Killers

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Dbd-journal-killers.png Quotes left.png These things differ from time to time. But each acts in a similar manner, and with similar human physical traits. But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity. With scars and marks on their skin and body. As if they have been self-mutilating themselves. They even look dead. I fail to see some humanity in them. They are bent on finding me. But somehow they refrain from killing me. Instead I am hung from one of those dreaded hooks. I keep asking myself why they do not snuff the life out me themselves. But someone must control them. Might they do someone else’s biddings?

I keep trying to understand them at the same time as they stalk me. I try finding something that can pinpoint their purpose. I wonder if they might be punished? But in that case, am not I in the same position? Being punished for something, as I try to escape and find some way out of here. They play their role. Without any diversions, they are like a machine that is set on finding any living soul. Are they without hope? Who do they serve? Is there even a master? I have never seen them rest or stop. They hunt until the hooks are occupied. But where do they go after that? Trying to find some answers is one of the few things that keep me sane. For now. If you stumble upon one of these beings you must run and you must hide. Without any sound.''

Quotes right.png
~ Benedict Baker's Journal, Nov. 1896
IconHelp sounds.png Quotes left.png Catch meat. Sacrifice meat. Appease The Entity. Quotes right.png
~ The Voices
IconHelpLoading killer.png

The Killers are CharactersIconHelpLoading players.pngIconHelpLoading players.pngIconHelpLoading players.png in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.


Overview

It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Killer, please refer to this section of the Wiki: Playing Killer: Tips and Tricks
IconHelpLoading killer.png Quotes left.png They must hunt and kill the prey set in front of them. Some go willingly, others need to be convinced. Quotes right.png
~ Benedict Baker

The Killers have been tasked by The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png to hunt down and sacrifice every SurvivorIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png before they can escape.
In order to achieve this objective, a Killer should do the following:

  • Patrol the area and find Survivors.
  • Chase, injure and catch Survivors before they escape.
  • Carry Survivors to a sacrificial Hook and hang them there for The Entity to consume.

Meanwhile, Survivors will be attempting to repair a certain number of GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png in order to power the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png and make their escape.
Killers should do everything in their power to stop them from succeeding.


Modus Operandi

According to The ObserverIconHelp archivesGeneral.pngIconHelp archivesGeneral.pngIconHelp archivesGeneral.png in Arcus 07, the Killers reign within the countless Realms of The Entity's dimension.
He describes them as twisted souls that act as The Entity's tools of hate, rage, and pain to reap horror and make merry hell for everyone.

The Killers are aware that something is amiss, but according to The Observer, they do not care, as what The Entity is providing them is still much better than whatever used to be.

The Entity also grants them the freedom to be morbid kings of their own personal hell, as long as they continue to serve it diligently.
The Killers who refuse their crown, and therefore refuse to be "Kings of Terror and Torment", will be corrupted into submission by The Entity.


List of Killers

There are currently 42 Killers featured in Dead by Daylight, of which 24 are Original Characters (created by BHVR) and 17 are Licensed Characters (licensed from other IP holders):

Evan MacMillanThe Trapper
K01 TheTrapper Portrait.png
Philip OjomoThe Wraith
K02 TheWraith Portrait.png
Max Thompson Jr.The Hillbilly
K03 TheHillbilly Portrait.png
Sally SmithsonThe Nurse
K04 TheNurse Portrait.png
Michael MyersThe Shape
K05 TheShape Portrait.png
Herman CarterThe Doctor
K07 TheDoctor Portrait.png
AnnaThe Huntress
K08 TheHuntress Portrait.png
Bubba SawyerThe Cannibal
K09 TheCannibal Portrait.png
Freddy KruegerThe Nightmare
K10 TheNightmare Portrait.png
Amanda YoungThe Pig
K11 ThePig Portrait.png
Kenneth ChaseThe Clown
K12 TheClown Portrait.png
Rin YamaokaThe Spirit
K13 TheSpirit Portrait.png
AdirisThe Plague
K15 ThePlague Portrait.png
Danny JohnsonThe Ghost Face
K16 TheGhostFace Portrait.png
DemogorgonThe Demogorgon
K17 TheDemogorgon Portrait.png
Caleb QuinnThe Deathslinger
K19 TheDeathslinger Portrait.png
Pyramid HeadThe Executioner
K20 TheExecutioner Portrait.png
Talbot GrimesThe Blight
K21 TheBlight Portrait.png
Ji-Woon HakThe Trickster
K23 TheTrickster Portrait.png
Nemesis T-TypeThe Nemesis
K24 TheNemesis Portrait.png
Elliot SpencerThe Cenobite
K25 TheCenobite Portrait.png
Carmina MoraThe Artist
K26 TheArtist Portrait.png
Sadako YamamuraThe Onryō
K27 TheOnryo Portrait.png
DredgeThe Dredge
K28 TheDredge Portrait.png
Albert WeskerThe Mastermind
K29 TheMastermind Portrait.png
Tarhos KovácsThe Knight
K30 TheKnight Portrait.png
Adriana ImaiThe Skull Merchant
K31 TheSkullMerchant Portrait.png
HUX-A7-13The Singularity
K32 TheSingularity Portrait.png
XenomorphThe Xenomorph
K33 TheXenomorph Portrait.png
Charles Lee RayThe Good Guy
K34 TheGoodGuy Portrait.png
UnknownThe Unknown
K35 TheUnknown Portrait.png
VecnaThe Lich
K36 TheLich Portrait.png
DraculaThe Dark Lord
K37 TheDarkLord Portrait.png
Portia MayeThe Houndmaster
K38 TheHoundmaster Portrait.png
Ken KanekiThe Ghoul
K39 TheGhoul Portrait.png
William AftonThe Animatronic
K40 TheAnimatronic Portrait.png
Burong SukapatThe Krasue
K41 TheKrasue Portrait.png
Henry CreelThe First
K42 TheFirst Portrait.png


List of Killer Powers

Survivors have their Items, Killers have their Powers, of which each one is unique and creates a very unique and distinct play style for each Killer:


List of Killer Perks

Icon Name Description Character
A Nurse's Calling A Nurse's Calling Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of injured Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Nurse
K04 TheNurse Portrait.png
Agitation Agitation "You get excited in anticipation of hooking your prey."

While carrying a Survivor, Agitation activates:

  • Increases your Carrying speed by 6/12/18 %.
  • Increases your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png by +12 metres.
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
Trapper
K01 TheTrapper Portrait.png
Alien Instinct Alien Instinct "You are so stealthy, sometimes it seems like you appear out of nowhere."

Whenever you hook a Survivor, Alien Instinct activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the farthest Survivor from your current location who is in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png is revealed to you for 8 seconds.
  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.
"Yellow light's for my eyes only." — Dallas
Xenomorph
K33 TheXenomorph Portrait.png
All-Shaking Thunder All-Shaking Thunder "Enemies on land and sea learned to tremble before your might."

After falling from a height, All-Shaking Thunder activates for 15/20/25 seconds:

All-Shaking Thunder has a cool-down of 5 seconds.

"Go on. Run. Tell your friends I'm coming for them." — Portia Maye

Houndmaster
K38 TheHoundmaster Portrait.png
Awakened Awareness Awakened Awareness "Your genes have been altered to heighten your senses in intense situations."

While carrying a Survivor, you benefit from the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of other Survivors within 16/18/20 metres of your location are revealed to you.
Mastermind
K29 TheMastermind Portrait.png
Bamboozle Bamboozle You benefit from the following permanent effect:
  • Increases your Vaulting speed by 5/10/15 %.

