Game Afoot

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Game Afoot is a Unique PerkIconHelp perks.pngIconHelp perks.pngIconHelp perks.png belonging to The Skull MerchantIconHelpLoading skullMerchant.pngIconHelpLoading skullMerchant.pngIconHelpLoading skullMerchant.png.
Prestige The Skull Merchant to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Game Afoot for all other Characters.

Icon
IconPerks gameAfoot.png
Cost
2,500
IconHelp bloodpoints.png
3,250
IconHelp bloodpoints.png
4,000
IconHelp bloodpoints.png
Description
"First you pick your prey, then you pick it apart."

Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:

  • Causes the Obsession status to transfer to that Survivor.
While chasing the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:
  • Grants a +7 % HasteIconStatusEffects haste.png Status Effect for 8/9/10 seconds.
You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3


History

Icon
IconPerks gameAfoot.png
Description
Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:
  • Causes the Obsession status to transfer to that Survivor.

While chasing the Obsessions, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:

  • Grants a +7 % Haste Status Effect for 8/9/10 seconds.

Icon
IconPerks gameAfoot.png
Description
Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:
  • Causes the Obsession status to transfer to that Survivor.

While chasing the Obsessions, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:

  • Grants a +5 % Haste Status Effect for 8/9/10 seconds.


Change Log

Patch 8.7.0

  • Buff: increased the strength of the Haste Status Effect from +5 % to +7 %.


Trivia

  • Game Afoot tracks the total cumulative Chase time for all Survivors in a Trial using the same mechanic as certain Archive Challenges do.
    Whoever has the highest cumulative Chase time across all their Chases in a Trial will be the Survivor on whom Game Afoot will trigger its primary effect, making them the Obsession after a Basic Attack.
    • If a Survivor is no longer part of the Trial (i.e. they either disconnected, escaped, died, were killed, or were sacrificed), they are no longer taken into account in determining the Survivor with the highest total Chase time for Game Afoot's effect.
  • At the start of a Trial when no Chase has happened yet, it is theoretically possible to hit a Survivor with a Basic Attack without them becoming the new Obsession.
  • Game Afoot's Haste Status Effect triggers regardless of how a Pallet, Wall, or Generator gets broken, be it through the Killer breaking it manually or using their Power, or by having another Perk's effect break it.


Video

Game Afoot switching the Obsession Game Afoot applying Haste when breaking a Pallet