Endless Hunt Pack

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Logo endlessHuntPack.jpg
Endless Hunt Pack
EndlessHuntPack main header.png
Release Date 14 May 2024 (Tuesday)
Category Chapter Pack DLC
Cost $19.99
2,000 Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png
40,500 Iridescent ShardsIconCurrency iridescentShards.pngIconCurrency iridescentShards.pngIconCurrency iridescentShards.png
Store Page

The Endless Hunt Pack is the fourth Chapter Pack DLC for Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png, scheduled to be released on 14 May 2024.

This DLC features the following content:

It will replace the following original Chapter DLCs, which will be no longer purchasable separately outside of the in-game Store:


Description

Fear follows in the Endless Hunt Pack, which includes 9 playable characters from 4 of Dead by Daylight’s most ruthless Chapters yet: Portrait of a Murder, Roots of Dread, Forged in Fog, and Tools of Torment.

Take wing to create a masterpiece of suffering. Hold your breath as the darkness surrounds you. Harken back to an age of rusted steel and untold cruelty. Lock eyes with an apex predator fueled by bleeding edge tech. The ultimate multiplayer horror experience awaits in this incredible Pack, featuring four original Killers and five original Survivors to bring into The Fog.


Killer: The Artist

Main article: Carmina Mora


The Artist's Info

K26 charSelect portrait.png

The Artist

Carmina Mora's surrealist paintings were both compelling and controversial. After a brutal encounter left her maimed, The Artist was taken by The Entity. Twisted into a grotesque vessel of vengeance, she turned anyone in her path into carrion for the flock.

The Artist's Power

IconPowers birdsOfTorment.png

"From a wellspring of eternal agony comes a swarm of darkness, a wild and ferocious murder of ink black crows."

SPECIAL ABILITY: BIRDS OF TORMENT
The Artist starts the Trial with 3 Tokens.

Press the Power button to charge Birds of Torment and visualise a Flight Path in front of her.
Press the Attack button to consume -1 Token to summon a Dire Crow that faces in the direction of the Flight Path.
Press it again to summon another Dire Crow for each remaining Token.

SPECIAL ATTACK: DIRE CROWS
Dire Crows can stay idling for up to 10 seconds, before they dissolve.
The timer is reset each time a new Dire Crow is summoned.
The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Dire Crows are revealed to The Artist at all times.

Survivors coming into contact with idling Dire Crows are swarmed, but cause them to dissolve instantly.

Press the Secondary Power button to launch all available Dire Crows in the direction of their individual Flight Paths.
While travelling on their Flight Path of 7.5 metres, Dire Crows can damage Survivors coming into contact with them.
Once a Dire Crow flies past its Flight Path or collides with an obstacle in the environment while still on it, it transforms into a Swarm.

SPECIAL INTERACTION: SWARM
Swarms continue travelling across the environment, while passing through any environmental obstacles.
The Auras of travelling Swarms are revealed to all Players at all times.
Swarms trigger Killer Instinct for 3 seconds on all Survivors too close to their path while travelling past them.

When a Swarm collides with a Survivor, it starts swarming them with a Murder of Crows.
The Auras of Murder of Crows are revealed to The Artist at all times, unless the Swarmed Survivors start repelling them, causing it to be hidden after 2.5 seconds.
When a Swarm collides with a Swarmed Survivor, they are damaged.

SPECIAL INTERACTION: REPELLING
Swarmed Survivors can perform the Repel interaction for 8 second to remove the Murder of Crows.
They can also instantly remove it by entering a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png.

If Swarmed Survivors collide with an idling Dire Crow while performing the Repel interaction, the action is reset.

The Artist's Perks

IconPerks grimEmbrace.png
Grim Embrace Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png:

  • 1-3 Tokens: Blocks all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for 6/8/10 seconds.
  • 4 Tokens: Blocks all Generators for 40 seconds and the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
IconPerks hexPentimento.png
Hex: Pentimento "You reveal the true power of the Totems, hidden within their remains."

