Patch Notes 7.5.X
(Redirected from Patch 7.5.0)
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Release Dates
Patches | Release Dates |
---|---|
PTB 7.5.0 | 9 January 2024 |
7.5.0 | 30 January 2024 |
7.5.0a | 31 January 2024 |
7.5.1 | 8 February 2024 |
7.5.2 | 14 February 2024 |
Public Test Build 7.5.0
FEATURES
- Field of View Settings
- There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing."
- FOV Perk Updates
- Shadowborn
- Monitor and Abuse
- Generators System Update
- The 3-gen strategy (identifying the closest 3 generators and defending only them) has become very strong, especially on certain killers. This can lead to very long games and frustrations. To help prevent such situations, the following now applies:
- Each generator can only suffer 8 regression events maximum
- After the max has been reached on a generator, that generator can no longer be regressed by the Killer (including kicks, addons, and perk-related regressions)
- Number of regressions per generator is indicated by increasing VFX after 3 or more regression events
- Gens at max regression events cannot regress by the Killer (including kicks, addons, and perk-related regressions)
- Survivors failing skill checks still regress generators normally and do not count as regression events
- Killer kick regression is increased from 2.5% to 5%
- "Gen tapping" is no longer possible. To stop a generator from regressing, a Survivor must repair 5% of the generator
- Regression does not occur while repairs are in progress
- Perks Affected:
- Hex: Ruin
- Surge
- Scourge Hook: Pain Resonance
- Oppression
- Overcharge
- The 3-gen strategy (identifying the closest 3 generators and defending only them) has become very strong, especially on certain killers. This can lead to very long games and frustrations. To help prevent such situations, the following now applies:
CONTENT
- New Survivor - Alan Wake
- Dead by Daylight welcomes a new famous survivor into the fog - Alan Wake!
- Perks
- Killer Update - The Hillbilly
- Killer Power
- Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the chainsaw, and sprinting with the chainsaw each cause the Overdrive meter to increase. The meter decreases when the chainsaw is not in use. When the meter is full, the chainsaw goes into Overdrive.
- Base changes
- Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s)
- Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds)
- Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds)
- Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s)
- Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint
- Disconnected the Chainsaw's sensitivity from controller sensitivity
- Baseline sensitivity was set to 100% of the controller sensitivity
- Special State: Overdrive
- While in Overdrive, the chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
- Base Overdrive stats
- Chainsaw charge speed increased by 5%
- Chainsaw Sprint movement speed increased to 13 m/s
- Chainsaw cooldowns reduced by 10%
- Miscellaneous
- Added a new loading tip regarding the Overdrive meter
- Added new score events when using the Chainsaw:
- Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw
- Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event
- Overdrive: When Overdrive triggers
- Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode
- Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer
- Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters
- Killer Power
- Killer Update - The Onryo
- Demanifested State
- While Demanifested:
- The Onryo can gain Bloodlust as usual
- The Onryo can enter chases as usual
- When Demanifesting:
- Bloodlust is no longer lost
- Increase Demanifested state invisibility duration from 1 to 1.2 second
- While Demanifested:
- Killer Power
- Cooldown from previous update removed
- Condemned gained from teleports increased to 1 full stack
- Teleporting applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV
- Powered TVs:
- Now have VFX showing range at all times (when powered)
- Are revealed to Survivors within 16 meters
- Hooking a Survivor locks in their Condemned progress, making it impossible to remove
- VHS Tapes
- No longer grant protection from gaining Condemned
- Survivors no longer gain Condemned if hit while holding a tape
- Survivors no longer lose their tape when attacked
- Survivors must bring their tape to the furthest TV
- Highlighted in yellow
- Retrieving a tape now takes 1 second (was 2)
- Inserting a tape in a TV now takes 1 second (was 2)
- Addons
- Demanifested State
- Killer Addon Updates - The Blight
- Perk Updates
- Maps
- Mount Ormond updates
- We made some changes to the map. The layout and main building stays the same, but we decided to address the fact that the front of the Building representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went through to update the gameplay and make it more fluid and fitting with the loops and to actually add gameplay. The art team went through as well to make things look nice.
