Patch Notes 7.1.X

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Release Dates

Patches Release Dates
PTB 7.1.0 5 July 2023
7.1.0 25 July 2023
7.1.1 1 August 2023
7.1.2 9 August 2023


Public Test Build 7.1.0

FEATURES

  • Bots
    • Disconnected Survivors will be replaced with Bots
    • Added support for new perks for Bots: Dramaturgy and Plot Twist.
  • UI
    • Consent popup now shows earlier.
    • Added new Character Portraits for Survivors and Killers.
    • New visuals for Store flags (limited time items) and New Items across all menus.


CONTENT

  • New Survivor: Nicolas Cage
  • Updated Killer: The Onryo
    • Projection:
      • Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
      • The time a TV is disabled after The Onryo Projects to it has been reduced to 70 seconds (was 100 seconds). This can be further reduced using Add-ons.
      • The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 90 seconds (was 60 seconds).
      • Projection now has a 15 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.
    • Cursed Tapes:
      • Getting hit with a Basic Attack while carrying a Cursed Tape will apply one stack of Condemned
      • When a Survivor carrying a Cursed Tape is hooked, all other Survivors gain one stack of Condemned and the Tape is destroyed
      • Holding a Cursed Tape no longer passively builds Condemned
      • Cursed Tapes can now be placed in any TV other than the one they were retrieved from
    • Demanifestation:
      • The Onryo can no longer be stunned while Demanifested
      • Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position
      • Demanifesting now removes Bloodlust, similar to other Killer Powers
  • Hook Grabs:
    • Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.
  • Toolbox Add-On Updates:
    • Brand New Part - new functionality:
      • Toolbox Repair action is replaced with Install Brand New Part. During the installation, you will be faced with a difficult Skill Check. Upon succeeding the Skill Check, the generator's required charges are reduced by 10. This add-on is consumed after use
  • Killer Perk Updates:
    • Coup de Grace:
      • Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
    • Claustrophobia:
      • Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
    • Hangman's Trick → Scourge Hook: Hangman's Trick:
      • Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 8/9/10 meters of a scourge hook.
    • Territorial Imperative:
      • Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.
    • Remember Me:
      • Each time your Obsession loses a health state, gain a token. Each token increases the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.
    • Hex: Crowd Control:
      • The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
    • Trail of Torment:
      • After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.
  • Survivor Perk Updates:
    • Prove Thyself:
      • For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
    • We're Gonna Live Forever:
      • Adjusted description to indicate that it works for ALL blinds, not just flashlights.
    • Blast Mine:
      • Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
    • Wiretap:
      • Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
    • Saboteur:
      • See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
    • Clairvoyance:
      • Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
    • Breakout:
      • When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
    • Buckle Up:
      • While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
    • Smash Hit:
      • After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.
    • Spine Chill:
      • Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
  • Killer Tweaks
    • The Executioner:
      • If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).
    • The Spirit:
      • Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%)
      • Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters)
      • Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster
      • Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%)
      • Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%)
    • The Hag:
      • Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%)
      • Mint Rag - the teleport cooldown has been reduced to 10 seconds
      • Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%)
  • Level Design
    • Rebalance on the Fractured Cowshed and Rancid Abattoir maps
    • Modified the layout of the map
    • Modified the main building access
    • Globally changed the content on the Coldwind Farm Realm including more gameplays in the fence tiles
    • Coldwind Farm Realm has received updated the corn tiles with added detail


