Skill Checks

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IconHelp note.png Quotes left.png The Entity worked to keep me on my toes, or at least, keep me distracted. Either way, I was given the opportunity to avoid disaster. Indeed, if my timing was precise, I found that my actions were much more effective! Quotes right.png
~ Mysterious Note
A Skill Check

Skill Checks are a Game Mechanic of Quick Time Events (QTE) in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png, that have a chance of appearing while performing various interactions.


Overview

Skill Checks have a chance of triggering whenever a Survivor is performing specific interactions.

In order to succeed a Skill Check, Survivors must press the Secondary Action button once the pointer is inside the highlighted area, also called the Success Zone.
The Skill Check pointer always moves clockwise on a dial, with the only exception being MadnessIconStatusEffects madness.pngIconStatusEffects madness.pngIconStatusEffects madness.png Skill Checks, which have a chance to rotate counter-clockwise.
The Success Zone is placed in a random location on the dial, with some restriction as to the earliest possible location (see Statistics Table below).

If the game decides to trigger a Skill Check, it will briefly announce it with a gong-like sound, shortly before displaying the Skill Check.
However, that buffer can be shortened or even omitted with the use of Hex: Huntress LullabyIconPerks hexHuntressLullaby.pngIconPerks hexHuntressLullaby.pngIconPerks hexHuntressLullaby.png.


Types

There are several types of Skill Checks.
Succeeding them will generally award the Survivor with some BloodpointsIconCurrency bloodpoints.pngIconCurrency bloodpoints.pngIconCurrency bloodpoints.png:

Good Skill Check

Succeed a Skill Check in the transparent section of the Success Zone:

  • Grants 50 Bloodpoints.

Great Skill Check

Succeed a Skill Check in the white section of the Success Zone:

  • Grants 300 Bloodpoints and a +1 % Progression bonus for Repair actions.
  • Grants 150 Bloodpoints and a +3 % Progression bonus for Healing actions.

Hex Skill Check

This Skill Check was part of the original version of Hex: RuinIconPerks hexRuin.pngIconPerks hexRuin.pngIconPerks hexRuin.png and can no longer be triggered.

Succeeded a Skill Check in the transparent section:

  • Granted no Bloodpoints and applied a 3/4/5 % Regression penalty.

Succeeded a Skill Check in the white section of the Success Zone:

  • Granted 150 Bloodpoints and no Progression bonus for Repair actions.

Madness Skill Checks

These Skill Checks only occur when playing against The Doctor and while suffering from MadnessIconStatusEffects madness.pngIconStatusEffects madness.pngIconStatusEffects madness.png.

Succeed a Skill Check that has an equal chance to be placed off-centre (not in the middle of the screen), be reversed (turns counter-clockwise) or be both of these at the same time.

Failed Skill Check

Failing to succeed a Skill Check in any of the aforementioned sections:

  • Will pause the interaction for 3 seconds and incur a -10 % Progression penalty for all actions.

Dream World

Survivors can be woken up from the Dream World by failing various Skill Checks:

  • Failing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png Skill Check.
  • Failing a Healing Skill Check.


Statistics

While performing any interaction that can spawn a Skill Check, Dead by Daylight will check whether or not to trigger one once every second, with the chances to trigger a Skill Check being as follows:

Interaction Trigger Chance Great Success
Zone Length
Good Success
Zone Length
Duration Great Success Reward
(Progression)
Fail Penalty
(Regression)
Fail Cool-down Earliest Success Zone Position*
Decisive StrikeIconPerks decisiveStrike.pngIconPerks decisiveStrike.pngIconPerks decisiveStrike.png Always 7 % - 1.1 s - - - 8 o'clock
Altruistic Healing 15 % 3 % 15 % 1.2 s +3 % -10 % 3 seconds 4 o'clock
Personal Healing with a Med-Kit 12.5 % 3 % 15 % 1.2 s +3 % -10 %
Personal Healing with a Perk 10.5 % 3 % 15 % 1.2 s +3 % -10 %
Installing a Brand New PartIconAddon brandNewPart.pngIconAddon brandNewPart.pngIconAddon brandNewPart.png Always (1x) 7 % - 1.1 s - -10 %
OppressionIconPerks oppression.pngIconPerks oppression.pngIconPerks oppression.png Always 5 % - 1 s - -10 %
OverchargeIconPerks overcharge.pngIconPerks overcharge.pngIconPerks overcharge.png Tier I Always 7 % - 1.2 s - -13 %
Overcharge Tier II Always 6 % - 1.1 s - -14 %
Overcharge Tier III Always 5 % - 1 s - -15 %
Repairing a Generator 8 % 3 % 13 % 1.1 s +1 % -10 %
Repairing a Generator with a Toolbox 40 % 3 % 13 % 1.1 s +1 % -10 %
Sabotaging a Bear Trap (obsolete) Disabled 3 % 13 % 1.1 s +3 % -25 %
Sabotaging a Hook (obsolete) Disabled 3 % 13 % 1.1 s +3 % -10 %
Snapping Out of It 80 % 12 % - 1.2 s - -25 % 2 seconds

