Orela Rose

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Orela Rose
S46 OrelaRose Portrait.png
Gender Trans Woman
Role Paramedic
Origin African American
DLC CHAPTER 35.5: Steady Pulse
Voice Actor Angelica Ross (Blindlight, Actress and Transgender Rights Advocate)
Cost 9,000 Iridescent ShardsIconCurrency iridescentShards.pngIconCurrency iridescentShards.pngIconCurrency iridescentShards.png

500 Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png

Quotes left.png If there are people in need, Orela Rose will save their lives – or die trying. Quotes right.png

Orela Rose is one of 46 SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png currently featured in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.

She was introduced as the Survivor of CHAPTER 35.5: Steady Pulse, a Half-Chapter DLC released on 6 May 2025.


Overview

Store Orela.png

Orela Rose is a paramedic with a love for horror and a calming demeanor. Her personal Perks, Do No HarmT UI iconsPerks DoNoHarm.pngT UI iconsPerks DoNoHarm.pngT UI iconsPerks DoNoHarm.png, Duty of CareT UI iconsPerks DutyOfCare.pngT UI iconsPerks DutyOfCare.pngT UI iconsPerks DutyOfCare.png, and Rapid ResponseT UI iconsPerks RapidResponse.pngT UI iconsPerks RapidResponse.pngT UI iconsPerks RapidResponse.png, allow her to heal Survivors faster, give Haste to other Survivors, and see the Killer's Aura upon gaining Exhausted.


Lore

Orela Lore1.jpg

Orela Rose grew up on Chicago's far north side in Roger's Park, just blocks from Lake Michigan. Her dad was a firefighter, and her mom was a nurse. She couldn't help but observe how much they sacrificed to help others, and she knew she would one day do the same in her own way.

Orela majored in hospitality at Lakehead University. Freshman year she bonded with Emily, a girl in her restaurant management class who helped her through her transition. Emily was a huge fan of horror movies, and she regularly listened to recordings of an old podcast called All Things Wicked This Night. The host, Sable Ward, often talked about the stories of a horror writer named Cliff Barra. Many were made into the movies in the 1950s and became cult classics. The art director, Alex Damaro, survived the horrors of war and infused the macabre sets and costumes with a palpable sense of dread.

Orela and Emily couldn't get enough.

They hung out at the Hard Boiled Cafe, a coffee shop and bookstore with a 1950s mystery theme. They so loved the atmosphere; they made plans to one day open a themed restaurant of their own. They would create a dining experience that recreated the horror stories, characters, sets, and costumes of Barra and Damaro. A place where people could escape their humdrum lives to spend an hour or two living on the edge. The idea so excited them they created a haunted house for Halloween to try out those same ideas.

They commandeered an empty college dormitory to build the Haunted Madhouse of Doom. On Halloween dozens of students lined up to experience the terror of an insane asylum based on one of Cliff Barra's most celebrated stories. Orela led groups of laughing and screaming college students past padded cells and torture chambers filled with axe murderers, groaning zombies, and wailing ghosts.

The shock therapy room featured a jury-rigged shock table. Emily played the part of a writhing patient wired up for a shock treatment. She wore a headpiece fitted with electrodes that would light up and smoke and spark once Orela told one of the students to throw the switch. They used the shock table dozens of times and each time Emily would shake and shriek like a banshee, eliciting a chorus of delighted screams.

This time however, a frayed wire shorted out and Emily didn't shriek but went rigid as her face contorted into a silent scream. There were sparks and smoke and the smell of burnt meat. Miraculously, Emily was still alive after Orela pulled the plug. They called for an ambulance and as they waited, Emily's breathing grew shallower and shallower. Orela felt helpless. Useless. Worthless. By the time the EMTs finally arrived, Emily was gone.

The very next day, Orela dropped out of college and started training to become an EMT. She never ever wanted to feel that helpless again. Her parents were surprised but supported her and withing a year Orela was driving an ambulance and saving lives. She had a natural talent for soothing and calming those who needed her most. Both nurturing and protective, she had a knack for taking charge and bringing people together.

