|
A Nurse's Calling
|
Unlocks potential in your Aura-reading ability.
- The Auras
  of Survivors who are healing or being healed are revealed to you within 20/24/28 metres.
"Still attached to the fragments of her past life, she is drawn to those in need of help."
|
|
Aftercare
|
Unlocks potential in your Aura-reading ability.
The Auras  of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:
- You have unhooked them.
- They have unhooked you.
- You have completed a Healing action on them.
- They have completed a Healing action on you.
Those Survivors also have your Aura revealed to them.
Aftercare resets its effect once you are hooked.
"A Mercy that Rips the Storm. Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16
|
|
Alert
|
"Your acute senses are on high alert."
Whenever the Killer performs the Break or Damage Action, Alert triggers:
- Their Aura
  is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng Min
|
|
Alien Instinct
|
"You are so stealthy, sometimes it seems like you appear out of nowhere."
Whenever you hook a Survivor, Alien Instinct activates:
- The Aura
  of the farthest Survivor from your current location who is in the Injured State  is revealed to you for 8 seconds.
- Causes that Survivor to suffer from the Oblivious
Status Effect for 40/50/60 seconds.
"Yellow light's for my eyes only." — Dallas
|
|
Awakened Awareness
|
"Your genes have been altered to heighten your senses in intense situations."
While carrying a Survivor, you benefit from the following effect:
- The Auras
  of other Survivors within 16/18/20 metres of your location are revealed to you.
|
|
Babysitter
|
"While you have a reputation for being self-centred, you risk it all to help those in need."
Whenever you unhook a Survivor, you benefit from the following effect:
- The Aura
  of the Killer is revealed to you for 8 seconds.
The unhooked Survivor benefits from the following effects instead for 20/25/30 seconds:
"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington
|
|
Barbecue & Chilli
|
A deep bond with The Entity  unlocks potential in one's Aura-reading ability.
- After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura
  revealed to you for 5 seconds.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer
|
|
Better Together
|
You seek justice and uncover the truth no matter what obstacle stands in your way.
- While repairing a Generator
  , its Aura  is highlighted in yellow to all other Survivors within 32 metres.
- Whenever the Killer downs a Survivor while you are repairing a Generator, the Auras of all other Survivors are revealed to you for 8/9/10 seconds.
"Let's burn that lab to the ground." — Nancy Wheeler
|
|
Bitter Murmur
|
Unlocks potential in your Aura-reading ability:
Whenever a Generator  is completed, Bitter Murmur triggers its primary effect:
- The Auras
  of any Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
Once the last Generator is completed, Bitter Murmur triggers its secondary effect:
- The Auras of all Survivors are revealed to you for 5/7/10 seconds.
|
|
Blast Mine
|
"When direct combat is not an option, you still find ways to strike back."
After repairing Generators  for a total of 40 %, Blast Mine activates:
- Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
- When the Killer damages the Trapped Generator, its Trap explodes half-way through:
- Stuns the Killer for 4 seconds.
- Blinds all Players within 12.5 metres of the Trapped Generator.
Blast Mine deactivates after triggering successfully or once the timer runs out.
The Auras  of Trapped Generators are revealed to all Survivors in yellow.
"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine
|
|
Blood Pact
|
It is as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance.
When either you or the Obsession  become injured by any means, Blood Pact activates:
- Your Auras
  are constantly revealed to one another.
- Completing a Healing Action on the Obsession or having them complete one on yourself, grants both of you a 5/6/7 % Haste
  Status Effect.
- This effect lasts for as long as you both remain within 16 metres of one another.
Blood Pact is temporarily disabled if you yourself are the Obsession.
Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %. The Killer can only be obsessed with one Survivor at a time.
|
|
Blood Warden
|
As soon as at least one Exit Gate  is opened, Blood Warden activates:
- The Auras
  of Survivors  are revealed to you, whenever they are inside the Exit Gate.
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity  to trigger the following effect:
- Blocks all opened Exit Gates for 40/50/60 seconds, preventing any remaining Survivor from leaving the Trial through them.
"This is my world. And you can't ever leave." — Freddy Krueger
|
|
Boil Over
|
You are a battler and do everything to escape a foe's grasp.
While being carried by the Killer, the following effects apply:
- Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
- Suppresses the ability of the Killer to read the Auras
  of all Hooks  within 16 metres.
