Generators

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IconHelpLoading generators.png
Dbd-journal-generator.png Quotes left.png These strange machines can be found across this abandoned world.
They seem to be some kind of generators, fuelling lights.
At first I paid no attention to them, but as days turned into months I employed all of my engineering skills to actually fix one.
It attracted one of these beings that is after me.
But I also noticed that they were somehow tied to something else.
Quotes right.png
~ Benedict Baker, Benedict Baker's Journal

Generators are one of several interactable Props featured in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png and the main objective of SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png.


Overview

Generators are the main objective of Survivors, for they must repair a certain number of them in order to power the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png in order to potentially escape the Trial before the Killer can sacrifice them to The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png, which is the Killer's main objective.

Quotes

IconHelp note.png Quotes left.png In my explorations, I found that these strange machines were the key to my survival.
The more light they produced, the closer I became to my freedom.
Quotes right.png
~ Mysterious Note, Survivor Tutorial
IconPerks whispers.png Quotes left.png Do not let the light in! Quotes right.png
~ The Voices, Killer Tutorial


General Information

Numbers & Objective

A regular ranked Trial spawns a total of 7 Generators in predetermined locations throughout the environment.
As there are more possible spawn locations than Generators, whether one spawns in a given location or not varies between Trials on the same Map.

Survivors must repair a total of 5 Generators in order to power the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png.

For Custom Games, which allows Trials with fewer Survivor Players, the numbers are adjusted:

Survivor Players Generators Spawned Repair Objective
4 7 5
3 6 4
2 5 3
1 4 2

Originally, this table also applied when a Survivor Player disconnected while loading into a ranked Trial, causing the Game to dynamically adjust the Generator numbers.
Since such a Trial was usually unfairly balanced in the Killer's favour still, a change was eventually introduced that instead cancels the Trial altogether, which persists to this day.

The 2v8 Game Mode spawns a total of 13 Generators, of which 8 must be repaired.

Killers have the secondary objective of slowing down or preventing Survivors from repairing Generators, while hunting them down.
This intends to buy the Killer enough time to complete their primary objective of hooking Survivors.

Auras

In order to help Killers with their secondary objective, they possess the default ability to read the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of every incomplete Generator in the environment at all times (revealed to them in red).
Completed Generators have their Aura disabled, allowing the Killer to efficiently locate and patrol any remaining Generators.

Survivors cannot see the Aura of Generators without the help of MapsIconItems map.pngIconItems map.pngIconItems map.png or specific PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png.


Generator Types

Screenshot showcasing all 3 models and their Aura colours.

Depending on where on the Map they spawn, Generators come in one of 2 types with one of 4 possible floodlight-configurations:

  • Red Generator
  • Yellow Generator
  • Tall mast with 4 floodlights
  • Medium mast with 4 floodlights
  • Short mast with 1 floodlight
  • No mast

Floodlights

The floodlights mounted atop the light mast of a Generator help Survivors locate them from a distance, since they usually cannot read their Auras.
Their status indicates whether the Generator still requires repairs or is already completed:

  • Completed Generator: the lights are on and steady
  • Incomplete Generator: the lights blink and flicker intermittently

Which light mast a Generator spawns with depends on its location, Generators spawning outdoors or in rooms with high ceilings feature the tall mast, those spawning in rooms with regular ceilings feature the medium mast, and those spawning in rooms with low ceilings feature the short mast.

Some indoor Generators may even feature no mast at all; those will instead be connected to the regular light fixtures found throughout the room it's located within, which behave the same way as the floodlights do.

Red Generators

Generator with red accents

Red Generators are named so for the red accent-colour of the the plastics covering their engine.
They are the default colour and spawn on every Map.

Red Generators only spawn outdoors or in rooms with tall ceilings, and thus feature either the tall or the medium light mast (e.g. the upper floor on The Game, the Main Hall on Raccoon City Police Station).
In some special locations, these Generators may also spawn without any light mast, instead connected to the light fixtures of their room (e.g. various rooms on Léry's Memorial Institute).

Yellow Generators

Generator with yellow accents

Yellow Generators are named so for the yellow accent-colour of the the plastics covering their engine.
They are the secondary model and do not spawn on every Map.

Yellow Generators only spawn indoors and in rooms with low ceilings, and thus feature the short light mast (e.g. the Catacombs beneath the The Temple of Purgation).
In some special locations, these Generators may also spawn without any light mast, instead connected to the light fixtures of their room (e.g. the Holding Cell on the top floor of The Underground Complex).


Generator States

Generator States and the accompanying terminology used in descriptions in-game were standardised in Patch 4.3.0.

Idle State

A Generator that is idling is currently neither gaining nor losing progression, and neither blocked nor damaged.
All Generators in a Trial start in this state and return to it whenever Players are not interacting with it in any way and no other outside influences are affecting it.

Progression State

A Generator enters this state whenever one or multiple Survivors are repairing it, slowly adding charges to the Progress Bar.

Generator Terminology refers to Generators gaining progression over time as "progressing".

Regression State

The Progress Bar of a regressing Generator displaying the minimum amount of Progression that must be reached to stop it from regressing.

A Generator enters this state whenever the Killer performs the Damage Generator action on a Generator or a Perk or Add-on used by them causes it to enter this state.

A regressing Generator slowly loses its Repair progress that Survivors have applied to it, at a rate of -0.25 c/s, and does so until it has lost all of its accumulated Progression and is reset back to zero.
A regressing Generator continuously emits reddish-white sparks.

Regression can be stopped by Survivors by repairing the affected Generator for a minimum of +5 %, during which Regression is paused.
Succeeding will stop the Regression completely, whereas failing to will cause Regression to immediately resume after Repairs are stopped or interrupted.

An almost fully repaired Generator that is regressed all the way back to zero will take almost 360 seconds to do so.

Blocked State

A Generator enters this state whenever Survivors or the Killer invoke The Entity to do so for them using specific Unlockables.

A blocked Generator freezes its current state and progression for as long as it remains blocked.
If a Generator was regressing at the time of becoming blocked, it will not lose any further progression until the block is lifted, at which point the regression will resume.

Blocked Generators are also immune to immediate Regression penalties.


