Classes and Skills
Skills are a special type of Load-Out that is only available when playing the 2v8 Game Mode.
They were first introduced in Patch 8.1.0.
There are currently 33 Skills featured in Dead by Daylight.
Overview
Skills are only available while playing the 2v8 Game Mode and replace all other Load-Out options.
Skills cannot be chosen freely, rather there are 5 different Survivor Classes and 4 different Killer Classes that Players can select for their chosen Character.
Each Class provides a set of 3 predetermined Skills , with the only exception being the Innate Skill of each Killer, which remains unchanged across Classes, effectively replacing their Power.
Classes
Both Survivor and Killer Players can select freely from one of several available Classes for their chosen Character, which will determine their skillset for the next 2v8 Trial.
However, there is a limit of 4 Survivors that can choose the same Class, whereas Killers always must pick a unique Class.
Skills
Skills work like a mix of Perks and Add-ons
, combining multiple effects to provide Survivors and Killers with special abilities and additionally enhancing the Powers of the latter.
Skill Slots
Players are always equipped with 3 Skills, which have their predetermined Slots:
- Survivor Skills:
- Slot 1: Reveal Skill
- Slot 2: Team Skill
- Slot 3: Unlockable Skill
- Killer Skills:
- Slot 1: Innate Skill
- Slot 2: Team Skill
- Slot 3: Reveal Skill
List of Classes
Survivor Classes
Icon | Name | Description |
---|---|---|
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Escapist | Move swiftly, move silently, for true evil is never at rest. |
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Guide | A formidable team will never stray from its ultimate goal, keeping their eyes on the prize. |
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Medic | A strong team is one that can recover from any setback and forge ever onwards. |
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Scout | Clarity of sight may help a team avoid danger and find opportunities for a getaway. |
Killer Classes
Icon | Name | Description |
---|---|---|
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Brute | Strength above all will satisfy the craving for a new sacrifice. |
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Enforcer | Power grows in numbers, a symbiotic connection between Killers with a shared purpose. |
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Fearmonger | Scare them. Make them scream. It might be the last sound they ever make. |
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Shadow | Lurking around every corner, they will not know someone is following them until it is too late. |
List of Skills
Survivor Skills
Class | Icon | Name | Description | Slot |
---|---|---|---|---|
Reveal Skill (Runner Aura) |
|
1 | ||
Team Skill (Runner Innate) | Creates a Sprint Radius of 8 metres around The Escapist Grants the following effects to all Survivors inside the Sprint Radius:
Passively charges the Silent Rush Bonus ability over 30 seconds.
This Skill also affects The Escapist themself and the ability automatically recharges after use. |
2 | ||
Unlockable Skill (Self-Sufficient) | After being sent to a Cage of Corruption![]() ![]() ![]()
|
3 | ||
Reveal Skill (Mechanic Aura) |
|
1 | ||
Team Skill (Mechanic Innate) | Creates a Tech Radius of 8 metres around The Guide Grants the following effects to all Survivors inside the Tech Radius:
While repairing a Generator, the Auras Passively charges the Repair Bonus ability over 90 seconds.
|
2 | ||
Unlockable Skill (Mechanic Team) | After being sent to a Cage of Corruption![]() ![]() ![]()
|
3 | ||
Reveal Skill (Medic Aura) |
|
1 | ||
Team Skill (Medic Innate) | Creates a Vitality Radius of 8 metres around The Medic Grants the following effects to all Survivors inside the Vitality Radius:
While healing a Survivor, their Aura Passively charges the Heal Bonus ability over 120 seconds.
|
2 | ||
Unlockable Skill (Medic Unlock) | After being sent to a Cage of Corruption![]() ![]() ![]() While in the Injured State
|
3 | ||
Reveal Skill (Scout Aura) |
|
1 | ||
Team Skill (Scout Innate) | Creates a Sneak Radius of 8 metres around The Scout Grants the following effects to all Survivors inside the Sneak Radius:
Whenever The Scout has Line of Sight to either Killer within 64 metres, the Aura Passively charges the Restore Pallet Bonus ability over 60 seconds.