BUG FIXES

  • General
    • Fixed an issue where blockers would prevent players from navigating in the Mothers Dwelling map
    • Fixed an issue in the Raccoon City Police Station where zombies would get stuck
    • Fixed an issue where a survivor would clip through the doors of a locker in the Torment Creek map
    • Fixed an issue in the Fractured Cowshed where the Clown's gas clipper through the walls
    • Fixed a collision issue on the Torment Creek Map
    • Fixed a collision issue around the barn in the Fractured cowshed map
    • Fixed an issue where shows wrong error message of "Host unreachable".
    • Fixed an issue where shows corrupted data error popup unproperly.
    • Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
    • Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
  • Bots
    • Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
    • Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.
  • Console
    • Fixed an issue that caused trophies to not get updated properly when changing device of PS4 or PS5.
    • Fixed an issue where Auric Cells expired at an incorrect time in Japan on Xbox.
    • Fixed an issue that caused the trial to be seen when entering tally screen by disconnecting the controller, waiting a short time then reconnecting.
    • Fixed an issue that cause Attack on Titan charms to not being given on Switch.
    • Tentatively fixed an issue which caused error 8,001 happens on Windows Store.
    • Fixed an issue which caused the subtitle "On" setting to be disabled when restarting the game.
  • Characters
    • Fixed an issue that caused many killers to not follow the rule of looking down after successfully hitting a survivor.
    • Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
    • Fixed an issue that caused Ghost Face to fail to play the attack animation and instead play the standing-up animation when performing a basic attack while crouched.
    • Fixed an issue that caused The Clown's Afterpiece bottle in his left hand to become invisible during the reload animation when reloading bottles as The Clown.
    • Fixed an issue that caused the VHS tape model to remain in Survivors' hands even after they inserted it into a TV.
    • As The Wraith, the lingering undetectable status effect icon is correctly displayed when Uncloaking with "The Ghost - Soot" add-on equipped
    • The Knight has a more robust strategy to prevent becoming stuck in Orb Patrol on top obstacles
    • Survivors no longer get stuck with a Lament Configuration when they get downed while picking it up
    • The HUD no longer can disappear after triggering the Shape's standing mori
    • The Demogorgon's Shred is no longer cancelled when pressing the Esc key
    • When throwing an Afterpiece Antidote close to an obstacle, the emanation will no longer incorrectly become an Afterpiece Tonic.
    • The charge bar now correctly visibly depletes on Items dropped by Franklin's Demise until the player leaves and returns to the dropped item
    • Skill Checks which hit the edge of the success zone during the Merciless Storm are no longer handled as fails
    • Survivors can no longer see the Red Stain or hear the Terror Radius when the Demogorgon uses a portal
    • The Deathslinger's projectile is no longer cancelled when a survivor performs a rushed action
    • The Black Ward now works correctly when controlling Victor at the end of the trial
    • Adept achievements are now correctly unlocked in all cases when meeting the requirements
    • The Medkit bonus progression on a great skill check now have the correct values
    • When Wesker performs a Virulent Bound on a fully-infected survivor vaulting a pallet or window, the survivor will no longer incorrectly be grabbed and slammed
    • Hex: Face The Darkness no longer incorrectly affects Survivors on hooks
    • The Hindered Status effect from the "Waterlogged Shoe" Hag add-on no longer persists indefinitely when two Survivors trigger the Phantasm Trap and remain inside the radius
    • The Cannibal no longer takes too long to reach maximum max speed when using the Carburetor Tuning Guide
    • The Nurse can no longer start holding the Killer Power button when a Blink is not currently charged to be able to Blink once it becomes charged
    • The Shape is no longer returned to level 1 of Evil Within if someone disconnects during the standing mori
  • UI
    • Fixed an issue where the loadout page is reset when the host changed the match management setting.
    • Fixed an issue which prevented adding a 4th bot due to player lists overlapping the button.
    • Fixed an issue where icons that should not be visible are visible while observing other players.
    • Fixed an issue where the challenge tracker is dismissed too fast.
    • Fixed an issue where the currency tooltip is behind survivor names in the lobby.