- In the back of the building we had a couple of tiles that were simple loops, but that didn't have interesting gameplay, we went around to update this and improve the quality there as well.
- Mount Ormond updates
BUG FIXES
- Archives & Events
- Fixed an issue where the "Back-to-Back" Survivor Master Challenge would void completed progress if the Survivor later succeeded on a good skill check or failed any skill check in the same match.
- Characters
- Fixed an issue that caused The Left Arm of the Naughty Bear to appear broken when placing down a Bear Trap.
- The Trapper can now pick up Bear Traps rightg after placing them without having to first move away.
- The Blight’s power no longer starts to recharge during the Rush cooldown animation.
- Fixed an issue that caused the screen to turn black after teleporting to the Lament Configuration when spectating The Cenobite.
- The Nemesis’ Zombies now lose collision after infecting a survivor to prevent being unable to leave the area and getting hit a second time.
- The Knight can now start an order on a Survivor’s position.
- Survivors now cough and scream when exiting a locker or vaulting into one of The Clown’s Afterpiece Tonic clouds.
- Fixed an issue that caused Survivors to be teleported to a random part of the map after landing on one of The Hag’s Mud Phantasms.
- The Drop Pallet interaction now has priority over Crush Victor when a Survivor is near a Pallet with The Twins’ Victor on their back.
- The Executioner can now properly create a Torment Trail when going up stairs.
- The Mastermind can no longer change the final direction in which a Survivor grabbed by Virulent Bound is thrown by moving the camera during the Bound.
- The Nurse can now buffer blinks during her Fatigued state.
- The Cenobite can no longer see hiding Survivors when passing through Lockers when teleporting to a Gateway.
- Animation
- Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a generator.
- Audio
- Fixed issues where menu sounds were not playing correctly.
- Fixed an issue where the perk "Territorial Imperative" did not triggered the sound.
- Fixed an issue where survivors did not scream or cough if they slow vault or exit a locker while inside the Clown's Afterpiece tonic.
- Fixed issues where the sounds of the tab in the Friends menu were not playing.
- Fixed an issue where the sound when the player clicked ready in the custom game lobby was not playing.
- Bots
- Bots now seek to solve Condemn using a percentage of non-locked condemn stacks.
- Bots now close Televisions at a distance of 16m to their generator in all difficulties.
- Bots can use Blast Mine, Wiretap and Repressed Alliance without issue.
- Bots no longer reveal Ghostface without looking in his direction while outside of chase.
- Bots now avoid running directly into the map corner.
- Bots are now affected by Darkness and don't detect a Killer beyond the visible range through their Sight sense.
- Bots now have a reaction time to attacks depending of Killer and bot difficulty level.
- Bots are in general more brave while doing objectives, especially if the Killer is already busy in a chase.
- Environment/Maps
- Fixed an issue in Red Forest where the front side of the Generator on top of the hill was not accessible to players.
- Fixed an issue in the Treatment Theatre where the items are clipping in the ground.
- Fixed an issue in Underground Complex where the Xenomorph Tail attack gets blocked.
- Fixed an issue in the Treatment Theatre where players could not interact on one side of a Generator.
- Fixed an issue in the Lampkin Lane where the player would get stuck after leaving the repair of a Generator behind a house.
- Fixed an issue in the Garden of Joy where items could be hidden under the ground.
- Fixed an issue where The Underground Complex was missing in the Match Management of Custom Game mode.
- Fixed issues in the Mount Ormond Resort where foliage was clipping through multiple chests.
- Fixed an issue in the Mount Ormond Resort where there were some seams visible on the ground of the shack.
- Fixed an issue in the Mount Ormond Resort where a plan was clipping inside a mazewall mesh.
- Fixed an issue in the Mount Ormond Resort where a chest was clipping with a fence.
- Fixed an issue in the Mount Ormond Resort with the collision around the snowcat.
- Fixed an issue in the Mount Ormond where the end game collapse failed to appear on the stairs of the chalet.
- Fixed an issue in the Mount Ormond where a chest was clipping with a rock.
- Fixed an issue in the Mount Ormond where survivors could climp rocks leading up the hill.
- Fixed an issue in the Mount Ormond with the windows of the chalet level of detail popping.
