Killers
| These things differ from time to time. But each acts in a similar manner, and with similar human physical traits. But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity. With scars and marks on their skin and body. As if they have been self-mutilating themselves. They even look dead. I fail to see some humanity in them. They are bent on finding me. But somehow they refrain from killing me. Instead I am hung from one of those dreaded hooks. I keep asking myself why they do not snuff the life out me themselves. But someone must control them. Might they do someone else’s biddings?
I keep trying to understand them at the same time as they stalk me. I try finding something that can pinpoint their purpose. I wonder if they might be punished? But in that case, am not I in the same position? Being punished for something, as I try to escape and find some way out of here. They play their role. Without any diversions, they are like a machine that is set on finding any living soul. Are they without hope? Who do they serve? Is there even a master? I have never seen them rest or stop. They hunt until the hooks are occupied. But where do they go after that? Trying to find some answers is one of the few things that keep me sane. For now. If you stumble upon one of these beings you must run and you must hide. Without any sound.'' |
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| ~ Benedict Baker's Journal, Nov. 1896 |
| Catch meat. Sacrifice meat. Appease The Entity. | |||
| ~ The Voices |
The Killers are Characters![]()
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in Dead by Daylight![]()
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.
Overview
- It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Killer, please refer to this section of the Wiki: Playing Killer: Tips and Tricks
| They must hunt and kill the prey set in front of them. Some go willingly, others need to be convinced. | |||
| ~ Benedict Baker |
The Killers have been tasked by The Entity![]()
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to hunt down and sacrifice every Survivor![]()
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before they can escape.
In order to achieve this objective, a Killer should do the following:
- Patrol the area and find Survivors.
- Chase, injure and catch Survivors before they escape.
- Carry Survivors to a sacrificial Hook and hang them there for The Entity to consume.
Meanwhile, Survivors will be attempting to repair a certain number of Generators![]()
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in order to power the Exit Gates![]()
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and make their escape.
Killers should do everything in their power to stop them from succeeding.
Modus Operandi
According to The Observer![]()
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in Arcus 07, the Killers reign within the countless Realms of The Entity's dimension.
He describes them as twisted souls that act as The Entity's tools of hate, rage, and pain to reap horror and make merry hell for everyone.
The Killers are aware that something is amiss, but according to The Observer, they do not care, as what The Entity is providing them is still much better than whatever used to be.
The Entity also grants them the freedom to be morbid kings of their own personal hell, as long as they continue to serve it diligently.
The Killers who refuse their crown, and therefore refuse to be "Kings of Terror and Torment", will be corrupted into submission by The Entity.
List of Killers
There are currently 42 Killers featured in Dead by Daylight, of which 24 are Original Characters (created by BHVR) and 17 are Licensed Characters (licensed from other IP holders):
List of Killer Powers
Survivors have their Items, Killers have their Powers, of which each one is unique and creates a very unique and distinct play style for each Killer:
List of Killer Perks
| Icon | Name | Description | Character |
|---|---|---|---|
| A Nurse's Calling | Unlocks potential in your Aura-reading ability:
"Still attached to the fragments of her past life, she is drawn to those in need of help." |
Nurse | |
| Agitation | "You get excited in anticipation of hooking your prey."
While carrying a Survivor, Agitation activates:
|
Trapper | |
| Alien Instinct | "You are so stealthy, sometimes it seems like you appear out of nowhere."
Whenever you hook a Survivor, Alien Instinct activates:
|
Xenomorph | |
| All-Shaking Thunder | "Enemies on land and sea learned to tremble before your might."
After falling from a height, All-Shaking Thunder activates for 15/20/25 seconds:
"Go on. Run. Tell your friends I'm coming for them." — Portia Maye |
Houndmaster | |
| Awakened Awareness | "Your genes have been altered to heighten your senses in intense situations."
While carrying a Survivor, you benefit from the following effect:
|
Mastermind | |
| Bamboozle | You benefit from the following permanent effect:
Whenever you vault a Window
Bamboozle does not extend its effects to vaulting a dropped Pallet. |
Clown | |
| Barbecue & Chilli | A deep bond with The Entity
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer |
Cannibal | |
| Batteries Included | "Being somewhere between man and machine has its upsides."
While within 16 metres of a completed Generator
|
Good Guy | |
| Beast of Prey | "Your lust for a kill is so intense that your connection withThe Entity is momentarily lost, making you totally unpredictable."