Patch 7.1.0

CONTENT

  • New Survivor: Nicolas Cage
    • Perks:
      • Dramaturgy
      • Scene Partner
      • Plot Twist
  • Updated Killer: The Onryo
    • Projection:
      • Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
      • The time a TV is disabled after The Onryo Projects to it has been reduced to 45 seconds (was 100 seconds). This can be further reduced using Add-ons.
      • The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 70 seconds (was 60 seconds).
      • Projection now has a 10 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.
    • Cursed Tapes:
      • Getting hit with a Basic Attack while carrying a Cursed Tape applies 2 stacks of Condemned, and the tape is destroyed.
      • Being hooked while holding a Cursed Tape destroys the tape.
      • Holding a Cursed Tape no longer passively builds Condemned.
      • Cursed Tapes can now be placed in any TV other than the one they were retrieved from.
    • Demanifestation:
      • The Onryo can no longer be stunned while Demanifested.
      • Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position.
      • Demanifesting now removes Bloodlust, similar to other Killer Powers.
    • Add-ons:
      • Videotape Copy: TVs used for Projection turn back on 10 seconds sooner.
      • Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.
      • Well Stone: TV turn on time after receiving a tape is reduced by 7 seconds.
  • Hook Grabs:
    • Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.
  • Toolbox Add-On Updates:
    • Brand New Part - new functionality:
      • Toolbox Repair action is replaced with Install Brand New Part.
      • During the installation, you will be faced with a difficult Skill Check.
      • Upon succeeding the Skill Check, the generator's required charges are reduced by 10.
      • This add-on is consumed after use
  • Perk Updates
    • Killer Perk Updates:
      • Coup de Grace:
        • Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
      • Claustrophobia:
        • Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
      • Hangman's Trick → Scourge Hook: Hangman's Trick:
        • Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 8/10/12 meters of a scourge hook.
      • Territorial Imperative:
        • Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.
      • Remember Me:
        • You become obsessed with one survivor. Each time your Obsession loses a health state, gain 1 token, up to 2/3/4. you increase the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.
      • Hex: Crowd Control:
        • The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
      • Trail of Torment:
        • After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.
    • Survivor Perk Updates:
      • Prove Thyself:
        • For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
      • We're Gonna Live Forever:
        • Adjusted description to indicate that it works for ALL blinds, not just flashlights.
      • Blast Mine:
        • Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
      • Wiretap:
        • Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
      • Saboteur:
        • See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
      • Clairvoyance:
        • Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
      • Breakout:
        • When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
      • Buckle Up:
        • While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
      • Smash Hit:
        • After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.
      • Spine Chill:
        • Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
  • Killer Tweaks
    • The Executioner:
      • If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).
    • The Spirit:
      • Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%).
      • Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters).
      • Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster.
      • Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%).
      • Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%).
    • The Hag:
      • Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%).
      • Mint Rag - the teleport cooldown has been reduced to 10 seconds.
      • Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%).
  • Events & Archives
    • NEW TOME: Tome 16: EXISTENCE - Level 1 opens July 26 at 11:00:00 AM Eastern Time.
    • NEW EVENT: Scorching BBQ begins August 3 at 11:00:00 AM Eastern Time.
    • Level 1 of the Scorching BBQ event tome opens at the start of the event.
  • Maps - Fractured Cowshed and Rancid Abattoir
    • During the PTB we have noted that the Abattoir was abusable with a set of vaultable windows close to each other. we have updated the layout.
    • The god window next to the basement in the Abattoir got blocked.
    • Different modifications were done on all the tiles, to make them consistent for the navigation and gameplay.
    • Moved Hooks that would spawn in loops with pallets away from the loops.


FEATURES

  • Disconnected Survivor Bots
    • Replaced disconnected survivors with bots.
    • Bots can now use Dramaturgy and Plot Twist.
  • Improved Player Reporting Feedback
    • We hope players are going to feel more confident when learning that their reports were used to take action when necessary
    • Now players are going to receive feedback when their report helps to ban another player.
    • The information does not contain players' details, and displays the reason and date of the ban.
  • Miscellaneous
    • You may notice that the Consent menus (such as Privacy Policy and EULAs) now pop up earlier in the initialization.
  • UI
    • Consent popup now shows earlier.
    • Added new Character Portraits for Survivors and Killers.
    • New visuals for Store flags (limited time items) and New Items across all menus.


