Patch Notes 7.7.X
(Redirected from Patch 7.7.0)
Jump to navigation
Jump to search
Release Dates
Patches | Release Dates |
---|---|
PTB 7.7.0 | 4 April 2024 |
7.7.0 | 23 April 2024 |
7.7.0a | 26 April 2024 |
7.7.1 | 6 May 2024 |
Public Test Build 7.7.0
FEATURES
- New Store
Note: In order to test out the new Store, players will receive 6K Auric Cells on the PTB Build. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build. - New Store available, replacing the previous one
- Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
- Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
- Specials Page: A dedicated page to show all special offers currently available in the game.
- Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
- Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
- Killer and Survivors dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
- Mix and Matching specifics:
- Players can now select Characters and Cosmetics without having to equip them immediately.
- Clicking on an option allows players to preview the Character or Cosmetic.
- Selecting the Character or equipping the Cosmetic confirms their choice.
- Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
- Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
- Previewing Perks, Powers and Moris:
- Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
- Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
- Visceral Outfits are going to show their own version of their Character's Mori.
- Bio pages for Characters:
- These were made a part of the Characters' Wardrobes.
- They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
- Commons:
- Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
- The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
- Kill-switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
- Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
- Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
- Shrine of Secrets:
- The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
- The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.
- Match's Details Menu
- The Match Details Menu now allow players to review Perks.
- During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
- Hovering on Perks and Offerings allow players to see the tooltips and read their description.
CONTENT
- Killer Update - The Twins
- Victor’s Pounce no longer latches onto Healthy Survivors. (NEW)
- Victor can no longer be kicked after successful Pounce attacks which do not latch onto a Survivor. (NEW)
- Victor’s Pounce now latches onto Survivors when they are put into the dying state. While Victor is attached, the Survivor cannot return to the Injured state. Other Survivors can crush Victor during this time to help the dying Survivor. Victor automatically returns to Charlotte after 20 seconds. (NEW)
- While Victor is attached to a Survivor or holding a Survivor in a locker, Charlotte gains a 10% Haste effect. This bonus is lost when hitting a Survivor. (NEW)
- The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
- Victor will now glow red whenever he is vulnerable to being crushed and white when is not vulnerable to being crushed. (NEW)
- Added the ability to recall Victor at any point while he is unbound. (NEW)
- Added the ability to switch between Victor and Charlotte near a hooked Survivor, at a slower rate. (NEW)
- Added a new icon to represent the moment when Victor can be recalled. (NEW)
- Victor no longer reveals Survivors with Killer Instinct while he is latched on. (NEW)
- Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
- Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
- Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
- Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)
- Add-Ons:
- Tiny Fingernail: Decreases Victor’s Unbind time by 33%. (was 50%)
- Toy Sword: Decreases Pounce charge time by 10%. (was 20%)
- Rusted Needle: Pounce attacks inflict Hemorrhage until healed. (Rework)
- Sewer Sludge: Decreases the Survivor’s crawl speed by 25% when Victor is attached to them. (Rework)
- Silencing Cloth: Now triggers when Victor is crushed (Adjustment)
- Weighty Rattle: Pounce attacks inflict Broken for 60 seconds. (Rework)
- Iridescent Pendant: Each time Victor injures a Survivor with a Pounce attack, increase Victor and Charlotte’s movement speed by 2%. This can only reach a maximum of 8%. This effect is lost when putting a Survivor in the dying state. (Rework)
- Killer Update - The Blight
- Improved collision detection to reduce cases where The Blight slides off objects.
- Add-Ons:
- Shredded Notes: Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
- Summoning Stone: Increases the initial Rush duration by 1 second. (Rework)
- Soul Chemical: Increases the initial Rush speed by 10%. (Rework)
- Perks
- Ultimate Weapon
- Now activates for 15 seconds (was 30 seconds).
- Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
- Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
- Decisive Strike
- Increased the Stun duration to 5 seconds (was 3 seconds).
- Added a new stabbing animation when Decisive Strike is used successfully (NEW).
- Adrenaline
- Burst of speed now lasts 3 seconds (was 5 seconds).
- Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
- Adrenaline no longer causes you to wake up when facing The Nightmare.
- Ultimate Weapon
- Environment/Maps
- Haddonfield - Lampkin Lane
- The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.
