Deep Wound
- Additional information may be found in the Health State article.
Deep Wound is a Status Effect and Game Mechanic featured in Dead by Daylight that is applied exclusively to Survivors
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Mechanic
The Deep Wound Status Effect is a debuffing effect applied by various Unlockables and some Powers.
Survivors affected by Deep Wound suffer from a severe internal injury and are on borrowed time, automatically entering the Dying State after it elapses, unless they either Self-Mend or have other Survivors Mend them.
If Survivors take any damage while suffering from Deep Wound, they immediately enter the Dying State.
Deep Wound is considered its own Health State (situated in-between the Dying State and the Injured State) for technical reasons, so healing (i.e. Mending) Survivors from it will put them into the Injured State.
This also applies to any Healing effects acting on Deep Wound.
Bleed-out Timer
The Bleed-out timer lasts for 20 seconds and depletes at a constant rate.
It is only paused whenever the Survivor is running or in the process of Mending.
The affected Survivor sees the bleed-out timer as a special yellow bar on their HUD (same location as the Anti-Face-Camp bar while hooked), while other Survivors and the Killer see it as a yellow bar to the right of that Survivor's HUD icon in the Survivor Activity HUD.
While the Killer cannot discern the current progress of the Bleed-out timer (always seeing at as a full yellow bar), the other Survivors can see its current status, including when its paused.
Unlockables
The following Unlockables either inflict or interact with the Deep Wound Status Effect:
Add-ons
Interlocking Razor | A modification to the Reverse Bear Trap: The addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists.
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Punctured Eyeball | The station was a scene of madness. The officers had seemingly turned on each other.
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Smiley Face Pin | A friendly looking, bright yellow button used as a sarcastic statement.
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Defaced Smiley Pin | A once friendly looking, bright yellow button of a defaced smiley. A signature icon of The Legion.
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Lengthened Jaws | Jaws with long teeth that dig further into the flesh than a conventional Bear Traps.
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Poison Oak Leaves | An ordinary-looking plant, Caleb found out that spears coated in its oil cause unbearable blistering around wound.
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Joey's Mix Tape | A mix of bangin' tracks and slammin' beats for chillaxin' when life's a bitch.
Joey's Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos. | |
Stylish Sunglasses | Oval-shaped sunglasses that exude poise and cool. Their colour-tinted lenses add an understated appeal.
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The Legion Pin | A handmade button with the face of The Legion. To use exclusively on intimidation dares.
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Barbed Wire | Pliable American-made steel lined with sharp barbs. Despite its simplicity, Caleb found it could be wrapped around a spear to increase its viciousness.
"There won't be nothing to fear soon. Till then, fear me." — Caleb Quinn | |
Filthy Blade | This blade is stained with foul spots of blood and grime that make injuries particularly difficult to mend.
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LoPro Chains | Light chains that decrease the weight of the Chainsaw, allowing for greater manoeuvrability.
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Original Pain | The first pin pushed into Pinhead's skull. Such pleasure and pain.
"No tears, please. It's a waste of good suffering." — Pinhead | |
Soma Family Photo | A sentimental object that grounds someone to an imagined past. Inflicting Survivors with Temporal Slipstream from a Biopod has the following effects:
"YOUR ATTACHMENT TO ILLUSIONS IS WEAKNESS." — HUX-A7-13 | |
Stab Wounds Study | A printed medical article stolen from Ormond's public library, vulgarising a study on lesions and stab wounds.
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Acidic Blood | When damaged, The Xenomorph's unique physiology made it deadlier than ever.
While in Crawler Mode, whenever a Survivor stuns you by any means within 20 seconds of you exiting the Tunnels, either of the following effects applies:
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Perks
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Dead Hard | You can take a beating.
After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:
Dead Hard causes the Exhausted "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. |
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For the People | You risk life and injury for others.
While healthy and healing another Survivor without using a Med-Kit
The Killer can only be obsessed with one Survivor at a time. "We can write our own story and decide how it really ends." — Zarina Kassir |
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Inner Strength | You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem
![]() ![]() ![]() "All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler |
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Made for This | You were born to survive, and raised to adapt.
Whenever you are in the Injured State
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Off the Record | You have learnt that a quiet approach is sometimes best.
After being unhooked or unhooking yourself, Off the Record activates for 60/70/80 seconds:
Off the Record deactivates once the Exit Gates "Trust me, I investigate thoroughly and discreetly." — Zarina Kassir |
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Soul Guard | You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State
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We're Gonna Live Forever | Your few friends deserve the best protection.
You benefit from the following effect when healing a dying Survivor:
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Powers
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Eyes in the Sky |
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Feral Frenzy |
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Guardia Compagnia |
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One-Eyed Terror |
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Scent of Blood |
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The Redeemer |
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Virulent Bound |
Tryks
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Heal You, Expose You! |
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Change Log
Patch 2.7.0
- Survivor Buff: the Bleed-out timer now also pauses when inside the Terror Radius.
- Killer Nerf: removed the ability for Killers to the see the progress of the Bleed-out timer.
Patch 3.4.0
- Survivor Buff: the Bleed-out timer now also pauses when running or while Mending.
- Killer Nerf: reduced the Mending time from a fixed 30 seconds to 12 seconds for Self-Mending and 8 seconds for altruistic Mending.
- Reversal: the Bleed-out timer no longer pauses when inside the Terror Radius.
Patch 4.5.0
- Killer Quality of Life: unified the Bleed-out timer to be 20 seconds in any situation it is applied.
Patch 5.2.0
- Survivor Quality of Life: the Bleed-out timer now also pauses when performing the Remove Chains interaction (only applies when playing against The Cenobite
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Patch 8.5.0
- Survivor Quality of Life: the Mending bar is now located beneath the Health bar, appearing front and centre in the UI instead of being tucked away next to the Survivor HUD portrait.
- This change was motivated by the old location of the Mending bar having been a frequent source of confusion for newer Players.
- Quality of Life: reduced the blood splatter and darkening VFX when affected by Deep Wound, instead adding them as subtle visual updated to the new bar, highlighting the dire nature of the Status Effect.
Patch 8.6.0
- Survivor Buff: further reduced the Mending times:
- Self-Mending: from 12 seconds to 10 seconds
- Altruistic Mending: from 8 seconds to 6 seconds
- Survivor Quality of Life: Mending now pauses while performing Snap Out of It.
- This change prevents Survivors suffering from Deep Wound and Madness III at the same time from essentially being forced to enter the Dying State once their Bleed-out timer depleted past the point of matching the duration of the Snap Out of It interaction, which takes precedence over Mending.