Fearmonger

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Fearmonger is a Class available to KillersIconHelpLoading killer.pngIconHelpLoading killer.pngIconHelpLoading killer.png when playing the 2v8 Game Mode, replacing all other Load-OutIconHelp loadout.pngIconHelp loadout.pngIconHelp loadout.png options.
Choosing it grants the following SkillsIconHelp skills.pngIconHelp skills.pngIconHelp skills.png during the Trial:

Class Icon Name Description Slot
IconPerks mindbreaker.png
IconSkills SeparationAnxiety.png
Team Skill (Separation Anxiety) Grants a +5 % Haste Status Effect while you remain unseen.

Whenever you put a Survivor into the Injured State by any means while also farther than 16 metres from the other Killer, the following effect applies:

  • Grants the other Killer a +10 % HasteIconStatusEffects haste.png Status Effect for 10 seconds.
This Skill has a cool-down of 30 seconds after use.
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IconSkills HauntingPresence.png
Reveal Skill (Haunting Presence) Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, you benefit from the following effect:
  • Increases the Aura-reveal duration of the accompanying RevealedIconStatusEffects revealed.png Status Effect by +4 seconds.

This Skill only affects The Fearmonger.

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Trivia

  • Fearmonger was also the name of the generic version of the Perk MindbreakerIconPerks mindbreaker.pngIconPerks mindbreaker.pngIconPerks mindbreaker.png during the two years CHAPTER 13: Stranger Things had left Dead by Daylight for.
  • This Class was first introduced with the second iteration of 2v8, codenamed "Fudge".
  • Based on their icons' filenames, the two Skills associated with this Class actually have their own unique name, just as if they were PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png, whose role they usurp in 2v8 Trials.
    Unfortunately, due to how they are implemented into the Game, the names are not revealed in-game:
    • The Team Skill is called Separation Anxiety.
    • The Reveal Skill is called Haunting Presence.