Whenever you vault a WindowIconHelp window.pngIconHelp window.pngIconHelp window.png, Bamboozle calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png for the following effect:

  • Blocks it to all Survivors for 8/12/16 seconds.
    • Vaulting it again within that time resets the timer.
    • Vaulting a different one transfers the effect to it instead.

Bamboozle does not extend its effects to vaulting a dropped Pallet.

Clown
K12 TheClown Portrait.png
Barbecue & Chilli Barbecue & Chilli A deep bond with The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png revealed to you for 5 seconds.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Cannibal
K09 TheCannibal Portrait.png
Batteries Included Batteries Included "Being somewhere between man and machine has its upsides."

While within 16 metres of a completed GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, you benefit from the following effect:

  • Grants a +5 % HasteIconStatusEffects haste.png Status Effect.
    • This effect lingers for 1/3/5 second(s).
"Surprise! Did you miss me, Andy?" — Chucky
Good Guy
K34 TheGoodGuy Portrait.png
Beast of Prey Beast of Prey "Your lust for a kill is so intense that your connection withThe Entity is momentarily lost, making you totally unpredictable."

Whenever you trigger the BloodlustIconHelp bloodlust.png Status Effect, Beast of Prey activates for 30/35/40 seconds:

"Where did she go?"
Huntress
K08 TheHuntress Portrait.png
Bitter Murmur Bitter Murmur Unlocks potential in your Aura-reading ability.
Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Bitter Murmur triggers its primary effect:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any Survivors within 16 metres of that Generator are revealed to you for 5 seconds.

Once the last Generator is completed, Bitter Murmur triggers its secondary effect:

  • The Auras of all Survivors are revealed to you for 5/7/10 seconds.


All
Blood Echo Blood Echo "The agony of one is inflicted onto others."

Whenever you hook a Survivor, Blood Echo triggers its effect:

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3
Oni
K18 TheOni Portrait.png
Blood Warden Blood Warden As soon as at least one Exit GateIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png is opened, Blood Warden activates:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png are revealed to you, whenever they are inside the Exit Gate.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png to trigger the following effect:

  • Blocks all opened Exit Gates for 40/50/60 seconds, preventing any remaining Survivor from leaving the Trial through them.

"This is my world. And you can't ever leave." — Freddy Krueger

Nightmare
K10 TheNightmare Portrait.png
Bloodhound Bloodhound "Like a hunting scent hound, you smell traces of blood at a great distance."

Bloodhound causes the following effects:

  • Pools of BloodIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png left by injured Survivors appear in bright red.
  • Extends their lifetime by 2/3/4 seconds.
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
Wraith
K02 TheWraith Portrait.png
Brutal Strength Brutal Strength "Your great strength allows you to shred through your prey's defences."

While performing the Break or Damage action on Breakable WallsIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png, PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png, or GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, Brutal Strength triggers its effect:

  • Increases the Action speed by 10/15/20 %.
"It is more than muscles. A dark power motivates the beast."
Trapper
K01 TheTrapper Portrait.png
Call of Brine Call of Brine "Your psychic abilities influence technology in devastating ways."

After performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, Call of Brine applies its effects to it for 70 seconds:

  • Increases its Regression speed to 130/140/150 % of the default value.
  • Highlights its AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to you in yellow.
  • Triggers a Loud Noise Notification whenever a Survivor succeeds a Good Skill Check while repairing it.
Onryō
K27 TheOnryo Portrait.png
Corrupt Intervention Corrupt Intervention Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

Plague
K15 ThePlague Portrait.png
Coulrophobia Coulrophobia "Even those without a fear of clowns know to be terrified of you."

Survivors inside your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png suffer from the following effects:

  • Reduces all Healing speeds by 30/40/50 %.
  • Increases the Pointer-Rotation speed of Healing Skill Checks by +50 %.
Clown
K12 TheClown Portrait.png
Coup de Grâce Coup de Grâce As the end nears, you go in for the kill.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:

  • Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token.
Coup de Grâce can only hold a maximum of 5 Tokens at a time.
Twins
K22 TheTwins Portrait.png
Cruel Limits Cruel Limits "Your ties to the otherworldly manifest when your prey attempts to get away."

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Cruel Limits triggers its effect for 20/25/30 seconds:

  • Blocks all WindowsIconHelp window.pngIconHelp window.pngIconHelp window.png for all Survivors.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Blocked Windows are revealed to you and highlighted in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
Demogorgon
K17 TheDemogorgon Portrait.png
Dark Arrogance Dark Arrogance "When everything is going right, you are an inescapable inevitability."

Whenever you are vaulting a WindowIconHelp window.pngIconHelp window.pngIconHelp window.png, you benefit from the following effect:

  • Increases the Vaulting speed by 15/20/25 %.
Whenever you are stunned with a PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png or blinded by any means, you suffer from the following effects:
  • Reduces the Recovery speed from Pallet Stuns by -15 %.
  • Increases the duration of Killer Blinds by +15 %.
"Run all you want. I will not be denied." — Vecna
Lich
K36 TheLich Portrait.png
Dark Devotion Dark Devotion "The display of your Powers creates a whirlwind of panic that spreads throughout the land."

Whenever the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png becomes injured by any means, Dark Devotion activates for 35/40/45 seconds:

  • Transfers your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png to the Obsession.
    • This Terror Radius is set to 40 metres.
  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.
You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Plague
K15 ThePlague Portrait.png
Darkness Revealed Darkness Revealed "In your presence, places once thought to be safe are perhaps the most dangerous."

Searching a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png has the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.
Darkness Revealed has a cool-down of 30 seconds.

"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

Dredge
K28 TheDredge Portrait.png
Dead Man's Switch Dead Man's Switch After hooking a Survivor, Dead Man's Switch triggers its effect:
  • Blocks the first GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png any Survivor stops repairing for 25/30/35 seconds.
    • The Blocked Generator is highlighted to you in white.

Dead Man's Switch cannot activate if its effect is still active from a previous activation.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deathslinger
K19 TheDeathslinger Portrait.png
Deadlock Deadlock Identical to No Holds BarredIconPerks NoHoldsBarred.pngIconPerks NoHoldsBarred.pngIconPerks NoHoldsBarred.png.

"Nobody escapes us." — Pinhead

Cenobite
K25 TheCenobite Portrait.png
Deathbound Deathbound "Those whose lives are intertwined in darkness are destined to suffer together."

Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png, Deathbound activates:

  • Causes the Healer to scream and reveal their location.
  • Causes the Healer to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect whenever they are farther than 12/8/4 metres from the other Survivor.
  • The Healer sees the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Healed Survivor while Deathbound is active.
Deathbound deactivates after the Healer loses a Health State.
Executioner
K20 TheExecutioner Portrait.png
Deerstalker Deerstalker Unlocks potential in your Aura-reading ability.
Whenever a Survivor reads your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png, Deerstalker activates for the same duration as their Aura-reading action:
  • The Aura of that Survivor is revealed to you.

Furthermore, the following effect triggers automatically every 40/35/30 seconds:

  • Your Aura is revealed for 3 seconds to the Survivor with currently the lowest cumulative Chase time.


All
Discordance Discordance Any GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Legion
K14 TheLegion Portrait.png
Dissolution Dissolution "Everything turns to dust. It is as inescapable as the coming of the night."

After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • Instantly breaks the next PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png that Survivor performs a Fast Vault across while inside your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png.
"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
Dredge
K28 TheDredge Portrait.png
Distressing Distressing "Your horrifying emanation strikes at a supernaturally long distance."