Whenever you trigger the Bloodlust Status Effect, Beast of Prey activates for 30/35/40 seconds:
|
Huntress | |
| Bitter Murmur | Unlocks potential in your Aura-reading ability. Whenever a Generator
Once the last Generator is completed, Bitter Murmur triggers its secondary effect:
|
.All | |
| Blood Echo | "The agony of one is inflicted onto others."
Whenever you hook a Survivor, Blood Echo triggers its effect:
|
Oni | |
| Blood Warden | As soon as at least one Exit Gate Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity
"This is my world. And you can't ever leave." — Freddy Krueger |
Nightmare | |
| Bloodhound | "Like a hunting scent hound, you smell traces of blood at a great distance."
Bloodhound causes the following effects:
|
Wraith | |
| Brutal Strength | "Your great strength allows you to shred through your prey's defences."
While performing the Break or Damage action on Breakable Walls
|
Trapper | |
| Call of Brine | "Your psychic abilities influence technology in devastating ways."
After performing the Damage Generator action on a Generator
|
Onryō | |
| Corrupt Intervention | Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7) |
Plague | |
| Coulrophobia | "Even those without a fear of clowns know to be terrified of you."
Survivors inside your Terror Radius
|
Clown | |
| Coup de Grâce | As the end nears, you go in for the kill.
Whenever a Generator
|
Twins | |
| Cruel Limits | "Your ties to the otherworldly manifest when your prey attempts to get away."
Whenever a Generator
|
Demogorgon | |
| Dark Arrogance | "When everything is going right, you are an inescapable inevitability."
Whenever you are vaulting a Window
|
Lich | |
| Dark Devotion | "The display of your Powers creates a whirlwind of panic that spreads throughout the land."
Whenever the Obsession
"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9) |
Plague | |
| Darkness Revealed | "In your presence, places once thought to be safe are perhaps the most dangerous."
Searching a Locker
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper |
Dredge | |
| Dead Man's Switch | After hooking a Survivor, Dead Man's Switch triggers its effect:
Dead Man's Switch cannot activate if its effect is still active from a previous activation. "I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn |
Deathslinger | |
| Deadlock | Identical to No Holds Barred "Nobody escapes us." — Pinhead |
Cenobite | |
| Deathbound | "Those whose lives are intertwined in darkness are destined to suffer together."
Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State |
Executioner | |
| Deerstalker | Unlocks potential in your Aura-reading ability. Whenever a Survivor reads your Aura
Furthermore, the following effect triggers automatically every 40/35/30 seconds:
|
.All | |
| Discordance | Any Generator
"Smartasses get killed. We always see to that." — The Legion |
Legion | |
| Dissolution | "Everything turns to dust. It is as inescapable as the coming of the night."
After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
|
Dredge | |
| Distressing | "Your horrifying emanation strikes at a supernaturally long distance."
You benefit from the following permanent effect:
|
.All | |
| Dominance | The power you wield over the land strikes terror in the hearts of all who cross your path.
The first time each Chest
|
Dark Lord | |
| Dragon's Grip | After performing the Damage Generator action on a Generator While active, the first Survivor interacting with that Generator suffers from the following effects:
Dragon's Grip has a cool-down of 60/45/30 seconds. "Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes |
Blight | |
| Dying Light | Each time you hook a Survivor other than your Obsession
You can only be obsessed with one Survivor at a time. "This isn't a man..." — Dr Sam Loomis |
Shape | |
| Enduring | "You are resilient to pain."
You benefit from the following effect:
|
Hillbilly | |
| Eruption | "The NE-α parasite provides you with the intelligence and awareness needed to set a trap."
Performing the Damage Generator action on Generators
"It can use weapons?" — Jill Valentine |
Nemesis | |
| Fire Up | The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens:
|
Nightmare | |
| Forced Hesitation | "You have learnt the emotional weaknesses of the organics, and how to exploit them."
Whenever a Survivor is put into the Dying State
"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13 |
Singularity | |
| Forced Penance | "Those who stand in the way of duty will suffer harsh judgement."
Whenever a Survivor triggers a Protection Hit, they suffer from the following effect:
|
Executioner | |
| Forever Entwined | "The greater the struggle, the more difficult the escape."
Whenever a Survivors takes damage, Forever Entwined gains +1 Token, up to a maximum of 6/7/8 Tokens:
|
Ghoul | |
| Franklin's Demise | Survivors hit with your vicious Basic Attack drop any equipped Item
"Sally, I hear something. Stop! Stop!" — Franklin Hardesty |
Cannibal | |
| Friends 'til the End | "You will kill anyone who gets between you and your target."
