Patch Notes 6.3.X
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Release Dates
Patches | Release Dates |
---|---|
PTB 6.3.0 | 27 September 2022 |
6.3.0 | 11 October 2022 |
6.3.1 | 18 October 2022 |
6.3.2 | 26 October 2022 |
Public Test Build 6.3.0
IMPORTANT
- Progress & save data information has been copied from the Live game to our PTB servers on September 19th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
FEATURES
- Finishing Mori System (Will not ship in the next release; included for testing and feedback purposes)
- Moris are no longer available during the game.
- The Onryō's Power, The Executioner's Power, and The Shape's Judith's Tombstone addon still function as before.
- Once all Survivors are dead, in the dying state or have escaped, a Finishing Mori is triggered, and the game ends.
- The last Survivor to enter the dying state and the Killer are teleported to a special location on the map for the performance of the Mori.
- Other Survivors on the ground are killed by the Entity.
- Other Survivors on hooks are immediately sacrificed.
- When a Survivor becomes the Last Standing, all Survivors and the Killer are notified that if this last one goes down, the game ends.
- Mori Offering updates
- Cypress Memento Mori offering will be renamed to "Cypress Demand". The new text will read, "Gain 8000 blood points if you kill at least 2 survivors, and end the match with a Finishing Mori."
- Ivory Memento Mori offering will be renamed to "Ivory Demand". The new text will read, "Gain 12000 blood points if you kill at least 3 survivors, and end the match with a Finishing Mori."
- Iridescent Ebony Mori offering will be renamed to "Ebony Demand". The new text will read, "Gain 20000 blood points if you kill all 4 survivors, and end the match with a Finishing Mori."
- Survivors who are on the ground in the dying state can now get themselves up without help.
- Self-recovery takes 45 seconds.
- Blood On Your Face Achievement will change to "In public matches, kill 4 Survivors."
- Several Perks have changed to accommodate the Finishing Mori System and the ability of Survivors to recover from the dying state on their own.
- Unbreakable: Increases dying self-recovery speed by 80%/90%/100%.
- Soul Guard: Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state. Also gain a 10% Haste status effect for 5 seconds. This effect can only occur once every 30 seconds.
- No Mither: You suffer from the Broken status effect for the entire Trial, but gain the benefit from the follow effects: Pools of Blood are suppressed, When Injured or dying your Grunts of Pain are reduced by 25/50/75%, Your Recovery speed is increased by 15/20/25%.
- Boon: Exponential: Survivors inside the Boon Totem's range benefit from the following effects: Increased dying self-recovery speed by 80/90/100%.
- Rancor: Each time a Generator is completed, your Obsession sees your aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession's aura is revealed in red for 10 seconds and is permanently inflicted with the Exposed status effect.
- Hex: Devour Hope: When a survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. 2 Tokens: Gain a 3%/4%/5% Haste status Effect,10 seconds after hooking a survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed status effect. 5 Tokens: Any Survivors who are placed on a hook die immediately. Survivors already on a hook are unaffected.
- Once fully recovered, the Survivor will see a "Get Up" prompt.
- Healing another Survivor who is in the dying state still takes 16 seconds, as before.
IMPORTANT NOTE
- Due to production constraints, the localizations of the updated Perks, Offerings, and any other text related to the Finishing Mori System will not be seen during the PTB.
PLANNED TO SHIP FOR PATCH RELEASE
- Added a new Accessibility tab in the Options menu. Includes the following sub-categories:
- In-Game Text
- Dialogue Subtitles
- Subtitle Background
- Subtitle Size
- Large Text
- Colourblind Mode
- Mode
- Intensity
- Motion Sickness
- Last Survivor Standing FOV
- Inclusion of Stage 2 of our Prestige Catch-Up. Characters which were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as if they had been prestiged.
- Flashlight cooldowns
- To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.
- The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.
ARCHIVES
- New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time. This will hopefully improve the experience for players who switch roles often, or want to take full advantage of the Matchmaking Incentives Bloodpoint Bonus.
- Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
- Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.
- Completed Challenges now remain in the Archives widget until either claimed or replaced. A new Challenge Complete visual was added to the archives widget minimized state to better convey when the challenge you are working on is completed. This will hopefullly reduce the current issue of not noticing your challenge has been completed previously and entering a subsequent trial (or six) without an active Archives Challenge.
- Removed "press and hold" interaction on challenge nodes.
OPTIMISATION
- Optimisations done to the Huntress.
- Small improvements to animations and textures in Archives.
BUG FIXES
- Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
- Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
- Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
- Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
- Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
- Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
- Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
- Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
- Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
- Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
- Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
- Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
- Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
- Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
- Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.
- Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
- Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
- Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
- Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
- Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
- Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
- Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
- Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.
- Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
- Fixed an issue that caused the Haq’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
- Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
- Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.
- Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
- Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
- Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
- Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
- Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
- Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
- Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
- Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
- Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
- Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.
KNOWN ISSUES
- Finishing Mori
- All perk, offering, help tips and other texts relating to the Finishing Mori changes have not been changed. These will be updated when the feature releases.