- Fixed an issue in the Mount Ormond with the snowpiles level of details had to be adjusted.
- Fixed an issue in the Mount Ormond where some part of a tree was missing.
- Fixed an issue in the Mount Ormond where a tree was removed because it was too low quality.
- Gameplay
- Fixed an issue that may cause a Toolbox that was previously equipped by another Survivor to hold infinite charges.
- Perks
- Fixed an issue that caused the audio cue to not always play when a Survivor enters the Basement when equipped with the Territorial Imperative perk.
- Fixed an issue that caused the Survivor to scream even when trapped in a Bear Trap after using the Dramaturgy perk.
- Decisive Strike now properly triggers when grabbed by the Mastermind’s Virulent Bound.
- Open Handed now increases Empathic Connection’s aura reading range.
- Going into the dying state with Plot Twist perk while holding the Lament Configuration no longer causes it to be solved.
- UI
- Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
- Fixed an issue where the menu buttons when selecting a survivor appear too small in the custom game lobby.
- Fixed an issue where the reward node status was not updated when collecting it.
- Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
- Fixed an issue where character info can be opened during the offering screen.
- Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors are being sacrificed.
- Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar becomes empty.
- Fixed an issue that caused the Blight’s Rush input prompt to flicker when looking up.
- Fixed an issue that caused the Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-On.
- Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
- UX
- When the Skull Merchant's drones cannot detect you as a Survivor, their beams lighter in appearance and colour. Change only seen by the Survivor that will not be detected.
- The viewport is now constrained when controlling a Biopod as The Singularity with the 16:9 Aspect Ratio option activated.
- Targeting a Biopod when multiple are lined up no longer requires aiming a little below the desired pod.
KNOWN ISSUES
- The Knight remains disabled due to an ongoing issue
- The Perk Nowhere to Hide is also disabled
Patch 7.5.0
FEATURES
- Field of View Settings
- There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (Killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing.
- FOV Perk Updates
- Generators System Update
- The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustration. To help prevent such situations, the following now applies:
- Each Generator can only suffer 8 regression events maximum.
- After the max has been reached on a Generator, that Generator can no longer be regressed by the Killer (including kicks, Add-ons, and Perk-related regressions).
- Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events.
- Gens at max regression events cannot regress by the Killer (including kicks, Add-ons, and Perk-related regressions).
- Survivors failing Skill Checks still regress Generators normally and do not count as regression events.
- Killer kick regression is increased from 2.5% to 5%.
- "Gen tapping" is no longer possible. To stop a Generator from regressing, a Survivor must repair 5% of the Generator.
- Regression does not occur while repairs are in progress.
- The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustration. To help prevent such situations, the following now applies:
- Perks Affected
CONTENT
- Re-enabled the Nowhere to Hide Perk.
- Re-enabled The Knight Killer.
- New Survivor - Alan Wake
- Dead by Daylight welcomes a new famous Survivor into The Fog - Alan Wake!
- Perks
- Killer Update - The Hillbilly
- Killer Power
- Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the Chainsaw, and sprinting with the Chainsaw each cause the Overdrive meter to increase. The meter decreases when the Chainsaw is not in use. When the meter is full, the Chainsaw goes into Overdrive.
- Base changes
- Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).
- Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).
- Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).
- Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).
- Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint.
- Disconnected the Chainsaw's sensitivity from controller sensitivity.
- Baseline sensitivity was set to 100% of the controller sensitivity.
- Special State: Overdrive
- While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
- Base Overdrive stats
- Chainsaw charge speed increased by 5%.
- Chainsaw Sprint movement speed increased to 13 m/s.
- Chainsaw cooldowns reduced by 10%.
- Addons
- Greased Throttle (was Junkyard Air Filter)
- Decrease recovery time after using the Chainsaw by 8% (new functionality).
- Counterweight (was Heavy Clutch)
- Decreases Chainsaw Sprint initial turn rate by 70% (new functionality).
- Cracked Primer Bulb (was Speed Limiter)
- Survivors hit with the Chainsaw are damaged for a single health state.
- Increases Overdrive generation by 15% (new functionality).
- Steel Toe Boots
- Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).