BUG FIXES

  • Audio
    • Fixed an issue where the Cenobites 'I came' quote upon completing a teleport is missing.
    • Fixed an issue where some survivors' hooked screams last longer than intended.
  • Bots
    • Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
    • Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.
  • Characters
    • Fixed an issue that caused injured Survivors that getting hit while they are entering in a locker to being seeing in the Dying State for a brief moment before getting out of the locker.
    • Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
    • Fixed an issue that caused The Trapper, The Wraith, The Hillbilly, The Shape and The Doctor to not follow the rule of looking slightly down when vaulting.
    • We will update the vaulting animation of The Huntress, The Cannibal, The Clown, Ghostface and The Hag in an upcoming release.
    • Fixed an issue that caused The Singularity model to slide backward when vaulting over obstacles.
    • Survivors no longer exit the Locker in the wrong direction when dying.
    • The FOV increase from Blinks can no longer be seen on the Tally screen when leaving a match during a Blink as The Nurse
    • The Knight no longer sees both the Special Item and the Regular Item in a Survivor's hand after having used his Power.
  • Events & Archives
    • Fixed an issue where the localization of the "Adrenaline Overflow" challenge did not correctly display the target number of progress required.
    • Fixed an issue where the "Alternative Medicine" challenge requirements were not updated to match the currect version of the Boon: Circle of Healing perk.
    • Fixed an issue where the "Mark My Prey" challenge would gain unintended progress when playing as The Huntress and throwing hatchets at a hooked Survivor.
    • Fixed an issue where the Pink Glyph of the "Glyph Prowler" and "Glyph Snatcher" challenges did not function properly while Survivors were performing certain interactions.
    • The challenge Out Isn't An Option can now be completed when an hatch escape occurs.
    • Progress for the Huntress Challenge "Mark my Prey" can no longer be gained by throwing hatchets at hooked Survivors.
  • Maps
    • Fixed an issue where a collision would block the projectiles in the The Thompson House.
    • Fixed an issue where the Trapper could place a trap on a broken bench in RPD.
    • Fixed an issue where The Skull Merchant could place a drone in an unreachable spot in the Coal Tower map.
    • Fixed an issue where all of The Clown's projectile gas would go through the ceiling of the Fractured Cowshed main building.
    • Fixed an issue that caused the Biopods of The Singularity to attach on invisible collisions in the Toba Landing map.
    • Fixed an issue where the Nurse could blink out of the world in the Toba Landing map.
    • Fixed an issue in the Treatment Theatre map a survivor in a dying state could not be picked up by the killer.
    • Fixed an issue where the crows of Dead Dawg Saloon could not be visible for some players.
    • Fixed an issue in Midwich Elementary School where the Skull Merchant could place a drone unreachable to the survivors.
    • Fixed an issue in Family Residence map where the Zombie or Guards could not navigate.
  • Perks
    • The Killer perk "Play With Your Food" now correctly displays the cooldown when gaining a token.
  • Platforms
    • Fixed an issue that caused trophies don't get updated properly when changing device of PS4 or PS5.
    • Fixed an issue where cause incorrect cells expiring timer in Japan on Xbox.
    • Fixed an issue that cause trial can be seen when entering tally by disconnecting the controller, waiting a short time then reconnecting.
    • Fixed an issue that cause AoT charm not being given on Switch.
    • Fixed an issue where cause game crash with error code 2622-9511 when region set to Japan on Switch.
    • Tentatively fixed an issue that caused error 8,001 happens on Windows Store.
  • UI
    • Fixed an issue where the loadout page is reset when the host changed the match management setting.
    • Fixed an issue that prevents from adding a 4th bot due to overlapping player lists over the button.
    • Fixed an issue where icons are visible that should not be visible while observing other players.
    • Fixed an issue where the challenge tracker is dismissed too fast.
    • Fixed an issue where the wallet tooltip is behind survivor names in the lobby.
    • Fixed an issue with back button being disabled when searching for a match while a panel tab is opened.
    • Fixed an issue with active challenge not appearing in the archives widget.
    • Fixed an issue where the game crashes when you are switching survivors in spectate mode, with some boon effect.
    • Fixed an issue where the game sometimes crashes on console when going from store to lobby after purchase.
  • Miscellaneous
    • Fixed an issue where shows wrong error message of "Host unreachable".
    • Fixed an issue where shows corrupted data error popup improperly.
    • Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
    • Fixed an issue that caused bloodweb automatic purchase get more expensive items before selecting event rarity.
    • Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
    • The Spirit's The Wakizashi Saya Add-on's prompt is now properly translated.
    • The Drop Firecracker prompt no longer appears when the Survivor holds a Flash Grenade.
    • Pink Glyphs no longer fail to stare at Survivors performing interactions.


