Hex Perks
Hex Perks are Perks that interact with and depend on the Totem Mechanic, which was originally introduced with Patch 1.3.0, alongside The Hag
.
There are currently 17 Hex Perks available in Dead by Daylight.
Overview
Hex Perks depend on their Hex Totem.
Hex Perks are only active for as long as their assigned Hex Totem remains uncleansed.
Totem Selection
When equipping a Hex Perk, the procedural Map generator will randomly assign it to any of the 5 Dull Totems spawning throughout the Trial Grounds, turning it into a Hex Totem.
Aura
The Killer can see the Aura of any remaining Hex Totem at all times, but otherwise has no means of knowing which Perk is tied to which Totem.
Cleansing
While Hex Perks are in general considered to be the most powerful Killer Perks available, that power comes at the downside of Survivors having the ability to deactivate them by cleansing their associated Hex Totem, which takes 14 seconds to complete.
Once a Hex Totem is cleansed, its Hex Perk will be permanently disabled for the remainder of the Trial, with the one exception being a Perk that is protected by Hex: Undying, which will require a second cleansing.
A cleansed Hex Totem will trigger a distinct map-wide sound effect akin to an explosive thunderclap.
Blessing
When a Survivor has a Boon Perk equipped, they can also choose to bless a Hex Totem instead of cleansing it.
While this action takes double the time 28 seconds, it rewards the Survivor by not only removing the Totem's Hex Perk, but also turns it into a Boon Totem at the same time.
Hex Perks
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Hex: Blood Favour | A Hex that gains the favour of The Entity when blood is spilt.
Whenever a Survivor loses a Health State
![]() ![]() ![]() "It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes |
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Hex: Crowd Control | A Hex that ensures those lesser than you are properly herded.
Whenever any Survivor performs a Rushed action to vault a Window
All effects of the Hex Perk persist until its Hex Totem "You have no control. People like you never did." — Ji-Woon Hak |
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Hex: Devour Hope | A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. Whenever a Survivor is rescued from a Hook
![]() ![]() ![]() "If you do nothing, you have their blood on your hands. If you save them, her hunger grows." |
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Hex: Face the Darkness | You make an example of one of your victims, forcing their allies to become awed by your power.
Whenever you injure a Survivor by any means, if there is still a Dull Totem
Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács |
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Hex: Fortune's Fool | "A Hex that toys with a victim's suffering."
Each time you hook a Survivor for the first time, if there is at least one Dull Totem
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Hex: Haunted Ground | At the start of the Trial, Hex: Haunted Ground spawns 2 Hex Totems![]() ![]() ![]() When either Hex Totem is blessed or cleansed by a Survivor, the following effects apply:
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Hex: Huntress Lullaby | A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention.
Whenever a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains +1 Token, up to a maximum of 5 Tokens:
All effects of the Hex Perk persist until its Hex Totem "That song, it drives me crazy!" |
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Hex: No One Escapes Death | "A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping." Once the Exit Gates
All effects of the Hex Perk persist until its Hex Totem "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back." |
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Hex: Nothing but Misery | "You've been driven to the absolute depths of pain, and now you're ready to inflict that pain on others."
After damaging Survivors a total of 8 times with Basic Attacks, a random Dull Totem
![]() ![]() ![]() "All of the liabilities of this world are due to the inadequacies of the person involved." — Ken Kaneki |
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Hex: Pentimento | "You reveal the true power of the Totems, hidden within their remains."
Unlocks potential in your Aura-reading ability:
![]() ![]() ![]() For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
All effects of the Hex Perk persist until its Hex Totem "Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961) |
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Hex: Retribution | "A Hex that lashes out upon its destruction. Those who cross you will be punished." Whenever a Survivor blesses or cleanses a Totem
![]() ![]() ![]() "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn |
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Hex: Ruin | A Hex that affects the Generator Repair progress of all Survivors.
All effects of the Hex Perk persist until its Hex Totem "A curse is upon you. It will cause your ruin." |
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Hex: The Third Seal | A Hex that hinders the Survivors' Aura-reading abilities.
The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness "She touched your skin, you bear the witch's mark!" |
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Hex: Thrill of the Hunt | "A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your Totems." Start the Trial with 5 Tokens, one for each Totem located in the environment:
All effects of the Hex Perk persist until its Hex Totem |
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Hex: Two Can Play | "A Hex that teaches those who mess with you a lesson."
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem
![]() ![]() ![]() "From now on, no more Mr Good Guy." — Chucky |
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Hex: Undying | A Hex which maintains the vile powers that flow throughout the Trial. The Auras
All effects of the Hex Perk persist until its Hex Totem |
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Hex: Wretched Fate | You see your victim from afar and resolve to prolong their suffering.
After a Generator
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Trivia
- Hex: No One Escapes Death
is the only endgame Hex Perk that can realistically be prevented from ever activating by cleansing all five Totems before completing all five Generators.
- While others Hex Perks may also be prevented from activating by cleansing all Totems, it is incredibly unrealistic to occur in an actual Trial, as neither one is a strict endgame Hex Perk.
- Hex: Pentimento
is the only Hex Perk that can be prevented from ever activating by not cleansing any Totems.