*Using a clock for reference, this refers to the earliest position (hour) the beginning of a Skill Check Success zone can be placed at.
The Skill Check indicator always starts rotating from 12 o'clock onwards.

Skill Checks cannot be placed at an earlier position.
The latest position is generally set at 11 o'clock.


Unlockables

Add-ons

IconAddon adiValenteIssue1.png
Adi Valente Issue 1 An original copy of the first issue of Adi Valente, the comic her father made while Adriana was a child.
  • Reduces the Success Zone of Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png for Claw-Trapped Survivors by -20 %.


IconAddon instructions.png
Instructions Someone quickly painted what seems to be repair instructions on this piece of bark.

While repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png with a Toolbox, you benefit from the following effect:

  • Suppresses all regular Repair Skill Checks.
    • This does not affect any special Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png triggered by outside effects.
IconAddon interlockingRazor.png
Interlocking Razor A modification to the Reverse Bear Trap:
The addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists.
  • While injured, Survivors failing a Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png at a Jigsaw Box become afflicted by the Deep WoundIconStatusEffects deepWound.pngIconStatusEffects deepWound.pngIconStatusEffects deepWound.png Status Effect.


IconAddon rubberGloves.png
Rubber Gloves Disposable medical gloves to avoid cross-contamination.
  • Increases the Great Success zone of Healing Skill Checks by +10 %.


IconAddon needle&Thread.png
Needle & Thread Not exactly a medical device.
However, it can be used to quickly and painfully close up a wound.
  • Increases the Odds of triggering Healing Skill Checks by +10 %.
  • Increases the Progression bonus for succeeding at Great Healing Skill Checks by +5 %.


IconAddon razorWires.png
Razor Wires A modification to the Reverse Bear Trap:
The addition of razor sharp wires makes it extra difficult and potentially painful to search them.
  • While healthy, Survivors failing a Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png at a Jigsaw Box become injured.
  • Increases the Skill Check difficulty by +20 %.


IconAddon shotgunSpeakers.png
Shotgun Speakers Capable of directing high-frequency noises in a single direction over great distances, the Drones can focus in on one individual and distract them from danger for some time.
  • Claw-Trapped Survivors no longer receive a warning sound of impending Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png.


IconAddon sponge.png
Sponge A mundane sponge used to soak up extra blood, providing easier access to wounds.
  • Increases the Great Success zone of Healing Skill Checks by +20 %.


IconAddon surgicalSuture.png
Surgical Suture A medical device used to close and hold body tissue.
Even though it is very effective, the surgical suture is challenging to use.
  • Increases the Odds of triggering Healing Skill Checks by +15 %.
  • Increases the Progression bonus for succeeding at Great Healing Skill Checks by +10 %.


IconAddon woodenOniMask.png
Wooden Oni Mask A mask that a young Kazan bought to celebrate Setsubun, its repulsively fanged mouth began haunting his nightmares.
  • Increases the Spawn frequency of Blood Orbs from injured Survivors by +14 %.
  • Increases the number of Blood Orbs spawned when Survivors perform specific interactions by +1.

"It is no coincidence that man is so familiar with demons." — Renjiro's Doctrine 3:8

IconAddon splinteredHull.png
Splintered Hull Fragments of a ship that carried Renjiro Yamaoka.
Against all odds, the legendary samurai seemed to survive.
  • Increases the Spawn frequency of Blood Orbs from injured Survivors by +33 %.
  • Increases the number of Blood Orbs spawned when Survivors perform specific interactions by +1.