Still, she never forgot Emily or their dream of opening a horror-themed restaurant based on the movies of Barra and Damaro. Working as an EMT, she knew it would take her years to save enough money. But then one day, she rescued Jon Kingsly, a man worth billions. Called to the scene of a terrible car crash, she found he wasn't breathing. She instantly performed CPR and restarted his heart with a portable defibrillator. His doctor later said he would have surely died if not for Orela. Grateful for saving his life, he offered to finance her dreams and gifted her an old building located at 900 Blud Lane across an old cemetery.

With financing and the perfect location, Orela hired some friends to help her design the most immersive horror experience ever. Screams in the Dark would open only one weekend a month to start. Each time with a completely unique set, theme and menu. Soon it was all horror enthusiasts could talk about. People loved the Barra/Damaro aesthetic, and many wanted Orela to open six days a week. But for Orela it wasn't about the money. She was perfectly content saving lives Monday through Friday and creating horror and mayhem once a month.

One time she themed the experience around a Barra story about a mysterious fog that transported victims to another dimension. Some believed the words in the story were cursed and somehow made readers disappear. She laughed those superstitions off until later that night when a black fog rose up around her. She hurried outside, but the black fog was everywhere. She froze suddenly and called out to her friends. No one answered. Then she heard-

Cries for help-

Calling out to her from the dark.

Orela didn't panic. She never panicked. She merely assessed the situation and pushed through the thickening fog until she froze with a sudden realization. The sounded like her cries, and they seemed to come from nowhere and everywhere at the same time.

For the first time in years, Orela felt a shudder run down her spine as she realized her dream had somehow led her into a living nightmare. A nightmare not unlike the one described in Barra's cursed story. And as she processed this strange observation, the anguished cries came again, and again, louder and more desperate. Only this time there were many different voices and one of them sounded like-

Emily.

Instantly, Orela shook off her superstitions and became all business as she urgently searched the dark abyss for the wounded and dying before it was too late.


Loadout

Unique Perks

Orela comes with 3 PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png that are unique to her:

T UI iconsPerks DoNoHarm.png
Do No Harm "Helping those in need comes easily, no matter how dire things get."

When healing another Survivor, depending on their accumulated Hook Stages, you benefit from the following effects:

  • Increases your Altruistic Healing speed by 30/40/50 % per Hook Stage, up to a maximum of 60/80/100 %.
  • Increases the Progression bonus of Great Healing Skill Checks by +3 % per Hook Stage, up to a maximum of +6 %.
"Look at me. My name's Orela, and I'm gonna make sure you're all right." — Orela Rose
T UI iconsPerks DutyOfCare.png
Duty of Care "You live by a code of conduct every day of your life, and are all the better for it."

While healthy, taking a Protection Hit causes all other Survivors within 12 metres of your location to benefit from the following effect:

  • Grants them a +25 % HasteIconStatusEffects haste.png Status Effect for 4/5/6 seconds.
"Don't worry about me. I've got a knack for bouncing back." — Orela Rose
T UI iconsPerks RapidResponse.png
Rapid Response "When the moment comes, you give it your all.
Your survival depends on it."

After performing a Rushed action to exit a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, Rapid Response triggers its effect:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 2 seconds.
  • Causes you to suffer from the ExhaustedIconStatusEffects exhausted.png Status Effect for 30/25/20 seconds.
Rapid Response cannot be used while Exhausted.

"All right. You got this. 3... 2... 1... go!" — Orela Rose

Prestige

Prestiging Orela will automatically add Tier I of her Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their BloodwebIconHelp bloodweb.pngIconHelp bloodweb.pngIconHelp bloodweb.png.

Prestige Orela twice more to automatically add Tier II and Tier III respectively into the other Survivors' inventories.

Achievements

Main article: Achievements


There is 1 Achievement related to Orela:

Icon Name Description
Ach adeptOrela.jpg Adept Orela Playing as Orela Rose, escape a Trial using only their 3 Unique Perks: Do No Harm, Duty of Care, and Rapid Response

Base Cosmetics

Default

Icon Name Body Rarity Description
S46 Head01.png Orela Rose CategoryIcon head.png Common In the wake of her best friend Emily's death, she committed herself to saving lives.