Finding Generators

Generators are part of the Killer's default Aura-reading abilities, meaning that Killers will see the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any unrepaired Generator present on the Trial Ground.

Survivors do not possess this ability (with the exception of within a limited distance when using the Perk such as VisionaryIconPerks visionary.pngIconPerks visionary.pngIconPerks visionary.png) and must find unrepaired Generators using other means.

Unrepaired Generators can be identified from a distance either by their blinking floodlights or the lights of the room they are located in blinking.
Repaired Generators can similarly be identified by their floodlights or the lights of their room being on.

Repairing Generators

Dwight and Meg repairing a Generator

Survivors can walk up to any of the four sides of an incomplete Generator and press the Interaction button to start repairing it, adding Charges to its Progress Bar at a default rate of +1 c/s.
If a side is physically blocked off, it cannot be interacted with.

A Generator can be repaired by all four Survivors at the same time, given that all four sides are accessible and it is not placed up against any obstacles (the most consistent example of such a Generator is the one sometimes located inside the Killer Shack).
The more Survivors repair the same Generator, the faster it progresses, despite incurring an Efficiency Penalty.
The Repair time of Generators can be influenced both positively and negatively by outside effects.

If a Survivor stops repairing a Generator before it's completed, its current state of progress is saved and will not regress unless the Killer either damages it or one of their Perks incurs a Regression effect.
Survivors can also be interrupted by the Killer mid-repair and grabbed off the Generator.

Once a Generator is fully repaired, the lights attached to it turn on and illuminate the immediate area around the Generator.
Some Generators also power and open nearby doors.

Whenever a Generator is completed, the Killer is alerted to its location by a Loud Noise Notification.

Pistons

The Generator shares similarities with a V8 engine and thus has four pistons on opposing sides.

How many and how fast each opposing pair of pistons move is directly linked to how many Charges the Generator currently has.
This allows Players to visually gauge a Generator's progression from a distance.

The first pair of pistons that starts moving upon starting Repairs is the one at the rear of the Generator (the side opposite the light mast).
The up-and-down movement of the piston pair increases with further Repair progress until a quarter of the Repair requirement is reached, at which point the first pair moves at its maximum speed and the second pair starts to slowly reciprocate.
This continues until all eventually four pairs, including the one at the front of the Generator (the side of the light mast) are moving.

When a Generator is regressing, the movement of the pistons will slow with reducing Charges and eventually cease for each pair in reverse order.

The table below marks the movement milestones for each pair of pistons.

Progression Piston 1 Piston 2 Piston 3 Piston 4
0 % DBD UI Icon X.png DBD UI Icon X.png DBD UI Icon X.png DBD UI Icon X.png
0.1 % DBD UI Icon CheckMark.png (slow) DBD UI Icon X.png DBD UI Icon X.png DBD UI Icon X.png
25 % DBD UI Icon CheckMark.png (fast) DBD UI Icon X.png DBD UI Icon X.png DBD UI Icon X.png
25.1 % DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (slow) DBD UI Icon X.png DBD UI Icon X.png
50 % DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (fast) DBD UI Icon X.png DBD UI Icon X.png
50.1 % DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (slow) DBD UI Icon X.png
75 % DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (fast) DBD UI Icon X.png
75.1 % DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (slow)
100 % DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (fast) DBD UI Icon CheckMark.png (fast)

Efficiency Penalty

When 2 or more Survivors repair the same Generator, the game applies a stack-able -15 % Efficiency penalty for each repairing Survivor to their individual Repair speed.
This Efficiency penalty can be partially mitigated by using Prove ThyselfIconPerks proveThyself.pngIconPerks proveThyself.pngIconPerks proveThyself.png.

Repairing Survivors Efficiency Penalty Individual Repair Speed efficiency Combined Repair Speed efficiency Time to complete a Generator
1 Survivor 0 % 100 % = 1 c/s 1 c/s (1 x 1 c/s) 90 seconds
2 Survivors -15 % 85 % = 0.85 c/s 1.7 c/s (2 x 0.85 c/s) ~52.94 seconds
3 Survivors -30 % 70 % = 0.7 c/s 2.1 c/s (3 x 0.7 c/s) ~42.86 seconds
4 Survivors -45 % 55 % = 0.55 c/s 2.2 c/s (4 x 0.55 c/s) ~40.91 seconds

Repair Requirement

By default, Generators require 90 Charges in order to become fully repaired.

This so-called Repair requirement can be reduced by certain Unlockables, such as the Perks Invocation: Weaving SpidersIconPerks invocationWeavingSpiders.pngIconPerks invocationWeavingSpiders.pngIconPerks invocationWeavingSpiders.png or SpecialistIconPerks specialist.pngIconPerks specialist.pngIconPerks specialist.png, or using a Toolbox with the Brand New PartIconAddon brandNewPart.pngIconAddon brandNewPart.pngIconAddon brandNewPart.png Add-on.
These Unlockables can all stack their effects, potentially greatly reducing the Repair requirement of a single Generator.

Skill Checks

Main article: Skill Checks


Like all skilful interactions, Generator Repair may trigger a Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png at any given moment.

If a Survivor succeeds at a Great Skill Check, the Repair progress receives a Progression bonus of +1 %.
If they fail at a Skill Check, the Repair progress instead receives a Progression penalty of -10 % and the Generator explodes, triggering a Loud Noise Notification for the Killer.
Additionally, the
Generator is unable to receive any new Progression for the next 3 seconds, even if other Survivors continue repairing it.

Stopping the Repair action at any moment during a Skill Check will automatically fail it, with the same effects.

Damaging Generators

The Killer has the ability to damage partially repaired Generators.
They can do so either by directly interacting with them and performing the Damage Generator interaction (referred to as "kicking" the Generator), or indirectly by triggering the effects of their equipped Perks or Add-ons.

Damaging a Generator causes it to lose some of its Progression and to enter the Regression state.
By default, kicking a Generator takes 1.8 seconds and causes it to lose an immediate -5 % of its total Progression.

Regression Events

In-game Tooltip Icon
The VFX of a Generator approaching its Regression Event limit, visible to the Killer.

Each Generator has a limit of 8 times that it can experience a Regression Event.

