Loud Noise Notifications

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The Loud Noise Notifications are an integral core Game Mechanic in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.


Overview

Loud Noise Notifications are used to alert the Killer to a Survivor rushing (i.e. holding down the Sprint button) while performing interactions with certain Props or failing Skill Checks.

Loud Noise Notifications have a comparatively large range and allow the Killer to even locate Survivors who are reasonably beyond the Killer's Terror Radius and careless with their interactions.

In rare situations, the mechanic is also used for Survivors to inform them of the location of a side-objective (e.g. the correct TV for their Cursed Tape).


Notification

A generic Loud Noise Notification is displayed on the Player's screen as a black bubble with red and orange accents within (mimicking the visuals of an explosion) and an explosion-like sound cue is played.

Some special Loud Noise Notifications replace the explosion visuals within the black bubble with a stylised 2D version of the Prop that the interaction was triggered on (e.g. Generators for TinkererIconPerks tinkerer.pngIconPerks tinkerer.pngIconPerks tinkerer.png, Crows for Spies from the ShadowsIconPerks spiesFromTheShadows.pngIconPerks spiesFromTheShadows.pngIconPerks spiesFromTheShadows.png) or the silhouette of a Survivor (this last one is also known as an Aura-Flare-up and occurs when a Survivor screams and reveals their location).

If the location of the Loud Noise Notification is off-screen, its direction will be indicated by red arrows pointing towards it, telling the Players where to look for the black bubble.


Ranges

The range at which a Loud Noise Notification can be heard and seen depends on the type.
Most Loud Noise Notifications have a range that considerably exceed the average Terror Radius, with some essential ones even being unlimited.

If the Player intended to receive the Loud Noise Notification is outside of its range (assuming it has a range-limit), they will not be notified.

Repeatedly triggered Loud Noise Notifications have a buffer between them of 1 second.

Interaction Range
Bear Trap Catch Unlimited
Bear Trap Disarmed Unlimited
Bear Trap Sabotaged
(obsolete)
Unlimited
Chest Opening Rushed
(obsolete)
48 metres
Exit Gates Powered Unlimited
Generator Completed Unlimited
Generator Failed Skill Check Unlimited
Healing Failed Skill Check 64 metres
Hook Escape/Rescue Unlimited
Hook Sabotaged Unlimited
Locker Entry/Exit Rushed 48 metres
Pallet Dropped 48 metres
Pebble Thrown
(DiversionIconPerks diversion.pngIconPerks diversion.pngIconPerks diversion.png)
Unlimited
Window Vault Rushed 48 metres


Unlockables

Perks (Killer)

Deathbound Deathbound "Those whose lives are intertwined in darkness are destined to suffer together."

Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png, Deathbound activates:

  • Causes the Healer to scream and reveal their location.
  • Causes the Healer to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect whenever they are farther than 12/8/4 metres from the other Survivor.
Deathbound deactivates after the Healer loses a Health State.
Discordance Discordance Any GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Dragon's Grip Dragon's Grip Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png activates Dragon's Grip for the next 30 seconds:
  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 60/50/40 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Friends 'til the End Friends 'til the End "You will kill anyone who gets between you and your target."

When you hook any Survivors that is not the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png, the following effects apply to the Obsession:

  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed for 6/8/10 seconds.
  • They suffer from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.
  • They become the new Obsession.
You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Hex: Face the Darkness Hex: Face the Darkness You make an example of one of your victims, forcing their allies to become awed by your power.

Whenever you injure a Survivor by any means, if there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, revealing their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 2 seconds each time.

Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png or is fully healed, which extinguishes the Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Hoarder Hoarder You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

Hoarder spawns 2 additional Chests in the Trial.

Infectious Fright Infectious Fright The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png by any means, all other Survivors within your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)

Iron Maiden Iron Maiden Iron Maiden increases your LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png Search speed by 30/40/50 %.

Survivors who exit a Locker suffer from the following afflictions:

  • Scream and reveal their location to you for 4 seconds.
  • Suffer from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect for 30 seconds.
"This is no place for cowards." — The Legion
Make Your Choice Make Your Choice Whenever a Survivor is rescued from a HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png, while you are farther than 32 metres away, Make Your Choice activates:
  • Causes the unhooking Survivor to scream and reveal their location to you.
  • Causes them to suffer from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.

"You'd be surprised what tools can save a life." — Amanda Young

No Way Out No Way Out You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png have been powered, No Way Out activates:

  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png blocks both Exit Gate SwitchesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Rancor Rancor Each time a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, the following effects apply:
  • Your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png for 5/4/3 seconds.
  • The location of all Survivors are revealed to you for 3 seconds.

