Incapacitated

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IconStatusEffects incapacitated.png

Incapacitated is a Status Effect featured in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png that is applied exclusively to SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png.


Mechanic

The Incapacitated Status Effect is a debuffing effect prevents Survivors from performing certain interactions while suffering from it.

Inhibited Actions

The following list details whether common Survivor-Interactions are inhibited by Incapacitated or not:

Action DBD UI Icon CheckMark.png Allowed /
DBD UI Icon X.png Not Allowed
Blessing/Cleansing Totems DBD UI Icon X.png
Dropping Pallets DBD UI Icon CheckMark.png
Entering/Exiting Lockers DBD UI Icon CheckMark.png
Healing/Mending other Survivors DBD UI Icon X.png
Leaving through Gates/Hatch DBD UI Icon CheckMark.png
Opening Gates/Hatch DBD UI Icon CheckMark.png
Repairing Generators DBD UI Icon X.png
Sabotaging Hooks DBD UI Icon X.png
Unhooking other Survivors DBD UI Icon CheckMark.png
Using Items DBD UI Icon X.png
Vaulting Pallets/Windows DBD UI Icon CheckMark.png


Unlockables

The following Unlockables interact with the IncapacitatedIconStatusEffects incapacitated.pngIconStatusEffects incapacitated.pngIconStatusEffects incapacitated.png Status Effect:

Add-ons

IconAddon weightedHead.png
Weighted Head An oddly weighted Hatchet head, crafted to deliver a hard blow to its target.
It requires a wielder with a strong arm.
  • Survivors hit by Hatchets suffer from the IncapacitatedIconStatusEffects incapacitated.pngIconStatusEffects incapacitated.pngIconStatusEffects incapacitated.png Status Effect for 10 seconds.


Items

IconItems remoteFlameTurret.png
Remote Flame Turret Limited Item

A flamethrower turret that Survivors can retrieve from Control Stations and placed in the environment.

  • Tracks the presence of The XenomorphIconHelpLoading xenomorph.pngIconHelpLoading xenomorph.pngIconHelpLoading xenomorph.png within 41 metres of its location.
    • This ability is briefly disabled whenever The Xenomorph exits the Tunnels.
  • Grants immunity from Detection by The Xenomorph when it is inside the Tunnels while carrying the Turret.
  • Survivors suffer from a -35 % HinderedIconStatusEffects hindered.pngIconStatusEffects hindered.pngIconStatusEffects hindered.png Status Effect, and the ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png and IncapacitatedIconStatusEffects incapacitated.pngIconStatusEffects incapacitated.pngIconStatusEffects incapacitated.png Status Effects, while carrying the Turret.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors carrying a Turret are revealed to all other Survivors.
  • Shoots flames at a Crawler Mode The Xenomorph when within 10 metres and established Line of Sight.
    • This slows The Xenomorph and knocks it out of Crawler Mode after filling the Power gauge.
    • Overheats after doing so or when firing consecutively for 4 seconds.
    • Overheated Turrets can be repaired and reactivated by Survivors.
    • Multiple Turrets firing simultaneously do not stack their damage output.
  • Dropping a Turret on the ground instead of deploying it destroys it after 30 seconds, unless at least one Survivor remains within 6 metres of where it was dropped.
  • Can be destroyed by an attack from The Xenomorph.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png upon exiting the Trial.

Powers

IconPowers bloodBond.png Blood Bond
IconPowers summonsOfPain.png Summons of Pain