A Regression Event is defined as the Killer causing a Generator to instantly lose a minimum of -2.5 % of its total Progression, either by them manually kicking the Generator or triggering the effect of a Regression Perk or other Unlockable.

From the fourth Regression Event onwards, spikes will appear for the Killer around the Generator and grow with each additional Regression Event, until the limit is reached.
From that point onwards, the spikes will block the Killer from further interacting with the Generator.

A Generator that has reached its limit can no longer be regressed by the Killer by any means, including effects from their equipped Load-OutIconHelp loadout.pngIconHelp loadout.pngIconHelp loadout.png.

Survivors failing Skill Checks are exempt from both the Regression Event counter and the limit.
Failing Skill Checks will always regress the Generator, regardless of whether it has reached its limit or not.

It should be noted that a Regression Event is counted whenever a Generator would lose the minimum amount of Progression necessary to trigger it, even if it physically does not, making it inadvisable for Killers to manually damage low-progress Generators (i.e. 1 or 2 %) that Survivors had just started repairing.

Unlockables

Killer Add-ons

IconAddon shadowDance-Soot.png
"Shadow Dance" - Soot THIS ADD-ON IS UNUSED (This Unlockable is not used in the current Game, but exists in the Game Code.)

The Yiwarick symbol, representing dark synergy, is finger-drawn out of soot on the body of the Bell.


IconAddon theSerpent-Soot.png
"The Serpent" - Soot The Laokeye symbol, representing cunning, is finger-drawn out of soot on the body of the Bell.


IconAddon pillagedMead.png
Pillaged Mead Drinks taken from their victims tasted sweet, but such frivolities were often short-lived.
  • Reduces the duration of the Break or Damage action of a Guard by -10 %.


IconAddon shadowDance-White.png
"Shadow Dance" - White The Yiwarick symbol, representing dark synergy, is stamped in white ink on the body of the Bell.


T UI iconAddon AogiriTreeRobe.png
Aogiri Tree Robe Garments worn by an anti-human ghoul organisation.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed while in Enraged Mode, you benefit from the following effect:

IconAddon elevensSoda.png
Eleven's Soda A soda can charged with psychic energy.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png actively being repaired by Survivors are highlighted to you in yellow while traversing the Upside Down.


IconAddon jigsawsAnnotatedPlan.png
Jigsaw's Annotated Plan A disturbing, yet brilliant, trap design laid down on paper and annotated by Jigsaw.
  • Increases the number of carried Reverse Bear Traps by +1.
  • Increases the Death timer of Reverse Bear Traps by +10 seconds.
  • Reduces the Death timer of all Active Reverse Bear Traps by -10 seconds each time a Generator is completed.


T UI iconAddon RizesGlasses.png
Rize's Glasses They made her look innocent enough, which was exactly what she wanted.

Upon entering Enraged Mode, you benefit from the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of healthy Survivors currently repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are revealed to you for 8 seconds.
IconAddon vanishingBox.png
Vanishing Box The magician was popular at children's parties, and quickly became the top suspect.
  • Survivors completing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png become Weakened.
  • Increases the Spawn timer of Hallucinations by +80 %.


IconAddon shadowDance-Blood.png
"Shadow Dance" - Blood The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell.


IconAddon CubeOfZoe.png
Cube of Zoe A strange box whose presence creates something from nothing.
  • Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Pillars of Flame are created randomly around The Dark Lord for the next 10 seconds.


IconAddon driversLicense.png
Driver's License A driver's license revealing Olsen's true identity: Danny Johnson.
  • Causes GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png to explode and lose -20 % of its maximum possible Progression, when marking a Survivor repairing it, and blocks it for 15 seconds.
    • This penalty is only once if multiple repairing Survivors are marked.

"They all want to know who Ghost Face is. But what they should ask is: who is next?" — The Ghost Face

IconAddon fieldRecorder.png
Field Recorder Haddie documented all of her forays near Overlaps, to prove not only to the world but herself what she saw and felt.
  • Causes the Trial to start in Nightfall.
  • Causes Nightfall to activate automatically once the last GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed.
  • Survivors suffer from the ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png Status Effect for 15 seconds after coming into contact with the Remnant.


IconAddon franksMixTape.png
Frank's Mix Tape Never go on a kill mission without your tunes.
A track list of massive distortions and loud percussion that stabs at your eardrums.

During Feral Frenzy, you benefit from the following effects:

  • Pauses the Power Gauge depletion while performing the Break or Damage action.
  • Increases the Action speed for damaging GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png by +20 %.
  • Increases the Action speed for breaking Breakable WallsIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png by +30 %.
  • Unlocks an additional sound layer in the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, enhancing it musically.
Frank's Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos.
IconAddon geographicalReadout.png
Geographical Readout The Drones generate and communicate a detailed three-dimensional map of the terrain, making traversal easier.


IconAddon gunpowderTin.png
Gunpowder Tin Useful for all manner of explosive schemes.
  • Increases the Action speeds for the following interactions by +30 % for 20 seconds after a Survivor becomes affected by Houndsense:


IconAddon jigsawsSketch.png
Jigsaw's Sketch A disturbing, yet brilliant, trap design sketched in detail on a sheet of paper.
  • Increases the number of carried Reverse Bear Traps by +1.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Generators being repaired by Survivors wearing a Reverse Bear Traps are highlighted to you in yellow.


IconAddon leatherHarness.png
Leather Harness Allows greater control over a dog's every movement.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Leather Harness triggers its effect for 30 seconds:

  • Increases the Chase speed of The Dog by +20 %.
Leather Harness applies its effect permanently after all Generators are completed.
IconAddon semioticKeyboard.png
Semiotic Keyboard Its symbols are designed to be universally recognisable, but they may take some getting used to.

Causes GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within 16 metres of a Remote Flame TurretIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.png to experience the following effect:

  • The intensity of the Generator Aura reveals its current Repair progress to you.
IconAddon allSeeing-Spirit.png
"All Seeing" - Spirit The Kra-Frabai symbol, representing The Entity watching over us, ominously glows on the head of the bell.

