Hex: Two Can Play

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Hex: Two Can Play is a Unique PerkIconHelp perks.pngIconHelp perks.pngIconHelp perks.png belonging to The Good GuyIconHelpLoading goodGuy.pngIconHelpLoading goodGuy.pngIconHelpLoading goodGuy.png.
Prestige The Good Guy to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Two Can Play for all other Characters.

Icon
IconPerks hexTwoCanPlay.png
Cost
2,500
IconHelp bloodpoints.png
3,250
IconHelp bloodpoints.png
4,000
IconHelp bloodpoints.png
Description
"A Hex that teaches those who mess with you a lesson."

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png already associated with Hex: Two Can Play and there is at least one Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"From now on, no more Mr Good Guy." — Chucky