Gearhead

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Gearhead is a Unique PerkIconHelp perks.pngIconHelp perks.pngIconHelp perks.png belonging to The DeathslingerIconHelpLoading deathslinger.pngIconHelpLoading deathslinger.pngIconHelpLoading deathslinger.png.
Prestige The Deathslinger to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Gearhead for all other Characters.

Icon
IconPerks gearhead.png
Cost
2,500
IconHelp bloodpoints.png
3,250
IconHelp bloodpoints.png
4,000
IconHelp bloodpoints.png
Description
You have got an ear for well-oiled gears.

After a Survivor loses a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png, Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden


History

Icon Tier I Tier II Tier III Description
IconPerks gearhead.png 20 seconds 25 seconds 30 seconds You have got an ear for well-oiled gears.

After hitting a Survivor twice with your Basic Attack, Gearhead activates for 20/25/30 seconds.

Each time a Survivor succeeds a Good Skill Check while repairing, the Generator will be revealed by a yellow Aura for as long as it continues being repaired.

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Icon Tier I Tier II Tier III Description
IconPerks gearhead.png 6 seconds 8 seconds 10 seconds You have got an ear for well-oiled gears.

Whenever a Survivor loses a Health State, Gearhead activates:

  • While Gearhead is active, each time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds.

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Icon Tier I Tier II Tier III Description
IconPerks gearhead.png 6 seconds 7 seconds 8 seconds You have got an ear for well-oiled gears.

Whenever a Survivor loses a Health State, Gearhead activates for 30 seconds.

  • While Gearhead is active, each time a Survivor completes a Good Skill Check while repairing, their Aura is revealed to you for 6/7/8 seconds.


Change Log

Patch 5.5.0

  • QoL: now triggers on changing Health States.
  • Rework: now reveals the Aura of any Survivor who completes a Great Skill Check while repairing, then deactivates the Perk.

Patch 6.7.0

  • Rework: now reveals the Aura of any Survivor who completes a Good Skill Check while repairing.
  • Rework: now activates for 30 seconds after a Survivor loses a Health State instead of deactivating after an Aura reveal.


Trivia

  • Gearhead has no limit on how often it can be activated during a Trial: upon activation, it remains active until triggering its effect, after which it deactivates, ready to be activated again the next time a Survivor loses a Health State.
  • Skill Checks from OverchargeIconPerks overcharge.pngIconPerks overcharge.pngIconPerks overcharge.png do not activate Gearhead.