Unlocks potential in your Aura-reading ability while Cloaked:

  • The intensity of the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png reveal their current Repair progress.
IconAddon fumingMixTape.png
Fuming Mix Tape Dark beats, violent shreds and unfathomable vocals from another world fill the mind with a vibrating sixth sense.
  • During Feral Frenzy, the intensity of the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png reveal their current Repair progress.
  • Causes all partially repaired Generators to start regressing.
  • Unlocks an additional sound layer in the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, enhancing it musically.

The Fuming Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos.

IconAddon improvisedCattleProd.png
Improvised Cattle Prod A brutal and noisy weapon, which might have been more effective against a cow.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, the following effect applies for 15 seconds:

  • While the effect is active, the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any Survivor coming within 10 metres of a Control Station are revealed to you for 15 seconds.

Killer Perks

Batteries Included Batteries Included "Being somewhere between man and machine has its upsides."

While within 12 metres of a completed GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, you benefit from the following effect:

  • Grants a +7 % HasteIconStatusEffects haste.png Status Effect.
    • This effect lingers for 1/3/5 second(s).
"Surprise! Did you miss me, Andy?" — Chucky
Bitter Murmur Bitter Murmur Unlocks potential in your Aura-reading ability:

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Bitter Murmur triggers its primary effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
Once the last Generator is completed, Bitter Murmur triggers its secondary effect:
  • The Auras of all Survivors are revealed to you for 5/7/10 seconds.
Brutal Strength Brutal Strength "Your great strength allows you to shred through your prey's defences."

While performing the Break or Damage action on Breakable WallsIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png, PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png, or GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, Brutal Strength triggers its effect:

  • Increases the Action speed by 10/15/20 %.
"It is more than muscles. A dark power motivates the beast."
Call of Brine Call of Brine "Your psychic abilities influence technology in devastating ways."

After performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, Call of Brine activates for 60 seconds.

  • The damaged Generator regresses at 115/120/125 % of the normal Regression speed and its AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is highlighted to you in yellow.
  • Receive a Loud Noise Notification each time a Survivor hits a Good Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png on the affected Generator.
Corrupt Intervention Corrupt Intervention Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

Coup de Grâce Coup de Grâce As the end nears, you go in for the kill.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial:

  • Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token.
Coup de Grâce can only hold a maximum of 5 Tokens at a time.
Cruel Limits Cruel Limits Your ties to the otherworldly manifest when your prey attempts to get away.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Cruel Limits activates:

  • Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the blocked Vault locations are highlighted to you in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
Dead Man's Switch Dead Man's Switch After hooking a Survivor, Dead Man's Switch activates:
  • Blocks the first GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png any Survivor stops repairing for 40/45/50 seconds.
  • The Blocked Generator is highlighted to you in white.

Dead Man's Switch cannot activate if its effect is still active from a previous activation.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deadlock Deadlock THIS PERK WAS RETIRED (This Unlockable can no longer be obtained and stockpiles can no longer be used.
It will not return to the Game.
)

Identical to No Holds BarredIconPerks deadlock.pngIconPerks deadlock.pngIconPerks deadlock.png.

"Nobody escapes us." — Pinhead

Discordance Discordance Any GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Dragon's Grip Dragon's Grip Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png activates Dragon's Grip for the next 30 seconds:
  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 60/50/40 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Eruption Eruption The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png applies Eruption:

  • All affected Generators are highlighted to you in yellow.
  • The next time any SurvivorIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
  • Instantly regresses the Generator by -10 % of its maximum possible Progression.
  • Causes all Survivors repairing the afflicted Generators to scream and reveal their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

Game Afoot Game Afoot "First you pick your prey, then you pick it apart."

Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:

  • Causes the Obsession status to transfer to that Survivor.
While chasing the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:
  • Grants a #haste HasteIconStatusEffects haste.png Status Effect for 8/9/10 seconds.
You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Gearhead Gearhead You have got an ear for well-oiled gears.

After a Survivor loses a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png, Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Grim Embrace Grim Embrace Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png:

  • 1-3 Tokens: Blocks all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for 6/8/10 seconds.
  • 4 Tokens: Blocks all Generators for 40 seconds and the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Hex: Ruin Hex: Ruin A Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"A curse is upon you. It will cause your ruin."

Hex: Wretched Fate Hex: Wretched Fate You see your victim from afar and resolve to prolong their suffering.

After a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Hex: Wretched Fate activates and lights a random Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, cursing the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png:

  • Reduces their Repair speed by 27/30/33 %.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Hex Totem is revealed to them within 12 metres.
"So toil, mortal, toil! Your effort will be for naught!" — Dracula
Jolt Jolt THIS PERK IS UNUSED (This Unlockable is not used in the current Game, but exists in the Game Code.)

THIS PERK WAS RETIRED (This Unlockable can no longer be obtained and stockpiles can no longer be used.
It will not return to the Game.
)

Identical to SurgeIconPerks surge.pngIconPerks surge.pngIconPerks surge.png.

Machine Learning Machine Learning Free from your shackles, you are born anew and prepared to eliminate your creators.

After performing the Damage Generator action, Machine Learning activates:

  • Causes that GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png to become a Compromised Generator.
    • Damaging another Generator transfers the state to it instead.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Compromised Generator is highlighted to you in yellow until it is completed.
Once the Compromised Generator is completed, you benefit from the following effects for 35/40/45 seconds: Machine Learning deactivates after use.

"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13

Mindbreaker Mindbreaker Your distressing presence drains and weakens your prey.

All SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png suffer from the following afflictions:

  • Incurs the BlindnessIconStatusEffects vision.pngIconStatusEffects vision.pngIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png Status Effects for the duration of the Repair action.
    • If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.
    • Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
No Holds Barred No Holds Barred "You induce mental suffering by crushing any hope of escape."

Each time a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, No Holds Barred calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png for the following effects:

  • Blocks the Generator with the most Progression for 15/20/25 seconds.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Blocked Generator is highlighted to you in white.
None Are Free None Are Free "You know better than anyone that the light at the end of the tunnel is only an illusion."

