-on.
- Characters - The Lich
- When using the Fly spell, The Lich is now correctly able to move over crouched Survivors.
- The Treasures Chest lid no longer closes slightly for a moment after having been opened by a Survivor
- A network desync no longer occurs when The Lich interrupts a Survivor rushing into a locker with the Hand of Vecna equipped
- The Attuned Hand and Eye of Vecna no longer remain visible when Survivors are sacrificed on a hook
- ** The Hand of Vecna mesh no longer lacks a dissolve VFX when Survivors bleed out holding the hand
- The Locker Smoke VFX when The Lich or a Survivor opens an Entry-Locker is no longer hidden for Survivors
- The Lich's Dispelling Sphere starting point is no longer offset when cast while strafing
- The Lich's Mage Hand Decal VFX no longer remains visible on multiple Pallets when they are close together
- The Lich's mini-mori is no longer bound to the same input as the regular mori
- The Lich's mori and mini mori prompts no longer behave erratically when both are available at the same time
- The Lich's Spell Indicator VFX no longer can become distorted when users change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
- While spectating the Lich, the Spell Indicator VFX is no longer offset until a Survivor is killed by a mori.
- Environment/Maps
- Fixed an issue in Toba Landing where there was a delay when entering the map
- Fixed an issue with the hatch where there was a delay when getting close to it
- Fixed an issue in Midwich Elementary school where players could experience a delay when navigating the corridor between the bathrooms
- Fixed an issue in the Yamaoka's Estate Residence where a collision would create an issue for the Blight
- Fixed an issue in Badham Preschool where the killer would be blocked in the navigation
- Fixed an issue In MacMillan Estate Realm where projectiles would not go between the boards of boarded up windows
- Fixed an issue in Raccoon City Police Station where the Mastermind would not vault with his power activated
- The Camera no longer becomes misaligned if the Survivor is grabbed while traversing a Passage.
- The Knight's guards pathing no longer breaks when Survivors take the Tower Passage during a Hunt
- The Passage glow VFX no longer remains visible from afar after traveling through it
- The camera no longer becomes first person when traveling through Passages on the Spectator's POV
- The Passage aura and glow VFX are no longer missing on the Spectator's POV
- Events
- Fixed an issue where the Tryks Stand-In charm, a Twitch Drop reward, was erroneously listed within the Collection screen of the Twisted Anniversary event.
- Perks
- The Mirrored Illusion can no longer be distinguished from The Killer POV from afar.
- Survivors using Mirrored Illusion can no longer stack Static illusions at the same location.
- The Mirrored Illusion VFX is no longer missing when a Survivor uses the Perk a second time.
- Survivors using Mirrored Illusion can no longer spawn Static Illusions on Boon Totems.
- Survivors with Mirrored Illusion can no longer become stuck and jitter when placing an Illusion on certain Generators.
- The Generator progress to activate the "Mirrored Illusion" Perk no longer fails to be displayed on the Perk icon
- The Still Sight perk icon now correctly remains dimmed when the survivor is hidden inside a locker
- The Pallet stun duration increase by Dark Arrogance is now correctly 25% instead of 20%
- The Perks Languid Touch and Weave Attunement no longer display a green 'buff' external Perk icon for Survivors.
- The Survivor can no longer be seen floating after succeeding in a Decisive Strike on the Killer.
- Platforms
- Fixed an issue on PS4 where rarely, the game could get into an infinite black screen during startup.
- UI
- Subtitles now correctly play in Cinematics.
- Misc
- The Flame Turret no longer fails to display the Information UI on initial pickup from the Control Station.
- Basic attacks with 'Undetectable' status gained from perks and add-ons now correctly count towards 'Outta Nowhere' achievement
- Killers with the Ivory Memento Mori Offering can Mori Survivors on the 1st Hook stage when they self-unhook at the very last second.
KNOWN ISSUES
- The Archives progress widget does not appear in-game when gaining progress on the "Show 'Em What You Got", "Encore! Encore!", "It Takes Two", and "Dancing with Myself" challenges. Progress is still retained after the match.
