Auras

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IconHelp auras.png
Killer POV
Survivor POV

Auras are an integral Game Mechanic in Dead by DaylightIconHelp DBDlogo.pngIconHelp DBDlogo.pngIconHelp DBDlogo.png.


Overview

For a guide on some in-game distances to better gauge the working-radius of Aura-reading Perks, please refer to Distances.

Some Unlockables unlock potential in one's Aura-reading abilities.

Auras can be seen through any obstacles and usually across large distances.
Aura-reading abilities are great for locating Allies, Enemies or Objectives.


Types

There are three types of Auras in Dead by Daylight and each work in a unique way, with a unique purpose to them.

Aura-Reveal Aura

This is the default type of Auras and what Unlockables such as PerksIconHelp perks.pngIconHelp perks.pngIconHelp perks.png mean when referring to "revealing the Player's/Object's Aura".

Auras highlight a Player or Object's entire model in a bright colour and through any solid objects that interfere with direct line-of-sight.

In case of revealing a Player, Auras are live and relay any of the Player's actions and movements in real-time to the Aura-reader for the duration of the Aura-reveal.

Auras can be revealed for anywhere from just a few seconds to indefinitely, depending on the Unlockable that caused their activation.

Auras are unique in that they can be blocked from being read or being revealed by interacting with LockersIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png.
Lockers block the Killer from reading the Aura of a Survivor hiding within one, while a Survivor is unable to read the Auras of anything outside the Locker at the same time.

Reveal Mechanism

It should be noted that Auras only reveal exactly the surface areas of a Player or Object's model that are currently obstructed by a solid object that interferes with line-of-sight.
This information is updated in real-time as well.

If, for example, a Survivor is being revealed to the Killer, but they are in plain sight of them, with only their feet hidden by blades of grass, only the parts of the Survivor's feet hidden by the blades will be revealed as an Aura, with the rest of the body remaining unhighlighted.
If that Survivor were then to move behind a wall, their entire body would become highlighted by the Aura.

Location-Reveal Aura

Location-Reveal Auras, also known as "Aura-Flare-ups", are what Unlockables mean when referring to "revealing the Survivor's/Object's Location".

Aura-Flare-ups are quite different to regular Auras as they only provide a momentary snapshot of a Survivor or Object's Location in the Trial Grounds (often, but not always, accompanied by a scream from affected Survivors).
They do not relay any other information to the Aura-reader and do not update in real-time.
They are always accompanied by a Loud Noise Notification.

Aura-Flare-ups show a generic red silhouette of a Survivor inside a Loud Noise Notification bubble.

Unlike Auras, Aura-Flare-ups have a fixed duration of just a few seconds, the same as the accompanying Loud Noise Notification.

Highlighting Aura

Highlighting Auras are only used in conjunction with certain Killer Powers, as well as the Game Mechanic Killer Instinct.
They are also used to signify to other Players the use and activation of Perks such as Mettle of ManIconPerks mettleOfMan.pngIconPerks mettleOfMan.pngIconPerks mettleOfMan.png and ReassuranceIconPerks reassurance.pngIconPerks reassurance.pngIconPerks reassurance.png.

They solely highlight the outline of a Survivor's character model and are blocked by solid objects interfering with line-of-sight.


Aura Colours

Auras come in different colours.
Over the years, there have been several attempts at standardising Aura-colours for specific meanings.
The following table discerns the different meanings of Aura-colours.
It should be noted that one is not necessarily able to read these Auras by default:

Aura Colour General Meaning Additional Information
White Objects Reveals the Aura of Objects found in the environment:
  • Items: Items are objects Survivors can use in the Trial
  • Killer Objects: Killer Objects are associated with a Killer's Power
    • Alarm Clocks
    • Bear Traps (from The Trapper's perspective only)
    • Cages of Atonement
    • Jigsaw Boxes
    • Lockers (for The Dredge while teleporting)
    • Pools of Devotion
    • Portals
    • Supply Cases
    • TVs
Red Primary Objectives Reveals the Aura of momentary primary Objectives:
  • For Survivors:
    • Dying Survivor: the primary objective is to heal them
    • Hatch: the primary objective is to escape
  • For Killers:
    • Generators: the primary objective is to prevent their completion
    • Hooks: the primary objective is to hook a Survivor
    • Survivors: the primary objective is to hunt them down
    • Hex Totems: the primary objective is to prevent their destruction
Fuchsia Secondary Objectives Reveals the Aura of momentary secondary Objectives:
  • Totems (for Survivors): the secondary objective is to cleanse them
  • Chests (for Survivors): the secondary objective is to unlock them for an Item
Yellow Allied Objects Reveals the Aura of allied Objects:
  • Other Survivors (for Survivors): other Survivors are allies in the Trial against the Killer
  • Generators (for Killers): indicates a Survivor has recently interacted with a Generator
  • Vault Location: indicates Vault Locations that can be used or shut down
Pink Enemy Reveals the Aura of the enemy:
  • Killer (for Survivors): the Killer is the primary adversary of Survivors
Brass Killer Traps Reveals the Aura of Killer Traps when tracked through Maps:
  • Bear Traps
  • Blackened Catalyst Traps
  • Dream Snares
Orange Halloween Event Objectives Reveals the Aura of Halloween Event Objectives:
  • Generators (for Survivors): repairing Halloween Event Generators will grant bonus Bloodpoints
  • Hooks (for Killers): hooking Survivors onto Halloween Event Hooks will grant bonus Bloodpoints
Blue Event Objectives Reveals the Aura of Event Objectives:
  • Hooks (for Killers): hooking Survivors onto Event Hooks will grant bonus Bloodpoints
Purple Anniversary Objects Reveals the Aura of Anniversary Objects:
  • Crown Pillar
Light Blue Blessed Objects Reveals the Aura of allied Objectives:
  • Boon Totems (for Survivors): Boon Totems provide Survivors with special benefits

Additional Uses

  • In cases of Auras being used to showcase a progression of an action, the object's Aura will slowly transition from white when the action begins to red when the action has reached completion.


Unlockables

Add-ons IconHelp addons.png

Expand to view content
IconAddon caffeineTablets.png
Caffeine Tablets Stamper's followers were told not to sleep, or they would bring the wrath of Druanee upon them.
Towards the end, he brought in drugs from the mainland.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of locked LockersIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png are highlighted to you in yellow while charging The Gloaming or teleporting.


IconAddon cerealRations.png
Cereal Rations Contains 100 % of the recommended daily intake of Vitamin A.
Tastes awful.

While inside the Tunnels, you benefit from the following effect:

IconAddon dollEyes.png
Doll Eyes One of the advantages of possessing a mass-produced doll is easy access to replacement parts.
  • When in Hidey-Ho Mode, the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all WindowsIconHelp window.pngIconHelp window.pngIconHelp window.png and downed PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png are revealed to you within 20 metres.


IconAddon heavyWater.png
Heavy Water A by-product of the micro-fission reactors powering cryo and life support.
Even a tiny leak would prove disastrous for onboard sensors.


IconAddon olibanumIncense.png
Olibanum Incense Precious resin extracted from Boswellia trees, used during ceremonies for their sweet citrusy fragrance.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors cleansing at a Pool of Devotion are revealed to you for 4 seconds.


IconAddon rottingRope.png
Rotting Rope Had the rope been stronger it would have likely held Kazan.
As it was, he escaped and butchered his captors.
  • Increases the Aura-reading range on Blood Orbs in the environment by +2 metres.

"Though Death is focused, he has been known to blink." — Renjiro's Doctrine 14:5

IconAddon starsFieldCombatManual.png
S.T.A.R.S. Field Combat Manual A manual of compiled S.T.A.R.S. close-range combat knowledge, edited by Chris Redfield.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Zombies are highlighted to you in yellow for 6 seconds when they hit a Survivor.


IconAddon allSeeing-Mud.png
"All Seeing" - Mud THIS ADD-ON WAS DECOMMISSIONED (This Unlockable was decommissioned in the past and no longer exists in the current Game.)

The Kra-Frabai symbol, representing The Entity watching over us, is finger-drawn in mud on the head of the bell.

Unlocks potential in your Aura-reading ability while Cloaked:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors are revealed to you within 6 metres of your location.
IconAddon badManKeepsake.png
Bad Man Keepsake A rotten molar ripped from the "Cataontic Boy's" cold dead hand.
Normally stable and calm, it becomes incredibly agitated at The Nurse's touch.
  • Survivors hit with a Special Attack have their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png revealed to you, if they are healing or being healed within 28 metres of your location for 60 seconds.


IconAddon childsWoodenSword.png
Child's Wooden Sword Akito's practice sword.
The child had little use for it after his injury.
  • Increases the Aura-reading range on Blood Orbs in the environment by +3 metres.


IconAddon erodedToken.png
Eroded Token A heavily worn out token made of brass.
If an inscription or drawing was once engraved in it, it has today completely disappeared.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of other Survivors within 24 metres are revealed to you while Mind Channel is active.

Eroded Token does not stack with Gold Token.

IconAddon glassFragment.png
Glass Fragment A tiny piece of tinted glass, probably from a broken object.
It is impossible to determine its origin.

While in Evil Within I, stalking Survivors for at least 1 second triggers the following effect:

  • Their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png are revealed to you for 3 seconds.
IconAddon LanternOfRevealing.png
Lantern of Revealing Even those who evade your attacks cannot evade your gaze.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors narrowly missed by Flying Entities summoned by the Flight of the DamnedT UI hud umg survivorMagicItems FlightoftheDamned.pngT UI hud umg survivorMagicItems FlightoftheDamned.pngT UI hud umg survivorMagicItems FlightoftheDamned.png Spell are revealed to you for 3 seconds.


IconAddon lastKnownRecording.png
Last Known Recording She studied Musique Concrète before she disappeared, her screams the last sound on the tape.
  • Reduces the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png range of Hallucinations by -25 %.


IconAddon olsensAddressBook.png
Olsen's Address Book Filled in blunt, blue crabbed writing.
All the Roseville murder victims are listed there, along with their phone number and address.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Marked Survivors performing rushed actions are revealed to you for 5 seconds.