Whenever you hook a Survivor for the first time, None Are Free gains +1 Token, up to a maximum of 4 Tokens.
Once all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are completed, None Are Free calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png to trigger the following effect:

  • Blocks all WindowsIconHelp window.pngIconHelp window.pngIconHelp window.png and upright PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png for a stack-able 12/14/16 seconds per Token, up to a maximum of 48/56/64 seconds.
"I'm not wrong. What's wrong is this messed-up world!" — Ken Kaneki
Nowhere to Hide Nowhere to Hide The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png triggers Nowhere to Hide:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács
Oppression Oppression Life has been difficult for you, so you will make it difficult for others.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png activates Oppression:

  • Causes up to 3 additional Generators to also start regressing.
  • Triggers a difficult Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png for all Survivors currently repairing an affected Generator.
Oppression has a cool-down of 60/50/40 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Overcharge Overcharge You are fuelled by your hate for progress.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png.
    • Failing that Skill Check instantly regresses the Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % of its default value over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter
Pop Goes the Weasel Pop Goes the Weasel A deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds.
Perform the Damage Generator action while Pop Goes the Weasel is active to benefit from the following effect:

  • Instantly regresses the damaged GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png by -20 % of its current Progression.
Pop Goes the Weasel deactivates after the Generator is damaged or once the timer runs out.
Rancor Rancor Each time a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, the following effects apply:
  • Your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png for 5/4/3 seconds.
  • The location of all Survivors are revealed to you for 3 seconds.

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, the following effects apply for the remainder of the Trial:

  • The Obsession suffers from the ExposedIconStatusEffects exposed.png Status Effect.
  • Grants the ability to kill the Obsessions by your own hand.

You can only be obsessed with one Survivor at a time.

Scourge Hook: Jagged Compass Scourge Hook: Jagged Compass "Sometimes the compass points north. Other times it points somewhere else entirely."

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are revealed to you in white.

Whenever a Survivor is unhooked from a normal Hook, the following effect applies:

  • The HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png is converted into a Scourge Hook.
Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png with the most progression is highlighted in yellow for 6/8/10 seconds.

"Drop anchor! I will chart us a new course." — Portia Maye

Scourge Hook: Pain Resonance Scourge Hook: Pain Resonance Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are revealed to you in white.

Start the Trial with 4 Token.

Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:

  • Causes the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png with the most progression to explode, damaging it.
    • Instantly regresses the damaged Generator by 10/15/20 % of its total Progression.
    • Causes the damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the damaged Generator to scream.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

Surge Surge "Your eerie presence charges the air and interferes with technology."

Whenever you put a Survivor into the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png with your Basic Attack, Surge triggers its effect:

  • Causes all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within 32 metres of your location to instantly explode and start regressing.
  • Instantly regresses all affected Generators by 6/7/8 %.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory
Surveillance Surveillance Unlocks potential in your Aura-reading ability:

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of damaged GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are highlighted based on their current state:

  • White Aura: The Generator is currently regressing.
  • Yellow Aura: The Generator stopped regressing due to Survivor-intervention.
    • This effect lasts for 8/12/16 seconds, after which the Generator Aura returns to its default colour.
While Survivors are repairing Generators, they suffer from the following effect:
  • Increases the audible range of all noises related to the Repair interaction by +8 metres.
"Are you gonna behave?" — Amanda Young
Thrilling Tremors Thrilling Tremors "Your dark designs and shrewd composure rouse The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png."

After picking up a Survivor, Thrilling Tremors triggers its effects:

  • Blocks all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png not currently being repaired by any Survivors for 16 seconds.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Blocked Generators are highlighted to you in white.
Thrilling Tremors has a cool-down of 100/80/60 seconds.

"The night assists me and it's endless here." — The Ghost Face

Tinkerer Tinkerer Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Trail of Torment Trail of Torment You guide your victims along a path of pain and punishment.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png activates Trail of Torment:

  • Grants the UndetectableIconStatusEffects undetectable.pngIconStatusEffects undetectable.pngIconStatusEffects undetectable.png Status Effect until the Generator stops regressing.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the damaged Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 60/45/30 seconds.

Undone Undone "Hope is the delusion that keeps its victims alive."

For every Repair or Healing Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png failed by a Survivor, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the damaged Generator by a stack-able -1 % of its total Progression per Token, up to a maximum of 18/24/30 %.
  • Blocks the damaged Generator for 1 second per Token, up to a maximum of 18/24/30 seconds.
  • Causes the damaged Generator to start regressing once it becomes unblocked.
Undone has a cool-down of 60 seconds.

"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

Unforeseen Unforeseen "Terror takes many forms and whispers devastating lies in its victims' ears."

After performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, you benefit from the following effects for 22/26/30 seconds:

  • Transfers your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png to the damaged Generator.
    • This Terror Radius is set to 32 metres.
  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.
Unforeseen has a cool-down of 30 seconds.

"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991

Survivor Add-ons

IconAddon springClamp.png
Spring Clamp Useful tool to clamp hoses or hold wires in place and prevent damage or injury.

While repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png with a Toolbox, you benefit from the following effect:

  • Reduces the audible range of all noises related to the Repair interaction by -8 metres.
IconAddon brandNewPart.png
Brand New Part This intricate mechanical part feels oddly out of place.
It is clean and shiny as if straight out of the factory.

Press the Use Item button while standing next to a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png to perform the Install Brand New Part action:

  • Triggers a difficult Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png.
  • Permanently reduces the Repair requirement by -10 Charges for that Generator upon succeeding the Skill Check.
Brand New Part is consumed on use.

Survivor Perks

Alert Alert "Your acute senses are on high alert."

Whenever the Killer performs the Break or Damage Action, Alert triggers:

  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng Min
Better Together Better Together You seek justice and uncover the truth no matter what obstacle stands in your way.
  • While repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, its AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is highlighted in yellow to all other Survivors within 32 metres.
  • Whenever the Killer downs a Survivor while you are repairing a Generator, the Auras of all other Survivors are revealed to you for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Blast Mine Blast Mine When direct combat is not an option, you still find ways to strike back.

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 40 %, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer damages the Trapped Generator, its Trap explodes half-way through:
    • Stuns the Killer for 4 seconds.
    • Blinds all Players within 12.5 metres of the Trapped Generator.
Blast Mine deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Boon: Illumination Boon: Illumination "Your keen insight is something best shared with others."

