Maddening Darkness Pack
Maddening Darkness Pack | |
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Release Date | 08 January 2024 (Monday) |
Category | Chapter Pack DLC |
Cost | $9.99 |
1,000 Auric Cells![]() ![]() ![]() | |
12,000 Iridescent Shards![]() ![]() ![]() | |
Store Page |
The Maddening Darkness Pack is the first Chapter Pack DLC for Dead by Daylight, released on 8 January 2024.
The Pack is included in the Gold Edition of Dead by Daylight.
This Pack is only available for purchase on the PC version, as the Characters are already included as part of the Base Game on consoles.
This DLC features the following content:
- 4 Killers:
- 4 Survivors:
- 11 bundled Store Cosmetic Pieces:
- Overcharged Herman Carter - Common The Doctor Head
- Project Awakening Coat - Common The Doctor Body
- Project Awakening Stick - Common The Doctor Weapon
- Sharp Ace - Common Ace Visconti Head
- Grey Tux Jacket - Common Ace Visconti Torso
- Grey Tux Trousers - Common Ace Visconti Legs
- Relaxed Bun - Common Feng Min Head
- Day Off Wrap - Common Feng Min Torso
- Soft Track Pants - Common Feng Min Legs
- Midday Slip Dress - Common Kate Denson Torso
- Graduation Trench Coat - Common Adam Francis Torso
It replaced the following original Chapter DLCs, which are no longer purchasable separately outside of the in-game Store:
- CHAPTER 3: Of Flesh and Mud
- CHAPTER 4: Spark of Madness
- CHAPTER 8: Curtain Call
- CHAPTER 9: Shattered Bloodline
Description
Danger lurks in the Maddening Darkness Pack, which includes 8 playable Characters from four of Dead by Daylight's most twisted Chapters yet: Of Flesh And Mud, Spark Of Madness, Curtain Call, and Shattered Bloodline.
Delve into the depths of a dank swamp. Explore the corners of an abandoned asylum. Take shelter in the shadows of a travelling circus. Uncover the gruesome origins of a tragedy. The ultimate multiplayer horror experience awaits in this incredible Pack, featuring four original Killers and four original Survivors to bring into The Fog.
Killer: The Hag
The Hag's Info
Haunted by The Hag. The unspeakable torment Lisa Sherwood endured twisted her mind and carved in the memory of pain in her bones. She had a choice, to flee or to turn on her tormentors. Her last deed drove her into darkness.
The Hag's Power
"The source of The Hag's power: a blackened finger used as a catalyst for her terrible power.
She bends and shapes mud to her will.
With simple ritualistic drawings, she creates deceitful duplicates of herself, made from mud and decay, which she can use for various effects."
SPECIAL ABILITY: BLACKENED CATALYST
The Hag starts the Trial with 10 Phantasm Traps in her inventory.
Placing additional Phantasm Traps will recycle the oldest one.
SPECIAL TRAP: PHANTASM TRAP
Press the Power button to bend down and draw a muddy sign into the ground, placing and arming a Phantasm Trap.
Survivors entering the Area of Effect, which is only visible to The Hag, will trip the trap, causing a Mud Phantasm to spawn that has the following effects:
- Yanks the camera of the Survivor who tripped the trap towards itself, disorienting them and keeps its sight trained on them.
- Emits a Fake Terror Radius
of 8 metres.
Survivors can prevent tripping the trap by doing either of the following:
- Crouch while inside the Area of Effect.
- Interact with Props while inside the Area of Effect.
Survivors can safely remove a trap by wiping it away for 4 seconds when crouching above it.
SPECIAL LOCOMOTION: TELEPORT
Press the Secondary Power button to teleport to any currently tripped Phantasm Trap within 48 metres, taking the place of the Mud Phantasm.
In case of multiple tripped traps, a specific Mud Phantasm can be chosen by aiming at it before teleporting.
The Hag's Perks
Hex: Devour Hope | A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. Whenever a Survivor is rescued from a Hook
![]() ![]() ![]() "If you do nothing, you have their blood on your hands. If you save them, her hunger grows." | |
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Hex: Ruin | A Hex that affects the Generator Repair progress of all Survivors.
All effects of the Hex Perk persist until its Hex Totem "A curse is upon you. It will cause your ruin." | |
Hex: The Third Seal | A Hex that hinders the Survivors' Aura-reading abilities.