- Survivors can escape as they are downed during the Last Survivor Standing mode, causing the Finishing Moris flow to break.
- When the Killer downs the Last Survivor Standing and spams the button to pick them up, it can cause the Finishing Moris flow to break.
- The Twins Finishing Mori is not triggered when downing the Last Survivor Standing as Victor.
- Triggering the Last Survivor Standing mode while controlling Victor will not display the FOV change.
- The Wraiths Finishing Mori does not trigger then the Last Standing Survivor bleeds out from Deep Wound while the Wraith is cloaked.
- Score Events are not hidden by the Finishing Mori transition vignette.
- The Finishing Mori score events have the Twisted Masquerade icon.
- The Last Survivor Standing FOV effect does not stack with other modifiers.
- Survivors can be sacrificed or die on the ground during the Finishing Mori.
- The perk Soul Guard does not grant the Haste status effect when healed or after recovering.
- The vignette when a Survivor is on a hook disappears when the Last Survivor Standing mode is deactivated.
- Some prompts are still visible on screen after the Finishing Mori sequence.
- The Finishing Mori visual effects appear in the tally screen.
- The camera returns to the players location at the end of the Finishing Mori animation.
- Downing the Last Survivor Standing powers up the exit gates.
- The Trickster's Main Event state vignette will continue during the Finishing Mori transition screen when downing the Last Survivor Standing with his power.
- Multiple Killer moris are clipping through various assets on multiple maps.
MISCELLANEOUS
- Several HUD icons are no longer displayed for the remainder of the match when The Twins unbounds Victor.
Patch 6.3.0
FEATURES
- Options Menu
- Social and Privacy options are now located in the Online tab
- Subtitle and Colourblind options are now located in the Accessibility Tab
- The Accessibility and Online tabs are now available in the Options menu
- Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered
- Prestige Catch-Up: Characters who were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as though they had been prestiged. (updated on Live Build 7th October)
- Flashlight Adjustments
- The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.
- To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.
- Dev Note: We are continuing to investigate issues around the aiming angles required for the flashlight since the PTB.
ARCHIVES
- Removed "press and hold" interaction on challenge nodes
- Completed Challenges now remain in the Archives widget until either claimed or replaced.
- A new Challenge Complete visual has been added to the archives widget's minimized state to better convey when the challenge you are working on has been completed
- New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time.
- Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
- Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.
CONTENT
- "Haunted by Daylight" Halloween event (starts October 13th 11AM ET)
- The Archives
- Tome 13 - Malevolence tome (opens October 12th 11AM ET)
- "Haunted by Daylight" Halloween event tome (opens October 13th 11AM ET)
- The Hag now has new music
OPTIMISATION
- Performance and under-the-hood optimizations done to the Huntress.
- Small improvements to animations and textures in Archives.
- Optimisations done to animations and audio.
BUG FIXES
- Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
- Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
- Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
- Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
- Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
- Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
- Fixed an issue that caused error popup on some languages don't show player ID.
- Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
- Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
- Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
- Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
- Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
- Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
- Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
- Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
- Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.
- Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
- Fixed an issue that caused the Mastermind's tentacles to pass through second floors during the Mori animation.
- Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
- Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
- Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
- Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
- Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
- Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
- Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.
- Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
- Fixed an issue that caused the Hag’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
- Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
- Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.
- Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
- Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
- Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
- Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
- Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
- Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
- Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
- Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
- Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
- Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.
- Fixed an issue that caused many Killers to snap back to Idle when vaulting any window.
- Fixed an issue that caused male survivors' chins to be deformed when being Mori'd by the Doctor
- Tentatively fixed several occurrences of large friends list performance issue on Steam.
- Tentatively fixed an issue that sometimes occurred after refunding a DLC, where the DLC would still be accessible.
- Tentatively fixed an issue that sometimes caused bloodweb cannot progress due to the animation freezing.
- Tentatively fixed some issues that caused incorrect bloodpoints when disconnected.
- Tentatively fixed an issue that caused grade progress error after a match.
- Fixed an issue when selecting "View Challenge" from the Lobby does not direct the player to the correct Tome and Level.
- Fixed an issue where the Carried Icon is displayed twice when The Trapper have no Bear Trap left to set and carries a Survivor.
- Fixed an issue with the language Setting dropdown menu closing after dragging the scrollbar with the mouse.
- Fixed an issue that caused Ada Wong and Rebecca Chambers not to be silent while opening a chest or cleansing a totem with the perk "Calm Spirit" equipped.
- Fixed an issue where the pages 9 and 10 had no audio in Tome 12 Legacy of Deceit.
- Fixed an issue in the Raccoon City Police Department map where the sound effect of certain projectiles hitting a certain part of the map were not producing the correct surface response.
- Fixed an issue in the Saloon map where the sound effect of projectiles when hitting a caravan would produce a metal sound.
- Fixed an issue in the Asylum map where the sound effect of projectiles on concrete walls would produce a hollow sound.
- Fixed an issue in the Autohaven Wreckers map where windows would produce a metal sound when hitting them.
- Fixed an issue that caused the Hag traps to not trigger when placed on the stairs of the basement.
- Fixed an issue that caused the Nurse to blink through a wall on Raccoon police Department map.