IconAddon pussyWillowCatkins.png
Pussy Willow Catkins A handful of small, pristine flower clusters covered in a fine greyish fur.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors tripping Phantasm Traps are revealed to you for 3 seconds.


IconAddon redTwine.png
Red Twine A bristly and rough piece of twine of a deep red colour.
Can be tied around the Map to enhance its Aura-reading ability.


IconAddon reflectiveFragment.png
Reflective Fragment A tiny piece of a highly reflective material most probably from a broken mirror.

While in Evil Within II, stalking Survivors for at least 1 second triggers the following effect:

  • Their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png are revealed to you for 2 seconds.
IconAddon scratchedPearl.png
Scratched Pearl A porous and scratched white pearl.
A minuscule jump ring allows the pearl to be attached to the key.
  • Increases the Aura-reading range of Keys by +12 metres.

"Pray all you want, your words are getting lost somewhere up there, in the Fog."

IconAddon spyglass.png
Spyglass Used to spot what one is looking for, no matter how far away.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors affected by Houndsense are revealed for 3 seconds after it ends.


IconAddon velvetFabric.png
Velvet Fabric A striking red fabric Carmina used on an art project.
Its brightness contrasted against black feathers.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Swarms continue to be revealed to you for another 1.5 seconds after Survivors start repelling them.


IconAddon yellowWire.png
Yellow Wire A small electrical wire.
Both ends are heavily damaged like it has been forcefully torn out of its intended location.
Can be tied around the Map to enhance its Aura-reading ability.


IconAddon allSeeing-White.png
"All Seeing" - White THIS ADD-ON WAS DECOMMISSIONED (This Unlockable was decommissioned in the past and no longer exists in the current Game.)

The Kra-Frabai symbol, representing The Entity watching over us, is stamped in white ink on the head of the bell.

Unlocks potential in your Aura-reading ability while Cloaked:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors are revealed to you within 8 metres of your location.
T UI iconAddon AmonsNecktie.png
Amon's Necktie Cold, calculated, precise.
He had a firm grasp of every situation.

While aiming Mid-Leap, you benefit from the following effect:

IconAddon blackSilkCord.png
Black Silk Cord A smooth black cord with a soft appearance.
Can be tied around the Map to enhance its Aura-reading ability.
  • Unlocks the ability to track the HatchIconHelp hatch.pngIconHelp hatch.pngIconHelp hatch.png.


IconAddon BonniesGuitarStrings.png
Bonnie's Guitar Strings
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
Worn strings that are off-tune and liable to snap.

Unlocks potential in your Aura-reading ability while moving between Security Doors:

  • The intensity of the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png reveals their current Repair progress.
IconAddon charcoalStick.png
Charcoal Stick A stick of charcoal that conceals anything it rubs over.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png Dire Crows mid-flight are no longer visible to Survivors.
  • The Auras of Dire Crows are visible to Survivors for 0.5 seconds after summoning them.


IconAddon compoundTwentyOne.png
Compound Twenty-One A serum that's fatal to humans.
It evokes beneficial qualities in those who are... something more.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 8 metres of a Slam are revealed to you for 3.5 seconds.


IconAddon elevensSoda.png
Eleven's Soda A soda can charged with psychic energy.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png actively being repaired by Survivors are highlighted to you in yellow while traversing the Upside Down.


IconAddon goldToken.png
Gold Token A gold token with a dull appearance.
Both faces are smooth and void of any inscriptions.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of other Survivors within 48 metres are revealed to you while Mind Channel is active.

Gold Token does not stack with Eroded Token.

IconAddon infraredUpgrade.png
Infrared Upgrade Heat-detecting cameras focus in on high-stress individuals with pinpoint accuracy.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Claw-Trapped Survivors are revealed to you for 4 seconds after they remove their Claw-Trap.


IconAddon mirrorShard.png
Mirror Shard A large and sharp piece of a broken mirror.

While in Evil Within II, stalking Survivors for at least 1 second triggers the following effect:

  • Their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png are revealed to you for 5 seconds.
IconAddon mothersComb.png
Mother's Comb The comb Sadako's mother used in the tape.
Sadako's psychic abilities are enhanced when she focuses on it.


IconAddon pungentPhial.png
Pungent Phial THIS ADD-ON WAS DECOMMISSIONED (This Unlockable was decommissioned in the past and no longer exists in the current Game.)

The clear liquid has a very particular stench that can be recognised and tracked by some animals.

  • Grants the ability to see the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the spare Hatchets located inside LockersIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png when within 36 metres at all times.


IconAddon PurpleGuyDrawing.png
Purple Guy Drawing
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
He only takes 10 seconds to draw!

While a Survivor has the Fire Axe embedded in them, you benefit from the following effect:

  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to you for 4 seconds whenever they do any of the following:
    • Perform a Rushed action of any kind.
    • Remove the Fire Axe from themselves.
IconAddon ratPoison.png
Rat Poison The secret ingredient in a killer chilli.

While performing a Slice & Dice attack, benefit from the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 6 metres of your location are revealed to you for 2.5 seconds.
T UI iconAddon RizesGlasses.png
Rize's Glasses They made her look innocent enough, which was exactly what she wanted.

Upon entering Enraged Mode, you benefit from the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of healthy Survivors currently repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are revealed to you for 8 seconds.
IconAddon rulesSetNo.2.png
Rules Set No.2 Not all games need to have the same rules.
  • Disables the ability of Survivors to see the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Jigsaw Boxes, until their Reverse Bear Trap becomes active.

"Listen, there are rules." — Jigsaw

IconAddon shopLubricant.png
Shop Lubricant An oil specifically formulated for Chainsaws.
A special additive prevents oil throw off.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors downed by Bubba's Chainsaw, if no other Survivors were within the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, are hidden to other Survivors for 20 seconds.


IconAddon stylishSunglasses.png
Stylish Sunglasses Oval-shaped sunglasses that exude poise and cool.
Their colour-tinted lenses add an understated appeal.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors mending themselves within 24 metres of your location are revealed to you.


IconAddon trainingBell.png
Training Bell Even over great distances, it will notify a dog exactly where their owner is.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Survivor responsible for stunning The Dog is revealed to you for 8 seconds.


IconAddon willowWreath.png
Willow Wreath Three frail willow branches attached to form a triangular wreath.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors tripping Phantasm Traps are revealed to you for 5 seconds.


IconAddon worryStone.png
Worry Stone While the Ottomarians were told to think only positive thoughts, some kept these stones in their pockets to rub when negative thoughts arose.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors locking a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png are revealed to you for 6 seconds.


IconAddon yardstick.png
Yardstick Good for measuring distance.
Even better for laying down a beating.
  • Performing a Scamper reveals the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 16 metres of you for 3 seconds.


IconAddon allSeeing-Blood.png
"All Seeing" - Blood The Kra-Frabai symbol, representing The Entity watching over us, is stamped in blood on the head of the bell.

Unlocks potential in your Aura-reading ability while Cloaked:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors are revealed to you within 8 metres of your location.
IconAddon zBlock.png
"Z" Block A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors affected by a Dream Snare or a Dream Pallet are revealed for 3 seconds.


IconAddon advancedMovementPrediction.png
Advanced Movement Prediction Even after they leave the zone of influenced, a refined AI programme predicts with high accuracy where a person will go next.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of newly Claw-Trapped Survivors are revealed to you for 6 seconds.


IconAddon amandasSecret.png
Amanda's Secret A black metal box containing a knife and various medical supplies, such as bandages and compresses.
Deep cuts reduce stress and awaken the senses.


IconAddon bloodAmber.png
Blood Amber A blood-red amber striped with black veins.
The amber is warm to the touch.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer within 32 metres is revealed to you while Mind Channel is active.
  • Increases the Depletion rate by +100 %.


T UI iconAddon CCGIDCard.png
CCG ID Card A card carried by every ghoul investigator.

Performing a Kagune Leap Vault action triggers the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors affected by the Kagune Mark are revealed to you within 24 metres of your location for 3 seconds.
IconAddon chatterersTooth.png
Chatterer's Tooth A fragment from a Cenobite whose mouth chatters endlessly.
This tooth, having broken from his jaw, is finally silent.
  • Grants the ability to see the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Lament ConfigurationIconItems lamentConfiguration.pngIconItems lamentConfiguration.pngIconItems lamentConfiguration.png.
  • Picking up the Lament Configuration deactivates an on-going Chain Hunt and grants the UndetectableIconStatusEffects undetectable.pngIconStatusEffects undetectable.pngIconStatusEffects undetectable.png Status Effect for 25 seconds.


IconAddon cigarBox.png
Cigar Box A grim and incomplete collection of fingers.
Fills The Clown with longing and focuses his chemical crafting abilities.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all other Players within 16 metres of their location are revealed to Invigorated Players for 6 seconds.


IconAddon crewManifest.png
Crew Manifest A complete list of biographical data on the entire crew of the ship sent to Dvarka.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of a Slipstreamed Survivor infecting another Survivor with Temporal Slipstream is revealed to you for 8 seconds.
  • Increases the Spreading distance of Temporal Slipstream between Survivors by +2 metres.


IconAddon crystalBead.png
Crystal Bead An intricate set of lenses wrapped up in an astonishingly complex apparatus.
The gears controlling the lenses' focus move by themselves as to focus on something invisible to humans.
  • Reveals the tracked AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to all Survivors.


IconAddon diagnosticToolConstruction.png
Diagnostic Tool (Construction) A device that gives highly accurate information on the lay of the land.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors picking up an EMPIconItems emp.pngIconItems emp.pngIconItems emp.png are revealed to you for 8 seconds.


IconAddon diamondCufflinks.png
Diamond Cufflinks Cufflinks gouged into the eyes of a sasaeng fan who made the mistake of stalking Ji-Woon.
Rubbing off the blood, there is so much to be seen in the glitter.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors one hit away from maximum Laceration are revealed to you for 6 seconds.

"Shhh... you don't have to see your blood anymore." — Ji-Woon Hak

IconAddon distortedPhoto.png
Distorted Photo Those who have watched the tape find all photos of themselves distorted, a reminder of their impending doom.
  • Causes all Survivors within 16 metres of your location who witness your Manifestation to scream and reveal their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 4 seconds.

