Endless Hunt Pack
Endless Hunt Pack | |
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Release Date | 14 May 2024 (Tuesday) |
Category | Chapter Pack DLC |
Cost | $19.99 |
2,000 Auric Cells![]() ![]() ![]() | |
40,500 Iridescent Shards![]() ![]() ![]() | |
Store Page |
The Endless Hunt Pack is the fourth Chapter Pack DLC for Dead by Daylight, scheduled to be released on 14 May 2024.
This DLC features the following content:
- 4 Killers:
- The Artist
- The Dredge
- The Knight
- The Skull Merchant
- The Artist
- 5 Survivors:
- 6 bundled Store Cosmetic Pieces:
- Crimson Shirt - Common Jonah Vasquez Torso
- Pale Piped Shirt - Common Haddie Kaur Torso
- Handsome Riding Jacket - Common Vittorio Toscano Torso
- Slipshod Prototype - Common The Skull Merchant Weapon
- Golden Ambition - Common Thalita Lyra Torso
- Golden Touch - Common Renato Lyra Torso
It will replace the following original Chapter DLCs, which will be no longer purchasable separately outside of the in-game Store:
- CHAPTER 22: Portrait of a Murder
- CHAPTER 24: Roots of Dread
- CHAPTER 26: Forged in Fog
- CHAPTER 27: Tools of Torment
Description
Fear follows in the Endless Hunt Pack, which includes 9 playable characters from 4 of Dead by Daylight’s most ruthless Chapters yet: Portrait of a Murder, Roots of Dread, Forged in Fog, and Tools of Torment.
Take wing to create a masterpiece of suffering. Hold your breath as the darkness surrounds you. Harken back to an age of rusted steel and untold cruelty. Lock eyes with an apex predator fueled by bleeding edge tech. The ultimate multiplayer horror experience awaits in this incredible Pack, featuring four original Killers and five original Survivors to bring into The Fog.
Killer: The Artist
The Artist's Info
The Artist
Carmina Mora's surrealist paintings were both compelling and controversial. After a brutal encounter left her maimed, The Artist was taken by The Entity. Twisted into a grotesque vessel of vengeance, she turned anyone in her path into carrion for the flock.
The Artist's Power
"From a wellspring of eternal agony comes a swarm of darkness, a wild and ferocious murder of ink black crows."
SPECIAL ABILITY: BIRDS OF TORMENT
The Artist starts the Trial with 3 Tokens.
Press the Power button to charge Birds of Torment and visualise a Flight Path in front of her.
Press the Attack button to consume -1 Token to summon a Dire Crow that faces in the direction of the Flight Path.
Press it again to summon another Dire Crow for each remaining Token.
SPECIAL ATTACK: DIRE CROWS
Dire Crows can stay idling for up to 10 seconds, before they dissolve.
The timer is reset each time a new Dire Crow is summoned.
The Auras of all Dire Crows are revealed to The Artist at all times.
Survivors coming into contact with idling Dire Crows are swarmed, but cause them to dissolve instantly.
Press the Secondary Power button to launch all available Dire Crows in the direction of their individual Flight Paths.
While travelling on their Flight Path of 7.5 metres, Dire Crows can damage Survivors coming into contact with them.
Once a Dire Crow flies past its Flight Path or collides with an obstacle in the environment while still on it, it transforms into a Swarm.
SPECIAL INTERACTION: SWARM
Swarms continue travelling across the environment, while passing through any environmental obstacles.
The Auras of travelling Swarms are revealed to all Players at all times.
Swarms trigger Killer Instinct for 3 seconds on all Survivors too close to their path while travelling past them.
When a Swarm collides with a Survivor, it starts swarming them with a Murder of Crows.
The Auras of Murder of Crows are revealed to The Artist at all times, unless the Swarmed Survivors start repelling them, causing it to be hidden after 2.5 seconds.
When a Swarm collides with a Swarmed Survivor, they are damaged.
SPECIAL INTERACTION: REPELLING
Swarmed Survivors can perform the Repel interaction for 8 second to remove the Murder of Crows.