You benefit from the following permanent effect:

All
Dominance Dominance The power you wield over the land strikes terror in the hearts of all who cross your path.

The first time each ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png and each TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png are interacted with by a Survivor, Dominance triggers its effect:

  • Calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png to block it for 8/12/16 seconds.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
Dark Lord
K37 TheDarkLord Portrait.png
Dragon's Grip Dragon's Grip After performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, Dragon's Grip activates for 30 seconds.
While active, the first Survivor interacting with that Generator suffers from the following effects:
  • Causes them to scream and reveal their location for 4 seconds.
  • Inflicts the ExposedIconStatusEffects exposed.png Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 60/45/30 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Blight
K21 TheBlight Portrait.png
Dying Light Dying Light Each time you hook a Survivor other than your ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png, you gain +1 Token:
  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % per Token Action Speed penalty to Repairing, Healing, and Sabotaging, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

Shape
K05 TheShape Portrait.png
Enduring Enduring "You are resilient to pain."

You benefit from the following effect:

  • Reduces the duration of Pallet Stuns by 40/45/50 %.
    • This effect does not apply when stunned while carrying a Survivor.
"He stops at nothing."
Hillbilly
K03 TheHillbilly Portrait.png
Eruption Eruption "The NE-α parasite provides you with the intelligence and awareness needed to set a trap."

Performing the Damage Generator action on GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png highlights their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png in yellow.
Whenever a Survivor enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png by any means, Eruption triggers the following effects on all highlighted Generators:

  • Causes them to explode, damaging them.
    • Instantly regresses them by -10 % of their total Progression.
    • Causes them to start regressing afterwards.
  • Causes all Survivors currently repairing them to suffer from the following effects:
    • Causes them to scream.
    • Their Auras are revealed to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras.

"It can use weapons?" — Jill Valentine

Nemesis
K24 TheNemesis Portrait.png
Fire Up Fire Up The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens:

  • Increases the Action speeds for the following interactions by a stack-able 4/5/6 % per Token, up to a maximum of 20/25/30 %:
"Now why don't you just fucking die?" — Freddy Krueger
Nightmare
K10 TheNightmare Portrait.png
Forced Hesitation Forced Hesitation "You have learnt the emotional weaknesses of the organics, and how to exploit them."

Whenever a Survivor is put into the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png by any means, Forced Hesitation triggers its effect:

  • Causes all other Survivors within 16 metres of them suffer from a -20 % HinderedIconStatusEffects hindered.png Status Effect for 10 seconds.
Forced Hesitation has a cool-down of 40/35/30 seconds.

"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13

Singularity
K32 TheSingularity Portrait.png
Forced Penance Forced Penance "Those who stand in the way of duty will suffer harsh judgement."

Whenever a Survivor triggers a Protection Hit, they suffer from the following effect:

  • Inflicts the BrokenIconStatusEffects broken.png Status Effect for 60/70/80 seconds.
Executioner
K20 TheExecutioner Portrait.png
Forever Entwined Forever Entwined "The greater the struggle, the more difficult the escape."

Whenever a Survivors takes damage, Forever Entwined gains +1 Token, up to a maximum of 6/7/8 Tokens:

  • Increases the Action speeds for Dropping, Hooking, and Picking up a Survivor by a stack-able +4 % per Token, up to a maximum of 24/28/32 %.
"You tried to devour me so you have no room to complain if I eat you, do you?" — Ken Kaneki
Ghoul
K39 TheGhoul Portrait.png
Franklin's Demise Franklin's Demise Survivors hit with your vicious Basic Attack drop any equipped ItemIconHelp items.pngIconHelp items.pngIconHelp items.png on impact:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of lost Items are revealed to within 32/48/64 metres.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Cannibal
K09 TheCannibal Portrait.png
Friends 'til the End Friends 'til the End "You will kill anyone who gets between you and your target."

When you hook any Survivors that is not the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png, the following effects apply to the Obsession:

  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed for 6/8/10 seconds.
  • They suffer from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.
  • They become the new Obsession.
You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Good Guy
K34 TheGoodGuy Portrait.png
Furtive Chase Furtive Chase "You lurk in the shadows, eliminating your victims one by one."

After hooking the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png, you benefit from the following effects for 14/16/18 seconds:

Whenever the Obsession is unhooked by another Survivor, the Obsession Status transfers to their Rescuer.
You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Ghost Face
K16 TheGhostFace Portrait.png
Game Afoot Game Afoot "First you pick your prey, then you pick it apart."

Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:

  • Causes the Obsession Status to transfer to that Survivor.
While chasing the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:
  • Grants a +7 % HasteIconStatusEffects haste.png Status Effect for 8/9/10 seconds.
You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Skull Merchant
K31 TheSkullMerchant Portrait.png
Gearhead Gearhead "You have got an ear for well-oiled gears."

After a Survivor loses a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png, Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Deathslinger
K19 TheDeathslinger Portrait.png
Genetic Limits Genetic Limits "Around you, the limits of human life become readily apparent."

Whenever a Survivor loses a Health State by any means, Genetic Limits triggers its effect:

  • Causes them to suffer from the ExhaustedIconStatusEffects exhausted.png Status Effect for 6/7/8 seconds.
"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13
Singularity
K32 TheSingularity Portrait.png
Grim Embrace Grim Embrace Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png:

  • 1-3 Tokens: Blocks all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for 6/8/10 seconds.
  • 4 Tokens: Blocks all Generators for 40 seconds and the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Artist
K26 TheArtist Portrait.png
Haywire Haywire "For some reason, machinery has a habit of failing when you are near."

Whenever a Survivor stops opening an Exit GateIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png after accumulating at least 80 % Progression towards being opened, Haywire causes it to regress:

  • Regresses at a rate of 80/90/100 % of the normal Gate-Opening speed.
  • Causes Survivors to see the lights atop the switch flickering randomly while it regresses.
"There will be no redemption for you." — Springtrap
Animatronic
K40 TheAnimatronic Portrait.png
Help Wanted Help Wanted "Try as they might, you know how to stay one step ahead of your guests."

After performing the Damage Generator action, Help Wanted activates:

  • Causes that GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png to become a Compromised Generator.
Once the Compromised Generator is completed, you benefit from the following effect for 40/50/60 seconds:
  • Increases the Recovery speed of successful Basic Attacks by +25 %.
"You only think you are in control..." — Springtrap
Animatronic
K40 TheAnimatronic Portrait.png
Hex: Blood Favour Hex: Blood Favour "A Hex that gains the favour of The Entity when blood is spilt."

Hex: Blood Favour lights a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor loses a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png by any means, Hex: Blood Favour triggers its effect for 15 seconds:

  • Blocks all upright PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png within 24/28/32 metres of that Survivor.
    • Blocked Pallets cannot be dropped by any Survivor.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Blight
K21 TheBlight Portrait.png
Hex: Crowd Control Hex: Crowd Control "A Hex that ensures those lesser than you are properly herded."

Hex: Crowd Control lights a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivors performs a Rushed Vault action at a WindowIconHelp window.pngIconHelp window.pngIconHelp window.png, Hex: Crowd Control triggers its effect:

  • Blocks that Window for all Survivors.
Hex: Crowd Control has a limit of 3/4/5 Windows it can affect at a time.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"You have no control. People like you never did." — Ji-Woon Hak

Trickster
K23 TheTrickster Portrait.png
Hex: Devour Hope Hex: Devour Hope "A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger."