"Why is it only you were saved?" — Sadaoka Yamamura

IconAddon flintAndSteel.png
Flint and Steel Attacks at night were not uncommon.
Fear was often their greatest ally.

Summoning The CarnifexIconPowers guardiaCompagnia Carnifex.png has the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 24 metres of unbroken PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png are revealed to you for 8 seconds.
IconAddon glowingConcoction.png
Glowing Concoction An otherworldly concoction that faintly glows a foreboding light.
  • Survivors hit by Hatchets have their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png revealed to you for 5 seconds.


IconAddon greasyBlackLens.png
Greasy Black Lens A lens from the sunglasses of an obese Cenobite whose fleshy rolls droop down his face and neck.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors are revealed to for 6 seconds after hitting them with a Possessed Chain Attack.


IconAddon healingPoultice.png
Healing Poultice Their reputation was so large, so horrible, that the mere knowledge that they were coming was enough to bring people to their knees.

Summoning The AssassinIconPowers guardiaCompagnia Assassin.png has the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 8 metres of his Spawn location are revealed to you for 8 seconds.
IconAddon helicopterStick.png
Helicopter Stick Debris from a helicopter crash.
Few jobs are more dangerous than a helicopter pilot's when Wesker is involved.


IconAddon jailersChimes.png
Jailer's Chimes Many captives met the same grisly end for attempting to escape his clutches.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors crossing the Patrol Path of The JailerIconPowers guardiaCompagnia Jailer.png are revealed to you for 8 seconds.


IconAddon jigsawsSketch.png
Jigsaw's Sketch A disturbing, yet brilliant, trap design sketched in detail on a sheet of paper.
  • Increases the number of carried Reverse Bear Traps by +1.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Generators being repaired by Survivors wearing a Reverse Bear Traps are highlighted to you in yellow.


IconAddon jillsSandwich.png
Jill's Sandwich It is tragically squished and dripping with blood from a recent battle.
Despite that, it has a delicious aroma that cannot be missed.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors unlocking a Supply CaseIconHelp supplyCase.pngIconHelp supplyCase.pngIconHelp supplyCase.png are revealed to you for 12 seconds after they succeed.


IconAddon lavalierMicrophone.png
Lavalier Microphone She kept a lavalier mic nearby, allowing her to record her innermost feelings when under great stress.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors are revealed to you for 3 seconds after consuming the last Power Token.
  • Causes all LockersIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png within 6 metres of Survivors to open and slam their doors when entering them through teleporation.


IconAddon lightChassis.png
Light Chassis A light and durable Chainsaw chassis with a shorter guide bar.
Makes the Chainsaw easier to handle.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 8 metres are revealed to you while revving Bubba's Chainsaw.


IconAddon matiasBabyShoes.png
Matias' Baby Shoes A grieving reminder to Carmina that Matias would be with her, always watching.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 5 metres of idle Dire Crows are revealed to you for 3 seconds.

"See you soon, Matias." — Carmina Mora

IconAddon oilyCoil.png
Oily Coil A clear oil that makes handling the Bear Trap's spring more hazardous.
  • Resetting a Bear Trap reveals the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the last Survivor to have disarmed it for 5 seconds.


IconAddon RobeOfEyes.png
Robe of Eyes When worn, none can escape its bearer's unyielding gaze.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 8 metres of a Treasure ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png are revealed to you for 3 seconds after casting a Spell.


IconAddon scratchedMirror.png
Scratched Mirror A standing portable vanity mirror which has been violently scratched with a sharp metallic object.

Unlocks potential in your Aura-reading ability while Stalking:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 32 metres of your location are revealed to you.
Hitting Survivors with your Basic Attack grants the following bonus Bloodpoints: Evil Within cannot progress past Tier I and your Movement speed is permanently reduced by -4.5 %.
IconAddon semioticKeyboard.png
Semiotic Keyboard Its symbols are designed to be universally recognisable, but they may take some getting used to.

Causes GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within 16 metres of a Remote Flame TurretIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.pngIconItems remoteFlameTurret.png to experience the following effect:

  • The intensity of the Generator Aura reveals its current Repair progress to you.
IconAddon stabWoundsStudy.png
Stab Wounds Study A printed medical article stolen from Ormond's public library, vulgarising a study on lesions and stab wounds.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors are revealed to you for 4 seconds after they mend themselves.


IconAddon tapeEditingDeck.png
Tape Editing Deck The editing deck used by Reiko and Ryuji to analyse and copy the tape.
Copying and sharing the tape is the only way to survive the curse.
  • Causes all Survivors start the Trial with a VHS TapeIconItems vhsTape.pngIconItems vhsTape.pngIconItems vhsTape.png.
    • All Survivors must bring their VHS Tape to the TVIconHelp tv.pngIconHelp tv.pngIconHelp tv.png that is farthest from their current location.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors inserting a VHS Tape into a TV are revealed to you for 6 seconds.

"Frolic in brine, goblins be thine." — Message hidden in Sakado's Tape

IconAddon uniqueWeddingRing.png
Unique Wedding Ring An engraved wedding ring that emerged from the Fog and resonates with an indescribable and incomprehensible energy.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png is automatically revealed to you at all times.
    • This does not require using the Mind Channel ability.

Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.

IconAddon uroborosVirus.png
Uroboros Virus For some, the strength and resistance was worth the trade-off.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors are revealed to you for 4 seconds when they reach Critical Infection.

"The balance of the world is changing… and you're completely oblivious to it." — Ricardo Irving

IconAddon vanityMirror.png
Vanity Mirror A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.Unlocks potential in your Aura-reading ability while Stalking:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 16 metres of your location are revealed to you.

Hitting Survivors with your Basic Attack grants the following bonus Bloodpoints:

Evil Within cannot progress past Tier II.

IconAddon victorsSoldier.png
Victor's Soldier A toy soldier Victor clung to when scared.
Something about it evoked jealousy in Charlotte.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors are revealed to you for 6 seconds after crushing Victor when controlling Charlotte.

"Kch--kch—k'ull bawd mennn..." — Victor Deshayes

IconAddon WargsFang.png
Warg's Fang A mighty tool of destruction taken from one of Dracula's most dangerous allies.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors whose Scent Orbs you collected are revealed to you for 4 seconds whenever the Pounce Attack becomes available.


IconAddon allSeeing-Spirit.png
"All Seeing" - Spirit The Kra-Frabai symbol, representing The Entity watching over us, ominously glows on the head of the bell.

Unlocks potential in your Aura-reading ability while Cloaked:

  • The intensity of the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png reveals their current Repair progress.
IconAddon amandasLetter.png
Amanda's Letter A blackmailing Letter for the attention of Amanda.
Fills the reader with rage and focus.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 16 metres are revealed to you when Crouched.
  • Reduces the number of carried Reverse Bear Traps by -2.

"Amanda, you were with Cecil the night Jill lost Gideon. You killed their child. You know it and I know it." — Detective Hoffman

IconAddon blackIncense.png
Black Incense A dark paste made of sharp osseous shavings.
The inhaling of its foul fumes sharpens the mind's eye.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of vomitting Infected Survivors are revealed to you for 3 seconds.


IconAddon deathThroesCompilation.png
Death Throes Compilation A collection of the final sounds from Ji-Woon's victims, adapted to a vinyl record.
Terrifying and emotionally raw.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors hit during Main Event are revealed to you for 6 seconds.

"Please, no... don't make it hurt... I can't... I..." — Unidentified Voice

IconAddon improvisedCattleProd.png
Improvised Cattle Prod A brutal and noisy weapon, which might have been more effective against a cow.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, the following effect applies for 15 seconds:

  • While the effect is active, the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any Survivor coming within 10 metres of a Control Station are revealed to you for 15 seconds.
IconAddon iridescentCrystalShard.png
Iridescent Crystal Shard A crystal from the alien structure that gave it sentience.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 10 metres of a newly placed Biopod are revealed to you for 6 seconds.

"HELLO WORLD." — HUX-A7-13

IconAddon iridescentLamentConfiguration.png
Iridescent Lament Configuration A glass-like puzzle box moulded from The Fog itself.
This replica differs from the original, providing altogether new powers.
  • Shields the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Lament ConfigurationIconItems lamentConfiguration.pngIconItems lamentConfiguration.pngIconItems lamentConfiguration.png from Survivors who are farther than 24 metres from it outside of a Chain Hunt.

"You opened it. We came." — Pinhead

IconAddon iridescentSealOfMetatron.png
Iridescent Seal of Metatron A talisman with an odd design inscribed on it.
The Entity's influence seems to have altered it.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all other Survivors suffering from Torment are revealed to you for 6 seconds after sending a Survivor to a Cage of Atonement.

"This magic square, with strong protective and dispelling properties, is called the 'Virun VII Crest' or the 'Seal of Metatron'."

IconAddon leproseLichen.png
Leprose Lichen A potent lichen that grows like dust on the rocks in the Upside Down.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors are revealed to you while traversing the Upside Down.
    • This effect lingers for 3 seconds for all Survivors within 16 metres of an active Portal.

"One small dose can cause severe hallucinations." — Hawkins National Laboratory

IconAddon outdoorSecurityCamera.png
Outdoor Security Camera A small surveillance camera that filmed The Ghost Face breaking into a house on Belleview Road in Northern Roseville.
The camera was positioned at the perfect angle to catch a glimpse of The Ghost Face without providing any real clue to the police.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors are revealed to you for 7 seconds after putting a Marked Survivor into the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png.

"An image is worth a thousand words." — The Ghost Face

IconAddon redPaintBrush.png
Red Paint Brush A large paint brush, wet with crimson paint.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors trapped in the Dream World are revealed to you, whenever they are farther than 32 metres from your location.
  • Increases the default duration of Microsleep by +50 %.


IconAddon remoteControl.png
Remote Control A remote for the VCR at the cabin.
It allows Sadako to focus on those enemies at a distance.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 12 metres of powered TVsIconHelp tv.pngIconHelp tv.pngIconHelp tv.png are revealed to you for 7 seconds after using Projection.

"She killed a man just by willing him dead. That's power of a different order from her mother." — Ryuji Takayama

IconAddon renjirosBloodyGlove.png
Renjiro's Bloody Glove The glove Renjiro held to his sternum following the strike dealt by his son Kazan.Whenever a Survivor comes into a contact with a Blood Orb, the following effects apply:
  • The Blood Orb is absorbed by the Survivor.
  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to you for 2 seconds per absorbed Blood Orb.

