CHAPTER 29: Alien

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Logo alien.png
Alien
Alien main header.gif
Release Date 29 August 2023 (Tuesday)
Category Chapter DLC
Cost $11.99
1,000 Auric CellsIconCurrency auricCells.pngIconCurrency auricCells.pngIconCurrency auricCells.png
Killer Theme
Survivor Theme
Store Page

CHAPTER 29: Alien is the twenty-ninth Chapter DLC for Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png, released on 29 August 2023.

This DLC features the following content:

  • 1 Killer:
  • 1 Survivor:
  • 1 exclusive Charm:
    • Tracking Device - Ultra Rare Universal Charm
  • 1 bundled Outfit:
    • Back in Action - Very Rare Ellen Ripley Outfit


Description

The suffocating silence of outer space pushes resolve beyond its limits. Dead by Daylight’s Alien Chapter brings two iconic characters into The Fog: new Killer The Xenomorph and new Survivor Ellen Ripley.

A new Map, Nostromo Wreckage, is available for all players. This Chapter Pack unlocks the Motion Tracker Charm, as well as the Very Rare Back in Action Outfit for Ellen Ripley.


Killer: The Xenomorph

Main Article: The Xenomorph

The Xenomorph's Info

K33 charSelect portrait.png

The Killer is The Xenomorph. A perfect organism, born of violence, designed to kill, The Xenomorph is a relentless and cunning specimen. It stalks prey through subterranean tunnels, emerging without hesitation, striking with its razor-sharp tail, and eliminating prey one by one.

The Xenomorph's Power

IconPowers hiddenPursuit.png
IconPowers hiddenPursuit crawlerMode.png

"Supposedly responding to a distress signal, the Nostromo's crew landed on LV-426.
What they found there became one of humanity's greatest horrors."


SPECIAL ABILITY: HIDDEN PURSUIT
The Xenomorph has a set of intertwining Tunnels available to it beneath the environment that it can access from any of the 7 Control Stations spawning in the environment.

SPECIAL OBJECT: CONTROL STATIONS
The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Control Stations are revealed to The Xenomorph in white at all times and within 12 metres to nearby Survivors.

SPECIAL INTERACTION: HIGHLIGHTING CONTROL STATIONS
Press the Secondary Power button while aiming at any Control Station to highlight it in yellow:

  • This reveals the shortest path to that Control Station when navigating through the Tunnels.

When near an Exit GateIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png, the nearest Control Station is automatically highlighted.

SPECIAL LOCOMOTION: TUNNELS
Press the Interaction button at a Control Station to enter the Tunnels:

  • Grants the UndetectableIconStatusEffects undetectable.png Status Effect.
  • Increases its Movement speed to 18 m/s.
  • Increases the Charge speed of Crawler Mode to 8 c/s.

Press it again while underneath the same or another Control Station to exit the Tunnels, which triggers the following effects within 16 metres of the Control Station:

  • Triggers Killer Instinct for 3 seconds.
  • Deactivates any deployed Turrets for 2.5 seconds.


SPECIAL ABILITY: TRACKING FOOTSTEPS
While inside the Tunnels, The Xenomorph can detect the movement of Survivors walking or running above it within 16 metres of its location, indicated by reddish footsteps spawning on the ceiling.
Survivors can avoid being detected by crouching or standing still.

SPECIAL STATE: CRAWLER MODE
The Xenomorph passively charges Crawler Mode at a rate of 1 c/s when outside of the Tunnels.
Once the Power Gauge is full at 35 Charges, it automatically enters it:

  • Causes The Xenomorph to walk on all fours.
  • Reduces its Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png to 24 metres.
  • Grants the ability to perform a Tail Strike Attack.

There are only two ways for The Xenomorph to exit this mode:

  • It picks up and carries a downed Survivor.
  • It receives too much fire damage from Remote Flame Turrets.


SPECIAL ATTACK: TAIL STRIKE
While in Crawler Mode, press the Power button to perform a Tail Strike, which has an increased reach of 4.8 metres.

SPECIAL ITEM: REMOTE FLAME TURRETIconItems remoteFlameTurret.png
Survivors can interact with a Control Station to retrieve up to 4 Remote Flame TurretsIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.png in total and deploy them in the environment to counteract The Xenomorph
Turrets can also be undeployed, carried to a new location, and be redeployed.

