Old Wounds Pack
Old Wounds Pack | |
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Release Date | 08 January 2024 (Monday) |
Category | Chapter Pack DLC |
Cost | $19.99 |
2,000 Auric Cells![]() ![]() ![]() | |
36,000 Iridescent Shards![]() ![]() ![]() | |
Store Page |
The Old Wounds Pack is the second Chapter Pack DLC for Dead by Daylight, released on 8 January 2024.
The Pack is included in the Gold Edition of Dead by Daylight.
This DLC features the following content:
- 4 Killers:
- The Legion
- The Plague
- The Oni
- The Deathslinger
- The Legion
- 4 Survivors:
- 4 bundled Store Cosmetic Pieces:
- In the Shadow of Death Shirt - Common Jeff Johansen Torso
- Floral Shirt - Common Jane Romero Torso
- Pink Striped Top - Common Yui Kimura Torso
- Leather Jacket - Common Zarina Kassir Torso
It replaced the following original Chapter DLCs, which are no longer purchasable separately outside of the in-game Store:
- CHAPTER 10: Darkness Among Us
- CHAPTER 11: Demise of the Faithful
- CHAPTER 14: Cursed Legacy
- CHAPTER 15: Chains of Hate
Description
Pain awaits in the Old Wounds Pack, which includes 8 playable Characters from four of Dead by Daylight's most unforgiving Chapters yet: Darkness Among Us, Demise of the Faithful, Cursed Legacy, and Chains of Hate.
Witness the dark union of a merciless quartet. Experience a devotion that rots body and soul. Forge a path of devastation through history. Face the undying retribution of the vengeful. The ultimate multiplayer horror experience awaits in this incredible Pack, featuring four original Killers and four original Survivors to bring into The Fog.
Killer: The Legion
The Legion's Info
The Legion
Frank's future was as bleak as his childhood was miserable. He was nineteen and had little to show for it. Yet, Frank was a man of potential, who could light up a room despite his bleak childhood. Moving from one foster home to another, he finally end up in a small bungalow in Ormond, Alberta.
Ormond was a small, stale place; a remote town of six thousand inhabitants where grey winters drag on for most of the year. Frank did everything he could to get into another adoptive family, but he changed his mind when he caught the attention of a beautiful girl.
Julie was a popular girl who was convinced that she deserved better than a life in Ormond. And Frank, an outsider, was her ticket out. Frank attended the parties she threw where everyone was younger than him and easily impressed, which he liked. He met the impulsive Joey, who liked to show off, and the shy, naïve Susie, who was Julie’s best friend.
They would hang out at an abandoned lodge up Mount Ormond. Their time together was the perfect break from the boring conformity of their small, insignificant everyday lives. Bullying, vandalism and theft, were essentially their weekend plans. It came to a point where they would do anything he asked. Nothing was off-limits when they put their masks on.
The Legion's Power
"They were a plain group of friends until Frank formed them into a Legion.
Now they draw power from the thrilling freedom of not abiding to any rule but their own."
SPECIAL ABILITY: FERAL FRENZY
Press the Power button when the Power Gauge is full to enter Feral Frenzy for up to 11 seconds:
- Increases their Movement speed to 5.2 m/s.
- Increases their Terror Radius
by +8 metres.
- Unlocks their ability to perform Feral Vaults and Feral Slashes.
Feral Frenzy takes 15 seconds to recharge.
SPECIAL ABILITY: FERAL VAULT
Press the Interaction button during Feral Frenzy while next to a dropped Pallet or a Window
to perform a Feral Vault:
- Grants the ability to swiftly vault over them in 0.9 seconds.
SPECIAL ABILTIY: FERAL SLASH
Press the Attack button during Feral Frenzy to initiate a Feral Slash Attack
Hitting a Survivor with it applies the following effects:
- Injures Survivors and causes them to suffer from the Deep Wound Status Effect.
- Instantly refills the Power Gauge.
- Triggers Killer Instinct on all Survivors inside the Terror Radius not already suffering from Deep Wound.
- Increases the Movement speed of The Legion by an additional +0.24 m/s per hit Survivor, up to a maximum of +0.96 m/s after four successful Feral Slashes.
- Causes the fifth Feral Slash to be lethal and apply double damage.
- This also affects Survivors already suffering from Deep Wound.
Hitting a Survivor already suffering from Deep Wound or missing a Feral Slash automatically ends Feral Frenzy.
SPECIAL STATE: FATIGUE
After Feral Frenzy either elapses or The Legion cancel it prematurely, they enter a state of Fatigue, reducing their Movement speed to 2.3 m/s for 2.5 seconds.