They can also instantly remove it by entering a Locker.
If Swarmed Survivors collide with an idling Dire Crow while performing the Repel interaction, the action is reset.
The Artist's Perks
Grim Embrace | Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook
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Hex: Pentimento | "You reveal the true power of the Totems, hidden within their remains."
Unlocks potential in your Aura-reading ability:
![]() ![]() ![]() For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
All effects of the Hex Perk persist until its Hex Totem "Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961) | |
Scourge Hook: Pain Resonance | Overwhelming pain reverberates outwards.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Start the Trial with 4 Token. Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora |
Killer: The Dredge
The Dredge's Info
The Killer is The Dredge. A formless mass of twisted limbs writhing in the shadows, The Dredge is a manifestation of repressed darkness. All light will drain in the presence of this unsettling abomination. Look no further than the once-idyllic Garden of Joy, left forever tainted by The Dredge’s gruesome appetite.
The Dredge's Power
"Like a dark thought, The Dredge is difficult to shake.
And when night falls, it is nearly impossible."
SPECIAL ABILITY: DELUGE OF FEAR
The Dredge starts the Trial with 3 Tokens.
Press and hold the Power button to activate The Gloaming while leaving a Remnant behind:
- Reduces its Movement speed to 3.8 m/s.
- Removes the ability to attack or interact with Survivors or interact with Props.
SPECIAL LOCOMOTION: THE GLOAMING
While roaming the environment in this state, the Auras of all Lockers
are revealed to The Dredge
Press the Secondary Power button to consume -1 Token and teleport into any Locker at a speed of 19 m/s.
Press it again while inside a Locker to teleport into another Locker until all Tokens are consumed.
Press the Attack button to cancel The Gloaming and instantly return to the Remnant, if it is still available.
The Remnant is removed after the first teleport or when a Survivor collides with it.
The Gloaming has a cool-down of 10 seconds during Daytime and 4 seconds during Nightfall.
SPECIAL INTERACTION: HIDING INSIDE LOCKERS
After teleporting to a Locker The Dredge sits inside it and can observe the environment outside.
While there is no time limit to this, nearby Survivors will hear a warning sound after 8 seconds have elapsed.
Press the Interaction button to exit the Locker.
If The Dredge teleports into a Locker already occupied by a Survivor, it will trap the Survivor and emerge from the Locker carrying them.
This also happens when a Survivor interacts with a Locker in any way that is already occupied by The Dredge.
SPECIAL INTERACTION: LOCKING LOCKERS
All Lockers spawn with an open latch on their door that Survivors can interact with to close it and lock the door.
Locked Lockers cannot be entered by Survivors and take priority when The Dredge teleports to them.
The Dredge takes 2.25 seconds to open a Locked Locker from the inside, making a lot of noise in the process.
Once The Dredge emerges from a Locked Locker, its lock is broken permanently.
The Dredge can also break the lock from the outside by hitting it with a Basic Attack.
SPECIAL AFFLICTION: NIGHTFALL
The Nightfall Meter fills passively at a rate of +0.25 c/s during Daytime.
The fill rate is accelerated whenever The Dredge uses its Power and when Survivors are injured or hooked:
- Teleporting to the Remnant grants +10 Charges.
- Hooking a Survivor or injuring them with a Basic Attack grants +20 Charges.
- Hiding inside a Locker grants +6 c/s.
- Each injured Survivor grants a stack-able +1 c/s, up to a maximum of +4 c/s.
Once the Nightfall Meter is full at 300 Charges, Nightfall begins and lasts for 60 seconds, forcing Survivors to navigate the environment in near-total darkness while The Dredge benefits from clearer vision and several effects:
- Grants the Undetectable
Status Effect.
- Increases its Teleporation speed to 38 m/s.
- Reduces the Cool-down duration of The Gloaming to 4 seconds.
- Survivors trigger Killer Instinct within 16 metres of Lockers occupied by The Dredge or The Remnant upon returning to it.