"To plan subterfuge, begin with a counsel of none." — Renjiro's Doctrine 7:9

IconAddon brandNewPart.png
Brand New Part This intricate mechanical part feels oddly out of place.
It is clean and shiny as if straight out of the factory.

Press the Use Item button while standing next to a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png to perform the Install Brand New Part action:

  • Triggers a difficult Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png.
  • Permanently reduces the Repair requirement by -10 Charges for that Generator upon succeeding the Skill Check.
Brand New Part is consumed on use.

Items

false

Perks

Autodidact Autodidact Succeeding a Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png while healing another Survivor grants +1 Token, up to a maximum of 3/4/5 Tokens:
  • Suppresses Great Healing Skill Checks.
  • Causes Good Healing Skill Checks to grant Healing progress based on the number of accumulated Tokens:
    • 0 Tokens: -15 %.
    • 1 Token: +0 %.
    • 2 Tokens: +15 %.
    • 3 Tokens: +30 % (limit of Tier I).
    • 4 Tokens: +45 % (limit of Tier II).
    • 5 Tokens: +60 % (limit of Tier III).

Autodidact is inactive when healing using a Med-KitIconItems firstAidKit.pngIconItems firstAidKit.pngIconItems firstAidKit.png.

"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

Bardic Inspiration Bardic Inspiration It's time to give your audience a show.
Will you bring the house down or will you choke?

Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location.

The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:

  • 1: You scream, but without notifying the Killer.
  • 2 - 10: Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png grant +1 % Progression.
  • 11 - 19: Skill Checks grant +2 % Progression.
  • 20: Skill Checks grant +3 % Progression.
Bardic Inspiration has a cool-down of 110/100/90 seconds after completing the Performance or cancelling it.

"Listen closely! I'm about to save your life!" — Aestri

Bite the Bullet Bite the Bullet Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another Survivor, you benefit from the following effects:

  • Suppresses all noises related to Healing and Grunts of Pain.
  • Failed Healing Skill Checks do not trigger a Loud Noise Notification.
    • Reduces the Penalty to 3/2/1 % of the total Progression.
"I can do this." — Leon Scott Kennedy
Call of Brine Call of Brine "Your psychic abilities influence technology in devastating ways."

After performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, Call of Brine applies its effects to it for 70 seconds:

  • Increases its Regression speed to 130/140/150 % of the default value.
  • Highlights its AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to you in yellow.
  • Triggers a Loud Noise Notification whenever a Survivor succeeds a Good Skill Check while repairing it.
Corrective Action Corrective Action "You quickly analyse problems and correct others' work when they make a mistake."

You start the Trial with 1/2/3 Token(s) and succeeding a Great Skill Check grants +1 Token, up to a maximum of 5 Tokens.
While any other Survivor performs a skilful interaction that can trigger Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png, they benefit from the following effects:

  • Converts any Failed Skill Check into a Good Skill Check.
    • This consumes -1 Token.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of that Survivor is revealed to you for 6 seconds.
Corrective Action does not apply to special Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

Coulrophobia Coulrophobia Even those without a fear of clowns know to be terrified of you.

For all Survivors within your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, the following effects apply:

  • Reduces their Healing speed by 30/40/50 %.
  • Increases the Rotation speed of Healing Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png by +50 %.
Deadline Deadline "Desperation creeps in, and you push yourself to work harder."

Whenever you are in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png, Deadline activates:

  • Increases the Odds of triggering Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png by 6/8/10 % while repairing or healing.
    • Causes Skill Checks to appear in random places.
  • Reduces the penalty for missed Skill Checks by -50 %.

"The night had been one desperate situation after another." — Departure

Decisive Strike Decisive Strike Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When grabbed or picked up by the Killer, succeed a Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png to stab the Killer and escape from their grasp.
    • Stuns the Killer for 4 seconds.
  • Causes you to become the next ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png.
Decisive Strike is deactivated once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered.
Decisive Strike is disabled for the remainder of the Trial after use.

Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial.

Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

Do No Harm Do No Harm "Helping those in need comes easily, no matter how dire things get."

