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An electromagnetic pulse device that is printed by Supply Cases when facing The Singularity.
The Auras of Supply Cases are visible when within 32 metres:
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EMP
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Icon | Description | Cost |
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Limited Item
An electromagnetic pulse device that is printed by Supply Cases
They cannot be brought back to the Campfire after a Trial and are removed by The Entity ![]() ![]() ![]() |
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History
Icon | Description |
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An electromagnetic pulse device that is printed by Supply Cases when facing The Singularity.
The Auras of Supply Cases are visible when within 32 metres:
|
Icon | Description |
---|---|
An electromagnetic pulse device that is printed by Supply Cases when facing The Singularity.
The Auras of Supply Cases are visible when within 28 metres:
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Change Log
Patch 7.0.1
- Nerf: reduced the Cool-down for disabled Biopods from 60 seconds to 45 seconds.
- Nerf: increased the Printing time in Supply Cases from 90 seconds to 100 seconds, if no Survivor interacts with the Supply Case to accelerate the process.
- Nerf: increased the Charge time from 2 seconds to 2.5 seconds.
- Nerf: now applies the Hindered Status Effect while charging and holding.
Patch 8.1.0
- Buff: increased the Area of Effect from 8 metres to 10 metres.
- However, it should be noted that based on the code, EMPs already had an Area of Effect range of 10 metres.
- QoL: now correctly shows the Hindered icon when being slowed while charging.
- QoL: Survivors are no longer forced to pick up the EMP after opening the Supply Case.
- Indirect QoL: the Aura of Supply Cases at the Passive-Printing limit are revealed in yellow.
- Nerf: limited Passive Printing to 97 Charges.
- Nerf: reduced the immunity to Slipstream after using an EMP from 2 seconds to 1 second.
Trivia
- EMP is short for "Electromagnetic Pulse", a short surge of electromagnetic energy, which disrupts nearby electronic devices and circuitry.
- Despite showing a spherical area of effect when charged, the EMP has an unlimited vertical range.
- When an EMP is fully charged, it will emit a beeping noise when a Biopod is within its area of effect, with the frequency increasing if more Biopods are in the area of effect.
- This also allows Survivors to find Biopods behind obstacles or walls without seeing them.