The Dredge's Perks
Darkness Revealed | In your presence, places once thought to be safe are perhaps the most dangerous.
Searching a Locker
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper | |
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Dissolution | Everything turns to dust. It is as inescapable as the coming of the night.
After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
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Septic Touch | The Land of the Shadows subsumes all. Healing only delays the inevitable.
"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper |
Killer: The Knight
The Knight's Info
The Killer is The Knight, whose loyal guards follow his commands with vicious cruelty. Boasting unrivalled martial prowess, his blade’s thirst has yet to be sated. His wrath fell upon the Shattered Square, leaving only destruction in his wake.
The Knight's Power
"The Knight alone is a terrifying monster on the battlefield, but with his loyal Guards, he is nearly unstoppable.
Together, the Guardia Compagnia fights for their own freedom, killing anyone who gets in their way."
SPECIAL ABILITY: GUARDIA COMPAGNIA
The Knight can summon his three loyal companions one at a time to patrol nearby areas, hunt Survivors, or perform tasks on his behalf.
SPECIAL ABILITY: GUARD SUMMON
Press and hold the Secondary Power button to cycle through the 3 Guards.
Press and hold the Power button to enter the Guard Summon Mode.
Press the Secondary Power button to exit it at any time.
While in the Guard Summon Mode, The Knight can move forwards at 13.8 m/s while steering with his camera, represented to Survivors as a Ghostly Orb that quickly fades to become invisible after exceeding 10 metres.
Moving in this form leaves a trail known as the Patrol Path.
The Knight automatically exits the Guard Summon Mode after exceeding the maximum length of the Patrol Path of 32 metres or after 10 seconds have elapsed.
The Knight is unable to see Survivors in this mode, as well as their Scratch Marks and Pools of Blood
, but can still see their interactions with the environment.
The Knight can summon a new Guard at any time while another one is already active, causing that one to de-spawn and go on cool-down.
SPECIAL COMPANIONS: GUARDS
Each of the 3 Guards comes with his own special abilities and has their own separate cool-down:
- The Carnifex
performs a Guard Order more quickly and has a shorter cool-down.
- The Assassin
walks faster during a Hunt and inflicts hit Survivors with Deep Wound
Status Effect.
- The Jailer
walks faster during a Patrol, has a larger Detection range, and longer Hunt and Patrol durations.
SPECIAL ABILITY: GUARD PATROL
While in the Guard Summon Mode drawing a Patrol Path of at least 10 metres grants the ability to order a Guard Patrol, summoning a Guard at the far end of the Patrol Path, causing him to repeatedly walk it up and down until either the Power Gauge is depleted or he detects a nearby Survivor, which will initiate a Hunt.
Additionally, the following effects apply, depending on the final length of the Patrol Path:
- Grants The Knight a +5 % Haste
Status Effect for 2 to 10 seconds.
- Reduces the duration of the Hunt Start-up phase of a Guard by -10 to -25 %.
- Increases the duration of the Hunt of a Guard by a factor of x1 to x1.5:
- 1 to 15 metres: x1
- 16 to 25 metres: x1.25
- 26+ metres: x1.5
- Increases the Materialisation phase of the Standard placed by a Guard by a factor of x1 to x2:
- 1 to 15 metres: x1
- 16 to 25 metres: x1.5
- 26+ metres: x2
The Knight can cancel an active Patrol by hitting the Guard with a Basic Attack:
- Reduces the Cool-down duration of that Guard for that time to 10 seconds.
SPECIAL ABILITY: GUARD ORDER
While in the Guard Summon Mode, press the Attack button while within 6 metres of a Breakable Wall, dropped Pallet
, or partially repaired Generator
to initiate a Guard Order, causing the summoned Guard to perform the Break or Damage action on the highlighted object.
A Guard Order regresses a Generator by -5 %.
SPECIAL ATTACK: GUARD HUNT
If a Survivor is inside the Detection range of a Guard and either in his line-of-sight or triggers a Loud Noise Notification, the Guard will detect their presence and phase through the environment, including through floors and across elevation, to reach their exact detected location over 2.5 seconds, after which he starts a Hunt , chasing after the Hunted Survivor:
- Places a Standard at the exact detected location of the Survivor, which materialises over several seconds.