When you hook any Survivors that is not the Obsession
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky |
Good Guy | |
| Furtive Chase | "You lurk in the shadows, eliminating your victims one by one."
After hooking the Obsession
You can only be obsessed with one Survivor at a time. "You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face |
Ghost Face | |
| Game Afoot | "First you pick your prey, then you pick it apart."
Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:
"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3 |
Skull Merchant | |
| Gearhead | "You have got an ear for well-oiled gears."
After a Survivor loses a Health State
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden |
Deathslinger | |
| Genetic Limits | "Around you, the limits of human life become readily apparent."
Whenever a Survivor loses a Health State by any means, Genetic Limits triggers its effect:
|
Singularity | |
| Grim Embrace | Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook
|
Artist | |
| Haywire | "For some reason, machinery has a habit of failing when you are near."
Whenever a Survivor stops opening an Exit Gate
|
Animatronic | |
| Help Wanted | "Try as they might, you know how to stay one step ahead of your guests."
After performing the Damage Generator action, Help Wanted activates:
|
Animatronic | |
| Hex: Blood Favour | "A Hex that gains the favour of The Entity when blood is spilt."
Hex: Blood Favour lights a Hex Totem
"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes |
Blight | |
| Hex: Crowd Control | "A Hex that ensures those lesser than you are properly herded."
Hex: Crowd Control lights a Hex Totem
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "You have no control. People like you never did." — Ji-Woon Hak |
Trickster | |
| Hex: Devour Hope | "A Hex rooting its power on hope. The false hope of Survivors ignites your hunger." Hex: Devour Hope lights a Hex Totem
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows." |
Hag | |
| Hex: Face the Darkness | "You make an example of one of your victims, forcing their allies to become awed by your power."
If there is still a Dull Totem
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács |
Knight | |
| Hex: Fortune's Fool | "A Hex that toys with a victim's suffering."
If there is still a Dull Totem
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. |
.All | |
| Hex: Haunted Ground | Hex: Haunted Ground lights 2 Hex Totems Blessing or cleansing either Hex Totem trips the trap and triggers the following effect:
Hex: Haunted Ground extinguishes the second Hex Totem after tripping its trap. "Her home become profane." |
Spirit | |
| Hex: Huntress Lullaby | "A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention." Survivors performing Healing or Repairing actions suffer from the following effect:
Survivors performing Healing or Repairing actions suffer from the following additional effect:
"That song, it drives me crazy!" |
Huntress | |
| Hex: No One Escapes Death | "A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping." Once the Exit Gates
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back." |
.All | |
| Hex: Nothing but Misery | "You've been driven to the absolute depths of pain, and now you're ready to inflict that pain on others."
After damaging Survivors a total of 8 times with Basic Attacks, a random Dull Totem
"All of the liabilities of this world are due to the inadequacies of the person involved." — Ken Kaneki |
Ghoul | |
| Hex: Overture of Doom | "A hex that plays on the paranoia of others."
Creates a Hex Totem that curses the farthest Generator
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "From salvation's ruin, be warned/death comes from all around." — Giovanni Serrata's "Fog Hill" |
Krasue | |
| Hex: Pentimento | "You reveal the true power of the Totems, hidden within their remains."
Unlocks potential in your Aura-reading ability:
For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961) |
Artist | |
| Hex: Plaything | Identical to Hex: Fortune's Fool "We came. Now you must come with us. Taste our pleasure." — Pinhead |
Cenobite | |
| Hex: Retribution | "A Hex that lashes out upon its destruction. Those who cross you will be punished." Whenever a Survivor blesses or cleanses a Totem
"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn |
Deathslinger | |
| Hex: Ruin | "A Hex that affects the Generator Repair progress of all Survivors."
All Generators
"A curse is upon you. It will cause your ruin." |
Hag | |
| Hex: The Third Seal | "A Hex that hinders the Survivors' Aura-reading abilities."
The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness "She touched your skin, you bear the witch's mark!" |
Hag | |
| Hex: Thrill of the Hunt | "A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your Totems." Start the Trial with 5 Tokens, one for each Totem located in the environment:
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. |
.All | |
| Hex: Two Can Play | "A Hex that teaches those who mess with you a lesson."
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem
"From now on, no more Mr Good Guy." — Chucky |
Good Guy | |
| Hex: Undying | "A Hex which maintains the vile powers that flow throughout the Trial."