The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness "She touched your skin, you bear the witch's mark!" |
Killer: The Doctor
The Doctor's Info
Carter had good intentions, at first. He set out to understand the human psyche. But wars and secrecy disrupted his good intentions, and instead Carter started to experiment with more and more unwilling test subjects that either entered, or were brought to him. Instead of understanding, he sought means of controlling. By any means necessary. Sometimes words and texts are as useful as bone saws and electricity.
The Doctor's Power
"Is it a gift, or a curse?
The Entity has ignited a corrupted and inexhaustible spark in The Doctor's heart which allows him to generate electroconvulsive power at will.
His insidious treatment corrupts the minds of those it touches.
Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness."
SPECIAL ABILITY: CARTER'S SPARK
Striking Survivors with his electro-convulsive abilities, The Doctor causes them to suffer from the tiered Madness Status Effect.
SPECIAL AFFLICTION: MADNESS
Madness causes increasingly potent afflictions in the affected Survivors, depending on its current tier.
Once Madness is obtained, Survivors are unable to lose it and may only reset it to Tier I by performing the Snap Out of It interaction.
Madness I has the following permanent effects until a tier-up:
- Causes Survivors to scream and reveal their location during the tier-up.
- Skill Checks
have a chance of 33 % to be Madness Skill Checks.
Madness II has the following permanent effects until a tier-up:
- Causes Survivors to scream and reveal their location during the tier-up.
- Skill Checks have a chance of 66 % to be Madness Skill Checks.
- Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
Madness III has the following permanent effects until Survivors Snap Out of It:
- Causes Survivors to scream and reveal their location during the tier-up and continue doing so intermittently every few seconds.
- Skill Checks are 100 % Madness Skill Checks.
- Causes Survivors to experience occasional Hallucinations in the form of Illusionary Doctors.
- The Auras
of Illusionary Doctors are revealed to The Doctor.
- The Auras
- Suppresses the ability to use any equipped Item
.
- Suppresses the ability to perform, or have performed on themselves, any interaction with a Progress bar.
- Unhooking other Survivors is exempt from this restriction.
SPECIAL INTERACTION: SNAP OUT OF IT
Survivors having reached Madness III can perform the Snap Out of It interaction for 12 seconds:
- Triggers Madness Skill Checks at each quadrant of the Progress bar.
- Succeeding them continues the interaction.
- Failing them has the following repercussions:
- Interrupts the action and resets its Progress to the previous quadrant.
- Causes the Survivor to scream and reveal their location.
- Completing the interaction resets Madness to Tier I.
SPECIAL ABILITY: SHOCK THERAPY
Press and hold the Power button to perform a Shock Therapy Attack, unleashing a cone-shaped ranged shock attack on the ground in front of The Doctor:
- Reduces his Movement speed to 3.08 m/s while charging.
- Shock Therapy has a range of 12 metres and detonates with a delay of 0.8 seconds.
Survivors struck with a Shock Therapy Attack suffer from the following effects:
- Increases their Madness by +0.5 Tiers.
- Causes them to scream, interrupting any on-going interactions at the moment of impact.
- Suppresses their ability to perform any further interactions, including with Pallets
and Windows
for 2.5 seconds.
Survivors suffering from the Oblivious Status Effect when struck by Shock Therapy have it removed immediately.
SPECIAL ABILITY: STATIC BLAST
Press and hold the Secondary Power button, once the Power Gauge is full, to perform a Static Blast Attack, unleashing a ranged shock attack that propagates outwards from The Doctor:
- Reduces his Movement speed to 2.99 m/s while charging.
- Static Blast passes through any obstacles and covers his entire Terror Radius
.
Survivors struck with a Static Blast Attack suffer from the following effects:
- Increases their Madness by +1 Tier.
- Causes them to scream, interrupting any on-going interactions at the moment of impact.
Survivors can prevent being struck by Static Blast by hiding inside a Locker.
Survivors suffering from the Oblivious Status Effect when struck by Static Blast have it removed immediately.
Static Blast has a variable cool-down:
- 30 seconds while no Survivors are in its range.
- 45 seconds while at least one Survivor is in its range.
The Doctor's Perks
Monitor & Abuse | Meticulous in your approach, terrifying in your application.
Whenever you are not in a Chase with a Survivor, the following effect applies:
"It's time for your treatment!" — Herman Carter, The Doctor | |
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Overcharge | You are fuelled by your hate for progress.
