Alan Wake
Alan Wake | |
---|---|
Gender | Man |
Role | Bestselling Author |
Origin | American |
DLC | CHAPTER 30.5: Alan Wake® |
Voice Actor | Matthew Porretta (Original Voice Actor, Blindlight) |
Cost | 500 Auric Cells![]() ![]() ![]() |
Menu Music | |
CharID | S40 |
Alan Wake is one of 46 Survivors currently featured in Dead by Daylight
.
He was introduced as the Survivor of CHAPTER 30.5: Alan Wake®, a Half-Chapter DLC released on 30 January 2024.
He originates from the 2023 Survival Horror game Alan Wake 2, the third installment of the Alan Wake franchise.
Overview
Alan Wake, bestselling author, knows what it means to push back the darkness.
His personal Perks, Champion of Light, Boon: Illumination
, and Deadline
, make Flashlights more powerful, reveal chests and generators, and create more frequent Skill Checks.
Lore
- Additional Lore can be found in Tome 18 - Revision: Dead of Night
13 years ago, bestselling author Alan Wake disappeared from the town of Bright Falls under mysterious circumstances. While the outside world moved on, Alan was trapped in the Dark Place, a strange dimension where Alan’s stories come to life.
Sitting before his typewriter, Alan wrote page after page as time seemed to stand still outside the window of his cabin. He conjured terrors and demons from the darkest recesses of his mind in the hope of writing the one story that could lead to his escape from the Dark Place. Only then would Alan be able to return to the real world and reunite with his wife, Alice.
But escape never came, and after an eternity of writing, Alan lost all hope of ever returning to the life he once knew.
And then he remembered something. One of the first scripts he wrote for the show Night Springs so many years ago. A tense supernatural thriller he called “Dead of Night” about a group trapped in a nightmare world. The episode ended with them all escaping by… by…
Alan struggled to remember. His time on Night Springs was ancient history, and The Dark Place was a thief of time and memories.
The only solution was to recreate the script from memory, as many drafts as needed, until Alan remembered how the episode ended.
With every iteration of the script, The Dark Place changed around Alan, placing him in the middle of the action. And every failed ending brought Alan back to the cabin and the typewriter. Undeterred, Alan tried again and again until the ending came to him like a voice whispering in his mind.
Alan wrote the final draft and found himself back with his characters, standing before a wall of black fog. Looking at the fog sent chills up and down Alan’s spine, but he knew this was how the episode ended. He watched his characters pass through the wall of fog, leaving the nightmare world behind.
Alan stared down the wall, struck by a realization. The episode had ended on an ambiguous note. Did the characters return home? Did they make it back to their loved ones? Alan couldn’t remember what he had intended.
He wanted to turn back, to start again and write just one more draft. No sooner had the thought crossed his mind than he saw it. A dim light flickering to life deep within the fog.
A sign. A way home. After all this time, there it was. Right in front of him.
Alan took a deep, trembling breath and entered the fog, never taking his eyes off the light in the distance.
Load-out
Unique Perks
Alan comes with 3 Perks that are unique to him:
Boon: Illumination | "Your keen insight is something best shared with others."
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem All Survivors benefit from the following effects when inside the Boon Totem's radius:
Survivors can only be affected by one instance of Boon: Illumination at a time. Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "A shift in reality. Heavy with hidden meanings." — Return | |
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Champion of Light | "The glow of the Flashlight looks a little different, feels a little warmer."
While shining a Flashlight
"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure | |
Deadline | "Desperation creeps in, and you push yourself to work harder."
Whenever you are in the Injured State
"The night had been one desperate situation after another." — Departure |
Prestige
Prestiging Alan will automatically add Tier I of his Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.
Prestige Alan twice more to automatically add Tier II and Tier III respectively into the other Survivors' inventories.
Achievements
- Main article: Achievements
There is 1 Achievement related to Alan:
Icon | Name | Description |
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Adept Alan | Playing as Alan Wake, escape a Trial using only his 3 Unique Perks: Champion of Light, Boon: Illumination, and Deadline |
Cosmetic Options
Players can choose from a variety of Cosmetic options to customise Alan:
Base Cosmetics
Default
Prestige
Perk Charms
Prestige Level 7 Reward | Prestige Level 8 Reward | Prestige Level 9 Reward |
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A keepsake gained upon mastery of a particular skill. |
Rift
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Alan had lost himself to something sinister.
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Alan had lost himself to something from another realm.
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In-Game Store
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After 13 years, Alan reappeared in the small town of Bright Falls.
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Alan had lost himself to something sinister.
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The bestselling author, dressed in the clothes he wore the night he disappeared.
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A loopy waitress at the Oh Deer Diner, and Alan Wake’s number one fan.
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A resilient FBI agent brought to Bright Falls to investigate a series of strange murders.
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A souvenir from Bright Falls' most beloved holiday.
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Alternate Character Models
Alan has 2 alternate Character models available in the in-game Store:
DLC
- Main Article: Downloadable Content
Alan is part of 1 DLC:
Trivia
Actors
- Alan is voiced by Matthew Porretta, who originally voiced him in the Alan Wake games.
- Alan's likeness is based on Finnish actor Ilkka Villi, who also played him during cutscenes in the Alan Wake games.
Voice-Lines
- Alan is the ninth voiced Survivor since Ash Williams.
- Alan is also the second voiced Survivor to speak actively during Trials since Nicolas Cage.
Skins
- Alan's skins are based off his appearances throught the Alan Wake series, with the exception of Darker Side who is based off his doppelganger Mr Scratch.