The Legion's Perks
Discordance | Any Generator![]() ![]() ![]() ![]() ![]() ![]()
"Smartasses get killed. We always see to that." — The Legion | |
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Iron Maiden | Iron Maiden increases your Locker![]() ![]() ![]() Survivors who exit a Locker suffer from the following afflictions:
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Mad Grit | Whenever you are carrying a Survivor, Mad Grit activates:
"There's no getting out of this now. We're too good at it." — The Legion |
Killer: The Plague
The Plague's Info
The Plague
Devoted to the gods with unwavering faith, this former High Priestess of Babylon convinced hundreds to follow her lead. Hymns and amulets were created in her honour, praising her beauty and foresight. She gained influence during a time of despair, when a dark plague was gaining ground and rapidly spreading across Babylon. Her faith proved to be inconsequential against the disease, which she contracted. While she hid the blisters swelling from her neck, the sores crusting her lips, and the rancid smell of sick clinging to her skin, she continued to lead the prayers, hoping to appease the gods. But no ritual could save her. Growing desperate, she banished herself from Babylon with a small group of followers and travelled North. Her condition then took a turn for the worse, interrupting their journey, and they took refuge in a cold cave, where they met their end.
The Plague's Power
"Her condition deteriorated as the black plague overtook her body:
Her toes blackened, her neck mushroomed into cysts, and her throat gagged with bloody vomit."
SPECIAL ABILITY: VILE PURGE
Press and hold the Power button to charge Vile Purge.
Release the Power button to unleash a stream of infectious bile or press the Attack button to swallow it back down:
- Hitting Survivors with a Vomit Projectile inflicts them with Sickness.
- Successive hits slowly fill the Sickness Meter.
- Hitting environmental objects causes them to become infectious to Survivors for 40 seconds.
SPECIAL STATE: SICKNESS
Sickness is indicated on the Status HUD icon of affected Survivors, which also doubles as a Sickness Meter:
- Infected Survivors with a partially filled Sickness Meter vomit at random intervals, infecting both nearby environmental objects and other Survivors.
- Infected Survivors with a full Sickness Meter are put into the Injured State
and suffer permanently from the Broken
Status Effect.
SPECIAL OBJECT: POOLS OF DEVOTION
Pools of Devotion spawn randomly throughout the environment:
- 5 Pools of Devotion spawn in the Uncorrupted State.
- 1 Pool of Devotion spawns in the Corrupted State.
SPECIAL INTERACTION: CLEANSING INFECTION
Survivors can approach an Uncorrupted Pool of Devotion and interact with it to cleanse themselves.
Cleansing removes all Sickness and automatically heals them back to full health, but corrupts the Pool of Devotion.
SPECIAL INTERACTION: INGESTING CORRUPTION
The Plague can approach a Corrupted Pool of Devotion and press and hold the Interaction button to ingest its corruption and empower her purge:
- Replaces Vile Purge with Corrupt Purge for 60 seconds.
- Resets the Pool of Devotion.
The Plague automatically receives Corrupt Purge when Survivors corrupt all available Pools of Devotion, resetting them all.
SPECIAL ATTACK: CORRUPT PURGE
Press and hold the Power button to charge Corrupt Purge
Release the Power button to unleash a stream of lethal bile or press the Attack button to swallow it back down:
- Hitting Survivors with a Vomit Projectile inflicts them with damage, causing them to lose a Health State
.
If The Plague is stunned by any means during Corrupt Purge, her Power is instantly reset to Vile Purge.
The Plague's Perks
Corrupt Intervention | Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7) | |
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Dark Devotion | The display of your Powers creates a whirlwind of panic that spreads throughout the land.
Whenever the Obsession
The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes. You can only be obsessed with one Survivor at a time. "And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9) | |
Infectious Fright | The cries of the unfaithful make your heart leap. Whenever a Survivor is put into the Dying State |
Killer: The Oni
The Oni's Info
The Oni
Honouring his family name was never enough for Kazan Yamaoka. He wanted to surpass his father's reputation and end what he saw as the thinning of samurai culture with farmers often posing as samurai. His father tried to turn Kazan's attention to more noble pursuits, but Kazan refused to heed his advice, and borrowing his father's Katana, he embarked on a dark pilgrimage to prove his worth and rid Japan of impostors. Ignoring the code that had been taught to him, Kazan killed impostors in the hills and the valleys, on the beaches and in the woodland. The killings were brutal, cruel and morbid. Monks believed he was possessed by something dark and otherworldly and cursed him while a noble lord began to call him Oni-Yamaoka, the rageful Samurai, an insult both to Kazan and his family.