- Grants +33 % of your current Wiggle progression upon landing, if the Killer drops from height.
"Buck and Wild, Swing to be free, Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"
|
|
Bond
|
Unlocks potential in your Aura-reading ability:
- The Auras
  of all other Survivors are revealed to you within 20/28/36 metres.
"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield
|
|
Boon: Illumination
|
"Your keen insight is something best shared with others."
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem  . Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.
Survivors can only be affected by one instance of Boon: Illumination at a time.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"A shift in reality. Heavy with hidden meanings." — Return
|
|
Boon: Shadow Step
|
A Boon that conceals the truth.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem  . Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius:
- Scratch Marks
  are suppressed.
- Auras
  are hidden from The Killer.
- Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
"Stick to the shadows and cover your tracks." — Mikaela Reid
|
|
Breakdown
|
Whenever you are unhooked by another Survivor or unhook yourself, the following effects apply:
- The Aura
  of the Killer is revealed to you for 4/5/6 seconds.
- Causes the Hook
  to break instantly.
Hooks broken by Breakdown take 180 seconds to respawn.
"Charge from the Belly of the Beast. Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16
|
|
Buckle Up
|
Unlocks potential in your Aura-reading ability.
When healing a Survivor in the Dying State  , Buckle Up activates:
- The Aura
  of the Killer is revealed to the both of you.
- Completing a Healing Action on the dying Survivor suppresses their Scratch Marks
  and grants them a +50 % Haste  Status Effect for 3/4/5 seconds.
Buckle Up does not cause the Exhausted  Status Effect.
"Ghost beaters never leave a man behind." — Ash Williams
|
|
Chemical Trap
|
"In the Fog, an officer must adapt to the materials at hand."
After repairing Generators  for a total of 20 %, Chemical Trap activates:
- Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds.
- When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound:
- Causes the Killer to suffer from a -50 % Hindered
Status Effect for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.
The Auras  of Trapped Pallets are revealed to all Survivors in yellow.
"How do we kill it, Ash?" — Ellen Ripley
|
|
Clairvoyance
|
There is an intrinsic energy in you that sees beyond your vision.
After cleansing or blessing a Totem  , Clairvoyance activates:
- While empty-handed, press and hold the Use Item button to unlock your full Aura-reading potential for up to 8/9/10 seconds, allowing you to see the Auras
  of the following environmental objects within 64 metres:
"Does anyone else see that? Just me?" — Mikaela Reid
|
|
Corrective Action
|
"You quickly analyse problems and correct others' work when they make a mistake."
You start the Trial with 1/2/3 Token(s) and succeeding a Great Skill Check grants +1 Token, up to a maximum of 5 Tokens. While any other Survivor performs a skilful interaction that can trigger Skill Checks  , they benefit from the following effects:
- Converts any Failed Skill Check into a Good Skill Check.
- The Aura
  of that Survivor is revealed to you for 6 seconds.
Corrective Action does not apply to special Skill Checks.
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez
|
|
Cruel Limits
|
Your ties to the otherworldly manifest when your prey attempts to get away.
Whenever a Generator  is completed, Cruel Limits activates:
- Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.
- The Auras
  of the blocked Vault locations are highlighted to you in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
|
|
Dark Sense
|
Unlocks potential in your Aura-reading ability:
Whenever a Generator  is completed, Dark Sense activates:
- The Aura
  of the Killer is revealed to you for 5/7/10 seconds once they come within 24 metres of your location.
Dark Sense deactivates after use.
"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes
|
|
Darkness Revealed
|
In your presence, places once thought to be safe are perhaps the most dangerous.
Searching a Locker  has the following effect:
- The Auras
  of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.
Darkness Revealed has a cool-down of 30 seconds.
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper
|
|
Dead Man's Switch
|
After hooking a Survivor, Dead Man's Switch activates:
- Blocks the first Generator
  any Survivor stops repairing for 40/45/50 seconds.
- The Blocked Generator is highlighted to you in white.
Dead Man's Switch cannot activate if its effect is still active from a previous activation.
"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn
|
|
Deerstalker
|
Unlocks potential in your Aura-reading ability:
- The Auras
  of all Survivors in the Dying State  are revealed to you within 20/28/36 metres.
|
|
Déjà Vu
|
Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. Unlocks potential in your Aura-reading ability:
- The Auras
  of whichever 3 Generators  are currently in closest proximity to one another are revealed to you.