Unlocks potential in your Aura-reading ability:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of cleansed Totems are revealed to you in white.
Press the Interaction button over the remains of a cleansed TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png to resurrect it as a Rekindled Totem.
For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
  • 1 Token: Reduces the Action speeds for Healing and Repairing by -20 %.
  • 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3 % per Token, up to a maximum of 24/28/32 %.
  • Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 metres.
Once Hex: Pentimento has reached its limit of 5 Tokens, it calls upon The Entity for the following effect:
  • Blocks all Rekindled Totems for the remainder of the Trial.
Totems may only be rekindled once per Trial, with The Entity consuming the remains of Rekindled Totems once they are cleansed.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

IconPerks scourgeHookPainResonance.png
Scourge Hook: Pain Resonance Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are revealed to you in white.

Start the Trial with 4 Token.

Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:

  • Causes the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png with the most progression to explode, damaging it.
    • Instantly regresses the damaged Generator by 10/15/20 % of its total Progression.
    • Causes the damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the damaged Generator to scream.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora


Killer: The Dredge

Main article: The Dredge


The Dredge's Info

K28 charSelect portrait.png

The Killer is The Dredge. A formless mass of twisted limbs writhing in the shadows, The Dredge is a manifestation of repressed darkness. All light will drain in the presence of this unsettling abomination. Look no further than the once-idyllic Garden of Joy, left forever tainted by The Dredge’s gruesome appetite.

The Dredge's Power

IconPowers reignOfDarkness.png

"Like a dark thought, The Dredge is difficult to shake.
And when night falls, it is nearly impossible."


SPECIAL ABILITY: DELUGE OF FEAR
The Dredge starts the Trial with 3 Tokens.

Press and hold the Power button to activate The Gloaming while leaving a Remnant behind:

  • Reduces its Movement speed to 3.8 m/s.
  • Removes the ability to attack or interact with Survivors or interact with Props.


SPECIAL LOCOMOTION: THE GLOAMING
While roaming the environment in this state, the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all LockersIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png are revealed to The Dredge

Press the Secondary Power button to consume -1 Token and teleport into any Locker at a speed of 19 m/s.
Press it again while inside a Locker to teleport into another Locker until all Tokens are consumed.

Press the Attack button to cancel The Gloaming and instantly return to the Remnant, if it is still available.
The Remnant is removed after the first teleport or when a Survivor collides with it.

The Gloaming has a cool-down of 10 seconds during Daytime and 4 seconds during Nightfall.

SPECIAL INTERACTION: HIDING INSIDE LOCKERS
After teleporting to a Locker The Dredge sits inside it and can observe the environment outside.
While there is no time limit to this, nearby Survivors will hear a warning sound after 8 seconds have elapsed.

Press the Interaction button to exit the Locker.

If The Dredge teleports into a Locker already occupied by a Survivor, it will trap the Survivor and emerge from the Locker carrying them.
This also happens when a Survivor interacts with a Locker in any way that is already occupied by The Dredge.

SPECIAL INTERACTION: LOCKING LOCKERS
All Lockers spawn with an open latch on their door that Survivors can interact with to close it and lock the door.
Locked Lockers cannot be entered by Survivors and take priority when The Dredge teleports to them.

The Dredge takes 2.25 seconds to open a Locked Locker from the inside, making a lot of noise in the process.
Once The Dredge emerges from a Locked Locker, its lock is broken permanently.
The Dredge can also break the lock from the outside by hitting it with a Basic Attack.

SPECIAL AFFLICTION: NIGHTFALL
The Nightfall Meter fills passively at a rate of +0.25 c/s during Daytime.
The fill rate is accelerated whenever The Dredge uses its Power and when Survivors are injured or hooked:

  • Teleporting to the Remnant grants +10 Charges.
  • Hooking a Survivor or injuring them with a Basic Attack grants +20 Charges.
  • Hiding inside a Locker grants +6 c/s.
  • Each injured Survivor grants a stack-able +1 c/s, up to a maximum of +4 c/s.

Once the Nightfall Meter is full at 300 Charges, Nightfall begins and lasts for 60 seconds, forcing Survivors to navigate the environment in near-total darkness while The Dredge benefits from clearer vision and several effects:

  • Grants the UndetectableIconStatusEffects undetectable.pngIconStatusEffects undetectable.pngIconStatusEffects undetectable.png Status Effect.
  • Increases its Teleporation speed to 38 m/s.
  • Reduces the Cool-down duration of The Gloaming to 4 seconds.
  • Survivors trigger Killer Instinct within 16 metres of Lockers occupied by The Dredge or The Remnant upon returning to it.