When healing another Survivor, depending on their accumulated Hook Stages, you benefit from the following effects:

  • Increases your Altruistic Healing speed by 30/40/50 % per Hook Stage, up to a maximum of 60/80/100 %.
  • Increases the Progression bonus of Great Healing Skill Checks by +3 % per Hook Stage, up to a maximum of +6 %.
"Look at me. My name's Orela, and I'm gonna make sure you're all right." — Orela Rose
Fast Track Fast Track Sometimes the sacrifice of others is necessary to get ahead.

Whenever a Survivor other than yourself is hooked, Fast Track is granted 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.

  • Succeeding a Great Repair Skill Check consumes all accumulated Tokens.
  • Increases the bonus Progression awarded for succeeding that Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png by a stack-able +1 % per Token.
"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee
Fogwise Fogwise In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.

"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano

Gearhead Gearhead You have got an ear for well-oiled gears.

After a Survivor loses a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png, Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Hex: Huntress Lullaby Hex: Huntress Lullaby A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.
  • Increases the default Progression penalty incurred by Failed Skill Checks by 2/4/6 %.
    • This only affects Healing and Repairing actions.

Whenever a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains +1 Token, up to a maximum of 5 Tokens:

  • Increasingly shortens the time between an affected incoming Skill Check appearing and triggering its audio cue beforehand:
    • 1 Token: -14 %
    • 2 Tokens: -28 %
    • 3 Tokens: -42 %
    • 4 Tokens: -56 %
    • 5 Tokens: Suppresses the audio cue altogether.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"That song, it drives me crazy!"

Hyperfocus Hyperfocus You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.

Succeeding a Great Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png while repairing or healing grants +1 Token, up to a maximum of 6 Tokens:

  • Increases the Skill Check Trigger odds and Pointer Rotation speed by +4 % per Token each, up to a maximum of +24 %.
  • Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token, up to a maximum of 60/120/180 %.
Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.
Merciless Storm Merciless Storm "Your horrible trauma is felt by everyone."

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png reaches 90 % of Repair progression, Merciless Storm triggers its effect:

  • All Survivors repairing that Generator are faced with a continuous stream of Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png until the Generator is completed.
  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png blocks the Generator for 16/18/20 seconds.
Merciless Storm can only trigger once per Generator per Trial.
No Quarter No Quarter "Every skirmish ended with a relentless volley of cannon fire, leaving no doubt who was superior."

Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect:

  • The Survivor is faced with a continuous stream of Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png until the Self-Heal is completed.
  • If they fail a Skill Check or interrupt the action by any means, they suffer from the BrokenIconStatusEffects broken.png Status Effect for 20/25/30 seconds.

"Fire another broadside! Don't stop until the sea takes them!" — Portia Maye

Oppression Oppression Life has been difficult for you, so you will make it difficult for others.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png activates Oppression:

  • Causes up to 3 additional Generators to also start regressing.
  • Triggers a difficult Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png for all Survivors currently repairing an affected Generator.
Oppression has a cool-down of 60/50/40 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Overcharge Overcharge You are fuelled by your hate for progress.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png.
    • Failing that Skill Check instantly regresses the Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter
Potential Energy Potential Energy Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.

After uninterruptedly repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:

  • Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
  • Converts 1.5 % of Repair progression into 1 Token, up to a maximum of 20 Tokens.
  • Missing Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png results in losing some Tokens.

When Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by +1 % per accumulated Token, deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png.

"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

Rookie Spirit Rookie Spirit You keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, succeed 5/4/3 Good or Great Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any regressing Generators are revealed to you until they stop regressing by any means.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
Scavenger Scavenger "Where others see junk, you see valuable improvised tools."

While holding a depleted Toolbox, Scavenger activates:

  • Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
  • Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
  • Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds.

Scavenger grants the ability to rummage through an opened ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png once per Trial and will guarantee a basic ToolboxIconItems toolbox.pngIconItems toolbox.pngIconItems toolbox.png.

"It's amazing what people will throw away around here." — Gabriel Soma

Specialist Specialist Adventure. Exploration. Excavation.
You are in your element.