|
2 | ||
Unlockable Skill (Double-Dipping) | After being sent to a Cage of Corruption![]() ![]() ![]()
|
3 |
Killer Skills
Class Skills
Class | Icon | Name | Description | Slot |
---|---|---|---|---|
Team Skill (Bloody Rampage) | Whenever you perform the Break action while this Skill is active, the following effects apply:
This Skill has a cool-down of 30 seconds after use. |
2 | ||
Reveal Skill (Relentless Pursuit) | Whenever you perform the Damage Generator action, you benefit from the following effect:
This Skill only affects The Brute. |
3 | ||
Team Skill (Deadly Mark) | Grants a +3 % Haste Status Effect while chasing an injured Survivor and this Skill is active.
Causes a Survivor hit within 32 metres of your location by the Killer to receive the Enforcer's Mark:
|
2 | ||
Reveal Skill (Remote Revelation) | Whenever you perform the Damage Generator action, you benefit from the following effect:
This Skill only affects The Enforcer. |
3 | ||
Team Skill (Separation Anxiety) | Grants a +5 % Haste Status Effect while you remain unseen.
Whenever you put a Survivor into the Injured State by any means while also farther than 16 metres from the other Killer, the following effect applies:
|
2 | ||
Reveal Skill (Haunting Presence) | Whenever a Generator![]() ![]() ![]()
This Skill only affects The Fearmonger. |
3 | ||
Team Skill (Silent Strike) | Grants the Undetectable Status Effect while within 32 metres of the other Killer until transferring it.
Whenever you damage a Survivor by any means, the following effect applies:
|
2 | ||
Reveal Skill (Detect Prey) | Whenever the other Killer starts a Chase with a Survivor, you benefit from the following effect:
This Skill only affects The Shadow. |
3 |
Innate Skills
Icon | Name | Description | Slot | Character |
---|---|---|---|---|
Innate Skill (Blight Passive) |
|
1 | Blight | |
Innate Skill (Nurse Passive) |
|
1 | Nurse | |
Innate Skill (Nemesis Passive) |
|
1 | Nemesis | |
Innate Skill (Oni Passive) |
|
1 | Oni | |
Innate Skill (Spirit Passive) |
|
1 | Spirit | |
Innate Skill (Trapper Passive) | Start the Trial with 4 Bear Traps![]() ![]() ![]()
|
1 | Trapper | |
Innate Skill (Mastermind Passive) | Start the Trial with 3 Power Tokens.
|
1 | Mastermind | |
Innate Skill (Huntress Passive) | Start the Trial with and carry up to 10 Hunting Hatchets![]() ![]() ![]() ![]() ![]() ![]()
|
1 | Huntress | |
Innate Skill (Deathslinger Passive) |
|
1 | Deathslinger | |
Innate Skill (Legion Passive) |
|
1 | Legion | |
Innate Skill (Ghost Face Passive) |
|
1 | Ghost Face | |
Innate Skill (Hillbilly Passive) |
|
1 | Hillbilly | |
Innate Skill (Wraith Passive) |
|
1 | Wraith |
Change Log
2v8 (V2)
- Reduced the number of Skills associated with a Class from 4 to 3.
- Added four new Killer Classes:
- Brute
- Enforcer
- Fearmonger
- Shadow
- Killer Skills are now also linked to a Class, rather than their Power.
- The only exception is the Innate Skill.
- Added the previously Shared Killer Skills to their base-kit and updated various values and effects.
- Renamed the Aura Skill to Reveal Skill.
- Adjusted the Unlockable Skill to be unique for each Survivor Class.
2v8 - Resident Evil (V3)
- Added three new Innate Skills:
- Legion Innate Skill
- Mastermind Innate Skill
- Nemesis Innate Skill
2v8 (V4)
- Added two new Innate Skills:
- Ghost Face Innate Skill
- Oni Innate Skill
Trivia
- As of the second iteration of 2v8, which reworked the implementation of Skills and Classes, several of the former have a unique name, akin to the Perks
whose role they usurp in the Game Mode.
- However, these names cannot be seen in-game and are only known due to the filenames of their icons.
The Wiki displays them in the Tool-tip and in the Trivia section on the various Class pages.
- However, these names cannot be seen in-game and are only known due to the filenames of their icons.