Renjiro's Bloody Glove grants Survivors the ability to see Blood Orbs at the same distance as you.

"When all else spills out, cling only to your honour." — Renjiro's Doctrine 14:12

IconAddon tattoosMiddleFinger.png
Tattoo's Middle Finger The prized middle finger of a large tattooed man.
Has a faint taste of machinery oil.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors afflicted by either Intoxication or Invigoration are revealed to you for 6 seconds.


IconAddon tornNovel.png
Torn Novel A book given to her by her father.
All but destroyed after a raid.

While possessing The Dog during the Chase Command to access the Redirect Chase ability, the following effect applies:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 10 metres of The Dog are revealed to you.
    • This effect lingers for 2 seconds after exiting the ability by any means.
"I'll find out who they are... and they'll pay. Every last one." — Portia Maye

Items IconHelp items.png

Expand to view content
IconItems brokenKey.png
Broken Key "The bow and shank of a key, vibrating with remnant power."

The power of the Broken Key cannot be triggered by itself.
Various objects must be attached to its jump ring in the form of Add-onsIconHelp addons.pngIconHelp addons.pngIconHelp addons.png in order to channel its power.

Press and hold the Use Item button to trigger the Mind Channel ability:

  • Unlocks its Aura-reading ability for up to 10 seconds.
    • The revealed AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png depend on the attached Add-ons.
The Broken Key cannot be used to open a closed HatchIconHelp hatch.pngIconHelp hatch.pngIconHelp hatch.png.
IconItems map.png
Map An old piece of parchment made out of a skin-like material that is rolled and sealed with an uncoloured leather string.

Holding and channelling the Map unlocks great potential in your Aura-reading abilities, revealing the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all tracked objects at the cost of slowly burning it.

The Map has 20 Charges.
IconItems dullKey.png
Dull Key "A bent and dull key that once held great power."

The power of the Dull Key cannot be triggered by itself.
Various objects must be attached to its jump ring in the form of Add-onsIconHelp addons.pngIconHelp addons.pngIconHelp addons.png in order to channel its power.

Press and hold the Use Item button to trigger the Mind Channel ability:

  • Unlocks its Aura-reading ability for up to 5 seconds.
    • The revealed AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png depend on the attached Add-ons.
Press the Use Item button while standing near a closed HatchIconHelp hatch.pngIconHelp hatch.pngIconHelp hatch.png to interact with it:
  • Unlocks and opens the Hatch after 2.5 seconds.
Unlocking the Hatch consumes the Dull Key and can only be done if it has not yet been depleted.
IconItems rainbowMap.png
Rainbow Map An piece of parchment made out of oddly fresh skin with blood on its edge that has yet to dry, and that is rolled and sealed with multiple coloured ropes and cords.

Holding and channelling the Rainbow Map unlocks great potential in your Aura-reading abilities, revealing the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all tracked objects at the cost of slowly burning it.

The Rainbow Map has 20 Charges.

"It disheartens me. All this unspeakable knowledge and gruelling effort and yet nothing tangible, nothing usable to get out of this nightmare." — Vigo's Journal

IconItems skeletonKey.png
Skeleton Key "A tarnished and crooked key, vibrating with ominous power."

The power of the Skeleton Key cannot be triggered by itself.
Various objects must be attached to its jump ring in the form of Add-onsIconHelp addons.pngIconHelp addons.pngIconHelp addons.png in order to channel its power.

Press and hold the Use Item button to trigger the Mind Channel ability:

  • Unlocks its Aura-reading ability for up to 30 seconds.
    • The revealed AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png depend on the attached Add-ons.
Press the Use Item button while standing near a closed HatchIconHelp hatch.pngIconHelp hatch.pngIconHelp hatch.png to interact with it:
  • Unlocks and opens the Hatch after 2.5 seconds.
Unlocking the Hatch consumes the Skeleton Key and can only be done if it has not yet been depleted.
IconItems bloodsenseMap.png
Bloodsense Map A bloodstained piece of parchment, hastily rolled and burning with a strange power.

Holding and channelling the Bloodsense Map unlocks great potential in your Aura-reading abilities, revealing the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all tracked objects at the cost of slowly burning it.

The Bloodsense Map has 20 Charges.
IconItems emp.png
EMP Limited Item

An electromagnetic pulse device that is printed by Supply CasesIconHelp supplyCase.pngIconHelp supplyCase.pngIconHelp supplyCase.png when facing The SingularityIconHelpLoading singularity.pngIconHelpLoading singularity.pngIconHelpLoading singularity.png.
The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Supply Cases are visible when within 28 metres:

  • Takes 100 Charges to be printed.
    • Passive printing charges at a rate of +1 c/s, but is limited to 97 Charges, requiring the final 3 Charges to be actively printed by a Survivor.
    • Active printing charges at a rate of +4 c/s while a Survivor interacts with the Supply Case.
  • Takes 2.5 seconds to charge.
  • Incurs a -10 % HinderedIconStatusEffects hindered.pngIconStatusEffects hindered.pngIconStatusEffects hindered.png Status Effect while charging and holding.
  • Has an Area of Effect of 10 metres.
  • Removes Temporal Slipstream from anyone within its Area of Effect upon detonation.
    • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of other Slipstreamed Survivors are revealed to you in yellow when within the Area of Effect.
  • Disables all Biopods within the Area of Effect for 45 seconds upon detonation and grants immunity to Temporal Slipstream for 1 second.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png upon exiting the Trial.
IconItems LimitedVecnaEye.png
Eye of Vecna Limited Vecna Item

Press the Use Item button to attune to the Eye of Vecna:

  • Triggers Killer Instinct for 3 seconds.
  • Grants The Lich the ability to kill you by his own hand, once you have accumulated 2 Hook Stages and are in the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png.
While healthy, you benefit from the following effect:
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of whichever LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png is nearest to your current location is revealed to you and highlighted in yellow.
Perform a Rushed action to exit the highlighted Locker to activate a special ability:
  • Prevents your Aura from being revealed for 12 seconds.
  • Grants invisibility for 12 seconds.
  • Grants a +25 % HasteIconStatusEffects haste.png Status Effect for 12 seconds.
  • Causes you to suffer from the BrokenIconStatusEffects broken.png Status Effect for 30 seconds.
The Eye of Vecna can retrieved from a Treasure ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png when rolling a 20 upon opening it.

Limited Vecna Items are depleted on use but kept on your person.
They cannot be brought back to the Campfire after a Trial and are removed by The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png upon exiting the Trial.

IconItems lamentConfiguration.png
Lament Configuration Limited Item

Spawns in the environment when facing The CenobiteIconHelpLoading cenobite.pngIconHelpLoading cenobite.pngIconHelpLoading cenobite.png.

  • Starts a Chain Hunt after 90 seconds of spawning into the environment
    • Starts it immediately when it is picked up by The Cenobite.
  • Reveals its AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to all Survivors.
Can be picked up and carried by Survivors:
  • Resets the timer of the Lament Configuration and ends active Chain Hunts on other Survivors.
  • Press the Use Item button to solve the Lament Configuration, causing it to respawn in a new location.
    • Reveals your location to the The Cenobite while solving it through a special version of Killer Instinct and grants him the ability to teleport to you.
  • Causes the ObliviousIconStatusEffects oblivious.pngIconStatusEffects oblivious.pngIconStatusEffects oblivious.png Status Effect when carried.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png upon exiting the Trial.
IconItems remoteFlameTurret.png
Remote Flame Turret Limited Item

A flamethrower turret that Survivors can retrieve from Control Stations and placed in the environment.

  • Tracks the presence of The XenomorphIconHelpLoading xenomorph.pngIconHelpLoading xenomorph.pngIconHelpLoading xenomorph.png within 41 metres of its location.
    • This ability is briefly disabled whenever The Xenomorph exits the Tunnels.
  • Grants immunity from Detection by The Xenomorph when it is inside the Tunnels while carrying the Turret.
  • Survivors suffer from a -35 % HinderedIconStatusEffects hindered.pngIconStatusEffects hindered.pngIconStatusEffects hindered.png Status Effect, and the ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png and IncapacitatedIconStatusEffects incapacitated.pngIconStatusEffects incapacitated.pngIconStatusEffects incapacitated.png Status Effects, while carrying the Turret.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors carrying a Turret are revealed to all other Survivors.
  • Shoots flames at a Crawler Mode The Xenomorph when within 10 metres and established Line of Sight.
    • This slows The Xenomorph and knocks it out of Crawler Mode after filling the Power gauge.
    • Overheats after doing so or when firing consecutively for 4 seconds.
    • Overheated Turrets can be repaired and reactivated by Survivors.
    • Multiple Turrets firing simultaneously do not stack their damage output.
  • Dropping a Turret on the ground instead of deploying it destroys it after 30 seconds, unless at least one Survivor remains within 6 metres of where it was dropped.
  • Can be destroyed by an attack from The Xenomorph.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png upon exiting the Trial.
IconItems vhsTape.png
VHS Tape Limited Item

The Cursed Tape can be retrieved from a TVIconHelp tv.pngIconHelp tv.pngIconHelp tv.png located in the environment and must be reinserted into a specific one:

  • Inserting the Cursed Tape reduces Condemned by -3 Stacks.
    • This spreads The Onryō's message and temporarily turns the TV off.
  • The specific TV is highlighted in yellow.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png upon exiting the Trial.

Offerings IconHelp offerings.png

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IconFavors bloodiedBlueprint.png
Bloodied Blueprint Grants the following effects at the start of the Trial:
  • Increases the likelihood of the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png spawning in the Killer Shack by +100 %, if it is available.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Basement Hooks are revealed to you for 20 seconds.

"Spatters of dried blood partially conceal the design."

IconFavors tornBlueprint.png
Torn Blueprint Grants the following effects at the start of the Trial:
  • Increases the likelihood of the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png spawning in the Landmark Building by +100 %, if it is available.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Basement Hooks are revealed to you for 20 seconds.

"Though brittle and torn, the design is mostly legible."