Hex: Devour Hope lights a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png at the start of the Trial, cursing Survivors with its Hex Effects.
Whenever a Survivor is unhooked at least 24 metres from your location, Hex: Devour Hope gains +1 Token, up to a maximum of 5 Tokens:

  • At 2 Tokens: 10 seconds after hooking a Survivor, you are granted a 3/4/5 % HasteIconStatusEffects haste.png Status Effect for 10 seconds.
  • At 3 Tokens: Afflicts all Survivors with the ExposedIconStatusEffects exposed.png Status Effect.
  • At 5 Tokens: Unlocks the Kill ability, allowing you to kill dying Survivors by your own hands.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hag
K06 TheHag Portrait.png
Hex: Face the Darkness Hex: Face the Darkness "You make an example of one of your victims, forcing their allies to become awed by your power."

If there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png in the environment, Hex: Face the Darkness lights a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png after injuring a Survivor by any means, cursing them with its Hex Effects.
While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png:

  • Causes them to scream.
  • Their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png are revealed to you for 2 seconds.
Hex: Face the Darkness is deactivated once the Cursed Survivor either returns to HealthyIconHelp healthy.pngIconHelp healthy.pngIconHelp healthy.png or enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png by any means, extinguishing the Hex Totem.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Knight
K30 TheKnight Portrait.png
Hex: Fortune's Fool Hex: Fortune's Fool "A Hex that toys with a victim's suffering."

If there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png in the environment, Hex: Fortune's Fool lights a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png whenever you hook a Survivor for the first time, cursing them with its Hex Effects.

  • Inflicts the ObliviousIconStatusEffects oblivious.png Status Effect.
  • Blocks the Hex Totem for all other Survivors for 90 seconds.
    • Blocked Hex Totems cannot be cleansed or blessed by Survivors.
    • This does not affect the Cursed Survivor.
The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
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Hex: Haunted Ground Hex: Haunted Ground Hex: Haunted Ground lights 2 Hex TotemsIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png at the start of the Trial, laying a trap for Survivors.
Blessing or cleansing either Hex Totem trips the trap and triggers the following effect:
  • Causes all Survivors to suffer from the ExposedIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.

Hex: Haunted Ground extinguishes the second Hex Totem after tripping its trap.
Hex: Haunted Ground is disabled for the remainder of the Trial after triggering its effect.

"Her home become profane."

Spirit
K13 TheSpirit Portrait.png
Hex: Huntress Lullaby Hex: Huntress Lullaby "A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention."

Survivors performing Healing or Repairing actions suffer from the following effect:

  • Increases the Progression penalty for Failed Skill Checks by 2/4/6 %.
Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains +1 Token, up to a maximum of 5 Tokens.
Survivors performing Healing or Repairing actions suffer from the following additional effect:
  • Reduces the time between the audio cue announcing an imminent Skill Check and it appearing, depending on the number of accumulated Tokens:
    • 1 Token: -14 %
    • 2 Tokens: -28 %
    • 3 Tokens: -42 %
    • 4 Tokens: -56 %
    • 5 Tokens: Suppresses the audio cue altogether.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"That song, it drives me crazy!"

Huntress
K08 TheHuntress Portrait.png
Hex: No One Escapes Death Hex: No One Escapes Death "A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping."

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, if there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining in the environment, Hex: No One Escapes Death activates and lights it:

  • Grants a 2/3/4 % HasteIconStatusEffects haste.png Status Effect.
  • Causes all Survivors to suffer from the ExposedIconStatusEffects exposed.png Status Effect.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death triggers the following effect:
  • The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
    • This range gradually expands to 24 metres over the course of 30 seconds.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

All
Hex: Nothing but Misery Hex: Nothing but Misery "You've been driven to the absolute depths of pain, and now you're ready to inflict that pain on others."

After damaging Survivors a total of 8 times with Basic Attacks, a random Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png becomes a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png, cursing all Survivors:

  • Survivors damaged by a Basic Attack suffer from a -5 % HinderedIconStatusEffects hindered.png Status Effect for 10/12.5/15 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"All of the liabilities of this world are due to the inadequacies of the person involved." — Ken Kaneki

Ghoul
K39 TheGhoul Portrait.png
Hex: Overture of Doom Hex: Overture of Doom "A hex that plays on the paranoia of others."

Creates a Hex Totem that curses the farthest GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png from its location:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Cursed Generator is highlighted in yellow.
When a Survivor repairs the Cursed Generator for at least 5 seconds, Hex: Overture of Doom triggers the following effects for 20/25/30 seconds:
  • Transfers your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png to the Cursed Generator.
    • This Terror Radius is set to 32 metres.
  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.
Once the Cursed Generator is repaired, the next farthest Generator becomes cursed.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"From salvation's ruin, be warned/death comes from all around." — Giovanni Serrata's "Fog Hill"

Krasue
K41 TheKrasue Portrait.png
Hex: Pentimento Hex: Pentimento "You reveal the true power of the Totems, hidden within their remains."

Unlocks potential in your Aura-reading ability:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of cleansed Totems are revealed to you in white.
Press the Interaction button over the remains of a cleansed TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png to resurrect it as a Rekindled Totem.
For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
  • 1 Token: Reduces the Action speeds for Healing and Repairing by -20 %.
  • 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3 % per Token, up to a maximum of 24/28/32 %.
  • Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 metres.
Once Hex: Pentimento has reached its limit of 5 Tokens, it calls upon The Entity for the following effect:
  • Blocks all Rekindled Totems for the remainder of the Trial.
Totems may only be rekindled once per Trial, with The Entity consuming the remains of Rekindled Totems once they are cleansed.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Artist
K26 TheArtist Portrait.png
Hex: Plaything Hex: Plaything Identical to Hex: Fortune's FoolIconPerks hexPlaything.pngIconPerks hexPlaything.pngIconPerks hexPlaything.png.

"We came. Now you must come with us. Taste our pleasure." — Pinhead

Cenobite
K25 TheCenobite Portrait.png
Hex: Retribution Hex: Retribution "A Hex that lashes out upon its destruction.
Those who cross you will be punished."

Whenever a Survivor blesses or cleanses a TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, Hex: Retribution triggers its primary effect:

  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.
Whenever a Hex Totem is removed by any means, including its own, Hex: Retribution triggers its secondary effect:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors are revealed to you for 20 seconds.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Deathslinger
K19 TheDeathslinger Portrait.png
Hex: Ruin Hex: Ruin "A Hex that affects the Generator Repair progress of all Survivors."

All GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png not currently being repaired experience the following effect:

  • Causes them to automatically regress at 100/125/150 % of the default Regression rate.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"A curse is upon you. It will cause your ruin."

Hag
K06 TheHag Portrait.png
Hex: The Third Seal Hex: The Third Seal "A Hex that hinders the Survivors' Aura-reading abilities."

The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the BlindnessIconStatusEffects vision.pngIconStatusEffects vision.pngIconStatusEffects vision.png Status Effect.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"She touched your skin, you bear the witch's mark!"

Hag
K06 TheHag Portrait.png
Hex: Thrill of the Hunt Hex: Thrill of the Hunt "A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems."

Start the Trial with 5 Tokens, one for each Totem located in the environment:

  • Reduces the Action speeds for Blessing and Cleansing by a stack-able 8/10/12 % per Token, up to a maximum of 40/50/60 %.
Hex: Thrill of the Hunt loses -1 Token whenever a Totem is cleansed.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

All
Hex: Two Can Play Hex: Two Can Play "A Hex that teaches those who mess with you a lesson."

