Hex Perks

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A glowing Hex Totem

Hex Perks are PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png that interact with and depend on the Totem Mechanic, which was originally introduced with Patch 1.3.0, alongside The HagIconHelpLoading hag.pngIconHelpLoading hag.pngIconHelpLoading hag.png.

There are currently 17 Hex Perks available in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.


Overview

Hex Perks depend on their Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png.
Hex Perks are only active for as long as their assigned Hex Totem remains uncleansed.

Totem Selection

When equipping a Hex Perk, the procedural Map generator will randomly assign it to any of the 5 Dull Totems spawning throughout the Trial Grounds, turning it into a Hex Totem.

Aura

The Killer can see the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any remaining Hex Totem at all times, but otherwise has no means of knowing which Perk is tied to which Totem.

Cleansing

While Hex Perks are in general considered to be the most powerful Killer Perks available, that power comes at the downside of Survivors having the ability to deactivate them by cleansing their associated Hex Totem, which takes 14 seconds to complete.

Once a Hex Totem is cleansed, its Hex Perk will be permanently disabled for the remainder of the Trial, with the one exception being a Perk that is protected by Hex: UndyingIconPerks hexUndying.pngIconPerks hexUndying.pngIconPerks hexUndying.png, which will require a second cleansing.

A cleansed Hex Totem will trigger a distinct map-wide sound effect akin to an explosive thunderclap.

Blessing

When a Survivor has a Boon Perk equipped, they can also choose to bless a Hex Totem instead of cleansing it.
While this action takes double the time 28 seconds, it rewards the Survivor by not only removing the Totem's Hex Perk, but also turns it into a Boon Totem at the same time.


Hex Perks

Hex: Blood Favour Hex: Blood Favour A Hex that gains the favour of The Entity when blood is spilt.

Whenever a Survivor loses a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png by any means, Hex: Blood Favour triggers its effect:

  • Blocks all upright PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png within 24/28/32 metres of that Survivor's location at the time for 15 seconds.
    • Blocked Pallets cannot be dropped.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Hex: Crowd Control Hex: Crowd Control A Hex that ensures those lesser than you are properly herded.

Whenever any Survivor performs a Rushed action to vault a WindowIconHelp window.pngIconHelp window.pngIconHelp window.png, Hex: Crowd Control triggers its effect:

  • Permanently blocks the last 3/4/5 Windows to all Survivors.
Any successive trigger unblocks the oldest Blocked Window.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"You have no control. People like you never did." — Ji-Woon Hak

Hex: Devour Hope Hex: Devour Hope A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.

Whenever a Survivor is rescued from a HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png while you are at least 24 metres away, Hex: Devour Hope is granted +1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: Grants a 3/4/5 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for 10 seconds after 10 seconds of having hooked a Survivor.
  • 3 Tokens: Causes all Survivors to suffer from a permanent ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect.
  • 5 Tokens: Grants the ability to kill all Survivors by your own hand.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hex: Face the Darkness Hex: Face the Darkness You make an example of one of your victims, forcing their allies to become awed by your power.

Whenever you injure a Survivor by any means, if there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, revealing their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 2 seconds each time.

Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png or is fully healed, which extinguishes the Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Hex: Fortune's Fool Hex: Fortune's Fool "A Hex that toys with a victim's suffering."

Each time you hook a Survivor for the first time, if there is at least one Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png in the environment, Hex: Fortune's Fool activates and lights a Hex Totem:

  • Causes that Survivor to suffer permanently from the ObliviousIconStatusEffects oblivious.png Status Effect.
  • Blocks their Hex Totem from being cleansed by any other Survivor for 90 seconds.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of their Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.
Hex: Haunted Ground Hex: Haunted Ground At the start of the Trial, Hex: Haunted Ground spawns 2 Hex TotemsIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png in the environment.

When either Hex Totem is blessed or cleansed by a Survivor, the following effects apply:

  • Causes all Survivors to suffer from the ExposedIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.
  • Transforms the second Hex Totem into a Dull Totem.
"Her home become profane."
Hex: Huntress Lullaby Hex: Huntress Lullaby A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.
  • Increases the default Progression penalty incurred by Failed Skill Checks by 2/4/6 %.
    • This only affects Healing and Repairing actions.

Whenever a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains +1 Token, up to a maximum of 5 Tokens:

  • Increasingly shortens the time between an affected incoming Skill Check appearing and triggering its audio cue beforehand:
    • 1 Token: -14 %
    • 2 Tokens: -28 %
    • 3 Tokens: -42 %
    • 4 Tokens: -56 %
    • 5 Tokens: Suppresses the audio cue altogether.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"That song, it drives me crazy!"