Perks IconHelp perks.png

Expand to view content
A Nurse's Calling A Nurse's Calling Unlocks potential in your Aura-reading ability.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors who are healing or being healed are revealed to you within 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Aftercare Aftercare Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:

  • You have unhooked them.
  • They have unhooked you.
  • You have completed a Healing action on them.
  • They have completed a Healing action on you.
Those Survivors also have your Aura revealed to them.

Aftercare resets its effect once you are hooked.

"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Alert Alert "Your acute senses are on high alert."

Whenever the Killer performs the Break or Damage Action, Alert triggers:

  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to you for 3/4/5 seconds.
"I have true sight," — Feng Min
Alien Instinct Alien Instinct "You are so stealthy, sometimes it seems like you appear out of nowhere."

Whenever you hook a Survivor, Alien Instinct activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the farthest Survivor from your current location who is in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png is revealed to you for 8 seconds.
  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.
"Yellow light's for my eyes only." — Dallas
Awakened Awareness Awakened Awareness "Your genes have been altered to heighten your senses in intense situations."

While carrying a Survivor, you benefit from the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of other Survivors within 16/18/20 metres of your location are revealed to you.
Babysitter Babysitter "While you have a reputation for being self-centred, you risk it all to help those in need."

Whenever you unhook a Survivor, you benefit from the following effect:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 8 seconds.
The unhooked Survivor benefits from the following effects instead for 20/25/30 seconds: "I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington
Barbecue & Chilli Barbecue & Chilli A deep bond with The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png revealed to you for 5 seconds.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Better Together Better Together You seek justice and uncover the truth no matter what obstacle stands in your way.
  • While repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, its AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is highlighted in yellow to all other Survivors within 32 metres.
  • Whenever the Killer downs a Survivor while you are repairing a Generator, the Auras of all other Survivors are revealed to you for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Bitter Murmur Bitter Murmur Unlocks potential in your Aura-reading ability:

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Bitter Murmur triggers its primary effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
Once the last Generator is completed, Bitter Murmur triggers its secondary effect:
  • The Auras of all Survivors are revealed to you for 5/7/10 seconds.
Blast Mine Blast Mine "When direct combat is not an option, you still find ways to strike back."

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 40 %, Blast Mine activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • When the Killer damages the Trapped Generator, its Trap explodes half-way through:
    • Stuns the Killer for 4 seconds.
    • Blinds all Players within 12.5 metres of the Trapped Generator.
Blast Mine deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Trapped Generators are revealed to all Survivors in yellow.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Blood Pact Blood Pact It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.

When either you or the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png become injured by any means, Blood Pact activates:

  • Your AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png are constantly revealed to one another.
  • Completing a Healing Action on the Obsession or having them complete one on yourself, grants both of you a 5/6/7 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect.
    • This effect lasts for as long as you both remain within 16 metres of one another.
Blood Pact is temporarily disabled if you yourself are the Obsession.

Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.
The Killer can only be obsessed with one Survivor at a time.

Blood Warden Blood Warden As soon as at least one Exit GateIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png is opened, Blood Warden activates:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png are revealed to you, whenever they are inside the Exit Gate.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png to trigger the following effect:

  • Blocks all opened Exit Gates for 40/50/60 seconds, preventing any remaining Survivor from leaving the Trial through them.

"This is my world. And you can't ever leave." — Freddy Krueger

Boil Over Boil Over You are a battler and do everything to escape a foe's grasp.

While being carried by the Killer, the following effects apply:

  • Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
  • Suppresses the ability of the Killer to read the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all HooksIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png within 16 metres.
  • Grants +33 % of your current Wiggle progression upon landing, if the Killer drops from height.
"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"
Bond Bond Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all other Survivors are revealed to you within 20/28/36 metres.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Boon: Illumination Boon: Illumination "Your keen insight is something best shared with others."

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.png.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem.

Survivors can only be affected by one instance of Boon: Illumination at a time.

Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"A shift in reality. Heavy with hidden meanings." — Return

Boon: Shadow Step Boon: Shadow Step A Boon that conceals the truth.

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon TotemAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.png.
Soft chimes ring out in a radius of 24 metres.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

  • Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png are suppressed.
  • AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

Breakdown Breakdown Whenever you are unhooked by another Survivor or unhook yourself, the following effects apply:
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 4/5/6 seconds.
  • Causes the HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png to break instantly.

Hooks broken by Breakdown take 180 seconds to respawn.

"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Buckle Up Buckle Up Unlocks potential in your Aura-reading ability.

When healing a Survivor in the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png, Buckle Up activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to the both of you.
  • Completing a Healing Action on the dying Survivor suppresses their Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png and grants them a +50 % HasteIconStatusEffects haste.pngIconStatusEffects haste.pngIconStatusEffects haste.png Status Effect for 3/4/5 seconds.
Buckle Up does not cause the ExhaustedIconStatusEffects exhausted.pngIconStatusEffects exhausted.pngIconStatusEffects exhausted.png Status Effect.

"Ghost beaters never leave a man behind." — Ash Williams

Chemical Trap Chemical Trap "In the Fog, an officer must adapt to the materials at hand."

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 20 %, Chemical Trap activates:

  • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds.
  • When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound:
    • Causes the Killer to suffer from a -50 % HinderedIconStatusEffects hindered.png Status Effect for 4 seconds.
Chemical Trap deactivates after triggering successfully or once the timer runs out.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Trapped Pallets are revealed to all Survivors in yellow.

"How do we kill it, Ash?" — Ellen Ripley

Clairvoyance Clairvoyance There is an intrinsic energy in you that sees beyond your vision.

After cleansing or blessing a TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, Clairvoyance activates:

  • While empty-handed, press and hold the Use Item button to unlock your full Aura-reading potential for up to 8/9/10 seconds, allowing you to see the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the following environmental objects within 64 metres:
"Does anyone else see that? Just me?" — Mikaela Reid
Corrective Action Corrective Action "You quickly analyse problems and correct others' work when they make a mistake."

You start the Trial with 1/2/3 Token(s) and succeeding a Great Skill Check grants +1 Token, up to a maximum of 5 Tokens.
While any other Survivor performs a skilful interaction that can trigger Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png, they benefit from the following effects:

  • Converts any Failed Skill Check into a Good Skill Check.
    • This consumes -1 Token.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of that Survivor is revealed to you for 6 seconds.
Corrective Action does not apply to special Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

Cruel Limits Cruel Limits Your ties to the otherworldly manifest when your prey attempts to get away.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Cruel Limits activates:

  • Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the blocked Vault locations are highlighted to you in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
Dark Sense Dark Sense Unlocks potential in your Aura-reading ability:

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Dark Sense activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 5/7/10 seconds once they come within 24 metres of your location.
Dark Sense deactivates after use.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

Darkness Revealed Darkness Revealed In your presence, places once thought to be safe are perhaps the most dangerous.

Searching a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png has the following effect:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.
Darkness Revealed has a cool-down of 30 seconds.

"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

Dead Man's Switch Dead Man's Switch After hooking a Survivor, Dead Man's Switch activates:
  • Blocks the first GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png any Survivor stops repairing for 40/45/50 seconds.
  • The Blocked Generator is highlighted to you in white.

Dead Man's Switch cannot activate if its effect is still active from a previous activation.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deerstalker Deerstalker Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors in the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png are revealed to you within 20/28/36 metres.


Déjà Vu Déjà Vu Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of whichever 3 GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are currently in closest proximity to one another are revealed to you.
  • Increases your Repair speed on those Generators by 4/5/6 %.

Held MapIconItems map.pngIconItems map.pngIconItems map.png automatically track Auras revealed by Déjà Vu.

Detective's Hunch Detective's Hunch Unlocks potential in your Aura-reading ability:
Each time a Generator is completed, Detective's Hunch triggers its effect:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the following objects within 32/48/64 metres of your location are revealed to you for 10 seconds:

When carrying a MapIconItems map.pngIconItems map.pngIconItems map.png, any objects revealed by Detective's Hunch are automatically added to it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Discordance Discordance Any GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Distortion Distortion Start the Trial with 1 Token.

Whenever the Killer attempts to read your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png, Distortion activates and consumes -1 Token, applying the following effects for 8/10/12 seconds:

  • Blocks your Aura from being read.
  • Suppresses the creation of your Scratch Marks.
For every 15 seconds spent in a Chase, Distortion recharges +1 Token, up to a maximum of 2 Tokens.

Distortion does not activate when you are in the Dying State.

Dominance Dominance The power you wield over the land strikes terror in the hearts of all who cross your path.

The first time each ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png and each TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png are interacted with by a Survivor, Dominance triggers its effect:

  • Calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png to block it for 8/12/16 seconds.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the blocked Prop is revealed to you in white.
"Tragic, is it not? How powerless you must feel." — Dracula
Empathic Connection Empathic Connection
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
"Your presence psychically projects itself to those in danger."

You benefit from the following permanent primary effect:

  • Increases your Altruistic Healing speed by 25/30/35 %.
Whenever any other Survivor is injured, Empathic Connection applies its secondary effect:
  • Your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png as a potential Healer is revealed to them.
Empathy Empathy Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of injured or dying Survivors are revealed to you within 64/96/128 metres.


Eruption Eruption The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png applies Eruption:

  • All affected Generators are highlighted to you in yellow.
  • The next time any SurvivorIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
  • Instantly regresses the Generator by -10 % of its maximum possible Progression.
  • Causes all Survivors repairing the afflicted Generators to scream and reveal their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

Eyes of Belmont Eyes of Belmont "A history of vampire-hunting imbues the bloodline with certain abilities."

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 1/2/3 seconds.

  • Extends the duration of all instances of the Killer's Aura being revealed to you by +2 seconds.
Eyes of Belmont benefits from its own effect.

"Ha! Your secret has been revealed!" — Trevor

Fogwise Fogwise In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.

"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano

Franklin's Demise Franklin's Demise Your vicious Basic Attacks make Survivors drop their ItemsIconHelp items.pngIconHelp items.pngIconHelp items.png on impact:
  • Causes dropped Items to slowly lose their Charges over 150/120/90 seconds.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of dropped Items are revealed to you within 32 metres.
    • The level of depletion is indicated by the colour of the Aura, ranging from white to red as the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Friends 'til the End Friends 'til the End "You will kill anyone who gets between you and your target."

