Exit Gates

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IconHelp exitGates.png
Exit gate.png Quotes left.png The only possible escape lies behind huge ornate metal gates.
They taunt me every time I lay my eyes on them keeping me in, as a caged animal.
But as I discovered, they can be opened.
Somehow these Generators are the key to getting them open.
As I managed to repair enough of them, the gates opened, and I ran with all my soul towards the campfire in the distance.
Sometimes I escape and sometimes I stare The Entity in the eye and wake up at the never ending fire.
Why aren't the Killers following me through the gates?
I might never know.
Quotes right.png
~ Benedict Baker's Journal
IconHelp note.png Quotes left.png It seemed to me that repairing those Generators was the only way to power this Switch Box.
What would happen if I were to activate it?.
Quotes right.png
~ Mysterious Note
IconHelp exitGates.png Quotes left.png Notice the objective information at the lower left of the screen.
With the final Generator complete, the switch is powered and the Exit Gate can be opened.
In most Trials, there will be a total of 5 Generators to complete.
Stop the Survivors before they can escape!
Quotes right.png
~ Exit Gates, Killer Tutorial

The Exit Gates are one of two potential ways for SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png to escape the Trial Grounds in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.


Overview

All regular Maps spawn with 2 Exit Gates, which are located randomly in the outer border wall surrounding the perimeter of the Map.
This also applies to the equivalent on indoor Maps.
The supersized Maps used in 2v8 Trials spawn with an additional Exit Gate, raising their number to 3.

At the start of the Trial, all Exit Gates are closed and remain unpowered until enough Generators are repaired to power them or the Killer closes the HatchIconHelp hatch.pngIconHelp hatch.pngIconHelp hatch.png, should it have opened for the Last Survivor Standing.


Powering-Up

Starting the Trial, both Exit Gates are closed and unpowered.
Survivors must repair a certain number of GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png (equal to Survivors starting the Trial + 1) to power the Exit Gate Switches, after which the Exit Gates can be opened independently.

Powering-up the Exit Gates plays a map-wide audio cue and reveals the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of both Exit Gate Switches to all Players.
The Killer sees the Aura permanently from that point onwards, whereas Survivors only see it temporarily, having to rely on their memory of where the Exit Gates are located afterwards.

In the case of both Exit Gates still remaining closed and there only being one last Survivor left, the act of closing the open HatchIconHelp hatch.pngIconHelp hatch.pngIconHelp hatch.png as the Killer will automatically power both Exit Gates (as well as initiate the Endgame CollapseIconHelp endGame.pngIconHelp endGame.pngIconHelp endGame.png), bypassing any remaining Generators that would have needed to be repaired.


Opening

Once powered, Survivors can walk up to either Exit Gate and interact with the Exit Gate Switch to open them independently.
It takes Survivors 20 seconds to open an Exit Gate.

The Exit Gate Switch features three red lights atop it, which will light up in sequence when the Opening process reaches 25, 50, and 75 % completion.
This notifies both other Survivors as well as the Killer about an Exit Gate's approximate Opening progression from a distance.
Reaching the final quarter will also play a buzzer noise.

The Opening process can be interrupted at any time, with any partial progression being saved.

If the Endgame CollapseIconHelp endGame.pngIconHelp endGame.pngIconHelp endGame.png has not started, the Killer has the option to open up one Exit Gate in a brief interaction (o0.75 seconds), forcing the beginning of the Endgame CollapseIconHelp endGame.pngIconHelp endGame.pngIconHelp endGame.png and remaining Survivors out of the Trial Grounds.


Endgame Collapse

Opening at least one Exit Gate immediately initiates the Endgame CollapseIconHelp endGame.pngIconHelp endGame.pngIconHelp endGame.png, which will end the Trial forcefully after its timer elapses, killing any remaining Survivors.


Exit Gate Blocker

While Survivors are generally free to leave the Trial Grounds through the Exit Gates, The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png does not grant that privilege to its Killers.
The Entity spawns Exit Gate Blockers (long spikes shooting up from the ground) whenever the Killer walks close to the escape boundary, visually and physically preventing them from leaving the Trial Grounds.
The Exit Gate Blockers are only visible to the Killer and do not affect Survivors.