- Damages any Survivor coming into its attack range, regardless of whether they are the Hunted Survivor or not.
Hunted Survivors can escape a Hunt unharmed by doing either of the following:
- Grabbing the materialised Standard by walking into it.
- Unhooking another Survivor.
- Outlasting the duration of the Hunt indicated on their HUD portrait.
If The Knight comes within 8 metres of his Guard, the Depletion rate of the Hunt is increased by a factor of x3.
If either the Guard or The Knight damages the Hunted Survivor, the Hunt ends immediately and the former disappears.
If the Guard downs the Hunted Survivor, they trigger Killer Instinct for 3 seconds.
The Knight's Perks
Hex: Face the Darkness | You make an example of one of your victims, forcing their allies to become awed by your power.
Whenever you injure a Survivor by any means, if there is still a Dull Totem
Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács | |
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Hubris | You show no mercy, especially to those foolish enough to resist.
Hubris has a cool-down of 20 seconds. "You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács | |
Nowhere to Hide | The machinations of the weak and craven draw your ire. Your anger forces Survivors to reveal themselves. Performing the Damage Generator action on a Generator
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Killer: The Skull Merchant
The Skull Merchant's Info
The Killer is The Skull Merchant. A cunning and ruthless hunter, The Skull Merchant strives to be the ultimate apex predator. Using her gruesome Drones to track Survivors, she specialises in creating a deadly web of surveillance. Many have fallen prey to her dark innovations, their bones later repurposed into her next invention.
The Skull Merchant's Power
"Inspired by the dark manga created by her father, The Skull Merchant relentlessly hunts her prey using the latest in surveillance technology."
SPECIAL ABILITY: EYES IN THE SKY
The Skull Merchant starts the Trial with 6 Drones in her inventory.
When a Survivor is tracked by a Drone within 5 seconds of it being deployed or having its rotation direction changed, The Skull Merchant is granted a +5 % Haste Status Effect for 8 seconds.
This effect is entirely passive and does not require her to inspect her Radar.
SPECIAL INTERACTION: INSPECTING RADAR
Press the Secondary Power button to bring up her Radar.
The Radar displays the location of all Trackable Survivors and reveals the Auras of Drone Scan Lines within 32 metres:
- The Survivor was detected by a Drone in the last 12 seconds.
- The Survivor is wearing a Claw Trap.
The Radar represents Trackable Survivors with symbols that indicate their relative elevation compared to The Skull Merchant:
- ■ = same elevation
- ▲ = above her
- ▼ = below her
SPECIAL INTERACTION: RECALLING DRONES
While inspecting the Radar and aiming at a specific Drone, press the Power button to recall it into your inventory.
SPECIAL INTERACTION: CHANGING ROTATIONAL DIRECTION
While inspecting the Radar and aiming at a specific Drone, press the Attack button to change the Rotational direction of its Scan Lines.
SPECIAL ABILITY: DEPLOYING DRONES
Press the Power button to deploy a Drone:
- Conducts an sweeping scan inside its Area of Effect at a Rotational speed of 95 °/s.
- Grants the Undetectable
Status Effect for 8 seconds.
- Its Aura is revealed to The Skull Merchant in yellow at all times.
Once a Survivor is detected inside the Area of Effect:
- Fills the Lock On Meter by +1 Stack.
This effects repeats each time a Survivor is detected, unless the detection occurs within 2.5 seconds of the previous one.
All Drones have an Area of Effect with a radius of 10 metres.
Drone Scan Lines are only visible within 16 metres.
Survivors who are crouching, standing still or performing a Fast Vault inside the Area of Effect cannot be detected by the Scan Lines.
SPECIAL AFFLICTION: LOCK ON
Once the Lock-On Meter is full at 3 Stacks, the Survivor becomes Locked On and suffers from the following effects:
- Healthy Survivors receive damage and become injured.