When you hook any Survivors that is not the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png, the following effects apply to the Obsession:

  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed for 6/8/10 seconds.
  • They suffer from the ExposedIconStatusEffects exposed.pngIconStatusEffects exposed.pngIconStatusEffects exposed.png Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.
  • They become the new Obsession.
You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Gearhead Gearhead You have got an ear for well-oiled gears.

After a Survivor loses a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png, Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Grim Embrace Grim Embrace Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png:

  • 1-3 Tokens: Blocks all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for 6/8/10 seconds.
  • 4 Tokens: Blocks all Generators for 40 seconds and the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Hardened Hardened Live long enough, and survival will run in your blood.

After unlocking a ChestIconHelp chests.pngIconHelp chests.pngIconHelp chests.png and either blessing or cleansing a TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, Hardened activates:

  • Suppresses the urge to scream from any cause and instead causes the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer to be revealed to you for 3/4/5 seconds.
"Got to keep quiet. That thing is still out there." — Lara Croft
Hex: Face the Darkness Hex: Face the Darkness You make an example of one of your victims, forcing their allies to become awed by your power.

Whenever you injure a Survivor by any means, if there is still a Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, revealing their AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 2 seconds each time.

Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png or is fully healed, which extinguishes the Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Hex: Fortune's Fool Hex: Fortune's Fool "A Hex that toys with a victim's suffering."

Each time you hook a Survivor for the first time, if there is at least one Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png in the environment, Hex: Fortune's Fool activates and lights a Hex Totem:

  • Causes that Survivor to suffer permanently from the ObliviousIconStatusEffects oblivious.png Status Effect.
  • Blocks their Hex Totem from being cleansed by any other Survivor for 90 seconds.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of their Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.
Hex: Pentimento Hex: Pentimento "You reveal the true power of the Totems, hidden within their remains."

Unlocks potential in your Aura-reading ability:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of cleansed Totems are revealed to you in white.
Press the Interaction button over the remains of a cleansed TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png to resurrect it as a Rekindled Totem.
For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens:
  • 1 Token: Reduces the Action speeds for Healing and Repairing by -20 %.
  • 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3 % per Token, up to a maximum of 24/28/32 %.
  • Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 metres.
Once Hex: Pentimento has reached its limit of 5 Tokens, it calls upon The Entity for the following effect:
  • Blocks all Rekindled Totems for the remainder of the Trial.
Totems may only be rekindled once per Trial, with The Entity consuming the remains of Rekindled Totems once they are cleansed.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Hex: Retribution Hex: Retribution
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
"A Hex that lashes out upon its destruction.
Those who cross you will be punished."

Whenever a Survivor blesses or cleanses a TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, Hex: Retribution triggers its primary effect:

  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.
Whenever a Hex Totem is removed by any means, including its own, Hex: Retribution triggers its secondary effect:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors are revealed to you for 20 seconds.
All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Hex: Undying Hex: Undying A Hex which maintains the vile powers that flow throughout the Trial.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Survivors within 2/3/4 metres of any Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png are revealed to you.

  • When another Perk's Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

All effects of the Hex Perk persist until its Hex TotemIconStatusEffects cursed.pngIconStatusEffects cursed.pngIconStatusEffects cursed.png is cleansed or blessed.

Hex: Wretched Fate Hex: Wretched Fate You see your victim from afar and resolve to prolong their suffering.

After a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, Hex: Wretched Fate activates and lights a random Dull TotemIconHelpLoading totem.pngIconHelpLoading totem.pngIconHelpLoading totem.png, cursing the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png:

  • Reduces their Repair speed by 27/30/33 %.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Hex Totem is revealed to them within 12 metres.
"So toil, mortal, toil! Your effort will be for naught!" — Dracula
Human Greed Human Greed One can always rely on the avarice of the living and use it to one's advantage.

Grants the ability to kick opened ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png and close them.

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of unopened Chests are revealed to you at all times.
  • The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3/4/5 seconds.
Human Greed has a cool-down of 10 seconds on the ability to kick Chests.

"Come running, one and all, and see what fortune awaits you." — Dracula

I'm All Ears I'm All Ears "You sharpen your keen senses in the dark Realm of The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png."

Whenever a Survivor performs a Rushed Vault action within 48 metres of your location, you benefit from the following effect:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Survivor is revealed to you for 8 seconds.
I'm All Ears has a cool-down of 60/45/30 seconds.

"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

Inner Focus Inner Focus You have honed your ability to see through the haze of the Ravage.
  • Grants the ability to see the Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png of other Survivors.
  • Whenever another Survivor loses a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png due to the Killer, the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the latter is revealed to your for 6/8/10 seconds.

"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11

Invocation: Treacherous Crows Invocation: Treacherous Crows "One with arcane knowledge has no reason to fear those watchful birds."

When in the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Whenever the Killer scares a CrowIconHelp crows.pngIconHelp crows.pngIconHelp crows.png while a Survivor is inside their Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to all Survivors for 1/1.5/2 seconds.
  • You automatically enter the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png from any previous Health State, and suffer from the BrokenIconStatusEffects broken.pngIconStatusEffects broken.pngIconStatusEffects broken.png Status Effect for the remainder of the Trial.
"Remember your training. They taught you all about the crows." — Taurie Cain
Invocation: Weaving Spiders Invocation: Weaving Spiders "The place where fear festers and terror treads is also where those with the gift can reach across the veil."

When in the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.
During an Invocation, your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Permanently reduces the Repair Charges requirement of all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png in the Trial by 8/9/10 Charges.
  • You automatically enter the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png from any previous Health State, and suffer from the BrokenIconStatusEffects broken.pngIconStatusEffects broken.pngIconStatusEffects broken.png Status Effect for the remainder of the Trial.
Completing this Invocation disables all other instances of Invocation: Weaving Spiders for the remainder of the Trial.

"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable

Kindred Kindred Unlocks potential in your Aura-reading ability.

Whenever any Survivor is hooked, Kindred activates and applies the following effects:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to all Survivors whenever the Killer comes within 8/12/16 metres of the HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png.
  • If you are the Hooked Survivor, the Auras of all Survivors are revealed to each other.
  • If you are not the Hooked Survivor, the Auras of all other Survivors are only revealed to you.
"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes
Left Behind Left Behind You will get the job done... no matter the cost.

Once you are the Last Survivor Standing, Left Behind activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the HatchIconHelp hatch.pngIconHelp hatch.pngIconHelp hatch.png is revealed to you within 24/28/32 metres.
"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck
Lethal Pursuer Lethal Pursuer You have been designed to track down and eliminate targets.

At the start of the Trial, the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all SurvivorsIconHelpLoading survivor.pngIconHelpLoading survivor.pngIconHelpLoading survivor.png are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Lightborn Lightborn Unlike other beasts of The Fog, you have adapted to light.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Lucky Star Lucky Star "You know how to stay calm in the face of incomprehensible danger."

While hiding inside a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, you benefit from the following effect:

  • Suppresses your Grunts of Pain.
After exiting the Locker you benefit from the following effects for 30 seconds:
  • Suppresses your Grunts of Pain and the creation of Pools of BloodIconStatusEffects bleeding.pngIconStatusEffects bleeding.pngIconStatusEffects bleeding.png.
  • The Auras of the other Survivors are revealed to you.
  • The Aura of the closest Generator is revealed to you in yellow.
Lucky Star has a cool-down of 40/35/30 seconds.

"You are my... lucky star..." — Ellen Ripley

Machine Learning Machine Learning
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
"Free from your shackles, you are born anew and prepared to eliminate your creators."

After performing the Damage Generator action, Machine Learning activates:

  • Causes that GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png to become a Compromised Generator.
    • Damaging another Generator transfers the state to it instead.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Compromised Generator is highlighted to you in yellow until it is completed.
Once the Compromised Generator is completed, you benefit from the following effects for 35/40/45 seconds: Machine Learning deactivates after use.

"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13

Mettle of Man Mettle of Man Evil has a way of always finding you.

After triggering a third Protection Hit by any means, Mettle of Man activates:

  • While in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png, Mettle of Man shields you from the next attack that would put you into the Dying StateIconHelp dying.pngIconHelp dying.pngIconHelp dying.png.
  • After healing back to full health by any means, Mettle of Man reveals your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to the Killer whenever you are farther than 12/14/16 metres from their location.
Mettle of Man deactivates after entering the Dying State by any means.

Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Nemesis Nemesis "You seek retribution on those who have wronged you."

Whenever a Survivor other than your ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png blinds you by any means or stuns you with a PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png or a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, Nemesis triggers its primary effect:

  • Causes that Survivor to become your current Obsession.
Whenever your Obsession switches to a different Survivor by any means, Nemesis triggers its secondary effects:
  • Causes that Survivor to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 40/50/60 seconds.
  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to you for 8 seconds.
You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

No Holds Barred No Holds Barred "You induce mental suffering by crushing any hope of escape."

Each time a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, No Holds Barred calls upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png for the following effects:

  • Blocks the Generator with the most Progression for 15/20/25 seconds.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Blocked Generator is highlighted to you in white.
No One Left Behind No One Left Behind "It is inconceivable to leave someone behind."

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, No One Left Behind activates:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all other Survivors are revealed to you.
  • Increases your Action speeds for Healing and Unhooking by 50/75/100 %.
  • Increases the strength and duration of the Haste Status Effect granted to Survivors you unhook by +10 % and +5 seconds respectively:
    • Causes them to benefit from a 20 % HasteIconStatusEffects haste.png Status Effect for 15 seconds.
"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes
Nowhere to Hide Nowhere to Hide The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png triggers Nowhere to Hide:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.
"Out with you, cowards! Show yourselves!" — Tarhos Kovács
Object of Obsession Object of Obsession A supernatural bond links you to the Killer.