Performing the Damage Generator action on a Generator
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Overwhelming Presence | Just knowing you are near is enough to disturb your victims.
Survivors within your Terror Radius
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The Doctor's Cosmetic Pieces
Overcharged Herman Carter - A furious Doctor, overcharged with his maddening electroconvulsive power.
Project Awakening Coat - Official garments of the management staff at Léry's Memorial Institute
Project Awakening Stick - The Stick, crackling furiously with the power of Carter's Spark
Icon | Name | Body | Rarity | Description | DLC |
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Overcharged Herman Carter | ![]() |
Common | A furious Doctor, overcharged with his maddening electroconvulsive power. | CHAPTER 4: Spark of Madness |
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Project Awakening Coat | ![]() |
Common | Official garments of the management staff at Léry's Memorial Institute | CHAPTER 4: Spark of Madness |
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Project Awakening Stick | ![]() |
Common | The Stick, crackling furiously with the power of Carter's Spark | CHAPTER 4: Spark of Madness |
Killer: The Clown
The Clown's Info
The Clown has long used his nomadic lifestyle as a cover for his twisted pastimes. He distanced himself from a society that hated and feared him, living as a parasite, enticing those who strayed too near, anesthetising and trapping them like butterflies. Beware, if you feel your senses dulling and your head getting light, RUN!
The Clown's Power
"Throughout his years experimenting with anaesthetics and muscle relaxants, The Clown developed several effective concoctions and formulas.
His favourite, The Afterpiece Tonic, he has used to great effect, intoxicating and capturing many unwilling victims.
The associated Afterpiece Antidote also has useful effects."
SPECIAL ABILITY: THE AFTERPIECE TONIC AND ANTIDOTE
The Clown starts the Trial with a shared stock of 6 Bottles.
Press the Secondary Power button to switch between the Tonic and the Antidote.
Press the Power button to throw a Bottle.
Hold the Power button until a shimmer travels across the Bottle to throw it with maximum strength.
Press and hold the Secondary Power button to replenish the Bottles at any time:
- Reloading takes 3 seconds to complete.
- Reduces his Movement speed to 1.61 m/s.
SPECIAL AFFLICTION: TONIC
Upon impact, the Tonic Bottle breaks, releasing a purple Gas Cloud that intoxicates Survivors upon contact and while inside it.
The Clown is immune to its effects.
Intoxicated Survivors suffer from the following effects while inside the Gas Cloud:
- Causes impaired vision.
- Causes involuntary coughing.
- Suppresses the ability to perform Fast Vaults.
- Reduces all Movement speeds through a -15 % Hindered
Status Effect.
These effects linger for 2 seconds after leaving the Gas Cloud.
SPECIAL BENEFIT: ANTIDOTE
Upon impact, the Antidote Bottle breaks, releasing an inactive white Gas Cloud.
The Gas Cloud will turn yellow after 2 seconds and invigorate all Players upon contact.
Invigorated Players benefit from the following effect:
- Increases all Movement speeds through a +10 % Haste
Status Effect for 6 seconds.
SPECIAL INTERACTION: NEUTRALISATION
The two types of Gas Clouds instantly neutralise each other upon contact.
Walking from one type into the other one will also neutralise any lingering effects from the former and instead apply the effect(s) of the latter.
The Clown's Perks
Bamboozle | After vaulting a Window![]() ![]() ![]() ![]() ![]() ![]()
Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets | |
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Coulrophobia | Even those without a fear of clowns know to be terrified of you.
For all Survivors within your Terror Radius
| |
Pop Goes the Weasel | A deep bond with The Entity unlocks great strength.
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
|
Killer: The Spirit
The Spirit's Info
She inherited incredible fury from her ancestors. The wrath that flows through her veins is her legacy. The terrible pain she suffered set it off. Swift and lethal, The Spirit exacts her revenge endlessly. The Spirit is a phase-walking Killer able to catch Survivors off-guard with her traversal power, Yamaoka’s Haunting. Killer Power - The Spirit: Yamaoka’s Haunting
Yamaoka is the name she carries from her ancestors, who unleashed hell on the battlefield. The Spirit draws her power from their wrath, haunting the living as retribution for her suffering. The Spirit can use her power, Yamaoka's Haunting, to enter an ethereal plane and phase-walk to a new location, unseen by human eyes.