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png already associated with Hex: Two Can Play and there is at least one Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"From now on, no more Mr Good Guy." — Chucky

Good Guy
K34 TheGoodGuy Portrait.png
Hex: Undying Hex: Undying "A Hex which maintains the vile powers that flow throughout the Trial."

Whenever a Survivor is within 2/3/4 metres of a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, Hex: Undying triggers its primary effect:

  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to you for as long as they remain in that range.
Whenever a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed, Hex: Undying triggers its secondary effect:
  • Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
Blight
K21 TheBlight Portrait.png
Hex: Wretched Fate Hex: Wretched Fate You see your victim from afar and resolve to prolong their suffering.

After a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Hex: Wretched Fate activates and lights a random Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, cursing the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png:

  • Reduces their Repair speed by 27/30/33 %.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Hex Totem is revealed to them within 12 metres.
"So toil, mortal, toil! Your effort will be for naught!" — Dracula
Dark Lord
K37 TheDarkLord Portrait.png
Hoarder Hoarder You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

Hoarder spawns 2 additional Chests in the Trial.

Twins
K22 TheTwins Portrait.png
Hubris Hubris "You show no mercy, especially to those foolish enough to resist."

Whenever a Survivor stuns you by any means, Hubris triggers its effect:

  • Causes them to suffer from the ExposedIconStatusEffects exposed.png Status Effect for 20/25/30 seconds.
Hubris has a cool-down of 20 seconds.

"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

Knight
K30 TheKnight Portrait.png
Human Greed Human Greed One can always rely on the avarice of the living and use it to one's advantage.

Grants the ability to kick opened ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png and close them.

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of unopened Chests are revealed to you at all times.
  • The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3/4/5 seconds.
Human Greed has a cool-down of 10 seconds on the ability to kick Chests.

"Come running, one and all, and see what fortune awaits you." — Dracula

Dark Lord
K37 TheDarkLord Portrait.png
Hysteria Hysteria "You know how to brutalise one member of a team to cause a panic."

Whenever you injure a healthy Survivor, Hysteria triggers its effect:

  • Causes all Survivors currently in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 30/35/40 seconds.
    • This effect also applies the Survivor triggering it.
Hysteria has a cool-down of 20 seconds.

"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

Nemesis
K24 TheNemesis Portrait.png
I'm All Ears I'm All Ears "You sharpen your keen senses in the dark Realm of The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png."

Whenever a Survivor performs a Rushed Vault action within 48 metres of your location, you benefit from the following effect:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Survivor is revealed to you for 8 seconds.
I'm All Ears has a cool-down of 60/45/30 seconds.

"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

Ghost Face
K16 TheGhostFace Portrait.png
Infectious Fright Infectious Fright "The cries of the unfaithful make your heart leap."

Whenever a Survivor is put into the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png by any means, all other Survivors within your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)

Plague
K15 ThePlague Portrait.png
Insidious Insidious Unlocks the stealth ability.
After standing still for 3/2/1 second(s), Insidious activates for as long as you remain stationary:

Insidious deactivates once you start moving again.

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Iron Grasp Iron Grasp "Your powerful grasp on Survivors causes escapes to be nearly impossible."

While carrying a Survivor, they suffer from the following effects:

  • Reduces the strength of the Involuntary Strafing caused by their wiggling by -75 %.
  • Increases the time required to break free from your grasp by 4/8/12 %.
All
Iron Maiden Iron Maiden While interacting with an empty LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, Iron Maiden applies its primary effect:
  • Increases your Search speed by 30/40/50 %.

Whenever a Survivor exits a Locker, Iron Maiden triggers its secondary effects:

  • Causes them to scream and trigger a Loud Noise Notification at their current location.
    • This effect lingers for 4 seconds.
  • Causes them to suffer from the ExposedIconStatusEffects exposed.png Status Effect for 30 seconds.

"This is no place for cowards." — The Legion

Legion
K14 TheLegion Portrait.png
Knock Out Knock Out "The trauma caused by your brutal attacks makes crying for help painfully difficult."

Whenever a Survivor moves farther than 6 metres from a PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png within 6 seconds of dropping it, Knock Out triggers its effect:

  • Causes them to suffer from a -5 % HinderedIconStatusEffects hindered.png Status Effect for 3/4/5 seconds.
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer
Cannibal
K09 TheCannibal Portrait.png
Languid Touch Languid Touch "Your dreadful aura is so suffocating that even terrifying scenes tire your prey."

When a Survivor scares off a CrowIconHelp crows.pngIconHelp crows.pngIconHelp crows.png within 36 metres of your location, Languid Touch activates:

  • Causes that Survivor to suffer from the ExhaustedIconStatusEffects exhausted.png Status Effect for 6/8/10 seconds.
Languid Touch has a cool-down of 5 seconds.

"Submit to me. It is inevitable." — Vecna

Lich
K36 TheLich Portrait.png
Lethal Pursuer Lethal Pursuer "You have been designed to track down and eliminate targets."

At the start of the Trial, the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Nemesis
K24 TheNemesis Portrait.png
Leverage Leverage "Kick your competitors when they're down. Never let them regain lost ground."

Whenever a Survivor performs an Unhook action, they suffer from the following effect for 60 seconds:

  • Reduces their Healing speeds by 20/25/30 %.
"Good. Now we can move in for the kill." — Adriana Imai
Skull Merchant
K31 TheSkullMerchant Portrait.png
Lightborn Lightborn Unlike other beasts of The Fog, you have adapted to light.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Hillbilly
K03 TheHillbilly Portrait.png
Machine Learning Machine Learning "Free from your shackles, you are born anew and prepared to eliminate your creators."

After performing the Damage Generator action, Machine Learning activates:

  • Causes that GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png to become a Compromised Generator.
    • Damaging another Generator transfers the state to it instead.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Compromised Generator is highlighted to you in yellow until it is completed.
Once the Compromised Generator is completed, you benefit from the following effects for 40/50/60 seconds: Machine Learning deactivates after use.

"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13

Singularity
K32 TheSingularity Portrait.png
Mad Grit Mad Grit Whenever you are carrying a Survivor, Mad Grit activates:
  • Removes the Cool-down of missed Basic Attacks.
  • Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.

"There's no getting out of this now. We're too good at it." — The Legion

Legion
K14 TheLegion Portrait.png
Make Your Choice Make Your Choice Whenever a Survivor is rescued from a HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png, while you are farther than 32 metres away, Make Your Choice activates:
  • Causes the unhooking Survivor to scream and reveal their location to you.
  • Causes them to suffer from the ExposedIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.

"You'd be surprised what tools can save a life." — Amanda Young

Pig
K11 ThePig Portrait.png
Merciless Storm Merciless Storm "Your horrible trauma is felt by everyone."

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png reaches 90 % of Repair progression, Merciless Storm triggers its effect:

  • All Survivors repairing that Generator are faced with a continuous stream of Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png until the Generator is completed.
  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png blocks the Generator for 16/18/20 seconds.
Merciless Storm can only trigger once per Generator per Trial.
Onryō
K27 TheOnryo Portrait.png
Mindbreaker Mindbreaker "Your distressing presence drains and weakens your prey."

While repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, Survivors suffer from the following effects:

  • Incurs the BlindnessIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.png Status Effects.
    • Both Status Effects linger for 3/4/5 seconds after ending the interaction.
Mindbreaker cannot be used to override an existing Exhausted Status Effect, but pauses its timer instead.

"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Demogorgon
K17 TheDemogorgon Portrait.png
Monitor & Abuse Monitor & Abuse "Meticulous in your approach, terrifying in your application."