The Oni's Power
"The desire to destroy weaker bloodlines shaped into a literal force."
SPECIAL ABILITY: YAMAOKA'S WRATH
Yamaoka's Wrath passively fills the Power Gauge by +0.2 c/s, up to a maximum of 98 Charges.
Successful Basic Attacks on healthy Survivors fill the Power Gauge by +40 Charges.
SPECIAL STATE: ABSORPTION MODE
Press and hold the Power button to absorb nearby Blood Orbs left in the environment by injured Survivors, further filling the Power Gauge:
- Fills the Power Gauge by +2.5 Charges per Orb.
- The Auras
of Blood Orbs are revealed to The Oni within 8 metres.
- Reduces his Movement speed to 3.45 m/s.
SPECIAL STATE: BLOOD FURY
Once the Power Gauge is full at 100 Charges, press the Secondary Power button to transition into Blood Fury:
- Grants the ability to perform Demon Dash and Demon Strike.
SPECIAL LOCOMOTION: DEMON DASH
Press and hold the Power button during Blood Fury to perform a Demon Dash:
- Increases his Movement speed to 7.82 m/s.
- Reduces his manoeuvrability.
SPECIAL ATTACK: DEMON STRIKE
Press and hold the Attack button during Blood Fury to perform a Demon Strike with extended reach:
- Striking Survivors with the Kanabo inflicts double damage.
- The Oni will strike his Kanabo a total of 3 times.
- The Oni can hit and damage multiple Survivors with his Kanabo.
Hitting Survivors with the Kanabo instead by just pressing the Attack button only inflicts single damage.
The Oni's Perks
Blood Echo | The agony of one is inflicted onto others.
"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3 | |
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Nemesis | "You seek retribution on those who have wronged you."
Whenever a Survivor other than your Obsession
"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9 | |
Zanshin Tactics | Unlocks potential in your Aura-reading ability:
You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat.
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Killer: The Deathslinger
The Deathslinger's Info
The Deathslinger
A brilliant and fiery-tempered engineer, Caleb Quinn made a career out of revenge. When his wealthy employer, Henry Bayshore, stole the patents to his inventions, he broke into a violent, bloody rage. For fifteen years, Caleb languished in Hellshire Penitentiary, paying for his crimes. While doing his time, the warden asked him for a favor — fill the private prison with inmates. In return, the warden would use his political connections to imprison Bayshore for life. Caleb agreed. He returned to his workshop and created a pressure-based spear gun that allowed him to capture fugitives alive. With a gang of released inmates in his employ, Caleb hunted the countryside as a brutally efficient bounty hunter. But for all he did, he was just a pawn in a rich man's game. The warden betrayed him, selling Hellshire Penitentiary to Bayshore. In a fury, Caleb stormed Hellshire with his gang, killing anyone who stood in his way. The massacre ended with Bayshore and the warden bloody and dying, left for the inmates to finish off.
The Deathslinger's Power
"The Deathslinger's ingenuity affords him the ability to reel in bounties with a unique invention — a heavily modified hybrid rifle that replaces conventional ammunition with a razor-sharp spear affixed to a chain."
SPECIAL ABILITY: THE REDEEMER
Press and hold the Power button to Aim Down Sights.
SPECIAL WEAPON: SPEARGUN
Press the Attack button during ADS to shoot The Redeemer, launching a high-speed chained projectile that can spear Survivors within 18 metres, allowing The Deathslinger to reel them in.
SPECIAL INTERACTION: REELING IN
Press and hold the Power button while a Survivor is speared by The Redeemer to reel them in towards you:
- Walking backwards increases the Reeling speed.
- Speared Survivors struggling against the pull of the chain slows the Reeling speed.
Once a Survivor is close enough to you, press the Attack button to break the chain and strike the Survivor with a Basic Attack:
- Causes the Survivor to suffer from the Deep Wound
Status Effect.
The Deathslinger can break the chain manually by attacking at any point during the Reeling-in process.
SPECIAL INTERACTION: BREAKING THE CHAIN
Whenever the chain of The Redeemer experiences tension or collides with the environment, it experiences stress that will eventually cause it to break.
The more stress, the faster it will break:
- Causes The Deathslinger to be stunned for 2.7 seconds.
- Causes the Speared Survivor to break free, but suffer from the Injured State
and Deep Wound.
SPECIAL INTERACTION: RELOADING
Press and hold the Secondary Power button to reload The Redeemer after every shot:
- Reloading takes 2.6 seconds to complete.
- Reduces his Movement speed to 3.08 m/s.
