Haywire

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Haywire is a Unique PerkIconHelp perks.pngIconHelp perks.pngIconHelp perks.png belonging to The AnimatronicIconHelpLoading K40.pngIconHelpLoading K40.pngIconHelpLoading K40.png.
Prestige The Animatronic to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Haywire for all other Characters.

Icon
IconPerks Haywire.png
Cost
2,500
IconHelp bloodpoints.png
3,250
IconHelp bloodpoints.png
4,000
IconHelp bloodpoints.png
Description
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
"For some reason, machinery has a habit of failing when you are near."

Whenever a Survivor stops opening an Exit GateIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png after accumulating at least 50 % Progression towards being opened, Haywire causes it to regress:

  • Regresses at a rate of 40/45/50 % of the normal Gate-Opening speed.
  • Causes Survivors to see the lights atop the switch flickering randomly while it regresses.
"There will be no redemption for you." — Springtrap


History

Icon
IconPerks Haywire.png
Description
Whenever a Survivor stops opening an Exit Gates after accumulating at least 50 % Progression towards being opened, Haywire causes it to regress:
  • Regresses at a rate of 40/45/50 % of the normal Gate-Opening speed.
  • Causes Survivors to see the lights atop the switch flickering randomly while it regresses.



Trivia

  • This perk is named after the game mechanic of the same name from Five Nights at Freddy's AR: Special Delivery.
    • If an animatronic you were facing went Haywire, they would suddenly start glitching out and shaking, which prompted you to look away (or, on rare occasion, maintain eye contact). Failing to do so in time resulted in a jumpscare and a failed encounter.
      • However, this mechanic of being punished for looking too long was instead given to the perk Phantom FearIconPerks PhantomFear.pngIconPerks PhantomFear.pngIconPerks PhantomFear.png.