S46 Torso01.png Chic Beads CategoryIcon torso.png Common Alone in the night, she heard Emily calling to her from within the fog.


S46 Legs01.png Mid-Length Shorts CategoryIcon legs.png Common She entered the fog, never losing her cool even as the world around her changed.


Prestige

Icon Name Body Rarity Description Additional Notes
S46 Head01 P01.png Sanguinary Goddess Braids CategoryIcon head.png Rare Haunted by her best friend Emily's death, she committed herself to saving others.


S46 Torso01 P01.png Blood and Beads CategoryIcon torso.png Rare She felt a chill in the night when she heard Emily calling to her from the fog. Prestiege Level 4 Reward


S46 Legs01 P01.png Scuffed-Up Shorts CategoryIcon legs.png Rare The world changed around her, and she knew things would never be the same. Prestige Level 5 Reward


Perk Charms
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
S46 PCharm001.png S46 PCharm002.png S46 PCharm003.png
A keepsake gained upon mastery of a particular skill.


DLC

Main article: Downloadable Content


Orela is part of 1 DLC:


Trivia

  • Orela is the first original transgender Survivor and the first transgender woman added to Dead by Daylight.
  • Orela is the second transgender Survivor added to Dead by Daylight, the first being Tubarão.

Voice Actress

  • Orela is voiced by Angelica Ross, an American Actress, Businesswoman, and Transgender Rights Advocate.
  • Orela is the third Character voiced by a transgender voice actor, with the first having been Tubarão and the second having been The Unknown.