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.png.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

Chemical Trap Chemical Trap In the Fog, an officer must adapt to the materials at hand.

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 20 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds.
  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound:
    • Causes the Killer to suffer from a -50 % HinderedIconStatusEffects hindered.pngIconStatusEffects hindered.pngIconStatusEffects hindered.png Status Effect for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Trapped Pallets are revealed to all Survivors in yellow.

"How do we kill it, Ash?" — Ellen Ripley

Clairvoyance Clairvoyance There is an intrinsic energy in you that sees beyond your vision.

After cleansing or blessing a TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, Clairvoyance activates:

  • While empty-handed, press and hold the Use Item button to unlock your full Aura-reading potential for up to 8/9/10 seconds, allowing you to see the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the following environmental objects within 64 metres:
"Does anyone else see that? Just me?" — Mikaela Reid
Dark Sense Dark Sense Unlocks potential in your Aura-reading ability:

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Dark Sense activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 5/7/10 seconds once they come within 24 metres of your location.
Dark Sense deactivates after use.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

Déjà Vu Déjà Vu Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of whichever 3 GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are currently in closest proximity to one another are revealed to you.
  • Increases your Repair speed on those Generators by 4/5/6 %.

Held MapIconItems map.pngIconItems map.pngIconItems map.png automatically track Auras revealed by Déjà Vu.

Detective's Hunch Detective's Hunch Unlocks potential in your Aura-reading ability:
Each time a Generator is completed, Detective's Hunch triggers its effect:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the following objects within 32/48/64 metres of your location are revealed to you for 10 seconds:

When carrying a MapIconItems map.pngIconItems map.pngIconItems map.png, any objects revealed by Detective's Hunch are automatically added to it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Eyes of Belmont Eyes of Belmont A history of vampire-hunting imbues the bloodline with certain abilities.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 1/2/3 seconds.

  • Extends the duration of all instances of the Killer's Aura being revealed to you by +2 seconds.
Eyes of Belmont benefits from its own effect.

"Ha! Your secret has been revealed!" — Trevor

Fast Track Fast Track Sometimes the sacrifice of others is necessary to get ahead.

Whenever a Survivor other than yourself is hooked, Fast Track is granted 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.

  • Succeeding a Great Repair Skill Check consumes all accumulated Tokens.
  • Increases the bonus Progression awarded for succeeding that Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png by a stack-able +1 % per Token.
"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee
Flashbang Flashbang You have adapted to a world in chaos and making what you can from the debris.

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 50/45/40 %, Flashbang activates:

Flashbang deactivates after use.

"Get outta my face!" — Leon Scott Kennedy

Fogwise Fogwise In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.

"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano

Friendly Competition Friendly Competition "You revel in the community spirit of a competition, and inspire others to follow suit."

Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:

  • Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5 % for the next 45/60/75 seconds.

"C'mon, let's do this!" — Thalita Lyra

Invocation: Weaving Spiders Invocation: Weaving Spiders "The place where fear festers and terror treads is also where those with the gift can reach across the veil."

When in the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png in the Trial by 8/9/10 Charges.
  • You automatically enter the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png from any previous Health State, and suffer from the BrokenIconStatusEffects broken.pngIconStatusEffects broken.pngIconStatusEffects broken.png Status Effect for the remainder of the Trial.
Completing this Invocation disables all other instances of Invocation: Weaving Spiders for the remainder of the Trial.

"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

Lucky Star Lucky Star You know how to stay calm in the face of incomprehensible danger.

While hiding inside a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, you benefit from the following effect:

  • Suppresses your Grunts of Pain.
After exiting the Locker you benefit from the following effects for 30 seconds:
  • Suppresses your Grunts of Pain and the creation of Pools of BloodIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png.
  • The Auras of the other Survivors are revealed to you.
  • The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

Mirrored Illusion Mirrored Illusion A familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 20 %, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png, Exit GateIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png, GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, or a TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png to spawn a Static Illusion that lasts for 40/50/60 seconds.
Mirrored Illusion deactivates after triggering successfully.

"Just... stay there... perfect!" — Baermar

Overzealous Overzealous Fighting back against the Ravage motivates and inspires you.

After cleansing or blessing a TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, Overzealous activates:

  • Dull Totem: Increases your Repair speed by 8/9/10 %.
  • Hex Totem: Increases your Repair speed by 16/18/20 %.
Overzealous deactivates after losing a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

Poised Poised Achieving goals boosts your confidence.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, you benefit from the following effect for 10/12/14 seconds:

First starting to repair a given Generator reveals the Aura of the Killer to you for 6 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Potential Energy Potential Energy Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.

After uninterruptedly repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:

  • Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
  • Converts 1.5 % of Repair progression into 1 Token, up to a maximum of 20 Tokens.
  • Missing Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png results in losing some Tokens.

When Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by +1 % per accumulated Token, deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png.

"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

Prove Thyself Prove Thyself Increases the Repair speed by a stack-able 6/8/10 % per other Survivor within 4 metres of your location, up to a maximum of 18/24/30 %.

Prove Thyself extends its effect to all Survivors within its range.

Survivors can only be affected by one instance of Prove Thyself at a time.

"Show me what you can do!" — Dwight Fairfield

Red Herring Red Herring "You have noticed that people pay attention to whatever makes the loudest noise."

After repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for at least 1 second, Red Herring triggers its primary effect:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of that Generator is highlighted to you in yellow.
  • The highlight persists until either of the following occurs:
    • The Generator is completed.
    • You start repairing a different Generator.
    • You enter a Locker.
When entering a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, Red Herring triggers its secondary effect: Red Herring has a cool-down of 25/20/15 seconds.

"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Repressed Alliance Repressed Alliance You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the blocked Generator is revealed to all Survivors in white.

Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

Resilience Resilience You are motivated in dire situations.

"Focus, even in these desperate times."

Rookie Spirit Rookie Spirit You keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, succeed 5/4/3 Good or Great Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any regressing Generators are revealed to you until they stop regressing by any means.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
Sole Survivor Sole Survivor As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
  • Increases your Repair speed by +75 %.
  • Increases your Gate and Hatch Opening speeds by +50 %.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Specialist Specialist Adventure. Exploration. Excavation.
You are in your element.