- Haddonfield - Lampkin Lane
- Gameplay Mechanics
- The Unhook interaction may no longer be cancelled partway to avoid being able to keep someone on the hook maliciously.
- The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent accidentally letting go of the input early.
BUG FIXES
- Audio
- Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.
- Environment/Maps
- Fixed an issue with the Crashed Bus where the Characters could not vault.
- Fixed an issue with the shack on Greenville Square where the Killer could hit through a visual blocker.
- Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
- Bots
- Guard will no longer get stuck on stairs.
- Characters
- Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
- Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
- Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
- Fixed an issue that caused Victor and The Nemesis' Zombies not to be destroyed by the Head On Perk.
- Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
- Fixed an issue that caused Bear Traps to float when placed under Survivors.
- Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
- Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.
- UI
- Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
- Perks
- Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.
- Miscellaneous
- Fixed an issue where players would not disconnect from their party when closing the game.
- Fixed an issue where players could not block other players.
KNOWN ISSUES
- Placeholders are present on the Grisly Bear Skull Mask (including its variant).
Patch 7.7.0
FEATURES
- Game Engine Update
- Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
- New Store
- New Store available, replacing the previous one
- Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
- Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
- Specials Page: A dedicated page to show all special offers currently available in the game.
- Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
- Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
- Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
- Mix and Matching specifics
- Players can now select Characters and Cosmetics without having to equip them immediately.
- Clicking on an option allows players to preview the Character or Cosmetic.
- Selecting the Character or equipping the Cosmetic confirms their choice.
- Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
- Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
- Players can now select Characters and Cosmetics without having to equip them immediately.
- Previewing Perks, Powers and Moris
- Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
- Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
- Visceral Outfits are going to show their own version of their Character's Mori.
- Bio pages for Characters
- These were made a part of the Characters' Wardrobes.
- They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
- General
- Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
- The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
- Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
- Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
- Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
- Shrine of Secrets
- The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
- The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.
- New Store available, replacing the previous one
- Match's Details Menu
- The Match Details Menu now allow players to review Perks.
- During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
- Hovering on Perks and Offerings allow players to see the tooltips and read their description.
CONTENT
- The Archives
- Tome 19 "SPLENDOR" - Level 1 opens April 23rd at 11:00:00 AM Eastern Time.
- Killer Update - The Twins
- The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
- Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
- Charlotte can now recall Victor at any point while he is unbound. (NEW)
- A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
- Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
- Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
- Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
- Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)
- Add-Ons:
- Tiny Fingernail: Decreases Victor’s Unbind time by 33%. (was 50%)
- Toy Sword: Decreases Pounce charge time by 10%. (was 20%)
- UX improvements
- Power Widget:
- Victor's cooldown is now displayed.
- Cooldown is now displayed at a decreased opacity.
- Charlotte's Power icon updates to surface when recalling Victor is available.
- Charlottes Power icon updates to surface the correct input when recalling Victor is available.
- Power Widget:
- Killer Update - The Blight
- Improved collision detection to reduce cases where The Blight slides off objects.
- Add-Ons:
- Shredded Notes: Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
- Summoning Stone: Increases the initial Rush duration by 0.5 second. (Rework)
- Soul Chemical: Increases the initial Rush speed by 5%. (Rework)
- UX improvements
- Power Widget:
- Cooldown is now displayed at a decreased opacity
- Cooldown now uses the consistent white colour
- Cooldown is now displayed per charge
- Rush duration is now surfaced
- Time to perform a new Rush is now surfaced
- Power Widget:
- Perk Updates
- Ultimate Weapon
- Now activates for 15 seconds (was 30 seconds).
- Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
- Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
- Decisive Strike
- Increased the Stun duration to 5 seconds (was 3 seconds).
- Adrenaline
- Burst of speed now lasts 3 seconds (was 5 seconds).
- Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
- Adrenaline no longer causes you to wake up when facing The Nightmare.
- Ultimate Weapon
- Environment/Maps
- Haddonfield - Lampkin Lane
- The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.
- Haddonfield - Lampkin Lane
- Gameplay Mechanics
- The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.
BUG FIXES
- Audio
- Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
- Fixed an issue that caused dead Survivors to be moaning after a Mori.
- Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.
- Archives
- Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb's Watchful Eye Master Challenge.
- Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
- Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
- Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
- Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.