- Begrimed Chains (was Big Buckle)
- Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage Status Effects until fully healed (new functionality).
- Dad's Boots
- Increases the Chainsaw Sprint turn rate by 30% (was 28%).
- Clogged Intake (was Death Engravings)
- Increases Overdrive duration by 15% (new functionality).
- Off-Brand Motor Oil
- Increases Overdrive generation by 15% (new functionality).
- Thermal Casing (was Punctured Muffler)
- Decreases the speed at which heat dissipates when not using the Chainsaw by 20% (new functionality).
- The Thompson's Mix (was Black Grease)
- Decrease recovery time after using the Chainsaw by 12% (new functionality).
- Iridescent Engravings (was Doom Engravings)
- Increases Chainsaw Sprint movement speed by 20%.
- Increases time required to charge the Chainsaw by 12% (new functionality and rarity).
- Ragged Engine (was Leafy Mash)
- Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 30% (new functionality).
- Low Kickback Chains
- Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).
- Discarded Air Filter (was Mother's Helpers)
- Increases the time it takes before Overdrive starts dissipating by 20% (new functionality).
- High Speed Idler Screw (was Pighouse Gloves)
- Increases the time it takes before Overdrive starts dissipating by 30% (new functionality).
- Spiked Boots
- Increases the Chainsaw Sprint turn rate by 45% (was 44%, & removed functionality).
- Tuned Carburetor
- Changed rarity to Ultra Rare.
- Apex Muffler
- Changed rarity to Very Rare.
- Filthy Slippers (was Iridescent Brick)
- After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends (new functionality and rarity).
- Miscellaneous
- Added a new loading tip regarding the Overdrive meter.
- Added new score events when using the Chainsaw:
- Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.
- Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.
- Overdrive: When Overdrive triggers.
- Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.
- Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.
- Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.
- Greased Throttle (was Junkyard Air Filter)
- Killer Power
- Killer Update - The Onryo
- Demanifested State
- While Demanifested:
- The Onryo can gain Bloodlust as usual.
- The Onryo can enter chases as usual.
- When Demanifesting:
- Bloodlust is no longer lost.
- Increase Demanifested state invisibility duration from 1 to 1.2 seconds.
- While Demanifested:
- Killer Power
- Teleport cooldown from previous update removed.
- Condemned gained from teleports increased to 1 full stack.
- New Power Meter:
- Resets on teleport and charges automatically afterwards (10 seconds).
- If the power meter is at 98% or more when teleporting, the teleport applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.
- If the power meter is <98%, no Condemned is applied.
- Resets on teleport and charges automatically afterwards (10 seconds).
- Powered TVs:
- Now have VFX showing range at all times (when powered).
- Are revealed to Survivors within 16 meters.
- Hooking a Survivor locks in up to 2 stacks of Condemned (applies for each hook action). These stacks become impossible to remove.
- VHS Tapes
- Tapes no longer grant protection from gaining Condemned while holding them.
- Survivors no longer gain Condemned if hit while holding a Tape.
- Survivors no longer lose their Tape when attacked.
- Survivors must bring their Tape to the furthest TV.
- Highlighted in yellow.
- Retrieving a Tape now takes 1 second (was 2).
- Inserting a Tape in a TV now takes 1 second (was 2).
- Addons
- Videotape Copy
- Increases the range at which Survivors gain Condemned from Projection by 2 meters (new functionality).
- Reiko's Watch
- Increases the invisibility duration while Demanifested by 25% (was 33%).
- Ring Drawing
- When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack (new functionality).
- Tape Editing Deck
- Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location (no change).
- Survivors that insert their Tape are revealed for 6 seconds (new functionality).
- Iridescent Videotape
- Projection does not turn off TVs, and does not apply Condemned (new functionality).
- TVs turned off by Survivors take 20% longer to turn back on (new functionality).
- Videotape Copy
- Demanifested State
- Killer Addon Updates - The Blight
- Blighted Rat
- Increases Rush speed by 2% for each consecutive Rush (was 4%).
- Blighted Crow
- Increases Rush speed by 3% for each consecutive Rush (was 6%).
- Adrenaline Vial
- Increases maximum Rush tokens by 2.