The Dredge's Perks

IconPerks darknessRevealed.png
Darkness Revealed In your presence, places once thought to be safe are perhaps the most dangerous.

Searching a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png has the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.
Darkness Revealed has a cool-down of 30 seconds.

"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

IconPerks dissolution.png
Dissolution Everything turns to dust. It is as inescapable as the coming of the night.

After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • Instantly breaks the next PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png that Survivor performs a Fast Vault across while inside your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png.
"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
IconPerks septicTouch.png
Septic Touch The Land of the Shadows subsumes all. Healing only delays the inevitable.
  • Whenever a Survivor performs a Healing action while they are inside your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, that Survivor suffers from the BlindnessIconStatusEffects vision.pngIconStatusEffects vision.pngIconStatusEffects vision.png and ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png Status Effects
    • These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper


Killer: The Knight

Main article: Tarhos Kovács


The Knight's Info

K30 charSelect portrait.png

The Killer is The Knight, whose loyal guards follow his commands with vicious cruelty. Boasting unrivalled martial prowess, his blade’s thirst has yet to be sated. His wrath fell upon the Shattered Square, leaving only destruction in his wake.

The Knight's Power

IconPowers guardiaCompagnia Carnifex.png
IconPowers guardiaCompagnia Assassin.png
IconPowers guardiaCompagnia Jailer.png

"The Knight alone is a terrifying monster on the battlefield, but with his loyal Guards, he is nearly unstoppable.
Together, the Guardia Compagnia fights for their own freedom, killing anyone who gets in their way."


SPECIAL ABILITY: GUARDIA COMPAGNIA
The Knight can summon his three loyal companions one at a time to patrol nearby areas, hunt Survivors, or perform tasks on his behalf.

SPECIAL ABILITY: GUARD SUMMON
Press and hold the Secondary Power button to cycle through the 3 Guards.
Press and hold the Power button to enter the Guard Summon Mode.
Press the Secondary Power button to exit it at any time.

While in the Guard Summon Mode, The Knight can move forwards at 13.8 m/s while steering with his camera, represented to Survivors as a Ghostly Orb that quickly fades to become invisible after exceeding 10 metres.
Moving in this form leaves a trail known as the Patrol Path.

The Knight automatically exits the Guard Summon Mode after exceeding the maximum length of the Patrol Path of 32 metres or after 10 seconds have elapsed.

The Knight is unable to see Survivors in this mode, as well as their Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png and Pools of BloodIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png, but can still see their interactions with the environment.

The Knight can summon a new Guard at any time while another one is already active, causing that one to de-spawn and go on cool-down.

SPECIAL COMPANIONS: GUARDS
Each of the 3 Guards comes with his own special abilities and has their own separate cool-down:

  • The CarnifexIconPowers guardiaCompagnia Carnifex.png performs a Guard Order more quickly and has a shorter cool-down.
  • The AssassinIconPowers guardiaCompagnia Assassin.png walks faster during a Hunt and inflicts hit Survivors with Deep WoundIconStatusEffects deepWound.pngIconStatusEffects deepWound.pngIconStatusEffects deepWound.png Status Effect.
  • The JailerIconPowers guardiaCompagnia Jailer.png walks faster during a Patrol, has a larger Detection range, and longer Hunt and Patrol durations.


SPECIAL ABILITY: GUARD PATROL
While in the Guard Summon Mode drawing a Patrol Path of at least 10 metres grants the ability to order a Guard Patrol, summoning a Guard at the far end of the Patrol Path, causing him to repeatedly walk it up and down until either the Power Gauge is depleted or he detects a nearby Survivor, which will initiate a Hunt.
Additionally, the following effects apply, depending on the final length of the Patrol Path:

  • Grants The Knight a +5 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for 2 to 10 seconds.
  • Reduces the duration of the Hunt Start-up phase of a Guard by -10 to -25 %.
  • Increases the duration of the Hunt of a Guard by a factor of x1 to x1.5:
    • 1 to 15 metres: x1
    • 16 to 25 metres: x1.25
    • 26+ metres: x1.5
  • Increases the Materialisation phase of the Standard placed by a Guard by a factor of x1 to x2:
    • 1 to 15 metres: x1
    • 16 to 25 metres: x1.5
    • 26+ metres: x2

The Knight can cancel an active Patrol by hitting the Guard with a Basic Attack:

  • Reduces the Cool-down duration of that Guard for that time to 10 seconds.


