Hex: Face the Darkness

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Hex: Face the Darkness is a Unique PerkIconHelp perks.pngIconHelp perks.pngIconHelp perks.png belonging to The KnightIconHelpLoading knight.pngIconHelpLoading knight.pngIconHelpLoading knight.png.
Prestige The Knight to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Face the Darkness for all other Characters.

Icon
IconPerks hexFaceTheDarkness.png
Cost
2,500
IconHelp bloodpoints.png
3,250
IconHelp bloodpoints.png
4,000
IconHelp bloodpoints.png
Description
You make an example of one of your victims, forcing their allies to become awed by your power.

Whenever you injure a Survivor by any means, if there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, revealing their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 2 seconds each time.

Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png or is fully healed, which extinguishes the Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács


Change Log

Patch 6.6.0

  • Change: modified the behaviour of the triggered Survivor screams to be consistent across all Unlockables:
    • Survivor screams are now 3D with a maximum audible range of 19 metres (used to be a map-wide 2D scream).
    • Triggers a Loud Noise Notification.

Patch 6.6.2

  • Reversal: reverted the behaviour of Survivor screams to their original functionality.
    • The reversal was motivated by the community's negative response to the range limit, which caused the Perks to end up weaker than before.

Trivia

  • Pairing Hex: Face the Darkness with Hex: Thrill of the HuntIconPerks hexThrillOfTheHunt.pngIconPerks hexThrillOfTheHunt.pngIconPerks hexThrillOfTheHunt.png with 5 Tokens remaining makes cleansing either respective Totem impossible while outside the Killer's Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png.
  • Hex: Face the Darkness will remain active even after the injured Survivor has left the Trial during the Endgame CollapseIconHelp endGame.pngIconHelp endGame.pngIconHelp endGame.png.