- Increases your Repair speed on those Generators by 4/5/6 %.
Held Map  automatically track Auras revealed by Déjà Vu.
|
|
Detective's Hunch
|
Unlocks potential in your Aura-reading ability: Each time a Generator is completed, Detective's Hunch triggers its effect:
- The Auras
  of the following objects within 32/48/64 metres of your location are revealed to you for 10 seconds:
When carrying a Map  , any objects revealed by Detective's Hunch are automatically added to it.
"Are you able to tell us where you were last night?" — Detective David Tapp
|
|
Discordance
|
Any Generator  within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura  .
- When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
- After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
"Smartasses get killed. We always see to that." — The Legion
|
|
Distortion
|
Start the Trial with 1 Token.
Whenever the Killer attempts to read your Aura  , Distortion activates and consumes -1 Token, applying the following effects for 8/10/12 seconds:
- Blocks your Aura from being read.
- Suppresses the creation of your Scratch Marks.
For every 15 seconds spent in a Chase, Distortion recharges +1 Token, up to a maximum of 2 Tokens.
Distortion does not activate when you are in the Dying State.
|
|
Dominance
|
The power you wield over the land strikes terror in the hearts of all who cross your path.
The first time each Chest  and each Totem  are interacted with by a Survivor, Dominance triggers its effect:
- Calls upon The Entity
  to block it for 8/12/16 seconds.
- The Aura
  of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
|
|
Empathic Connection
|
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0 "Your presence psychically projects itself to those in danger."
You benefit from the following permanent primary effect:
- Increases your Altruistic Healing speed by 25/30/35 %.
Whenever any other Survivor is injured, Empathic Connection applies its secondary effect:
- Your Aura
  as a potential Healer is revealed to them.
|
|
Empathy
|
Unlocks potential in your Aura-reading ability:
- The Auras
  of injured or dying Survivors are revealed to you within 64/96/128 metres.
|
|
Eruption
|
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
Performing the Damage Generator action on a Generator  applies Eruption:
- All affected Generators are highlighted to you in yellow.
- The next time any Survivor
  enters the Dying State  by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
- Instantly regresses the Generator by -10 % of its maximum possible Progression.
- Causes all Survivors repairing the afflicted Generators to scream and reveal their Aura
  to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.
"It can use weapons?" — Jill Valentine
|
|
Eyes of Belmont
|
"A history of vampire-hunting imbues the bloodline with certain abilities."
Whenever a Generator  is completed, the Aura  of the Killer is revealed to you for 1/2/3 seconds.
- Extends the duration of all instances of the Killer's Aura being revealed to you by +2 seconds.
Eyes of Belmont benefits from its own effect.
"Ha! Your secret has been revealed!" — Trevor
|
|
Fogwise
|
In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.
"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano
|
|
Franklin's Demise
|
Your vicious Basic Attacks make Survivors drop their Items  on impact:
- Causes dropped Items to slowly lose their Charges over 150/120/90 seconds.
- The Auras
  of dropped Items are revealed to you within 32 metres.
- The level of depletion is indicated by the colour of the Aura, ranging from white to red as the timer elapses.
"Sally, I hear something. Stop! Stop!" — Franklin Hardesty
|
|
Friends 'til the End
|
"You will kill anyone who gets between you and your target."
When you hook any Survivors that is not the Obsession  , the following effects apply to the Obsession:
- Their Aura
  is revealed for 6/8/10 seconds.
- They suffer from the Exposed
  Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
- Causes the Survivor to scream and reveal their location to the Killer.
- They become the new Obsession.
You can only be obsessed with one Survivor at a time.
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky
|
|
Gearhead
|
You have got an ear for well-oiled gears.
After a Survivor loses a Health State  , Gearhead activates for 30 seconds:
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden
|
|
Grim Embrace
|
Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook  :
- 1-3 Tokens: Blocks all Generators
  for 6/8/10 seconds.
- 4 Tokens: Blocks all Generators for 40 seconds and the Aura
  of the Obsession  is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
|
|
Hardened
|
Live long enough, and survival will run in your blood.
After unlocking a Chest  and either blessing or cleansing a Totem  , Hardened activates:
- Suppresses the urge to scream from any cause and instead causes the Aura
  of the Killer to be revealed to you for 3/4/5 seconds.
"Got to keep quiet. That thing is still out there." — Lara Croft
|
|
Hex: Face the Darkness
|
You make an example of one of your victims, forcing their allies to become awed by your power.