- Injured Survivors suffer from the Deep Wound
Status Effect.
- Suffer from the Broken
Status Effect regardless of their Health State.
- Receive a Claw Trap.
If a Survivor stands below an elevated Drone for longer than 1 second, they are instantly scanned and become Locked On.
SPECIAL INTERACTION: HACKING DRONES
Survivors can approach a Drone in either of its two states and hack it through a unique mini-game:
- Succeeding disables the Drone for 45 seconds.
- Failing fills the Lock On Meter by +1 Stack.
SPECIAL AFFLICTION: CLAW TRAP
The Claw Trap attached to a Survivor's arm has a Battery life of 45 seconds and continuously broadcasts their location to the Radar of The Skull Merchant until it runs out, automatically destroying it.
Claw-Trapped Survivors who are scanned by a Drone suffer from the following effects:
- Applies a -8 % Hindered
Status Effect for 6 seconds.
- Triggers Killer Instinct for 3 seconds.
The Skull Merchant's Perks
Game Afoot | "First you pick your prey, then you pick it apart."
Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:
![]() ![]() ![]()
"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3 | |
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Leverage | "Kick your competitors when they're down. Never let them regain lost ground."
Whenever a Survivor performs an Unhook action, they suffer from the following effect for 30 seconds:
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THWACK! | Your prey is terrified by your relentless pursuit.
Start the Trial with 3 Tokens.
"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3 |
The Skull Merchant's Cosmetic Piece
Slipshod Prototype - The earliest prototype of her brutal weapon; while a little rough around the edges, it still tears flesh with maximum efficiency.
Icon | Name | Body | Rarity | Description | DLC |
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Slipshod Prototype | ![]() |
Common | The earliest prototype of her brutal weapon; while a little rough around the edges, it still tears flesh with maximum efficiency. | CHAPTER 27: Tools of Torment |
Survivor: Jonah Vasquez
Jonah's Info
Deciphering math equations and the secrets within was second nature for the seasoned codebreaker. Now, he sees the ominous truth at every turn. A formula pointing to a haunting reality beyond comprehension. But as Vasquez knows better than most, there's strength in numbers.
Jonah's Perks
Boon: Exponential | When it seems like your number is up, you consider ways to recalculate the odds. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem All Survivors benefit from the following effects when inside the Boon Totem's radius:
"It is not our time to die... probably." — Jonah Vasquez | |
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Corrective Action | "You quickly analyse problems and correct others' work when they make a mistake."
You start the Trial with 1/2/3 Token(s) and succeeding a Great Skill Check grants +1 Token, up to a maximum of 5 Tokens.
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez | |
Overcome | You have calculated how much energy you can risk to expend.
Becoming injured by any means triggers Overcome:
![]() ![]() ![]() Overcome cannot be used when Exhausted. "After careful analysis, we are getting the hell out of here!" — Jonah Vasquez |
Jonah's Cosmetic Piece
Crimson Shirt - A wine coloured shirt for style and comfort.
Icon | Name | Body | Rarity | Description | DLC |
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Crimson Shirt | ![]() |
Common | A wine coloured shirt for style and comfort. | CHAPTER XXII: Portrait of a Murder |
Survivor: Haddie Kaur
Haddie's Info
The new Survivor is Haddie Kaur. Fuelled by courage, determination, and a dash of morbid curiosity, this explorer of haunted corners leaves no stone unturned in her quest for eldritch understanding.
Haddie's Perks
Inner Focus | You have honed your ability to see through the haze of the Ravage.
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11 | |
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Overzealous | Fighting back against the Ravage motivates and inspires you.
After cleansing or blessing a Totem
![]() ![]() ![]() "The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9 | |
Residual Manifest | A lifetime of chasing the darkness has taught you that the best disinfectant is light.
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5 |
Haddie's Cosmetic Piece
Pale Piped Shirt - A trendy patterned top that accentuates her striking hair.
When you hear the maddening whispers approaching, it's lights out.