While actively chasing a Survivor, Monitor & Abuse applies its primary effect:

While not actively chasing a Survivor, Monitor & Abuse applies its secondary effect:
  • Reduces your Terror Radius by 15/20/25 %.

"It's time for your treatment!" — Herman Carter, The Doctor

Doctor
K07 TheDoctor Portrait.png
Nemesis Nemesis "You seek retribution on those who have wronged you."

Whenever a Survivor other than your ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png blinds you by any means or stuns you with a PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png or a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, Nemesis triggers its primary effect:

  • Causes that Survivor to become your current Obsession.
Whenever your Obsession switches to a different Survivor by any means, Nemesis triggers its secondary effects:
  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.
  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to you for 8 seconds.
You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Oni
K18 TheOni Portrait.png
No Holds Barred No Holds Barred "You induce mental suffering by crushing any hope of escape."

Each time a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, No Holds Barred calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png for the following effects:

  • Blocks the Generator with the most Progression for 15/20/25 seconds.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Blocked Generator is highlighted to you in white.
All
No Quarter No Quarter "Every skirmish ended with a relentless volley of cannon fire, leaving no doubt who was superior."

Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:

  • The Survivor is faced with a continuous stream of Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png until the Self-Heal is completed.
  • If they fail a Skill Check or interrupt the action by any means, they suffer from the BrokenIconStatusEffects broken.png Status Effect for 20/25/30 seconds.

"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye

Houndmaster
K38 TheHoundmaster Portrait.png
No Way Out No Way Out "You are not going to let just anyone into the VIP room."

Whenever you hook a Survivor for the first time, No Way Out gains +1 Token.
Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, No Way Out activates:

  • Causes the first Survivor to interact with either Exit Gate Switch to trigger a Loud Noise Notification at their location.
Upon triggering the Loud Noise Notification, No Way Out calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png for the following effect:
  • Blocks both Exit Gate Switches for 12 seconds.
    • This time is extended by an additional 6/9/12 seconds per accumulated Token, up to a combined maximum of 36/48/60 seconds.
"That sound when you bleed... let me hear it again." — Ji-Woon Hak
Trickster
K23 TheTrickster Portrait.png
None Are Free None Are Free "You know better than anyone that the light at the end of the tunnel is only an illusion."

Whenever you hook a Survivor for the first time, None Are Free gains +1 Token, up to a maximum of 4 Tokens.
Once all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are completed, None Are Free calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png to trigger the following effect:

  • Blocks all WindowsIconHelp window.pngIconHelp window.pngIconHelp window.png and upright PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png for a stack-able 12/14/16 seconds per Token, up to a maximum of 48/56/64 seconds.
"I'm not wrong. What's wrong is this messed-up world!" — Ken Kaneki
Ghoul
K39 TheGhoul Portrait.png
Nowhere to Hide Nowhere to Hide "The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves."

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png triggers Nowhere to Hide:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács
Knight
K30 TheKnight Portrait.png
Oppression Oppression "Life has been difficult for you, so you will make it difficult for others."

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png triggers the following effects:

  • Randomly selects up to 4 additional Generators that will also start regressing.
    • Triggers a difficult Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png for all Survivors currently repairing them.
Oppression has a cool-down of 45/40/35 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Twins
K22 TheTwins Portrait.png
Overcharge Overcharge "You are fuelled by your hate for progress."

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png.
    • Instantly regresses that Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter
Doctor
K07 TheDoctor Portrait.png
Overwhelming Presence Overwhelming Presence "Just knowing you are near is enough to disturb your victims."

Whenever a Survivor starts using an ItemIconHelp items.pngIconHelp items.pngIconHelp items.png within 32 metres of your location, Overwhelming Presence triggers its primary effect:

  • Inflicts the ExhaustedIconStatusEffects exhausted.png Status Effect for 15 seconds.
Whenever a Survivor within 32 metres of your location becomes Exhausted by any means, Overwhelming Presence triggers its secondary effect:
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of whichever Exhausted Survivor is closest to your location is revealed to you for 2/3/4 seconds.
Overwhelming Presence has a cool-down of 25 seconds.

"Shit!! I dropped the gauze!"

Doctor
K07 TheDoctor Portrait.png
Phantom Fear Phantom Fear "You have always had a reputation for startling unsuspecting guests."

Whenever a Survivor within your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png looks at you, they suffer from the following effects:

  • Causes them to scream and reveal their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to you for 2 seconds.
Phantom Fear has a cool-down of 80/70/60 seconds.

"Excellent. Your screams please me." — Springtrap

Animatronic
K40 TheAnimatronic Portrait.png
Play with Your Food Play with Your Food Losing your ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png in a chase causes Play with Your Food to gain +1 Token, up to a maximum of 3 Tokens, and performing a Basic or Special Attack with the potential to damage a Survivor causes it to lose -1 Token.
While having at least 1 Token, you benefit from the following effect:
  • Grants a stack-able 3/4/5 % HasteIconStatusEffects haste.png Status Effect per Token, up to a maximum of 9/12/15 %.

Play with Your Food has a cool-down of 10 seconds between gaining additional Tokens.

You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr Sam Loomis

Shape
K05 TheShape Portrait.png
Pop Goes the Weasel Pop Goes the Weasel "A deep bond with The Entity unlocks great strength."

After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
While active, manually damaging a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png triggers the following effect:

  • Instantly regresses it by -20 % of its current Progression.
Pop Goes the Weasel deactivates after use or once its timer elapses.
Clown
K12 TheClown Portrait.png
Predator Predator "Your acute tracking ability allows you to find lost prey more easily."

Whenever you lose a Survivor in a Chase, Predator triggers its effect:

  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to you for 4 seconds.
Predator has a cool-down of 60/50/40 seconds.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Wraith
K02 TheWraith Portrait.png
Rancor Rancor Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Rancor triggers its primary effects:
  • Causes all Survivors to scream and trigger a Loud Noise Notification at their current location.
    • This effect lingers for 3 seconds.
  • Your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png for 5/4/3 seconds.

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, Rancor additionally triggers its secondary effects on the Obsession:

  • Inflicts the ExposedIconStatusEffects exposed.png Status Effect for the remainder of the Trial.
  • Grants the ability to kill them when in close proximity.

You can only be obsessed with one Survivor at a time.

Spirit
K13 TheSpirit Portrait.png
Rapid Brutality Rapid Brutality You move with a speed and fury that makes blood run cold.
  • You can no longer gain the BloodlustIconHelp bloodlust.pngIconHelp bloodlust.pngIconHelp bloodlust.png Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas

Xenomorph
K33 TheXenomorph Portrait.png
Ravenous Ravenous "The scent of blood is in the air.
Time to feast."

Whenever you hook a Survivor for the first time, Ravenous gains +1 Token, up to a maximum of 4 Tokens.
Once you accumulate 4 Tokens, all Survivors suffer from the following effects:

  • Causes them to scream.
  • Inflicts the ExposedIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.
"Weeping Ginevra's blood streams/The devil smells the weak." — Fabbro Barone's "Ginevra"
Krasue
K41 TheKrasue Portrait.png
Remember Me Remember Me Whenever the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png loses a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png by any means, Remember Me gains +1 Token, up to a maximum of 3/4/5 Tokens:
  • Increases the Opening time of both Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png by a stack-able 6 seconds per Token, up to a maximum additional Opening time of 18/24/30 seconds.
    • This results in a maximum possible Opening time of 38/44/50 seconds for both Exit Gates.