The Deathslinger's Perks
Dead Man's Switch | After hooking a Survivor, Dead Man's Switch activates:
Dead Man's Switch cannot activate if its effect is still active from a previous activation. "I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn | |
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Gearhead | You have got an ear for well-oiled gears.
After a Survivor loses a Health State
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden | |
Hex: Retribution | A Hex that lashes out upon its destruction. Those who cross you will be punished. Whenever a Survivor blesses or cleanses a Totem
![]() ![]() ![]() "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn |
Survivor: Jeff Johansen
Jeff's Info
The Quiet Artist
Jeff Johansen was born and raised in Ormond, Alberta. He grew up as a quiet, only child with an aversion for large crowds. During high school, his anxious temper was mislabelled as shyness, which he covered up with a tough, stoic persona that intimidated bullies and teachers alike.
At home, he collected heavy metal vinyl albums. The evocative symbolism on the covers inspired him to make art of his own, which helped him cope with his parents' constant fighting.
After his parents’ divorce, he was forced to move with his mother to Winkler, Manitoba, which was miles away from his home town—and his dad. In Winkler, Jeff was more isolated than ever, except for art and music. His solace came shortly after graduating high school when he started working at a local bar with live music. He found a roadie gig shortly after and left Winkler for good.
After an incident at a concert, he reoriented himself and started designing labels for microbreweries. He led a quiet, simple life brewing beer, designing tattoos, and making art for bands he liked.
All until one morning, when he got a phone call from Ormond saying that his father had passed, leaving a few things to sort out. Jeff returned to the home he left behind, but he should have never looked back.
Jeff's personal perks, Breakdown, Aftercare, and Distortion, allow him to break hooks, cooperate with other Survivors, and conceal his aura from The Killer.
Jeff's Perks
Aftercare | Unlocks potential in your Aura-reading ability.
The Auras
Aftercare resets its effect once you are hooked. "A Mercy that Rips the Storm. | |
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Breakdown | Whenever you are unhooked by another Survivor or unhook yourself, the following effects apply:
Hooks broken by Breakdown take 180 seconds to respawn. "Charge from the Belly of the Beast. | |
Distortion | Start the Trial with 1 Token.
Whenever the Killer attempts to read your Aura
Distortion does not activate when you are in the Dying State. |
Jeff's Cosmetic Piece
In the Shadow of Death Shirt - There is no telling when his time will come. Only one thing is certain; it will come.
Icon | Name | Body | Rarity | Description | DLC |
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In the Shadow of Death Shirt | ![]() |
Common | There is no telling when his time will come. Only one thing is certain; it will come. |
CHAPTER 10: Darkness Among Us |
Survivor: Jane Romero
Jane's Info
The Influential Talk Show Host
Daughter of a famous actress whom she had never met, Jane was raised by her father, a struggling visual artist. Her parents had separated when she was still a baby. Growing up, she sought to emulate her mother’s powerful on-screen presence. She built herself from the ground up, auditioning for commercials, leading radio-interviews, and guest-starring in variety shows. Her authentic delivery and sharp ad-libs, however, cost her dearly. While she encountered failures along the way, she kept believing in her skills, and eventually got the opportunity to co-host a failing talk show.
Live television meant long hours, a low salary, and no stability, but it also offered her a platform to broadcast her own values. She used the show to connect with her audience and deliver genuine material, often discussing her personal issues, gathering a loyal audience that broke records. Her success also generated an increasingly demanding schedule, which she managed all by herself. The growing pressure began to smother her self-confidence and one day she snapped, delivering a catastrophic live interview. That evening, she was driving to her father’s house when she closed her eyes to rest, and opened them moments later, in the realm of The Entity.
Jane's Perks
Head On | When your mind is set, there better be no one standing in your way.
After hiding in a Locker
![]() ![]() ![]() Head On cannot be used while Exhausted or when having accrued Idle Crows ![]() ![]() ![]() "People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero | |
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Poised | Achieving goals boosts your confidence.
Whenever a Generator
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero | |
Solidarity | Sharing painful experiences has the power to heal.
While injured and healing another Survivor without using a Med-Kit
"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero |
Jane's Cosmetic Piece
Floral Shirt - A more casual design, for days when celebrity guests came onto the show.