SPECIAL ABILITY: GUARD ORDER
While in the Guard Summon Mode, press the Attack button while within 6 metres of a Breakable WallIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png, dropped PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png, or partially repaired GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png to initiate a Guard Order, causing the summoned Guard to perform the Break or Damage action on the highlighted object.

A Guard Order regresses a Generator by -5 %.

SPECIAL ATTACK: GUARD HUNT
If a Survivor is inside the Detection range of a Guard and either in his line-of-sight or triggers a Loud Noise Notification, the Guard will detect their presence and phase through the environment, including through floors and across elevation, to reach their exact detected location over 2.5 seconds, after which he starts a Hunt , chasing after the Hunted Survivor:

  • Places a Standard at the exact detected location of the Survivor, which materialises over several seconds.
  • Damages any Survivor coming into its attack range, regardless of whether they are the Hunted Survivor or not.

Hunted Survivors can escape a Hunt unharmed by doing either of the following:

  • Grabbing the materialised Standard by walking into it.
    • This also grants the Survivor a +50 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect and the EnduranceIconStatusEffects enduranceSurvivor.pngIconStatusEffects enduranceSurvivor.pngIconStatusEffects enduranceSurvivor.png Status Effect, both lasting for 3 seconds.
  • Unhooking another Survivor.
  • Outlasting the duration of the Hunt indicated on their HUD portrait.

If The Knight comes within 8 metres of his Guard, the Depletion rate of the Hunt is increased by a factor of x3.
If either the Guard or The Knight damages the Hunted Survivor, the Hunt ends immediately and the former disappears.
If the Guard downs the Hunted Survivor, they trigger Killer Instinct for 3 seconds.

The Knight's Perks

IconPerks hexFaceTheDarkness.png
Hex: Face the Darkness You make an example of one of your victims, forcing their allies to become awed by your power.

Whenever you injure a Survivor by any means, if there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, revealing their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 2 seconds each time.

Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png or is fully healed, which extinguishes the Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

IconPerks hubris.png
Hubris You show no mercy, especially to those foolish enough to resist.
  • Whenever you are stunned by a Survivor, that Survivor suffers from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect for 10/15/20 seconds.

Hubris has a cool-down of 20 seconds.

"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

IconPerks nowhereToHide.png
Nowhere to Hide The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png triggers Nowhere to Hide:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács


Killer: The Skull Merchant

Main article: Adriana Imai


The Skull Merchant's Info

K31 charSelect portrait.png

The Killer is The Skull Merchant. A cunning and ruthless hunter, The Skull Merchant strives to be the ultimate apex predator. Using her gruesome Drones to track Survivors, she specialises in creating a deadly web of surveillance. Many have fallen prey to her dark innovations, their bones later repurposed into her next invention.

The Skull Merchant's Power

IconPowers eyesInTheSky.png
IconPowers eyesInTheSky radar.png

"Inspired by the dark manga created by her father, The Skull Merchant relentlessly hunts her prey using the latest in surveillance technology."

SPECIAL ABILITY: EYES IN THE SKY
The Skull Merchant starts the Trial with 6 Drones in her inventory.

When a Survivor is tracked by a Drone within 5 seconds of it being deployed or having its rotation direction changed, The Skull Merchant is granted a +5 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for 8 seconds.
This effect is entirely passive and does not require her to inspect her Radar.

SPECIAL INTERACTION: INSPECTING RADAR
Press the Secondary Power button to bring up her Radar.
The Radar displays the location of all Trackable Survivors and reveals the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Drone Scan Lines within 32 metres:

  • The Survivor was detected by a Drone in the last 12 seconds.
  • The Survivor is wearing a Claw Trap.

The Radar represents Trackable Survivors with symbols that indicate their relative elevation compared to The Skull Merchant:

  • = same elevation
  • ▲ = above her
  • ▼ = below her


SPECIAL INTERACTION: RECALLING DRONES
While inspecting the Radar and aiming at a specific Drone, press the Power button to recall it into your inventory.