Icon | Name | Body | Rarity | Description | DLC |
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Pale Piped Shirt | ![]() |
Common | A trendy patterned top that accentuates her striking hair. | CHAPTER 24: Roots of Dread |
Survivor: Vittorio Toscano
Vittorio's Info
Dead by Daylight: Forged In Fog also includes a new Survivor: Vittorio Toscano, a voyager from a lost age and willing wanderer of realms. The age of iron and stone is over – so begins an age of Fog, and those forged within it.
Vittorio's Perks
Fogwise | In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.
"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano | |
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Potential Energy | Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.
After uninterruptedly repairing Generators
When Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by +1 % per accumulated Token, deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State "When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano | |
Quick Gambit | When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
While being chased by the Killer, the following effects apply:
![]() ![]() ![]() "We need not resort to violence. And I shall prove it." — Vittorio Toscano |
Vittorio's Cosmetic Piece
A protective but flexible option for the dangers of the realms. The Forged in Fog Chapter includes an exclusive cosmetic item for Vittorio, the Handsome Riding Jacket, only available as part of the DLC. Please note that this item cannot be purchased separately.
Their names have faded from memory, but their fates remain intertwined.
Icon | Name | Body | Rarity | Description | DLC |
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Handsome Riding Jacket | ![]() |
Common | A protective but flexible option for the dangers of the realms. | CHAPTER 26: Forged in Fog |
Survivor: Thalita Lyra
Thalita's Info
One of the new survivors is Thalita Lyra. A dreamer in a dark place, not even The Fog can shroud Thalita Lyra’s boundless spirit. Though her kite-fighting days may be over, her creativity and charm are still going strong – even if she may get a little competitive from time to time.
Thalita's Perks
Cut Loose | You get in enough trouble, you know how to get out of it.
After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:
Cut Loose has a cool-down of 45 seconds. "I know how we can get out of here! Quick, this way!" — Thalita Lyra | |
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Friendly Competition | "You revel in the community spirit of a competition, and inspire others to follow suit."
Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:
"C'mon, let's do this!" — Thalita Lyra | |
Teamwork: Power of Two | It is hard to keep up with you, but it does not stop people from trying.
Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:
"You good? Then keep up!" — Thalita Lyra |
Thalita's Cosmetic Piece
Golden Ambition - While her life experiences taught Thalita to believe in herself, Renato's allowed him to learn how to gain confidence.
Hope is a kite. Her inventions are the storm.
Icon | Name | Body | Rarity | Description | DLC |
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Golden Ambition | ![]() |
Common | Her life experiences taught her to believe in herself. | CHAPTER 27: Tools of Torment |
Survivor: Renato Lyra
Renato's Info
One of the new survivors is Renato Lyra. Introverted and meditative, Renato Lyra has never been one to rush – unless, of course, he’s kite-fighting. Forced to adapt to The Fog’s deadly pace, his analytical mind and inspiring dreamer’s heart have proven uniquely valuable survival tools.
Renato's Perks
Background Player | You are not usually the centre of attention and in some cases, this can be a good thing.
Whenever another Survivor is picked up, Background Player activates for 10 seconds.
![]() ![]() ![]() Background Player cannot be used when Exhausted. "You forget about me?" — Renato Lyra | |
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Blood Rush | Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.
After unhooking yourself or being unhooked, Blood Rush activates for 40/50/60 seconds:
Blood Rush is disabled for the remainder of the Trial once the Exit Gates ![]() ![]() ![]() "Just gotta... push through!" — Renato Lyra | |
Teamwork: Collective Stealth | When someone helps you out, you respond in kind.
Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:
"I'm good, I'm good... but keep it down." — Renato Lyra |
Renato's Cosmetic Piece
Golden Touch - While her life experiences taught Thalita to believe in herself, Renato's allowed him to learn how to gain confidence.
Hope is a kite. Her inventions are the storm.
Icon | Name | Body | Rarity | Description | DLC |
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Golden Touch | ![]() |
Common | Through his life experiences, he learned how to gain confidence. | CHAPTER 27: Tools of Torment |
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