- Increases maximum Rush look angle by 20 degrees.
- Increases Rush speed by 5%. (adjusted functionality)
- Alchemist's Ring
- Increases Rush duration by 20% for each consecutive Rush (new functionality).
- Compound Thirty-Three
- Increases Rush turn rate by 11% for each consecutive Rush that travels at least 3 meters, up to a maximum of 33% (new functionality).
- Iridescent Blight Tag
- Enables Rush to be performed without spending tokens.
- Rush bonuses are capped after 3 consecutive rushes.
- Blighted Corruption goes on cooldown for 20 seconds after a Lethal Rush attack, missing a Slam, or breaking a Pallet with Blighted Corruption.(new functionality)
- Blighted Rat
- Perk Updates
- Events
- Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
- A Modifier: Lights Out event Tome will also open while the Modifier is active.
- Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
- Maps
- Mount Ormond updates
- We made some changes to Mount Ormond. The layout and main building are staying the same. but we decided to address the fact that the front of the Building, representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went updated the gameplay to make it more fluid and fitting with the loops and to actually add gameplay. The Art team went through as well to make things look nice.
- In the back of the building we had a couple of tiles that were simple loops, but that didn't have interesting gameplay. We updated this and improved the quality there as well.
- Mount Ormond updates
BUG FIXES
- Archives
- Fixed an issue where The Archives Challenges could be completed when playing Tutorial Bot Match.
- Fixed an issue where the Memory Shard visual effects would not stop drawing when in Spectator mode.
- Fixed an issue where the Challenge descriptions of Core Memory: Stray Thoughts were inconsistent with other Core Memory *Challenges.
- Fixed an issue where the Tome 17 Back-to-Back Challenge would gain unintended progress from non-consecutive Skill Checks.
- Fixed an issue where the Knockout Challenge would gain progress if a Survivor activated the Plot Twist Perk to put themselves in the dying state.
- Fixed an issue where the A Stunning Display Challenge would not gain progress after wiggling free from the Killer's grasp.
- Fixed an issue where the That's Rude Challenge would not gain progress when pointing at the Killer within five (5) seconds of the Premonition Perk activating.
- The Undying Influence Challenge now properly tracks Totems ignited by the Hex: Plaything Perk.
- The Plot Twist Perk no longer gives progress towards the Killer Challenge Knockout (Remix).
- The That’s Rude Challenge now correctly gains progress when pointing towards the Killer after activating the Premonition Perk.
- Audio
- Fixed issues that caused the Thorn SFX from the 3 Generator System to be too loud.
- Reduced The Hillbilly's Chainsaw volume.
- Bots
- Bots no longer self-heal immediately after being unhooked. They will first try to get healed by the person that got the unhook.
- Bots now have different priorities between different self interactions (self mend being the highest priority, and self care being the lowest priority)
- Bots no longer enter an infinite loop when injured and holding a Medkit and a special item.
- Bots self-healing is now more consistent: they correctly see the interaction as possible while moving.
- Players can now signal a bot for their attention by either using the "come here" emote or by t-bagging. Unless they have something urgent, they'll drop what they're doing and heal the player or let themselves get healed.
- Bots now change the priority of their interactions when they are targeting a specific interactor.
- When bots drop their Flashbang to grab and use a Spray or Serum, they will immediately pick back up their Flashbang once they're done healing themselves.
- Bots no longer stop in front of certain vaults.
- Characters
- The Knight can no longer summon many Guards at the same time when vaulting a window.
- Fixed an issue that caused the Pebble throw animation from male Survivors to be misaligned with the camera's orientation when using the Diversion Perk.
- Fixed an issue that caused Struggling Survivors to clip outside of The Demogorgon's arm.
- Fixed an issue that caused Nancy's red plaid skirt to clips into her leg while running in the tally screen.
- The screen no longer turns black for spectators after The Cenobite teleports to the Lament Configuration.
- Environment/Maps
- Fixed an issue in Nostromo Wreckage where The Nurse would get stuck in the main building.
- Fixed an issue in Mount Ormond where a collision would block the Guards.
- Fixed an issue in the Crotus Prenn Asylum where players could walk on the visually inaccessible ramp.