The Spirit's Power
"Yamaoka is the name she carries from her ancestors, who unleashed hell on the battlefield.
The Spirit draws her power from their wrath, haunting the living as retribution for her suffering.
The Spirit can use Yamaoka's Haunting to enter the Ethereal Plane and re-appear at a new location."
SPECIAL ABILITY: YAMAOKA'S HAUNTING
Press and hold the Power button to charge Yamaoka's Haunting and initiate a Phase-Walk for up to 5 seconds:
- Causes The Spirit to depart her physical body and enter the Ethereal Plane, leaving behind a stationary Husk.
Yamaoka's Haunting has a cool-down of 15 seconds.
SPECIAL LOCOMOTION: PHASE-WALK
During a Phase-Walk, The Spirit experiences the following effects:
- Increases her Movement speed to 7.04 m/s.
- Survivors are invisible to her.
- She can still see and track Scratch Marks
.
- She can still see and track Scratch Marks
- The Spirit emits a directional sound cue audible to all Survivors within 24 metres.
- The Husk emits a Terror Radius
of 24 metres.
The Spirit retains her speed boost for 1 second after ending a Phase-Walk.
SPECIAL ABILITY: PASSIVE-PHASING
The Spirit is constantly phasing in and out of view for Survivors whenever she is not currently in a Phase-Walk.
The Spirit's Perks
Hex: Haunted Ground | At the start of the Trial, Hex: Haunted Ground spawns 2 Hex Totems![]() ![]() ![]() When either Hex Totem is blessed or cleansed by a Survivor, the following effects apply:
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Rancor | Each time a Generator![]() ![]() ![]()
Once the Exit Gates
You can only be obsessed with one Survivor at a time. | |
Spirit Fury | Each obstacle you break magnifies the wrath of The Entity.
After manually breaking a dropped Pallet
"Fury is her blood." |
Survivor: Ace Visconti
Ace's Info
Are you feeling lucky? Ace Visconti is one charming guy. From his roots as a poor boy in Argentina, he gamed, scammed, seduced and smooth-talked his way to a life of luxury as a high roller in the land of opportunity. Money has always had a way of slipping through his fingers, but Ace simply figures he can always win more. Eventually he racked up too many debts with the wrong kind of people. But when they finally came to collect, Ace was nowhere to be found. No one knows where he has gone, but everyone agrees on one thing: He will survive… against all odds.
Ace's Perks
Ace in the Hole | Lady Luck always seems to be throwing something good your way.
When retrieving an Item
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti | |
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Open-Handed | Strengthens the potential in your and your team's Aura-reading abilities.
Survivors can only be affected by one instance of Open-Handed at a time. "Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti | |
Up the Ante | All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you. For every Survivor still in the Trial, Up the Ante is granted +1 Token:
|
Ace's Cosmetic Pieces
Sharp Ace - Grey-streaked hair and silver tongue.
Grey Tux Jacket - Under the suit beats a heart that always belonged to the cards.
Grey Tux Trousers - The finest trousers scam money can buy.
Icon | Name | Body | Rarity | Description | DLC |
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Sharp Ace | ![]() |
Common | Grey-streaked hair and silver tongue. | CHAPTER 3: Of Flesh and Mud |
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Grey Tux Jacket | ![]() |
Common | Under the suit beats a heart that always belonged to the cards. | CHAPTER 3: Of Flesh and Mud |
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Grey Tux Trousers | ![]() |
Common | The finest trousers scam money can buy. | CHAPTER 3: Of Flesh and Mud |
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White Panama | ![]() |
Uncommon | A handsome hat for a handsome chap. | Headcase |
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Tomstache | ![]() |
Uncommon | A glorious mustache of unthinkable thickness. | Headcase |
Survivor: Feng Min
Feng's Info
Press start. Feng found the light in computer games early on. And she wouldn’t let go. It became her life. And a goal for her to reach. She started out with low level competitions held at internet cafés. Striving to climb the ladder. The only thing that got in her way was her lone wolf attitude. A solitary life in front of a screen fitted her perfectly. But teams...is something completely different. But what proved to be a downside in the world of the living, might just save her life in another.
Feng's Perks
Alert | "Your acute senses are on high alert."
Whenever the Killer performs the Break or Damage Action, Alert triggers:
| |
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Lithe | Whenever you perform a Rushed Vault action, Lithe triggers its effect:
Lithe causes the Exhausted Status Effect for 60/50/40 seconds. "U mad?" — Feng Min | |
Technician | "You are apt at handling machinery with the greatest care and precision."