Remember Me does not apply its penalty to the Obsession, allowing them to open both Exit Gates in the default time of 20 seconds.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Nightmare
K10 TheNightmare Portrait.png
Save the Best for Last Save the Best for Last Damaging any Survivor other than the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png with a Basic Attack causes Save the Best for Last to gain +1 Token, up to a maximum of 6/7/8 Tokens.
Damaging the Obsession with either a Basic or Special Attack causes Save the Best for Last to lose -2 Tokens:
  • Grants a stack-able -4 % per Token Cool-down time reduction on successful Basic Attacks, up to a maximum of 24/28/32 %.

Save the Best for Last freezes its current Token Count once the Obsession is sacrificed or killed.
You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Shape
K05 TheShape Portrait.png
Scourge Hook: Floods of Rage Scourge Hook: Floods of Rage "You form a psychic connection with The Entity and alter the rules of the Trial."

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of these Scourge Hooks are highlighted in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Auras of all other Survivors are revealed for 5/6/7 seconds.
Onryō
K27 TheOnryo Portrait.png
Scourge Hook: Gift of Pain Scourge Hook: Gift of Pain Identical to Scourge Hook: Weeping WoundsIconPerks scourgeHookWeepingWounds.pngIconPerks scourgeHookWeepingWounds.pngIconPerks scourgeHookWeepingWounds.png.

"We will tear your soul apart." — Pinhead

Cenobite
K25 TheCenobite Portrait.png
Scourge Hook: Hangman's Trick Scourge Hook: Hangman's Trick "Your ingenious modifications to hooks alert you of tampering."

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of these Scourge Hooks are highlighted in white.

While carrying a Survivor, Scourge Hook: Hangman's Trick triggers its primary effect:

  • The Auras of all Survivors within 12/14/16 metres of a Scourge Hook are revealed to you.
Whenever a Survivor starts the Sabotage action on any HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png, Scourge Hook: Hangman's Trick triggers its secondary effect: "No excuses, no equivocations... No crying." — Amanda Young
Pig
K11 ThePig Portrait.png
Scourge Hook: Jagged Compass Scourge Hook: Jagged Compass "Sometimes the compass points north. Other times it points somewhere else entirely."

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of these Scourge Hooks are highlighted in white.

Whenever a Survivor is unhooked from a normal Hook, the following effect applies:

  • The HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png is converted into a Scourge Hook.
Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png with the most progression is highlighted in yellow for 6/8/10 seconds.

"Drop anchor! I will chart us a new course." — Portia Maye

Houndmaster
K38 TheHoundmaster Portrait.png
Scourge Hook: Monstrous Shrine Scourge Hook: Monstrous Shrine "Your fervent care of the Hooks found in the Basement has aroused The Entity's interest."

At the start of the Trial, the 4 Hooks located inside the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are highlighted to you in white.
Whenever you are farther than 24 metres from a Survivor hooked onto a Scourge Hook, the following effect applies:
  • Accelerates their Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
All
Scourge Hook: Pain Resonance Scourge Hook: Pain Resonance Overwhelming pain reverberates outwards.

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of these Scourge Hooks are highlighted in white.

Start the Trial with 4 Token.

Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:

  • Causes the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png with the most progression to explode, damaging it.
    • Instantly regresses the Damaged Generator by 10/15/20 % of its total Progression.
    • Causes the Damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the Damaged Generator to scream.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

Artist
K26 TheArtist Portrait.png
Scourge Hook: Weeping Wounds Scourge Hook: Weeping Wounds "You are the bringer of sweet pain."

At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of these Scourge Hooks are highlighted in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • Causes that Survivor to suffer from the HaemorrhageIconStatusEffects bleeding.png Status Effect for 90 seconds.
After the first time that Survivor is healed back to full health, they suffer from the following effect until they are injured again by any means:
  • Reduces their Action speeds for Healing and Repairing by 10/13/16 %.
All
Septic Touch Septic Touch "The Land of the Shadows subsumes all.
Healing only delays the inevitable."

Whenever a Survivor performs a Healing action while inside the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, they suffer from the following effects:

  • Inflicts the BlindnessIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.png Status Effects.
    • These effects linger for 20/25/30 seconds after the Healing action is interrupted by any means.
"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper
Dredge
K28 TheDredge Portrait.png
Shadowborn Shadowborn "You have a keen vision in the darkness of the night."

Whenever you are blinded by any means, Shadowborn triggers its effect:

  • Grants a 6/8/10 % HasteIconStatusEffects haste.png Status Effect for 10 seconds.
"Shining in the darkest dark, his eyes pierce the night and sting your soul."
Wraith
K02 TheWraith Portrait.png
Shattered Hope Shattered Hope To capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon TotemsAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.png you destroy them.
  • Destroying a Boon Totem this way reveals the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors that were within its range at that moment for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook

All
Sloppy Butcher Sloppy Butcher "You know where to hit to make them bleed."

Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds:

  • Inflicts the HaemorrhageIconStatusEffects bleeding.png and MangledIconStatusEffects mangled.png Status Effects.
  • Modifies the potency of Haemorrhage:
    • Increases the Spawn frequency of Pools of BloodIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png by 50/75/100 %.
    • Increases the Regression rate of partial Healing progression by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
All
Spies from the Shadows Spies from the Shadows "Allows the Crows found in the environment to directly communicate with you."

Whenever a Survivor startles a CrowIconHelp crows.pngIconHelp crows.pngIconHelp crows.png within 20/28/36 metres of your location, Spies from the Shadows triggers its effect:

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

All
Spirit Fury Spirit Fury "Each obstacle you break magnifies the wrath of The Entity."

After manually breaking a total of 4/3/2 dropped PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png by any means, Spirit Fury activates:

  • Instantly breaks the next Pallet used by a Survivor to stun you.
Spirit Fury deactivates after use and does not affect the duration of the Pallet Stun.

"Fury is her blood."

Spirit
K13 TheSpirit Portrait.png
Starstruck Starstruck "Your unmatched showmanship dazzles all."

Whenever you are carrying a Survivor, Starstruck activates:

  • Causes all other Survivors in your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png to suffer from the ExposedIconStatusEffects exposed.png Status Effect.
    • This effect lingers for 26/28/30 seconds after affected Survivors leave the Terror Radius or Starstruck deactivates.
Starstruck deactivates after hooking or dropping the carried Survivor and has a cool-down of 60 seconds.

"Enjoy this moment, few get so close." — Ji-Woon Hak

Trickster
K23 TheTrickster Portrait.png
Stridor Stridor You are acutely sensitive to the breathing of your prey.
  • Increases the volume of Grunts of Pain of injured Survivors by 30/40/50 %.
  • Increases the volume of regular breathing of Survivors by 15/20/25 %.

"If you do not stop and catch your breath... she will."

Nurse
K04 TheNurse Portrait.png
Superior Anatomy Superior Anatomy "Decades of research have culminated in you: something faster, stronger, and more dangerous than any human."

Whenever a Survivor performs a Rush Vault action within 12 metres of your location, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40 %.
Superior Anatomy deactivates after vaulting.
Superior Anatomy has a cool-down of 25 seconds.
Mastermind
K29 TheMastermind Portrait.png
Surge Surge "Your eerie presence charges the air and interferes with technology."