Whenever you injure a Survivor by any means, if there is still a Dull Totem  remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:
- Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror Radius
  , revealing their Auras  for 2 seconds each time.
Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State  or is fully healed, which extinguishes the Totem.
Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem  .
"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács
|
|
Hex: Fortune's Fool
|
"A Hex that toys with a victim's suffering."
Each time you hook a Survivor for the first time, if there is at least one Dull Totem  in the environment, Hex: Fortune's Fool activates and lights a Hex Totem:
- Causes that Survivor to suffer permanently from the Oblivious
Status Effect.
- Blocks their Hex Totem from being cleansed by any other Survivor for 90 seconds.
- The Aura
  of their Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
All effects of the Hex Perk persist until its Hex Totem  is cleansed or blessed.
|
|
Hex: Pentimento
|
"You reveal the true power of the Totems, hidden within their remains."
Unlocks potential in your Aura-reading ability:
- The Auras
  of cleansed Totems are revealed to you in white.
Press the Interaction button over the remains of a cleansed Totem  to resurrect it as a Rekindled Totem. For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
- 1 Token: Reduces the Action speeds for Healing and Repairing by -20 %.
- 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3 % per Token, up to a maximum of 24/28/32 %.
- Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 metres.
Once Hex: Pentimento has reached its limit of 5 Tokens, it calls upon The Entity for the following effect:
- Blocks all Rekindled Totems for the remainder of the Trial.
Totems may only be rekindled once per Trial, with The Entity consuming the remains of Rekindled Totems once they are cleansed.
All effects of the Hex Perk persist until its Hex Totem  is cleansed or blessed.
"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)
|
|
Hex: Retribution
|
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
|
|
Hex: Undying
|
A Hex which maintains the vile powers that flow throughout the Trial.
The Auras  of Survivors within 2/3/4 metres of any Dull Totem  are revealed to you.
- When another Perk's Hex Totem
  is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.
All effects of the Hex Perk persist until its Hex Totem  is cleansed or blessed.
|
|
Hex: Wretched Fate
|
You see your victim from afar and resolve to prolong their suffering.
After a Generator  is completed, Hex: Wretched Fate activates and lights a random Dull Totem  , cursing the Obsession  :
- Reduces their Repair speed by 27/30/33 %.
- The Aura
  of the Hex Totem is revealed to them within 12 metres.
"So toil, mortal, toil! Your effort will be for naught!" — Dracula
|
|
Human Greed
|
One can always rely on the avarice of the living and use it to one's advantage.
Grants the ability to kick opened Chests  and close them.
- The Auras
  of unopened Chests are revealed to you at all times.
- The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3/4/5 seconds.
Human Greed has a cool-down of 10 seconds on the ability to kick Chests.
"Come running, one and all, and see what fortune awaits you." — Dracula
|
|
I'm All Ears
|
"You sharpen your keen senses in the dark Realm of The Entity  ."
Whenever a Survivor performs a Rushed Vault action within 48 metres of your location, you benefit from the following effect:
- The Aura
  of the Survivor is revealed to you for 8 seconds.
I'm All Ears has a cool-down of 60/45/30 seconds.
"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face
|
|
Inner Focus
|
You have honed your ability to see through the haze of the Ravage.
- Grants the ability to see the Scratch Marks
  of other Survivors.
- Whenever another Survivor loses a Health State
  due to the Killer, the Aura  of the latter is revealed to your for 6/8/10 seconds.
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11
|
|
Invocation: Treacherous Crows
|
"One with arcane knowledge has no reason to fear those watchful birds."
When in the Basement  near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete. During an Invocation, your Aura  is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.
Once the Invocation is completed, the following effects apply:
- Whenever the Killer scares a Crow
  while a Survivor is inside their Terror Radius  , their Aura  is revealed to all Survivors for 1/1.5/2 seconds.
- You automatically enter the Injured State
  from any previous Health State, and suffer from the Broken  Status Effect for the remainder of the Trial.
"Remember your training. They taught you all about the crows." — Taurie Cain
|
|
Invocation: Weaving Spiders
|
"The place where fear festers and terror treads is also where those with the gift can reach across the veil."
When in the Basement  near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete. During an Invocation, your Aura  is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.
Once the Invocation is completed, the following effects apply:
- Permanently reduces the Repair Charges requirement of all Generators
  in the Trial by 8/9/10 Charges.