- Fixed an issue in Mount Ormond where debris would prevent The Mastermind from moving properly.
- Fixed an issue in the Underground Complex where the Killers could not drop down a hole in the Rift room.
- Fixed an issue in the Underground Complex where The Knight's Guards are unable to climb the stairs.
- Perks
- Fixed an issue where players would end up with unlevelled perks if they have levelled it in lobby without opening the loadout menu before loading into a Trial.
- Survivors equipped with the Visionary Perk will see the Aura of the claws on a Generator blocked by the Corrupt Intervention Perk.
- UI
- Fixed an issue where the "Controller Disconnected" pop-up does not appear when the controller is disconnected.
- Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
- Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.
- Fixed an issue where the reward node status was not updated when collecting it.
- Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
- Fixed an issue where Character info can be opened during the offering screen.
- Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors were being sacrificed.
- Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar became empty.
- Fixed an issue that caused The Blight’s Rush input prompt to flicker when looking up.
- Fixed an issue that caused The Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-on.
- Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
- Fixed an issue where some tooltips in bot loadout had their header off screen.
- Miscellaneous
- Fixed an issue where players could be stuck in a loop loading when attempting to start a Trial in a Custom Game with 6 players.
FIXES FROM THE PTB
- Characters
- The Cannibal’s Speed Limiter Add-on correctly gives bonus Bloodpoints for the Chainsaw Hit score event.
- The Hillbilly’s movement speed no longer increases when colliding with an asset during a Chainsaw Sprint just as Override activates.
- Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a Generator.
- The Undetectable Status Effect is properly granted when playing as The Blight with both the Iridescent Blight Tag and Vigo’s Journal Add-ons equipped.
- The Onryo can no longer turn invisible when using the Nowhere to Hide Perk.
- Killer Instinct is now properly shown when The Twins’ Victor is Dormant close to Survivors hidden in Lockers.
- FOV
- Players can no longer bypass the minimum and maximum FOV by editing the ini files.
- The FOV setting is correctly saved between sessions.
- The Restore Defaults button correctly resets the FOV setting.
- Generators
- The minimum repair indicator to stop regression no longer appears on Generators that are not regressing.
- The minimum repair indicator no longer appears if the Generator regression is stopped by something other than repairing the Generator, such as when the Hex: Ruin Totem is Cleansed.
- Eruption no longer applies its effects if the Generator is not damaged because it has already accrued the maximum number of regression events.
- Missing the Overcharge Skill Check no longer causes a Generator with no repair progress to regress.
- Generators that are blocked after having accrued the maximum number of regression events can no longer be regressed by The Legion’s Fuming Mix Tape Add-on.
- Miscellaneous
- Survivors may no longer become invisible when interacting with a Locker at the same time as another Character.
- Characters may no longer get pushed when interacting with a Locker at the same time as another Character.
- Perks
- The Chest Auras reveal by the Boon: Illumination Perk are now hidden when affected by the Blindness Status Effect.
- The Champion of Light Perk no longer applies the Hindered Status Effect to the Killer when blinded by something other than a Flashlight.
- The Shadowborn Perk icon now only lights up when the Perk is active.
- The Save the Best for Last Perk no longer sometimes fails to lose Tokens when hitting the Obsession when other Obsession Perks are equipped.
- Fixed an issue that may cause players to become desynced when the Decisive Strike Perk was triggered at the same time the Killer was Stunned in another way.
- The Plot Twist Perk icon is no longer lit up when the Survivor is healthy.
- Hex: Thrill of the Hunt Perk now has the proper number of Tokens when re-ignited by the Hex: Undying Perk.
- The Endurance Status Effect granted by the We’re Gonna Live Forever Perk now counts towards the Humanitarian achievement.
KNOWN ISSUES
- Daily Rituals button is unresponsive when coming to the Main menu from the Archives or a Killer lobby. This can be fixed by visiting any other menus and coming back to the Main menu. The daily rituals button is also accessible in any Lobby or the Tally.
Hotfix 7.5.0a
BUG FIX
- Fixed an issue which caused the Alan Wake Chapter to appear unavailable in the store.
KNOWN ISSUES
- Description text for Begrimed Chains, Filthy Slippers, Compound Seven, and The Onryo's Power do not match their in-game effects.