SPECIAL INTERACTION: CHANGING ROTATIONAL DIRECTION
While inspecting the Radar and aiming at a specific Drone, press the Attack button to change the Rotational direction of its Scan Lines.

SPECIAL ABILITY: DEPLOYING DRONES
Press the Power button to deploy a Drone:

  • Conducts an sweeping scan inside its Area of Effect at a Rotational speed of 95 °/s.
  • Grants the UndetectableIconStatusEffects undetectable.pngIconStatusEffects undetectable.pngIconStatusEffects undetectable.png Status Effect for 8 seconds.
  • Its Aura is revealed to The Skull Merchant in yellow at all times.

Once a Survivor is detected inside the Area of Effect:

  • Fills the Lock On Meter by +1 Stack.

This effects repeats each time a Survivor is detected, unless the detection occurs within 2.5 seconds of the previous one.

All Drones have an Area of Effect with a radius of 10 metres.
Drone Scan Lines are only visible within 16 metres.
Survivors who are crouching, standing still or performing a Fast Vault inside the Area of Effect cannot be detected by the Scan Lines.

SPECIAL AFFLICTION: LOCK ON
Once the Lock-On Meter is full at 3 Stacks, the Survivor becomes Locked On and suffers from the following effects:

  • Healthy Survivors receive damage and become injured.
  • Injured Survivors suffer from the Deep WoundIconStatusEffects deepWound.pngIconStatusEffects deepWound.pngIconStatusEffects deepWound.png Status Effect.
  • Suffer from the BrokenIconStatusEffects broken.pngIconStatusEffects broken.pngIconStatusEffects broken.png Status Effect regardless of their Health State.
  • Receive a Claw Trap.

If a Survivor stands below an elevated Drone for longer than 1 second, they are instantly scanned and become Locked On.

SPECIAL INTERACTION: HACKING DRONES
Survivors can approach a Drone in either of its two states and hack it through a unique mini-game:

  • Succeeding disables the Drone for 45 seconds.
  • Failing fills the Lock On Meter by +1 Stack.


SPECIAL AFFLICTION: CLAW TRAP
The Claw Trap attached to a Survivor's arm has a Battery life of 45 seconds and continuously broadcasts their location to the Radar of The Skull Merchant until it runs out, automatically destroying it.

Claw-Trapped Survivors who are scanned by a Drone suffer from the following effects:

The Skull Merchant's Perks

IconPerks gameAfoot.png
Game Afoot "First you pick your prey, then you pick it apart."

Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect:

  • Causes the Obsession status to transfer to that Survivor.
While chasing the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png, performing the Break or Damage action causes Game Afoot to trigger its secondary effect:
  • Grants a #haste HasteIconStatusEffects haste.png Status Effect for 8/9/10 seconds.
You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

IconPerks leverage.png
Leverage "Kick your competitors when they're down. Never let them regain lost ground."

Whenever a Survivor performs an Unhook action, they suffer from the following effect for 30 seconds:

  • Reduces their Healing speed by 30/40/50 %.
"Good. Now we can move in for the kill." — Adriana Imai
IconPerks thwack.png
THWACK! Your prey is terrified by your relentless pursuit.

Start the Trial with 3 Tokens.
Whenever you break a Breakable WallIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png or a dropped PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png, THWACK! consumes -1 Token and applies the following effect:

  • Causes all Survivors within 24 metres of your location to scream and reveal their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 3/4/5 seconds.
Whenever you hook a Survivor, THWACK! is granted +1 Token.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

The Skull Merchant's Cosmetic Piece

Slipshod Prototype - The earliest prototype of her brutal weapon; while a little rough around the edges, it still tears flesh with maximum efficiency.

Expand to view content
Icon Name Body Rarity Description DLC
K31 Weapon01 04.png Slipshod Prototype CategoryIcon weapons.png Common The earliest prototype of her brutal weapon; while a little rough around the edges, it still tears flesh with maximum efficiency. CHAPTER 27: Tools of Torment


Survivor: Jonah Vasquez

Main article: Jonah Vasquez


Jonah's Info

S29 charSelect portrait.png

Deciphering math equations and the secrets within was second nature for the seasoned codebreaker. Now, he sees the ominous truth at every turn. A formula pointing to a haunting reality beyond comprehension. But as Vasquez knows better than most, there's strength in numbers.

