CHAPTER 1: The Last Breath Chapter

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Logo theLastBreathChapter.png
The Last Breath Chapter
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Release Date 18 August 2016 (Thursday)
Category Chapter DLC
Cost Free
Theme Music
Store Page

CHAPTER 1: The Last Breath Chapter was the first Chapter DLC for Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png, released on 18 August 2016 alongside Patch 1.1.0.

Due to always having been a Free DLC, CHAPTER 1 is treated as Base Game Content these days and no longer requires a separate download and install.

When it was separate still, it featured the following content:

Additionally, Patch 1.1.0 added a new Chapter-themed Realm and Map to the Base Game: Crotus Prenn Asylum and Disturbed Ward


Description

Stay sane...

The Last Breath is the first Chapter for Dead by Daylight. It provides a glimpse of the effect of insanity in its purest and most violent form, as players gets to visit the Crotus Prenn Asylum. You'll also meet a new Killer, the Nurse, and the Survivor Nea Karlsson.

Wretched minds, screaming in the dark can still be heard late at night. A Nurse with an equally distorted mind as those she treated. A Survivor with catlike movements. And an asylum that nobody left sane...or alive.


Killer: The Nurse

Main article: Sally Smithson


The Nurse's Info

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Say Hi to Sally

To work close to pure insanity is something that consumes the mind – warping it into something odd and feral. Sally Smithson's futile attempts to remain civilised failed, pushing her over the edge, making her “treat” several patients in a much more fatal manner.

The Nurse's Power

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"A powerful and violent last breath snatched from Crotus Prenn Asylum Warden Patrick Spencer.
Channelling its energy allows The Nurse to pierce and jump through the Spirit World in a blink multiple times in a row.
Doing so leaves her in a state of fatigue."


SPECIAL ABILITY: SPENCER'S LAST BREATH
The Nurse starts the Trial with 2 Tokens.
Press and hold the Power button to charge a Blink.
Release the Power button to initiate a Blink.

Using Spencer's Last Breath consumes -1 Token per Blink / Chain Blink.

SPECIAL LOCOMOTION: BLINK
A Blink allows The Nurse to pierce the Realm of the Entity and teleport through obstacles and walls in a straight line:

  • Grants the ability to teleport for up to 20 metres.
    • The Nurse can adjust the Teleportation distance by aiming at any point closer to her.
    • The Nurse can teleport to other floors by aiming at the ceiling or floor of a room that has another one above or below it.


SPECIAL LOCOMOTION: CHAIN BLINK
After the first Blink, if there is at least 1 Token available, the Chain Blink Window automatically opens for 1.5 seconds, during which The Nurse can initate a Chain Blink:

  • Grants the ability to teleport for up to 12 metres.
    • The Nurse can adjust the Teleportation distance by aiming at any point closer to her.
    • The Nurse can teleport to other floors by aiming at the ceiling or floor of a room that has another one above or below it.


SPECIAL STATE: FATIGUE
After either the Chain Blink Window closes or the final Chain Blink elapses, The Nurse enters a state of Fatigue for 2 to 3 seconds, depending on how many Blinks she chained.

The Nurse's Perks

Tracking, Finding and Dismembering

The Nurse is a horrid creature with a power called Blink, making her able to teleport between two locations. The Nurse can only teleport in a straight line, but teleporting can be linked – making her move across a larger area. The Nurse also comes with 3 new Perks, emphasising on tracking and finding Survivors.

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A Nurse's Calling Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of injured Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

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Stridor You are acutely sensitive to the breathing of your prey.
  • Increases the volume of Grunts of Pain of injured Survivors by 30/40/50 %.
  • Increases the volume of regular breathing of Survivors by 15/20/25 %.

"If you do not stop and catch your breath... she will."

IconPerks thanatophobia.png
Thanatophobia "Their courage fades in the face of their undeniable mortality."

Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates.
While active, all Survivors suffer from the following primary effect:

  • Incurs a stack-able 1/1.5/2 % Action-Speed penalty per injured, dying, or hooked Survivor for Cleansing, Repairing, and Sabotaging, up to a maximum of 4/6/8 %.
If all four Survivors are either injured, dying, or hooked, they suffer from the following secondary effect:
  • Increases the penalty by an additional +12 % to a total of 16/18/20 %.
"She plays with us and revels in our pain."


Survivor: Nea Karlsson

Main article: Nea Karlsson

Nea's Info

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Nea from Sweden

Nea had a good upbringing, in a small, rural town in Sweden. She never thought she'd be one of those with baggy pants who's tagging government building in the night. But being uprooted does something to a human, and her parents weren't that understanding to how Nea's life changed. So Nea fled the “normal” life her parents wanted her to live, and took refuge to the streets.

Nea's Perks

Staying Under the Radar

Nea is agile and quick. Years on skateboards and duping cops have made her beyond street-smart, and as she's often spending days away from her comfortable and safe home, she's clever than most. Nea Karlsson comes with 3 new Perks, emphasising on evasion and speed.

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Balanced Landing "Your agility and cat-like relexes are incomparable."

While falling from height, you benefit from the following effects:

  • Suppresses all noises related to falling and landing.
  • Reduces the duration of the Stagger upon landing by -75 %.
  • Grants a +50 % HasteIconStatusEffects haste.png Status Effect for 3 seconds.
Balanced Landing cannot be used while Exhausted.
Balanced Landing causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds after use.

"I have jumped from higher places." — Nea Karlsson

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Streetwise "Long nights out taught you to do a lot with what you have got."

Any ItemsIconHelp items.pngIconHelp items.pngIconHelp items.png with Charges you retrieve from ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png benefit from the following primary effect:

  • Increases their Charges permanently by 60/70/80 %.
Whenever your currently equipped Item is depleted for the first time, Streetwise triggers its secondary effect:
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 8 seconds.
"You are doing it wrong! Let me show you how it is done." — Nea Karlsson
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Urban Evasion "Years of evading the cops taught you a thing or two about stealth."

You benefit from the following permanent effect:

  • Increases your Movement speed while crouched by 90/95/100 %.
"The paint is still fresh but I am long gone." — Nea Karlsson


Trivia

  • The Last Breath Chapter introduced the concept of new DLCs adding a new "Chapter" to the story of Dead by Daylight.


Gallery


Trailers