Whenever you unlock or rummage through a ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png, Specialist gains +1 Token, up to a maximum of 6 Tokens:

  • Succeeding a Great Repair Skill Check while repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png consumes all Tokens.
  • Permanently reduces the Repair Charges requirement of that Generator by 2/3/4 Charges per Token, up to a maximum of 12/18/24 Charges.
"Well, then. Doesn't this feel familiar?" — Lara Croft
Stake Out Stake Out "Getting close to the Killer fills you with determination."

Staying in the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png without being chased grants +1 Token every 15 seconds, up to a maximum of 2/3/4 Tokens.
While performing a skilful interaction that can trigger Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png, you benefit from the following effects:

  • Converts any Good Skill Check into a Great Skill Check.
    • This consumes -1 Token.
  • Increases the Progression bonus of those Great Skill Checks by +1 %.
Stake Out does not apply to regular Great Skill Checks nor do they consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Technician Technician "You are apt at handling machinery with the greatest care and precision."

While repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, the following effects apply:

  • Reduces the audible range of all noises related to the Repair interaction by -8 metres.
  • Increases the Progression penalty incurred when failing a Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png by 5/4/3 %.
  • Suppresses the explosion of the Generator and the Loud Noise Notification usually triggered by that.
"I am gonna stealth this one." — Feng Min
This Is Not Happening This Is Not Happening You perform at your best when you are under extreme stress.
Undone Undone "Hope is the delusion that keeps its victims alive."

For every Repair or Healing Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png failed by a Survivor, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the damaged Generator by a stack-able -1 % of its total Progression per Token, up to a maximum of 18/24/30 %.
  • Blocks the damaged Generator for 1 second per Token, up to a maximum of 18/24/30 seconds.
  • Causes the damaged Generator to start regressing once it becomes unblocked.
Undone has a cool-down of 60 seconds.

"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

Unnerving Presence Unnerving Presence "Your presence alone instils great fear."

While inside your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, Survivors performing Repairing or Healing actions suffer from the following effects:

  • Increases the chances of triggering a Skill Check by +10 %.
  • Reduces the Success zone of those Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png by 40/50/60 %.
"Its presence befalls us."


History

Sabotage Skill Checks

  • Up to Patch 3.6.0, the Sabotage action took considerably longer and had a chance to trigger Skill Checks, which would grant +3 % Progression bonus when succeeding a Great Sabotage Skill Check.
  • A Failed Sabotage Skill Check used to also be one possible way to wake oneself up from the Dream World.


Change Log

Unknown Patch

  • Quality of Life: moved the earliest possible clock-face-based starting position of a Skill Check's Success zone from 3 o'clock to 4 o'clock.

Patch 1.2.0

  • Nerf: removed the bonus Progression for succeeding Good Repair Skill Checks.
    • This was originally set at +1 %.
  • Nerf: reduced the Success zone sizes for all Skill Checks, making them more difficult.

Patch 1.5.0

  • Buff: reduced the Progression penalty for Failed Sabotage Skill Checks from -25 % to -10 %.

Patch 1.8.0

  • Nerf: removed the bonus Progression for succeeding Good Healing Skill Checks.
    • This was originally set at +1 %.
  • Balance:
    • reduced the chances of triggering Healing Skill Checks during Personal Healing while using a Med-Kit from 15 % to 12.5 %.
    • reduced the chances of triggering Healing Skill Checks during Personal Healing using a Perk's Self-Care ability from 15 % to 10.5 %.
    • increased the chances of triggering Repair Skill Checks while using a Toolbox from 8 % to 10.5 %.
    • reduced the chances of triggering Sabotage Skill Checks while using a Perk's Sabotage ability from 15 % to 10.5 %.

Patch 3.6.0

  • Quality of Life: Sabotage no longer triggers Skill Checks.

Patch 3.7.0

  • Nerf: reduced the bonus Progression awarded for succeeding Great Repairing Skill Checks from +2 % to +1 %.

Patch 4.7.0

  • Balance: increased the multiplier affecting the chances of triggering Repair Skill Checks while using a Toolbox from x2 to x5.

Patch 6.7.0

  • Nerf: reduced the bonus Progression awarded for succeeding Great Healing Skill Checks from +5 % to +3 %.

Patch 8.7.0

  • Quality of Life: added a protection for failing Skill Checks that trigger right as the interaction is interrupted.