CHANGES FROM THE PTB

  • Onryo Update
    • Power:
      • Survivors no longer gain Condemned when a Survivor with a tape is hooked.
      • Survivors carrying a tape who are hooked still lose the tape.
      • Survivors carrying a tape hit with a basic attack gain 2 stacks of Condemned, and lose their tape.
      • TVs turn back on in 45 seconds after a teleport.
      • TVs turn back on in 70 seconds after receiving a tape.
      • Teleporting has a 10 second cooldown.
    • Addons:
      • Videotape copy:
        • TVs used for Projection turn back on 10 seconds sooner.
      • Cabin Sign:
        • TV turn on time after a teleport is reduced by 4.5 seconds.
      • Well stone:
        • TV turn on time after receiving a tape is reduced by 7 seconds.
  • Perk Updates
    • Scourge Hook: Hangman's Trick:
      • Increased the ranges for Tiers II and III by +1 and +2 metres respectively.
    • Remember Me:
      • Included info about tokens in the description.
  • Characters
    • The new camera look down after a successful hit animation for some killers has been removed.
  • Gameplay
    • The Mastermind is again able to turn during Charge Bound dashes.
    • Survivors no longer sometimes become unable to move when healed by others.
    • Placeholder text is no longer present when using Brand New Part add-on in trials.
    • Addons obtained from the "Dramaturgy" Perks are no longer lost when inserting the Onryo's Cursed Tape back to a VHS.
    • The "Territorial Imperative" Perk no longer activates for Survivors already in the basement.
    • Survivors using the Plot Twist perk no longer scream when in Madness Tier 3.
    • Survivors downed by the Killer can no longer fully recovers with the Plot Twist perk.
    • The Brand New Part Toolbox Addon can now be used more than once on the same side of a Generator.
    • Survivors now correctly see the updated progress bar from Brand New Part while not actively repairing a generator.
    • Coup De Grace no longer gains tokens from Generators being worked on when the last Generator is completed.
    • Spine Chill no longer flickers when the killer and survivor look at each other in some angles.

Hotfix 7.1.1

CONTENT

  • Updated the Reactive Healing Perk to round up to 100% healing when there is only a tiny bit of healing missing (example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)
  • Re-enabled the Cenobite.


BUG FIXES

  • Perks
    • The Scene Partner Perk's scream and animation are now played at the same time when curing from The Plague's Vile Purge.
    • Survivors in lockers no longer scream because of Dramaturgy's effect.
    • The Survivor is no longer slowed down temporarily when activating Dramaturgy.
    • The Dramaturgy Perk no longer causes Items to appear during animated interactions.
    • The Spirit no longer causes the Survivors with the Scene Partner Perk to scream when passing in front of them when Phase Walking.
    • Scene Partner no longer activates when the Killer is Undetectable using Beast of Prey
    • The "Dramaturgy" Perk no longer spawns event addons.
    • The "Dramaturgy" Perk no longer spawns an Ultra Rare item.
    • Survivors with the "Scene Partner" Perk now correctly scream when reviving themselves with the "Plot Twist" perk in front of the Killer
    • The Plot Twist Perk is no longer briefly displayed as being usable after recovering from the Dying state
  • Characters
    • Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.
    • Fixed an issue that caused the Survivors to be unable to be picked up by the Knight when they are downed while being pulled out from locker by the Guardia Compania
    • Fixed an issue that caused cosmetics (Free songbird, Pro-Pain Hammer, Hound Mask and Untamed Donkey Jacket) to be missing from players inventories
      • The Trapper's Add-on "Wax Brick" no longer has an incorrect value.
    • Survivors are no longer sometimes rendered unable to move when being healed by others
    • The Nurse's Matchbox addon no longer affects the Killer's carrying speed
    • Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig's skill checks to be silent
    • Survivors escaping through an Exit gate no longer have their running animation stop abruptly before the Tally Screen.
    • The Knight can now properly pick up downed Survivors hit by the basic attack while grabbed from a locker by the Guardia Compania
    • When installing a "Brand New Part" on a Generator with a Toolbox and affected by the "Overcharge" Perk, Missed and Failed Skill Checks now correctly result in the Generator exploding
    • For The Nurse, holding the Blink input during a Blink now correctly automatically starts the next Blink in a chain.
    • The Onryo Condemned Mori can no longer be executed twice on the same Survivor.
  • Audio
    • Fixed an issue that caused the Singularity's aiming loop SFX to still be playing if it was stunned while shooting a pod or slipstreaming.
    • Fixed an issue that caused Nicolas Cage's voice lines not to be stopped at the start of a Mori.
    • Fixed an issue that caused the "Lucky Stroll" and the "Inspiration Seeker" outfits to play a collection music in the menu.
  • UI
    • Fixed a potential crash in the Hud when hiding the external Perks.
    • Fixed an inconsistency between Bloodpoints spent and Bloodpoints displayed upon canceling the Prestige Level Up halfway.
  • Maps
    • Fixed an issue with an invisible collisions found in the McMillan's Estate
    • Fixed an issue in Badham Preschool where the characters would clip out of the lockers
    • Fixed an issue where the nurse could get stuck on Toba Landing
    • Fixed an issue in Eyrie of Crows map where the projectile detection was not working as intended
    • Fixed an issue with the shrimp boat in the Pale Rose map where traps would clip in the ground
    • Fixed an issue in Fractured Cowshed where the Demogorgon was able to climb over collisions
    • Fixed an issue where Biopods could be placed out reach on Autohaven Wreckers
    • Fixed an issue where a collision is mission next to a window in Ormond
  • Events & Archives
    • Fixed an issue where a Survivor player could gain progress for a Map item related challenges (ie: "Cartophile") without having to equip a Map.
    • Fixed an issue where the "Outplayed" challenge was calculating the distance from the pallet to the Killer instead of from the pallet to the downed Survivor.
    • Fixed an issue where the "Outplayed" challenge was not gaining progress from Survivors downed near The Nightmare's Dream Pallets.
  • Console
    • Fixed an issue that caused no subtitles when playing video on XBX and XB1.
    • Fixed an issue that caused some players stuck on the starting screen on PS4.
    • Fixed an issue that caused trophies to be unlocked without real progression on PS5.
  • Misc
    • There is no longer an invisible collision in one of the hallways inside the Badham Preschool.