Jonah's Perks

IconPerks boonExponential.png
Boon: Exponential When it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.png.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • 90/95/100 % bonus to the Recovery speed.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

IconPerks correctiveAction.png
Corrective Action "You quickly analyse problems and correct others' work when they make a mistake."

You start the Trial with 1/2/3 Token(s) and succeeding a Great Skill Check grants +1 Token, up to a maximum of 5 Tokens.
While any other Survivor performs a skilful interaction that can trigger Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png, they benefit from the following effects:

  • Converts any Failed Skill Check into a Good Skill Check.
    • This consumes -1 Token.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of that Survivor is revealed to you for 6 seconds.
Corrective Action does not apply to special Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

IconPerks overcome.png
Overcome You have calculated how much energy you can risk to expend.

Becoming injured by any means triggers Overcome:

  • Extends the duration of the On-hit Speed Boost by +2 seconds.
Overcome causes the ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

Jonah's Cosmetic Piece

Crimson Shirt - A wine coloured shirt for style and comfort.

Expand to view content
Icon Name Body Rarity Description DLC
S29 Torso01 04.png Crimson Shirt CategoryIcon torso.png Common A wine coloured shirt for style and comfort. CHAPTER XXII: Portrait of a Murder


Survivor: Haddie Kaur

Main article: Haddie Kaur


Haddie's Info

S31 charSelect portrait.png

The new Survivor is Haddie Kaur. Fuelled by courage, determination, and a dash of morbid curiosity, this explorer of haunted corners leaves no stone unturned in her quest for eldritch understanding.

Haddie's Perks

IconPerks innerFocus.png
Inner Focus You have honed your ability to see through the haze of the Ravage.
  • Grants the ability to see the Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png of other Survivors.
  • Whenever another Survivor loses a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png due to the Killer, the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the latter is revealed to your for 6/8/10 seconds.

"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11

IconPerks overzealous.png
Overzealous Fighting back against the Ravage motivates and inspires you.

After cleansing or blessing a TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, Overzealous activates:

  • Dull Totem: Increases your Repair speed by 8/9/10 %.
  • Hex Totem: Increases your Repair speed by 16/18/20 %.
Overzealous deactivates after losing a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

IconPerks residualManifest.png
Residual Manifest A lifetime of chasing the darkness has taught you that the best disinfectant is light.
  • After a successful Killer Blind, the Killer suffers from the BlindnessIconStatusEffects vision.pngIconStatusEffects vision.pngIconStatusEffects vision.png Status Effect for 20/25/30 seconds.
  • Residual Manifest grants the ability to rummage through an opened ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png once per Trial and will guarantee a basic FlashlightIconItems flashlight.pngIconItems flashlight.pngIconItems flashlight.png.

"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5

Haddie's Cosmetic Piece

Pale Piped Shirt - A trendy patterned top that accentuates her striking hair.

When you hear the maddening whispers approaching, it's lights out.

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Icon Name Body Rarity Description DLC
S31 Torso01 04.png Pale Piped Shirt CategoryIcon torso.png Common A trendy patterned top that accentuates her striking hair. CHAPTER 24: Roots of Dread


Survivor: Vittorio Toscano

Main article: Vittorio Toscano


Vittorio's Info

S34 charSelect portrait.png

Dead by Daylight: Forged In Fog also includes a new Survivor: Vittorio Toscano, a voyager from a lost age and willing wanderer of realms. The age of iron and stone is over – so begins an age of Fog, and those forged within it.

Vittorio's Perks

IconPerks fogwise.png
Fogwise In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.

"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano

IconPerks potentialEnergy.png
Potential Energy Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.

After uninterruptedly repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:

  • Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
  • Converts 1.5 % of Repair progression into 1 Token, up to a maximum of 20 Tokens.
  • Missing Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png results in losing some Tokens.

When Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by +1 % per accumulated Token, deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png.

"When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano

IconPerks quickGambit.png
Quick Gambit When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.

While being chased by the Killer, the following effects apply:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of other Survivors are revealed to you.
  • Increases the Repair speed of other Survivors by 3/4/5 %.
Quick Gambit has a cool-down of 60 seconds upon losing a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png.

