Invocation Perks
Invocation Perks are Perks that interact with and depend on the Invocation Mechanic, which was introduced with Patch 7.6.0, alongside Sable Ward
.
There are currently 2 Invocation Perk available in Dead by Daylight.
Overview
Invocation Perks allow Survivors to initiate a ritual near a circle located inside the Basement.
Ritual
After completing the lengthy ritual, a considerable bonus effect is applied, the type of which depending on the used Invocation Perk.
While at least one Survivor must have an Invocation Perk equipped in order to start the ritual, other Survivors can join in and help accelerate the process, regardless of whether they themselves have an Invocation Perk equipped or not, but having one equipped as well will increase the acceleration.
The Survivor originally starting the Invocation process is not required to participate all the way through and can leave at any time without the process interrupting, given that at least one other Survivor remains engaged.
However, any penalty that is applied for completing the process will always be applied to them, and to them only.
Once the ritual is complete, the effect of that particular Invocation Perk is applied permanently for the remainder of the Trial and a new Invocation (assuming it is a different Perk) can be started.
Progress Depletion
If an Invocation is interrupted by any means, with no Survivor participating in the Ritual anymore, the accumulated Progress begins regressing back to zero at a rate of -1 c/s, the same rate it progresses at.
Exclusivity
Unlike Boon Perks, which all apply their effects in the same Blessing interaction to the same Boon Totem, Invocation Perks are exclusive: each Invocation has its own ritual that must be completed, as indicated by each Invocation Perk being associated with its own unique glyph that appears inside the ritual circle.
Invocation Perks
![]() |
Invocation: Treacherous Crows | "One with arcane knowledge has no reason to fear those watchful birds."
When in the Basement Once the Invocation is completed, the following effects apply:
|
---|---|---|
![]() |
Invocation: Weaving Spiders | "The place where fear festers and terror treads is also where those with the gift can reach across the veil."
When in the Basement Once the Invocation is completed, the following effects apply:
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable |
Change Log
Patch 7.6.1
- Quality of Life: the Aura of the Ritual Circle itself is now also revealed to other Survivors if there is an on-going Invocation.
Patch 8.0.0
- Buff: halved the duration of the Invocation process from 120 seconds to 60 seconds.
- Buff: drastically reduced the Regression rate of an incomplete Invocation process upon interruption from -20 c/s to -1 c/s.
Trivia
- While the Chains from The Cenobite
will still target and bind any Survivors participating in an Invocation, doing so will not interrupt the Ritual.