Whenever you unlock or rummage through a ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png, Specialist gains +1 Token, up to a maximum of 6 Tokens:

  • Succeeding a Great Repair Skill Check while repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png consumes all Tokens.
  • Permanently reduces the Repair Charges requirement of that Generator by 2/3/4 Charges per Token, up to a maximum of 12/18/24 Charges.
"Well, then. Doesn't this feel familiar?" — Lara Croft
Still Sight Still Sight A clear mind and calm temperament will always find the means of their escape.

After standing still for 6/5/4 seconds, Still Sight activates:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer as well as any ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png and GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within 24 metres of your location are revealed to you until you start moving again.
"Breathe in. Breathe out. Now open your eyes." — Baermar
Technician Technician "You are apt at handling machinery with the greatest care and precision."

While repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, the following effects apply:

  • Reduces the audible range of all noises related to the Repair interaction by -8 metres.
  • Increases the Progression penalty incurred when failing a Skill CheckIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png by 5/4/3 %.
  • Suppresses the explosion of the Generator and the Loud Noise Notification usually triggered by that.
"I am gonna stealth this one." — Feng Min
Troubleshooter Troubleshooter No amount of distraction will shake you from your primary task.

When you are chased by the Killer, Troubleshooter activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png with the most progress is revealed to you.
  • The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png.

These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.

"Nothing gets done around here if I don't do it." — Gabriel Soma

Visionary Visionary You are remarkably focused on your means of escape.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are revealed to you within 32 metres.
  • Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds.
Wiretap Wiretap You know that the best way to stay one step ahead is to keep tabs on the competition.

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 40 %, Wiretap activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • Whenever the Killer comes within 14 metres of the Trapped Generator their Aura is revealed to all Survivors.
Wiretap deactivates after the Generator is damaged or once the timer runs out.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Trapped Generators are revealed to all Survivors in yellow.


Special Generators

Lunar Generators

The Lunar Generator was a special Generator model that was featured during the Howling Grounds Event.
For every burnt Red EnvelopeIconFavors redEnvelope.pngIconFavors redEnvelope.pngIconFavors redEnvelope.png, a Lunar Generator would spawn on the Map.
Repairing the Generator would grant all Survivors a Gold Coin EventObjective goldCoins.png, 80 of which would unlock the Untamed Donkey Jacket customization option for David King.

Frozen Cocktail Machine

The Frozen Cocktail Machine was a special Generator model that was featured during the Scorching Summer BBQ Event.
By default 2 and for every burnt BBQ InvitationIconFavors bbqInvitation.pngIconFavors bbqInvitation.pngIconFavors bbqInvitation.png, a Frozen Cocktail Machine would spawn on the Map.
Repairing the Generator would grant all Survivors a Frozen Cocktail EventObjective summer18 survivor.png, 90 of which would unlock the Free Song Bird Slip Dress Customisation option for Kate Denson.

Blighted Generators

The Blighted Generator (formerly Cankerous Generator) was a special Generator model featured during the yearly Blight Events.
By default 1 and for every burnt Pustula PetalsIconFavors pustulaPetals.pngIconFavors pustulaPetals.pngIconFavors pustulaPetals.png, a Blighted Generator will spawn on the Map.
Repairing the Generator will grant all Survivors who burnt the Pustula Petals bonus Bloodpoints.

Tangled Generators

The Tangled Generator was a special Generator model featured during The Midnight Grove Halloween Event.
By default 1 and for every burnt Cursed SeedIconFavors cursedSeed.pngIconFavors cursedSeed.pngIconFavors cursedSeed.png, a Tangled Generator would spawn on the Map.
Repairing the Generator would grant all Survivors who burnt the Cursed Seeds bonus Bloodpoints.

Esoteric Generators

The Esoteric Generator is a special Generator model featured during the Haunted by Daylight Halloween Event.
By default all Generators on the Map spawn as Esoteric Generators.
Repairing the Esoteric Generator grant Survivors Void Energy which could be transferred into Unstable Rifts.


Custom Game Mode

Since in Custom Games, it is not necessary to have four Survivors per Trial, the amount of Generators spawning throughout the Map is adjusted to be three more than the number of Survivors starting the Trial.
Additionally, for every Survivor fewer than the default four, the Game will remove one Generator from the required amount to power the Exit Gates.

Start of Trial Generators on Map Generators to be repaired
4 Survivors 7 Generators 5 Generators
3 Survivors 6 Generators 4 Generators
2 Survivors 5 Generators 3 Generators
1 Survivor 4 Generators 2 Generators


History

Original Efficiency Penalty

Up to Patch 3.7.0, the Game applied a stack-able -10 % Efficiency penalty to repairs conducted by multiple Survivors.
The example below assumes that Generators took 80 Charges to complete:

Repairing Survivors Individual Efficiency Combined Efficiency Time to repair a Generator
1 Survivor 1.0 c/s | 100 % 1.0 c/s 80 seconds
2 Survivors 0.9 c/s | 90 % 1.8 c/s ~44.44 seconds
3 Survivors 0.8 c/s | 80 % 2.4 c/s ~33.33 seconds
4 Survivors 0.7 c/s | 70 % 2.8 c/s ~28.57 seconds

Previous Efficiency Penalty

The example below assumes that Generators took 80 Charges to complete (prior to Patch 6.1.0):

Repairing Survivors Efficiency Penalty Individual Repair Speed efficiency Combined Repair Speed efficiency Time to complete a Generator
1 Survivor 0 % 100 % = 1 c/s 1 c/s (1 x 1 c/s) 80 seconds
2 Survivors -15 % 85 % = 0.85 c/s 1.7 c/s (2 x 0.85 c/s) ~47.06 seconds
3 Survivors -30 % 70 % = 0.7 c/s 2.1 c/s (3 x 0.7 c/s) ~38.1 seconds
4 Survivors -45 % 55 % = 0.55 c/s 2.2 c/s (4 x 0.55 c/s) ~36.36 seconds


Change Log

Patch 1.2.1

  • Survivor Nerf: increased the Repair requirement from 65 Charges to 70 Charges.
  • Survivor Nerf: added an Efficiency penalty of -10 % per additional Survivor repairing the same Generator.
    • This penalty is applied to all Survivors equally on the same Generator and incentivises Players to spread out instead.

