Attacks

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Attacks are a core KillerIconHelpLoading killer.pngIconHelpLoading killer.pngIconHelpLoading killer.png Game Mechanic in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.


Overview

Attacks are the main way for the Killer to inflict damage onto the Survivors.

Attack Types

Dead by Daylight distinguishes between 2 types of Attacks:

  • Basic Attack
  • Special Attack

While the latter is only available when a Killer's Power can damage Survivors, the former is available to all Killers.

Attack Attributes

Any Attack can have one of 3 attributes after it is initiated.
The attribute depends on whether the Attack connects with a Survivor, an environmental object or prop, or nothing at all (i.e. whiffing), and determines which Attack cool-down is applied after the Attack ends:

  • Successful Hit
    • The Attack connected with the hitbox of a Survivor.
  • Obstructed Hit
    • The Attack connected with the collision box of an environmental object or a prop.
  • Missed Hit
    • The Attack failed to connect with either of the above.


Basic Attacks

Basic Attacks are the standard melee Attack every Killer has at their disposal.

Some Players refer to this as the "M1 Attack" and to Killers who lack a Special Attack as "M1 Killers", as this Attack is initiated by pressing 'M1' (left click) on a mouse.

Basic Attacks come in 2 variations: Quick Attacks and Lunge Attacks.

Quick Attack

The Quick Attack is a short-ranged, but swift Basic Attack.

It is initiated by merely tapping the Attack button and causes the Killer to swiftly swing their Weapon in front of them.

Unlike the Lunge Attack, it does not boost the Killer's Movement speed and has a shorter attack window, which is also the cause of its short range.
Quick Attack generally only hit Survivors that are in very close proximity to the Killer, but do so relatively reliably.

Lunge Attack

The Lunge Attack is a medium-ranged, but slower Basic Attack.

It is initiated by pressing and holding the Attack button and causes the Killer to lunge forward, increasing their range considerably.

The Lunge Attack temporarily boosts the Killer's Movement speed and has a longer attack window, which allows for its longer range.
Killers retain full manoeuvrability during a Lunge Attack, allowing them to lunge around corners and obstacles.

Attack Mechanic

While lunging, a Killer's current Movement speed is temporarily boosted by a multiplier, causing them to swiftly dash forwards.
Combined with a longer attack window, this is what provides the increased range of the attack, compared to a Quick Attack.

The multiplier depends on a Killer's default Movement speed:

  • 4.6 m/s: x1.5
  • 4.4 m/s: x1.568
  • 3.85 m/s: x1.79 (only applies to The Nurse)

Generally, the aim is to boost a Killer's Movement speed to ~6.9 m/s during a Lunge Attack, regardless of their default speed.
Before Patch 2.2.0 standardised this behaviour, all Killers had the same multiplier (except for The Nurse, which always had special code governing her Attacks, due to her unique default speed), causing slower Killers to have a shorter range with their Lunge Attack.

This multiplier stacks with any other Movement-Speed-affecting effects currently affecting the Killer.
If the Killer benefits from other sources of increased Movement speed, their Lunge Attack will have even more range.
The opposite is also true, if the Killer suffers from any sources of reduced Movement speed.

Momentum

Due to how the Lunge Attack works from a technical point-of-view, it is absolutely imperative to build up a minimum of momentum before initiating a Lunge Attack to maximise the available range.

As Killers do not accelerate to their top speed instantly, initiating a Lunge Attack early after starting to move will cause it to have less range.

This is a problem almost exclusive to the NurseIconHelpLoading nurse.pngIconHelpLoading nurse.pngIconHelpLoading nurse.png and The HagIconHelpLoading hag.pngIconHelpLoading hag.pngIconHelpLoading hag.png, as both Killers have zero momentum right after using their Power to teleport.
It is therefore advised to momentarily wait before initiating the Lunge Attack after using the Power of those Killers, allowing them to build up some momentum and reaching top speed first, ensuring that the Lunge Attack will have its full range available.


Special Attacks

Special Attacks are only available on some Killers as an alternative Attack, which uses their Power.

Some Players refer to this as the "M2 Attack", as this Attack is usually initiated by pressing 'M2' (right click) on a mouse.

Unless an Unlockable specifically mentions it does so, Special Attacks generally do not activate any effects related to landing successful hits, and also neither gain nor lose Tokens with Unlockables that use that mechanic.