Hex: No One Escapes Death Hex: No One Escapes Death "A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping."

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, if there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining in the environment, Hex: No One Escapes Death activates and lights it:

  • Grants a 2/3/4 % HasteIconStatusEffects haste.png Status Effect.
  • Causes all Survivors to suffer from the ExposedIconStatusEffects exposed.png Status Effect.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death triggers the following effect:
  • The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
    • This range gradually expands to 24 metres over the course of 30 seconds.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Hex: Nothing but Misery Hex: Nothing but Misery "You've been driven to the absolute depths of pain, and now you're ready to inflict that pain on others."

After damaging Survivors a total of 8 times with Basic Attacks, a random Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png becomes a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png, cursing all Survivors:

  • Survivors damaged by a Basic Attack suffer from a -5 % HinderedIconStatusEffects hindered.png Status Effect for 10/12.5/15 seconds.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"All of the liabilities of this world are due to the inadequacies of the person involved." — Ken Kaneki

Hex: Pentimento Hex: Pentimento "You reveal the true power of the Totems, hidden within their remains."

Unlocks potential in your Aura-reading ability:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of cleansed Totems are revealed to you in white.
Press the Interaction button over the remains of a cleansed TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png to resurrect it as a Rekindled Totem.
For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
  • 1 Token: Reduces the Action speeds for Healing and Repairing by -20 %.
  • 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3 % per Token, up to a maximum of 24/28/32 %.
  • Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 metres.
Once Hex: Pentimento has reached its limit of 5 Tokens, it calls upon The Entity for the following effect:
  • Blocks all Rekindled Totems for the remainder of the Trial.
Totems may only be rekindled once per Trial, with The Entity consuming the remains of Rekindled Totems once they are cleansed.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Hex: Retribution Hex: Retribution "A Hex that lashes out upon its destruction.
Those who cross you will be punished."

Whenever a Survivor blesses or cleanses a TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, Hex: Retribution triggers its primary effect:

  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.
Whenever a Hex Totem is removed by any means, including its own, Hex: Retribution triggers its secondary effect:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors are revealed to you for 20 seconds.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Hex: Ruin Hex: Ruin A Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"A curse is upon you. It will cause your ruin."

Hex: The Third Seal Hex: The Third Seal A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the BlindnessIconStatusEffects vision.pngIconStatusEffects vision.pngIconStatusEffects vision.png Status Effect.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"She touched your skin, you bear the witch's mark!"

Hex: Thrill of the Hunt Hex: Thrill of the Hunt "A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems."

Start the Trial with 5 Tokens, one for each Totem located in the environment:

  • Reduces the Action speeds for Blessing and Cleansing by a stack-able 8/10/12 % per Token, up to a maximum of 40/50/60 %.
Hex: Thrill of the Hunt loses -1 Token whenever a Totem is cleansed.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

Hex: Two Can Play Hex: Two Can Play "A Hex that teaches those who mess with you a lesson."

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png already associated with Hex: Two Can Play and there is at least one Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"From now on, no more Mr Good Guy." — Chucky

Hex: Undying Hex: Undying A Hex which maintains the vile powers that flow throughout the Trial.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 2/3/4 metres of any Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png are revealed to you.

  • When another Perk's Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

Hex: Wretched Fate Hex: Wretched Fate You see your victim from afar and resolve to prolong their suffering.

After a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Hex: Wretched Fate activates and lights a random Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, cursing the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png:

  • Reduces their Repair speed by 27/30/33 %.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Hex Totem is revealed to them within 12 metres.
"So toil, mortal, toil! Your effort will be for naught!" — Dracula


Trivia

  • Hex: No One Escapes DeathIconPerks hexNoOneEscapesDeath.pngIconPerks hexNoOneEscapesDeath.pngIconPerks hexNoOneEscapesDeath.png is the only endgame Hex Perk that can realistically be prevented from ever activating by cleansing all five Totems before completing all five Generators.
    • While others Hex Perks may also be prevented from activating by cleansing all Totems, it is incredibly unrealistic to occur in an actual Trial, as neither one is a strict endgame Hex Perk.
  • Hex: PentimentoIconPerks hexPentimento.pngIconPerks hexPentimento.pngIconPerks hexPentimento.png is the only Hex Perk that can be prevented from ever activating by not cleansing any Totems.