Whenever a Survivor is within 2/3/4 metres of a Dull Totem
|
Blight | |
| Hex: Wretched Fate | You see your victim from afar and resolve to prolong their suffering.
After a Generator
|
Dark Lord | |
| Hoarder | You protect what little you have and are perceptive to those rummaging through your stockpiles. Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location: Hoarder spawns 2 additional Chests in the Trial. |
Twins | |
| Hubris | "You show no mercy, especially to those foolish enough to resist."
Whenever a Survivor stuns you by any means, Hubris triggers its effect:
"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács |
Knight | |
| Human Greed | One can always rely on the avarice of the living and use it to one's advantage.
Grants the ability to kick opened Chests
"Come running, one and all, and see what fortune awaits you." — Dracula |
Dark Lord | |
| Hysteria | "You know how to brutalise one member of a team to cause a panic."
Whenever you injure a healthy Survivor, Hysteria triggers its effect:
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo |
Nemesis | |
| I'm All Ears | "You sharpen your keen senses in the dark Realm of The Entity Whenever a Survivor performs a Rushed Vault action within 48 metres of your location, you benefit from the following effect:
"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face |
Ghost Face | |
| Infectious Fright | "The cries of the unfaithful make your heart leap."
Whenever a Survivor is put into the Dying State |
Plague | |
| Insidious | Unlocks the stealth ability. After standing still for 3/2/1 second(s), Insidious activates for as long as you remain stationary:
Insidious deactivates once you start moving again. |
.All | |
| Iron Grasp | "Your powerful grasp on Survivors causes escapes to be nearly impossible."
While carrying a Survivor, they suffer from the following effects:
|
.All | |
| Iron Maiden | While interacting with an empty Locker
Whenever a Survivor exits a Locker, Iron Maiden triggers its secondary effects:
"This is no place for cowards." — The Legion |
Legion | |
| Knock Out | "The trauma caused by your brutal attacks makes crying for help painfully difficult."
Whenever a Survivor moves farther than 6 metres from a Pallet
|
Cannibal | |
| Languid Touch | "Your dreadful aura is so suffocating that even terrifying scenes tire your prey."
When a Survivor scares off a Crow
"Submit to me. It is inevitable." — Vecna |
Lich | |
| Lethal Pursuer | "You have been designed to track down and eliminate targets."
At the start of the Trial, the Auras
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira |
Nemesis | |
| Leverage | "Kick your competitors when they're down. Never let them regain lost ground."
Whenever a Survivor performs an Unhook action, they suffer from the following effect for 60 seconds:
|
Skull Merchant | |
| Lightborn | Unlike other beasts of The Fog, you have adapted to light.
"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal |
Hillbilly | |
| Machine Learning | "Free from your shackles, you are born anew and prepared to eliminate your creators."
After performing the Damage Generator action, Machine Learning activates:
"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13 |
Singularity | |
| Mad Grit | Whenever you are carrying a Survivor, Mad Grit activates:
"There's no getting out of this now. We're too good at it." — The Legion |
Legion | |
| Make Your Choice | Whenever a Survivor is rescued from a Hook
Make Your Choice has a cooldown of 40/50/60 seconds. "You'd be surprised what tools can save a life." — Amanda Young |
Pig | |
| Merciless Storm | "Your horrible trauma is felt by everyone."
Whenever a Generator
|
Onryō | |
| Mindbreaker | "Your distressing presence drains and weakens your prey."
While repairing a Generator
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory |
Demogorgon | |
| Monitor & Abuse | "Meticulous in your approach, terrifying in your application."
While actively chasing a Survivor, Monitor & Abuse applies its primary effect:
"It's time for your treatment!" — Herman Carter, The Doctor |
Doctor | |
| Nemesis | "You seek retribution on those who have wronged you."
Whenever a Survivor other than your Obsession
"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9 |
Oni | |
| No Holds Barred | "You induce mental suffering by crushing any hope of escape."
Each time a Generator
|
.All | |
| No Quarter | "Every skirmish ended with a relentless volley of cannon fire, leaving no doubt who was superior."
Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:
"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye |
Houndmaster | |
| No Way Out | "You are not going to let just anyone into the VIP room."
Whenever you hook a Survivor for the first time, No Way Out gains +1 Token.
|
Trickster | |
| None Are Free | "You know better than anyone that the light at the end of the tunnel is only an illusion."