Note: The update will be delayed on Xbox. Crossplay and Events will be unavailable to Xbox players until the update goes live on the platform.
Hotfix 8.0.2
CONTENT
- Environment/Maps
- In the Forgotten Ruins Map, at least 4 hooks will now always be available in the dungeon section of the map.
- In the Forgotten Ruins Map, Passage locations have been adjusted to avoid being directly beside vaults and pallets.
- Passage interaction time has been extended by 0.15 seconds for Survivors and shortened by 0.25 seconds for Killers.
- Characters
- The Lich
- Increased Mage Hand pallet lifting time from 0.35 seconds to 0.5 seconds.
- Increased the volume on Flight of the Damned skeleton spawn to give better awareness to Survivors.
- Addon Ring of Telekinesis: Activating Mage Hand on an Upward pallet increases your general vault Speed by 10% for the next 8 seconds.
- Addon Vorpal Sword: Increasing time to break pallet from 2.2 seconds to 3.2 seconds.
- The Lich
BUG FIXES
- Anniversary
- Fixed an issue that caused some VFXs to appear late when a Player that was far away approaches the location where they appeared
- Cancelling an Invitation Pillar interaction no longer causes the gold glitter VFX to linger and fail to respawn the scroll atop the Pillar.
- The Dancing Marionettes no longer clip with the ceilings of the Underground Complex.
- Survivor's pools of blood no longer disappear very rapidly after the effect of the "Quiet Mode" ability is over
- Archives
- Fixed an issue where progress could not be made with some iterations of the Bronze Age challenge.
- Fixed an issue where multiple recent Tomes were using the same cover colour in the Compendium screen of The Archives.
- Characters
- Fixed an issue where the Lich's hand teleports away from the survivor for a frame at the end of the assimilate animation.
- Fixed an issue where the The Lich can be seen entering the Passage during the selection animation.
- Fixed an issue that caused a few Killers' motion trail VFX to not play correctly.
- The Lich's Spell Indicator VFX no longer becomes distorted when players change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
- The Hand of Vecna's Locker Smoke VFX no longer appears before the locker doors open when Survivors fast-exit a destination locker after teleporting
- Survivors no longer obtain items from The Lich's chest in the dying state
- It is no longer possible for a Survivor to teleport into the locked room on Temple of Purgation with the Hand of Vecna
- The assimilated Hand of Vecna no longer jitters and becomes desynced with the Survivors arm when moving
- The animation of The Lich's chest can no longer be skipped if the Survivor presses the interaction button while the animation is playing.
- Environment/Maps
- Fixed an issue in Garden of Joy where a Survivor could climb on the rock on the edge of the map
- Fixed an issue in the Temple of Purgation where content of the map could block the collision of the Killers only
- Fixed an issue in Lery's Hospital where the Killer could not pick up a Survivor that was crawling against a blocker
- Fixed an issue in the Forgotten Ruins where a placeholder tile would appear in the environment
- Fixed an issue in Decimated Borgo where a blocker would prevent the Killer from passing
- Fixed an issue in Lery's Hospital where a Survivor on hook would prevent the Killer from navigating
- Fixed an issue in Toba Landing where the Survivors could run on the railing of the stairs
- Survivors entering a Passage at the same time no longer get stuck
- Entry into a Passage is no longer cancelled when Victor Pounces on a Survivor entering a Passage
- Survivors no longer get stuck in the Killer's collision when a Killer waits for Survivors at a Passage's exit.
- The camera no longer gets stuck on the Spectator's POV when the in-match Survivor uses the Passage while the Spectator was being mori'd
- Perks
- Illusions spawned by the Mirrored Illusion perk now correctly despawn when the Killer walks through it
- The Mirrored Illusion perk no longer charges when an Illusion is already active.
- The Dark Arrogance perk's bonus vault effect no longer incorrectly applies to other Killer abilities.
- Miscellaneous
- Medkits no longer fully deplete when self-healing to 100% with no add-ons.
- Fixed an issue that caused the Entity window blocking effects not to block a window that was just unblocked after 3 consecutive rushed vaults.
- Survivors no longer get stuck in the hooked state when the killer is interrupted.