- Fixed an issue that caused Killers and Survivors to get obstructed by bubble notifications.
FIXES FROM PTB
- Fixed an issue that caused the Balanced Landing perk to trigger when vaulting a pallet or window.
- Fixed an issue that caused observed survivors not to be animated.
- Fixed an issue that caused the Spirit’s Husk to have no animation after a few minutes in the trial.
- Fixed an issue that may cause some HUD icons not to be visible after switching to Victor when playing as the Twins.
- Fixed an issue that caused the Huntress's walking animation to be missing when seen from TPV when charging or aiming the hatchet.
- Fixed an issue that caused the Huntress's left hand to remain visible when looking up and down while having a hatchet charged.
KNOWN ISSUES
- Female Survivor arms snap unnaturally when interacting with the Nightmare's alarm clocks.
- The Flashbang perk allows Survivor to stack up to 2 flashbangs.
- Hex: Huntress Lullaby does not shorten the time between the skill check warning sound and the skill check.
- Flashlight aiming is inconsistent with previous releases.
- User can be blocked on the splash screen if consents are revoked.
- Some descriptions on the Accessibility Tab remain in English and have not yet been localised.
- There is a ghosting effect around the edges of character models & hair. Although present everywhere, this is slightly more apparent during a trial and on other player's characters.
Skeleton cosmetics for the Haunted by Daylight Event do not have the back portion of the skeleton showing - this will be rectified in the next hotfix.
Hotfix 6.3.1
BUG FIXES
- Fixed an issue that caused a save error when switching accounts in game on Xbox.
- Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK.
- Fixed an issue that caused the wrong tutorial reward display.
- Fixed an issue that caused a crash after finishing or leaving a match.
- Fixed an issue that caused the killer's custom match not to end when the last remaining survivor quits the match but stays on tally.
- Fixed some number formatting errors when more than thousands in the Archives.
- Fixed some text localization in the Archives.
- Fixed a potential crash when trying to access the compendium after mastering a tome.
- Fixed an issue in the Onboarding menu where the wrong character rewards are displayed.
- Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway.
- Fixed an issue that caused the flashlight aim to be inconsistent with previous releases.
- Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare's alarm clocks.
- Fixed an issue that caused Meg to not escape during the survivor tutorial.
- Fixed an issue that allowed survivors to be able to carry more than one flashbang.
- Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.
- Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game.
- Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack.
- Fixed an issue where some Killers would have no sound in the menu.
- Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia - they will have the updated texture and icon in HF2)
- Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane.
KNOWN ISSUES
- Event intro movie might play again after every tally screen in custom game. To workaround the issue, restart the game.
- A crash occurs when unchecking the Allow DLC Killers option in Custom Games.
- Bloodpoint Offerings are not burnt when used and do not provide a Bloodpoint bonus.
Hotfix 6.3.2
BUG FIXES
- Fixed an issue that caused Bloodpoint modifier Offerings not to be working correctly.
- Fixed an issue that sometimes caused the Matchmaking Incentive icon to disappear.
- Fixed an issue where buying add-ons that were originally equipped do not auto-equip after replenishing.
- Fixed an issue where the hooks placement prevents hooking in Midwich Elementary School.
- Fixed an issue that caused Killers to be unable to move between a wall and barrel in Junkyard.
- Fixed an issue where the Mastermind can get survivors stuck between a wall and a pile of rubble in Asylum.
- Fixed an issue that prevented players from vaulting one of the windows on the ferry boat in the Pale Rose map.
- Fixed an issue where the sounds of generators would be muffled while working to fix them.
- Fixed an issue where Carlos and Sheva's screams were not heard by other survivors.
- Fixed an issue where the SFX for smashing a pumpkin with The Artist or The Onryo was missing.
- Fixed an issue that caused female Survivors arms to snap briefly when opening the exit gates.
- Fixed an issue that caused Jeff's eyeballs to pop out in the lobby.
- Fixed an issue that caused the VFX of the Oni's outfit "Bursting with Fury" to be missing and the hair to not turn red when he go into Demon Mode.
- Fixed an issue that caused survivors to vault a pallet or window sideways when clicking the flashlight before vaulting.
- Fixed an issue that caused survivors to keep using their flashlight during the escape animation if it is in use when they escape.
- Fixed an issue that caused the centrifuge to be spinning when working on an esoteric generator with an empty void energy tank.
- Fixed an issue that caused survivors to keep unbanked void energy when killed by the Shape’s standing mori.
- Fixed an issue that caused the Wraith to be unable to interact with Unstable Rifts when cloaked.
- Changed texture on the Dramatic Death charm available in the Tome 13 Rift. (Switch & Stadia only)
- Fixed an issue that caused the Dramatic Death charm icon to be the wrong one. (All platforms except Switch & Stadia)
- Removed the Halloween Cinematics that caused crashes on all platforms and game access issues for XB1/XSX users. (All platforms except Stadia & Switch)
KNOWN ISSUES
- Occasionally the Escape Artist Challenge from the Haunted by Daylight Event does not progress for some users