While repairing a Generator
|
Feng's Cosmetic Pieces
Relaxed Bun - A relaxed hairdo when spending time away from the cameras.
Day Off Wrap - A comfy and soft wool wrap that keeps you warm and cosy on rainy afternoons.
Soft Track Pants - Common track pants complimented by flashy silver sneakers.
Icon | Name | Body | Rarity | Description | DLC |
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Relaxed Bun | ![]() |
Common | A relaxed hairdo when spending time away from the cameras. | CHAPTER 4: Spark of Madness |
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Day Off Wrap | ![]() |
Common | A comfy and soft wool wrap that keeps you warm and cosy on rainy afternoons. | CHAPTER 4: Spark of Madness |
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Soft Track Pants | ![]() |
Common | Common track pants complimented by flashy silver sneakers. | CHAPTER 4: Spark of Madness |
Survivor: Kate Denson
Kate's Info
The Songbird. Kate Denson’s life was one of spreading joy and warmth to those around her. She made friends easily and friends soon became like family. Somehow she ended up here, where the only warmth comes from a bonfire and there is no joy to be found. Her attitude hasn’t changed though and she will do all she can to protect the new friends she makes.
Kate's Perks
Boil Over | You are a battler and do everything to escape a foe's grasp.
While being carried by the Killer, the following effects apply:
Swing to be free, Your hands just can't keep ahold of me." — Kate Denson's "Boil Over" | |
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Dance With Me | When performing a Rushed action to vault a Window![]() ![]() ![]() ![]() ![]() ![]()
Dance With Me has a cool-down of 20/20/15 seconds. "Another show's off and runnin', | |
Windows of Opportunity | Unlocks potential in your Aura-reading ability.
The Auras "Rise and shine, work hard, carve out your name, |
Kate's Cosmetic Piece
Midday Slip Dress - A light, sleek bandana top with pattern print.
Icon | Name | Body | Rarity | Description | DLC |
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Midday Slip Dress | ![]() |
Common | A light, sleek bandana top with pattern print. | CHAPTER 8: Curtain Call |
Survivor: Adam Francis
Adam's Info
The inspiring teacher. Born and raised in Kingston, Jamaica, Adam is a resourceful teacher whose expectations of himself and others are higher than most. He is a driven autodidact who always strives to improve himself. Finding opportunity miles away from his island, he built a new home from scratch. In Japan, he was seen as a hard teacher with a good heart. While he was tough during class, he held study sessions every day after school and spent hours answering any student’s questions. His kind nature allows him to adapt easily and resolve difficult situations. Adam’s personal perks help him to distract The Killer, survive desperate situations, and become more skilled as the trial continues.
Adam's Perks
Autodidact | Succeeding a Skill Check![]() ![]() ![]()
Autodidact is inactive when healing using a Med-Kit "There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis | |
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Deliverance | After safely unhooking another Survivor, Deliverance activates:
Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing. "I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis | |
Diversion | After staying in the Terror Radius![]() ![]() ![]() When Diversion is active, press the Active Ability button while crouched and motionless to throw a pebble in the direction you are facing:
Diversion deactivates after use. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis |
Adam's Cosmetic Piece
Graduation Trench Coat - A day of teary goodbyes as you stay on your mark, fixed and proud.
Icon | Name | Body | Rarity | Description | DLC |
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Graduation Trench Coat | ![]() |
Common | A day of teary goodbyes as you stay on your mark, fixed and proud. | CHAPTER 9: Shattered Bloodline |
Trivia
Pricing Update
- On 12 September 2024, the Developers permanently reduced the price of the individual Characters of this DLC in both in-game currencies by -50 % (125 Auric Cells
or 2,250 Iridescent Shards
).
- Accordingly, they also adjusted the DLCs price itself from $19.99 to $9.99.
- With this reduction, these oldest original DLC Characters of Dead by Daylight now cost just a quarter compared to their original price from before the introduction of the Maddening Darkness Pack on 8 January 2024.
CHAPTER DLCs | ||||
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HALF-CHAPTER DLCs | ||||
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CLOTHING PACK DLCs | ||||
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PACK DLCs | ||||
CHARACTER PACK DLCs | ||||
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CHAPTER PACK DLCs | ||||
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