However, the Killer has the option to conjure those same Exit Gate Blockers for Survivors, given certain circumstances:


Iterations

With the The Realm Beyond visual updates, all reworked Realms feature a unique iteration of the Exit Gate, themed after the Realm itself.
This has already been true for Realms released since CHAPTER 15: Chains of Hate, which introduced the Grave of Glenvale Realm, which features a steam-punk-themed Exit Gate.


Unlockables

Add-ons

IconAddon yellowWire.png
Yellow Wire A small electrical wire.
Both ends are heavily damaged like it has been forcefully torn out of its intended location.
Can be tied around the Map to enhance its Aura-reading ability.


IconAddon portableTv.png
Portable TV Small enough for any room.
Just keep it out of the bath.
  • Extends the duration of Slice & Dice to 170 % of its default duration once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png have been powered.


IconAddon bffs.png
BFFs An unnaturally cold silver necklace split into four, one for each best friend.

Survivors hit with chained Feral Slashes grant Tokens towards BFFs:

  • Grants 0 Tokens for the first Feral Slash.
  • Grants +2 Tokens for the second Feral Slash.
  • Grants +3 Tokens for the third Feral Slash.
  • Grants +4 Tokens for the fourth Feral Slash.
  • Grants +5 Tokens for the fifth Feral Slash.
Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered and BFFs has acquired 15+ Tokens, you benefit from the following effect:
  • Grants a +6 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect outside of using Feral Frenzy.
IconAddon boatKey.png
Boat Key Only one boat allowed people on and off the island, and the keys were hidden away to prevent deserters.
  • Increases your Teleportation speed during Daytime by +3 m/s.
  • Causes all active Locks on LockersIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png to break once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered by any means.


IconAddon classPhoto.png
Class Photo A large photograph taken at Badham Preschool showing the cheerful class of '94-95.


IconAddon depletedInkRibbon.png
Depleted Ink Ribbon Who will save them now? There is something about this ink ribbon being dry that energises zombies.
  • Reduces the Respawn time of disintegrated Zombies by -5 seconds.
  • Increases the Movement speed of Zombies by +0.5 m/s.
  • Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, disintegrated Zombies respawn in the Exit area.

"Look, just so you know... this is the last fucking time." — Jill Valentine

Perks

Survivor Perks

Hope Hope The growing odds of a successful escape fill you with hope and give you wings.

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, Hope activates:

  • Grants a permanent 5/6/7 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect.
"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes
Leader Leader You are able to organise a team to cooperate more efficiently.

Other Survivors within 8 metres of your location benefit from the following effect:

  • Increases the Action speeds for Cleansing, Gate-Opening, Healing, Sabotaging, Unhooking, and Unlocking by 15/20/25 %.
    • This effect lingers for 15 seconds after leaving the Area of Effect.
Survivors can only be affected by one instance of Leader at a time.
Mirrored Illusion Mirrored Illusion A familiar spell made unfamiliar in this corrupted landscape.

After repairing Generators for a total of 20 %, Mirrored Illusion activates:

  • Press the Active Ability button when next to either a ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png, Exit GateIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png, GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, or a TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png to spawn a Static Illusion that lasts for 40/50/60 seconds.
Mirrored Illusion deactivates after triggering successfully.

"Just... stay there... perfect!" — Baermar

No One Left Behind No One Left Behind "It is inconceivable to leave someone behind."

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, No One Left Behind activates:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all other Survivors are revealed to you.
  • Increases your Action speeds for Healing and Unhooking by 50/75/100 %.
  • Increases the strength and duration of the Haste Status Effect granted to Survivors you unhook by +10 % and +5 seconds respectively:
    • Causes them to benefit from a 20 % HasteIconStatusEffects haste.png Status Effect for 15 seconds.
"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes
Resilience Resilience You are motivated in dire situations.

"Focus, even in these desperate times."

Sole Survivor Sole Survivor As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
  • Increases your Repair speed by +75 %.
  • Increases your Gate and Hatch Opening speeds by +50 %.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Spine Chill Spine Chill An unnatural tingle warns you of impending doom.