Icon | Name | Body | Rarity | Description | DLC |
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Floral Shirt | ![]() |
Common | A more casual design, for days when celebrity guests came onto the show. | CHAPTER 11: Demise of the Faithful |
Survivor: Yui Kimura
Yui's Info
Hardened Street Racer
Despite her traditional upbringing, Yui Kimura raced scooters in her hometown of Hida where she earned the reputation of being able to do the impossible with very little. Her father did his best to steer her away from what he believed to be masculine pursuits, but her grandmother secretly shared her grandfather's engineer manuals and notes on car and motorcycle engines. Yui read her grandfather's manuals and learned fast. She was able to not only maintain her scooter, but she modified the engine so that she could compete with older boys on motor crosses. With her grandfathers 'good luck hachimaki' wrapped around her arm, she raced local boys who, unable to keep up with her, worked together to orchestrate her defeat. No luck for them. Yui outmanoeuvred them at every turn and became a sensation to all her friends. When it came time to apply for school, Yui gathered her courage and confessed her ambition to race motorcycles to her father. An altercation ensued and when Yui refused to apply for a proper education, her father felt a great shame and told her she was no longer welcome in their home. With a heavy heart, Yui left for Nagoya with the blessings and savings of her grandmother.
Everything came to a staggering halt at the illegal TK3 (Tokyo Kick 3000) street races. Yui was leading the race until she entered an unnatural fog that seemed to have appeared from nowhere. Baffled and confused, she stopped her bike and dismounted. It wasn’t long before she realised she wasn’t in Tokyo anymore.
Yui's Perks
Any Means Necessary | "You stand up for yourself, using whatever's on hand to gain an advantage."
Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.
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Breakout | "You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle."
While within 5 metres of the Killer carrying another Survivor, the following effects apply:
"Come, we are going to rip our way out of this." — Yui Kimura | |
Lucky Break | "You have had your share of scrapes and bruises, but luck is always on your side."
Whenever you are in the Injured State
Lucky Break deactivates once its timer runs out or whenever your Health State ![]() ![]() ![]() "That's not enough to beat me. |
Yui's Cosmetic Piece
Pink Striped Top - Nothing would hold her back, not even her father's ultimatum. Her team jacket serves as a reminder of the sacrifices she made to get where she is today.
Icon | Name | Body | Rarity | Description | DLC |
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Pink Striped Top | ![]() |
Common | Nothing would hold her back, not even her father's ultimatum. Her team jacket serves as a reminder of the sacrifices she made to get where she is today. | CHAPTER 14: Cursed Legacy |
Survivor: Zarina Kassir
Zarina's Info
Plucky documentarian
A daring, modern, workaholic filmmaker, Zarina strove to reveal the truth. Growing up in a Lebanese household in Brooklyn, she struggled with two unique cultural identities. With time she learned to embrace the different layers of her identity and roots and borrowed her father’s digital camera to interview members of her community in Bay Ridge. Posting her content online, she slowly built a loyal following.
The sudden death of her father sent a shockwave of anger and pain that left Zarina in pieces. She became obsessed with his murderer—Clark Stevenson—his gang “IR-28,” and his short prison sentence. With the last of her inheritance she bought a new camera and a plane ticket to Nebraska and bribed the warden at Hellshire Penitentiary to let her interview Clark. Filming their first meeting, she asked him about his gang and his violent tendencies. Clark refused to talk; but in the weeks that followed, she used her research to push his buttons and finally got a confession of a pre-meditated crime. Zarina’s film became a tribute to her father and the trail of blood left by gang violence.
Inspired by Hellshire’s “Mad Mick Massacre” story, her next project was based on the Irish outlaw who had heartlessly slaughtered the warden and his guards. Joining the historical walking tour, she infiltrated the prison and reached Mick’s dilapidated cell; but venturing inside, Zarina found more than she’d bargained for.
Zarina's Perks
For the People | You risk life and injury for others.
While healthy and healing another Survivor without using a Med-Kit
The Killer can only be obsessed with one Survivor at a time. "We can write our own story and decide how it really ends." — Zarina Kassir | |
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Off the Record | You have learnt that a quiet approach is sometimes best.
After being unhooked or unhooking yourself, Off the Record activates for 60/70/80 seconds:
Off the Record deactivates once the Exit Gates "Trust me, I investigate thoroughly and discreetly." — Zarina Kassir | |
Red Herring | "You have noticed that people pay attention to whatever makes the loudest noise."
After repairing a Generator
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"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir |
Zarina's Cosmetic Piece
Leather Jacket - A weathered leather jacket to conceal the clunky recording devices she carries for impromptu interviews.
Icon | Name | Body | Rarity | Description | DLC |
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Leather Jacket | ![]() |
Common | A weathered leather jacket to conceal the clunky recording devices she carries for impromptu interviews. | CHAPTER 15: Chains of Hate |
CHAPTER DLCs | ||||
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CLOTHING PACK DLCs | ||||
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PACK DLCs | ||||
CHARACTER PACK DLCs | ||||
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CHAPTER PACK DLCs | ||||
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