- Alan Wake Classic is based off his appearance in Alan Wake (2010)
- Bright Falls is based off his appearance in Alan Wake's American Nightmare which is updated in Alan Wake 2.
Lore
- Unlike most licensed characters Alan is taken during one of the loops during his time in The Dark place that takes place before the events of Alan Wake 2.
- As Dead by Daylight and Alan Wake's setting and lore have similarities and overlaps, Alan is considered a natural fit for the game by both Behaviour and Remedy.
- “In the early stages, we were working on a variety of horror titles that would eventually become Dead by Daylight,” explains Richard. “Alan Wake was such an interesting take on survival horror, and its atmosphere and narrative really struck our imagination. It became a classic for us that we would take inspiration from". - Dave Richard.
- “There's a lot of overlap between Alan Wake and Dead by Daylight that makes them a natural pairing, On a surface level they're both about using light to escape a malevolent shadowy presence, but they share a larger theme of being trapped in a horror story, fighting your way through endless loops, collaboration in the face of darkness. These two go together like rusty hooks and terrified survivors”! - Clay Murphy
Voice-Line References
- Voice-Line Helped 10 is a reference to Alan Wake's evil doppelganger, Mr. Scratch.
- The idle Voice-Lines reference Alan's dislike for Crows, which bear a resemblance to the clouds of Taken Ravens commonly faced as enemies in the first and second Alan Wake games.
Voice Line | Audio |
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Idling in the Menu | |
"What have I gotten myself into?" | |
"What kind of place is this?" | |
"Oh, Alice… what have I done?" | |
"Where did all these people come from?" | |
"I’ve got to get out of here." | |
"Whatever this place is, I'm in big trouble." | |
"Things are going to get worse before they get better." | |
"Where am I? " | |
"Now what? " | |
"What is this place? " | |
Loading into a Lobby | |
"Nothing is what it seems here…" | |
"So, what happens next?" | |
"Is someone out there?" | |
"I'm gonna need all the help I can get." | |
"I've got to get out of here." | |
"How long will this go on for?" | |
"I don't like how quiet it is out here." | |
"Flashlight? That seems too good to be true." | |
"The quiet before the storm." | |
"Okay, okay come at me." | |
Being chased | |
"Shit!" | |
"Ahh!" | |
"Whoa!" | |
"Ahhh!" | |
"Damn!" | |
"Aagh!!!" | |
"Jeez!" | |
"Yo!" | |
"Fuck!" | |
"Hey!" | |
Being downed | |
"Ugh... that hurt..." | |
"Ugh... it hurts..." | File:DIALOG SVR M20 GAMEPLAY DOWN 02.ogg |
"This is bad..." | |
"I'm really hurting, here..." | |
"I need help, fast..." | |
"What do I do now?" | File:DIALOG SVR M20 GAMEPLAY DOWN 06.ogg |
"I can't take much more of this..." | |
"This is too much." | |
"I don't know if I'm gonna make it." | File:DIALOG SVR M20 GAMEPLAY DOWN 09.ogg |
"I can do this. I have to live" | |
Opening an Exit Gate | |
"Come on, come on..." | |
"Come on, go faster..." | |
"Hurry up..." | |
"Come on..." | |
"Almost there..." | |
"Come on, open up..." | |
"Man, this is slow..." | |
"What's taking so long." | |
"Come on come on lets go!" | |
"Any day now." | |
Being grabbed | |
"Please, don't do this." | |
"Put me down!" | |
"Let me go! Please!" | |
"Help! Someone help me!" | |
"Let me down! You're going to regret this!" | |
"Put me down! Now!" | |
"Ow! Help! Help!" | |
"Let go of me!" | |
"Help me! Help!" | |
"I am gonna kill you! Aah!" | |
Being helped | |
"Thanks." | |
"Appreciate it." | |
"You're a life-saver." | |
"All right, let's go." | |
"That's better." | |
"Thanks. Thanks a lot." | |
"Thank you." | |
"No, I'm good." | |
"You ready." | |
"Just a scratch. That's ironic." | |
Being hooked (first stage) | |
"Help... please, help..." | |
"Help... it hurts..." | |
"Ugh... I can't..." | |
"Please... Help me..." | |
"Is someone there? Help." | |
"Hello? Please help me." | |
"I need help... someone help..." | |
"Someone, please!" | |
"I don't want to die!" | |
"Please! Don't let me die!" | |
"Can anyone here me? Help!" | |
"Ugh help me! Is anyone there?" | |
"Ugh somebody! Help me!" | |
Being hooked (second stage) | |
"Oh, man! Help!" | |
"Help! Don't leave me here!" | |
"Help... someone please help..." | |
"Get me down! Please!" | |
"Where is everyone?" | |
"Someone, please! Help me!" | |
"I need to get down!" | |
"I can't hold on anymore!" | |
"I can't fight it off much longer!" | |
"Get me away from this thing!" | |
"I'm running out of time! Help!" | |
"Please! Please! Can anyone hear me?" | |
"Aaagh someone help me!" | |
"I need help!" | |
Accruing Idle Crows | |
"The crows..." | |
"The crows are drawn to me." | |
"I shouldn't linger." | |
"What are the crows doing?" | |
"Shoo. Go away." | |
"The crows are acting strangely." | |
"Go on. Go away, crow." | |
"This feels wrong." | |
"Birds, I hate birds." | |
"Okay they're looking at me." | |
LIST INCOMPLETE |
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In-game assets
Promotional art