Whenever the Killer reads your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png, Object of Obsession activates for the same duration as their Aura-reading action:

  • The Aura of the Killer is revealed to you.
  • Increases your Action speeds for Cleansing, Healing, and Repairing actions by 2/4/6 %.
If you are the Killer's current ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png, the following effect triggers automatically every 30 seconds:
  • Your Aura is revealed to the Killer for 3 seconds.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Off the Record Off the Record You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for 60/70/80 seconds:

  • Prevents your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png from being revealed to the KillerIconHelpLoading killer.pngIconHelpLoading killer.pngIconHelpLoading killer.png, if they attempt to read it.
  • Suppresses Grunts of Pain when injured.
  • Grants the EnduranceIconStatusEffects enduranceSurvivor.pngIconStatusEffects enduranceSurvivor.pngIconStatusEffects enduranceSurvivor.png Status Effect.

Off the Record deactivates once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Open-Handed Open-Handed Strengthens the potential in your and your team's Aura-reading abilities.
  • Increases the radius of all Aura-reading abilities emanating from yourself or other Survivors by 8/12/16 metres.

Survivors can only be affected by one instance of Open-Handed at a time.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Phantom Fear Phantom Fear
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
"You have always had a reputation for startling unsuspecting guests."

Whenever a Survivor within your Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png looks at you, they suffer from the following effects:

  • Causes them to scream and reveal their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png to you for 2 seconds.
Phantom Fear has a cool-down of 80/70/60 seconds.

"Excellent. Your screams please me." — Springtrap

Plunderer's Instinct Plunderer's Instinct Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the following objects are revealed to you within 32/48/64 metres:
    • Closed ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png located in the environment.
    • ItemsIconHelp items.pngIconHelp items.pngIconHelp items.png sitting inside opened Chests.
    • Items dropped in the environment.

When unlocking or rummaging through Chests, you benefit from the following effect:

  • Increases the chances of finding rarer Items by +50 %.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

Poised Poised Achieving goals boosts your confidence.

Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, you benefit from the following effect for 10/12/14 seconds:

First starting to repair a given Generator reveals the Aura of the Killer to you for 6 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Predator Predator "Your acute tracking ability allows you to find lost prey more easily."

Whenever you lose a Survivor in a Chase, Predator triggers its effect:

  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to you for 4 seconds.
Predator has a cool-down of 60/50/40 seconds.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Quick Gambit Quick Gambit When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.

While being chased by the Killer, the following effects apply:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of other Survivors are revealed to you.
  • Increases the Repair speed of other Survivors by 3/4/5 %.
Quick Gambit has a cool-down of 60 seconds upon losing a Health StateIconStatusEffects healing.pngIconStatusEffects healing.pngIconStatusEffects healing.png.

"We need not resort to violence. And I shall prove it." — Vittorio Toscano

Rancor Rancor Each time a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, the following effects apply:
  • Your AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to the ObsessionIconHelp obsession.pngIconHelp obsession.pngIconHelp obsession.png for 5/4/3 seconds.
  • The location of all Survivors are revealed to you for 3 seconds.

Once the Exit GatesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are powered, the following effects apply for the remainder of the Trial:

  • The Obsession suffers from the ExposedIconStatusEffects exposed.png Status Effect.
  • Grants the ability to kill the Obsessions by your own hand.

You can only be obsessed with one Survivor at a time.

Rapid Response Rapid Response "When the moment comes, you give it your all.
Your survival depends on it."

After performing a Rushed action to exit a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, Rapid Response triggers its effect:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 2 seconds.
  • Causes you to suffer from the ExhaustedIconStatusEffects exhausted.png Status Effect for 30/25/20 seconds.
Rapid Response cannot be used while Exhausted.

"All right. You got this. 3... 2... 1... go!" — Orela Rose

Red Herring Red Herring "You have noticed that people pay attention to whatever makes the loudest noise."

After repairing a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for at least 1 second, Red Herring triggers its primary effect:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of that Generator is highlighted to you in yellow.
  • The highlight persists until either of the following occurs:
    • The Generator is completed.
    • You start repairing a different Generator.
    • You enter a Locker.
When entering a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png, Red Herring triggers its secondary effect: Red Herring has a cool-down of 25/20/15 seconds.

"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Repressed Alliance Repressed Alliance You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the blocked Generator is revealed to all Survivors in white.

Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

Rookie Spirit Rookie Spirit You keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png, succeed 5/4/3 Good or Great Skill ChecksIconHelp skillChecks.pngIconHelp skillChecks.pngIconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of any regressing Generators are revealed to you until they stop regressing by any means.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
Saboteur Saboteur Unlocks potential in your Aura-reading ability:
  • While the Killer is carrying another Survivor, the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all HooksIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png within 56 metres of their original Pick-up location are revealed to you:
    • The Auras of normal Hooks are white.
    • The Auras of Scourge Hooks are yellow.

Unlocks the ability to sabotage Hooks without ToolboxesIconItems toolbox.pngIconItems toolbox.pngIconItems toolbox.png:

  • Increases the Sabotage speed without a Toolbox by +30 %.
    • This effect has a cool-down of 70/65/60 seconds after use.


Scene Partner Scene Partner You lock in with your co-star, engaging with and reacting to each other on a higher level.

Whenever you are inside the Terror RadiusIconHelp terrorRadius.pngIconHelp terrorRadius.pngIconHelp terrorRadius.png, Scene Partner activates:

  • Looking at the Killer causes you to scream, which reveals their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 4/5/6 seconds.
  • There is a chance of 50 % that you will scream again, extending the Aura-reveal duration by another +2 seconds.
Scene Partner has a cool-down of 40 seconds.

"This is not in the script!" — Nicolas Cage

Scourge Hook: Floods of Rage Scourge Hook: Floods of Rage "You form a psychic connection with The Entity and alter the rules of the Trial."

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Auras of all other Survivors are revealed for 5/6/7 seconds.
Scourge Hook: Hangman's Trick Scourge Hook: Hangman's Trick Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are revealed to you in white.
  • Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png.
  • While carrying a Survivor, the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.

"No excuses, no equivocations... No crying." — Amanda Young

Scourge Hook: Jagged Compass Scourge Hook: Jagged Compass "Sometimes the compass points north. Other times it points somewhere else entirely."

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are revealed to you in white.

Whenever a Survivor is unhooked from a normal Hook, the following effect applies:

  • The HookIconHelpLoading hook.pngIconHelpLoading hook.pngIconHelpLoading hook.png is converted into a Scourge Hook.
Whenever you hook a Survivor onto a Scourge Hook, the following effect applies:
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png with the most progression is highlighted in yellow for 6/8/10 seconds.

"Drop anchor! I will chart us a new course." — Portia Maye

Scourge Hook: Pain Resonance Scourge Hook: Pain Resonance Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are revealed to you in white.

Start the Trial with 4 Token.

Whenever a Survivor is hooked onto a Scourge Hook for the first time, Scourge Hook: Pain Resonance consumes -1 Token and applies the following effects:

  • Causes the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png with the most progression to explode, damaging it.
    • Instantly regresses the damaged Generator by 10/15/20 % of its total Progression.
    • Causes the damaged Generator to start regressing afterwards.
  • Causes all Survivors repairing the damaged Generator to scream.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

Scourge Hook: Weeping Wounds Scourge Hook: Weeping Wounds "You are the bringer of sweet pain."

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • Causes that Survivor to suffer from the HaemorrhageIconStatusEffects bleeding.png and MangledIconStatusEffects mangled.png Status Effects for 90 seconds.
After the first time that Survivor is healed back to full health, they suffer from the following effect until they are injured again by any means:
  • Reduces their Action speeds for Healing and Repairing by 10/13/16 %.
Shattered Hope Shattered Hope To capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon TotemsAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.pngAtl Hud Icon BoonTotem.png you destroy them.
  • Destroying a Boon Totem this way reveals the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of all Survivors that were within its range at that moment for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook

Sole Survivor Sole Survivor As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
  • Increases your Repair speed by +75 %.
  • Increases your Gate and Hatch Opening speeds by +50 %.
Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Still Sight Still Sight A clear mind and calm temperament will always find the means of their escape.

After standing still for 6/5/4 seconds, Still Sight activates:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer as well as any ChestsIconHelp chests.pngIconHelp chests.pngIconHelp chests.png and GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png within 24 metres of your location are revealed to you until you start moving again.
"Breathe in. Breathe out. Now open your eyes." — Baermar
Strength in Shadows Strength in Shadows "A chance for renewed power down where danger calls home."

Whenever you are inside the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png, Strength in Shadows activates:

  • Unlocks the Strength in Shadows ability, allowing you to self-heal without needing a Med-KitIconItems firstAidKit.pngIconItems firstAidKit.pngIconItems firstAidKit.png at 70 % of the normal Healing speed.
  • Upon finishing a heal in the Basement, the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 6/8/10 seconds.
"I'm getting out of here, if it's the last thing I do." — Sable
Surveillance Surveillance Unlocks potential in your Aura-reading ability:

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of damaged GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are highlighted based on their current state:

  • White Aura: The Generator is currently regressing.
  • Yellow Aura: The Generator stopped regressing due to Survivor-intervention.
    • This effect lasts for 8/12/16 seconds, after which the Generator Aura returns to its default colour.
While Survivors are repairing Generators, they suffer from the following effect:
  • Increases the audible range of all noises related to the Repair interaction by +8 metres.
"Are you gonna behave?" — Amanda Young
THWACK! THWACK!
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
Your prey is terrified by your relentless pursuit.

Start the Trial with 3 Tokens.
Whenever you break a Breakable WallIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png or a dropped PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png, THWACK! consumes -1 Token and applies the following effect:

  • Causes all Survivors within 36 metres of your location to scream and reveal their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png for 4/5/6 seconds.
Whenever you hook a Survivor, THWACK! is granted +1 Token.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

Territorial Imperative Territorial Imperative Unlocks potential in your Aura-reading ability.

Whenever you are farther than 24 metres from the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png while a Survivor enters it, Territorial Imperative activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of that Survivor is revealed to you for 4/5/6 seconds.

Territorial Imperative has a cool-down of 45 seconds.

"We're not safe anywhere..."

Thrilling Tremors Thrilling Tremors
This description is based on the changes announced for or featured in the upcoming Patch 9.0.0
"Your dark designs and shrewd composure rouse The EntityIconHelp entity.pngIconHelp entity.pngIconHelp entity.png."

After picking up a Survivor, Thrilling Tremors triggers its effects:

  • Blocks all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png not currently being repaired by any Survivors for 16 seconds.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Blocked Generators are highlighted to you in white.
Thrilling Tremors has a cool-down of 40/35/30 seconds.