- Characters
- Fixed an issue that caused The Trickster's vault animation through a window to jitter.
- Fixed an issue that caused the male Survivor's flashlight aim to be lower than before.
- Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
- Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
- Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
- Fixed an issue that caused Victor and The Nemesis' Zombies to not be destroyed by the Head On Perk.
- Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
- Fixed an issue that caused Bear Traps to float when placed under Survivors.
- Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
- Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.
- Environment/Maps
- Fixed an issue with the Crashed Bus where the Characters could not vault.
- Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
- Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
- Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.
- Bots
- The Knight's Guards will no longer get stuck on stairs.
- Bots can now activate the Plot Twist Perk
- Fixed an issue where bots were unable to interact with some Hex Totems in Léry's Memorial Institute and Midwich Elementary School
- Perks
- Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.
- UI
- Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
- Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
- Fixed an issue where the search result of friends cannot be scrolled with a Controller.
- Miscellaneous
- Fixed an issue where players would not disconnect from their party when closing the game.
- Fixed an issue where players could not block other players.
- Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
- Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.
KNOWN ISSUES
- Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.
- The "i" button that opens up the selected Character's lore is removed. This information will be again available in a future update
- Lore is still accessible through the Store, using the "Bio" subtab on Characters' wardrobes
- Charles Lee Ray is sometimes invisible to some players POV.
- Victor can sometimes not be crushed by pallets.
CHANGES FROM THE PTB
- General Updates
- Reverted the unhook interaction to being cancellable.
- Killer Updates - The Twins
- Reverted most of the changes that were on the PTB, except the quality of life changes listed above.
- Add-Ons:
- Rusted Needle: Crushing Victor when attached inflicts Hemorrhage until healed. (Reverted)
- Sewer Sludge: Increases time to crush Victor when attached by 2 seconds. (Reverted)
- Silencing Cloth: Charlotte gains Undetectable for 20 seconds after waking from her dormant state. (Reverted)
- Weighty Rattle: Crushing Victor when attached inflicts Broken for 20 seconds. (Reverted)
- Iridescent Pendant: Crushing Victor while he is dormant inflicts Exposed for 45 seconds. (Reverted)
- Killer Updates - The Blight
- Add-Ons:
- Summoning Stone: Increases the initial Rush duration by 0.5 second. (was 1 second)
- Soul Chemical: Increases the initial Rush speed by 5%. (was 10%)
- Perk Updates
- Decisive Strike
- Removed the new stabbing animation.
- Decisive Strike
BUG FIXES
- Fixed an issue that caused Killers to bypass the Decisive Strike stun by immediately dropping Survivors.
- Fixed an issue that caused the pallet break effects to play several times when pulling down a Dream Pallet.
- Fixed an issue that caused Charles Lee Ray to be invisible during multiple interactions.
- Fixed an issue that caused The Twin's Silencing Cloth Add-On not to grant undetectable when Victor is crushed stunned by any means.
- Fixed an issue that caused a discrepancy between male and female Survivor running vault distances.
- Fixed an issue that caused Survivors animation to stop playing during the Naughty Bear's Mori.
- Fixed an issue that caused The Blight's legs to face the wrong direction when moving during the inject animation.
- Fixed an issue that could cause a crash when quitting the game.
*Missing a healing skill check then cancelling the heal no longer causes the healing animation to loop indefinitely.
- The Dead Hard perk no longer causes Survivors to A-Pose during the special animation run when activated.
- The Dramaturgy Perk no longer causes Survivors to A-Pose during the high-knee run when activated.
Hotfix 7.7.0a
BUG FIX
- Tentatively fixed an issue causing strobing / flashing white lights.
- This fix is applied to Steam and Epic Game Store initially.
- Please advise if you continue to encounter the flashing lights after downloading the hotfix here.
Hotfix 7.7.1
CONTENT
- Modifiers
- Modifier: Chaos Shuffle opens at May 16th at 11:00:00 AM Eastern Time.
- This Modifier also features an event tome, opening at the same time.
- Modifier: Chaos Shuffle opens at May 16th at 11:00:00 AM Eastern Time.
- Perk Updates
- Ultimate Weapon
- Now causes Survivors within 32 meters of the locker to scream and show their position (was based on the Killer's position) then gain Blindness for 30 seconds (as before).