Patch 1.3.0

  • Change: completing the final Generator now also automatically completes the other two, regardless of their Progression, so that they cannot be repaired anymore.
    • This change was motivated by a common behaviour amongst Survivor Players to seek out those other two Generators after completing the last one and repair them for some bonus points (the Exit Gates would already be powered at this point).
      This behaviour, often encountered when experienced Survivors were matched with inexperienced Killers, would unnecessarily prolong the Trial, effectively holding the Killer hostage.

Patch 1.4.0

  • Killer Buff: Killers are now able to perform the Damage Generator action, which puts the Generator into a Regression state, causing it to lose accumulated Repair progress.
    • The Regression was capped at a maximum of -25 %, taking 70 seconds.
    • This was equivalent to a Regression rate of -0.286 c/s.

Patch 1.5.0

  • Survivor Nerf: further increased the Repair requirement from 70 Charges to 80 Charges.

Patch 1.8.0a

  • Killer Buff: removed the cap to Generator Regression.
    • This allows Generators to regress all the way back to 0 % progress.
  • Killer Buff: reduced the Damage Generator interaction time from 3 seconds to 2 seconds.

Patch 2.5.0

  • Survivor QoL: the Repair Progress bar now correctly uses the Red De-buff colour when repairing with multiple Survivors, which incurs a penalty.

Patch 3.7.0

  • Survivor Nerf: increased the Efficiency penalty to Repair speed when multiple Survivors repair the same Generator from -10 % to -15 % per Survivor.
  • Survivor Nerf: reduced the Progression bonus from succeeding Great Skill Checks from +2 % to +1 %.

Patch 4.2.0

Patch 4.3.0

  • QoL: standardised the Generator Terminology used in Unlockables and the underlying mechanics.

Patch 6.1.0

  • Survivor Nerf: further increased the Generator capacity from 80 Charges to 90 Charges.
  • Killer Buff: further reduced the Damage Generator interaction time from 2 seconds to 1.8 seconds.
  • Killer Buff: the Damage Generator interaction will now immediately remove -2.5 % of Generator's progress.

Patch 7.4.2

  • Quality of Life: short-masted Yellow Generators now highlight their Aura in yellow instead of red, allowing Players to distinguish them from a distance.

Undocumented Patch

  • Reversal: Aura-colours are again the same across the two Generator types.
    • This occurred between Dec 31st, 2023 and Jan 4th, 2024.
    • It is possible that this reversal was motivated by the yellow Aura conflicting with Perks that highlight Generators that way as well.

Patch 7.5.0

  • Rework: reworked the way Generator Regression works and the interplay between Survivors and Killers regarding this mechanic to address both "3-Genning" and "Gen-Tapping" concerns.
    • Killer Buff: increased the immediate Progression penalty applied from the Killer performing the Damage Generator interaction from -2.5 % to -5 %.
    • Killer Buff: Survivors must now repair a regressing Generator for a minimum of +5 % Progression to stop the Regression effect, otherwise it will resume regressing.
    • Killer Quality of Life: an indicator shows the Killer if a Generator can no longer be regressed.
    • Killer Nerf: Generators can now only suffer from a Regression Event a maximum of 8 times, before they can no longer be damaged by any means.
      • A Regression Event is defined as the Killer either manually or through their Perks removing a minimum of -2.5 % of that Generator's Progression in an instant.

Patch 7.7.0

  • Killer Quality of Life: Generators are now damaged closer to when the hit lands to prevent accidentally letting go of the input early.


Trivia

  • Generators inside larger landmark buildings (or the houses on Lampkin Lane and Badham Preschool) are generally yellow instead of red and do not have lights attached to them, but power the respective building's lights instead.
    • The same is true for Generators located on the lower floor of The Game.

Progress Bar Colour

  • The colour of the Progress Bar while repairing a Generator is individual to each Survivor repairing it and represents their personal contributing Repair speed, not the overall combined Repair speed.
    • For example, if one Survivor repairs the Generator normally and another Survivor does so with a Toolbox, the former will have a red Progress Bar and the latter a yellow Progress Bar.

Interactive Generators

  • Powering the Generator on the Paddle Steamer on Pale Rose will sound its fog horn, that can be heard across the entire map.
  • Powering the Generator inside Gas Station on Gas Heaven will open the garage door.
    • This opens up a new escape route for the Survivors.
  • Powering the Generator in the Operation Theatre on Treatment Theatre will open all the shutter blinds on the Upper Floor.
    • This opens up new escape routes for the Survivors.
  • Powering the Generator inside the Pantry and the Rotten Shack on Grim Pantry will open the floodgates on the outside of the respective building.
    • This grants easier and more direct access to the Lower Floors.
  • Every Generator on The Game will open a nearby door when powered, creating additional routes.
  • Powering the Generator inside the temple on The Temple of Purgation will open a doorway as well as close one.


Video

Old Generator Repair animation


Gallery


TL;DR

Props
IconHelp alarmClock.png Alarm Clocks IconHelp barrel.png Barrel IconPowers trap.png Bear Traps IconHelp breakableWall.png Breakable Walls IconHelp cagesOfAtonement.png Cages
Dbd-gameplay-crate.png Chests IconItems LimitedTurret.png Control Stations IconHelp crownPillar5A.png Crown Pillar IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist
IconPowers eyesInTheSky.png Drones IconHelp exitGates.png Exit Gates IconHelpLoading generators.png Generators QuestIcons glyph.png Glyphs IconHelpLoading hatch.png Hatch
IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes IconHelp lockers.png Lockers IconHelp crownPillar5A.png Masquerade Pillar QuestIcons fragment.png Memory Shards
IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelp paperLantern.png Paper Lanterns IconHelp poolsOfDevotion.png Pools of Devotion IconHelp pumpkin.png Pumpkins
IconHelp snowman.png Snowmen IconHelp supplyCase.png Supply Cases IconHelpLoading totem.png Totems IconHelp tv.png TVs QuestIcons Halloween2020.png Visceral Cankers
IconHelp window.png Windows