- You automatically enter the Injured State
  from any previous Health State, and suffer from the Broken  Status Effect for the remainder of the Trial.
Completing this Invocation disables all other instances of Invocation: Weaving Spiders for the remainder of the Trial.
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable
|
|
Kindred
|
Unlocks potential in your Aura-reading ability.
Whenever any Survivor is hooked, Kindred activates and applies the following effects:
- The Aura
  of the Killer is revealed to all Survivors whenever the Killer comes within 8/12/16 metres of the Hook  .
- If you are the Hooked Survivor, the Auras of all Survivors are revealed to each other.
- If you are not the Hooked Survivor, the Auras of all other Survivors are only revealed to you.
"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes
|
|
Left Behind
|
You will get the job done... no matter the cost.
Once you are the Last Survivor Standing, Left Behind activates:
- The Aura
  of the Hatch  is revealed to you within 24/28/32 metres.
"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck
|
|
Lethal Pursuer
|
You have been designed to track down and eliminate targets.
At the start of the Trial, the Auras  of all Survivors  are revealed to you for 7/8/9 seconds.
- Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.
"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
|
|
Lightborn
|
Unlike other beasts of The Fog, you have adapted to light.
"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal
|
|
Lucky Star
|
"You know how to stay calm in the face of incomprehensible danger."
While hiding inside a Locker  , you benefit from the following effect:
- Suppresses your Grunts of Pain.
After exiting the Locker you benefit from the following effects for 30 seconds:
- Suppresses your Grunts of Pain and the creation of Pools of Blood
  .
- The Auras of the other Survivors are revealed to you.
- The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.
"You are my... lucky star..." — Ellen Ripley
|
|
Machine Learning
|
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0 "Free from your shackles, you are born anew and prepared to eliminate your creators."
After performing the Damage Generator action, Machine Learning activates:
- Causes that Generator
  to become a Compromised Generator.
- Damaging another Generator transfers the state to it instead.
- The Aura
  of the Compromised Generator is highlighted to you in yellow until it is completed.
Once the Compromised Generator is completed, you benefit from the following effects for 35/ 40/ 45 seconds:
Machine Learning deactivates after use.
"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13
|
|
Mettle of Man
|
Evil has a way of always finding you.
After triggering a third Protection Hit by any means, Mettle of Man activates:
- While in the Injured State
  , Mettle of Man shields you from the next attack that would put you into the Dying State  .
- After healing back to full health by any means, Mettle of Man reveals your Aura
  to the Killer whenever you are farther than 12/14/16 metres from their location.
Mettle of Man deactivates after entering the Dying State by any means.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %. The Killer can only be obsessed with one Survivor at a time.
"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams
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Nemesis
|
"You seek retribution on those who have wronged you."
Whenever a Survivor other than your Obsession  blinds you by any means or stuns you with a Pallet  or a Locker  , Nemesis triggers its primary effect:
- Causes that Survivor to become your current Obsession.
Whenever your Obsession switches to a different Survivor by any means, Nemesis triggers its secondary effects:
- Causes that Survivor to suffer from the Oblivious
Status Effect for 40/50/60 seconds.
- Their Aura
  is revealed to you for 8 seconds.
You can only be obsessed with one Survivor at a time.
"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9
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No Holds Barred
|
"You induce mental suffering by crushing any hope of escape."
Each time a Generator  is completed, No Holds Barred calls upon The Entity  for the following effects:
- Blocks the Generator with the most Progression for 15/20/25 seconds.
- The Aura
  of the Blocked Generator is highlighted to you in white.
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No One Left Behind
|
"It is inconceivable to leave someone behind."
Once the Exit Gates  are powered, No One Left Behind activates:
- The Auras
  of all other Survivors are revealed to you.
- Increases your Action speeds for Healing and Unhooking by 50/75/100 %.
- Increases the strength and duration of the Haste Status Effect granted to Survivors you unhook by +10 % and +5 seconds respectively:
- Causes them to benefit from a 20 % Haste
Status Effect for 15 seconds.
"Yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes
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Nowhere to Hide
|
The machinations of the weak and craven draw your ire. Your anger forces Survivors to reveal themselves.
Performing the Damage Generator action on a Generator  triggers Nowhere to Hide:
- The Auras
  of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács
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Object of Obsession
|
A supernatural bond links you to the Killer.