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, the following effects apply for the remainder of the Trial:

  • The Obsession suffers from the ExposedIconStatusEffects exposed.png Status Effect.
  • Grants the ability to kill the Obsessions by your own hand.

You can only be obsessed with one Survivor at a time.

Scourge Hook: Hangman's Trick Scourge Hook: Hangman's Trick Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are revealed to you in white.
  • Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png.
  • While carrying a Survivor, the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.

"No excuses, no equivocations... No crying." — Amanda Young

Spies from the Shadows Spies from the Shadows "Allows the Crows found in the environment to directly communicate with you."

Whenever a Survivor startles a CrowIconHelp crows.pngIconHelp crows.pngIconHelp crows.png within 20/28/36 metres of your location, Spies from the Shadows triggers its effect:

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

THWACK! THWACK! Your prey is terrified by your relentless pursuit.

Start the Trial with 3 Tokens.
Whenever you break a Breakable WallIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png or a dropped PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png, THWACK! consumes -1 Token and applies the following effect:

  • Causes all Survivors within 24 metres of your location to scream and reveal their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 3/4/5 seconds.
Whenever you hook a Survivor, THWACK! is granted +1 Token.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

Tinkerer Tinkerer Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Ultimate Weapon Ultimate Weapon When they spot you, they know the end is near.

Opening a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png causes all Survivors within 32 metres to suffer from the following effects:

  • Causes them to scream and reveal their location to you.
  • Inflicts the BlindnessIconStatusEffects vision.png Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 80/70/60 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Perks (Survivor)

Bite the Bullet Bite the Bullet Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another Survivor, you benefit from the following effects:

  • Suppresses all noises related to Healing and Grunts of Pain.
  • Failed Healing Skill Checks do not trigger a Loud Noise Notification.
    • Reduces the Penalty to 3/2/1 % of the total Progression.
"I can do this." — Leon Scott Kennedy
Cut Loose Cut Loose You get in enough trouble, you know how to get out of it.

After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.
  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.

Cut Loose has a cool-down of 45 seconds.

"I know how we can get out of here! Quick, this way!" — Thalita Lyra

Deception Deception "Your adventurous lifestyle requires moments of crafty misdirection."

Press and hold the Sprint button while interacting with a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png for the following effects:

  • Suppresses the creation of your Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png and Pools of BloodIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png for 5 seconds.
  • Causes you to run past the targeted Locker, instead of entering it.
  • Causes its doors to swiftly open and close again, feining you having entered it in a rush.
  • Triggers a Loud Noise Notification for the Killer at its location.
Deception has a cool-down of 25/20/15 seconds.
Diversion Diversion After staying in the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png without being chased for 30/25/20 seconds, Diversion activates.
When Diversion is active, press the Active Ability button while crouched and motionless to throw a pebble in the direction you are facing:

Diversion deactivates after use.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Quick & Quiet Quick & Quiet "You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers."

When performing a Rushed action to vault across PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png or WindowsIconHelp window.pngIconHelp window.pngIconHelp window.png, or to enter or exit LockersIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, Quick & Quiet triggers its effect:

Quick & Quiet has a cool-down of 25/20/15 seconds.

"They will never catch me!" — Meg Thomas

Red Herring Red Herring "You have noticed that people pay attention to whatever makes the loudest noise."

After repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for at least 1 second, Red Herring triggers its primary effect:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of that Generator is highlighted to you in yellow.
  • The highlight persists until either of the following occurs:
    • The Generator is completed.
    • You start repairing a different Generator.
    • You enter a Locker.
When entering a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, Red Herring triggers its secondary effect: Red Herring has a cool-down of 25/20/15 seconds.

"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Technician Technician "You are apt at handling machinery with the greatest care and precision."

While repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, the following effects apply:

  • Reduces the audible range of all noises related to the Repair interaction by -8 metres.
  • Increases the Progression penalty incurred when failing a Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png by 5/4/3 %.
  • Suppresses the explosion of the Generator and the Loud Noise Notification usually triggered by that.
"I am gonna stealth this one." — Feng Min


Trivia

  • Loud Noise Notifications that have an alleged unlimited range are actually capped at 1E+09 centimetres, which is equivalent to 10,000 km, a bit less than the diameter of the Earth.
  • Before ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png were reworked and had to be searched instead of being unlocked, Survivors had two animations for closing the Chest lid when interrupting the Search action, a slow and a fast one.
    • The fast animation could be triggered by holding the Sprint button and would cause Survivors to quickly slam the lid shut, which triggered Loud Noise Notification.


Video

Loud Noise notification and Aura-Flare-Up triggered by MadnessIconStatusEffects madness.pngIconStatusEffects madness.pngIconStatusEffects madness.png


Gallery