Whenever you put a Survivor into the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png with your Basic Attack, Surge triggers its effect:

  • Causes all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within 32 metres of your location to instantly explode and start regressing.
  • Instantly regresses all affected Generators by 6/7/8 %.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory
Demogorgon
K17 TheDemogorgon Portrait.png
Surveillance Surveillance Unlocks potential in your Aura-reading ability:

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of damaged GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are highlighted based on their current state:

  • White Aura: The Generator is currently regressing.
  • Yellow Aura: The Generator stopped regressing due to Survivor-intervention.
    • This effect lasts for 8/12/16 seconds, after which the Generator Aura returns to its default colour.
While Survivors are repairing Generators, they suffer from the following effect:
  • Increases the audible range of all noises related to the Repair interaction by +8 metres.
"Are you gonna behave?" — Amanda Young
Pig
K11 ThePig Portrait.png
THWACK! THWACK! "Your prey is terrified by your relentless pursuit."

Start the Trial with 3 Tokens.
Whenever you break a Breakable WallIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png or a dropped PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png, THWACK! consumes -1 Token and applies the following effect:

  • Causes all Survivors within 36 metres of your location to scream and reveal their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 4/5/6 seconds.
Whenever you hook a Survivor, THWACK! is granted +1 Token.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

Skull Merchant
K31 TheSkullMerchant Portrait.png
Terminus Terminus "You are a brilliant tactician who prepares for every eventuality."

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, Terminus activates:

  • Causes all injured, dying, or hooked Survivors to suffer from the BrokenIconStatusEffects broken.png Status Effect.
    • This effect last until one of the Exit Gates is opened, after which it lingers for another 35/40/45 seconds.
Mastermind
K29 TheMastermind Portrait.png
Territorial Imperative Territorial Imperative Unlocks potential in your Aura-reading ability.
Whenever a Survivor enters the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png while you are farther than 24 metres from its entrance, Territorial Imperative activates:
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of that Survivor is revealed to you for 4/5/6 seconds.

Territorial Imperative has a cool-down of 45 seconds.

"We're not safe anywhere..."

Huntress
K08 TheHuntress Portrait.png
Thanatophobia Thanatophobia "Their courage fades in the face of their undeniable mortality."

Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates.
While active, all Survivors suffer from the following primary effect:

  • Incurs a stack-able 1/1.5/2 % Action-Speed penalty per injured, dying, or hooked Survivor for Cleansing, Repairing, and Sabotaging, up to a maximum of 4/6/8 %.
If all four Survivors are either injured, dying, or hooked, they suffer from the following secondary effect:
  • Increases the penalty by an additional +12 % to a total of 16/18/20 %.
"She plays with us and revels in our pain."
Nurse
K04 TheNurse Portrait.png
Thrilling Tremors Thrilling Tremors "Your dark designs and shrewd composure rouse The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png."

After picking up a Survivor, Thrilling Tremors triggers its effects:

  • Blocks all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png not currently being repaired by any Survivors for 16 seconds.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Blocked Generators are highlighted to you in white.
Thrilling Tremors has a cool-down of 40/35/30 seconds.

"The night assists me and it's endless here." — The Ghost Face

Ghost Face
K16 TheGhostFace Portrait.png
Tinkerer Tinkerer Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Hillbilly
K03 TheHillbilly Portrait.png
Trail of Torment Trail of Torment "You guide your victims along a path of pain and punishment."

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png activates Trail of Torment:

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Damaged Generator is revealed to all Survivors and highlighted in yellow.
Trail of Torment deactivates after the Damaged Generator stops regressing by any means and has a cool-down of 60/45/30 seconds between activations.
Executioner
K20 TheExecutioner Portrait.png
Ultimate Weapon Ultimate Weapon "When they spot you, they know the end is near."

Whenever you search a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, Ultimate Weapon triggers its effects on all Survivors within 40 metres of its location:

  • Causes them to scream and reveal their location to you.
  • Inflicts the BlindnessIconStatusEffects vision.png Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 55/50/45 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Xenomorph
K33 TheXenomorph Portrait.png
Unbound Unbound "Pain lingers in the air, an alluring aroma that excites the impulses."

When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:

  • Vaulting a WindowIconHelp window.pngIconHelp window.pngIconHelp window.png while Unbound is active grants a +7 % HasteIconStatusEffects haste.png Status Effect for 10 seconds.
    • This effect cannot stack with itself.
"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979
Unknown
K35 TheUnknown Portrait.png
Undone Undone "Hope is the delusion that keeps its victims alive."

For every Repair or Healing Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png failed by a Survivor, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the Damaged Generator by a stack-able -1 % of its total Progression per Token, up to a maximum of 18/24/30 %.
  • Blocks the Damaged Generator for 1 second per Token, up to a maximum of 18/24/30 seconds.
  • Causes the Damaged Generator to start regressing once it becomes unblocked.
Undone has a cool-down of 60 seconds.

"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

Unknown
K35 TheUnknown Portrait.png
Unforeseen Unforeseen "Terror takes many forms and whispers devastating lies in its victims' ears."

After performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, you benefit from the following effects for 22/26/30 seconds:

  • Transfers your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png to the damaged Generator.
    • This Terror Radius is set to 32 metres.
  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.
Unforeseen has a cool-down of 30 seconds.

"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991

Unknown
K35 TheUnknown Portrait.png
Unnerving Presence Unnerving Presence "Your presence alone instils great fear."

While inside your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, Survivors performing Repairing or Healing actions suffer from the following effects:

  • Increases the chances of triggering a Skill Check by +10 %.
  • Reduces the Success zone of those Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png by 40/50/60 %.
"Its presence befalls us."
Trapper
K01 TheTrapper Portrait.png
Unrelenting Unrelenting "You recuperate faster from missed attacks made with your main weapon."

Basic Attacks benefit from the following effect:

  • Reduces the Cool-down time of missed attacks by 20/25/30 %.
All
Wandering Eye Wandering Eye "Bloodied prey surrounds you, vying for your attention."

Whenever you start chasing a Survivor, Wandering Eye triggers the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all other injured Survivors within 20 metres of your location are revealed to you for 5 seconds.
Wandering Eye has a cool-down of 40/35/30 seconds.

"A drop does not satiate/when a river is needed." — Elliot Campbell's "Grandeur of Samuel"

Krasue
K41 TheKrasue Portrait.png
Weave Attunement Weave Attunement "You are so attuned to magical energies that you can sense even minor ripples around enchantments."

Whenever an ItemIconHelp items.pngIconHelp items.pngIconHelp items.png is depleted for the first time, it is automatically dropped:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 12 metres of them.
    • Affected Survivors see the Aura of that Item as well.
  • Causes Survivors picking up a Survivor Item to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 20/25/30 seconds.
"No number of novelties will protect you from me!" — Vecna
Lich
K36 TheLich Portrait.png
Whispers Whispers "You have a rudimentary understanding of The Entity's voice."

Whenever any Survivor is within 48/40/32 metres of your location, Whispers triggers its effect:

  • Causes you to hear the sporadic whispers of The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png, indicating a Survivor's presence.
"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook
All
Zanshin Tactics Zanshin Tactics "You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat."

Unlocks potential in your Aura-reading ability:

Whenever a Survivor drops a Pallet, Zanshin Tactics triggers the following effect:
  • Their Aura is revealed to you for 3/4/5 seconds.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
Oni
K18 TheOni Portrait.png


Tutorial

Beginner's Guide: Hunt As A Killer


Trivia

  • In the game files, the Killers are being referred to as "Slashers", likely due to them being inspired by 80s Slasher Horror movies.
  • Benedict Baker contradicts himself in his writings about the Killers. He first says: "But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity". Then later in the exact same paragraph states "I fail to see some humanity in them".