Whenever the Killer reads your Aura  , Object of Obsession activates for the same duration as their Aura-reading action:
- The Aura of the Killer is revealed to you.
- Increases your Action speeds for Cleansing, Healing, and Repairing actions by 2/4/6 %.
If you are the Killer's current Obsession  , the following effect triggers automatically every 30 seconds:
- Your Aura is revealed to the Killer for 3 seconds.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %. The Killer can only be obsessed with one Survivor at a time.
"He was watching me!" — Laurie Strode
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Off the Record
|
You have learnt that a quiet approach is sometimes best.
After being unhooked or unhooking yourself, Off the Record activates for 60/70/80 seconds:
- Prevents your Aura
  from being revealed to the Killer  , if they attempt to read it.
- Suppresses Grunts of Pain when injured.
- Grants the Endurance
  Status Effect.
Off the Record deactivates once the Exit Gates  are powered.
"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir
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Open-Handed
|
Strengthens the potential in your and your team's Aura-reading abilities.
- Increases the radius of all Aura-reading abilities emanating from yourself or other Survivors by 8/12/16 metres.
Survivors can only be affected by one instance of Open-Handed at a time.
"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti
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Phantom Fear
|
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0 "You have always had a reputation for startling unsuspecting guests."
Whenever a Survivor within your Terror Radius  looks at you, they suffer from the following effects:
- Causes them to scream and reveal their Aura
  to you for 2 seconds.
Phantom Fear has a cool-down of 80/ 70/ 60 seconds.
"Excellent. Your screams please me." — Springtrap
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Plunderer's Instinct
|
Unlocks potential in your Aura-reading ability:
- The Auras
  of the following objects are revealed to you within 32/48/64 metres:
- Closed Chests
  located in the environment.
- Items
  sitting inside opened Chests.
- Items dropped in the environment.
When unlocking or rummaging through Chests, you benefit from the following effect:
- Increases the chances of finding rarer Items by +50 %.
"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes
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Poised
|
Achieving goals boosts your confidence.
Whenever a Generator  is completed, you benefit from the following effect for 10/12/14 seconds:
First starting to repair a given Generator reveals the Aura of the Killer to you for 6 seconds.
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero
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Predator
|
"Your acute tracking ability allows you to find lost prey more easily."
Whenever you lose a Survivor in a Chase, Predator triggers its effect:
- Their Aura
  is revealed to you for 4 seconds.
Predator has a cool-down of 60/50/40 seconds.
"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook
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Quick Gambit
|
When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
While being chased by the Killer, the following effects apply:
- The Auras
  of other Survivors are revealed to you.
- Increases the Repair speed of other Survivors by 3/4/5 %.
Quick Gambit has a cool-down of 60 seconds upon losing a Health State  .
"We need not resort to violence. And I shall prove it." — Vittorio Toscano
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Rancor
|
Each time a Generator  is completed, the following effects apply:
- Your Aura
  is revealed to the Obsession  for 5/4/3 seconds.
- The location of all Survivors are revealed to you for 3 seconds.
Once the Exit Gates  are powered, the following effects apply for the remainder of the Trial:
- The Obsession suffers from the Exposed
Status Effect.
- Grants the ability to kill the Obsessions by your own hand.
You can only be obsessed with one Survivor at a time.
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Rapid Response
|
"When the moment comes, you give it your all. Your survival depends on it."
After performing a Rushed action to exit a Locker  , Rapid Response triggers its effect:
- The Aura
  of the Killer is revealed to you for 2 seconds.
- Causes you to suffer from the Exhausted
Status Effect for 30/25/20 seconds.
Rapid Response cannot be used while Exhausted.
"All right. You got this. 3... 2... 1... go!" — Orela Rose
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Red Herring
|
"You have noticed that people pay attention to whatever makes the loudest noise."
After repairing a Generator  for at least 1 second, Red Herring triggers its primary effect:
- The Aura
  of that Generator is highlighted to you in yellow.
- The highlight persists until either of the following occurs:
- The Generator is completed.
- You start repairing a different Generator.
- You enter a Locker.
When entering a Locker  , Red Herring triggers its secondary effect:
Red Herring has a cool-down of 25/20/15 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir
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Repressed Alliance
|
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.
After repairing Generators  for a total of 55/50/45 seconds, Repressed Alliance activates:
- Press the Active Ability button to call upon The Entity
  to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
- The Aura
  of the blocked Generator is revealed to all Survivors in white.