Voice-Lines

  • Orela is the fifteenth voiced Survivor since Ash Williams.
  • Orela is also the fourth voiced Survivor to speak actively during Trials since Nicolas Cage.
  • Orela's voice-lines during a Trial are all centred on co-operation and helping other Survivors or being helped by them, highlighting her altruistic nature and referencing her job as an EMT from before she was taken by The Entity.
  • According to Voice Lines Menu C1 13/14, Orela recognises The Realm of The Entity from listening to a story on Sable's Podcast "All Things Wicked".
Voice Line Audio
Idling in the Menu
"Where am I?" File:DIALOG SVR F25 MENU C1 01.ogg
"Something isn't right here." File:DIALOG SVR F25 MENU C1 02.ogg
"What is this place?" File:DIALOG SVR F25 MENU C1 03.ogg
"Reminds me of a story I once read." File:DIALOG SVR F25 MENU C1 04.ogg
"How did I end up here?" File:DIALOG SVR F25 MENU C1 05.ogg
"The last thing I remember… the cemetery and the fog…" File:DIALOG SVR F25 MENU C1 06.ogg
"Emily… where are you?" File:DIALOG SVR F25 MENU C1 07.ogg
"I remember hearing her voice." File:DIALOG SVR F25 MENU C1 08.ogg
"Emily. I’m sorry. I’m sorry I failed you…" File:DIALOG SVR F25 MENU C1 09.ogg
"This is taking Screams in the Dark to a whole other level." File:DIALOG SVR F25 MENU C1 10.ogg
"How do we get out of here?" File:DIALOG SVR F25 MENU C1 11.ogg
"What is this, some kind of prank?" File:DIALOG SVR F25 MENU C1 12.ogg
"This place… I recognise it… from a Barra story." File:DIALOG SVR F25 MENU C1 13.ogg
"I think Sable talked about this place… on All Things Wicked." File:DIALOG SVR F25 MENU C1 14.ogg
"This doesn’t feel right." File:DIALOG SVR F25 MENU C1 15.ogg
"Feels like a full moon night. It's gonna be busy." File:DIALOG SVR F25 MENU C1 16.ogg
"This cannot possibly be real." File:DIALOG SVR F25 MENU C1 17.ogg
"So, what’s going on here?" File:DIALOG SVR F25 MENU C1 18.ogg
"You never know what the night will bring." File:DIALOG SVR F25 MENU C1 19.ogg
"This feels surreal." File:DIALOG SVR F25 MENU C1 20.ogg
"It’s always night here." File:DIALOG SVR F25 MENU C1 21.ogg
"EMTs are never off. Not even in death, apparently." File:DIALOG SVR F25 MENU C1 22.ogg
Loading into the Trial
"Stay alive. All of you." File:DIALOG SVR F25 GAMEPLAY TRIAL START 01.ogg
"Let’s hit those Generators." File:DIALOG SVR F25 GAMEPLAY TRIAL START 02.ogg
"Okay. Let’s try to stick together." File:DIALOG SVR F25 GAMEPLAY TRIAL START 03.ogg
"Let’s get this done." File:DIALOG SVR F25 GAMEPLAY TRIAL START 04.ogg
"Let’s get outta here." File:DIALOG SVR F25 GAMEPLAY TRIAL START 05.ogg
"Let’s try not to lose any blood." File:DIALOG SVR F25 GAMEPLAY TRIAL START 06.ogg
"Let’s avoid the hooks and hit those Generators." File:DIALOG SVR F25 GAMEPLAY TRIAL START 07.ogg
"We have one shot here. Let’s work together." File:DIALOG SVR F25 GAMEPLAY TRIAL START 08.ogg
"I have no interest in dying today." File:DIALOG SVR F25 GAMEPLAY TRIAL START 09.ogg
"If you want to live, stick with me." File:DIALOG SVR F25 GAMEPLAY TRIAL START 10.ogg
Being healed by another Survivor
"Thank you." File:DIALOG SVR F25 GAMEPLAY HELPED 01.ogg
"I owe you." File:DIALOG SVR F25 GAMEPLAY HELPED 02.ogg
"We still have a chance." File:DIALOG SVR F25 GAMEPLAY HELPED 03.ogg
"I won’t forget this." File:DIALOG SVR F25 GAMEPLAY HELPED 04.ogg
"You saved my life. Thank you." File:DIALOG SVR F25 GAMEPLAY HELPED 05.ogg
"I would have been dead without you." File:DIALOG SVR F25 GAMEPLAY HELPED 06.ogg
"That really hurt." File:DIALOG SVR F25 GAMEPLAY HELPED 07.ogg
"Stupid hook." File:DIALOG SVR F25 GAMEPLAY HELPED 08.ogg
"I guess I’m off the hook." File:DIALOG SVR F25 GAMEPLAY HELPED 09.ogg
"I hope that hook isn’t rusted." File:DIALOG SVR F25 GAMEPLAY HELPED 10.ogg
Healing another Survivor
"You've lost some blood. Let's get you out of here." File:DIALOG SVR F25 GAMEPLAY HEALING 01.ogg
"I need you to stop moving okay." File:DIALOG SVR F25 GAMEPLAY HEALING 02.ogg
"I'm here for you." File:DIALOG SVR F25 GAMEPLAY HEALING 03.ogg
"I got you. You're gonna be alright." File:DIALOG SVR F25 GAMEPLAY HEALING 04.ogg
"I’m not gonna let nothing happen to you." File:DIALOG SVR F25 GAMEPLAY HEALING 05.ogg
"A lot of things are happening. I need you to stay focus." File:DIALOG SVR F25 GAMEPLAY HEALING 06.ogg
"Let's get you healed and then get the fuck out of here." File:DIALOG SVR F25 GAMEPLAY HEALING 07.ogg
"You're okay. I ain't gonna let you die." File:DIALOG SVR F25 GAMEPLAY HEALING 08.ogg
"You ain't gonna die. Not on my watch." File:DIALOG SVR F25 GAMEPLAY HEALING 09.ogg
"We're gonna laugh when we get out of this." File:DIALOG SVR F25 GAMEPLAY HEALING 10.ogg
"It's gonna be alright. You'll be up and running in no time." File:DIALOG SVR F25 GAMEPLAY HEALING 11.ogg
"It's just a scratch." File:DIALOG SVR F25 GAMEPLAY HEALING 12.ogg
"You've got nothing to worry about. I've got you." File:DIALOG SVR F25 GAMEPLAY HEALING 13.ogg
"Nothing to worry about." File:DIALOG SVR F25 GAMEPLAY HEALING 14.ogg
"You won’t die on my watch." File:DIALOG SVR F25 GAMEPLAY HEALING 15.ogg


Gallery

In-game assets

Official art