- Ultimate Weapon
BUG FIXES
- Audio
- Fixed an issue that caused sound issues in the Mori Preview after previewing The Nightmare or the Wraith.
- Fixed an issue that caused Naughty Bear to have overlapping voice lines in the Mori Preview.
- Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low.
- Characters
- Potential fix for an issue that caused rubber-banding when moving.
- Fixed an issue that caused a stutter at the end of several interactions.
- Fixed an issue which allowed Victor to be recalled sooner than 30 seconds after latching onto a Survivor.
- Victor now glows red after downing an injured Survivor with a Pounce attack, properly indicating he can be Crushed.
- Victor can no longer latch on to survivors with the Endurance status effect.
- Fixed an issue that caused Victor to be unable to move after switching to Victor while a Bot is crushing him.
- Fixed an issue that may cause Survivors to be unable to wiggle out when a Hook interaction is denied by the server.
- Fixed an issue that caused The Xenomorph to be unable to hit a Survivor placing a turret with their tail attack.
- Fixed an issue that caused The Nurse to not be affected by pallet stuns.
- Fixed an issue that caused the Survivors' left arm to jitters when in downed state
- Fixed an issue that caused The Legion's post-Frenzy hand to snaps upwards before entering the self-stun animation.
- Perks
- Toolboxes now properly lose charge when used to charge the Potential Energy perk.
- UI
- Fixed an issue when going back to the Main Menu from a "Play as Killer" offline Lobby causing the bottom button prompts to overlap.
- Fixed an issue in the Killer tutorial where two prompts could sometimes overlap.
- Fixed an issue in the Archives where the menu became invisible after watching a Journal's Entry cinematic.
- Fixed an issue where the Killer name would be missing from the daily ritual "The Hunt Ritual"
- Environment/Maps
- Fixed an issue in the Nostromo map where the Nurse could blink and get stuck in the hull of the Spaceship
- Fixed an issue where The Blight didn't bounce of wall properly in the Raccoon PD map
- Fixed an issue in Greenville Square where the traps could be placed under the ground next to the shack window
- Fixed an issue in Shattered Square where both pallets of the main building would spawn at the same time
- Fixed an issue in the RPD where the survivors could land on top of a door frame
- Fixed an issue in Léry's Hospital where the killer could not interrupt a survivor from one side of a generator
- Fixed an issue in Autohaven Wreckers where Victor could jump though a sheet of metal in the shack
- Fixed an issue in Greenville Square where the double pallet tile didn't spawn
- Fixed an issue that may cause Meg to be unable to unhook Dwight during the Survivor Tutorial.
- Fixed an issue in Dead Dawg Saloon where the player camera could clip into a rock
- Fixed an issue in Coldwind Farms where the Cow Tree's vault tarp was missing
- Fixed an issue in Crotus Prenn Asylum where Trapper could hide beartraps inside the rocky edge of the hill
- Fixed an issue in Eyrie of Crows where Trapper could hide beartraps inside some roots at the stone gazebo
- Fixed an issue in Hawkins Laboratory where superfluous collisions were affecting player navigation near some closed doors and causing rubber-banding
- Fixed an issue in Hawkins Laboratory where players could hide items in the floor near the storage room doors
- Fixed an issue in Haddonfield where players would collide with the car mirrors and experience frustrating navigation issues
- Fixed an issue in Haddonfield where the End-Game Collapse Cracks would appear on the ceiling of the balcony from one of the large houses
- Fixed an issue in Midwich Elementary School where Killers' vision could clip into a destroyed wall and see outside of the map
- Fixed an issue in Raccoon City Police Department West Wing where Trapper could hide beartraps inside a pile of debris in the library
- Fixed an issue in Raccoon City Police Department where players could climb on top of a duffle bag
- Fixed an issue in Raccoon City Police Department East Wing where players could climb onto the toilets
- Fixed an issue in Toba's Landing where the central computer console from the main base was popping with distance
- Graphics
- Fixed an issue that caused bright flashes in the basement and in the end game screen.
- Store
- Fix: Auric Cell Offers cards now can be clicked entirely without players needing to click on the button.
- Miscellaneous
- Fixed an issue where items and add-ons would not get equipped automatically after previously running out of them