"We need not resort to violence. And I shall prove it." — Vittorio Toscano

Vittorio's Cosmetic Piece

A protective but flexible option for the dangers of the realms. The Forged in Fog Chapter includes an exclusive cosmetic item for Vittorio, the Handsome Riding Jacket, only available as part of the DLC. Please note that this item cannot be purchased separately.

Their names have faded from memory, but their fates remain intertwined.

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Icon Name Body Rarity Description DLC
S34 Torso01 04.png Handsome Riding Jacket CategoryIcon torso.png Common A protective but flexible option for the dangers of the realms. CHAPTER 26: Forged in Fog


Survivor: Thalita Lyra

Main article: Thalita Lyra


Thalita's Info

S35 charSelect portrait.png

One of the new survivors is Thalita Lyra. A dreamer in a dark place, not even The Fog can shroud Thalita Lyra’s boundless spirit. Though her kite-fighting days may be over, her creativity and charm are still going strong – even if she may get a little competitive from time to time.

Thalita's Perks

IconPerks cutLoose.png
Cut Loose You get in enough trouble, you know how to get out of it.

After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.
  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.

Cut Loose has a cool-down of 45 seconds.

"I know how we can get out of here! Quick, this way!" — Thalita Lyra

IconPerks friendlyCompetition.png
Friendly Competition "You revel in the community spirit of a competition, and inspire others to follow suit."

Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:

  • Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5 % for the next 45/60/75 seconds.

"C'mon, let's do this!" — Thalita Lyra

IconPerks teamworkPowerOfTwo.png
Teamwork: Power of Two It is hard to keep up with you, but it does not stop people from trying.

Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:

  • Grants a +5 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for as long as you stay within 8/12/16 metres of one another.
    • This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.
Survivors can only be affected by one instance of Teamwork: Power of Two at a time.

"You good? Then keep up!" — Thalita Lyra

Thalita's Cosmetic Piece

Golden Ambition - While her life experiences taught Thalita to believe in herself, Renato's allowed him to learn how to gain confidence.

Hope is a kite. Her inventions are the storm.

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Icon Name Body Rarity Description DLC
S35 Torso01 04.png Golden Ambition CategoryIcon torso.png Common Her life experiences taught her to believe in herself. CHAPTER 27: Tools of Torment


Survivor: Renato Lyra

Main article: Renato Lyra


Renato's Info

S36 charSelect portrait.png

One of the new survivors is Renato Lyra. Introverted and meditative, Renato Lyra has never been one to rush – unless, of course, he’s kite-fighting. Forced to adapt to The Fog’s deadly pace, his analytical mind and inspiring dreamer’s heart have proven uniquely valuable survival tools.

Renato's Perks

IconPerks backgroundPlayer.png
Background Player You are not usually the centre of attention and in some cases, this can be a good thing.

Whenever another Survivor is picked up, Background Player activates for 10 seconds.
Starting to run while it is active causes the following effect:

  • Grants a +50 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for 5 seconds.
Background Player causes the ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png Status Effect for 30/25/20 seconds.
Background Player cannot be used when Exhausted.

"You forget about me?" — Renato Lyra

IconPerks bloodRush.png
Blood Rush Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.

After unhooking yourself or being unhooked, Blood Rush activates for 40/50/60 seconds:

  • Press the Active Ability button to instantly recover from the ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png Status Effect.
Blood Rush is deactivated after use or performing a Conspicuous Action.
Blood Rush is disabled for the remainder of the Trial once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered.

"Just gotta... push through!" — Renato Lyra

IconPerks teamworkCollectiveStealth.png
Teamwork: Collective Stealth When someone helps you out, you respond in kind.

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:

  • Suppresses your Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png for as long as you stay within 8/12/16 metres of one another.
    • This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.
Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

"I'm good, I'm good... but keep it down." — Renato Lyra

Renato's Cosmetic Piece

Golden Touch - While her life experiences taught Thalita to believe in herself, Renato's allowed him to learn how to gain confidence.

Hope is a kite. Her inventions are the storm.

Expand to view content
Icon Name Body Rarity Description DLC
S36 Torso01 04.png Golden Touch CategoryIcon torso.png Common Through his life experiences, he learned how to gain confidence. CHAPTER 27: Tools of Torment