Hotfix 7.5.1
CONTENT
- Killer Adjustments - The Blight
- Addons
- Adrenaline Vial
- Increases maximum Rush tokens by 2.
- Increases maximum Rush look angle by 20 degrees.
- Decreases Rush turn rate by 55%. (re-added functionality)
- Increases Rush speed by 5%
- Compound Thirty Three
- Rush cannot be performed more than 2 times (new functionality)
- Increases Rush turn rate by 33% (slightly adjusted functionality)
- Increases Rush duration by 33% (new functionality)
- Adrenaline Vial
- Addons
- Killer Adjustments - The Hillbilly
- Addons
- Greased Throttle
- Decreases recovery time after using the Chainsaw by 8%
- This effect does not apply while in Overdrive (new functionality)
- The Thompson's Mix
- Decreases recovery time after using the Chainsaw by 12%
- This effect does not apply while in Overdrive (new functionality)
- Greased Throttle
- Addons
- Killer Adjustments - The Onryo
- Killer Power
- Removed the Condemned cooldown
- Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
- Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
- Increased movement speed while Manifesting to 4 m/s (was 3.68)
- Killer Power
BUG FIXES
- Archives
- The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.
- Achievements
- The Nerves of Steel achievement now properly tracks Skill Checks.
- Audio
- Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream
- Fixed an issue that caused no sound to be heard when an invite is accepted.
- Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.
- Fixed an issue where the End Game Collapse bell sound wasn't heard.
- Bots
- Bots no longer run away from a Killer on a different floor.
- Characters
- Fixed an issue where The Good Guy's "Wedding Dress" torso stretches and distorts when selecting the outfit icons.
- Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.
- The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.
- Environment/Maps
- Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook
- Fixed an issue in Midwich Elementary School where items could be hidden under rubbles
- Fixed an issue with the Harvester where bots could get stuck
- Fixed an issue with the crashed Bus where Bots would not leave their position
- Fixed an issue in Underground Complex entity effect were clipped near a hook
- Fixed an issue in Mother's Dwelling where The Nurse could not blink through railings around the house
- Fixed an issue with the collision on a maze tile in Pale Rose
- Fixed an issue in the Underground Complex where the The Singularity's Biopods would not stick to the walls properly
- Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.
- Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile
- Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations
- Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.
- Perks
- Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.
- The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.
- The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.
- UI
- Fixed missing SFX when a player joins or leaves a party
- Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives
- Fixed an issue where the cursor could be visible/movable during the intro cinematic
Hotfix 7.5.2
CONTENT
- Killer Adjustments - The Blight
- Add-Ons
- Iridescent Blight Tag
- Rush cannot be performed more than 3 times (new functionality)
- Increases maximum Rush look angle 20 degrees (new functionality)
- Increases Rush speed by 20% (new functionality)
- Iridescent Blight Tag
- Add-Ons
- Killer Adjustments - The Hillbilly
- Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
- Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
- Added an audio cue when The Hillbilly's Chainsaw cooldown is over and the Chainsaw is ready to be used again.
- Increased The Hillbilly's Chainsaw volume from the Survivor's perspective.
- Add-Ons
- Greased Throttle
- Decreases recovery time after using the Chainsaw by 5% (was 8%)
- The Thompson's Mix
- Decreases recovery time after using the Chainsaw by 10% (was 12%)
- Greased Throttle
- Perk Adjustments
- Champion of Light (Alan Wake)
- Removed "while holding a flashlight" requirement.
- Champion of Light (Alan Wake)
BUG FIXES
- Audio
- Fixed an issue that caused Saga Anderson's injured and hook screams to be too loud.
- Fixed an issue that caused some of Rose Marigold's VOs to be too loud.
- Fixed an issue that caused some of The Trickster's voice lines to be lower than others.
- Archives
- Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed by other players.
- Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.
- Bots
- Bots no longer get stuck on a vault near the stairs in Treatment Theatre.
- Environment/Maps
- Fixed an issue on Coal Tower Map that let The Demogorgon access the top of multiple blockers
- Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
- Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook.
- Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.
- Perks
- Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.
- UI
- Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
- Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.