An example using The HillbillyIconHelpLoading hillbilly.pngIconHelpLoading hillbilly.pngIconHelpLoading hillbilly.png with Save the Best for LastIconPerks saveTheBestForLast.pngIconPerks saveTheBestForLast.pngIconPerks saveTheBestForLast.png:

  • Hitting regular Survivors with his Hammer (Basic Attack) will grant Tokens for the Perk and reduce the Cool-down duration and hitting the Obsession will do the opposite.
  • Hitting regular Survivors with his Chainsaw (Special Attack) will not grant any Tokens for the Perk.
    • Special Attacks would also not benefit from Save the Best for Last's Cool-down reduction.

Killers with Special Attacks

Killers with other Attacks

While these Attacks are neither Basic nor Special Attacks, they are coded to behave like the latter.

  • The TrapperIconHelpLoading trapper.pngIconHelpLoading trapper.pngIconHelpLoading trapper.png: catching Survivors in Bear Traps
  • The DoctorIconHelpLoading doctor.pngIconHelpLoading doctor.pngIconHelpLoading doctor.png: hitting Survivors with his Shock Attacks
  • The ClownIconHelpLoading clown.pngIconHelpLoading clown.pngIconHelpLoading clown.png: hitting Survivors directly with his Bottle
  • The TricksterIconHelpLoading trickster.pngIconHelpLoading trickster.pngIconHelpLoading trickster.png: hitting Survivors with his Knives
  • The CenobiteIconHelpLoading cenobite.pngIconHelpLoading cenobite.pngIconHelpLoading cenobite.png: catching Survivors with uncontrolled Chains


Attack Cool-downs

These numbers are the default Cool-down durations for Killer attacks.
While they are mostly standardised, they can potentially vary across Killers for Special Attacks.
Please refer to the Power Trivia section of a Killer's individual page for more details.
  • Successful Attacks: 2.7 seconds
  • Missed Attacks: 1.5 seconds
  • Obstructed Attacks: 1.5 seconds
    • This refers to the Killer hitting an obstacle with their attack rather than just missing it.
    • Obstructed Attacks do not count as Missed Attacks towards Tome Challenges tracking them.


Dodging Attacks

If a Survivor is within 5 metres of either the Killer or their projectile (if applicable), but are not hit, the Game regards that attack as having been dodged.
This is mostly important for Score Events, Tome Challenges and the Achievement Whiffing to Success.


Unique Attacks

  • The ShapeIconHelpLoading shape.pngIconHelpLoading shape.pngIconHelpLoading shape.png in Evil Within I has a reduced Lunge duration, decreasing his range.
  • The Shape in Evil Within III is granted an extended Lunge duration, increasing his range.
  • The Ambush Attack of The PigIconHelpLoading pig.pngIconHelpLoading pig.pngIconHelpLoading pig.png is technically an extensively prolonged Lunge animation, allowing her to cover a vast distance with her Dash.
  • Prior to Patch 1.9.0, The NurseIconHelpLoading nurse.pngIconHelpLoading nurse.pngIconHelpLoading nurse.png had a special post-blink Lunge with aim-assist, which used to be the longest Lunge range in the Game.
    • She now has the default Killer Lunge, that is not tied to her Movement speed anymore.
      • Her default Lunge Attack reaches 6 metres.
      • Her post-blink Lunge Attack reaches ~5.667 metres.
      • Her post-blink Quick Attack reaches ~3.333 metres.


Change Log

Patch 1.9.0

  • Quality of Life: removed the aim-assist feature on The Nurse's post-blink attacks, giving her full rotational control instead of only being able to lunge in straight lines.

Patch 2.2.0

  • Quality of Life: standardised all Killer Lunge Attacks to work the same as that of The Trapper (i.e. the default Killer).

Patch 6.1.0

  • Buff: reduced the Cool-down time of successful Basic Attacks from 3 seconds to 2.7 seconds.
    • Special Attack Cool-downs can vary, but were usually reduced to match this number as well over subsequent Patches.


Trivia

  • From a mechanical point-of-view, the Lunge Mechanic works very similar to the original version of the Survivor Perk Dead HardIconPerks deadHard.pngIconPerks deadHard.pngIconPerks deadHard.png, which allowed Survivors to perform a dash.
  • Killers retain full rotational control during their Attacks and are not forced to perform them in a straight line.


Gallery