Whenever the Killer is within 36 metres of your location and looking at you with a clear Line of Sight, Spine Chill activates:

  • Warns of the Killer's proximity and their potential awareness of your location by lighting its icon.
  • Increases your Action speeds for Blessing, Cleansing, Gate-Opening, Healing, Repairing, Sabotaging, Unhooking, and Unlocking by 2/4/6 %.
    • This effect lingers for 0.5 seconds after the Killer loses Line of Sight or exits the Activation range.
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes
Wake Up! Wake Up! Unlocks potential in your Aura-reading ability:

Once all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are completed, Wake Up! activates:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Exit Gate SwitchesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are revealed to you permanently while within 128 metres.
  • Your Aura is revealed to all other Survivors within 128 metres while you are opening an Exit Gate.
  • Increases your Gate-Opening speed by a stack-able 8/10/12.5 % for each Survivor still alive in the Trial, including yourself, up to a maximum of 32/40/50 %.
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Killer Perks

Blood Warden Blood Warden As soon as at least one Exit GateIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png is opened, Blood Warden activates:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png are revealed to you, whenever they are inside the Exit Gate.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png to trigger the following effect:

  • Blocks all opened Exit Gates for 40/50/60 seconds, preventing any remaining Survivor from leaving the Trial through them.

"This is my world. And you can't ever leave." — Freddy Krueger

Hex: No One Escapes Death Hex: No One Escapes Death A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, if there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining in the environment, Hex: No One Escapes Death activates and lights it:

  • Grants a 2/3/4 % HasteIconStatusEffects haste.png Status Effect.
  • Causes all Survivors to suffer from the ExposedIconStatusEffects exposed.png Status Effect.
Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death triggers the following effect:
  • The Aura of its Hex Totem is revealed to all Survivors within 4 metres.
    • This range gradually expands to 24 metres over the course of 30 seconds.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

No Way Out No Way Out You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png have been powered, No Way Out activates:

  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png blocks both Exit Gate SwitchesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Remember Me Remember Me Whenever the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png loses a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png by any means, Remember Me gains +1 Token, up to a maximum of 3/4/5 Tokens:
  • Increases the Opening time of the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png by a stack-able +6 seconds per Token, up to a maximum of 18/24/30 seconds.
    • The Obsession is exempt from this penalty.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Terminus Terminus "You are a brilliant tactician who prepares for every eventuality."

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, Terminus activates:

  • Causes all injured, dying, or hooked Survivors to suffer from the BrokenIconStatusEffects broken.png Status Effect.
    • This effect last until one of the Exit Gates is opened, after which it lingers for another 20/25/30 seconds.


Change Log

Patch 1.5.0

  • Survivor Nerf: increased the Opening time from 15 seconds to 20 seconds.

Patch 2.7.0

  • Change: the Exit Gates now become powered when the Killer closes the HatchIconHelp hatch.pngIconHelp hatch.pngIconHelp hatch.png, regardless of how many Generators have been completed.
  • Killer Quality of Life: Killers are now able to open one powered Exit Gate, if the Endgame CollapseIconHelp endGame.pngIconHelp endGame.pngIconHelp endGame.png has not yet started.

Patch 8.1.0

  • Survivor Quality of Life: updated and improved the placement logic of Exit Gates.

Patch 8.6.0

  • Survivor Quality of Life: increased the Aura-reveal time of the Exit Gate Switches upon powering them from 7 seconds to 12 seconds.


Trivia

  • Despite not making use of the Exit Gate Blockers, The PigIconHelpLoading pig.pngIconHelpLoading pig.pngIconHelpLoading pig.png can stop Survivors from escaping through the Exit Gates altogether as an activated Reverse Bear Trap will instantly kill its Survivor if they attempt to leave.


Gallery

Props
IconHelp alarmClock.png Alarm Clocks IconHelp barrel.png Barrel IconPowers trap.png Bear Traps IconHelp breakableWall.png Breakable Walls IconHelp cagesOfAtonement.png Cages
Dbd-gameplay-crate.png Chests IconItems LimitedTurret.png Control Stations IconHelp crownPillar5A.png Crown Pillar IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist
IconPowers eyesInTheSky.png Drones IconHelp exitGates.png Exit Gates IconHelpLoading generators.png Generators QuestIcons glyph.png Glyphs IconHelpLoading hatch.png Hatch
IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes IconHelp lockers.png Lockers IconHelp crownPillar5A.png Masquerade Pillar QuestIcons fragment.png Memory Shards
IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelp paperLantern.png Paper Lanterns IconHelp poolsOfDevotion.png Pools of Devotion IconHelp pumpkin.png Pumpkins
IconHelp snowman.png Snowmen IconHelp supplyCase.png Supply Cases IconHelpLoading totem.png Totems IconHelp tv.png TVs QuestIcons Halloween2020.png Visceral Cankers
IconHelp window.png Windows