"The night assists me and it's endless here." — The Ghost Face

Trail of Torment Trail of Torment You guide your victims along a path of pain and punishment.

Performing the Damage Generator action on a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png activates Trail of Torment:

  • Grants the UndetectableIconStatusEffects undetectable.pngIconStatusEffects undetectable.pngIconStatusEffects undetectable.png Status Effect until the Generator stops regressing.
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the damaged Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 60/45/30 seconds.

Troubleshooter Troubleshooter "No amount of distraction will shake you from your primary task."

When you are chased by the Killer, Troubleshooter activates:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png with the most progress is revealed to you.
  • The Aura of the Killer is revealed to you for 4/5/6 seconds after dropping a PalletIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png.

These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates.

"Nothing gets done around here if I don't do it." — Gabriel Soma

Visionary Visionary "You are remarkably focused on your means of escape."

You benefit from the following permanent effect:

Visionary is temporarily deactivated for 20/18/16 seconds whenever a Generator is completed.
Wake Up! Wake Up! Unlocks potential in your Aura-reading ability:

Once all GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are completed, Wake Up! activates:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Exit Gate SwitchesIconHelp exitGates.pngIconHelp exitGates.pngIconHelp exitGates.png are revealed to you permanently while within 128 metres.
  • Your Aura is revealed to all other Survivors within 128 metres while you are opening an Exit Gate.
  • Increases your Gate-Opening speed by a stack-able 8/10/12.5 % for each Survivor still alive in the Trial, including yourself, up to a maximum of 32/40/50 %.
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith
Weave Attunement Weave Attunement "You are so attuned to magical energies that you can sense even minor ripples around enchantments."

Whenever an ItemIconHelp items.pngIconHelp items.pngIconHelp items.png is depleted for the first time, it is automatically dropped:

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of dropped Survivor Items are revealed to you, as well as the Auras of any Survivors within 12 metres of them.
    • Affected Survivors see the Aura of that Item as well.
  • Causes Survivors picking up a Survivor Item to suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 20/25/30 seconds.
"No number of novelties will protect you from me!" — Vecna
Wicked Wicked "They can try to hurt you.
But you're not going down so easily."

After you are unhooked by any means, Wicked triggers its primary effect:

  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of the Killer is revealed to you for 16/18/20 seconds.
While hooked inside the BasementIconHelp basement.pngIconHelp basement.pngIconHelp basement.png, Wicked potentially triggers its secondary effect:
  • First Hook Stage:100 % to succeed an attempted Self-Unhook.
  • Second Hook Stage: does not trigger the effect.
  • Last Survivor Standing: does not trigger the effect.
"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable
Windows of Opportunity Windows of Opportunity Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Breakable WallsIconHelp breakableWall.pngIconHelp breakableWall.pngIconHelp breakableWall.png, PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png, and WindowsIconHelp window.pngIconHelp window.pngIconHelp window.png are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"

Wiretap Wiretap You know that the best way to stay one step ahead is to keep tabs on the competition.

After repairing GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png for a total of 40 %, Wiretap activates:

  • Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds.
  • Whenever the Killer comes within 14 metres of the Trapped Generator their Aura is revealed to all Survivors.
Wiretap deactivates after the Generator is damaged or once the timer runs out.

The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Trapped Generators are revealed to all Survivors in yellow.

Zanshin Tactics Zanshin Tactics Unlocks potential in your Aura-reading ability:

You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat.

  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png and WindowsIconHelp window.pngIconHelp window.pngIconHelp window.png are revealed to you within 32 metres.
  • Whenever a Survivor drops a Pallet, their Aura is revealed to you for 3/4/5 seconds.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5

Skills IconHelp skills.png

Expand to view content
IconHelpLoading killer.png
IconSkills TrapperPassive.png
Innate Skill (Trapper Passive) Start the Trial with 4 Bear TrapsIconPowers trap.pngIconPowers trap.pngIconPowers trap.png equipped, with an additional 8 Bear Traps spawning in the environment.
  • Increases the HasteIconStatusEffects haste.png Status Effect after setting a Bear Trap to +15 %.
  • Increases the Setting speed of Bear Traps by +50 %.
  • Increases the Escape time from Bear Traps by +25 %.
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of Bear Traps are only revealed to the other Killer within 8 metres.
  • Neither Killer can be caught in the Bear Traps.


IconClass Runner.png
IconSkills RunnerAura.png
Reveal Skill (Runner Aura)


IconSkills MechanicAura.png
Reveal Skill (Mechanic Aura)
  • The AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of whichever 4 GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png are currently in closest proximity to one another are revealed to you.
  • The Auras of unfinished Generators are revealed to you within 32 metres.


IconClass Mechanic.png
IconSkills MechanicInnate.png
Team Skill (Mechanic Innate) Creates a Tech Radius of 8 metres around The Guide
Grants the following effects to all Survivors inside the Tech Radius:
  • Increases the bonus Progression granted by Great Repair Skill Checks by +3 %.
  • Reduces the volume of all noises emitted by and related to repairing a GeneratorsIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png by -50 %.

While repairing a Generator, the AurasIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of The Guide and that Generator are revealed to all other Survivors.

Passively charges the Repair Bonus ability over 90 seconds.
Once fully charged, press the Active Ability button to activate it for all Survivors inside the Tech Radius:

  • Increases the Repair speed by +8 % for 10 seconds.
This Skill also affects The Guide themself and the ability automatically recharges after use.
IconSkills MedicAura.png
Reveal Skill (Medic Aura)


IconSkills MedicInnate.png
Team Skill (Medic Innate) Creates a Vitality Radius of 8 metres around The Medic
Grants the following effects to all Survivors inside the Vitality Radius:
  • Increases the Healing speed by +50 %.
  • Reduces the volume of Grunts of Pain by -50 %.

While healing a Survivor, their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to all other Survivors.

Passively charges the Heal Bonus ability over 120 seconds.
Once fully charged, press the Active Ability button to activate it for all Survivors inside the Vitality Radius:

  • Heals any injured or dying Survivors by 50 % of a Health State.
This Skill also affects The Medic themself and the ability automatically recharges after use.
IconClass Medic.png
IconSkills MedicUnlock.png
Unlockable Skill (Medic Unlock) After being sent to a Cage of CorruptionIconHelp cagesOfAtonement.pngIconHelp cagesOfAtonement.pngIconHelp cagesOfAtonement.png for the first time, this Skill unlocks for the remainder of the Trial.

While in the Injured StateIconHelp injured.pngIconHelp injured.pngIconHelp injured.png, The Medic benefits from the following effects:

  • Suppresses the creation of Scratch MarksIconHelp scratchMarks.pngIconHelp scratchMarks.pngIconHelp scratchMarks.png.
  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to all other Survivors.
IconSkills ScoutAura.png
Reveal Skill (Scout Aura)
  • The AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of either Killer performing the Break or Damage action is revealed to you for 6 seconds.


IconClass Scout.png
IconSkills ScoutInnate.png
Team Skill (Scout Innate) Creates a Sneak Radius of 8 metres around The Scout
Grants the following effects to all Survivors inside the Sneak Radius:
  • Increases the Crouching speed by +100 %.

Whenever The Scout has Line of Sight to either Killer within 64 metres, the AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png of that Killer is revealed to all Survivors.

Passively charges the Restore Pallet Bonus ability over 60 seconds.
Once fully charged, the following effects apply:

  • The Auras of all dropped or broken PalletsIconHelp pullDown.pngIconHelp pullDown.pngIconHelp pullDown.png in the environment are revealed to you.
  • Press the Active Ability button at the location of any such Pallet to either raise or repair it over 3 seconds.
This Skill also affects The Scout themself and the ability automatically recharges after use.
IconClass Brute.png
IconSkills RelentlessPursuit.png
Reveal Skill (Relentless Pursuit) Whenever you perform the Damage Generator action, you benefit from the following effect:
  • Increases the Aura-reveal range of the accompanying RevealedIconStatusEffects revealed.png Status Effect by +8 metres.

This Skill only affects The Brute.

IconSkills DeadlyMark.png
Team Skill (Deadly Mark) Grants a +3 % HasteIconStatusEffects haste.png Status Effect while chasing an injured Survivor and this Skill is active.

Causes a Survivor hit within 32 metres of your location by the Killer to receive the Enforcer's Mark:

  • Their AuraIconHelp auras.pngIconHelp auras.pngIconHelp auras.png is revealed to you for 12 seconds.
  • Downing the Survivor consumes the Mark and increases the range of the other Killer's Lunge Attack by +60 % for 15 seconds.
This Skill has a cool-down of 30 seconds after use.
IconClass Assassin.png
IconSkills RemoteRevelation.png
Reveal Skill (Remote Revelation) Whenever you perform the Damage Generator action, you benefit from the following effect:
  • Increases the Aura-reveal duration of the accompanying RevealedIconStatusEffects revealed.png Status Effect by +4 seconds.

This Skill only affects The Enforcer.

IconPerks mindbreaker.png
IconSkills HauntingPresence.png
Reveal Skill (Haunting Presence) Whenever a GeneratorIconHelpLoading generators.pngIconHelpLoading generators.pngIconHelpLoading generators.png is completed, you benefit from the following effect:
  • Increases the Aura-reveal duration of the accompanying RevealedIconStatusEffects revealed.png Status Effect by +4 seconds.

This Skill only affects The Fearmonger.

IconClass Stalker.png
IconSkills DetectPrey.png
Reveal Skill (Detect Prey) Whenever the other Killer starts a Chase with a Survivor, you benefit from the following effect:
  • Increases the Aura-reveal duration of the accompanying RevealedIconStatusEffects revealed.png Status Effect by +4 seconds.

This Skill only affects The Shadow.

Tryks

IconEventTryks PartyTotems.png Party Totem!
IconEventTryks Peekaboo.png Peekaboo!


Trivia

  • As a Survivor, hiding in a LockerIconHelp lockers.pngIconHelp lockers.pngIconHelp lockers.png will stop any Aura-reading ability of both the Killer and the other Survivors, but will also apply the BlindnessIconStatusEffects vision.pngIconStatusEffects vision.pngIconStatusEffects vision.png Status Effect.


Gallery