While carrying a Turret, Survivors experience the following effects:

  • Causes them to suffer from a -35 % HinderedIconStatusEffects hindered.png Status Effect and the ExhaustedIconStatusEffects exhausted.png and IncapacitatedIconStatusEffects incapacitated.png Status Effects.
  • Grants immunity from being detected by The Xenomorph when it is inside the Tunnels.
  • Reveals their Aura and that of the Turret to other Survivors.

Whenever The Xenomorph comes within 10 metres of a Turret while in Crawler Mode and has Line of Sight with it, the Turret attacks, staggering The Xenomorph and inflicting fire damage, indicated by the Power gauge filling in red.
Once the Power gauge is full at 125 Charges, The Xenomorph is stunned and knocked out of Crawler Mode.

The Xenomorph can destroy deployed Turrets by attacking them, causing them to return to Control Stations after 60 seconds.

Control Stations have a cool-down of 30 seconds, before another Turret can be retrieved from the same one.

"Its structural perfection is matched only by its hostility." — Ash, Science Officer

The Xenomorph's Perks

IconPerks alienInstinct.png
Alien Instinct "You are so stealthy, sometimes it seems like you appear out of nowhere."

Whenever you hook a Survivor, Alien Instinct activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the farthest Survivor from your current location who is in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png is revealed to you for 8 seconds.
  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.
"Yellow light's for my eyes only." — Dallas
IconPerks rapidBrutality.png
Rapid Brutality You move with a speed and fury that makes blood run cold.
  • You can no longer gain the BloodlustIconHelp bloodlust.pngIconHelp bloodlust.pngIconHelp bloodlust.png Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas

IconPerks ultimateWeapon.png
Ultimate Weapon When they spot you, they know the end is near.

Opening a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png causes all Survivors within 32 metres to suffer from the following effects:

  • Causes them to scream and reveal their location to you.
  • Inflicts the BlindnessIconStatusEffects vision.png Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 80/70/60 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash


Survivor: Ellen Ripley

Main Article: Ellen Ripley

Ripley's Info

S39 charSelect portrait.png

Capable, pragmatic, and adept with advanced tech, Ellen Ripley's experience on the Nostromo has proven uniquely effective in The Fog. No matter the odds, her survival instincts remain unparalleled, the result of a fateful encounter she won't soon forget...

Ellen Ripley comes with 3 new Perks.

Ripley's Perks

IconPerks chemicalTrap.png
Chemical Trap "In the Fog, an officer must adapt to the materials at hand."

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 20 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds.
  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound:
    • Causes the Killer to suffer from a -50 % HinderedIconStatusEffects hindered.png Status Effect for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Trapped Pallets are revealed to all Survivors in yellow.

"How do we kill it, Ash?" — Ellen Ripley

IconPerks light-Footed.png
Light-Footed
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
"Crossing paths with deadly Killers has taught you the value of discretion."

Whenever you are healthy, Light-Footed activates:

  • Suppresses the sound of your footsteps while running.
Light-Footed has a cool-down of 14/12/10 seconds after performing a Rush Vault action.

"Come on, cat." — Ellen Ripley

IconPerks luckyStar.png
Lucky Star "You know how to stay calm in the face of incomprehensible danger."

While hiding inside a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, you benefit from the following effect:

  • Suppresses your Grunts of Pain.
After exiting the Locker you benefit from the following effects for 30 seconds:
  • Suppresses your Grunts of Pain and the creation of Pools of BloodIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png.
  • The Auras of the other Survivors are revealed to you.
  • The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

Ripley's Bundled Outfit

  • Back in Action - After nearly 60 years in stasis, she awoke to a new nightmare.
Expand to view content
Icon Name Body Rarity Description DLC
S39 Head006.png Chopped Locks CategoryIcon head.png Very Rare A shorter, more utilitarian style. CHAPTER 29: Alien
or In-Game StoreIconHelp store.pngIconHelp store.pngIconHelp store.png
S39 Torso006.png Out of Uniform CategoryIcon torso.png Very Rare In a crisis, range of movement is more important than dress code. CHAPTER 29: Alien
or In-Game StoreIconHelp store.pngIconHelp store.pngIconHelp store.png
S39 Legs006.png Weyland-Yutani Stompers CategoryIcon legs.png Very Rare They pair well with an exoskeleton. CHAPTER 29: Alien
or In-Game StoreIconHelp store.pngIconHelp store.pngIconHelp store.png


DLC Charm

Icon Name Rarity Description Collection Usability
WO 001.png Tracking Device Ultra Rare Always be aware of your surroundings. Aliens Collection Universal Charm


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