Hex: Two Can Play

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Hex: Two Can Play is a Unique PerkIconHelp perks.pngIconHelp perks.pngIconHelp perks.png belonging to The Good GuyIconHelpLoading goodGuy.pngIconHelpLoading goodGuy.pngIconHelpLoading goodGuy.png.
Prestige The Good Guy to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Two Can Play for all other Characters.

Icon
IconPerks hexTwoCanPlay.png
Cost
2,500
IconHelp bloodpoints.png
3,250
IconHelp bloodpoints.png
4,000
IconHelp bloodpoints.png
Description
"A Hex that teaches those who mess with you a lesson."

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png already associated with Hex: Two Can Play and there is at least one Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.
The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

"From now on, no more Mr Good Guy." — Chucky