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.
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Rookie Spirit
|
You keep a careful eye on objectives when they are slipping away.
While repairing Generators  , succeed 5/4/3 Good or Great Skill Checks  to activate Rookie Spirit for the remainder of the Trial:
- The Auras
  of any regressing Generators are revealed to you until they stop regressing by any means.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
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Saboteur
|
Unlocks potential in your Aura-reading ability:
- While the Killer is carrying another Survivor, the Auras
  of all Hooks  within 56 metres of their original Pick-up location are revealed to you:
- The Auras of normal Hooks are white.
- The Auras of Scourge Hooks are yellow.
Unlocks the ability to sabotage Hooks without Toolboxes  :
- Increases the Sabotage speed without a Toolbox by +30 %.
- This effect has a cool-down of 70/65/60 seconds after use.
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Scene Partner
|
You lock in with your co-star, engaging with and reacting to each other on a higher level.
Whenever you are inside the Terror Radius  , Scene Partner activates:
- Looking at the Killer causes you to scream, which reveals their Aura
  for 4/5/6 seconds.
- There is a chance of 50 % that you will scream again, extending the Aura-reveal duration by another +2 seconds.
Scene Partner has a cool-down of 40 seconds.
"This is not in the script!" — Nicolas Cage
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Scourge Hook: Floods of Rage
|
"You form a psychic connection with The Entity and alter the rules of the Trial."
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras
  of Scourge Hooks are revealed to you in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- The Auras of all other Survivors are revealed for 5/6/7 seconds.
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Scourge Hook: Hangman's Trick
|
Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras
  of Scourge Hooks are revealed to you in white.
- Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a Hook
  .
- While carrying a Survivor, the Auras
  of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.
"No excuses, no equivocations... No crying." — Amanda Young
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Scourge Hook: Jagged Compass
|
"Sometimes the compass points north. Other times it points somewhere else entirely."
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras
  of Scourge Hooks are revealed to you in white.
Whenever a Survivor is unhooked from a normal Hook, the following effect applies:
- The Hook
  is converted into a Scourge Hook.
Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
- The Aura
  of the Generator  with the most progression is highlighted in yellow for 6/8/10 seconds.
"Drop anchor! I will chart us a new course." — Portia Maye
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Scourge Hook: Pain Resonance
|
Overwhelming pain reverberates outwards.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras
  of Scourge Hooks are revealed to you in white.
Start the Trial with 4 Token.
Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:
- Causes the Generator
  with the most progression to explode, damaging it.
- Instantly regresses the damaged Generator by 10/15/20 % of its total Progression.
- Causes the damaged Generator to start regressing afterwards.
- Causes all Survivors repairing the damaged Generator to scream.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora
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Scourge Hook: Weeping Wounds
|
"You are the bringer of sweet pain."
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
- The Auras
  of Scourge Hooks are revealed to you in white.
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
- Causes that Survivor to suffer from the Haemorrhage
and Mangled Status Effects for 90 seconds.
After the first time that Survivor is healed back to full health, they suffer from the following effect until they are injured again by any means:
- Reduces their Action speeds for Healing and Repairing by 10/13/16 %.
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Shattered Hope
|
To capture your prey, you must first extinguish their hope.
- Instead of snuffing Boon Totems
  you destroy them.
- Destroying a Boon Totem this way reveals the Auras
  of all Survivors that were within its range at that moment for 6/7/8 seconds.
"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook
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Sole Survivor
|
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
- Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
- Increases your Repair speed by +75 %.
- Increases your Gate and Hatch Opening speeds by +50 %.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %. The Killer can only be obsessed with one Survivor at a time.
"It was the boogeyman." — Laurie Strode
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Still Sight
|
A clear mind and calm temperament will always find the means of their escape.
After standing still for 6/5/4 seconds, Still Sight activates:
- The Auras
  of the Killer as well as any Chests  and Generators  within 24 metres of your location are revealed to you until you start moving again.
"Breathe in. Breathe out. Now open your eyes." — Baermar
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Strength in Shadows
|
"A chance for renewed power down where danger calls home."
Whenever you are inside the Basement  , Strength in Shadows activates:
- Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-Kit
  at 70 % of the normal Healing speed.
- Upon finishing a heal in the Basement, the Aura
  of the Killer is revealed to you for 6/8/10 seconds.