Hotfix 7.1.2

FEATURES

  • Activation of the Improved Player Reporting Feedback feature

BUG FIXES

  • General Bugs
    • Fixed an issue that caused certain killers to not look downward while vaulting from a ledge or window, which led to a drop
    • Fixed an issue that caused the Ghostface camera to move backward when leaning and stalking.
    • Fixed an issue that caused Survivors to get stuck crouching after being hit by the Deathslinger.
    • Fixed an issue that caused The Knight's camera moves up slightly after a successful basic attack.
    • Fixed an issue where shows unknown error message when connection to party is lost via http request errors.
    • Fixed an issue where survivors could be heard above ground when hooked in the Killer Basement.
    • Fixed an issue where the "Dramaturgy" perk's scream animation is played after stepping on a Bear Trap
    • Fixed an issue where the "Dramaturgy" perk's scream animation is played incorrectly as a survivor is downed
    • Activating the "Dramaturgy" perk and being hit by Virtulent Bond together no longer plays the wrong screaming animation
    • Fixed an issue where the VFX and aura on "Hex Pentimento" are not removed upon being cleansed
    • Fixed an issue where "Friendly Competition" sometimes fails to activate
    • Fixed an issue where some female Survivors hit by The Spirit will not make injury or grunts sounds on being hit
    • Fixed an issue where the Singularity can become stuck when teleporting to a survivor that disconnects
    • Fixes for some crashes across several platforms
    • Fixed an issue where survivors couldn't be picked up or healed and could block others when holding the key assigned to activate the perk "Plot Twist".
  • UI
    • Fixed the input taking too long to register on the add/subtract tier buttons with mouse click.
    • Fixed an issue with the perk tooltips being overlapped by survivor info.
    • Fixed disable visual state for the "Go to Event Tome" button in the Online Lobby.
    • Fixed an issue that prevent player from viewing the profile of someone replaced by a bot.
    • Fixed missing Chinese subtitles for archive trailer.
  • Level Design
    • Fixed an issue where players could climb on supply crates in the Raccoon City Police Station
    • Fixed an issue where the Nurse would get stuck in Toba Landing
    • Fixed an issue where crows were overlappng in Dead Dawg Saloon
    • Fixed an issue to give more chances for hooks to spawn on the lower floor of the Gideon Meat Plant
    • Fixed an issue where the Trapper's trap would hide in a pile of snow in the Ormond
    • Fixed an issue where a placeholder tile would spawn in McMillan's Estate Maps
    • Fixed an issue where the Hillbilly would not collide with assets in Eyrie of Crows
    • Fixed an issue in Ormond where the Legion could not vault over a side of a pallet when in Feral Frenzy
    • Fixed an issue where the characters would clip through the doors of the lockers in Eyrie of Crows
    • Fixed an issue with the dark mist in Raccoon City Police Station
    • Fixed an issue where a generator in Lery's Hospital could not be repaired or damaged
    • Fixed an issue where an invisible collision would prevent the navigation of the players


KNOWN ISSUES

  • Reasons for report feedback are in English across all languages. Full translations to come soon.