Whenever you hook a Survivor for the first time, None Are Free gains +1 Token, up to a maximum of 4 Tokens.
|
Ghoul | |
| Nowhere to Hide | "The machinations of the weak and craven draw your ire. Your anger forces Survivors to reveal themselves." Performing the Damage Generator action on a Generator
|
Knight | |
| Oppression | "Life has been difficult for you, so you will make it difficult for others."
Performing the Damage Generator action on a Generator
"Damn them as they would damn us." — Charlotte Deshayes |
Twins | |
| Overcharge | "You are fuelled by your hate for progress."
Performing the Damage Generator action on a Generator
|
Doctor | |
| Overwhelming Presence | "Just knowing you are near is enough to disturb your victims."
Whenever a Survivor starts using an Item
"Shit!! I dropped the gauze!" |
Doctor | |
| Phantom Fear | "You have always had a reputation for startling unsuspecting guests."
Whenever a Survivor within your Terror Radius
"Excellent. Your screams please me." — Springtrap |
Animatronic | |
| Play with Your Food | Losing your Obsession While having at least 1 Token, you benefit from the following effect:
Play with Your Food has a cool-down of 10 seconds between gaining additional Tokens. You can only be obsessed with one Survivor at a time. "You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis |
Shape | |
| Pop Goes the Weasel | "A deep bond with The Entity unlocks great strength."
After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
|
Clown | |
| Predator | "Your acute tracking ability allows you to find lost prey more easily."
Whenever you lose a Survivor in a Chase, Predator triggers its effect:
"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook |
Wraith | |
| Rancor | Whenever a Generator
Once the Exit Gates
You can only be obsessed with one Survivor at a time. |
Spirit | |
| Rapid Brutality | You move with a speed and fury that makes blood run cold.
"Catch it, put it in the airlock, get rid of it." — Dallas |
Xenomorph | |
| Ravenous | "The scent of blood is in the air. Time to feast." Whenever you hook a Survivor for the first time, Ravenous gains +1 Token, up to a maximum of 4 Tokens.
|
Krasue | |
| Remember Me | Whenever the Obsession
Remember Me does not apply its penalty to the Obsession, allowing them to open both Exit Gates in the default time of 20 seconds. You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger |
Nightmare | |
| Save the Best for Last | Damaging any Survivor other than the Obsession Damaging the Obsession with either a Basic or Special Attack causes Save the Best for Last to lose -2 Tokens:
Save the Best for Last freezes its current Token Count once the Obsession is sacrificed or killed. "Death has come to your little town, Sheriff." — Dr Sam Loomis |
Shape | |
| Scourge Hook: Floods of Rage | "You form a psychic connection with The Entity and alter the rules of the Trial."
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
|
Onryō | |
| Scourge Hook: Gift of Pain | Identical to Scourge Hook: Weeping Wounds "We will tear your soul apart." — Pinhead |
Cenobite | |
| Scourge Hook: Hangman's Trick | "Your ingenious modifications to hooks alert you of tampering."
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
While carrying a Survivor, Scourge Hook: Hangman's Trick triggers its primary effect:
|
Pig | |
| Scourge Hook: Jagged Compass | "Sometimes the compass points north. Other times it points somewhere else entirely."
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
Whenever a Survivor is unhooked from a normal Hook, the following effect applies:
"Drop anchor! I will chart us a new course." — Portia Maye |
Houndmaster | |
| Scourge Hook: Monstrous Shrine | "Your fervent care of the Hooks found in the Basement has aroused The Entity's interest."
At the start of the Trial, the 4 Hooks located inside the Basement
|
.All | |
| Scourge Hook: Pain Resonance | Overwhelming pain reverberates outwards.
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora |
Artist | |
| Scourge Hook: Weeping Wounds | "You are the bringer of sweet pain."
At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
|
.All | |
| Septic Touch | "The Land of the Shadows subsumes all. Healing only delays the inevitable." Whenever a Survivor performs a Healing action while inside the Terror Radius
|
Dredge | |
| Shadowborn | "You have a keen vision in the darkness of the night."
Whenever you are blinded by any means, Shadowborn triggers its effect:
|
Wraith | |
| Shattered Hope | To capture your prey, you must first extinguish their hope.
"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook |
.All | |
| Sloppy Butcher | "You know where to hit to make them bleed."
Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:
|
.All | |
| Spies from the Shadows | "Allows the Crows found in the environment to directly communicate with you."