"I'm getting out of here, if it's the last thing I do." — Sable
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Surveillance
|
Unlocks potential in your Aura-reading ability:
The Auras  of damaged Generators  are highlighted based on their current state:
- White Aura: The Generator is currently regressing.
- Yellow Aura: The Generator stopped regressing due to Survivor-intervention.
- This effect lasts for 8/12/16 seconds, after which the Generator Aura returns to its default colour.
While Survivors are repairing Generators, they suffer from the following effect:
- Increases the audible range of all noises related to the Repair interaction by +8 metres.
"Are you gonna behave?" — Amanda Young
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THWACK!
|
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
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|
Territorial Imperative
|
Unlocks potential in your Aura-reading ability.
Whenever you are farther than 24 metres from the Basement  while a Survivor enters it, Territorial Imperative activates:
- The Aura
  of that Survivor is revealed to you for 4/5/6 seconds.
Territorial Imperative has a cool-down of 45 seconds.
"We're not safe anywhere..."
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Thrilling Tremors
|
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
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Trail of Torment
|
You guide your victims along a path of pain and punishment.
Performing the Damage Generator action on a Generator  activates Trail of Torment:
- Grants the Undetectable
  Status Effect until the Generator stops regressing.
- The Aura
  of the damaged Generator is revealed to all Survivors in yellow.
Trail of Torment has a cool-down of 60/45/30 seconds.
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Troubleshooter
|
"No amount of distraction will shake you from your primary task."
When you are chased by the Killer, Troubleshooter activates:
- The Aura
  of the Generator  with the most progress is revealed to you.
- The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a Pallet
  .
These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.
"Nothing gets done around here if I don't do it." — Gabriel Soma
|
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Visionary
|
"You are remarkably focused on your means of escape."
You benefit from the following permanent effect:
Visionary is temporarily deactivated for 20/18/16 seconds whenever a Generator is completed.
|
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Wake Up!
|
Unlocks potential in your Aura-reading ability:
Once all Generators  are completed, Wake Up! activates:
- The Auras
  of the Exit Gate Switches  are revealed to you permanently while within 128 metres.
- Your Aura is revealed to all other Survivors within 128 metres while you are opening an Exit Gate.
- Increases your Gate-Opening speed by a stack-able 8/10/12.5 % for each Survivor still alive in the Trial, including yourself, up to a maximum of 32/40/50 %.
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith
|
|
Weave Attunement
|
"You are so attuned to magical energies that you can sense even minor ripples around enchantments."
Whenever an Item  is depleted for the first time, it is automatically dropped:
- The Auras
  of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 12 metres of them.
- Affected Survivors see the Aura of that Item as well.
- Causes Survivors picking up a Survivor Item to suffer from the Oblivious
Status Effect for 20/25/30 seconds.
"No number of novelties will protect you from me!" — Vecna
|
|
Wicked
|
"They can try to hurt you. But you're not going down so easily."
After you are unhooked by any means, Wicked triggers its primary effect:
- The Aura
  of the Killer is revealed to you for 16/18/20 seconds.
While hooked inside the Basement  , Wicked potentially triggers its secondary effect:
- First Hook Stage:100 % to succeed an attempted Self-Unhook.
- Second Hook Stage: does not trigger the effect.
- Last Survivor Standing: does not trigger the effect.
"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable
|
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Windows of Opportunity
|
Unlocks potential in your Aura-reading ability.
The Auras  of Breakable Walls  , Pallets  , and Windows  are revealed to you within 24/28/32 metres.
"Rise and shine, work hard, carve out your name, Take aim, pull the trigger, hit the bulls eye for fame, Know the value of faith, an' family, and don't you complain, Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"
|
|
Wiretap
|
You know that the best way to stay one step ahead is to keep tabs on the competition.
After repairing Generators  for a total of 40 %, Wiretap activates:
- Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
- Whenever the Killer comes within 14 metres of the Trapped Generator their Aura is revealed to all Survivors.
Wiretap deactivates after the Generator is damaged or once the timer runs out.
The Auras  of Trapped Generators are revealed to all Survivors in yellow.
|
|
Zanshin Tactics
|
Unlocks potential in your Aura-reading ability:
You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat.
- The Auras
  of Pallets  and Windows  are revealed to you within 32 metres.
- Whenever a Survivor drops a Pallet, their Aura is revealed to you for 3/4/5 seconds.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
|