Whenever a Survivor startles a Crow
"In the shadows they torment, scarring our minds with each scream." |
.All | |
| Spirit Fury | "Each obstacle you break magnifies the wrath of The Entity."
After manually breaking a total of 4/3/2 dropped Pallets
"Fury is her blood." |
Spirit | |
| Starstruck | "Your unmatched showmanship dazzles all."
Whenever you are carrying a Survivor, Starstruck activates:
"Enjoy this moment, few get so close." — Ji-Woon Hak |
Trickster | |
| Stridor | You are acutely sensitive to the breathing of your prey.
"If you do not stop and catch your breath... she will." |
Nurse | |
| Superior Anatomy | "Decades of research have culminated in you: something faster, stronger, and more dangerous than any human."
Whenever a Survivor performs a Rush Vault action within 12 metres of your location, Superior Anatomy activates:
Superior Anatomy has a cool-down of 25 seconds. |
Mastermind | |
| Surge | "Your eerie presence charges the air and interferes with technology."
Whenever you put a Survivor into the Dying State
|
Demogorgon | |
| Surveillance | Unlocks potential in your Aura-reading ability:
The Auras
|
Pig | |
| THWACK! | "Your prey is terrified by your relentless pursuit."
Start the Trial with 3 Tokens.
"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3 |
Skull Merchant | |
| Terminus | "You are a brilliant tactician who prepares for every eventuality."
Once the Exit Gates
|
Mastermind | |
| Territorial Imperative | Unlocks potential in your Aura-reading ability. Whenever a Survivor enters the Basement
Territorial Imperative has a cool-down of 45 seconds. "We're not safe anywhere..." |
Huntress | |
| Thanatophobia | "Their courage fades in the face of their undeniable mortality."
Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates.
|
Nurse | |
| Thrilling Tremors | "Your dark designs and shrewd composure rouse The Entity After picking up a Survivor, Thrilling Tremors triggers its effects:
"The night assists me and it's endless here." — The Ghost Face |
Ghost Face | |
| Tinkerer | Whenever a Generator
Tinkerer can only trigger once per Generator per Trial. "The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook |
Hillbilly | |
| Trail of Torment | "You guide your victims along a path of pain and punishment."
Performing the Damage Generator action on a Generator
|
Executioner | |
| Ultimate Weapon | "When they spot you, they know the end is near."
Whenever you search a Locker
"I can't lie to you about your chances, but... you have my sympathies." — Ash |
Xenomorph | |
| Unbound | "Pain lingers in the air, an alluring aroma that excites the impulses."
When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:
|
Unknown | |
| Undone | "Hope is the delusion that keeps its victims alive."
For every Repair or Healing Skill Check
"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943 |
Unknown | |
| Unforeseen | "Terror takes many forms and whispers devastating lies in its victims' ears."
After performing the Damage Generator action on a Generator
"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991 |
Unknown | |
| Unnerving Presence | "Your presence alone instils great fear."
While inside your Terror Radius
|
Trapper | |
| Unrelenting | "You recuperate faster from missed attacks made with your main weapon."
Basic Attacks benefit from the following effect:
|
.All | |
| Wandering Eye | "Bloodied prey surrounds you, vying for your attention."
Whenever you start chasing a Survivor, Wandering Eye triggers the following effect:
"A drop does not satiate/when a river is needed." — Elliot Campbell's "Grandeur of Samuel" |
Krasue | |
| Weave Attunement | "You are so attuned to magical energies that you can sense even minor ripples around enchantments."
Whenever an Item
|
Lich | |
| Whispers | "You have a rudimentary understanding of The Entity's voice."
Whenever any Survivor is within 48/40/32 metres of your location, Whispers triggers its effect:
|
.All | |
| Zanshin Tactics | "You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat."
Unlocks potential in your Aura-reading ability: Whenever a Survivor drops a Pallet, Zanshin Tactics triggers the following effect:
|
Oni |
Tutorial
| Beginner's Guide: Hunt As A Killer |
|---|
Trivia
- In the game files, the Killers are being referred to as "Slashers", likely due to them being inspired by 80s Slasher Horror movies.
- Benedict Baker contradicts himself in his writings about the Killers. He first says: "But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity". Then later in the exact same paragraph states "I fail to see some humanity in them".






























































































